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17.2.4 Model for MIMD-parallelism

The MIMD MOVIE model is illustrated in Figure 17.3. Basically, MOVIE Server plays the role of the general purpose node program or, rather, node operating shell. The MovieScript-based communication model is constructed on top of the compiled language-based communication library, provided either directly by the hardware vendor or by one of the portable low-level models such as the commercial Express package [ParaSoft:88a] or the public domain PICL package [Geist:90b] described in Chapters 5 and 16. The MIMD operation of MOVIE can both support the asynchronous problem class and mimic the message-passing model for loosely synchronous applications.

  
Figure 17.3: Elements of the MIMD MOVIE Model. Each node runs asynchronously an identical, independent copy of the multithreading MOVIE Server, interpreting (a priori distinct) node MovieScript programs and communicating with other modes via MovieScript messages. Regular and irregular components can be time-shared as illustrated in the figure. A single unique thread has been selected in each node (the one in the upper right corner) for regular processing and the other threads are participating in some independent or related irregular tasks. The regular thread processing is based on the ``MovieScript + message passing'' model, that is, all node programs are given by the same code which depends only parametrically on the node number. The mesh of regular threads is mapped on a single host thread which can be considered, for example, as a matrix algebra accelerator ``board'' within some sequential or distributed Virtual Machine  model, involving the host server.

The interesting features of such a model stem from the multithreading character of the node program. The MIMD mesh of node servers can be configured either in the fully asynchronous or the regular mode. Various intermediate and/or mixed modes are also possible and useful. The default mode is asynchronous-each server maintains its own thread queue, executing individual thread programs and serving the communication requests according to the software-clock-based preemptive scheduling model. The system operation in this mode is similar to the distributed computing model and is discussed in more detail in Section 17.2.5.

The simplest way to enforce the regular mode is by retaining only one thread in each node server and by following the conventional ``MovieScript + message passing'' loosely synchronous programming techniques. A more advanced, but also often more useful configuration is when the regular and asynchronous modes are time-shared. This is illustrated in Figure 17.3, where a unique thread has been selected in each node to implement some regular algorithm and all other threads are involved in some irregular processing. The communication messages are thread-specific and hence the regular component is processed in a transparent way, without any conflicts with the irregular traffic. MovieScript scheduling is programmable and hence the system can adjust and control dynamically the time slices assigned to individual components.

The code development process for multicomponent algorithms factorizes into modular programs for individual threads or groups. In consequence, all techniques such as optimal regular communication or matrix algebra algorithms, constructed previously in compiled models (see, e.g., [Fox:88h], [Furmanski:88b]), can be easily reconstructed in MovieScript and organized as appropriate language extension.

A natural next step is to construct the Fortran90-style matrix algebra by using the physical communication layer and the already existing single node support in terms of the field objects now playing the role of node sections of the domain-decomposed global fields. Such construction represents the run-time interpreted version of the High Performance Fortran (Fortran90D) model [Fox:91e]. Compiler  directives are replaced by ``interpreter directives,'' that is, MovieScript tools for data decomposition which can be employed in the dynamic real-time mode. Various interface models to the compiled Fortran90D environment can also be constructed. Furthermore, since arithmetic doesn't play any special role in the MovieScript syntax, the matrix algebra model can be naturally further extended by new, more complex and specialized regular operators, emerging in the application areas such as image processing, neural networks, and so on.

The advantage of the concurrent multithreading model is that the regular sector can be time-shared with the dynamic, irregular algorithms. The need for such configurations appears in complex applications such as machine vision, Command and Control, or virtual reality where the massively parallel regular algorithms (early vision, signal processing, rendering) are to be time-shared and often coupled by pipelines or feedback loops with the irregular components (AI, event-driven, geometry modeling).

Such problems can hardly be handled exclusively in the data-parallel, Fortran90-style model. The conventional, more versatile but less portable ``Fortran77 or C + message-passing'' techniques can be used, but then one effectively starts building the custom multithreading server for each large multicomponent application. In the MIMD MOVIE model, we reverse this process by first constructing the general-purpose multithreading services, organized as the user-extensible node operating shell.

Many other interesting features emerge in such a model. High-level PostScript messages can be dynamically created and destroyed. Dynamic point-like debugging  and monitoring can be realized in a straightforward way at any time instance by sending an appropriate query script to the selected node. Longer chunks of the regular MovieScript code can be stored in a distributed fashion and broadcast  only when synchronously invoked, that is, one can work with both distributed data and code. Static load-balancing and resource allocation techniques developed for compiled models (see, e.g., [Fox:88e;88tt;88uu]) apply, and can be significantly enhanced by new dynamic algorithms, utilizing the thread mobility features in the distributed MovieScript environment.



next up previous contents index
Next: 17.2.5 Distributed Computing Up: 17.2 System Overview Previous: 17.2.3 Data-Parallel Computing



Guy Robinson
Wed Mar 1 10:19:35 EST 1995