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Restructuring Algorithms

Advanced-architecture processors are usually based on memory hierarchies. By restructuring algorithms to exploit this hierarchical organization, one can gain high performance.

A hierarchical memory structure involves a sequence of computer memories ranging from a small, but very fast memory at the bottom to a large, but slow memory at the top. Since a particular memory in the hierarchy (call it M) is not as big as the memory at the next level (M'), only part of the information in M' will be contained in M. If a reference is made to information that is in M, then it is retrieved as usual. However, if the information is not in M, then it must be retrieved from M', with a loss of time. To avoid repeated retrieval, information is transferred from M' to M in blocks, the supposition being that if a program references an item in a particular block, the next reference is likely to be in the same block. Programs having this property are said to have locality of reference. Typically, there is a certain startup time associated with getting the first memory reference in a block. This startup is amortized over the block move.

Processors such as the IBM RS/6000, DEC Alpha, Intel 860, etc all have an additional level of memory between the main memory and the registers of the processor. This memory, referred to as cache. To come close to gaining peak performance, one must optimize the use of this level of memory (i.e., retain information as long as possible before the next access to main memory), obtaining as much reuse as possible.

In the second benchmark, the problem size is larger (matrix of order 1000), and modifying or replacing the algorithm and software is permitted to achieve as high an execution rate as possible. The algorithm used for the n=1000 problem makes better use of the memory hierarchy by utilizing the data in cache. Thus, the hardware had more opportunity for reaching near-asymptotic rates. An important constraint, however, is that all optimized programs maintain the same relative accuracy as standard techniques, such as Gaussian elimination used in LINPACK.

We have converted the floating point execution rates observed for each problem to operations per cycle and also calculated the number of cycles consumed, as overhead (latency), during communication.

For the LINPACK 100 test, many processors achieve one floating point operation every four cycles, even though the process has the ability to deliver much more than this. The primary reason for this lack of performance relates to the poor compiler generated code and the algorithm's ineffective use of the memory hierarchy. There are a few exceptions, most notably the IBM SP-2's processor. The RS/6000-590 processor is able to achieve two floating point operations per cycle for the LINPACK 100 test. The compiler and the cache structure work together on the RS/6000-590 and is able to achieve this rate.

There are also examples of poor performance on some of the first generation parallel machines, such as the nCUBE 1 and 2 and the Intel iPSC/2. These processors are able to achieve only .01 to .04 floating point operations per cycle.

For the larger test case, LINPACK 1000, most of the processors achieve 70 to 80 % of their peak.


next up previous
Next: Summary Up: Computation and Communication Previous: The LINPACK Benchmark

Jack Dongarra
Tue Jan 21 20:50:01 EST 1997