Next:
17.1 Introduction
Up:
Parallel Computing Works
Previous:
16.5 Conclusions
MOVIE - Multitasking Object-oriented Visual Interactive Environment
17.1 Introduction
17.1.1 The Beginning
17.1.2 Towards the MOVIE System
17.1.3 Current Status and Outlook
17.2 System Overview
17.2.1 The MOVIE System in a Nutshell
17.2.2 MovieScript as Virtual Machine Language
17.2.3 Data-Parallel Computing
17.2.4 Model for MIMD-parallelism
17.2.5 Distributed Computing
17.2.6 Object Orientation
17.2.7 Integrated Visualization Model
DPS/NeWS
X/Motif/OpenLook
AVS/Explorer
3D MOVIE
Integration
17.2.8 ``In Large'' Extensibility Model
17.2.9 CASE Tools
MetaDictionary
C Language Naming Conventions
MetaIndex
Makefile Model
Documentation Model
17.2.10 Planned MOVIE Applications
Machine Vision
Neural Networks
Databases
Global Change
High Energy Physics Data Analysis
Expert Systems
Command and Control
Virtual Reality
17.3 Map Separates
17.3.1 Problem Specification
17.3.2 Test Case
17.3.3 Segmentation via RGB Clustering
17.3.4 Comparison with JPL Neural Net Results
17.3.5 Edge Detection via Zero Crossing
17.3.6 Towards the Map Expert System
17.3.7 Summary
The Ultimate User Interface: VirtualReality
17.4.1 Overall Assessment
17.4.2 Markets and Application Areas
17.4.3 VR at Syracuse University
17.4.4 MOVIE as VR Operating Shell
Guy Robinson
Wed Mar 1 10:19:35 EST 1995