@String{ack-nhfb = "Nelson H. F. Beebe,
University of Utah,
Department of Mathematics, 110 LCB,
155 S 1400 E RM 233,
Salt Lake City, UT 84112-0090, USA,
Tel: +1 801 581 5254,
FAX: +1 801 581 4148,
e-mail: \path|beebe@math.utah.edu|,
\path|beebe@acm.org|,
\path|beebe@computer.org| (Internet),
URL: \path|https://www.math.utah.edu/~beebe/|"}
@String{j-TOCHI = "ACM Transactions on Computer-Human
Interaction"}
@Article{Jacob:1994:ISI,
author = "Robert J. K. Jacob and Linda E. Sibert and Daniel C.
McFarlane and M. Preston and J. R. Mullen",
title = "Integrality and separability of input devices",
journal = j-TOCHI,
volume = "1",
number = "1",
pages = "3--26",
month = mar,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-1/p3-jacob/",
abstract = "Current input device taxonomies and other frameworks
typically emphasize the mechanical structure of input
devices. We suggest that selecting an appropriate input
device for an interactive task requires looking beyond
the physical structure of devices to the deeper
perceptual structure of the task, the device, and the
interrelationship between the perceptual structure of
the task and the control properties of the device. We
affirm that perception is key to understanding
performance of multidimensional input devices on
multidimensional tasks. We have therefore extended the
theory of processing of perceptual structure to
graphical interactive tasks and to the control
structure of input devices. This allows us to predict
task and device combinations that lead to better
performance and hypothesize that performance is
improved when the perceptual structure of the task
matches the control structure of the device. We
conducted an experiment in which subjects performed two
tasks with different perceptual structures, using two
input devices with correspondingly different control
structures, a three-dimensional tracker and a mouse. We
analyzed both speed and accuracy, as well as the
trajectories generated by subjects as they used the
unconstrained three-dimensional tracker to perform each
task. The result support our hypothesis and confirm the
importance of matching the perceptual structure of the
task and the control structure of the input device.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors; measurement;
theory",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, Input
devices and strategies. {\bf H.1.2} Information
Systems, MODELS AND PRINCIPLES, User/Machine Systems,
Human factors. {\bf I.3.6} Computing Methodologies,
COMPUTER GRAPHICS, Methodology and Techniques,
Interaction techniques. {\bf H.5.2} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Interaction styles.",
}
@Article{Sears:1994:SME,
author = "Andrew Sears and Ben Shneiderman",
title = "Split menus: effectively using selection frequency to
organize menus",
journal = j-TOCHI,
volume = "1",
number = "1",
pages = "27--51",
month = mar,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-1/p27-sears/",
abstract = "When some items in a menu are selected more frequently
than others, as is often the case, designers or
individual users may be able to speed performance and
improve preference ratings by placing several
high-frequency items at the top of the menu. Design
guidelines for {\em split menus\/} were developed and
applied. Split menus were implemented and tested in two
in situ usability studies and a controlled experiment.
In the usability studies performance times were reduced
by 17 to 58\% depending on the site and menus. In the
controlled experiment split menus were significantly
faster than alphabetic menus and yielded significantly
higher subjective preferences. A possible resolution to
the continuing debate among cognitive theorists about
predicting menu selection times is offered. We
conjecture and offer evidence that, at least when
selecting items from pull-down menus, a logarithmic
model applies to familiar (high-frequency) items, and a
linear model to unfamiliar (low-frequency) items.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; theory",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces.",
}
@Article{Poltrock:1994:OOI,
author = "Steven E. Poltrock and Jonathan Grudin",
title = "Organizational obstacles to interface design and
development: two participant-observer studies",
journal = j-TOCHI,
volume = "1",
number = "1",
pages = "52--80",
month = mar,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-1/p52-poltrock/",
abstract = "The development of human-computer interfaces was
studied in two large software product development
organizations. Researchers joined development projects
for approximately one month and participated in
interface design while concurrently interviewing other
project participants and employees, recording activity
in meetings and on electronic networks, and otherwise
observing the process. The two organizations differed
in their approaches to development, and, in each case,
the approach differed in practice from the model
supported by the organizational structure. Development
practices blocked the successful application of
accepted principles of interface design. The obstacles
to effective design that results from people noticing
and being affected by interface changes, and a lack of
communication among those sharing responsibility for
different aspects of the interface.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, Theory
and methods. {\bf D.2.2} Software, SOFTWARE
ENGINEERING, Design Tools and Techniques, User
interfaces. {\bf D.2.10} Software, SOFTWARE
ENGINEERING, Design**, Methodologies**. {\bf D.2.m}
Software, SOFTWARE ENGINEERING, Miscellaneous, Rapid
prototyping**. {\bf H.1.2} Information Systems, MODELS
AND PRINCIPLES, User/Machine Systems, Human factors.
{\bf H.5.2} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, User Interfaces, Training, help, and
documentation. {\bf H.5.3} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Group and
Organization Interfaces.",
}
@Article{Anonymous:1994:I,
author = "Ralph D. Hill and Tom Brinck and Steven L. Rohall and
John F. Patterson and Wayne Wilner",
title = "The {{\em Rendezvous}} architecture and language for
constructing multiuser applications",
journal = j-TOCHI,
volume = "1",
number = "2",
pages = "81--125",
month = jun,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-2/p81-hill/",
abstract = "When people have meetings or discussions, frequently
they use {\em conversational props\/}: physical models,
drawings, or other concrete representations of
information used to enhance the exchange of
information. If the participants are geographically
separated, it is difficult to make effective use of
props since each physical prop can only exist in one
place. Computer applications that allow two or more
users to simultaneously view and manipulate the same
data can be used to augment human-to-human
telecommunication. We have built the {\em Rendezvous\/}
system is similar to many UIMSs or user interface
toolkits in that it is intended to simplify the
construction of graphical direct-manipulation
interfaces. It goes beyond these systems by adding
functionality to support the construction of multiuser
applications. Based on experience with several large
applications built with the {\em Rendezvous\/} system,
we believe that it is useful for building
conversational props and other computer-supported
cooperative work (CSCW) applications. We present a list
of required features of conversational props, some
example applications built with the {\em Rendezvous\/}
system, and a description of the {\em Rendezvous\/}
system.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "languages",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, User
interface management systems (UIMS). {\bf D.3.3}
Software, PROGRAMMING LANGUAGES, Language Constructs
and Features. {\bf D.4.7} Software, OPERATING SYSTEMS,
Organization and Design, Interactive systems. {\bf
H.5.3} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Group and Organization Interfaces,
Synchronous interaction. {\bf I.3.2} Computing
Methodologies, COMPUTER GRAPHICS, Graphics Systems.",
}
@Article{Leung:1994:RTD,
author = "Y. K. Leung and M. D. Aerley",
title = "A review and taxonomy of distortion-oriented
presentation techniques",
journal = j-TOCHI,
volume = "1",
number = "2",
pages = "126--160",
month = jun,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-2/p126-leung/",
abstract = "One of the common problems associated with large
computer-based information systems is the relatively
small window through which an information space can be
viewed. Increasing interest in recent years has been
focused on the development of distortion-oriented
presentation techniques to address this problem.
However, the growing number of new terminologies and
techniques developed have caused considerable confusion
to the graphical user interface designer, consequently
making the comparison of these presentation techniques
and generalization of empirical results of experiments
with them very difficult, if not impossible. This
article provides a taxonomy of distortion-oriented
techniques which demonstrates clearly their underlying
relationships. A unified theory is presented to reveal
their roots and origins. Issues relating to the
implementation and performance of these techniques are
also discussed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; theory",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, Screen
design. {\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces,
Evaluation/methodology. {\bf H.1.2} Information
Systems, MODELS AND PRINCIPLES, User/Machine Systems,
Human factors.",
}
@Article{VanderZanden:1994:IPV,
author = "Brad {Vander Zanden} and Brad A. Myers and Dario A.
Giuse and Pedro Szekely",
title = "Integrating pointer variables into one-way constraint
models",
journal = j-TOCHI,
volume = "1",
number = "2",
pages = "161--213",
month = jun,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-2/p161-vander_zanden/",
abstract = "Pointer variables have long been considered useful for
constructing and manipulating data structures in
traditional programming languages. This article
discusses how pointer variables can be integrated into
one-way constraint models and indicates how these
constraints can be usefully employed in user
interfaces. Pointer variables allow constraints to
model a wide array of dynamic application behavior,
simplify the implementation of structured objects and
demonstrational systems, and improve the storage and
efficiency of constraint-based applications. This
article presents two incremental algorithms --- one
lazy and one eager --- for solving constraints with
pointer variables. Both algorithms are capable of
handling (1) arbitrary systems of one-way constraints,
including constraints that involve cycles, and (2)
editing models that allow multiple changes between
calls to the constraint solver. These algorithms are
fault tolerant in that they can handle and recover
gracefully from formulas that crash due to programmer
error. Constraints that use pointer variables have been
implemented in a comprehensive user interface toolkit,
Garnet, and our experience with applications written in
Garnet have proven the usefulness of pointer variable
constraints. Many large-scale applications have been
implemented using these constraints.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "algorithms; design; languages",
subject = "{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design
Tools and Techniques, User interfaces. {\bf D.2.3}
Software, SOFTWARE ENGINEERING, Coding Tools and
Techniques, Program editors. {\bf D.2.6} Software,
SOFTWARE ENGINEERING, Programming Environments. {\bf
I.1.2} Computing Methodologies, SYMBOLIC AND ALGEBRAIC
MANIPULATION, Algorithms, Nonalgebraic algorithms. {\bf
I.1.3} Computing Methodologies, SYMBOLIC AND ALGEBRAIC
MANIPULATION, Languages and Systems.",
}
@Article{Mukherjea:1994:TVD,
author = "Sougata Mukherjea and John T. Stasko",
title = "Toward visual debugging: integrating algorithm
animation capabilities within a source-level debugger",
journal = j-TOCHI,
volume = "1",
number = "3",
pages = "215--244",
month = sep,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-3/p215-mukherjea/",
abstract = "Much of the recent research in software visualization
has been polarized toward two opposite domains. In one
domain that we call {\em data structure and program
visualization}, low-level canonical views of program
structures are generated automatically. These types of
views, which do not require programmer input or
intervention, can be useful for testing and debugging
software. Often, however, their generic, low-level
views are not expressive enough to convey adequately
how a program functions. In the second domain called
{\em algorithm animation}, designers handcraft
abstract, application-specific views that are useful
for program understanding and teaching. Unfortunately,
since algorithm animation development typically
requires time-consuming design with a graphics package,
it will not be used for debugging, where timeliness is
a necessity. However, we speculate that the
application-specific nature of algorithm animation
views could be a valuable debugging aid for software
developers as well, if only the views could be easy and
rapid to create. We have developed a system called {\em
Lens\/} that occupies a unique niche between the two
domains discussed above and explores the capabilities
that such a system may offer. Lens allows programmers
to build rapidly (in minutes) algorithm animation-style
program views without requiring any sophisticated
graphics knowledge and without using textual coding.
Lens also is integrated with a system debugger to
promote iterative design and exploration.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "algorithms; human factors; verification",
subject = "{\bf D.2.5} Software, SOFTWARE ENGINEERING, Testing
and Debugging, Debugging aids. {\bf D.2.2} Software,
SOFTWARE ENGINEERING, Design Tools and Techniques, User
interfaces. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces. {\bf I.3.8} Computing Methodologies,
COMPUTER GRAPHICS, Applications. {\bf I.6.8} Computing
Methodologies, SIMULATION AND MODELING, Types of
Simulation, Animation.",
}
@Article{Mandviwalla:1994:WDG,
author = "Munir Mandviwalla and Lorne Olfman",
title = "What do groups need? {A} proposed set of generic
groupware requirements",
journal = j-TOCHI,
volume = "1",
number = "3",
pages = "245--268",
month = sep,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-3/p245-mandviwalla/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; theory",
subject = "{\bf H.5.3} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Group and Organization
Interfaces. {\bf D.2.1} Software, SOFTWARE ENGINEERING,
Requirements/Specifications, Methodologies (e.g.,
object-oriented, structured). {\bf H.1.2} Information
Systems, MODELS AND PRINCIPLES, User/Machine Systems,
Human factors. {\bf H.4.1} Information Systems,
INFORMATION SYSTEMS APPLICATIONS, Office Automation,
Time management. {\bf H.4.2} Information Systems,
INFORMATION SYSTEMS APPLICATIONS, Types of Systems,
Decision support. {\bf H.4.3} Information Systems,
INFORMATION SYSTEMS APPLICATIONS, Communications
Applications, Bulletin boards. {\bf H.4.3} Information
Systems, INFORMATION SYSTEMS APPLICATIONS,
Communications Applications, Computer conferencing,
teleconferencing, and videoconferencing. {\bf H.4.3}
Information Systems, INFORMATION SYSTEMS APPLICATIONS,
Communications Applications, Electronic mail.",
}
@Article{Berlage:1994:SUM,
author = "Thomas Berlage",
title = "A selective undo mechanism for graphical user
interfaces based on command objects",
journal = j-TOCHI,
volume = "1",
number = "3",
pages = "269--294",
month = sep,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-3/p269-berlage/",
abstract = "It is important to provide a recovery operation for
applications with a graphical user interface. A
restricted linear undo mechanism can conveniently be
implemented using object-oriented techniques. Although
linear undo provides an arbitrarily long history, it is
not possible to undo isolated commands from the history
without undoing all following commands. Various undo
models have been proposed to overcome this limitation,
but they all ignore the problem that in graphical user
interfaces a previous user action might not have a
sensible interpretation in another state. {\em
Selective undo\/} introduced here can undo isolated
commands by copying them into the current state ``{\em
if that is meaningful.''\/} Furthermore, the semantics
of selective undo are argued to be more natural for the
user, because the mechanism only looks at the command
to undo and the current state and does not depend on
the history in between. The user interface for
selective undo can also be implemented generically.
Such a generic implementation is able to provide a
consistent recovery mechanism in arbitrary
applications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors",
subject = "{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design
Tools and Techniques, User interfaces. {\bf D.1.5}
Software, PROGRAMMING TECHNIQUES, Object-oriented
Programming. {\bf D.2.2} Software, SOFTWARE
ENGINEERING, Design Tools and Techniques, Software
libraries. {\bf D.2.m} Software, SOFTWARE ENGINEERING,
Miscellaneous, Reusable software**. {\bf H.1.2}
Information Systems, MODELS AND PRINCIPLES,
User/Machine Systems, Human factors. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Interaction styles. {\bf
H.5.2} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, User interface
management systems (UIMS). {\bf H.5.3} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, Group
and Organization Interfaces, Synchronous interaction.",
}
@Article{Prakash:1994:FUA,
author = "Atul Prakash and Michael J. Knister",
title = "A framework for undoing actions in collaborative
systems",
journal = j-TOCHI,
volume = "1",
number = "4",
pages = "295--330",
month = dec,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-4/p295-prakash/",
abstract = "The ability to undo operations is a standard feature
in most single-user interactive applications. We
propose a general framework for implementing undo in
collaborative systems. The framework allows users to
reverse their own changes individually, taking into
account the possibility of conflicts between different
users' operations that may prevent an undo. The
proposed framework has been incorporated into DistEdit,
a toolkit for building group text editors. Based on our
experience with DistEdit's undo facilities, we discuss
several issues that need to be taken into account in
using the framework, in order to ensure that a
reasonable undo behavior is provided to users. We show
that the framework is also applicable to single-user
systems, since the operations to undo can be selected
not just on the basis of who performed them, but by any
appropriate criterion, such as the document region in
which the operations occurred or the time interval in
which the operations were carried out.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "algorithms; design; human factors",
subject = "{\bf I.7.1} Computing Methodologies, DOCUMENT AND TEXT
PROCESSING, Document and Text Editing. {\bf H.1.2}
Information Systems, MODELS AND PRINCIPLES,
User/Machine Systems, Human factors. {\bf H.2.2}
Information Systems, DATABASE MANAGEMENT, Physical
Design, Recovery and restart. {\bf H.2.4} Information
Systems, DATABASE MANAGEMENT, Systems, Concurrency.
{\bf H.5.2} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, User Interfaces, Theory and methods.
{\bf H.5.3} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, Group and Organization Interfaces.",
}
@Article{Ware:1994:ROV,
author = "Colin Ware and Ravin Balakrishnan",
title = "Reaching for objects in {VR} displays: lag and frame
rate",
journal = j-TOCHI,
volume = "1",
number = "4",
pages = "331--356",
month = dec,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-4/p331-ware/",
abstract = "This article reports the results from three
experimental studies of reaching behavior in a
head-coupled stereo display system with a hand-tracking
subsystem for object selection. It is found that lag in
the head-tracking system is relatively unimportant in
predicting performance, whereas lag in the
hand-tracking system is critical. The effect of hand
lag can be modeled by means of a variation on Fitts'
Law with the measured system lag introduced as a
multiplicative variable to the Fitts' Law index of
difficulty. This means that relatively small lags can
cause considerable degradation in performance if the
targets are small. Another finding is that errors are
higher for movement in and out of the screen, as
compared to movements in the plane of the screen, and
there is a small (10\%) time penalty for movement in
the Z direction in all three experiments. Low frame
rates cause a degradation in performance; however, this
can be attributed to the lag which is caused by low
frame rates, particularly if double buffering is used
combined with early sampling of the hand-tracking
device.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; performance",
subject = "{\bf I.3.6} Computing Methodologies, COMPUTER
GRAPHICS, Methodology and Techniques, Interaction
techniques. {\bf I.3.7} Computing Methodologies,
COMPUTER GRAPHICS, Three-Dimensional Graphics and
Realism, Virtual reality. {\bf H.5.2} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Input devices and strategies.",
}
@Article{Sanchez:1994:HEO,
author = "J. Alfredo S{\'a}nchez and John J. Leggett and John L.
Schnase",
title = "{HyperActive}: extending an open hypermedia
architecture to support agency",
journal = j-TOCHI,
volume = "1",
number = "4",
pages = "357--382",
month = dec,
year = "1994",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-4/p357-sanchez/",
abstract = "Agency and hypermedia have both been suggested as
powerful means to cope with future information
management and human-computer interaction requirements.
However, research projects have included interface
agents only marginally in the context of hypermedia
systems. This article proposes a set of criteria for
characterizing interface agents and offers a
perspective view of ongoing research in the field using
those criteria as a framework. The need to provide a
supporting infrastructure that facilitates testing and
experimentation of interface agents is stressed. The
article describes an existing open hypermedia
architecture and introduces an extended architecture
that includes provisions to support the development and
operation of interface agents. A prototype
instantiating this system architecture is presented, as
well as an initial assessment of the potential and
requirements of interface agents in a hypermedia
environment.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors",
subject = "{\bf I.7.2} Computing Methodologies, DOCUMENT AND TEXT
PROCESSING, Document Preparation, Hypertext/hypermedia.
{\bf H.5.2} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, User Interfaces, Interaction
styles.",
}
@Article{Dewan:1995:CUI,
author = "Prasun Dewan and Rajiv Choudhary",
title = "Coupling the user interfaces of a multiuser program",
journal = j-TOCHI,
volume = "2",
number = "1",
pages = "1--39",
month = mar,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-1/p1-dewan/",
abstract = "We have developed a new model for coupling the user
interfaces of a multiuser program. It is based on an
interaction model and a user interface framework that
allow users and programmers, respectively, to view
applications as editors of data. It consists of a
semantics model, a specification model, and an
implementation model for coupling. The semantics model
determines (1) which properties of interaction entities
created for a user are shared with corresponding
interaction entities created for other users and (2)
when changes made by a user to a property of an
interaction entity are communicated to other users
sharing it. It divides the properties of an interaction
entity into multiple coupling sets and allows users to
share different coupling sets independently. It
supports several criteria for choosing when a change
made by a user to a shared property is communicated to
other users. These criteria include how structurally
complete the change is, how correct it is, and the time
at which it was made. The specification model
determines how users specify the desired semantics of
coupling. It associates interaction entities with
inheritable coupling attributes, allows multiple users
to specify values of these attributes, and does a
runtime matching of the coupling attributes specified
by different users to derive the coupling among their
user interfaces. The implementation model determines
how multiuser programs implement user-customizable
coupling. It divides the task of implementing the
coupling between system-provided modules and
application programs. The modules support automatically
a predefined semantics and specification model that can
be extended by the programs. We have implemented the
coupling model as part of a system called Suite. This
paper describes and motivates the model using the
concrete example of Suite, discusses how aspects of it
can be implemented in other systems, compares it with
related work, discusses its shortcomings, and suggests
directions for future work.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; languages",
subject = "{\bf D.2.6} Software, SOFTWARE ENGINEERING,
Programming Environments, Interactive environments.
{\bf C.2.4} Computer Systems Organization,
COMPUTER-COMMUNICATION NETWORKS, Distributed Systems,
Distributed applications. {\bf C.2.4} Computer Systems
Organization, COMPUTER-COMMUNICATION NETWORKS,
Distributed Systems, Distributed databases. {\bf D.2.2}
Software, SOFTWARE ENGINEERING, Design Tools and
Techniques, User interfaces. {\bf D.3.3} Software,
PROGRAMMING LANGUAGES, Language Constructs and
Features, Input/output. {\bf H.1.2} Information
Systems, MODELS AND PRINCIPLES, User/Machine Systems,
Human factors. {\bf H.4.1} Information Systems,
INFORMATION SYSTEMS APPLICATIONS, Office Automation.
{\bf I.7.1} Computing Methodologies, DOCUMENT AND TEXT
PROCESSING, Document and Text Editing. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces,
Evaluation/methodology.",
}
@Article{Dourish:1995:DRM,
author = "Paul Dourish",
title = "Developing a reflective model of collaborative
systems",
journal = j-TOCHI,
volume = "2",
number = "1",
pages = "40--63",
month = mar,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-1/p40-dourish/",
abstract = "Recent years have seen a shift in perception of the
nature of HCI and interactive systems. As interface
work has increasingly become a focus of attention for
the social sciences, we have expanded our appreciation
of the importance of issues such as work practice,
adaptation, and evolution in interactive systems. The
reorientation in our view of interactive systems has
been accompanied by a call for a new model of design
centered around user needs and participation. This
article argues that a new process of design is not
enough and that the new view necessitates a similar
reorientation in the {\em structure\/} of the systems
we build. It outlines some requirements for systems
that support a deeper conception of interaction and
argues that the traditional system design techniques
are not suited to creating such systems. Finally, using
examples from ongoing work in the design of an open
toolkit for collaborative applications, it illustrates
how the principles of computational reflection and
metaobject protocols can lead us toward a new model
based on open abstraction that holds great promise in
addressing these issues.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design",
subject = "{\bf D.2.10} Software, SOFTWARE ENGINEERING, Design**,
Methodologies**. {\bf C.2.4} Computer Systems
Organization, COMPUTER-COMMUNICATION NETWORKS,
Distributed Systems, Distributed applications. {\bf
D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and
Techniques, User interfaces. {\bf H.1.0} Information
Systems, MODELS AND PRINCIPLES, General.",
}
@Article{Myers:1995:UIS,
author = "Brad A. Myers",
title = "User interface software tools",
journal = j-TOCHI,
volume = "2",
number = "1",
pages = "64--103",
month = mar,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-1/p64-myers/",
abstract = "Almost as long as there have been user interfaces,
there have been special software systems and tools to
help design and implement the user interface software.
Many of these tools have demonstrated significant
productivity gains for programmers, and have become
important commercial products. Others have proven less
successful at supporting the kinds of user interfaces
people want to build. This article discusses the
different kinds of user interface software tools, and
investigates why some approaches have worked and others
have not. Many examples of commercial and research
systems are included. Finally, current research
directions and open issues in the field are
discussed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors; languages",
subject = "{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design
Tools and Techniques, User interfaces. {\bf H.1.2}
Information Systems, MODELS AND PRINCIPLES,
User/Machine Systems, Human factors. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, User interface
management systems (UIMS). {\bf I.2.2} Computing
Methodologies, ARTIFICIAL INTELLIGENCE, Automatic
Programming, Program synthesis.",
}
@Article{Taylor:1995:CSA,
author = "Richard N. Taylor and Kari A. Nies and Gregory Alan
Bolcer and Craig A. MacFarlane and Kenneth M. Anderson
and Gregory F. Johnson",
title = "Chiron-1: a software architecture for user interface
development, maintenance, and run-time support",
journal = j-TOCHI,
volume = "2",
number = "2",
pages = "105--144",
month = jun,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-2/p105-taylor/",
abstract = "The Chiron-1 user interface system demonstrates key
techniques that enable a strict separation of an
application from its user interface. These techniques
include separating the control-flow aspects of the
application and user interface: they are concurrent and
may contain many threads. Chiron also separates
windowing and look-and-feel issues from dialogue and
abstract presentation decisions via mechanisms
employing a client-server architecture. To separate
application code from user interface code, user
interface agents called {\em artists\/} are attached to
instances of application abstract data types (ADTs).
Operations on ADTs within the application implicitly
trigger user interface activities within the artists.
Multiple artists can be attached to ADTs, providing
multiple views and alternative forms of access and
manipulation by either a single user or by multiple
users. Each artist and the application run in separate
threads of control. Artists maintain the user interface
by making remote calls to an abstract depiction
hierarchy in the Chiron server, insulting the user
interface code from the specifics of particular
windowing systems and toolkits. The Chiron server and
clients execute in separate processes. The
client-server architecture also supports multilingual
systems: mechanisms are demonstrated that support
clients written in programming languages other than
that of the server while nevertheless supporting
object-oriented server concepts. The system has been
used in several universities and research and
development projects. It is available by anonymous
ftp.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; languages",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, User
interface management systems (UIMS). {\bf D.2.2}
Software, SOFTWARE ENGINEERING, Design Tools and
Techniques, User interfaces. {\bf D.2.m} Software,
SOFTWARE ENGINEERING, Miscellaneous, Reusable
software**.",
}
@Article{Resnick:1995:RAI,
author = "Paul Resnick and Robert A. Virzi",
title = "Relief from the audio interface blues: expanding the
spectrum of menu, list, and form styles",
journal = j-TOCHI,
volume = "2",
number = "2",
pages = "145--176",
month = jun,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-2/p145-resnick/",
abstract = "Menus, lists, and forms are the workhorse dialogue
structures in telephone-based interactive voice
response applications. Despite diversity in
applications, there is a surprising homogeneity in the
menu, list, and form styles commonly employed. There
are, however, many alternatives, and no single style
fits every prospective application and user population.
A design space for each dialogue structure organizes
the alternatives and provides a framework for analyzing
their benefits and drawbacks. In addition to
phone-based interactions, the design spaces apply to
any limited-bandwidth, temporally constrained display
devices, including small-screen devices such as
personal digital assistants (PDAs) and screen phones.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces,
Interaction styles. {\bf H.5.1} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Multimedia
Information Systems, Audio input/output.",
}
@Article{Olsen:1995:ISI,
author = "Dan R. {Olsen, Jr.} and Germinder Singh and Steven K.
Feiner",
title = "Introduction to the special issue on virtual reality
software and technology",
journal = j-TOCHI,
volume = "2",
number = "3",
pages = "177--178",
month = sep,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p177-olsen/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.5.1} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Multimedia Information
Systems, Artificial, augmented, and virtual
realities.",
}
@Article{Wexelblat:1995:ANG,
author = "Alan Wexelblat",
title = "An approach to natural gesture in virtual
environments",
journal = j-TOCHI,
volume = "2",
number = "3",
pages = "179--200",
month = sep,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p179-wexelblat/",
abstract = "This article presents research --- an experiment and
the resulting prototype --- on a method for treating
gestural input so that it can be used for multimodal
applications, such as interacting with virtual
environments. This method involves the capture and use
of natural, empty-hand gestures that are made during
conventional descriptive utterances. Users are allowed
to gesture in a normal continuous manner, rather than
being restricted to a small set of discrete gestural
commands as in most other systems. The gestures are
captured and analyzed into a higher-level description.
This description can be used by an application-specific
interpreter to understand the gestural input in its
proper context. Having a gesture analyzer of this sort
enables natural gesture input to any appropriate
application.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human information
processing. {\bf H.5.1} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Multimedia
Information Systems, Artificial, augmented, and virtual
realities. {\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces,
Evaluation/methodology. {\bf H.5.2} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Input devices and strategies. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Interaction styles.",
}
@Article{Slater:1995:TSI,
author = "Mel Slater and Martin Usoh and Anthony Steed",
title = "Taking steps: the influence of a walking technique on
presence in virtual reality",
journal = j-TOCHI,
volume = "2",
number = "3",
pages = "201--219",
month = sep,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p201-slater/",
abstract = "This article presents an interactive technique for
moving through an immersive virtual environment (or
``virtual reality''). The technique is suitable for
applications where locomotion is restricted to ground
level. The technique is derived from the idea that
presence in virtual environments may be enhanced the
stronger the match between proprioceptive information
from human body movements and sensory feedback from the
computer-generated displays. The technique is an
attempt to simulate body movements associated with
walking. The participant ``walks in place'' to move
through the virtual environment across distances
greater than the physical limitations imposed by the
electromagnetic tracking devices. A neural network is
used to analyze the stream of coordinates from the
head-mounted display, to determine whether or not the
participant is walking on the spot. Whenever it
determines the walking behavior, the participant is
moved through virtual space in the direction of his or
her gaze. We discuss two experimental studies to assess
the impact on presence of this method in comparison to
the usual hand-pointing method of navigation in virtual
reality. The studies suggest that subjective rating of
presence is enhanced by the walking method provided
that participants associate subjectively with the
virtual body provided in the environment. An
application of the technique to climbing steps and
ladders is also presented.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; human factors",
subject = "{\bf I.3.4} Computing Methodologies, COMPUTER
GRAPHICS, Graphics Utilities, Virtual device
interfaces. {\bf H.5.1} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Multimedia
Information Systems, Artificial, augmented, and virtual
realities. {\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces. {\bf
I.3.7} Computing Methodologies, COMPUTER GRAPHICS,
Three-Dimensional Graphics and Realism, Virtual
reality. {\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human information
processing.",
}
@Article{Deering:1995:HVR,
author = "Michael F. Deering",
title = "{HoloSketch}: a virtual reality sketching\slash
animation tool",
journal = j-TOCHI,
volume = "2",
number = "3",
pages = "220--238",
month = sep,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p220-deering/",
abstract = "This article describes HoloSketch, a virtual
reality-based 3D geometry creation and manipulation
tool. HoloSketch is aimed at providing nonprogrammers
with an easy-to-use 3D ``What-You-See-Is-What-You-Get''
environment. Using head-tracked stereo shutter glasses
and a desktop CRT display configuration, virtual
objects can be created with a 3D wand manipulator
directly in front of the user, at very high accuracy
and much more rapidly than with traditional 3D drawing
systems. HoloSketch also supports simple animation and
audio control for virtual objects. This article
describes the functions of the HoloSketch system, as
well as our experience so far with more-general issues
of head-tracked stereo 3D user interface design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, Input
devices and strategies. {\bf I.3.3} Computing
Methodologies, COMPUTER GRAPHICS, Picture/Image
Generation, Display algorithms. {\bf I.3.7} Computing
Methodologies, COMPUTER GRAPHICS, Three-Dimensional
Graphics and Realism, Virtual reality.",
}
@Article{Greenhalgh:1995:MCV,
author = "Chris Greenhalgh and Steven Benford",
title = "{MASSIVE}: a collaborative virtual environment for
teleconferencing",
journal = j-TOCHI,
volume = "2",
number = "3",
pages = "239--261",
month = sep,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p239-greenhalgh/",
abstract = "We describe a prototype virtual reality
teleconferencing system called MASSIVE which has been
developed as part of our on-going research into
collaborative virtual environments. This system allows
multiple users to communicate using arbitrary
combinations of audio, graphics, and text media over
local and wide area networks. Communication is
controlled by a so-called spatial model of interaction
so that one user's perception of another user is
sensitive to their relative positions and orientations.
The key concept in this spatial model is the
(quantitative) {\em awareness\/} which one object has
of another. This is controlled by the observing
object's {\em focus\/} and the observed object's {\em
nimbus}, which describe regions of interest and
projection, respectively. Each object's {\em aura\/}
defines the total region within which it interacts.
This is applied independently in each medium. The
system (and the spatial model which it implements) is
intended to provide a flexible and natural environment
for the spatial mediation of conversation. The model
also provides a basis for scaling to relatively large
numbers of users. Our design goals include supporting
heterogeneity, scalability, spatial mediation, balance
of power, and multiple concurrent meetings; MASSIVE
meets all of these goals. Our initial experiences show
the importance of audio in collaborative VR, and they
raise issues about field of view for graphical users,
speed of navigation, quality of embodiment, varying
perceptions of space, and scalability.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors; performance;
theory",
subject = "{\bf H.4.3} Information Systems, INFORMATION SYSTEMS
APPLICATIONS, Communications Applications, Computer
conferencing, teleconferencing, and videoconferencing.
{\bf C.2.4} Computer Systems Organization,
COMPUTER-COMMUNICATION NETWORKS, Distributed Systems.
{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES,
User/Machine Systems. {\bf H.5.1} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Multimedia
Information Systems, Artificial, augmented, and virtual
realities. {\bf H.5.1} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Multimedia Information
Systems, Audio input/output. {\bf H.5.2} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Interaction styles. {\bf H.5.2} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Theory and methods. {\bf H.5.3} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, Group
and Organization Interfaces, Synchronous interaction.
{\bf H.5.3} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, Group and Organization Interfaces,
Theory and models. {\bf I.3.7} Computing Methodologies,
COMPUTER GRAPHICS, Three-Dimensional Graphics and
Realism, Virtual reality.",
}
@Article{Kessler:1995:ECW,
author = "G. Drew Kessler and Larry F. Hodges and Neff Walker",
title = "Evaluation of the {CyberGlove} as a whole-hand input
device",
journal = j-TOCHI,
volume = "2",
number = "4",
pages = "263--283",
month = dec,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-4/p263-kessler/",
abstract = "We present a careful evaluation of the sensory
characteristics of the CyberGlove model CG1801
whole-hand input device. In particular, we conducted an
experimental study that investigated the level of
sensitivity of the sensors, their performance in
recognizing angles, and factors that affected accuracy
of recognition of flexion measurements. Among our
results, we show that hand size differences among the
subjects of the study did not have a statistical effect
on the accuracy of the device. We also analyzed the
effect of different software calibration approaches on
accuracy of the sensors.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; human factors",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, Input
devices and strategies. {\bf B.4.2} Hardware,
INPUT/OUTPUT AND DATA COMMUNICATIONS, Input/Output
Devices. {\bf H.5.1} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Multimedia Information
Systems, Artificial, augmented, and virtual realities.
{\bf I.2.9} Computing Methodologies, ARTIFICIAL
INTELLIGENCE, Robotics, Sensors.",
}
@Article{Yamada:1995:DEH,
author = "Shoji Yamada and Jung-Kook Hong and Shigeharu Sugita",
title = "Development and evaluation of hypermedia for museum
education: validation of metrics",
journal = j-TOCHI,
volume = "2",
number = "4",
pages = "284--307",
month = dec,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
note = "See corrigendum \cite{Yamada:1996:CDE}.",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-4/p284-yamada/",
abstract = "To define a hypermedia system's ease of use from the
user's point of view, we propose three evaluation
metrics: an interface shallowness metric, a downward
compactness metric, and a downward navigability metric.
These express both the cognitive load on users and the
structural complexity of the hypermedia contents. We
conducted a field study at the National Museum of
Ethnology (NME) in Osaka, Japan, to evaluate our
hypermedia system and to assess the suitability of our
hypermedia metrics from the viewpoint of visiting
members of the public. After developing a
spreadsheet-type authoring system named HyperEX, we
built prototype systems for use by members of the
public visiting a special exhibition held at the
museum. Questionnaires, interviews, automatic recording
of users' navigation operations, and statistical
analysis of 449 tested users yielded the following
results. First, the suitability of the metrics was
found to be satisfactory, indicating that they are
useful for developing hypermedia systems. Second, there
is a strong relationship between a system's
enjoyability and its usability. Transparency and the
friendliness of the user interface are the key issues
in enjoyability. Finally, the quality of the video
strongly affects the overall system evaluation. Video
quality is determined by optimum selection of scenes,
the length of the video, and appropriate audio-visual
expression of the content. This video quality may
become the most important issue in developing
hypermedia for museum education.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors; measurement",
subject = "{\bf H.5.1} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Multimedia Information
Systems, Evaluation/methodology. {\bf H.5.1}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Multimedia Information Systems, Hypertext
navigation and maps**. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Evaluation/methodology. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Interaction styles. {\bf
D.2.8} Software, SOFTWARE ENGINEERING, Metrics. {\bf
J.0} Computer Applications, GENERAL.",
}
@Article{VanderZanden:1995:DCB,
author = "Brad {Vander Zanden} and Brad A. Myers",
title = "Demonstrational and constraint-based techniques for
pictorially specifying application objects and
behaviors",
journal = j-TOCHI,
volume = "2",
number = "4",
pages = "308--356",
month = dec,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-4/p308-vander_zanden/",
abstract = "The Lapidary interface design tool is a
demonstrational system that allows the graphics and
run-time behaviors that go {\em inside\/} an
application window to be specified pictorially. In
particular, Lapidary allows the designer to draw
example pictures of application-specific graphical
objects that the end user will manipulate (such as
boxes, arrows, or elements of a list), the feedback
that shows which objects are selected (such as small
boxes on the sides and corners of an object), and the
dynamic feedback objects (such as hairline boxes to
show where an object is being dragged). The run-time
behavior of all these objects can be specified ina
straightforward way using constraints, demonstration,
and dialog boxes that allow the designer to provide
abstract descriptions of the interactive response to
the input devices. Lapidary generalizes from these
specific example pictures and behaviors to create
prototype objects and behaviors from which instances
can be made at run-time. A novel feature of Lapidary's
implementation is its use of constraints that have been
explicitly specified by the designer to help it
generalize example objects and behaviors and to guide
it in making inferences.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf I.3.6} Computing Methodologies, COMPUTER
GRAPHICS, Methodology and Techniques. {\bf D.2.2}
Software, SOFTWARE ENGINEERING, Design Tools and
Techniques, User interfaces.",
}
@Article{Kim:1995:IRR,
author = "Jinwoo Kim and F. Javier Lerch and Herbert A. Simon",
title = "Internal representation and rule development in
object-oriented design",
journal = j-TOCHI,
volume = "2",
number = "4",
pages = "357--390",
month = dec,
year = "1995",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-4/p357-kim/",
abstract = "This article proposes a cognitive framework describing
the software development process in object-oriented
design (OOD) as building internal representations and
developing rules. Rule development (method
construction) is performed in two problem spaces: a
rule space and an instance space. Rules are generated,
refined, and evaluated in the rule space by using three
main cognitive operations: Infer, Derive, and Evoke.
Cognitive activities in the instance space are called
mental simulations and are used in conjunction with the
Infer operation in the rule space. In an empirical
study with college students, we induced different
representations to the same problem by using problem
isomorphs. Initially, subjects built a representation
based on the problem description. As rule development
proceeded, the initial internal representation and
designed objects were refined, or changed if necessary,
to correspond to knowledge gained during rule
development. Differences in rule development processes
among groups created final designs that are radically
different in terms of their level of abstraction and
potential reusability. The article concludes by
discussing the implications of these results for
object-oriented design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors",
subject = "{\bf D.2.10} Software, SOFTWARE ENGINEERING, Design**,
Representation**. {\bf D.1.5} Software, PROGRAMMING
TECHNIQUES, Object-oriented Programming. {\bf D.3.2}
Software, PROGRAMMING LANGUAGES, Language
Classifications, Object-oriented languages.",
}
@Article{Lim:1996:EII,
author = "Kai H. Lim and Izak Benbasat and Peter A. Todd",
title = "An experimental investigation of the interactive
effects of interface style, instructions, and task
familiarity on user performance",
journal = j-TOCHI,
volume = "3",
number = "1",
pages = "1--37",
month = mar,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-1/p1-lim/",
abstract = "Norman proposed a model describing the sequence of
user activities involved in human-computer interaction.
Through this model, Norman provides a rationale for why
direct-manipulation interfaces may be preferred to
other design alternatives. Based on {\em action
identification theory\/} we developed several
hypotheses about the operations of Norman's model and
tested them in a laboratory experiment. The results
show that users of a direct-manipulation interface and
a menu-based interface did not differ in the total
amount of time used to perform a task. However, with
the direct-manipulation interface, more time is devoted
to performing {\em motor actions}, but this is offset
by shorter {\em nonmotor time}. Furthermore, there are
significant interactions between task familiarity,
instructions, and the type of interface, indicating
that Norman's model may not hold under all
conditions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces. {\bf
D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and
Techniques, User interfaces. {\bf H.1.2} Information
Systems, MODELS AND PRINCIPLES, User/Machine Systems.
{\bf H.5.2} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, User Interfaces, User interface
management systems (UIMS). {\bf I.3.6} Computing
Methodologies, COMPUTER GRAPHICS, Methodology and
Techniques, Interaction techniques.",
}
@Article{Johnson:1996:CPS,
author = "Jeff A. Johnson and Bonnie A. Nardi",
title = "Creating presentation slides: a study of user
preferences for task-specific versus generic
application software",
journal = j-TOCHI,
volume = "3",
number = "1",
pages = "38--65",
month = mar,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-1/p38-johnson/",
abstract = "We conducted a study to investigate the use of generic
versus task-specific application software by people who
create and maintain presentation slides. Sixteen people
were interviewed to determine how they prepare slides,
what software they use to prepare and maintain slides,
and how well the software they use supports various
aspects of the task. The informants varied in how
central slidemaking was to their jobs. The hypotheses
driving the study were that: (1) some software
applications are task generic, intended for use in a
wide variety of tasks, while others are task specific,
intended to support very specific tasks; (2)
task-specific software is preferable, but is often not
used because of cost, learning effort, or lack of
availability, and (3) people who infrequently perform a
task tend to use generic tools, while people who often
perform it tend to use task-specific tools. Our
findings suggest that several factors influence choice
of slidemaking software, including desired quality,
production time, user skill, willingness to use
multiple tools, whether people work alone or in teams,
and company policy. Furthermore, the task
specificity/genericness of an application program is
not a simple matter of {\em degree}, because it depends
on several fairly independent software design issues.
We (1) conclude that developing application software
that supports all aspects of a task well is extremely
difficult and (2) suggest an alternative approach that
may be more fruitful: providing collections of
interoperable tools and services.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces. {\bf
H.4.0} Information Systems, INFORMATION SYSTEMS
APPLICATIONS, General. {\bf I.3.4} Computing
Methodologies, COMPUTER GRAPHICS, Graphics Utilities,
Graphics editors. {\bf K.8.1} Computing Milieux,
PERSONAL COMPUTING, Application Packages, Graphics.
{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES,
User/Machine Systems, Human factors. {\bf I.3.4}
Computing Methodologies, COMPUTER GRAPHICS, Graphics
Utilities, Application packages.",
}
@Article{Roseman:1996:BRG,
author = "Mark Roseman and Saul Greenberg",
title = "Building real-time groupware with {GroupKit}, a
groupware toolkit",
journal = j-TOCHI,
volume = "3",
number = "1",
pages = "66--106",
month = mar,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-1/p66-roseman/",
abstract = "This article presents an overview of GroupKit, a
groupware toolkit that lets developers build
applications for synchronous and distributed
computer-based conferencing. GroupKit was constructed
from our belief that programming groupware should be
only slightly harder than building functionally similar
single-user systems. We have been able to significantly
reduce the implementation complexity of groupware
through the key features that comprise GroupKit. A {\em
runtime infrastructure\/} automatically manages the
creation, interconnection, and communications of the
distributed processes that comprise conference
sessions. A set of {\em groupware programming
abstractions\/} allows developers to control the
behavior of distributed processes, to take action on
state changes, and to share relevant data. {\em
Groupware widgets\/} let interface features of value to
conference participants to be easily added to groupware
applications. {\em Session managers\/} --- interfaces
that let people create and manage their meetings ---
are decoupled from groupware applications and are built
by developers to accommodate the group's working style.
Example GroupKit applications in a variety of domains
have been implemented with only modest effort.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, User
interface management systems (UIMS). {\bf D.2.2}
Software, SOFTWARE ENGINEERING, Design Tools and
Techniques, User interfaces. {\bf D.3.3} Software,
PROGRAMMING LANGUAGES, Language Constructs and
Features. {\bf D.4.7} Software, OPERATING SYSTEMS,
Organization and Design, Interactive systems. {\bf
H.5.3} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Group and Organization Interfaces,
Synchronous interaction.",
}
@Article{Healey:1996:HVE,
author = "Christopher G. Healey and Kellogg S. Booth and James
T. Enns",
title = "High-speed visual estimation using preattentive
processing",
journal = j-TOCHI,
volume = "3",
number = "2",
pages = "107--135",
month = jun,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-2/p107-healey/",
abstract = "A new method is presented for performing rapid and
accurate numerical estimation. The method is derived
from an area of human cognitive psychology called
preattentive processing. Preattentive processing refers
to an initial organization of the visual field based on
cognitive operations believed to be rapid, automatic,
and spatially parallel. Examples of visual features
that can be detected in this way include hue,
intensity, orientation, size, and motion. We believe
that studies from preattentive vision should be used to
assist in the design of visualization tools, especially
those for which high-speed target detection, boundary
identification, and region detection are important. In
our present study, we investigated two known
preattentive features (hue and orientation) in the
context of a new task (numerical estimation) in order
to see whether preattentive estimation was possible.
Our experiments tested displays that were designed to
visualize data from salmon migration simulations. The
results showed that rapid and accurate estimation was
indeed possible using either hue or orientation.
Furthermore, random variation in one of these features
resulted in no interference when subjects estimated the
percentage of the other. To test the generality of our
results, we varied two important display parameters ---
display duration and feature difference --- and found
boundary conditions for each. Implications of our
results for application to real-world data and tasks
are discussed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; performance",
subject = "{\bf I.3.6} Computing Methodologies, COMPUTER
GRAPHICS, Methodology and Techniques, Interaction
techniques. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Ergonomics. {\bf H.5.2} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Screen design. {\bf I.3.6} Computing
Methodologies, COMPUTER GRAPHICS, Methodology and
Techniques, Ergonomics.",
}
@Article{Hertzum:1996:BQO,
author = "Morten Hertzum and Erik Fr{\o}kj{\ae}r",
title = "Browsing and querying in online documentation: a study
of user interfaces and the interaction process",
journal = j-TOCHI,
volume = "3",
number = "2",
pages = "136--161",
month = jun,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-2/p136-hertzum/",
abstract = "A user interface study concerning the usage
effectiveness of selected retrieval modes was conducted
using an experimental text retrieval system, TeSS,
giving access to online documentation of certain
programming tools. Four modes of TeSS were compared:
(1) browsing, (2) conventional boolean retrieval, (3)
boolean retrieval based on Venn diagrams, and (4) these
three combined. Further, the modes of TeSS were
compared to the use of printed manuals. The subjects
observed were 87 computing new to them. In the
experiment the use of printed manuals is faster and
provides answers of higher quality than any of the
electronic modes. Therefore, claims about the
effectiveness of computer-based text retrieval have to
by vary in situations where printed manuals are
manageable to the user. Among the modes of TeSS,
browsing is the fastest and the one causing the fewest
operational errors. On the same two variables, time and
operational errors, the Venn diagram mode performs
better than conventional boolean retrieval. The
combined mode scores worst on the objective performance
measures; nonetheless nearly all subject prefer this
mode. Concerning the interaction process, the subjects
tend to manage the complexities of the information
retrieval tasks by issuing series of simple commands
and exploiting the interactive capabilities of TeSS. To
characterize the dynamics of the interaction process
two concepts are introduced; threads and sequences of
tactics. Threads in a query sequence describes the
continuity during retrieval. Sequences of tactics
concern the combined mode and describe how different
retrieval modes succeed each other as the retrieval
process evolves.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; human factors; performance",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces,
Evaluation/methodology. {\bf H.3.3} Information
Systems, INFORMATION STORAGE AND RETRIEVAL, Information
Search and Retrieval, Query formulation. {\bf H.3.3}
Information Systems, INFORMATION STORAGE AND RETRIEVAL,
Information Search and Retrieval, Retrieval models.
{\bf H.3.4} Information Systems, INFORMATION STORAGE
AND RETRIEVAL, Systems and Software. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Training, help, and
documentation.",
}
@Article{Schaffer:1996:NHC,
author = "Doug Schaffer and Zhengping Zuo and Saul Greenberg and
Lyn Bartram and John Dill and Shelli Dubs and Mark
Roseman",
title = "Navigating hierarchically clustered networks through
fisheye and full-zoom methods",
journal = j-TOCHI,
volume = "3",
number = "2",
pages = "162--188",
month = jun,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-2/p162-schaffer/",
abstract = "Many information structures are represented as
two-dimensional networks (connected graphs) of links
and nodes. Because these network tend to be large and
quite complex, people often prefer to view part or all
of the network at varying levels of detail. {\em
Hierarchical clustering\/} provides a framework for
viewing the network at different levels of detail by
superimposing a hierarchy on it. Nodes are grouped into
clusters, and clusters are themselves place into other
clusters. Users can then navigate these clusters until
an appropriate level of detail is reached. This article
describes an experiment comparing two methods for
viewing hierarchically clustered networks. Traditional
{\em full-zoom\/} techniques provide details of only
the current level of the hierarchy. In contrast, {\em
fisheye views}, generated by the ``variable-zoom''
algorithm described in this article, provide
information about higher levels as well. Subjects using
both viewing methods were given problem-solving tasks
requiring them to navigate a network, in this case, a
simulated telephone system, and to reroute links in it.
Results suggest that the greater context provided by
fisheye views significantly improved user performance.
Users were quicker to complete their task and made
fewer unnecessary navigational steps through the
hierarchy. This validation of fisheye views in
important for designers of interfaces to complicated
monitoring systems, such as control rooms for
supervisory control and data acquistion systems, where
efficient human performance is often critical. However,
control room operators remained concerned about the
size and visibility tradeoffs between the fine room
operators remained concerned about the size and
visibility tradeoffs between the fine detail provided
by full-zoom techniques and the global context supplied
by fisheye views. Specific interface features are
required to reconcile the differences.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors; measurement",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces,
Interaction styles. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Theory and methods. {\bf I.3.6} Computing
Methodologies, COMPUTER GRAPHICS, Methodology and
Techniques, Interaction techniques.",
}
@Article{Yamada:1996:CDE,
author = "Shoji Yamada and Jung-Kook Hong and Shigeharu Sugita",
title = "Corrigendum {[``Development and evaluation of
hypermedia for museum education: validation and
metrics'', ACM Trans. Human Interact. 2, 4(Dec. 1995)
284--307]}",
journal = j-TOCHI,
volume = "3",
number = "3",
pages = "Page 285",
month = sep,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
note = "See \cite{Yamada:1996:CDE}.",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-3/p285-yamada/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors; measurement",
subject = "{\bf H.5.1} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Multimedia Information
Systems, Evaluation/methodology. {\bf H.5.1}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Multimedia Information Systems, Hypertext
navigation and maps**. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Evaluation/methodology. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Interaction styles. {\bf
J.0} Computer Applications, GENERAL. {\bf D.2.8}
Software, SOFTWARE ENGINEERING, Metrics.",
}
@Article{Rieman:1996:FSE,
author = "John Rieman",
title = "A field study of exploratory learning strategies",
journal = j-TOCHI,
volume = "3",
number = "3",
pages = "189--218",
month = sep,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-3/p189-rieman/",
abstract = "It has suggested that interactive computer users find
``exploratory learning'' to be an effective and
attractive strategy for learning a new system or
investigating unknown features of familiar software. In
exploratory learning, instead of working through
precisely sequenced training materials, the user
investigates a system on his or her own initiative,
often in pursuit of a real or artificial task. The
value of exploratory learning has been studied in
controlled settings, with special attention newly
acquired systems, be there has been little
investigation of its occurrence in natural situations
or in support of ongoing learning. To address this
question, a field study of the behavior and attitudes
of computer users in everyday working situations was
performed, using diaries and structured interviews that
focused on learning events. The study showed that
task-oriented exploration was a widely accepted method
for learning, but that it often required support from
manuals and from other users or system support
personnel. Exploration not related to a current or
pending task was infrequent, and most users believed it
to be inefficient. These findings have implications for
the design of systems, documentation, and training.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "documentation; human factors",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, Training,
help, and documentation. {\bf D.2.2} Software, SOFTWARE
ENGINEERING, Design Tools and Techniques, User
interfaces.",
}
@Article{Rosson:1996:RUS,
author = "Mary Beth Rosson and John M. Carroll",
title = "The reuse of uses in {Smalltalk} programming",
journal = j-TOCHI,
volume = "3",
number = "3",
pages = "219--253",
month = sep,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-3/p219-rosson/",
abstract = "Software reuse, a long-standing and refractory issue
in software technology, has been specifically
emphasized as an advantage of the object-oriented
programming paradigm. We report an empirical study of
expert Smalltalk programmers reusing user interface
classes in small graphical applications. Our primary
goal was to develop a qualitative characterization of
expert reuse strategies that could be used to identify
requirements for teaching and supporting reuse
programming. A secondary interest was to demonstrate to
these experts the Reuse View Matcher --- a prototype
reuse tool --- and to collect some initial observations
of this tool in use during reuse programming. We
observed extensive ``reuse of uses'' in the
programmers' work: they relied heavily on code in
example applications that provided an implicit
specification for reuse of the target class. We called
this implicit specification a ``usage context.'' The
programmers searched for relevant usage contexts early.
They repeatedly evaluated the contextualized
information to develop solution plans, and they
borrowed and adapted it when the sample context suited
their immediate reuse goals. The process of code
development was highly dynamic and incremental;
analysis and implementation were tightly interleaved,
frequently driven by testing and debugging. These
results are considered in terms of the tradeoffs that
inhere in the reuse of uses and the teaching and tool
support that might improve the efficiency and accuracy
of this approach to reuse.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "documentation; human factors; languages",
subject = "{\bf D.1.5} Software, PROGRAMMING TECHNIQUES,
Object-oriented Programming. {\bf D.2.6} Software,
SOFTWARE ENGINEERING, Programming Environments. {\bf
D.2.m} Software, SOFTWARE ENGINEERING, Miscellaneous,
Reusable software**. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Training, help, and documentation.",
}
@Article{Zhai:1996:PEU,
author = "Shumin Zhai and William Buxton and Paul Milgram",
title = "The partial-occlusion effect: utilizing
semitransparency in {3D} human-computer interaction",
journal = j-TOCHI,
volume = "3",
number = "3",
pages = "254--284",
month = sep,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-3/p254-zhai/",
abstract = "This study investigates human performance when using
semitransparent tools in interactive 3D computer
graphics environments. The article briefly reviews
techniques for presenting depth information and
examples of applying semitransparency in computer
interface design. We hypothesize that when the user
moves a semitransparent surface in a 3D environment,
the ``partial-occlusion'' effect introduced through
semitransparency acts as an effective cue in target
localization --- an essential component in many 3D
interaction tasks. This hypothesis was tested in an
experiment in which subjects were asked to capture
dynamic targets (virtual fish) with two versions of a
3D box cursor, one with and one without semitransparent
surfaces. Results showed that the partial-occlusion
effect through semitransparency significantly improved
users' performance in terms of trial completion time,
error rate, and error magnitude in both monoscopic and
stereoscopic displays. Subjective evaluations supported
the conclusions drawn from performance measures. The
experimental results and their implications are
discussed, with emphasis on the relative, discrete
nature of the partial-occlusion effect and on
interactions between different depth cues. The article
concludes with proposals of a few future research
issues and applications of semitransparency in
human-computer interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors; measurement",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces,
Interaction styles. {\bf H.1.2} Information Systems,
MODELS AND PRINCIPLES, User/Machine Systems, Human
factors. {\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces, Input
devices and strategies. {\bf I.3.6} Computing
Methodologies, COMPUTER GRAPHICS, Methodology and
Techniques, Interaction techniques. {\bf I.3.7}
Computing Methodologies, COMPUTER GRAPHICS,
Three-Dimensional Graphics and Realism, Virtual
reality.",
}
@Article{John:1996:UGU,
author = "Bonnie E. John and David E. Kieras",
title = "Using {GOMS} for user interface design and evaluation:
which technique?",
journal = j-TOCHI,
volume = "3",
number = "4",
pages = "287--319",
month = dec,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-4/p287-john/",
abstract = "Since the seminal book, {\em The Psychology of
Human-Computer Interaction}, the GOMS model has been
one of the few widely known theoretical concepts in
human-computer interaction. This concept has spawned
much research to verify and extend the original work
and has been used in real-world design and evaluation
situations. This article synthesizes the previous work
on GOMS to provide an integrated view of GOMS models
and how they can be used in design. We briefly describe
the major variants of GOMS that have matured
sufficiently to be used in actual design. We then
provide guidance to practitioners about which GOMS
variant to use for different design situations.
Finally, we present examples of the application of GOMS
to practical design problems and then summarize the
lessons learned.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human information
processing.",
}
@Article{John:1996:GFU,
author = "Bonnie E. John and David E. Kieras",
title = "The {GOMS} family of user interface analysis
techniques: comparison and contrast",
journal = j-TOCHI,
volume = "3",
number = "4",
pages = "320--351",
month = dec,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-4/p320-john/",
abstract = "Sine the publication of {\em The Psychology of
Human-Computer Interaction}, the GOMS model has been
one of the most widely known theoretical concepts in
HCI. This concept has produced several GOMS analysis
techniques that differ in appearance and form,
underlying architectural assumptions, and predictive
power. This article compares and contrasts four popular
variants of the GOMS family (the Keystroke-Level Model,
the original GOMS formulation, NGOMSL, and CPM-GOMS) by
applying them to a single task example.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human information
processing.",
}
@Article{Recker:1996:PDA,
author = "Margaret M. Recker and James E. Pitkow",
title = "Predicting document access in large multimedia
repositories",
journal = j-TOCHI,
volume = "3",
number = "4",
pages = "352--375",
month = dec,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-4/p352-recker/",
abstract = "Network-accessible multimedia databases, repositories,
and libraries are proliferating at a rapid rate. A
crucial problem for these repositories remains timely
and appropriate document access. In this article, we
borrow a model from psychological research on human
memory, which has long studied retrieval of memory
items based on frequency and recency rates of past item
occurrences. Specifically, the model uses frequency and
recency rates of prior document accesses to predict
future document requests. The model is illustrated by
analyzing the log file of document accesses to the
Georgia Institute of Technology World Wide Web (WWW)
repository, a large multimedia repository exhibiting
high access rates. Results show that the model predicts
document access rates with a reliable degree of
accuracy. We describe extensions to the basic approach
that combine the recency and frequency analyses and
which incorporate repository structure and document
type. These results have implications for the
formulation of descriptive user models of information
access in large repositories. In addition, we sketch
applications in the areas of design of information
systems and interfaces and their document-caching
algorithms.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors; measurement",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human information
processing. {\bf H.5.1} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Multimedia
Information Systems, Evaluation/methodology.",
}
@Article{Anonymous:1996:AI,
author = "Anonymous",
title = "Author index",
journal = j-TOCHI,
volume = "3",
number = "4",
pages = "376--377",
month = dec,
year = "1996",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-4/p376-author_index/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
subject = "{\bf A.2} General Literature, REFERENCE.",
}
@Article{Schmandt:1997:ISI,
author = "Chris Schmandt and Nichole Yankelovich",
title = "Introduction to the special issue on speech as data",
journal = j-TOCHI,
volume = "4",
number = "1",
pages = "1--1",
month = mar,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-1/p1-schmandt/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "theory",
subject = "{\bf A.0} General Literature, GENERAL.",
}
@Article{Arons:1997:SSI,
author = "Barry Arons",
title = "{SpeechSkimmer}: a system for interactively skimming
recorded speech",
journal = j-TOCHI,
volume = "4",
number = "1",
pages = "3--38",
month = mar,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-1/p3-arons/",
abstract = "Listening to a speech recording is much more difficult
than visually scanning a document because of the
transient and temporal nature of audio. Audio
recordings capture the richness of speech, yet it is
difficult to directly browse the stored information.
This article describes techniques for structuring,
filtering, and presenting recorded speech, allowing a
user to navigate and interactively find information in
the audio domain. This article describes the
SpeechSkimmer system for interactively skimming speech
recordings. SpeechSkimmer uses speech-processing
techniques to allow a user to hear recorded sounds
quickly, and at several levels of detail. User
interaction, through a manual input device, provides
continuous real-time control of the speed and detail
level of the audio presentation. SpeechSkimmer reduces
the time needed to listen by incorporating
time-compressed speech, pause shortening, automatic
emphasis detection, and nonspeech audio feedback. This
article also presents a multilevel structural approach
to auditory skimming and user interface techniques for
interacting with recorded speech. An observational
usability test of SpeechSkimmer is discussed, as well
as a redesign and reimplementation of the user
interface based on the results of this usability
test.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors",
subject = "{\bf H.5.1} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Multimedia Information
Systems, Audio input/output. {\bf D.2.2} Software,
SOFTWARE ENGINEERING, Design Tools and Techniques, User
interfaces. {\bf H.3.3} Information Systems,
INFORMATION STORAGE AND RETRIEVAL, Information Search
and Retrieval. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Evaluation/methodology. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Input devices and
strategies. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Interaction styles.",
}
@Article{Ackerman:1997:HLF,
author = "Mark S. Ackerman and Brian Starr and Debby Hindus and
Scott D. Mainwaring",
title = "Hanging on the `wire: a field study of an audio-only
media space",
journal = j-TOCHI,
volume = "4",
number = "1",
pages = "39--66",
month = mar,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-1/p39-ackerman/",
abstract = "The primary focus of this article is an analysis of an
audio-only media space from a computer-supported
cooperative work (CSCW) perspective. To explore whether
audio by itself is suitable for shared media systems,
we studied a workgroup using an audio-only media space.
This media space, called Thunderwire, combined
high-quality audio with open connections to create a
shared space for its users. The two-month field study
provided a richly nuanced understanding of this audio
spaces social use. The system afforded rich sociable
interactions. As well, users were able to create a
useful, usable social space; however, through an
analysis of the social norms that the participants
formulated, we show that they had to take into account
being in an audio-only environment. Within the field
study, then, audio by itself was sufficient for a
usable media space and a useful social space, but users
were forced to adapt to many audio-only and system
conditions. The article also considers audio's
implications for privacy.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "theory",
subject = "{\bf H.5.1} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Multimedia Information
Systems, Audio input/output. {\bf H.1.2} Information
Systems, MODELS AND PRINCIPLES, User/Machine Systems,
Human factors. {\bf H.1.2} Information Systems, MODELS
AND PRINCIPLES, User/Machine Systems, Human information
processing. {\bf H.4.3} Information Systems,
INFORMATION SYSTEMS APPLICATIONS, Communications
Applications. {\bf H.5.1} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Multimedia
Information Systems, Evaluation/methodology. {\bf
H.5.2} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Evaluation/methodology.
{\bf H.5.2} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, User Interfaces, Interaction styles.
{\bf H.5.3} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, Group and Organization Interfaces.
{\bf J.4} Computer Applications, SOCIAL AND BEHAVIORAL
SCIENCES.",
}
@Article{Huguenard:1997:WFP,
author = "Brian R. Huguenard and F. Javier Lerch and Brian W.
Junker and Richard J. Patz and Robert E. Kass",
title = "Working-memory failure in phone-based interaction",
journal = j-TOCHI,
volume = "4",
number = "2",
pages = "67--102",
month = jun,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-2/p67-huguenard/",
abstract = "This article investigates working-memory (WM) failure
in phone-based interaction (PBI). We used a
computational model of phone-based interaction (PBI
USER) to generate predictions about the impact of three
factors on WM failure:PBI features (i.e. menu
structure), individual differences (i.e., WM capacity),
and task characteristics (i.e., number of tasks). Our
computational model stipulates that both the storage
{\em and\/} the processing of information contribute to
WM failure. In practical terms the model and the
empirical results indicate that, contrary to guidelines
for the design of phone-based interfaces, deep menu
hierarchies (no more than three options per menu) do
not reduce WM error rates in PBI. At a more theoretical
level, the study shows that the use of a computational
model in HCI research provides a systematic approach
for explaining complex empirical results.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; human factors; performance",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human information
processing. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Evaluation/methodology. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Theory and methods.",
}
@Article{Rodham:1997:NAS,
author = "Kenneth J. Rodham and Dan R. {Olsen, Jr.}",
title = "Nanites: an approach to structure-based monitoring",
journal = j-TOCHI,
volume = "4",
number = "2",
pages = "103--136",
month = jun,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-2/p103-rodham/",
abstract = "The focal point of many interactive systems is an
information artifact being created and manipulated by
one or more users through a user interface. The
software components of such an interactive system
perform their tasks relative to the data structures
that represent the information artifact. System
components interact with each other by changing these
data and responding when relevant changes are made to
them by other components. Perhaps the most difficult
problem to be solved when building such data-centric
systems is the monitoring problem. System components
require the ability to watch for and respond to changes
made to complex data structures. Previous monitoring
approaches are geared toward monitoring single data
items rather than entire data structures. This article
describes a new monitoring approach called Nanites that
is designed to simplify the task of monitoring complex
data structures.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; performance",
subject = "{\bf H.5.2} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, User Interfaces. {\bf
D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and
Techniques.",
}
@Article{Whittaker:1997:TML,
author = "Steve Whittaker and Jerry Swanson and Jakov Kucan and
Candy Sidner",
title = "{TeleNotes}: managing lightweight interactions in the
desktop",
journal = j-TOCHI,
volume = "4",
number = "2",
pages = "137--168",
month = jun,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-2/p137-whittaker/",
abstract = "Communication theories and technology have tended to
focus on extended, formal meetings and have neglected a
prevalent and vital form of workplace communication ---
namely, lightweight communication. Unlike formal,
extended meetings, lightweight interaction is brief,
informal, unplanned, and intermittent. We analyze
naturalistic data from a study of work-place
communication and derive five design criteria for
lightweight interaction systems. These criteria require
that systems for lightweight interaction support {\em
conversational tracking, rapid connection}, the ability
to {\em leave a message}, {\em context management}, and
{\em shared real-time objects}. Using these criteria,
we evaluate existing interpersonal communications
technologies. We then describe an implementation of a
system (TeleNotes) that is designed to support
lightweight interaction by meeting these criteria. The
interface metaphor allows communications to be based
around desktop objects, resembling ``sticky notes.''
These objects are also organized into ``desktop piles''
to support conversational threads and provide
mechanisms for initiating real-time audio, video, and
application sharing. We conducted informal user testing
of several system prototypes. Based on our findings,
outstanding issues concerning theory and systems design
for communication systems are outlined --- in
particular, with regard to the issue of managing
conversations over time.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.5.3} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Group and Organization
Interfaces, Evaluation/methodology. {\bf H.1.2}
Information Systems, MODELS AND PRINCIPLES,
User/Machine Systems, Human factors. {\bf H.5.3}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Group and Organization Interfaces,
Asynchronous interaction. {\bf I.3.6} Computing
Methodologies, COMPUTER GRAPHICS, Methodology and
Techniques, Interaction techniques. {\bf H.5.3}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Group and Organization Interfaces,
Synchronous interaction. {\bf H.5.1} Information
Systems, INFORMATION INTERFACES AND PRESENTATION,
Multimedia Information Systems,
Evaluation/methodology.",
}
@Article{Wiedenbeck:1997:HPL,
author = "Susan Wiedenbeck and Patti L. Zila",
title = "Hands-on practice in learning to use software: a
comparison of exercise, exploration, and combined
formats",
journal = j-TOCHI,
volume = "4",
number = "2",
pages = "169--196",
month = jun,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-2/p169-wiedenbeck/",
abstract = "This research addresses two issues in the domain of
computer training (1) whether learners are able to use
exploration-based practice methods effectively to learn
to use software and (2) whether some minimal computing
background is necessary to be successful with
minimalist training and exploration practice. An
empirical study was carried out to compare exploration,
exercises, and a combined format consisting of an
exercise followed by exploration. Subjects of both high
and low computer experience were included in the study.
It was thought that the combined format might lead to
superior training outcomes because it would both
structure learning through an exercise and allow
learners to go beyond the simple procedures in the
training manual through exploration. The results showed
that the performance of the low-experience subjects at
test did not differ based on the type of practice.
However, high-experience subjects who were trained
using exercises or the combined format did
significantly better than those trained using
exploration alone. The similarity of performance of
subjects in the exercise and combined practice
conditions suggests that the exercise component of the
practice explains their success.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; human factors",
subject = "{\bf K.3.2} Computing Milieux, COMPUTERS AND
EDUCATION, Computer and Information Science Education,
Information systems education. {\bf H.5.2} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Training, help, and documentation.",
}
@Article{Cohen:1997:DGC,
author = "Jonathan D. Cohen",
title = "Drawing graphs to convey proximity: an incremental
arrangement method",
journal = j-TOCHI,
volume = "4",
number = "3",
pages = "197--229",
month = sep,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-3/p197-cohen/",
abstract = "Graph drawings are increasingly finding their way into
user interfaces to convey a variety of relationships.
This article deals with rendering graphs to show
proximity between vertices by making their
configuration (screen) distances reflect their
distances in the graph. An arrangement method is
described that achieves good drawings at speeds
suitable for user interaction on a desktop computer.
The method is ``incremental'' in that it first arranges
a small portion of the graph, then arranges
successively larger fractions of the graph until a
suitable arrangement for the entirety is achieved. The
incremental approach not only offers speed
improvements, but avoids many of the suboptimal
solutions reached with other iterative approaches.
Algorithms are described in pseudocode, and results are
presented.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "algorithms; human factors; performance",
subject = "{\bf I.3.7} Computing Methodologies, COMPUTER
GRAPHICS, Three-Dimensional Graphics and Realism,
Color, shading, shadowing, and texture. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Screen design.",
}
@Article{Kieras:1997:PEM,
author = "David E. Kieras and Scott D. Wood and David E. Meyer",
title = "Predictive engineering models based on the {EPIC}
architecture for a multimodal high-performance
human-computer interaction task",
journal = j-TOCHI,
volume = "4",
number = "3",
pages = "230--275",
month = sep,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-3/p230-kieras/",
abstract = "Engineering models of human performance permit some
aspects of usability of interface designs to be
predicted from an analysis of the task, and thus they
can replace to some extent expensive user-testing data.
We successfully predicted human performance in
telephone operator tasks with engineering models
constructed in the EPIC ({\bf E}xecutive {\bf
P}rocess-{\bf I}nteractive {\bf C}ontrol) architecture
for human information processing, which is especially
suited for modeling multimodal, complex tasks, and has
demonstrated success in other task domains. Several
models were constructed on an {\em a priori\/} basis to
represent different hypotheses about how operators
coordinate their activities to produce rapid task
performance. The models predicted the total time with
useful accuracy and clarified some important properties
of the task. The best model was based directly on the
GOMS analysis of the task and made simple assumptions
about the operator's task strategy, suggesting that
EPIC models are a feasible approach to predicting
performance in multimodal high-performance tasks.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human information
processing. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces.",
}
@Article{Modugno:1997:GRP,
author = "Francesmary Modugno and Albert T. Corbett and Brad A.
Myers",
title = "Graphical representation of programs in a
demonstrational visual shell --- an empirical
evaluation",
journal = j-TOCHI,
volume = "4",
number = "3",
pages = "276--308",
month = sep,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-3/p276-modugno/",
abstract = "An open question in the area of Programming by
Demonstration (PBD) is how to best represent the
inferred program. Without a way to view, edit, and
share programs, PBD systems will never reach their full
potential. We designed and implemented two graphical
representation languages for a PBD desktop similar to
the Apple Macintosh Finder. Although a user study
showed that both languages enabled nonprogrammers to
generate and comprehend programs, the study also
revealed that the language that more closely reflected
the desktop domain doubled users' abilities to
accurately generate programs. Trends suggest that the
same language was easier for users to comprehend. These
findings suggest that it is possible for a PBD system
to enable nonprogrammers to construct programs and that
the form of the representation can impact the PBD
system's effectiveness. A paper-and-pencil evaluation
of the two versions of the PBD desktop prior to the
study supported these finding and provided interesting
feedback on the interaction between usability
evaluations and user studies. In particular, the
comparison of the paper-and-pencil evaluation with the
empirical evaluation suggested that nonempirical
evaluation techniques can provide guidance into how to
interpret empirical data and, in particular, that PBD
systems need to provide support for
programming-strategy selection in order to be
successful.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; human factors",
subject = "{\bf D.1.7} Software, PROGRAMMING TECHNIQUES, Visual
Programming. {\bf D.1.2} Software, PROGRAMMING
TECHNIQUES, Automatic Programming. {\bf D.m} Software,
MISCELLANEOUS, Software psychology**.",
}
@Article{Ware:1997:SUO,
author = "Colin Ware and Kathy Lowther",
title = "Selection using a one-eyed cursor in a fish tank {VR}
environment",
journal = j-TOCHI,
volume = "4",
number = "4",
pages = "309--322",
month = dec,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-4/p309-ware/",
abstract = "This study investigates the use of a 2D cursor
presented to one eye for target selection in Fish Tank
VR and other stereo environments. It is argued that 2D
selection of 3D objects should be less difficult than
3D selection. Vision research concerning binocular
rivalry and the tendency we have to project images onto
surfaces suggests that this mode of viewing will not
seem particularly unnatural. A Fitt's Law experiment
was done to directly compare target acquisition with a
one-eyed 2D cursor and target acquisition using a 3D
cursor. In both cases we used the same input device
(Polhemus Fastrak) so that the device lag and gain
parameters were exactly matched. The results show a
large improvement in target acquisition time using the
2D cursor. The practical implications of this is that
the 2D selection method using a one-eyed cursor in
preferable to the 3D selection method. Theoretical
implications relate to methods for extending Fitts' Law
from the one-dimensional task for which it was designed
to 2D and 3D tasks. We conclude that the existing
approaches to this problem are not adequate.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors; theory",
subject = "{\bf I.3.6} Computing Methodologies, COMPUTER
GRAPHICS, Methodology and Techniques, Interaction
techniques.",
}
@Article{Watson:1997:MLD,
author = "Benjamin Watson and Neff Walker and Larry F. Hodges
and Aileen Worden",
title = "Managing level of detail through peripheral
degradation: effects on search performance with a
head-mounted display",
journal = j-TOCHI,
volume = "4",
number = "4",
pages = "323--346",
month = dec,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-4/p323-watson/",
abstract = "Two user studies were performed to evaluate the effect
of level-of-detail (LOD) degradation in the periphery
of head-mounted displays on visual search performance.
In the first study, spatial detail was degraded by
reducing resolution. In the second study, detail was
degraded in the color domain by using grayscale in the
periphery. In each study, 10 subjects were given a
complex search task that required users to indicate
whether or not a target object was present among
distractors. Subjects used several different displays
varying in the amount of detail presented. Frame rate,
object location, subject input method, and order of
display use were all controlled. The primary dependent
measures were search time on correctly performed trials
and the percentage of all trials correctly performed.
Results indicated that peripheral LOD degradation can
be used to reduce color or spatial visual complexity by
almost half in some search tasks with out significantly
reducing performance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; human factors",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human factors. {\bf
H.5.2} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Screen design. {\bf
H.5.2} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Theory and methods. {\bf
I.3.7} Computing Methodologies, COMPUTER GRAPHICS,
Three-Dimensional Graphics and Realism, Virtual
reality.",
}
@Article{Wolber:1997:PIB,
author = "David Wolber",
title = "Pavlov: an interface builder for designing animated
interfaces",
journal = j-TOCHI,
volume = "4",
number = "4",
pages = "347--386",
month = dec,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-4/p347-wolber/",
abstract = "Conventional interface builders provide little support
for interactive development of interfaces with
application-specific graphics. Some Programming by
Demonstration (PBD) systems do provide such support,
but none provide full support for demonstrating
interfaces, such as those in games, in which the
graphics are animated. This article proposes a number
of techniques for creating animated interfaces, all of
which have been included in an exploratory system, {\em
Pavlov}. Many of the techniques are based on the
addition of timing controls to a form of PBD called
{\em stimulus-response demonstration}. Others are based
on an adaptation of a traditional animation time-line
that integrates end-user interaction with animation.
The article also evaluates {\em Pavlov\/} with (1) a
comparison to other PBD systems in terms of the
behaviors that can be specified interactively and (2) a
report on an informal user study comparing development
in {\em Pavlov\/} to development in a conventional
interface builder.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors",
subject = "{\bf D.2.6} Software, SOFTWARE ENGINEERING,
Programming Environments, Interactive environments.
{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design
Tools and Techniques, User interfaces. {\bf I.2.1}
Computing Methodologies, ARTIFICIAL INTELLIGENCE,
Applications and Expert Systems, Games. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces.",
}
@Article{Anonymous:1997:AI,
author = "Anonymous",
title = "Author index",
journal = j-TOCHI,
volume = "4",
number = "4",
pages = "387--388",
month = dec,
year = "1997",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-4/p387-author_index/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Burnett:1998:GDE,
author = "Margaret M. Burnett and Herkimer J. Gottfried",
title = "Graphical definitions: expanding spreadsheet languages
through direct manipulation and gestures",
journal = j-TOCHI,
volume = "5",
number = "1",
pages = "1--33",
month = mar,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-1/p1-burnett/",
abstract = "In the past, attempts to extend the spreadsheet
paradigm to support graphical objects, such as colored
circles or user-defined graphical types, have led to
approaches featuring {\em either\/} a direct way of
creating objects graphically {\em or\/} strong
compatibility with the spreadsheet paradigm, but not
both. This inability to conveniently go beyond numbers
and strings without straying outside the spreadsheet
paradigm has been a limiting factor in the
applicability of spreadsheet languages. In this article
we present graphical definitions, an approach that
removes this limitation, allowing both simple and
complex graphical objects to be programmed directly
using direct manipulation and gestures, in a manner
that fits seamlessly within the spreadsheet paradigm.
We also describe an empirical study, in which subjects
programmed such objects faster and with fewer errors
using this approach than when using a traditional
approach to formula specification. Because the approach
is expressive enough to be used with both built-in and
user-defined types, it allows the directness of
demonstrational and spreadsheet techniques to be used
in programming a wider range of applications than has
been possible before.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; languages",
subject = "{\bf H.4.1} Information Systems, INFORMATION SYSTEMS
APPLICATIONS, Office Automation, Spreadsheets. {\bf
D.1.1} Software, PROGRAMMING TECHNIQUES, Applicative
(Functional) Programming. {\bf D.1.7} Software,
PROGRAMMING TECHNIQUES, Visual Programming. {\bf D.3.3}
Software, PROGRAMMING LANGUAGES, Language Constructs
and Features, Abstract data types. {\bf D.3.3}
Software, PROGRAMMING LANGUAGES, Language Constructs
and Features, Data types and structures.",
}
@Article{Dewan:1998:CAM,
author = "Prasun Dewan and Honghai Shen",
title = "Controlling access in multiuser interfaces",
journal = j-TOCHI,
volume = "5",
number = "1",
pages = "34--62",
month = mar,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-1/p34-dewan/",
abstract = "Traditionally, access control has been studied in the
areas of operating systems and database management
systems. With the advent of multiuser interfaces, there
is a need to provide access control in the user
interface. We have developed a general framework for
supporting access control in multiuser interfaces. It
is based on the classical notion of an access matrix, a
generalized editing-based model of user-application
interaction, and a flexible model of user-user
coupling. It has been designed to support flexible
control of all significant shared operations,
high-level specification of access control policies,
and automatic and efficient implementation of access
control in a multiuser interface. It supports several
new kinds of protected objects including sessions,
windows, and hierarchical active variables; a large set
of rights including not only the traditional semantic
rights but also interaction and coupling rights; a set
of inference rules for deriving default permissions;
and a programming interface for implementing access
control in multiuser interfaces. We have implemented
the framework as part of a system called Suite. This
article describes and motivates the framework using the
concrete example of Suite, identifies some of the
difficult issues we faced in its design, describes our
preliminary experience with it, and suggests directions
for future work.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; languages",
subject = "{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design
Tools and Techniques, User interfaces. {\bf C.2.4}
Computer Systems Organization, COMPUTER-COMMUNICATION
NETWORKS, Distributed Systems, Distributed
applications. {\bf D.2.6} Software, SOFTWARE
ENGINEERING, Programming Environments, Interactive
environments. {\bf D.3.3} Software, PROGRAMMING
LANGUAGES, Language Constructs and Features,
Input/output. {\bf H.1.2} Information Systems, MODELS
AND PRINCIPLES, User/Machine Systems, Human factors.
{\bf H.4.1} Information Systems, INFORMATION SYSTEMS
APPLICATIONS, Office Automation. {\bf C.2.4} Computer
Systems Organization, COMPUTER-COMMUNICATION NETWORKS,
Distributed Systems, Distributed databases. {\bf I.7.2}
Computing Methodologies, DOCUMENT AND TEXT PROCESSING,
Document Preparation.",
}
@Article{Sun:1998:ACC,
author = "Chengzheng Sun and Xiaohua Jia and Yanchun Zhang and
Yun Yang and David Chen",
title = "Achieving convergence, causality preservation, and
intention preservation in real-time cooperative editing
systems",
journal = j-TOCHI,
volume = "5",
number = "1",
pages = "63--108",
month = mar,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-1/p63-sun/",
abstract = "Real-time cooperative editing systems allow multiple
users to view and edit the same
text/graphic/image/multimedia document at the same time
for multiple sites connected by communication networks.
Consistency maintenance is one of the most significant
challenges in designing and implementing real-time
cooperative editing systems. In this article, a
consistency model, with properties of convergence,
causality preservation, and intention preservation, is
proposed as a framework for consistency maintenance in
real-time cooperative editing systems. Moreover, an
integrated set of schemes and algorithms, which support
the proposed consistency model, are devised and
discussed in detail. In particular, we have contributed
(1) a novel generic operation transformation control
algorithm for achieving intention preservation in
combination with schemes for achieving convergence and
causality preservation and (2) a pair of reversible
inclusion and exclusion transformation algorithms for
stringwise operations for text editing. An
Internet-based prototype system has been built to test
the feasibility of the proposed schemes and
algorithms",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "algorithms; design; human factors",
subject = "{\bf H.5.3} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Group and Organization
Interfaces, Synchronous interaction. {\bf C.2.4}
Computer Systems Organization, COMPUTER-COMMUNICATION
NETWORKS, Distributed Systems, Distributed
applications. {\bf D.2.2} Software, SOFTWARE
ENGINEERING, Design Tools and Techniques, User
interfaces. {\bf H.5.3} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Group and
Organization Interfaces, Theory and models. {\bf H.1.2}
Information Systems, MODELS AND PRINCIPLES,
User/Machine Systems, Human factors.",
}
@Article{Dourish:1998:UMT,
author = "Paul Dourish",
title = "Using metalevel techniques in a flexible toolkit for
{CSCW} applications",
journal = j-TOCHI,
volume = "5",
number = "2",
pages = "109--155",
month = jun,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-2/p109-dourish/",
abstract = "Ideally, software toolkits for collaborative
applications should provide generic, reusable
components, applicable in a wide range of
circumstances, which software developers can assemble
to produce new applications. However, the nature of
CSCW applications and the mechanics of group
interaction present a problem. Group interactions are
significantly constrained by the structure of the
underlying infrastructure, below the level at which
toolkits typically offer control. This article
describes the design features of Prospero, a prototype
CSCW toolkit designed to be much more flexible than
traditional toolkit techniques allow. Prospero uses a
metalevel architecture so that application programmers
can have control over not only how toolkit components
are combined and used, but also over aspects of how
they are internally structured and defined. This
approach allows programmers to gain access to
``internal'' aspects of the toolkit's operation that
affect how interaction and collaboration proceed. This
article explains the metalevel approach and its
application to CSCW, introduces two particular
metalevel techniques for distributed data management
and consistency control, shows how they are realized in
Prospero, and illustrates how Prospero can be used to
create a range of collaborative applications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; human factors; languages",
subject = "{\bf C.2.4} Computer Systems Organization,
COMPUTER-COMMUNICATION NETWORKS, Distributed Systems,
Distributed applications. {\bf C.2.4} Computer Systems
Organization, COMPUTER-COMMUNICATION NETWORKS,
Distributed Systems, Distributed databases. {\bf D.2.2}
Software, SOFTWARE ENGINEERING, Design Tools and
Techniques, User interfaces. {\bf H.1.2} Information
Systems, MODELS AND PRINCIPLES, User/Machine Systems,
Human factors. {\bf H.5.3} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, Group and
Organization Interfaces, Theory and models.",
}
@Article{Wildemuth:1998:HVB,
author = "Barbara M. Wildemuth and Charles P. Friedman and
Stephen M. Downs",
title = "Hypertext versus {Boolean} access to biomedical
information: a comparison of effectiveness, efficiency,
and user preferences",
journal = j-TOCHI,
volume = "5",
number = "2",
pages = "156--183",
month = jun,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jan 19 05:49:17 MST 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-2/p156-wildemuth/",
abstract = "This study compared of two modes of access to a
biomedical database, in terms of their effectiveness
and efficiency in supporting clinical problem solving
and in terms of user preferences. Boolean access, which
allowed subjects to frame their queries as combinations
of keywords, was compared to hypertext access, which
allowed subjects to navigate from one database node to
another. The accessible biomedical data were identical
across system versions. Performance data were collected
from two cohorts of first-year medical students, each
student randomly assigned to either the Boolean or the
hypertext system. Additional attitudinal data were
collected from the second cohort. At each of two
research sessions (one just before and one just after
their bacteriology course), subjects worked eight
clinical case problems, first using only their personal
knowledge and, subsequently, with aid from the
database. Database retrievals enabled students to
answer questions they could not answer based on
personal knowledge alone. This effect was greater when
personal knowledge of bacteriology was lower. There
were not statistically significant differences between
the two forms of access, in terms of problem-solving
effectiveness or efficiency. Students preferred Boolean
access over hypertext access.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors; performance",
subject = "{\bf H.3.2} Information Systems, INFORMATION STORAGE
AND RETRIEVAL, Information Storage. {\bf H.3.3}
Information Systems, INFORMATION STORAGE AND RETRIEVAL,
Information Search and Retrieval. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces.",
}
@Article{Benford:1998:UCS,
author = "Steve Benford and Chris Greenhalgh and Gail Reynard
and Chris Brown and Boriana Koleva",
title = "Understanding and constructing shared spaces with
mixed-reality boundaries",
journal = j-TOCHI,
volume = "5",
number = "3",
pages = "185--223",
month = sep,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jul 26 16:04:13 MDT 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-3/p185-benford/",
abstract = "We propose an approach to creating shared mixed
realities based on the construction of transparent
boundaries between real and virtual spaces. First, we
introduce a taxonomy that classifies current approaches
to shared spaces according to the three dimensions of
transportation, artificiality, and spatiality. Second,
we discuss our experience of staging a poetry
performance simultaneously within real and virtual
theaters. This demonstrates the complexities involved
in establishing social interaction between real and
virtual spaces and motivates the development of a
systematic approach to mixing realities. Third, we
introduce and demonstrate the technique of
mixed-reality boundaries as a way of joining real and
virtual spaces together in order to address some of
these problems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors; theory",
subject = "{\bf H.4.3} Information Systems, INFORMATION SYSTEMS
APPLICATIONS, Communications Applications. {\bf H.5.1}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Multimedia Information Systems,
Artificial, augmented, and virtual realities. {\bf
H.5.3} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, Group and Organization Interfaces, Theory
and models.",
}
@Article{Brewster:1998:UNS,
author = "Stephen A. Brewster",
title = "Using nonspeech sounds to provide navigation cues",
journal = j-TOCHI,
volume = "5",
number = "3",
pages = "224--259",
month = sep,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jul 26 16:04:13 MDT 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-3/p224-brewster/",
abstract = "This article describes 3 experiments that investigate
the possibility of using structured nonspeech audio
messages called {\em earcons\/} to provide navigational
cues in a menu hierarchy. A hierarchy of 27 nodes and 4
levels was created with an earcon for each node. Rules
were defined for the creation of hierarchical earcons
at each node. Participants had to identify their
location in the hierarchy by listening to an earcon.
Results of the first experiment showed that
participants could identify their location with 81.5\%
accuracy, indicating that earcons were a powerful
method of communicating hierarchy information. One
proposed use for such navigation cues is in
telephone-based interfaces (TBIs) where navigation is a
problem. The first experiment did not address the
particular problems of earcons in TBIs such as ``does
the lower quality of sound over the telephone lower
recall rates,'' ``can users remember earcons over a
period of time.'' and ``what effect does training type
have on recall?'' An experiment was conducted and
results showed that sound quality did lower the recall
of earcons. However; redesign of the earcons overcame
this problem with 73\% recalled correctly. Participants
could still recall earcons at this level after a week
had passed. Training type also affected recall. With
personal training participants recalled 73\% of the
earcons, but with purely textual training results were
significantly lower. These results show that earcons
can provide good navigation cues for TBIs. The final
experiment used compound, rather than hierarchical
earcons to represent the hierarchy from the first
experiment. Results showed that with sounds constructed
in this way participants could recall 97\% of the
earcons. These experiments have developed our general
understanding of earcons. A hierarchy three times
larger than any previously created was tested, and this
was also the first test of the recall of earcons over
time.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "human factors",
subject = "{\bf H.5.1} Information Systems, INFORMATION
INTERFACES AND PRESENTATION, Multimedia Information
Systems, Audio input/output. {\bf H.5.2} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Evaluation/methodology. {\bf H.5.2}
Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Interaction styles. {\bf
J.7} Computer Applications, COMPUTERS IN OTHER SYSTEMS,
Consumer products. {\bf H.5.4} Information Systems,
INFORMATION INTERFACES AND PRESENTATION,
Hypertext/Hypermedia.",
}
@Article{Hinckley:1998:TVM,
author = "Ken Hinckley and Randy Pausch and Dennis Proffitt and
Neal F. Kassell",
title = "Two-handed virtual manipulation",
journal = j-TOCHI,
volume = "5",
number = "3",
pages = "260--302",
month = sep,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jul 26 16:04:13 MDT 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-3/p260-hinckley/",
abstract = "We discuss a two-handed user interface designed to
support three-dimensional neurosurgical visualization.
By itself, this system is a ``point design,'' an
example of an advanced user interface technique. In
this work, we argue that in order to understand why
interaction techniques do or do not work, and to
suggest possibilities for new techniques, it is
important to move beyond point design and to introduce
careful scientific measurement of human behavioral
principles. In particular, we argue that the
common-sense viewpoint that ``two hands save time by
working in parallel'' may not always be an effective
way to think about two-handed interface design because
the hands do not necessarily work in parallel (there is
a structure to two-handed manipulation) and because two
hands do more than just save time over one hand (two
hands provide the user with more information and can
structure how the user thinks about a task). To support
these claims, we present an interface design developed
in collaboration with neurosurgeons which has undergone
extensive informal usability testing, as well as a pair
of formal experimental studies which investigate
behavioral aspects of two-handed virtual object
manipulation. Our hope is that this discussion will
help others to apply the lessons in our neurosurgery
application to future two-handed user interface
designs.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors; measurement",
subject = "{\bf I.3.6} Computing Methodologies, COMPUTER
GRAPHICS, Methodology and Techniques, Interaction
techniques. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Input devices and strategies.",
}
@Article{Grasso:1998:ISM,
author = "Michael A. Grasso and David S. Ebert and Timothy W.
Finin",
title = "The integrality of speech in multimodal interfaces",
journal = j-TOCHI,
volume = "5",
number = "4",
pages = "303--325",
month = dec,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jul 26 16:04:13 MDT 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-4/p303-grasso/",
abstract = "A framework of complementary behavior has been
proposed which maintains that direct-manipulation and
speech interfaces have reciprocal strengths and
weaknesses. This suggests that user interface
performance and acceptance may increase by adopting a
multimodal approach that combines speech and direct
manipulation. This effort examined the hypothesis that
the speed, accuracy, and acceptance of multimodal
speech and direct-manipulation interfaces will increase
when the modalities match the perceptual structure of
the input attributes. A software prototype that
supported a typical biomedical data collection task was
developed to test this hypothesis. A group of 20
clinical and veterinary pathologists evaluated the
prototype in an experimental setting using repeated
measures. The results of this experiment supported the
hypothesis that the perceptual structure of an input
task is an important consideration when designing a
multimodal computer interface. Task completion time,
the number of speech errors, and user acceptance
improved when interface best matched the perceptual
structure of the input attributes.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; experimentation; human factors; measurement;
performance; theory",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human factors. {\bf
H.5.2} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Evaluation/methodology.
{\bf H.5.2} Information Systems, INFORMATION INTERFACES
AND PRESENTATION, User Interfaces, Input devices and
strategies. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Interaction styles. {\bf H.5.3} Information
Systems, INFORMATION INTERFACES AND PRESENTATION, Group
and Organization Interfaces, Theory and models. {\bf
J.3} Computer Applications, LIFE AND MEDICAL
SCIENCES.",
}
@Article{Leganchuk:1998:MCB,
author = "Andrea Leganchuk and Shumin Zhai and William Buxton",
title = "Manual and cognitive benefits of two-handed input: an
experimental study",
journal = j-TOCHI,
volume = "5",
number = "4",
pages = "326--359",
month = dec,
year = "1998",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jul 26 16:04:13 MDT 1999",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-4/p326-leganchuk/",
abstract = "One of the recent trends in computer input is to
utilize users' natural bimanual motor skills. This
article further explores the potential benefits of such
two-handed input. We have observed that bimanual
manipulation may bring two types of advantages to
human-computer interaction: manual and cognitive.
Manual benefits come from increased time-motion
efficiency, due to the twice as many degrees of freedom
simultaneously available to the user. Cognitive
benefits arise as a result of reducing the load of
mentally composing and visualizing the task at an
unnaturally low level which is imposed by traditional
unimanual techniques. Area sweeping was selected as our
experimental task. It is representative of what one
encounters, for example, when sweeping out the bounding
box surrounding a set of objects in a graphics program.
Such tasks cannot be modeled by Fitts' Law alone and
have not been previously studied in the literature. In
our experiments, two bimanual techniques were compared
with the conventional one-handed GUI approach. Both
bimanual techniques employed the two-handed
``stretchy'' technique first demonstrated by Krueger in
1983. We also incorporated the ``Toolglass'' technique
introduced by Bier et al. in 1993. Overall, the
bimanual techniques resulted in significantly faster
performance than the {\em status quo\/} one-handed
technique, and these benefits increased with the
difficulty of mentally visualizing the task, supporting
our bimanual cognitive advantage hypothesis. There was
no significant difference between the two bimanual
techniques. This study makes two types of contributions
to the literature. First, practically we studied yet
another class of transaction where significant benefits
can be realized by applying bimanual techniques.
Furthermore, we have done so using easily available
commercial hardware in the context to our understanding
of why bimanual interaction techniques have an
advantage over unimanual techniques. A literature
review on two-handed computer input and some of the
relevant bimanual human motor control studies is also
included.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "experimentation; human factors; measurement",
subject = "{\bf H.1.2} Information Systems, MODELS AND
PRINCIPLES, User/Machine Systems, Human factors. {\bf
H.5.2} Information Systems, INFORMATION INTERFACES AND
PRESENTATION, User Interfaces, Input devices and
strategies. {\bf H.5.2} Information Systems,
INFORMATION INTERFACES AND PRESENTATION, User
Interfaces, Interaction styles. {\bf I.3.6} Computing
Methodologies, COMPUTER GRAPHICS, Methodology and
Techniques, Interaction techniques.",
}
@Article{Jacob:1999:SMS,
author = "Robert J. K. Jacob and Leonidas Deligiannidis and
Stephen Morrison",
title = "A software model and specification language for
non-{WIMP} user interfaces",
journal = j-TOCHI,
volume = "6",
number = "1",
pages = "1--46",
month = mar,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-1/p1-jacob/",
abstract = "We present a software model and language for
describing and programming the fine-grained aspects of
interaction in a non-WIMP user interface, such as a
virtual environment. Our approach is based on our view
that the essence of a non-WIMP dialogue is a set of
continuous relationships--most of which are temporary.
The model combines a data-flow or constraint-like
component for the continuous relationships with an
event-based component for discrete interactions, which
can enable or disable individual continuous
relationships. To demonstrate our approach, we present
the PMIW user interface management system for non-WIMP
interactions, a set of examples running under it, a
visual editor for our user interface description
language, and a discussion of our implementation and
our restricted use of constraints for a
performance-driven interactive situation. Our goal is
to provide a model and language that captures the
formal structure of non-WIMP interactions in the way
that various previous techniques have captured
command-based, textual, and event-based styles and to
suggest that using it need and not compromise real-time
performance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors; Languages",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "interaction techniques; non-WIMP interface; PMIW;
specification language; state transition diagram; user
interface management system; user interface management
system (UIMS)",
subject = "Software --- Software Engineering --- Design Tools and
Techniques (D.2.2): {\bf User interfaces}; Information
Systems --- Models and Principles --- User/Machine
Systems (H.1.2): {\bf Human factors}; Information
Systems --- Information Interfaces and Presentation ---
User Interfaces (H.5.2); Computing Methodologies ---
Computer Graphics --- Three-Dimensional Graphics and
Realism (I.3.7): {\bf Virtual reality}; Theory of
Computation --- Logics and Meanings of Programs ---
Specifying and Verifying and Reasoning about Programs
(F.3.1): {\bf Specification techniques}",
}
@Article{Tan:1999:PTT,
author = "Bernard C. Y. Tan and Kwok-kee Wei and Choon-Ling Sia
and Krishnamurthy S. Raman",
title = "A partial test of the task-medium fit proposition in a
group support system environment",
journal = j-TOCHI,
volume = "6",
number = "1",
pages = "47--66",
month = mar,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-1/p47-tan/",
abstract = "A laboratory experiment was carried out to partially
test the task-medium fit proposition in a GSS
environment. Communication medium was varied using a
face-to-face GSS and a dispersed GSS setting. Task type
was varied using an intellective and a preference task.
Group decision outcome variables of interest were
(actual and perceived) decision quality, decision time,
decision satisfaction, and decision process
satisfaction. With the intellective task, there were no
significant differences between face-to-face GSS and
dispersed GSS groups for all group decision outcome
variables. With the preference task, face-to-face GSS
groups performed significantly better than dispersed
GSS groups for all group decision outcome variables.
These findings suggest that group decision outcomes in
a GSS environment tend to be adversely affected when
the communication medium is too lean for the task but
not when the communication medium is too rich for the
task. Consequences of providing groups with too rich
and too lean a communication medium for their task are
discussed. Implications of these findings, and other
related results, for practice and for future revisions
of media richness theory are explored.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Experimentation; Human Factors; Theory",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "group support systems; media richness; task type",
subject = "Information Systems --- Information Interfaces and
Presentation --- Group and Organization Interfaces
(H.5.3): {\bf Evaluation/methodology}; Information
Systems --- Information Interfaces and Presentation ---
Group and Organization Interfaces (H.5.3): {\bf
Synchronous interaction}; Information Systems ---
Information Interfaces and Presentation --- Group and
Organization Interfaces (H.5.3): {\bf Theory and
models}",
}
@Article{Terveen:1999:COV,
author = "Loren Terveen and Will Hill and Brian Amento",
title = "Constructing, organizing, and visualizing collections
of topically related {Web} resources",
journal = j-TOCHI,
volume = "6",
number = "1",
pages = "67--94",
month = mar,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-1/p67-terveen/",
abstract = "For many purposes, the Web page is too small a unit of
interaction and analysis. Web sites are structured
multimedia documents consisting of many pages, and
users often are interested in obtaining and evaluating
entire collections of topically related sites. Once
such a collection is obtained, users face the challenge
of exploring, comprehending and organizing the items.
We report four innovations that address these user
needs: (1) we replaced the Web page with the Web site
as the basic unit of interaction and analysis;(2) we
defined a new information structure, the clan graph,
that groups together sets of related sites; (3) we
augment the representation of a site with a site
profile, information about site structure and content
that helps inform user evaluation of a site; and (4) we
invented a new graph visualization, the auditorium
visualization, that reveals important structural and
content properties of sites within a clan graph.
Detailed analysis and user studies document the utility
of this approach. The clan graph construction algorithm
tends to filter out irrelevant sites and discover
additional relevant items. The auditorium
visualization, augmented with drill-down capabilities
to explore site profile data, helps users to find
high-quality sites as well as sites that serve a
particular function.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cocitation analysis; collaborative filtering; computer
supported cooperative work; information visualization;
social filtering; social network analysis",
subject = "Information Systems --- Information Interfaces and
Presentation --- Multimedia Information Systems
(H.5.1): {\bf Hypertext navigation and maps**};
Information Systems --- Information Storage and
Retrieval --- Information Search and Retrieval (H.3.3):
{\bf Retrieval models}",
}
@Article{Begole:1999:FCT,
author = "James Begole and Mary Beth Rosson and Clifford A.
Shaffer",
title = "Flexible collaboration transparency: supporting worker
independence in replicated application-sharing
systems",
journal = j-TOCHI,
volume = "6",
number = "2",
pages = "95--132",
month = jun,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-2/p95-begole/",
abstract = "This article presents a critique of conventional
collaboration transparency systems, also called
``application-sharing'' systems, which provide the
real-time shared use of legacy single-user
applications. We find that conventional collaboration
transparency systems are inefficient in their use of
network resources and lack support for key groupware
principles: concurrent work, relaxed WYSIWIS, and group
awareness. Next, we present an alternative approach to
implementing collaboration transparency that provides
many features previously seen only in
collaboration-aware applications. Our approach is based
on a replicated architecture where selected single-user
interface components are dynamically replaced by
multiuser versions. The replacement occurs at run-time
and is transparent to the single-user application and
its developers. As an instance of this approach, we
describe its incorporation into a Java-based
collaboration transparency system for serializable,
Swing-based Java applications, called Flexible JAMM
(Java Applets Made Multiuser). To validate that the
flexible collaboration transparency system is truly an
improvement over conventional systems, we conducted an
empirical study of collaborators performing both
tightly and loosely coupled tasks using Flexible JAMM
versus a representative conventional collaboration
transparency system, Microsoft NetMeeting. Completion
times were significantly faster in the loosely coupled
task using Flexible JAMM and were not adversely
affected in the tightly coupled task. Accuracy was
equivalent for both systems. Participants greatly
preferred Flexible JAMM.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "application sharing; collaboration transparency;
computer-supported cooperative work; Flexible JAMM;
groupware; Java; usability",
subject = "Computer Systems Organization ---
Computer-Communication Networks --- Distributed Systems
(C.2.4): {\bf Distributed applications}; Software ---
Software Engineering --- Design Tools and Techniques
(D.2.2): {\bf User interfaces}; Information Systems ---
Models and Principles --- User/Machine Systems (H.1.2):
{\bf Human factors}; Information Systems ---
Information Interfaces and Presentation --- Group and
Organization Interfaces (H.5.3): {\bf Collaborative
computing}",
}
@Article{Dourish:1999:PEA,
author = "Paul Dourish and W. Keith Edwards and Anthony LaMarca
and Michael Salisbury",
title = "{Presto}: an experimental architecture for fluid
interactive document spaces",
journal = j-TOCHI,
volume = "6",
number = "2",
pages = "133--161",
month = jun,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-2/p133-dourish/",
abstract = "Traditional document systems use hierarchical filing
structures as the basis for organizing, storing and
retrieving documents. However, this structure is very
limited in comparison with the rich and varied forms of
document interaction and category management in
everyday document use. Presto is a prototype document
management system providing rich interaction with
documents through meaningful, user-level document
attributes, such as ``Word file,'' ``published paper,''
``shared with Jim,'' ``about Presto,'' or ``currently
in progress'' Document attributes capture the multiple
different roles that a single document might play, and
they allow users to rapidly reorganize their document
space for the task at hand. They also provide a basis
for novel document systems design and new approaches to
document management and interaction. In this article,
we outline the motivations behind this approach,
describe the principal components of our
implementation, discuss architectural consequences, and
show how these support new forms of interactions with
large personal document spaces.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "attribute/value systems; direct manipulation; document
management",
subject = "Software --- Software Engineering --- Design Tools and
Techniques (D.2.2): {\bf User interfaces}; Information
Systems --- Information Storage and Retrieval ---
Information Storage (H.3.2): {\bf File organization};
Information Systems --- Information Storage and
Retrieval --- Information Search and Retrieval (H.3.3);
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Interaction styles}",
}
@Article{Ware:1999:RVO,
author = "Colin Ware and Jeff Rose",
title = "Rotating virtual objects with real handles",
journal = j-TOCHI,
volume = "6",
number = "2",
pages = "162--180",
month = jun,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-2/p162-ware/",
abstract = "Times for virtual object rotations reported in the
literature are of the order of 10 seconds or more and
this is far longer than it takes to manually orient a
``real'' object, such as a cup. This is a report of a
series of experiments designed to investigate the
reasons for this difference and to help design
interfaces for object manipulation. The results suggest
that two major factors are important. Having the hand
physically in the same location as the virtual object
being manipulated is one. The other is based on whether
the object is being rotated to a new, randomly
determined orientation, or is always rotated to the
same position. Making the object held in the hand have
the same physical shape as the object being visually
manipulated was not found to be a significant factor.
The results are discussed in the context of interactive
virtual environments.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Experimentation; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "3D object manipulation; 3D rotation; direct
manipulation; input devices; two-handed input; virtual
reality",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human factors};
Computing Methodologies --- Computer Graphics ---
Methodology and Techniques (I.3.6): {\bf Interaction
techniques}",
}
@Article{Hahn:1999:WSD,
author = "Jungpil Hahn and Jinwoo Kim",
title = "Why are some diagrams easier to work with? Effects of
diagrammatic representation on the cognitive
integration process of systems analysis and design",
journal = j-TOCHI,
volume = "6",
number = "3",
pages = "181--213",
month = sep,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-3/p181-hahn/",
abstract = "Various diagrams have been used heavily in systems
analysis and design without proper verification of
their usability. However, different diagrammatic
representations of the same information may vary in the
computational efficiency of working with these
diagrams. The objective of this research was to explore
the effects of diagrammatic representations on the task
of integrating multiple diagrams. The domain of systems
analysis and design was used to generate examples and
test the theory. A cognitive model of diagram
integration was proposed, and an experimental study was
conducted, both to explore the effects of
representational features of diagrams on the cognitive
process of diagram integration. Results of the
experiment show that the representational features of
the diagrams acted as the criteria for selecting among
various methods for analyzing and designing the
integrated diagram. In addition, the difference in the
selected methods resulted in different task
performances in terms of analysis and design errors.
This article concludes with the implications of the
results for the development of cognitively compelling
diagrams.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "diagrammatic manipulation; diagrammatic
representation; GOMS; visual grammar",
subject = "Software --- Software Engineering ---
Requirements/Specifications (D.2.1): {\bf Methodologies
(e.g., object-oriented, structured)}; Software ---
Software Engineering --- Requirements/Specifications
(D.2.1); Information Systems --- Models and Principles
--- User/Machine Systems (H.1.2): {\bf Human
information processing}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Interaction styles}",
}
@Article{Hubona:1999:RCS,
author = "Geoffrey S. Hubona and Philip N. Wheeler and Gregory
W. Shirah and Matthew Brandt",
title = "The relative contributions of stereo, lighting, and
background scenes in promoting {3D} depth
visualization",
journal = j-TOCHI,
volume = "6",
number = "3",
pages = "214--242",
month = sep,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-3/p214-hubona/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Experimentation; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "3D user interfaces; cue theory; depth perception;
shadows; stereoscopic viewing",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2); Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2); Computing Methodologies ---
Computer Graphics --- Three-Dimensional Graphics and
Realism (I.3.7)",
}
@Article{Gutwin:1999:EWA,
author = "Carl Gutwin and Saul Greenberg",
title = "The effects of workspace awareness support on the
usability of real-time distributed groupware",
journal = j-TOCHI,
volume = "6",
number = "3",
pages = "243--281",
month = sep,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-3/p243-gutwin/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Experimentation; Human Factors; Measurement",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "computer-supported cooperated work; computer-supported
cooperative work; real-time distributed groupware;
usability; workspace awareness",
subject = "Software --- Software Engineering --- Design Tools and
Techniques (D.2.2): {\bf User interfaces}; Software ---
Software Engineering --- Metrics (D.2.8): {\bf
Performance measures}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Evaluation/methodology};
Information Systems --- Information Interfaces and
Presentation --- Group and Organization Interfaces
(H.5.3): {\bf Synchronous interaction}; Computing
Methodologies --- Computer Graphics --- Methodology and
Techniques (I.3.6): {\bf Interaction techniques}",
}
@Article{OBrien:1999:HTE,
author = "Jon O'Brien and Tom Rodden and Mark Rouncefield and
John Hughes",
title = "At home with the technology: an ethnographic study of
a set-top-box trial",
journal = j-TOCHI,
volume = "6",
number = "3",
pages = "282--308",
month = sep,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-3/p282-o_brien/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "coordination and collaboration; domestic environment;
ethnography; evaluation; interactive devices",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2); Information Systems ---
Information Interfaces and Presentation --- Group and
Organization Interfaces (H.5.3): {\bf Synchronous
interaction}; Information Systems --- Information
Interfaces and Presentation --- Group and Organization
Interfaces (H.5.3): {\bf Theory and models}; Computing
Milieux --- Computers and Society --- General (K.4.0);
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Evaluation/methodology}",
}
@Article{Gray:1999:ISI,
author = "Wayne D. Gray and Philippe Palanque and Fabio
Patern{\'o}",
title = "Introduction to the special issue on interface issues
and designs for safety-critical interactive systems:
when there is no room for user error",
journal = j-TOCHI,
volume = "6",
number = "4",
pages = "309--310",
month = dec,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/1999-6-4/p309-gray/p309-gray.pdf;
http://www.acm.org/pubs/citations/journals/tochi/1999-6-4/p309-gray/",
abstract = "Software is increasingly being used to control
safety-critical systems. Much research since Levesons
fundamental article Software Safety: Why, What, and How
(ACM Computing Surveys 18, 2 (1986), pp. 125--163) has
focused on ways to reduce or avoid software failures.
However, the reliability of even the best-engineered
software can be undermined by its user interface.
Indeed, interface design for safety-critical
interactive systems poses special challenges to the
human-computer interaction community. This special
issue addresses the challenge of analyzing, designing,
and building reliable and usable safety-critical
interactive systems. From a pragmatic point of view a
safety-critical system is a system for which the cost
of a failure is more important than the cost of
developing the system. Safety-critical interactive
systems add the human dimension to a software system by
putting control into the hands of a human operator.
Prominent examples of such control systems include
nuclear power plants, railways systems, airplane
cockpits, and military systems. Recent years have seen
much effort put into the reengineering of the control
system that is well represented in this special issue
[on] air traffic control. When compared to office
automation systems, human-computer interaction for
safety-critical interactive systems is both familiar
and different. For instance, the management of a
functionality like undo, that can be seen as a
usability issue in an office automation system, can
become a critical functionality when the user interacts
with a safety-critical system. The three articles in
this special issue provide three snapshots for how
human-computer interaction issues play out in the
broader field of safety-critical interactive systems.
In the first article, Is Paper Safer? The Role of
Flight Strips in Air Traffic Control, Wendy Mackay
provides a detailed ethnographic study on how air
traffic controllers work. \par
As in Mackay's article, the case study entails en-route
air traffic control. An important contribution of this
article is a method for an integrated analysis of three
important methods of this field: task performance,
analysis of user deviation and consequent hazard, and
cooperation among users. Each of the three articles
deals with the analysis and design phases of
safety-critical interactive systems. If changes are to
be made to large, complex, safety-critical control
systems, the changes must be made early in the
development lifecycle, where redesign in response to
identified problems is feasible.This special issue
arose from a CHI98 Workshop organized by Palanque and
Patern{\'o} (``Designing User Interfaces for
Safety-Critical Systems'', SIGCHI Bulletin 30, 4). The
three articles included in this special issue were
selected from more than a score of papers received. The
editors thank and acknowledge their debt to the many
qualified external reviewers from several countries who
have helped select and improve (through their comments)
the contributions in this special issue.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{MacKay:1999:PSR,
author = "Wendy E. MacKay",
title = "Is paper safer? The role of paper flight strips in air
traffic control",
journal = j-TOCHI,
volume = "6",
number = "4",
pages = "311--340",
month = dec,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-4/p311-mackay/",
abstract = "Air traffic control is a complex, safety-critical
activity, with well-established and successful work
practices. Yet many attempts to automate the existing
system have failed because controllers remain attached
to a key work artifact: the paper flight strip. This
article describes a four-month intensive study of a
team of Paris en-route controllers in order to
understand their use of paper flight strips. The
article also describes a comparison study of eight
different control rooms in France and the Netherlands.
Our observations have convinced us that we do not know
enough to simply get rid of paper strips, nor can we
easily replace the physical interaction between
controllers and paper strips.These observations
highlight the benefits of strips, including qualities
difficult to quantify and replicate in new computer
systems. Current thinking offers two basic
alternatives: maintaining the existing strips without
computer support and bearing the financial cost of
limiting the air traffic, or replacing the strips with
automated versions, which offer potential benefits in
terms of increased efficiency through automation, but
unknown risks through radical change of work practices.
We conclude with a suggestion for a third alternative:
to maintain the physical strips, but turn them into the
interface to the computer. This would allow controllers
to build directly upon their existing, safe work
practices with paper strips, while offering them a
gradual path for incorporating new computer-based
functions. Augmented paper flight strips allow us to
take advantage of uniquely human skills in the physical
world, and allows us to leave the user interface and
its subsequent evolution in the hands of the people
most responsible, the air traffic controllers
themselves.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Human Factors; Theory",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "activity theory; affordances; air traffic control;
annotation; ethnographic study; paper flight strips;
peripheral awareness; safety factors",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human factors};
Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human information
processing}; Information Systems --- Information
Interfaces and Presentation --- User Interfaces
(H.5.2)",
}
@Article{Galliers:1999:IAM,
author = "Julia Galliers and Alistair Sutcliffe and Shailey
Minocha",
title = "An impact analysis method for safety-critical user
interface design",
journal = j-TOCHI,
volume = "6",
number = "4",
pages = "341--369",
month = dec,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-4/p341-galliers/",
abstract = "We describe a method of assessing the implications for
human error on user interface design of safety-critical
systems. In previous work we have proposed a taxonomy
of influencing factors that contribute to error. In
this article, components of the taxonomy are combined
into a mathematical and causal model for error,
represented as a Bayesian Belief Net (BBN). The BBN
quantifies error influences arising from user
knowledge, ability, and the task environ-ment, combined
with factors describing the complexity of user action
and user interface quality. The BBN model predicts
probabilities of different types of errorslips and
mistakes for each component action of a task involving
user-system interaction. We propose an Impact Analysis
Method that involves running test scenarios against
this causal model of error in order to determine user
interactions that are prone to different types of
error. Applying the proposed method will enable the
designer to determine the combinations of influencing
factors and their interactions that are most likely to
influence human error. Finally we show how such
scenario-based causal analysis can be useful as a means
of focusing on relevant guidelines for safe user
interface design. The proposed method is demonstrated
through a case study of an operator performing a task
using the control system for a laser
spectrophotometer.We describe a method of assessing the
implications for human error on user interface design
of safety-critical systems. In previous work we have
proposed a taxonomy of influencing factors that
contribute to error. In this article, components of the
taxonomy are combined into a mathematical and causal
model for error, represented as a Bayesian Belief Net
(BBN). The BBN quantifies error influences arising from
user knowledge, ability, and the task environ-ment,
combined with factors describing the complexity of user
action and user interface quality. The BBN model
predicts probabilities of different types of errorslip
for each component action of a task involving
user-system interaction. We propose an Impact Analysis
Method that involves running test scenarios against
this causal model of error in order to determine user
interactions that are prone to different types of
error. Applying the proposed method will enable the
designer to determine the combinations of influencing
factors and their interactions that are most likely to
influence human error. Finally we show how such
scenario-based causal analysis can be useful as a means
of focusing on relevant guidelines for safe user
interface design. The proposed method is demonstrated
through a case study of an operator performing a task
using the control system for a laser
spectrophotometer.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Bayesian belief networks; human error;
safety-critical; safety-critical scenario-based causal
analysis; scenario-based casual analysis",
subject = "Software --- Software Engineering ---
Requirements/Specifications (D.2.1): {\bf Methodologies
(e.g., object-oriented, structured)}; Software ---
Software Engineering --- Design Tools and Techniques
(D.2.2): {\bf User interfaces}; Mathematics of
Computing --- Probability and Statistics (G.3);
Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human factors}",
}
@Article{Fields:1999:CDO,
author = "Robert Fields and Fabio Patern{\`o} and Carmen Santoro
and Sophie Tahmassebi",
title = "Comparing design options for allocating communication
media in cooperative safety-critical contexts: a method
and a case study",
journal = j-TOCHI,
volume = "6",
number = "4",
pages = "370--398",
month = dec,
year = "1999",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Sep 26 07:12:21 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-4/p370-fields/",
abstract = "In this article we present a method for evaluating and
comparing design options for allocating communication
media. The method pays particular attention to how such
options support cooperation in an interactive
safety-critical system. The comparison is performed
using three sets of criteria based on task performance,
analysis of user deviations and consequent hazards, and
coordination. The explicit emphasis on hazards and
communication issues, using actual tasks to guide the
evaluation, ensures that designers attention is focused
on the interactions where problems are likely to occur.
We describe an application of the method to the design
of access to new communication technology in an air
traffic control environment.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors; Reliability",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "air traffic control; task; usability and safety",
subject = "Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Evaluation/methodology}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Input devices and strategies};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Interaction styles}; Information Systems ---
Information Interfaces and Presentation --- Multimedia
Information Systems (H.5.1): {\bf Audio input/output};
Software --- Software Engineering --- Design Tools and
Techniques (D.2.2): {\bf User interfaces}",
}
@Article{Myers:2000:PPF,
author = "Brad Myers and Scott E. Hudson and Randy Pausch",
title = "Past, present, and future of user interface software
tools",
journal = j-TOCHI,
volume = "7",
number = "1",
pages = "3--28",
month = mar,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p3-myers/",
abstract = "A user interface software tool helps developers design
and implement the user interface. Research on past
tools has had enormous impact on today's
developers--virtually all applications today are built
using some form of user interface tool. In this
article, we consider cases of both success and failure
in past user interface tools. From these cases we
extract a set of themes which can serve as lessons for
future work. Using these themes, past tools can be
characterized by what aspects of the user interface
they addressed, their threshold and ceiling, what path
of least resistance they offer, how predictable they
are to use, and whether they addressed a target that
became irrelevant. We believe the lessons of these past
themes are particularly important now, because
increasingly rapid technological changes are likely to
significantly change user interfaces. We are at the
dawn of an era where user interfaces are about to break
out of the ``desktop'' box where they have been stuck
for the past 15 years. The next millenium will open
with an increasing diversity of user interface on an
increasing diversity of computerized devices. These
devices include hand-held personal digital assistants
(PDAs), cell phones, pages, computerized pens,
computerized notepads, and various kinds of desk and
wall size-computers, as well as devices in everyday
objects (such as mounted on refrigerators, or even
embedded in truck tires). The increased connectivity of
computers, initially evidenced by the World Wide Web,
but spreading also with technologies such as
personal-area networks, will also have a profound
effect on the user interface to computers. Another
important force will be recognition-based user
interfaces, especially speech, and camera-based vision
systems. Other changes we see are an increasing need
for 3D and end-user customization, programming, and
scripting. All of these changes will require
significant support from the underlying user interface
software tools.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "event languages; interface builders; scripting
languages; toolkits; user interface development
environments; user interface software",
subject = "Software --- Software Engineering --- Design Tools and
Techniques (D.2.2): {\bf User interfaces}; Information
Systems --- Models and Principles --- User/Machine
Systems (H.1.2): {\bf Human factors}; Information
Systems --- Information Interfaces and Presentation ---
User Interfaces (H.5.2): {\bf User interface management
systems (UIMS)}; Information Systems --- Information
Interfaces and Presentation --- User Interfaces
(H.5.2): {\bf Windowing systems}",
}
@Article{Abowd:2000:CPP,
author = "Gregory D. Abowd and Elizabeth D. Mynatt",
title = "Charting past, present, and future research in
ubiquitous computing",
journal = j-TOCHI,
volume = "7",
number = "1",
pages = "29--58",
month = mar,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p29-abowd/",
abstract = "The proliferation of computing into the physical world
promises more than the ubiquitous availability of
computing infrastructure; it suggest new paradigms of
interaction inspired by constant access to information
and computational capabilities. For the past decade,
application-driven research on ubiquitous computing
(ubicomp) has pushed three interaction themes: {\em
natural interfaces, context-aware applications}, and
{\em automated capture and access}. To chart a course
for future research in ubiquitous computing, we review
the accomplishments of these efforts and point to
remaining research challenges. Research in ubiquitous
computing implicitly requires addressing some notion of
scale, whether in the number and type of devices, the
physical space of distributed computing, or the number
of people using a system. We posit a new area of
applications research, {\em everyday computing},
focussed on scaling interaction with respect to time.
Just as pushing the availability of computing away from
the traditional desktop fundamentally changes the
relationship between humans and computers, providing
{\em continuous interaction\/} moves computing from a
localized tool to a constant companion. Designing for
continuous interaction requires addressing interruption
and resumption of interaction, representing passages of
time and providing associative storage models. Inherent
in all of these interaction themes are difficult issues
in the {\em social implications\/} of ubiquitous
computing and the challenges of {\em evaluating\/}
ubiquitous computing research. Although cumulative
experience points to lessons in privacy, security,
visibility, and control, there are no simple guidelines
for steering research efforts. Akin to any efforts
involving new technologies, evaluation strategies form
a spectrum from technology feasibility efforts to
long-term use studies--but a user-centric perspective
is always possible and necessary",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "augmented reality; capture and access; context-aware
applications; evaluation; everyday computing; natural
interfaces; social implications; ubiquitous computing;
user interfaces",
subject = "Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Evaluation/methodology}; Information Systems ---
Information Interfaces and Presentation ---
Miscellaneous (H.5.m); Computer Applications ---
Miscellaneous (J.m); Computing Milieux --- Computers
and Society --- Social Issues (K.4.2)",
}
@Article{Erickson:2000:STA,
author = "Thomas Erickson and Wendy A. Kellogg",
title = "Social translucence: an approach to designing systems
that support social processes",
journal = j-TOCHI,
volume = "7",
number = "1",
pages = "59--83",
month = mar,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p59-erickson/",
abstract = "We are interested in designing systems that support
communication and collaboration among large groups of
people over computing networks. We begin by asking what
properties of the physical world support graceful
human-human communication in face-to-face situations,
and argue that it is possible to design digital systems
that support coherent behavior by making participants
and their activities visible to one another. We call
such systems ``socially translucent systems'' and
suggest that they have three characteristics ---
visibility, awareness, and accountability --- which
enable people to draw upon their experience and
expertise to structure their interactions with one
another. To motivate and focus our ideas we develop a
vision of knowledge communities, conversationally based
systems that support the creation, management and reuse
of knowledge in a social context. We describe our
experience in designing and deploying one layer of
functionality for knowledge communities, embodied in a
working system called ``Barbie'' and discuss research
issues raised by a socially translucent approach to
design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "CMC; CMI; computer-mediated communication; CSCW;
social computing; social navigation; social
visualization; visualization",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human factors};
Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human information
processing}; Information Systems --- Information
Interfaces and Presentation --- User Interfaces
(H.5.2): {\bf Graphical user interfaces (GUI)};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf Theory
and methods}; Information Systems --- Information
Interfaces and Presentation --- Group and Organization
Interfaces (H.5.3): {\bf Asynchronous interaction};
Information Systems --- Information Interfaces and
Presentation --- Group and Organization Interfaces
(H.5.3): {\bf Collaborative computing}; Information
Systems --- Information Interfaces and Presentation ---
Group and Organization Interfaces (H.5.3): {\bf
Computer-supported cooperative work}; Information
Systems --- Information Interfaces and Presentation ---
Group and Organization Interfaces (H.5.3): {\bf
Organizational design}; Information Systems ---
Information Interfaces and Presentation --- Group and
Organization Interfaces (H.5.3): {\bf Synchronous
interaction}; Information Systems --- Information
Interfaces and Presentation --- Group and Organization
Interfaces (H.5.3): {\bf Theory and models}; Computing
Milieux --- Computers and Society --- Organizational
Impacts (K.4.3): {\bf Computer-supported collaborative
work}",
}
@Article{Arias:2000:TIH,
author = "Ernesto Arias and Hal Eden and Gerhard Fischer and
Andrew Gorman and Eric Scharff",
title = "Transcending the individual human mind --- creating
shared understanding through collaborative design",
journal = j-TOCHI,
volume = "7",
number = "1",
pages = "84--113",
month = mar,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p84-arias/",
abstract = "Complex design problems require more knowledge than
any single person possesses because the knowledge
relevant to a problem is usually distributed among
stakeholders. Bringing different and often
controversial points of view together to create a
shared understanding among these stakeholders can lead
to new insights, new ideas, and new artifacts. New
media that allow owners of problems to contribute to
framing and resolving complex design problems can
extend the power of the individual human mind. Based on
our past work and study of other approaches, systems,
and collaborative and participatory processes, this
article identifies challenges we see as the limiting
factors for future collaborative human-computer
systems. The Envisionment and Discovery Collaboratory
(EDC) is introduced as an integrated physical, and
computational environment addressing some of these
challenges. The vision behind the EDC shifts future
development away from the computer as the focal point,
toward an emphasis that tries to improve our
understanding of the human, social, and cultural system
that creates the context for use. This work is based on
new conceptual principles that include creating shared
understanding among various stakeholders,
contextualizing information to the task at hand, and
creating objects to think with in collaborative design
activities. Although the EDC framework is applicable to
different domains; our initial effort has focused on
the domain of urban planning (specifically
transportation planning) and community development.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "collaborative design and knowledge construction;
design support systems; distributed cognition;
integration of action and reflection spaces;
integration of physical and computational environments;
open systems; symmetry of ignorance",
subject = "Software --- Software Engineering --- Design Tools and
Techniques (D.2.2); Information Systems --- Models and
Principles --- User/Machine Systems (H.1.2);
Information Systems --- Information Storage and
Retrieval (H.3); Information Systems --- Information
Interfaces and Presentation (H.5); Information Systems
--- Information Interfaces and Presentation ---
Multimedia Information Systems (H.5.1); Information
Systems --- Information Interfaces and Presentation ---
User Interfaces (H.5.2); Information Systems ---
Information Interfaces and Presentation --- Group and
Organization Interfaces (H.5.3); Computing
Methodologies --- Computer Graphics --- Methodology and
Techniques (I.3.6); Computer Applications --- Social
and Behavioral Sciences (J.4)",
}
@Article{Shneiderman:2000:CCU,
author = "Ben Shneiderman",
title = "Creating creativity: user interfaces for supporting
innovation",
journal = j-TOCHI,
volume = "7",
number = "1",
pages = "114--138",
month = mar,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p114-shneiderman/",
abstract = "A challenge for human-computer interaction researchers
and user interface designers is to construct
information technologies that support creativity. This
ambitious goal can be attained by building on an
adequate understanding of creative processes. This
article offers a four-phase framework for creativity
that might assist designers in providing effective
tools for users: (1) {\em Collect\/}: learn from
previous works stored in libraries, the Web, etc.; (2)
{\em Relate\/}: consult with peers and mentors at
early, middle, and late stages, (3) {\em Create\/}:
explore, compose, evaluate possible solutions; and (4)
{\em Donate\/}: disseminate the results and contribute
to the libraries. Within this integrated framework,
this article proposes eight activities that require
human-computer interaction research and advanced user
interface design. A scenario about an architect
illustrates the process of creative work within such an
environment.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "creativity support tools; direct manipulation;
graphical user interfaces; human-computer interaction;
information visualization",
subject = "Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2); Information
Systems --- Information Interfaces and Presentation ---
Group and Organization Interfaces (H.5.3)",
}
@Article{Ritter:2000:SCM,
author = "Frank E. Ritter and Gordon D. Baxter and Gary Jones
and Richard M. Young",
title = "Supporting cognitive models as users",
journal = j-TOCHI,
volume = "7",
number = "2",
pages = "141--173",
month = jun,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-2/p141-ritter/p141-ritter.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p141-ritter/",
abstract = "Cognitive models are computer programs that simulate
human performance of cognitive skills. They have been
useful to HCI by predicting task times, by assisting
users, and by acting as surrogate users. If cognitive
models could interact with the same interfaces that
users do, the models would be easier to develop and
would be easier to apply as interface testers. This
approach can be encapsulated as a cognitive models
interface management system (CMIMS), which is analogous
to and based on a user interface management system
(UIMS). We present five case studies using three
different UIMSes. These show how models can interact
with interfaces using an interaction mechanism that is
designed to apply to all interfaces generated within a
UIMS. These interaction mechanisms start to support and
constrain performance in the same ways that human
performance is supported and constrained by
interaction. Most existing UIMSes can and should be
extended to create CMIMSes, and models can and should
use CMIMSes to look at larger and more complex tasks.
CMIMSes will help to further exploit the synergy
between the disciplines of cognitive modeling and HCI
by supporting cognitive models as users.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognitive modeling; usability engineering",
subject = "Software --- Software Engineering --- Testing and
Debugging (D.2.5): {\bf Testing tools (e.g., data
generators, coverage testing)}; Information Systems ---
Models and Principles --- User/Machine Systems (H.1.2):
{\bf Human information processing}; Information Systems
--- Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Evaluation/methodology};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf User
interface management systems (UIMS)}; Computing
Methodologies --- Artificial Intelligence --- General
(I.2.0): {\bf Cognitive simulation}; Computing
Methodologies --- Simulation and Modeling --- Model
Development (I.6.5); Computing Methodologies ---
Simulation and Modeling --- Simulation Support Systems
(I.6.7)",
}
@Article{Hollan:2000:DCT,
author = "James Hollan and Edwin Hutchins and David Kirsh",
title = "Distributed cognition: toward a new foundation for
human-computer interaction research",
journal = j-TOCHI,
volume = "7",
number = "2",
pages = "174--196",
month = jun,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p174-hollan/",
abstract = "We are quickly passing through the historical moment
when people work in front of a single computer,
dominated by a small CRT and focused on tasks involving
only local information. Networked computers are
becoming ubiquitous and are playing increasingly
significant roles in our lives and in the basic
infrastructures of science, business, and social
interaction. for human-computer interaction to advance
in the new millennium we need to better understand the
emerging dynamic of interaction in which the focus task
is no longer confined to the desktop but reaches into a
complex networked world of information and
computer-mediated interactions. We think the theory of
distributed cognition has a special role to play in
understanding interactions between people and
technologies, for its focus has always been on whole
environments: what we really do in them and how we
coordinate our activity in them. Distributed cognition
provides a radical reorientation of how to think about
designing and supporting human-computer interaction. As
a theory it is specifically tailored to understanding
interactions among people and technologies. In this
article propose distributed cognition as a new
foundation for human-computer interaction, sketch an
integrated research framework, and use selections from
our earlier work to suggest how this framework can
provide new opportunities in the design of digital work
materials.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors; Theory",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognitive science; distributed cognition; ethnography;
human-computer interaction; research methodology",
subject = "Software --- Software Engineering ---
Requirements/Specifications (D.2.1): {\bf Methodologies
(e.g., object-oriented, structured)}; Information
Systems --- Models and Principles --- User/Machine
Systems (H.1.2); Information Systems --- Information
Interfaces and Presentation --- User Interfaces
(H.5.2): {\bf Evaluation/methodology}; Information
Systems --- Information Interfaces and Presentation ---
Group and Organization Interfaces (H.5.3): {\bf Theory
and models}; Information Systems --- Information
Interfaces and Presentation --- Group and Organization
Interfaces (H.5.3): {\bf Evaluation/methodology}",
}
@Article{Sutcliffe:2000:EUR,
author = "Alistair Sutcliffe",
title = "On the effective use and reuse of {HCI} knowledge",
journal = j-TOCHI,
volume = "7",
number = "2",
pages = "197--221",
month = jun,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p197-sutcliffe/",
abstract = "The article argues that new approaches for delivering
HCI knowledge from theory to designers will be
necessary in the new millennium. First the role of
theory in HCI design to date is reviewed, including the
progress made in cognitive theories of interaction is
described, but it is argued that direct application of
cognitive theory to design is limited by scalability
problems. The alternative of representing HCI knowledge
as claims and the role of the task-artefact approach to
theory-based design are introduced. Claims are proposed
as a possible bridging representation that may enable
theories to frame appropriate recommendations for
designers and, vice versa, enable designers to ask
appropriate questions for theoretical research.
However, claims provide design advice grounded in
specific scenarios and examples, which limits their
generality. The propects for reuse becoming an
important mode of development and the possible
directions in generalizing claims for reuse are
discussed, including generalizing claims beyond their
original context, providing a context for reuse of
claims by linking them to generic task and domain
models. It is argued that generic models provide a way
forward for developing reusable libraries of
interactive components. The approach is illustrated
from a case study of extracting claims from one
information-searching tasks, and reapplying claims in
the Web-based Multimedia Broker application. The
article concludes by proposing that HCI knowledge
should be theory-grounded, and development of reusable
``designer-digestible'' packets will be an important
contribution in the future.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors; Theory",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "claims; cognitive models; design process; HCI theory;
reuse; review",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human factors}",
}
@Article{Barnard:2000:SIM,
author = "Philip Barnard and Jon May and David Duke and David
Duce",
title = "Systems, interactions, and macrotheory",
journal = j-TOCHI,
volume = "7",
number = "2",
pages = "222--262",
month = jun,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p222-barnard/",
abstract = "A significant proportion of early HCI research was
guided by one very clear vision: that the existing
theory base in psychology and cognitive science could
be developed to yield engineering tools for use in the
interdisciplinary context of HCI design. While
interface technologies and heuristic methods for
behavioral evaluation have rapidly advanced in both
capability and breadth of application, progress toward
deeper theory has been modest, and some now believe it
to be unnecessary. A case is presented for developing
new forms of theory, based around generic ``systems of
interactors.'' An overlapping, layered structure of
macro- and microtheories could then serve an
explanatory role, and could also bind together
contributions from different disciplines. Novel routes
to formalizing and applying such theories provide a
host of interesting and tractable problems for future
basic research in HCI.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors; Theory",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognitive models; computing system models; models of
interaction",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human factors};
Information Systems --- Models and Principles ---
Systems and Information Theory (H.1.1): {\bf General
systems theory}",
}
@Article{Vicente:2000:HGK,
author = "Kim J. Vicente",
title = "{HCI} in the global knowledge-based economy: designing
to support worker adaptation",
journal = j-TOCHI,
volume = "7",
number = "2",
pages = "263--280",
month = jun,
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Oct 26 12:00:36 MDT 2000",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p263-vicente/",
abstract = "Increasingly, people are being required to perform
open-ended intellectual tasks that require
discretionary decision making. These demands require a
relatively unique approach to the design of
computer-based support tools. A review of the
characteristics associated with the global
knowledge-based economy strongly suggests that there
will be an increasing need for workers, managers, and
organizations to adapt to change and novelty. This is
equivalent to a call for designing computer tools that
foster continuous learning. There are reasons to
believe that the need to support adaptation and
continuous learning will only increase. Thus, in the
new millenium HCi should be concerned with explicitly
designing for worker adaptation. The cognitive work
analysis framework is briefly described as a potential
programmatic approach to this practical design
challenge.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "adaption; cognitive work analysis; knowledge-based
economy",
subject = "Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf User
interface management systems (UIMS)}; Information
Systems --- Information Interfaces and Presentation ---
Group and Organization Interfaces (H.5.3)",
}
@Article{Dix:2000:ESL,
author = "Alan Dix and Tom Rodden and Nigel Davies and Jonathan
Trevor and Adrian Friday and Kevin Palfreyman",
title = "Exploiting space and location as a design framework
for interactive mobile systems",
journal = j-TOCHI,
volume = "7",
number = "3",
pages = "285--321",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p285-dix/",
abstract = "This article considers the importance of context in
mobile systems. It considers a range of context-related
issues and focus on location as a key issue for mobile
systems. A design framework is described consisting of
taxonomies of location, mobility, population, and
device awareness. The design framework inorms (??) the
construction of a semantic model of space for mobile
systems. The semantic model is reflected in a
computational model built on a distributed platform
that allows contextual information to be shared across
a number of mobile devices. The framework support the
design of interactive mobile systems while the platform
supports their rapid development.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors; Theory",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "awareness; context information; design framework;
location-sensitive applications; mobile systems;
platform support; shared interaction; virtual space",
subject = "Computer Systems Organization ---
Computer-Communication Networks --- Distributed Systems
(C.2.4): {\bf Distributed applications}; Information
Systems --- Models and Principles --- User/Machine
Systems (H.1.2); Information Systems --- Information
Systems Applications --- Communications Applications
(H.4.3); Information Systems --- Information Interfaces
and Presentation --- Group and Organization Interfaces
(H.5.3): {\bf Synchronous interaction}; Information
Systems --- Information Interfaces and Presentation ---
Group and Organization Interfaces (H.5.3): {\bf Theory
and models}",
}
@Article{Lamming:2000:SPA,
author = "Mik Lamming and Marge Eldridge and Mike Flynn and
Chris Jones and David Pendlebury",
title = "{Satchel}: providing access to any document, any time,
anywhere",
journal = j-TOCHI,
volume = "7",
number = "3",
pages = "322--352",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-3/p322-lamming/p322-lamming.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p322-lamming/",
abstract = "Current solutions for providing access to electronic
documents while away from the office do not meet the
special needs of mobile document workers. We describe
``Satchel,'' a system that is designed specifically to
support the distinctive features of mobile document
work. Satchel is designed to meet the following five
high-level design goals (1) easy access to document
services; (2) timely document access; (3) streamlined
user interface; (4) ubiquity; and (5) compliance with
security policies. Our current prototype uses a Nokia
9000 Communicator as the mobile device; it communicates
to the rest of the Satchel system using wireless
communications, both infrared and radio. A fundamental
Satchel concept is the use of tokens, or small secure
references, to represent documents on the mobile
device. The mobile client only transmits small tokens
over the wireless channels, leaving the wired network
to transmit the contents of documents when, and only
when, they are required. Another fundamental Satchel
concept is the highly specialized and context-sensitive
user interface on the mobile device. The user's
interactions ae streamlined because of this
specialization and though the use of contextual
information gained by using infrared communications. We
report the results of a trial of Satchel that was
carried out within our own company, and discuss how
well Satchel met our design goals. We call Satchel a
``document appliance'' because it provides a
streamlined solution to the problem of remote document
access--it aims to support only a limited set of
activities, but supports them very well.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "document access; document appliance; document
processing; information appliance; mobile computing;
mobile work",
subject = "Computer Systems Organization ---
Computer-Communication Networks --- Distributed Systems
(C.2.4): {\bf Distributed applications}; Information
Systems --- Models and Principles --- User/Machine
Systems (H.1.2): {\bf Human factors}; Information
Systems --- Information Interfaces and Presentation ---
User Interfaces (H.5.2): {\bf Evaluation/methodology};
Computing Methodologies --- Computer Graphics ---
Methodology and Techniques (I.3.6): {\bf Interaction
techniques}",
}
@Article{Sawhney:2000:NRS,
author = "Nitin Sawhney and Chris Schmandt",
title = "Nomadic radio: speech and audio interaction for
contextual messaging in nomadic environments",
journal = j-TOCHI,
volume = "7",
number = "3",
pages = "353--383",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-3/p353-sawhney/p353-sawhney.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p353-sawhney/",
abstract = "Mobile workers need seamless access to communication
and information services while on the move. However,
current solutions overwhelm users with intrusive
interfaces and ambiguous notifications. This article
discusses the interaction techniques developed for
Nomadic Radio, a wearable computing platform for
managing voice and text-based messages in a nomadic
environment. Nomadic Radio employs an auditory user
interface, which synchronizes speech recognition,
speech synthesis, nonspeech audio, and spatial
presentation of digital audio, for navigating among
messages as well as asynchronous notification of newly
arrived messages. Emphasis is placed on an auditory
modality as Nomadic Radio is designed to be used while
performing other tasks in a user's everyday
environment; a range of auditory cues provides
peripheral awareness of incoming messages. Notification
is adaptive and context sensitive; messages are
presented as more or less obtrusive based on importance
inferred from content filtering, whether the user is
engaged in conversation and his or her own recent
responses to prior messages. Auditory notifications are
dynamically scaled from ambient sound through recorded
voice cues up to message summaries. Iterative design
and a preliminary user evaluation suggest that audio is
an appropriate medium for mobile messaging, but that
care must be taken to minimally intrude on the wearer's
social and physical environment.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "adaptive interfaces; contextual interfaces;
interruptions; nonspeech audio; notifications; passive
awareness; spatial listening; speech interaction;
wearable computing",
subject = "Hardware --- Input/Output and Data Communications ---
Input/Output Devices (B.4.2): {\bf Voice}; Software ---
Software Engineering --- Design Tools and Techniques
(D.2.2): {\bf Modules and interfaces}; Software ---
Software Engineering --- Design Tools and Techniques
(D.2.2): {\bf User interfaces}; Information Systems ---
Models and Principles --- User/Machine Systems (H.1.2):
{\bf Human factors}; Information Systems --- Models and
Principles --- User/Machine Systems (H.1.2): {\bf Human
information processing}; Information Systems ---
Information Systems Applications --- Communications
Applications (H.4.3): {\bf Electronic mail};
Information Systems --- Information Interfaces and
Presentation --- Multimedia Information Systems
(H.5.1): {\bf Audio input/output}; Information Systems
--- Information Interfaces and Presentation ---
Multimedia Information Systems (H.5.1): {\bf
Evaluation/methodology}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Evaluation/methodology};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf Input
devices and strategies}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Interaction styles};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf Theory
and methods}; Information Systems --- Information
Interfaces and Presentation --- Group and Organization
Interfaces (H.5.3): {\bf Asynchronous interaction}",
}
@Article{Ren:2000:ISP,
author = "Xiangshi Ren and Shinju Moriya",
title = "Improving selection performance on pen-based systems:
a study of pen-based interaction for selection tasks",
journal = j-TOCHI,
volume = "7",
number = "3",
pages = "384--416",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-3/p384-ren/p384-ren.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p384-ren/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Experimentation; Human Factors; Measurement;
Theory",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "classifications of selection strategies; mobile
computing; pen-based input interfaces; pen-based
systems; small targets; state-transition models; target
selection strategies",
subject = "Software --- Software Engineering ---
Requirements/Specifications (D.2.1): {\bf Methodologies
(e.g., object-oriented, structured)}; Software ---
Software Engineering --- Design Tools and Techniques
(D.2.2): {\bf User interfaces}; Information Systems ---
Models and Principles --- User/Machine Systems (H.1.2):
{\bf Human factors}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Evaluation/methodology};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf Input
devices and strategies}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Interaction styles};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf Screen
design}; Information Systems --- Information Interfaces
and Presentation --- User Interfaces (H.5.2): {\bf
Theory and methods}; Computing Methodologies ---
Computer Graphics --- Methodology and Techniques
(I.3.6): {\bf Interaction techniques}",
}
@Article{Pascoe:2000:UWM,
author = "Jason Pascoe and Nick Ryan and David Morse",
title = "Using while moving: {HCI} issues in fieldwork
environments",
journal = j-TOCHI,
volume = "7",
number = "3",
pages = "417--437",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-3/p417-pascoe/p417-pascoe.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p417-pascoe/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Experimentation; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "archaeology; context; context awareness; ecology;
fieldwork; giraffe; MAUI; minimal attention user
interface; palmtop; PDA; small screen",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human factors};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Ergonomics}; Information Systems --- Information
Interfaces and Presentation --- User Interfaces
(H.5.2): {\bf Graphical user interfaces (GUI)};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf Haptic
I/O}; Information Systems --- Information Interfaces
and Presentation --- User Interfaces (H.5.2): {\bf
Input devices and strategies}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Interaction styles};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf Style
guides}; Computer Applications --- Life and Medical
Sciences (J.3)",
}
@Article{Benford:2000:ISI,
author = "Steve Benford and Paul Dourish and Tom Rodden",
title = "Introduction to the special issue on human-computer
interaction and collaborative virtual environments",
journal = j-TOCHI,
volume = "7",
number = "4",
pages = "439--441",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p439-benford/p439-benford.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p439-benford/",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Basdogan:2000:ESR,
author = "Cagatay Basdogan and Chih-hao Ho and Mandayam A.
Srinivasan and Mel Slater",
title = "An experimental study on the role of touch in shared
virtual environments",
journal = j-TOCHI,
volume = "7",
number = "4",
pages = "443--460",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p443-basdogan/p443-basdogan.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p443-basdogan/",
abstract = "Investigating virtual environments has become an
increasingly interesting research topic for engineers,
computer and cognitive scientists, and psychologists.
Although there have been several recent studies focused
on the development of multimodal virtual environments
(VEs) to study human-machine interactions, less
attention has been paid to human-human and
human-machine interactions in shared virtual
environments (SVEs), and to our knowledge, no attention
paid at all to what extent the addition of haptic
communication between people would contribute to the
shared experience. We have developed a multimodal
shared virtual environment and performed a set of
experiments with human subjects to study the role of
haptic feedback in collaborative tasks and whether
haptic communication through force feedback can
facilitate a sense of being and collaborating with a
remote partner. The study concerns a scenario where two
participants at remote sites must cooperate to perform
a joint task in an SVE. The goals of the study are (1)
to assess the impact of force feedback on task
performance, (2) to better understand the role of
haptic communication in human-human interactions, (3)
to study the impact of touch on the subjective sense of
collaborating with a human as reported by the
participants based on what they could see and feel, and
(4) to investigate if gender, personality, or emotional
experiences of users can affect haptic communication in
SVEs. The outcomes of this research can have a powerful
impact on the development of next-generation
human-computer interfaces and network protocols that
integrate touch and force feedback technology into the
Internet, development of protocols and techniques for
collaborative teleoperation such as hazardous material
removal, space station.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors; Management; Performance;
Theory",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "copresence; force feedback devices; haptic
interaction; shared virtual environments",
subject = "Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Interaction styles}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Haptic I/O}; Computing
Methodologies --- Computer Graphics --- Methodology and
Techniques (I.3.6): {\bf Interaction techniques};
Computing Methodologies --- Computer Graphics ---
Three-Dimensional Graphics and Realism (I.3.7): {\bf
Virtual reality}; Computing Methodologies ---
Artificial Intelligence --- Robotics (I.2.9): {\bf
Manipulators}; Information Systems --- Information
Interfaces and Presentation --- User Interfaces
(H.5.2): {\bf Input devices and strategies}",
}
@Article{Sallnas:2000:SPC,
author = "Eva-Lotta Salln{\"a}s and Kirsten Rassmus-Gr{\"o}hn
and Calle Sj{\"o}str{\"o}m",
title = "Supporting presence in collaborative environments by
haptic force feedback",
journal = j-TOCHI,
volume = "7",
number = "4",
pages = "461--476",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p461-sallnas/p461-sallnas.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p461-sallnas/",
abstract = "An experimental study of interaction in a
collaborative desktop virtual environment is described.
The aim of the experiment was to investigate if added
haptic force feedback in such an environment affects
perceived virtual presence, perceived social presence,
perceived task performance, and task performance. A
between-group design was employed, where seven pairs of
subjects used an interface with graphic representation
of the environment, audio connection, and haptic force
feedback. Seven other pairs of subjects used an
interface without haptic force feedback, but with
identical features otherwise. The PHANToM, a one-point
haptic device, was used for the haptic force feedback,
and a program especially developed for the purpose
provided the virtual environment. The program enables
for two individuals placed in different locations to
simultaneously feel and manipulate dynamic objects in a
shared desktop virtual environment. Results show that
haptic force feedback significantly improves task
performance, perceived task performance, and perceived
virtual presence in the collaborative distributed
environment. The results suggest that haptic force
feedback increases perceived social presence, but the
difference is not significant.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Human Factors; Measurement; Performance",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "distributed collaboration; haptic force feedback;
presence",
subject = "Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf Theory
and methods}; Information Systems --- Information
Interfaces and Presentation --- User Interfaces
(H.5.2): {\bf Input devices and strategies};
Information Systems --- Information Systems
Applications --- Communications Applications (H.4.3):
{\bf Computer conferencing, teleconferencing, and
videoconferencing}; Information Systems --- Information
Interfaces and Presentation --- Group and Organization
Interfaces (H.5.3): {\bf Evaluation/methodology};
Information Systems --- Information Interfaces and
Presentation --- Group and Organization Interfaces
(H.5.3): {\bf Synchronous interaction}; Information
Systems --- Information Interfaces and Presentation ---
User Interfaces (H.5.2): {\bf Haptic I/O}",
}
@Article{Hindmarsh:2000:OFI,
author = "Jon Hindmarsh and Mike Fraser and Christian Heath and
Steve Benford and Chris Greenhalgh",
title = "Object-focused interaction in collaborative virtual
environments",
journal = j-TOCHI,
volume = "7",
number = "4",
pages = "477--509",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p477-hindmarsh/p477-hindmarsh.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p477-hindmarsh/",
abstract = "This paper explores and evaluates the support for
object-focused interaction provided by a desktop
Collaborative Virtual Environment. An experimental
``design'' task was conducted, and video recordings of
the participants' activities facilitated an
observational analysis of interaction in, and through,
the virtual world. Observations include: problems due
to ``fragmented'' views of embodiments in relation to
shared objects; participants compensating with spoken
accounts of their actions; and difficulties in
understanding others' perspectives. Implications and
proposals for the design of CVEs drawn from these
observations are: the use of semidistorted views to
support peripheral awareness; more explicit or
exaggerated representations of actions than are
provided by pseudohumanoid avatars; and navigation
techniques that are sensitive to the actions of others.
The paper also presents some examples of the ways in
which these proposals might be realized.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Experimentation; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "CSCW; embodiment; objects; shared spaces; social
interaction; user interface design; virtual reality",
subject = "Information Systems --- Information Systems
Applications --- Communications Applications (H.4.3):
{\bf Computer conferencing, teleconferencing, and
videoconferencing}; Information Systems --- Information
Interfaces and Presentation --- Multimedia Information
Systems (H.5.1): {\bf Artificial, augmented, and
virtual realities}; Information Systems --- Information
Interfaces and Presentation --- Group and Organization
Interfaces (H.5.3): {\bf Evaluation/methodology}",
}
@Article{Benford:2000:ITB,
author = "Steve Benford and Chris Greenhalgh and Mike Craven and
Graham Walker and Tim Regan and Jason Morphett and John
Wyver",
title = "Inhabited television: broadcasting interaction from
within collaborative virtual environments",
journal = j-TOCHI,
volume = "7",
number = "4",
pages = "510--547",
year = "2000",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p510-benford/p510-benford.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p510-benford/",
abstract = "Inhabited television combines collaborative virtual
environments (CVEs) with broadcast television so that
on-line audiences can participate in television shows
within shared virtual worlds. We describe a series of
experiments with inhabited television, beginning with
the NOWninety6 poetry performance, The Mirror, and
Heaven {\&} Hell--Live. These early experiments raised
fundamental questions for inhabited television
concerning the extent to which it is possible to
establish fast-paced social interaction within a CVE,
and to which it is possible to produce a coherent and
engaging broadcast of this action. We then present a
fourth more recent experiment, Out of This World, that
directly addressed these questions. We describe how the
formulation of inhabited television design principles,
combined with the use of dedicated production software
for scripting and directing a show and for controlling
virtual cameras, enabled us to create a fast-moving and
more coherent experience.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "computer-supported cooperative work; entertainment;
media spaces; social interaction",
subject = "Computer Systems Organization ---
Computer-Communication Networks --- Distributed Systems
(C.2.4): {\bf Distributed applications}; Information
Systems --- Models and Principles --- User/Machine
Systems (H.1.2): {\bf Human factors}; Information
Systems --- Information Interfaces and Presentation ---
Multimedia Information Systems (H.5.1): {\bf
Artificial, augmented, and virtual realities};
Information Systems --- Information Interfaces and
Presentation --- Group and Organization Interfaces
(H.5.3): {\bf Theory and models}; Computing
Methodologies --- Computer Graphics ---
Three-Dimensional Graphics and Realism (I.3.7): {\bf
Virtual reality}; Computer Applications --- Arts and
Humanities (J.5): {\bf Arts, fine and performing**}",
}
@Article{Inkpen:2001:DDV,
author = "Kori M. Inkpen",
title = "Drag-and-drop versus point-and-click mouse interaction
styles for children",
journal = j-TOCHI,
volume = "8",
number = "1",
pages = "1--33",
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2001-8-1/p1-inkpen/",
abstract = "This research investigates children's use of two
common mouse interaction styles, drag-and-drop and
point-and-click, to determine whether the choice of
interaction style impacts children's performance in
interactive learning environments. The interaction
styles were experimentally compared to determine if
either method was superior to the other in terms of
speed, error rate, or user preference, for children.
The two interaction styles were also compared based on
children's achievement and motivation, within a
commercial software environment. Experiment I used an
interactive learning environment as children played two
versions of an educational puzzle-solving game, each
version utilizing a different mouse interaction style;
experiment II used a mouse-controlled software
environment modeled after the educational game. The
results were similar to previous results reported for
adults: the point-and-click interaction style was
faster; fewer errors were committed using it; and it
was preferred over the drag-and-drop interaction style.
Within the context of the puzzle-solving game, the
children solved significantly fewer puzzles, and they
were less motivated using the version that utilized a
drag-and-drop interaction style as compared to the
version that utilized a point-and-click interaction
style. These results were also explored through the use
of state-transition diagrams and GOMS models, both of
which supported the experimental data gathered.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Experimentation; Human Factors; Measurement;
Performance",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "children; computers in education; drag-and-drop;
electronic games; gender; input techniques; interaction
styles; interface design; mouse interaction;
point-and-click",
subject = "Software --- Software Engineering --- Design Tools and
Techniques (D.2.2): {\bf User interfaces}; Information
Systems --- Models and Principles --- User/Machine
Systems (H.1.2): {\bf Human factors}; Information
Systems --- Information Interfaces and Presentation ---
User Interfaces (H.5.2): {\bf Input devices and
strategies}; Information Systems --- Information
Interfaces and Presentation --- User Interfaces
(H.5.2): {\bf Interaction styles}; Information Systems
--- Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Evaluation/methodology};
Computing Methodologies --- Computer Graphics ---
Methodology and Techniques (I.3.6): {\bf Interaction
techniques}; Computing Milieux --- Computers and
Education --- Computer Uses in Education (K.3.1)",
}
@Article{Sedig:2001:RIM,
author = "Kamran Sedig and Maria Klawe and Marvin Westrom",
title = "Role of interface manipulation style and scaffolding
on cognition and concept learning in learnware",
journal = j-TOCHI,
volume = "8",
number = "1",
pages = "34--59",
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2001-8-1/p34-sedig/p34-sedig.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2001-8-1/p34-sedig/",
abstract = "This research investigates the role of interface
manipulation style on reflective cognition and concept
learning through a comparison of the effectiveness of
three versions of a software application for learning
two-dimensional transformation geometry. The three
versions respectively utilize a Direct Object
Manipulation (DOM) interface in which the user
manipulates the visual representation of objects being
transformed; a Direct Concept Manipulation (DCM)
interface in which the user manipulates the visual
representation of the transformation being applied to
the object; and a Reflective Direct Concept
Manipulation (RDCM) interface in which the DCM approach
is extended with scaffolding. Empirical results of a
study showed that grade-6 students using the RDCM
version learned significantly more than those using the
DCM version, who is turn learned significantly more
than those using the DOM version. Students using the
RDCM version had to process information consciously and
think harder than those using the DCM and DOM versions.
Despite the relative difficulty when using the RDCM
interface style, all three groups expressed a similar
(positive) level of liking for the software. This
research suggests that some of the educational
deficiencies of Direct Manipulation (DM) interfaces are
not necessarily caused by their ``directness,'' but by
what they are directed at--in this case directness
toward objects rather than embedded educational
concepts being learned. This paper furthers our
understanding of how the DM metaphor can be used in
learning- and knowledge-centered software (i.e.,
learnware) by proposing a new DM metaphor (i.e., DCM),
and the incorporation of scaffolding to enhance the DCM
approach to promote reflective cognition and deep
learning.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Experimentation; Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognition; direct manipulation; education;
human-computer interaction; learning; learnware;
problem solving; reflection; transformation geometry",
subject = "Mathematics of Computing --- Mathematical Software
(G.4): {\bf User interfaces}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf User-centered design};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Interaction styles}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Theory and methods}; Computing
Milieux --- Computers and Education (K.3)",
}
@Article{Suhm:2001:MEC,
author = "Bernhard Suhm and Brad Myers and Alex Waibel",
title = "Multimodal error correction for speech user
interfaces",
journal = j-TOCHI,
volume = "8",
number = "1",
pages = "60--98",
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2001-8-1/p60-suhm/p60-suhm.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2001-8-1/p60-suhm/",
abstract = "Although commercial dictation systems and
speech-enabled telephone voice user interfaces have
become readily available, speech recognition errors
remain a serious problem in the design and
implementation of speech user interfaces. Previous work
hypothesized that switching modality could speed up
interactive correction of recognition errors. This
article presents multimodal error correction methods
that allow the user to correct recognition errors
efficiently without keyboard input. Correction accuracy
is maximized by novel recognition algorithms that use
context information for recognizing correction input.
Multimodal error correction is evaluated in the context
of a prototype multimodal dictation system. The study
shows that unimodal repair is less accurate than
multimodal error correction. On a dictation task,
multimodal correction is faster than unimodal
correction by respeaking. The study also provides
empirical evidence that system-initiated error
correction (based on confidence measures) may not
expedite error correction. Furthermore, the study
suggests that recognition accuracy determines user
choice between modalities: while users initially prefer
speech, they learn to avoid ineffective correction
modalities with experience. To extrapolate results from
this user study, the article introduces a performance
model of (recognition-based) multimodal interaction
that predicts input speed including time needed for
error correction. Applied to interactive error
correction, the model predicts the impact of
improvements in recognition technology on correction
speeds, and the influence of recognition accuracy and
correction method on the productivity of dictation
systems. This model is a first step toward formalizing
multimodal interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Experimentation; Human Factors; Measurement",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "dictation systems; interactive error correction;
multimodal interfaces; pen input; performance model;
speech input; speech user interfaces",
subject = "Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Evaluation/methodology}; Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Input devices and strategies};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Interaction styles}; Information Systems --- Models and
Principles --- User/Machine Systems (H.1.2): {\bf Human
factors}; Information Systems --- Information
Interfaces and Presentation --- Group and Organization
Interfaces (H.5.3): {\bf Theory and models};
Information Systems --- Information Interfaces and
Presentation --- Group and Organization Interfaces
(H.5.3): {\bf Evaluation/methodology}; Computer
Applications --- Administrative Data Processing (J.1);
Computer Applications --- Life and Medical Sciences
(J.3)",
}
@Article{Thimbleby:2001:UAM,
author = "Harold Thimbleby and Paul Cairns and Matt Jones",
title = "Usability analysis with {Markov} models",
journal = j-TOCHI,
volume = "8",
number = "2",
pages = "99--132",
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/citations/journals/tochi/2001-8-2/p99-thimbleby/",
abstract = "How hard to users to find interactive devices to use
to achieve their goals, and how can we get this
information early enough to influence design? We show
that Markov modeling can obtain suitable measures, and
we provide formulas that can be used for a large class
of systems. We analyze and consider alternative designs
for various real examples. We introduce a
``knowledge\slash usability graph,'' which shows the
impact of even a smaller amount of knowledge for the
user, and the extent to which designers' knowledge may
bias their views of usability. Markov models can be
built into design tools, and can therefore be made very
convenient for designers to utilize. One would hope
that in the future, design tools would include such
mathematical analysis, and no new design skills would
be required to evaluate devices. A particular concern
of this paper is to make the approach accessible.
Complete program code and all the underlying
mathematics are provided in appendices to enable others
to replicate and test all results shown.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Design; Human Factors; Performance",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Markov models; usability analysis",
subject = "Hardware --- Performance and Reliability ---
Performance Analysis and Design Aids (B.8.2); Data ---
Coding and Information Theory (E.4): {\bf Error control
codes}; Information Systems --- Models and Principles
--- User/Machine Systems (H.1.2): {\bf Human
information processing}; Software --- Software
Engineering --- Design Tools and Techniques (D.2.2):
{\bf Decision tables}; Information Systems ---
Information Storage and Retrieval --- Information
Search and Retrieval (H.3.3): {\bf Selection process};
Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2); Information Systems ---
Information Interfaces and Presentation --- User
Interfaces (H.5.2): {\bf Theory and methods};
Information Systems --- Information Storage and
Retrieval --- Online Information Services (H.3.5);
Information Systems --- Information Interfaces and
Presentation --- Hypertext/Hypermedia (H.5.4): {\bf
User issues}; Computing Methodologies --- Artificial
Intelligence --- Miscellaneous (I.2.m); Computing
Methodologies --- Pattern Recognition --- Applications
(I.5.4): {\bf Signal processing}; Computing Milieux ---
Computers and Society --- Miscellaneous (K.4.m)",
}
@Article{Prechelt:2001:IMI,
author = "Lutz Prechelt and Rainer Typke",
title = "An interface for melody input",
journal = j-TOCHI,
volume = "8",
number = "2",
pages = "133--149",
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2001-8-2/p133-prechelt/p133-prechelt.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2001-8-2/p133-prechelt/",
abstract = "We present a software system, called Tuneserver, which
recognizes a musical tune whistled by the user, finds
it in a database, and returns its name, composer, and
other information. Such a service is useful for track
retrieval at radio stations, music stores, etc., and is
also a step toward the long-term goal of communicating
with a computer much like one would with a human being.
Tuneserver is implemented as a public Java-based WWW
service with a database of approximately 10,000 motifs.
Tune recognition is based on a highly error-resistant
encoding, proposed by Parsons, that uses only the
direction of the melody, ignoring the size of intervals
as well as rhythm. We present the design and
implementation of the tune recognition core, outline
the design of the Web service, and describe the results
obtained in an empirical evaluation of the new
interface, including the derivation of suitable system
parameters, resulting performance figures, and an error
analysis.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Algorithms; Human Factors; Performance",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "input mode; melody; motif; recognition; theme; tune",
subject = "Data --- Coding and Information Theory (E.4): {\bf
Error control codes}; Information Systems --- Models
and Principles --- User/Machine Systems (H.1.2): {\bf
Human information processing}; Information Systems ---
Information Storage and Retrieval --- Information
Search and Retrieval (H.3.3): {\bf Selection process};
Information Systems --- Information Storage and
Retrieval --- Online Information Services (H.3.5);
Information Systems --- Information Interfaces and
Presentation --- Hypertext/Hypermedia (H.5.4);
Computing Methodologies --- Artificial Intelligence ---
Miscellaneous (I.2.m); Computing Methodologies ---
Pattern Recognition --- Applications (I.5.4): {\bf
Signal processing}; Information Systems --- Information
Interfaces and Presentation --- Hypertext/Hypermedia
(H.5.4): {\bf User issues}; Computing Milieux ---
Computers and Society --- Miscellaneous (K.4.m);
Information Systems --- Information Interfaces and
Presentation --- Sound and Music Computing (H.5.5)",
}
@Article{Whittaker:2001:CVM,
author = "Steve Whittaker and Julia Hirschberg",
title = "The character, value, and management of personal paper
archives",
journal = j-TOCHI,
volume = "8",
number = "2",
pages = "150--170",
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Jul 14 12:07:47 MDT 2001",
bibsource = "http://www.acm.org/pubs/toc/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "http://www.acm.org/pubs/articles/journals/tochi/2001-8-2/p150-whittaker/p150-whittaker.pdf;
http://www.acm.org/pubs/citations/journals/tochi/2001-8-2/p150-whittaker/",
abstract = "We explored general issues concerning personal
information management by investigating the
characteristics of office workers' paper-based
information, in an industrial research environment. we
examined the reasons people collect paper, types of
data they collect, problems encountered in handling
paper, and strategies used for processing it. We tested
three specific hypotheses in the course of an office
move. The greater availability of public digital data
along with changes in people's jobs or interests should
lead to wholescale discarding of paper data, while
preparing for the move. Instead we found workers kept
large, highly valued paper archives. We also expected
that the major part of people's personal archives would
be unique documents. However, only 49\% of people's
archives were unique documents, the remainder being
copies of publicly available data and unread
information, and we explore reasons for this. We
examined the effects of paper-processing strategies on
archive structure. We discovered different
paper-processing strategies ({\em filing\/} and {\em
piling\/}) that were relatively independent of job
type. We predicated that filers' attempted to evaluate
and categorize incoming documents would produce smaller
archives that were accessed frequently. Contrary to our
predictions, filers amassed more information, and
accessed it less frequently than pilers. We argue that
filers may engage in {\em premature filing\/}: to clear
their workspace, they archives information that later
turns out to be of low value. Given the effort involved
in organizing data, they are also loath to discard
filed information, even when its value is uncertain. We
discuss the implications of this research for digital
personal information management.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
generalterms = "Human Factors",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "archiving; document management; filing; information
retrieval; paper; personal information management",
subject = "Information Systems --- Models and Principles ---
User/Machine Systems (H.1.2): {\bf Human factors};
Information Systems --- Information Interfaces and
Presentation --- User Interfaces (H.5.2): {\bf
Evaluation/methodology}",
}
@Article{Hornof:2001:VSM,
author = "Anthony J. Hornof",
title = "Visual search and mouse-pointing in labeled versus
unlabeled two-dimensional visual hierarchies",
journal = j-TOCHI,
volume = "8",
number = "3",
pages = "171--197",
month = sep,
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Feb 19 15:03:28 MST 2002",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Thomas:2001:ACA,
author = "Bruce H. Thomas and Paul Calder",
title = "Applying cartoon animation techniques to graphical
user interfaces",
journal = j-TOCHI,
volume = "8",
number = "3",
pages = "198--222",
month = sep,
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Feb 19 15:03:28 MST 2002",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{VanderZanden:2001:UMD,
author = "Bradley T. {Vander Zanden} and Richard Halterman",
title = "Using model dataflow graphs to reduce the storage
requirements of constraints",
journal = j-TOCHI,
volume = "8",
number = "3",
pages = "223--265",
month = sep,
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Feb 19 15:03:28 MST 2002",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Badros:2001:CLA,
author = "Greg J. Badros and Alan Borning and Peter J. Stuckey",
title = "The {Cassowary} linear arithmetic constraint solving
algorithm",
journal = j-TOCHI,
volume = "8",
number = "4",
pages = "267--306",
month = dec,
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:13 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/texbook3.bib;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Badros:2001:IPD,
author = "Greg J. Badros and Alan Borning and Peter J. Stuckey",
title = "Integrating paper and digital information on
{EnhancedDesk}: a method for realtime finger tracking
on an augmented desk system",
journal = j-TOCHI,
volume = "8",
number = "4",
pages = "307--322",
month = dec,
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:13 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Perry:2001:DMU,
author = "Mark Perry and Kenton O'Hara and Abigail Sellen and
Barry Brown and Richard Harper",
title = "Dealing with mobility: understanding access anytime,
anywhere",
journal = j-TOCHI,
volume = "8",
number = "4",
pages = "323--347",
month = dec,
year = "2001",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:13 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sun:2002:CMR,
author = "Chengzheng Sun and David Chen",
title = "Consistency maintenance in real-time collaborative
graphics editing systems",
journal = j-TOCHI,
volume = "9",
number = "1",
pages = "1--41",
month = mar,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:14 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ebling:2002:ITM,
author = "Maria R. Ebling and Bonnie E. John and M.
Satyanarayanan",
title = "The importance of translucence in mobile computing
systems",
journal = j-TOCHI,
volume = "9",
number = "1",
pages = "42--67",
month = mar,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:14 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Thomas:2002:INU,
author = "Peter Thomas and Robert D. Macredie",
title = "Introduction to the new usability",
journal = j-TOCHI,
volume = "9",
number = "2",
pages = "69--73",
month = jun,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:14 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Petersen:2002:UET,
author = "Marianne Graves Petersen and Kim Halskov Madsen and
Arne Kj{\ae}r",
title = "The usability of everyday technology: emerging and
fading opportunities",
journal = j-TOCHI,
volume = "9",
number = "2",
pages = "74--105",
month = jun,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:14 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hallnas:2002:UPE,
author = "Lars Halln{\"a}s and Johan Redstr{\"o}m",
title = "From use to presence: on the expressions and
aesthetics of everyday computational things",
journal = j-TOCHI,
volume = "9",
number = "2",
pages = "106--124",
month = jun,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:14 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Palen:2002:BHD,
author = "Leysia Palen and Marilyn Salzman",
title = "Beyond the handset: designing for wireless
communications usability",
journal = j-TOCHI,
volume = "9",
number = "2",
pages = "125--151",
month = jun,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:14 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bodker:2002:DCP,
author = "Susanne B{\o}dker and Jacob Buur",
title = "The design collaboratorium: a place for usability
design",
journal = j-TOCHI,
volume = "9",
number = "2",
pages = "152--169",
month = jun,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:14 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Quek:2002:MHD,
author = "Francis Quek and David McNeill and Robert Bryll and
Susan Duncan and Xin-Feng Ma and Cemil Kirbas and Karl
E. McCullough and Rashid Ansari",
title = "Multimodal human discourse: gesture and speech",
journal = j-TOCHI,
volume = "9",
number = "3",
pages = "171--193",
month = sep,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:15 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bellini:2002:CVM,
author = "P. Bellini and P. Nesi and M. B. Spinu",
title = "Cooperative visual manipulation of music notation",
journal = j-TOCHI,
volume = "9",
number = "3",
pages = "194--237",
month = sep,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:15 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Koike:2002:RIH,
author = "Hideki Koike and Yoichi Sato and Yoshinori Kobayashi",
title = "Rivalry and interference with a head-mounted display",
journal = j-TOCHI,
volume = "9",
number = "3",
pages = "238--251",
month = sep,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:15 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Burnett:2002:ADS,
author = "Margaret Burnett and Sherry Yang and Jay Summet",
title = "Appendices {A--D}: a scalable method for deductive
generalization in the spreadsheet paradigm",
journal = j-TOCHI,
volume = "9",
number = "4",
pages = "1--5",
month = dec,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:15 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Burnett:2002:SMD,
author = "Margaret Burnett and Sherry Yang and Jay Summet",
title = "A scalable method for deductive generalization in the
spreadsheet paradigm",
journal = j-TOCHI,
volume = "9",
number = "4",
pages = "253--284",
month = dec,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:15 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ruddle:2002:SAA,
author = "Roy A. Ruddle and Justin C. D. Savage and Dylan M.
Jones",
title = "Symmetric and asymmetric action integration during
cooperative object manipulation in virtual
environments",
journal = j-TOCHI,
volume = "9",
number = "4",
pages = "285--308",
month = dec,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:15 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sun:2002:UCI,
author = "Chengzheng Sun",
title = "Undo as concurrent inverse in group editors",
journal = j-TOCHI,
volume = "9",
number = "4",
pages = "309--361",
month = dec,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:15 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hornbaek:2002:NPU,
author = "Kasper Hornb{\ae}k and Benjamin B. Bederson and
Catherine Plaisant",
title = "Navigation patterns and usability of zoomable user
interfaces with and without an overview",
journal = j-TOCHI,
volume = "9",
number = "4",
pages = "362--389",
month = dec,
year = "2002",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:15 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Irani:2003:DIS,
author = "Pourang Irani and Colin Ware",
title = "Diagramming information structures using {$3$D}
perceptual primitives",
journal = j-TOCHI,
volume = "10",
number = "1",
pages = "1--19",
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:16 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pirolli:2003:EIS,
author = "Peter Pirolli and Stuart K. Card and Mija M. {Van Der
Wege}",
title = "The effects of information scent on visual search in
the hyperbolic tree browser",
journal = j-TOCHI,
volume = "10",
number = "1",
pages = "20--53",
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:16 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Amento:2003:ESD,
author = "Brian Amento and Loren Terveen and Will Hill and
Deborah Hix and Robert Schulman",
title = "Experiments in social data mining: {The TopicShop}
system",
journal = j-TOCHI,
volume = "10",
number = "1",
pages = "54--85",
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:16 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Staff:2003:R,
author = "{ACM Transactions on Computer-Human Interaction
staff}",
title = "2002 {Reviewers}",
journal = j-TOCHI,
volume = "10",
number = "1",
pages = "86--86",
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:16 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Steriadis:2003:DHC,
author = "Constantine E. Steriadis and Philip Constantinou",
title = "Designing human-computer interfaces for quadriplegic
people",
journal = j-TOCHI,
volume = "10",
number = "2",
pages = "87--118",
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:16 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hornbaek:2003:RPU,
author = "Kasper Hornb{\ae}k and Erik Fr{\o}kj{\ae}r",
title = "Reading patterns and usability in visualizations of
electronic documents",
journal = j-TOCHI,
volume = "10",
number = "2",
pages = "119--149",
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:16 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sonnenwald:2003:ESC,
author = "Diane H. Sonnenwald and Mary C. Whitton and Kelly L.
Maglaughlin",
title = "Evaluating a scientific collaboratory: {Results} of a
controlled experiment",
journal = j-TOCHI,
volume = "10",
number = "2",
pages = "150--176",
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Aug 7 09:48:16 MDT 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Olston:2003:SIB,
author = "Christopher Olston and Ed H. Chi",
title = "{ScentTrails}: {Integrating} browsing and searching on
the {Web}",
journal = j-TOCHI,
volume = "10",
number = "3",
pages = "177--197",
month = sep,
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Oct 31 06:10:51 MST 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Katz:2003:ESB,
author = "Michael A. Katz and Michael D. Byrne",
title = "Effects of scent and breadth on use of site-specific
search on e-commerce {Web} sites",
journal = j-TOCHI,
volume = "10",
number = "3",
pages = "198--220",
month = sep,
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Oct 31 06:10:51 MST 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Grayson:2003:YLM,
author = "David M. Grayson and Andrew F. Monk",
title = "Are you looking at me? {Eye} contact and desktop video
conferencing",
journal = j-TOCHI,
volume = "10",
number = "3",
pages = "221--243",
month = sep,
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Oct 31 06:10:51 MST 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chok:2003:AGI,
author = "Sitt Sen Chok and Kim Marriott",
title = "Automatic generation of intelligent diagram editors",
journal = j-TOCHI,
volume = "10",
number = "3",
pages = "244--276",
month = sep,
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Oct 31 06:10:51 MST 2003",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Johnson:2003:IMC,
author = "Peter Johnson and Jon May and Hilary Johnson",
title = "Introduction to multiple and collaborative tasks",
journal = j-TOCHI,
volume = "10",
number = "4",
pages = "277--280",
month = dec,
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Feb 2 14:13:33 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pinelle:2003:TAG,
author = "David Pinelle and Carl Gutwin and Saul Greenberg",
title = "Task analysis for groupware usability evaluation:
{Modeling} shared-workspace tasks with the mechanics of
collaboration",
journal = j-TOCHI,
volume = "10",
number = "4",
pages = "281--311",
month = dec,
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Feb 2 14:13:33 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{McCrickard:2003:MNS,
author = "D. Scott McCrickard and C. M. Chewar and Jacob P.
Somervell and Ali Ndiwalana",
title = "A model for notification systems
evaluation---assessing user goals for multitasking
activity",
journal = j-TOCHI,
volume = "10",
number = "4",
pages = "312--338",
month = dec,
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Feb 2 14:13:33 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Johnson:2003:TMI,
author = "Hilary Johnson and Joanne Hyde",
title = "Towards modeling individual and collaborative
construction of jigsaws using task knowledge structures
{(TKS)}",
journal = j-TOCHI,
volume = "10",
number = "4",
pages = "339--387",
month = dec,
year = "2003",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Feb 2 14:13:33 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Grudin:2004:CD,
author = "Jonathan Grudin",
title = "Crossing the divide",
journal = j-TOCHI,
volume = "11",
number = "1",
pages = "1--25",
month = mar,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 6 07:10:40 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Huotari:2004:IGI,
author = "Jouni Huotari and Kalle Lyytinen and Marketta
Niemel{\"a}",
title = "Improving graphical information system model use with
elision and connecting lines",
journal = j-TOCHI,
volume = "11",
number = "1",
pages = "26--58",
month = mar,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 6 07:10:40 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Martin:2004:PCI,
author = "David Martin and Ian Sommerville",
title = "Patterns of cooperative interaction: {Linking}
ethnomethodology and design",
journal = j-TOCHI,
volume = "11",
number = "1",
pages = "59--89",
month = mar,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 6 07:10:40 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bederson:2004:DFC,
author = "Benjamin B. Bederson and Aaron Clamage and Mary P.
Czerwinski and George G. Robertson",
title = "{DateLens}: a fisheye calendar interface for
{PDAs}",
journal = j-TOCHI,
volume = "11",
number = "1",
pages = "90--119",
month = mar,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 6 07:10:40 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{TOCHI-staff:2004:R,
author = "{Transactions on Computer-Human Interaction staff}",
title = "2003 reviewers",
journal = j-TOCHI,
volume = "11",
number = "1",
pages = "120--120",
month = mar,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 6 07:10:40 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Brotherton:2004:LLE,
author = "Jason A. Brotherton and Gregory D. Abowd",
title = "Lessons learned from {eClass}: {Assessing} automated
capture and access in the classroom",
journal = j-TOCHI,
volume = "11",
number = "2",
pages = "121--155",
month = jun,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 4 08:26:36 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ravasio:2004:PDE,
author = "Pamela Ravasio and Sissel Guttormsen Sch{\"a}r and
Helmut Krueger",
title = "In pursuit of desktop evolution: {User} problems and
practices with modern desktop systems",
journal = j-TOCHI,
volume = "11",
number = "2",
pages = "156--180",
month = jun,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 4 08:26:36 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Thimbleby:2004:UID,
author = "Harold Thimbleby",
title = "User interface design with matrix algebra",
journal = j-TOCHI,
volume = "11",
number = "2",
pages = "181--236",
month = jun,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 4 08:26:36 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Oviatt:2004:IMA,
author = "Sharon Oviatt and Stephanie Seneff",
title = "Introduction to mobile and adaptive conversational
interfaces",
journal = j-TOCHI,
volume = "11",
number = "3",
pages = "237--240",
month = sep,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 4 08:26:36 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lemon:2004:MCR,
author = "Oliver Lemon and Alexander Gruenstein",
title = "Multithreaded context for robust conversational
interfaces: {Context-sensitive} speech recognition and
interpretation of corrective fragments",
journal = j-TOCHI,
volume = "11",
number = "3",
pages = "241--267",
month = sep,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 4 08:26:36 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Meng:2004:IAT,
author = "Helen Meng and P. C. Ching and Shuk Fong Chan and Yee
Fong Wong and Cheong Chat Chan",
title = "{ISIS}: an adaptive, trilingual conversational system
with interleaving interaction and delegation dialogs",
journal = j-TOCHI,
volume = "11",
number = "3",
pages = "268--299",
month = sep,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 4 08:26:36 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Oviatt:2004:TAC,
author = "Sharon Oviatt and Courtney Darves and Rachel
Coulston",
title = "Toward adaptive conversational interfaces: {Modeling}
speech convergence with animated personas",
journal = j-TOCHI,
volume = "11",
number = "3",
pages = "300--328",
month = sep,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 4 08:26:36 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Feng:2004:UCS,
author = "Jinjuan Feng and Andrew Sears",
title = "Using confidence scores to improve hands-free speech
based navigation in continuous dictation systems",
journal = j-TOCHI,
volume = "11",
number = "4",
pages = "329--356",
month = dec,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Dec 1 18:56:59 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hourcade:2004:DPT,
author = "Juan Pablo Hourcade and Benjamin B. Bederson and
Allison Druin and Fran{\c{c}}ois Guimbreti{\`e}re",
title = "Differences in pointing task performance between
preschool children and adults using mice",
journal = j-TOCHI,
volume = "11",
number = "4",
pages = "357--386",
month = dec,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Dec 1 18:56:59 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Becker:2004:SWU,
author = "Shirley Ann Becker",
title = "A study of {Web} usability for older adults seeking
online health resources",
journal = j-TOCHI,
volume = "11",
number = "4",
pages = "387--406",
month = dec,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Dec 1 18:56:59 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Velez:2004:WCH,
author = "Maria Velez and Marilyn Mantei Tremaine and Aleksandra
Sarcevic and Bogdan Dorohonceanu and Allan Krebs and
Ivan Marsic",
title = "``Who's in charge here?'': Communicating across
unequal computer platforms",
journal = j-TOCHI,
volume = "11",
number = "4",
pages = "407--444",
month = dec,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Dec 1 18:56:59 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Whittaker:2004:COC,
author = "Steve Whittaker and Quentin Jones and Bonnie Nardi and
Mike Creech and Loren Terveen and Ellen Isaacs and John
Hainsworth",
title = "{ContactMap}: {Organizing} communication in a social
desktop",
journal = j-TOCHI,
volume = "11",
number = "4",
pages = "445--471",
month = dec,
year = "2004",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Dec 1 18:56:59 MST 2004",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zhai:2005:ISB,
author = "Shumin Zhai and Victoria Bellotti",
title = "Introduction to sensing-based interaction",
journal = j-TOCHI,
volume = "12",
number = "1",
pages = "1--2",
month = mar,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 12 07:02:49 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Benford:2005:ESD,
author = "Steve Benford and Holger Schn{\"a}delbach and Boriana
Koleva and Rob Anastasi and Chris Greenhalgh and Tom
Rodden and Jonathan Green and Ahmed Ghali and Tony
Pridmore and Bill Gaver and Andy Boucher and Brendan
Walker and Sarah Pennington and Albrecht Schmidt and
Hans Gellersen and Anthony Steed",
title = "Expected, sensed, and desired: a framework for
designing sensing-based interaction",
journal = j-TOCHI,
volume = "12",
number = "1",
pages = "3--30",
month = mar,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 12 07:02:49 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2005:FBI,
author = "Ken Hinckley and Jeff Pierce and Eric Horvitz and Mike
Sinclair",
title = "Foreground and background interaction with
sensor-enhanced mobile devices",
journal = j-TOCHI,
volume = "12",
number = "1",
pages = "31--52",
month = mar,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 12 07:02:49 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Dey:2005:DMC,
author = "Anind K. Dey and Jennifer Mankoff",
title = "Designing mediation for context-aware applications",
journal = j-TOCHI,
volume = "12",
number = "1",
pages = "53--80",
month = mar,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 12 07:02:49 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ullmer:2005:TCS,
author = "Brygg Ullmer and Hiroshi Ishii and Robert J. K.
Jacob",
title = "Token $+$ constraint systems for tangible interaction
with digital information",
journal = j-TOCHI,
volume = "12",
number = "1",
pages = "81--118",
month = mar,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 12 07:02:49 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Fogarty:2005:PHI,
author = "James Fogarty and Scott E. Hudson and Christopher G.
Atkeson and Daniel Avrahami and Jodi Forlizzi and Sara
Kiesler and Johnny C. Lee and Jie Yang",
title = "Predicting human interruptibility with sensors",
journal = j-TOCHI,
volume = "12",
number = "1",
pages = "119--146",
month = mar,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 12 07:02:49 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jones:2005:I,
author = "Matt Jones and Bonnie Nardi and Elizabeth D. Mynatt",
title = "Introduction",
journal = j-TOCHI,
volume = "12",
number = "2",
pages = "147--148",
month = jun,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 21 16:53:29 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bell:2005:MMS,
author = "Genevieve Bell and Mark Blythe and Phoebe Sengers",
title = "Making by making strange: {Defamiliarization} and the
design of domestic technologies",
journal = j-TOCHI,
volume = "12",
number = "2",
pages = "149--173",
month = jun,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 21 16:53:29 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Adams:2005:SEE,
author = "Anne Adams and Ann Blandford and Peter Lunt",
title = "Social empowerment and exclusion: a case study on
digital libraries",
journal = j-TOCHI,
volume = "12",
number = "2",
pages = "174--200",
month = jun,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 21 16:53:29 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Maloney-Krichmar:2005:MAS,
author = "Diane Maloney-Krichmar and Jenny Preece",
title = "A multilevel analysis of sociability, usability, and
community dynamics in an online health community",
journal = j-TOCHI,
volume = "12",
number = "2",
pages = "201--232",
month = jun,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 21 16:53:29 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Carmien:2005:STE,
author = "Stefan Carmien and Melissa Dawe and Gerhard Fischer
and Andrew Gorman and Anja Kintsch and James F.
{Sullivan, Jr.}",
title = "Socio-technical environments supporting people with
cognitive disabilities using public transportation",
journal = j-TOCHI,
volume = "12",
number = "2",
pages = "233--262",
month = jun,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 21 16:53:29 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Robertson:2005:VCD,
author = "Scott P. Robertson",
title = "Voter-centered design: {Toward} a voter decision
support system",
journal = j-TOCHI,
volume = "12",
number = "2",
pages = "263--292",
month = jun,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 21 16:53:29 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bickmore:2005:EML,
author = "Timothy W. Bickmore and Rosalind W. Picard",
title = "Establishing and maintaining long-term human-computer
relationships",
journal = j-TOCHI,
volume = "12",
number = "2",
pages = "293--327",
month = jun,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 21 16:53:29 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Boyle:2005:LPL,
author = "Michael Boyle and Saul Greenberg",
title = "The language of privacy: {Learning} from video media
space analysis and design",
journal = j-TOCHI,
volume = "12",
number = "2",
pages = "328--370",
month = jun,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 21 16:53:29 MDT 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Riedl:2005:ISS,
author = "John Riedl and Paul Dourish",
title = "Introduction to the special section on recommender
systems",
journal = j-TOCHI,
volume = "12",
number = "3",
pages = "371--373",
month = sep,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 10 07:35:56 MST 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Svensson:2005:DEK,
author = "Martin Svensson and Kristina H{\"o}{\"o}k and Rickard
C{\"o}ster",
title = "Designing and evaluating {Kalas}: a social
navigation system for food recipes",
journal = j-TOCHI,
volume = "12",
number = "3",
pages = "374--400",
month = sep,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 10 07:35:56 MST 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Terveen:2005:SMF,
author = "Loren Terveen and David W. McDonald",
title = "Social matching: a framework and research agenda",
journal = j-TOCHI,
volume = "12",
number = "3",
pages = "401--434",
month = sep,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 10 07:35:56 MST 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Grossman:2005:PAM,
author = "Tovi Grossman and Ravin Balakrishnan",
title = "A probabilistic approach to modeling two-dimensional
pointing",
journal = j-TOCHI,
volume = "12",
number = "3",
pages = "435--459",
month = sep,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 10 07:35:56 MST 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Guimbretiere:2005:BMC,
author = "Fran{\c{c}}ois Guimbreti{\`e}re and Andrew Martin and
Terry Winograd",
title = "Benefits of merging command selection and direct
manipulation",
journal = j-TOCHI,
volume = "12",
number = "3",
pages = "460--476",
month = sep,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Nov 10 07:35:56 MST 2005",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Qiu:2005:IET,
author = "Lingyun Qiu and Izak Benbasat",
title = "An investigation into the effects of {Text-To-Speech}
voice and {$3$D} avatars on the perception of presence
and flow of live help in electronic commerce",
journal = j-TOCHI,
volume = "12",
number = "4",
pages = "329--355",
month = dec,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 25 09:10:19 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wiberg:2005:MAS,
author = "Mikael Wiberg and Steve Whittaker",
title = "Managing availability: {Supporting} lightweight
negotiations to handle interruptions",
journal = j-TOCHI,
volume = "12",
number = "4",
pages = "356--387",
month = dec,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 25 09:10:19 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{McGuffin:2005:FLE,
author = "Michael J. McGuffin and Ravin Balakrishnan",
title = "{Fitts}' law and expanding targets: {Experimental}
studies and designs for user interfaces",
journal = j-TOCHI,
volume = "12",
number = "4",
pages = "388--422",
month = dec,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 25 09:10:19 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Burke:2005:HCB,
author = "Moira Burke and Anthony Hornof and Erik Nilsen and
Nicholas Gorman",
title = "High-cost banner blindness: {Ads} increase perceived
workload, hinder visual search, and are forgotten",
journal = j-TOCHI,
volume = "12",
number = "4",
pages = "423--445",
month = dec,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 25 09:10:19 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Edwards:2005:PCC,
author = "W. Keith Edwards",
title = "Putting computing in context: an infrastructure to
support extensible context-enhanced collaborative
applications",
journal = j-TOCHI,
volume = "12",
number = "4",
pages = "446--474",
month = dec,
year = "2005",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Mar 25 09:10:19 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Neustaedter:2006:BFF,
author = "Carman Neustaedter and Saul Greenberg and Michael
Boyle",
title = "Blur filtration fails to preserve privacy for
home-based video conferencing",
journal = j-TOCHI,
volume = "13",
number = "1",
pages = "1--36",
month = mar,
year = "2006",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jul 21 05:25:38 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Liu:2006:QNM,
author = "Yili Liu and Robert Feyen and Omer Tsimhoni",
title = "{Queueing Network-Model Human Processor (QN-MHP)}: a
computational architecture for multitask performance in
human-machine systems",
journal = j-TOCHI,
volume = "13",
number = "1",
pages = "37--70",
month = mar,
year = "2006",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jul 21 05:25:38 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tan:2006:PLD,
author = "Desney S. Tan and Darren Gergle and Peter Scupelli and
Randy Pausch",
title = "Physically large displays improve performance on
spatial tasks",
journal = j-TOCHI,
volume = "13",
number = "1",
pages = "71--99",
month = mar,
year = "2006",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jul 21 05:25:38 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Benford:2006:CYS,
author = "Steve Benford and Andy Crabtree and Martin Flintham
and Adam Drozd and Rob Anastasi and Mark Paxton and
Nick Tandavanitj and Matt Adams and Ju Row-Farr",
title = "Can you see me now?",
journal = j-TOCHI,
volume = "13",
number = "1",
pages = "100--133",
month = mar,
year = "2006",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jul 21 05:25:38 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cranor:2006:UIP,
author = "Lorrie Faith Cranor and Praveen Guduru and Manjula
Arjula",
title = "User interfaces for privacy agents",
journal = j-TOCHI,
volume = "13",
number = "2",
pages = "135--178",
month = jun,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1165734.1165735",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Oct 7 09:34:20 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Most people do not often read privacy policies because
they tend to be long and difficult to understand. The
Platform for Privacy Preferences (P3P) addresses this
problem by providing a standard machine-readable format
for website privacy policies. P3P user agents can fetch
P3P privacy policies automatically, compare them with a
user's privacy preferences, and alert and advise the
user. Developing user interfaces for P3P user agents is
challenging for several reasons: privacy policies are
complex, user privacy preferences are often complex and
nuanced, users tend to have little experience
articulating their privacy preferences, users are
generally unfamiliar with much of the terminology used
by privacy experts, users often do not understand the
privacy-related consequences of their behavior, and
users have differing expectations about the type and
extent of privacy policy information they would like to
see. We developed a P3P user agent called Privacy Bird.
Our design was informed by privacy surveys and our
previous experience with prototype P3P user agents. We
describe our design approach, compare it with the
approach used in other P3P use agents, evaluate our
design, and make recommendations to designers of other
privacy agents.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Plumlee:2006:ZVM,
author = "Matthew D. Plumlee and Colin Ware",
title = "Zooming versus multiple window interfaces: {Cognitive}
costs of visual comparisons",
journal = j-TOCHI,
volume = "13",
number = "2",
pages = "179--209",
month = jun,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1165734.1165736",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Oct 7 09:34:20 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In order to investigate large information spaces
effectively, it is often necessary to employ navigation
mechanisms that allow users to view information at
different scales. Some tasks require frequent movements
and scale changes to search for details and compare
them. We present a model that makes predictions about
user performance on such comparison tasks with
different interface options. A critical factor embodied
in this model is the limited capacity of visual working
memory, allowing for the cost of visits via fixating
eye movements to be compared to the cost of visits that
require user interaction with the mouse. This model is
tested with an experiment that compares a zooming user
interface with a multi-window interface for a
multiscale pattern matching task. The results closely
matched predictions in task performance times; however
error rates were much higher with zooming than with
multiple windows. We hypothesized that subjects made
more visits in the multi-window condition, and ran a
second experiment using an eye tracker to record the
pattern of fixations. This revealed that subjects made
far more visits back and forth between pattern
locations when able to use eye movements than they made
with the zooming interface. The results suggest that
only a single graphical object was held in visual
working memory for comparisons mediated by eye
movements, reducing errors by reducing the load on
visual working memory. Finally we propose a design
heuristic: extra windows are needed when visual
comparisons must be made involving patterns of a
greater complexity than can be held in visual working
memory.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ben-Bassat:2006:ESM,
author = "Tamar Ben-Bassat and Joachim Meyer and Noam
Tractinsky",
title = "Economic and subjective measures of the perceived
value of aesthetics and usability",
journal = j-TOCHI,
volume = "13",
number = "2",
pages = "210--234",
month = jun,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1165734.1165737",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Oct 7 09:34:20 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The assessment of the relative value of different
design features for users is of great interest for
software designers. Users' evaluations are generally
measured through questionnaires. We suggest that other
evaluation methods, including economic measures, may
provide different estimates of the relative value of
features. In a laboratory experiment we created four
versions of a data-entry application by independently
manipulating the system's usability and aesthetics.
Users' evaluations of the four experimental systems
were obtained in a within-subjects design. In addition,
five between-subjects experimental conditions were
created, based on the evaluation method (questionnaire
alone or auction and questionnaire), monetary
incentives (present or absent), and experience in using
the system (present or absent). In questionnaire-based
responses, the systems' usability affected evaluations
of usability as well as aesthetics. Similarly, the
systems' aesthetics affected evaluations of both
aesthetics and usability. Questionnaire-based
evaluations of usability and aesthetics were not
affected by experience with the system or by monetary
performance incentives. Auction bids were only
influenced by the system's usability: bids corresponded
to the objective performance levels that could be
attained with the different systems. The results
suggest that by using economic methods, researchers and
practitioners can obtain system evaluations that are
strongly related to performance criteria and that may
be more valid when the evaluation context favors
task-oriented performance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sutcliffe:2006:IIC,
author = "Alistair Sutcliffe and Brian Gault and Terence
Fernando and Kevin Tan",
title = "Investigating interaction in {CAVE} virtual
environments",
journal = j-TOCHI,
volume = "13",
number = "2",
pages = "235--267",
month = jun,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1165734.1165738",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Oct 7 09:34:20 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "An experimental comparison of interaction in the real
world and a CAVE virtual environment was carried out,
varying interaction with and without virtual hands and
comparing two manipulation tasks. The double-handed
task was possible in the real world but nearly
impossible in the VE, leading to changed behavior. The
single-handed task showed more errors in the VE but few
behavioral differences. Users encountered more errors
in the CAVE condition without the virtual hand than
with it, and few errors in the real world. Visual
feedback caused many usability problems in both tasks.
The implications for VE usability and virtual
prototyping are discussed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kong:2006:SGG,
author = "Jun Kong and Kang Zhang and Xiaoqin Zeng",
title = "Spatial graph grammars for graphical user interfaces",
journal = j-TOCHI,
volume = "13",
number = "2",
pages = "268--307",
month = jun,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1165734.1165739",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Sat Oct 7 09:34:20 MDT 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In a graphical user interface, physical layout and
abstract structure are two important aspects of a
graph. This article proposes a new graph grammar
formalism which integrates both the spatial and
structural specification mechanisms in a single
framework. This formalism is equipped with a parser
that performs in polynomial time with an improved
parsing complexity over its nonspatial predecessor,
that is, the Reserved Graph Grammar. With the extended
expressive power, the formalism is suitable for many
user interface applications. The article presents its
application in adaptive Web design and presentation.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hiltz:2006:ISI,
author = "Starr Roxanne Hiltz and Sara J. Czaja",
title = "Introduction to the special issue on information
systems for an aging society",
journal = j-TOCHI,
volume = "13",
number = "3",
pages = "309--312",
month = sep,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1183456.1183457",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Dec 1 16:47:34 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Plaisant:2006:SFC,
author = "Catherine Plaisant and Aaron Clamage and Hilary Browne
Hutchinson and Benjamin B. Bederson and Allison Druin",
title = "Shared family calendars: {Promoting} symmetry and
accessibility",
journal = j-TOCHI,
volume = "13",
number = "3",
pages = "313--346",
month = sep,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1183456.1183458",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Dec 1 16:47:34 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Newell:2006:DPO,
author = "Alan F. Newell and Anna Dickinson and Mick J. Smith
and Peter Gregor",
title = "Designing a portal for older users: a case study of
an industrial\slash academic collaboration",
journal = j-TOCHI,
volume = "13",
number = "3",
pages = "347--375",
month = sep,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1183456.1183459",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Dec 1 16:47:34 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Moloney:2006:LDC,
author = "Kevin P. Moloney and Julie A. Jacko and Brani
Vidakovic and Fran{\c{c}}ois Sainfort and V. Kathlene
Leonard and Bin Shi",
title = "Leveraging data complexity: {Pupillary} behavior of
older adults with visual impairment during {HCI}",
journal = j-TOCHI,
volume = "13",
number = "3",
pages = "376--402",
month = sep,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1183456.1183460",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Dec 1 16:47:34 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zaphiris:2006:TSD,
author = "Panayiotis Zaphiris and Rifaht Sarwar",
title = "Trends, similarities, and differences in the usage of
teen and senior public online newsgroups",
journal = j-TOCHI,
volume = "13",
number = "3",
pages = "403--422",
month = sep,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1183456.1183461",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Dec 1 16:47:34 MST 2006",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Grinter:2006:CTC,
author = "Rebecca E. Grinter and Leysia Palen and Margery
Eldridge",
title = "Chatting with teenagers: {Considering} the place of
chat technologies in teen life",
journal = j-TOCHI,
volume = "13",
number = "4",
pages = "423--447",
month = dec,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1188816.1188817",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:32:51 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In the last few years, teenagers have been on the
forefront of adopting short message service (SMS), a
mobile phone-based text messaging system, and instant
messaging (IM), a computer-based text chat system.
However, while teenage adoption of SMS had led to a
series of studies examining the reasons for its
popularity, IM use in the teenage population remains
understudied. This omission becomes significant given
the increasing interest in domestic computing among
human-computer interaction (HCI) and computer-supported
cooperative work (CSCW) researchers. Further, because
of the dearth of empirical work on teenage use of IM,
we find that IM and SMS are sometimes incorrectly
assumed to share the same features of use. To address
these concerns, we revisit our own studies of SMS and
IM use and reexamine them in tandem with other
published studies on teenage chat. We consider
similarities and differences in styles of SMS and IM
use and how chat technologies enable the pursuit of
teenage independence. We examine how differences are
born out of technological differences and financial
cost structures. We discuss how SMS and IM are used in
concert to provide increased awareness and to
coordinate inter-household communications, and how
privacy is regulated within the individual household as
a means of maintaining these communications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "IMing; instant messaging; Text messaging; texting",
}
@Article{Mehra:2006:NHD,
author = "Sumit Mehra and Peter Werkhoven and Marcel Worring",
title = "Navigating on handheld displays: {Dynamic} versus
static peephole navigation",
journal = j-TOCHI,
volume = "13",
number = "4",
pages = "448--457",
month = dec,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1188816.1188818",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:32:51 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Handheld displays leave little space for the
visualization and navigation of spatial layouts
representing rich information spaces. The most common
navigation method for handheld displays is static
peephole navigation: The peephole is static and we move
the spatial layout behind it (scrolling). A more
natural method is dynamic peephole navigation: here,
the spatial layout is static and we move the peephole
across it. In the experiment reported here, we compared
dynamic and static peephole navigation in otherwise
similar conditions. Subjects viewed a spatial layout
containing two lines on a static display screen. Only a
part of the screen---the peephole---was visible.
Subjects had to discriminate line length by either
moving a dynamic peephole across a static layout of the
lines or by moving a dynamic layout behind a static
peephole. In both conditions, they used mouse-cursor
control to move either the peephole or the
lines.Results show significant differences in
discrimination performance between conditions when
lines are larger than the size of the peephole.
Discrimination thresholds for static peephole
navigation were 50--75\% higher than for dynamic
peephole navigation. Furthermore, static peephole
navigation took 24\% more time than dynamic peephole
navigation.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "handheld displays; Human-computer interaction;
navigation; visual perception",
}
@Article{Wobbrock:2006:AIS,
author = "Jacob O. Wobbrock and Brad A. Myers",
title = "Analyzing the input stream for character-level errors
in unconstrained text entry evaluations",
journal = j-TOCHI,
volume = "13",
number = "4",
pages = "458--489",
month = dec,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1188816.1188819",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:32:51 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Recent improvements in text entry error rate
measurement have enabled the running of text entry
experiments in which subjects are free to correct
errors (or not) as they transcribe a presented string.
In these ``unconstrained'' experiments, it is no longer
necessary to force subjects to unnaturally maintain
synchronicity with presented text for the sake of
performing overall error rate calculations. However,
the calculation of character-level error rates, which
can be trivial in artificially constrained evaluations,
is far more complicated in unconstrained text entry
evaluations because it is difficult to infer a
subject's intention at every character. For this
reason, prior character-level error analyses for
unconstrained experiments have only compared presented
and transcribed strings, not input streams. But input
streams are rich sources of character-level error
information, since they contain all of the text entered
(and erased) by a subject. The current work presents an
algorithm for the automated analysis of character-level
errors in input streams for unconstrained text entry
evaluations. It also presents new character-level
metrics that can aid method designers in refining text
entry methods. To exercise these metrics, we perform
two analyses on data from an actual text entry
experiment. One analysis, available from the prior
work, uses only presented and transcribed strings. The
other analysis uses input streams, as described in the
current work. The results confirm that input stream
error analysis yields richer information for the same
empirical data. To facilitate the use of these new
analyses, we offer pseudocode and downloadable software
for performing unconstrained text entry experiments and
analyzing data.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "character recognition; confusion matrix; deletion;
EdgeWrite; error rate; gesture; input stream;
insertion; minimum string distance; nonrecognition;
omission; optimal alignment; presented string;
recognizer; stream alignment; stroke; substitution;
Text entry; text input; transcribed string",
}
@Article{Blackwell:2006:RMD,
author = "Alan F. Blackwell",
title = "The reification of metaphor as a design tool",
journal = j-TOCHI,
volume = "13",
number = "4",
pages = "490--530",
month = dec,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1188816.1188820",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:32:51 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Despite causing many debates in human-computer
interaction (HCI), the term ``metaphor'' remains a
central element of design practice. This article
investigates the history of ideas behind user-interface
(UI) metaphor, not only technical developments, but
also less familiar perspectives from education,
philosophy, and the sociology of science. The
historical analysis is complemented by a study of
attitudes toward metaphor among HCI researchers 30
years later. Working from these two streams of
evidence, we find new insights into the way that
theories in HCI are related to interface design, and
offer recommendations regarding approaches to future UI
design research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design research; history of HCI; UI metaphor",
}
@Article{Sun:2006:TAS,
author = "Chengzheng Sun and Steven Xia and David Sun and David
Chen and Haifeng Shen and Wentong Cai",
title = "Transparent adaptation of single-user applications for
multi-user real-time collaboration",
journal = j-TOCHI,
volume = "13",
number = "4",
pages = "531--582",
month = dec,
year = "2006",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1188816.1188821",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:32:51 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Single-user interactive computer applications are
pervasive in our daily lives and work. Leveraging
single-user applications for supporting multi-user
collaboration has the potential to significantly
increase the availability and improve the usability of
collaborative applications. In this article, we report
an innovative Transparent Adaptation (TA) approach and
associated supporting techniques that can be used to
convert existing and new single-user applications into
collaborative ones, without changing the source code of
the original application. The cornerstone of the TA
approach is the operational transformation (OT)
technique and the method of adapting the single-user
application programming interface to the data and
operation models of OT. This approach and supporting
techniques were developed and tested in the process of
transparently converting two commercial off-the-shelf
single-user applications (Microsoft Word and
PowerPoint) into real-time collaborative applications,
called CoWord and CoPowerPoint, respectively. CoWord
and CoPowerPoint not only retain the functionalities
and ``look-and-feel'' of their single-user
counterparts, but also provide advanced multi-user
collaboration capabilities for supporting multiple
interaction paradigms, ranging from concurrent and free
interaction to sequential and synchronized interaction,
and for supporting detailed workspace awareness,
including multi-user telepointers and radar views. The
TA approach and generic collaboration engine software
component developed from this work are potentially
applicable and reusable in adapting a wide range of
single-user applications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Application sharing; computer-supported cooperative
work; CoPowerPoint; CoWord; operational transformation;
transparent adaptation",
}
@Article{StAmant:2007:MBE,
author = "Robert {St. Amant} and Thomas E. Horton and Frank E.
Ritter",
title = "Model-based evaluation of expert cell phone menu
interaction",
journal = j-TOCHI,
volume = "14",
number = "1",
pages = "1:1--1:??",
month = may,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1229855.1229856",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:13 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We describe concepts to support the analysis of cell
phone menu hierarchies, based on cognitive models of
users and easy-to-use optimization techniques. We
present an empirical study of user performance on five
simple tasks of menu traversal on an example cell
phone. Two of the models applied to these tasks, based
on GOMS and ACT-R, give good predictions of behavior.
We use the empirically supported models to create an
effective evaluation and improvement process for menu
hierarchies. Our work makes three main contributions: a
novel and timely study of a new, very common HCI task;
new versions of existing models for accurately
predicting performance; and a search procedure to
generate menu hierarchies that reduce traversal time,
in simulation studies, by about a third.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Frees:2007:PIE,
author = "Scott Frees and G. Drew Kessler and Edwin Kay",
title = "{PRISM} interaction for enhancing control in immersive
virtual environments",
journal = j-TOCHI,
volume = "14",
number = "1",
pages = "2:1--2:??",
month = may,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1229855.1229857",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:13 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "When directly manipulating 3D objects in an immersive
environment we cannot normally achieve the accuracy and
control that we have in the real world. This reduced
accuracy stems from hand instability. We present PRISM,
which dynamically adjusts the C/D ratio between the
hand and the controlled object to provide increased
control when moving slowly and direct, unconstrained
interaction when moving rapidly. We describe PRISM
object translation and rotation and present user
studies demonstrating their effectiveness. In addition,
we describe a PRISM-enhanced version of ray casting
which is shown to increase the speed and accuracy of
object selection.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "3D object manipulation; direct object manipulation;
precision manipulation; virtual reality",
}
@Article{McGrenere:2007:FEA,
author = "Joanna McGrenere and Ronald M. Baecker and Kellogg S.
Booth",
title = "A field evaluation of an adaptable two-interface
design for feature-rich software",
journal = j-TOCHI,
volume = "14",
number = "1",
pages = "3:1--3:??",
month = may,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1229855.1229858",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:13 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Two approaches for supporting personalization in
complex software are system-controlled adaptive menus
and user-controlled adaptable menus. We evaluate a
novel interface design for feature-rich productivity
software based on adaptable menus. The design allows
the user to easily customize a personalized interface,
and also supports quick access to the default interface
with all of the standard features. This design was
prototyped as a front-end to a commercial word
processor. A field experiment investigated users'
personalizing behavior and tested the effects of
different interface designs on users' satisfaction and
their perceived ability to navigate, control, and learn
the software. There were two conditions: a commercial
word processor with adaptive menus and our prototype
with adaptable menus for the same word processor. Our
evaluation shows: (1) when provided with a flexible,
easy-to-use and easy-to-understand customization
mechanism, the majority of users do effectively
personalize their interface; and (2) user-controlled
interface adaptation with our adaptable menus results
in better navigation and learnability, and allows for
the adoption of different personalization strategies,
as compared to a particular system-controlled adaptive
menu system that implements a single strategy. We
report qualitative data obtained from interviews and
questionnaires with participants in the evaluation in
addition to quantitative data.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "adaptable interfaces; adaptive interfaces; bloatware;
customization; featurism; field experiment;
Human-computer interaction; individual differences;
personalization",
}
@Article{VanSchaik:2007:DPR,
author = "Paul {Van Schaik} and Jonathan Ling",
title = "Design parameters of rating scales for {Web} sites",
journal = j-TOCHI,
volume = "14",
number = "1",
pages = "4:1--4:??",
month = may,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1229855.1229859",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:13 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The effects of design parameters of rating scales on
the perceived quality of interaction with web sites
were investigated, using four scales (Disorientation,
Perceived ease of use, Perceived usefulness and Flow).
Overall, the scales exhibited good psychometric
properties. In Experiment 1, psychometric results
generally converged between two response formats
(visual analogue scale and Likert scale). However, in
Experiment 2, presentation of one questionnaire item
per page was better than all items presented on a
single page and direct interaction (using radio
buttons) was better than indirect interaction (using a
drop-down box). Practical implications and a framework
for measurement are presented.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Human-computer interaction; interaction mechanism;
Likert scale; online questionnaires; psychometrics;
questionnaire layout; response format; screen design;
visual analogue scale; web site",
}
@Article{Tang:2007:ALT,
author = "John C. Tang",
title = "Approaching and leave-taking: {Negotiating} contact in
computer-mediated communication",
journal = j-TOCHI,
volume = "14",
number = "1",
pages = "5:1--5:??",
month = may,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1229855.1229860",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:13 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A major difference between face-to-face interaction
and computer-mediated communication is how contact
negotiation---the way in which people start and end
conversations---is managed. Contact negotiation is
especially problematic for distributed group members
who are separated by distance and thus do not share
many of the cues needed to help mediate interaction. An
understanding of what resources and cues people use to
negotiate making contact when face-to-face identifies
ways to design support for contact negotiation in new
technology to support remote collaboration. This
perspective is used to analyze the design and use
experiences with three communication prototypes:
Desktop Conferencing Prototype, Montage, and Awarenex.
These prototypes use text, video, and graphic
indicators to share the cues needed to gracefully start
and end conversations. Experiences with using these
prototypes focused on how these designs support the
interactional commitment of the participants---when
they have to commit their attention to an interaction
and how flexibly that can be negotiated. Reviewing what
we learned from these research experiences identifies
directions for future research in supporting contact
negotiation in computer-mediated communication.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "awareness; Computer-mediated communication;
human-computer interaction; instant messaging;
interaction design; user research",
}
@Article{Hornbaek:2007:UUF,
author = "Kasper Hornb{\ae}k and Morten Hertzum",
title = "Untangling the usability of fisheye menus",
journal = j-TOCHI,
volume = "14",
number = "2",
pages = "6:1--6:??",
month = aug,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1275511.1275512",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:30 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Fisheye menus have become a prominent example of
fisheye interfaces, yet contain several nonfisheye
elements and have not been systematically evaluated.
This study investigates whether fisheye menus are
useful, and tries to untangle the impact on usability
of the following properties of fisheye menus: use of
distortion, index of letters for coarse navigation, and
the focus-lock mode for accurate movement. Twelve
participants took part in an experiment comparing
fisheye menus with three alternative menu designs
across known-item and browsing tasks, as well as across
alphabetical and categorical menu structures. The
results show that for finding known items, conventional
hierarchical menus are the most accurate and by far the
fastest. In addition, participants rate the
hierarchical menu as more satisfying than fisheye and
multifocus menus, but do not consistently prefer any
one menu. For browsing tasks, the menus neither differ
with respect to accuracy nor selection time.
Eye-movement data show that participants make little
use of nonfocus regions of the fisheye menu, though
these are a defining feature of fisheye interfaces.
Nonfocus regions are used more with the multifocus
menu, which enlarges important menu items in these
regions. With the hierarchical menu, participants make
shorter fixations and have shorter scanpaths,
suggesting lower requirements for mental activity and
visual search. We conclude by discussing why fisheye
menus are inferior to the hierarchical menu and how
both may be improved.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "context interfaces; fisheye menus; focus +
hierarchical menus; information visualization; menu
selection",
}
@Article{Corter:2007:CRS,
author = "James E. Corter and Jeffrey V. Nickerson and Sven K.
Esche and Constantin Chassapis and Seongah Im and Jing
Ma",
title = "Constructing reality: a study of remote, hands-on,
and simulated laboratories",
journal = j-TOCHI,
volume = "14",
number = "2",
pages = "7:1--7:??",
month = aug,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1275511.1275513",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:30 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Laboratories play a crucial role in the education of
future scientists and engineers, yet there is
disagreement among science and engineering educators
about whether and which types of technology-enabled
labs should be used. This debate could be advanced by
large-scale randomized studies addressing the critical
issue of whether remotely operated or simulation-based
labs are as effective as the traditional hands-on lab
format. The present article describes the results of a
large-scale ($N = 306$) study comparing learning
outcomes and student preferences for several different
lab formats in an undergraduate engineering course. The
lab formats that were evaluated included traditional
hands-on labs, remotely operated labs, and simulations.
Learning outcomes were assessed by a test of the
specific concepts taught in each lab. These knowledge
scores were as high or higher (depending on topic)
after performing remote and simulated laboratories
versus performing hands-on laboratories. In their
responses to survey items, many students saw advantages
to technology-enabled lab formats in terms of such
attributes as convenience and reliability, but still
expressed preference for hands-on labs. Also,
differences in lab formats led to changes in group
functions across the plan-experiment-analyze process:
For example, students did less face-to-face work when
engaged in remote or simulated laboratories, as opposed
to hands-on laboratories.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "coordination; distance learning; experimentation;
remote laboratories; simulation; Tele-operation",
}
@Article{Jay:2007:MED,
author = "Caroline Jay and Mashhuda Glencross and Roger
Hubbold",
title = "Modeling the effects of delayed haptic and visual
feedback in a collaborative virtual environment",
journal = j-TOCHI,
volume = "14",
number = "2",
pages = "8:1--8:??",
month = aug,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1275511.1275514",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:30 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Collaborative virtual environments (CVEs) enable two
or more people, separated in the real world, to share
the same virtual ``space.'' They can be used for many
purposes, from teleconferencing to training people to
perform assembly tasks. Unfortunately, the
effectiveness of CVEs is compromised by one major
problem: the delay that exists in the networks linking
users together. Whilst we have a good understanding,
especially in the visual modality, of how users are
affected by delayed feedback from their own actions,
little research has systematically examined how users
are affected by delayed feedback from other people,
particularly in environments that support haptic
(force) feedback. The current study addresses this
issue by quantifying how increasing levels of latency
affect visual and haptic feedback in a collaborative
target acquisition task. Our results demonstrate that
haptic feedback in particular is very sensitive to low
levels of delay. Whilst latency affects visual feedback
from 50 ms, it impacts on haptic task performance 25 ms
earlier, and causes the haptic measures of performance
deterioration to rise far more steeply than visual. The
``impact-perceive-adapt'' model of user performance,
which considers the interaction between performance
measures, perception of latency, and the breakdown of
perception of immediate causality, is proposed as an
explanation for the observed pattern of performance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "distributed collaboration; Haptics; latency; virtual
environments",
}
@Article{Chan:2007:EBC,
author = "Hock Chuan Chan and Hock-Hai Teo",
title = "Evaluating the boundary conditions of the technology
acceptance model: an exploratory investigation",
journal = j-TOCHI,
volume = "14",
number = "2",
pages = "9:1--9:??",
month = aug,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1275511.1275515",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:30 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The technology acceptance model (TAM) is very widely
used for studying technology acceptance. The model
states that an individual's behavioral intention (BI)
to use an information system is determined by his
perceived usefulness (PU) and perceived ease of use
(PEOU) of it. While many studies have applied the TAM,
none has examined the model's behavior over its entire
value range. We conducted two surveys to examine the
values of BI over the two-dimensional boundary space
formed by PU and PEOU. Contrary to current
understanding, we find that the effects of PU and PEOU
vary over the boundary space.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "behavioral intention; perceived ease of use; Perceived
usefulness; technology acceptance model",
}
@Article{Harper:2007:SSS,
author = "Simon Harper and Sean Bechhofer",
title = "{SADIe}: {Structural} semantics for accessibility and
device independence",
journal = j-TOCHI,
volume = "14",
number = "2",
pages = "10:1--10:??",
month = aug,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1275511.1275516",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:30 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Visually impaired users are hindered in their efforts
to access the largest repository of electronic
information in the world, namely, the World Wide Web
(web). A visually impaired user's information and
presentation requirements are different from a sighted
user's. These requirements can become problems in that
the web is visually centric with regard to presentation
and information order/layout. Finding semantic
information already encoded directly into documents can
help to alleviate these problems. Our approach can be
loosely described as follows. For a particular
cascading stylesheet (CSS), we provide an extension to
an upper-level ontology which represents the interface
between web documents and the programmatic
transformation mechanism. This extension gives the
particular characteristics of the elements appearing in
that specific CSS. We can consider this extension to be
an annotation of the CSS elements implicitly encoded
into the web document. This means that one ontology can
be used to accurately transform every web document that
references the CSS used to generate that ontology.
Simply one ontology accurately transforms an entire
site using a generalized programmatic machinery able to
cope with all sites using CSS. Here we describe our
method, implementation, and technical evaluation.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "semantic web; transcoding; visual impairment; Web
accessibility",
}
@Article{Sears:2007:ISI,
author = "Andrew Sears and Vicki L. Hanson and Brad Myers",
title = "Introduction to special issue on computers and
accessibility",
journal = j-TOCHI,
volume = "14",
number = "3",
pages = "11:1--11:??",
month = sep,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1279700.1279701",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:42 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sevilla:2007:WAI,
author = "Javier Sevilla and Gerardo Herrera and Bibiana
Mart{\'\i}nez and Francisco Alcantud",
title = "{Web} accessibility for individuals with cognitive
deficits: a comparative study between an existing
commercial {Web} and its cognitively accessible
equivalent",
journal = j-TOCHI,
volume = "14",
number = "3",
pages = "12:1--12:??",
month = sep,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1279700.1279702",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:42 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Tim Berners-Lee claimed in 2001 that ``the power of
the Web is in its universality. Access by everyone
regardless of disability is an essential aspect''. A
considerable amount of work has been done to make the
web accessible to those with sensory or motor
disability, with an increasing number of government and
enterprise intranet webs being ``accessible'', and also
with some consortiums and groups seriously approaching
this commitment. Some authors, such as Harrysson, have
already highlighted the need for a cognitively
accessible web. However, in spite of good intentions,
there has been little work to date that has tackled
this task. At least until now, the existing WAI and NI4
recommendations about cognitive disability are
extremely difficult (if not impossible) to test, as
they are only general recommendations. This article
explains an alternative Web that has been constructed
and tested on a sample of participants with cognitive
disabilities ($N = 20$) with positive results
encouraging us to dedicate more effort to fine tune
their requirements regarding specific cognitive
deficits and automating the process of creating and
testing cognitively accessible web content. This
alternative web implies the use of a simplified web
browser and an adequate web design. Discussion of the
need to have several levels of cognitive accessibility,
equivalent (although not identical) content for this
collective and the need for testable protocols of
accessibility that support these people's needs is also
included. This article finishes with conclusions about
the potential impact of accessible pages in the daily
life of people suffering from cognitive deficits,
outlining the features to be considered within a user
profile specification that support cognitive
difficulties and with reflections about the suitability
of Semantic Web Technologies for future developments in
this field.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Accessibility; annotation; cognitive disabilities;
complex socio-technical systems; design for all;
ontology; self-determination; TEACCH; universal design;
visualization ontology; wrapper",
}
@Article{Takagi:2007:ANW,
author = "Hironobu Takagi and Shin Saito and Kentarou Fukuda and
Chieko Asakawa",
title = "Analysis of navigability of {Web} applications for
improving blind usability",
journal = j-TOCHI,
volume = "14",
number = "3",
pages = "13:1--13:??",
month = sep,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1279700.1279703",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:42 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Various accessibility activities are improving blind
access to the increasingly indispensable WWW. These
approaches use various metrics to measure the Web's
accessibility. ``Ease of navigation'' (navigability) is
one of the crucial factors for blind usability,
especially for complicated webpages used in portals and
online shopping sites. However, it is difficult for
automatic checking tools to evaluate the navigation
capabilities even for a single webpage. Navigability
issues for complete Web applications are still far
beyond their capabilities.\par
This study aims at obtaining quantitative results about
the current accessibility status of real world Web
applications, and analyzes real users' behavior on such
websites. In Study 1, an automatic analysis method for
webpage navigability is introduced, and then a broad
survey using this method for 30 international online
shopping sites is described. The next study (Study 2)
focuses on a fine-grained analysis of real users'
behavior on some of these online shopping sites. We
modified a voice browser to record each user's actions
and the information presented to that user. We
conducted user testing on existing sites with this
tool. We also developed an analysis and visualization
method for the recorded information. The results showed
us that users strongly depend on scanning navigation
instead of logical navigation. A landmark-oriented
navigation model was proposed based on the results.
Finally, we discuss future possibilities for improving
navigability, including proposals for voice browsers.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Accessibility; online shopping; usability testing;
voice browsers; Web accessibility",
}
@Article{Yesilada:2007:EDS,
author = "Yeliz Yesilada and Robert Stevens and Simon Harper and
Carole Goble",
title = "Evaluating {DANTE}: {Semantic} transcoding for
visually disabled users",
journal = j-TOCHI,
volume = "14",
number = "3",
pages = "14:1--14:??",
month = sep,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1279700.1279704",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:42 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The importance of the World Wide Web for information
dissemination is indisputable. However, the dominance
of visual design on the Web leaves visually disabled
people at a disadvantage. Although assistive
technologies, such as screen readers, usually provide
basic access to information, the richness of the Web
experience is still often lost. In particular,
traversing the Web becomes a complicated task since the
richness of visual objects presented to their sighted
counterparts are neither appropriate nor accessible to
visually disabled users. To address this problem, we
have proposed an approach called Dante in which Web
pages are annotated with semantic information to make
their traversal properties explicit. Dante supports
usage of different annotation techniques and as a
proof-of-concept in this article, pages are annotated
manually which when transcoded become rich. We first
introduce Dante and then present a user evaluation
which compares how visually disabled users perform
certain travel-related tasks on original and transcoded
versions of Web pages. We discuss the evaluation
methodology in detail and present our findings, which
provide useful insights into the transcoding process.
Our evaluation shows that, in tests with users,
document objects transcoded with Dante have a tendency
to be much easier for visually disabled users to
interact with when traversing Web pages.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "evaluation; Semantic Web; transcoding; Travel; visual
impairment",
}
@Article{Kennaway:2007:PSC,
author = "J. R. Kennaway and J. R. W. Glauert and I.
Zwitserlood",
title = "Providing signed content on the {Internet} by
synthesized animation",
journal = j-TOCHI,
volume = "14",
number = "3",
pages = "15:1--15:??",
month = sep,
year = "2007",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1279700.1279705",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:42 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Written information is often of limited accessibility
to deaf people who use sign language. The eSign project
was undertaken as a response to the need for
technologies enabling efficient production and
distribution over the Internet of sign language
content. By using an avatar-independent scripting
notation for signing gestures and a client-side web
browser plug-in to translate this notation into motion
data for an avatar, we achieve highly efficient
delivery of signing, while avoiding the inflexibility
of video or motion capture. Tests with members of the
deaf community have indicated that the method can
provide an acceptable quality of signing.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Animation; avatar; deaf accessibility; HamNoSys;
scripting; SiGML; sign language; virtual reality",
}
@Article{McDonald:2008:PDS,
author = "David W. McDonald and Joseph F. McCarthy and Suzanne
Soroczak and David H. Nguyen and Al M. Rashid",
title = "Proactive displays: {Supporting} awareness in fluid
social environments",
journal = j-TOCHI,
volume = "14",
number = "4",
pages = "16:1--16:??",
month = jan,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1314683.1314684",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:55 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Academic conferences provide a social space for people
to present their work and interact with one another.
However, opportunities for interaction are unevenly
distributed among the attendees. We seek to extend the
opportunities for interaction among attendees by using
technology to enable them to reveal information about
their background and interests in different settings.
We evaluate a suite of applications that augment three
physical social spaces at an academic conference. The
applications were designed to augment formal conference
paper sessions and informal breaks. A mixture of
qualitative observation and survey response data are
used to frame the impacts from both individual and
group perspectives. Respondents reported on their
interactions and serendipitous findings of shared
interests with other attendees. However, some
respondents also identify distracting aspects of the
augmentation. Our discussion relates these results to
existing theory of group behavior in public places and
how these social space augmentations relate to
awareness as well as the problem of shared interaction
models.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "augmented social spaces; Awareness; evaluation;
proactive display",
}
@Article{Lunzer:2008:SIE,
author = "Aran Lunzer and Kasper Hornb{\ae}k",
title = "Subjunctive interfaces: {Extending} applications to
support parallel setup, viewing and control of
alternative scenarios",
journal = j-TOCHI,
volume = "14",
number = "4",
pages = "17:1--17:??",
month = jan,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1314683.1314685",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:55 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Many applications require exploration of alternative
scenarios; most support it poorly. Subjunctive
interfaces provide mechanisms for the parallel setup,
viewing and control of scenarios, aiming to support
users' thinking about and interaction with their
choices. We illustrate how applications for information
access, real-time simulation, and document design may
be extended with these mechanisms. To investigate the
usability of this form of extension, we compare a
simple census browser against a version with a
subjunctive interface. In the first of three studies,
subjects reported higher satisfaction with the
subjunctive interface, and relied less on interim marks
on paper. No reduction in task completion time was
found, however, mainly because some subjects
encountered problems in setting up and controlling
scenarios. At the end of a second, five-session study,
users of a redesigned interface completed tasks 27\%
more quickly than with the simple interface. In the
third study we examined how subjects reasoned about
multiple-scenario setups in pursuing complex,
open-ended data explorations. Our main observation was
that subjects treated scenarios as information holders,
using them creatively in various ways to facilitate
task completion.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "information exploration; multiple views; Subjunctive
interfaces; user study",
}
@Article{Liao:2008:PGB,
author = "Chunyuan Liao and Fran{\c{c}}ois Guimbreti{\`e}re and
Ken Hinckley and Jim Hollan",
title = "{PapierCraft}: a gesture-based command system for
interactive paper",
journal = j-TOCHI,
volume = "14",
number = "4",
pages = "18:1--18:??",
month = jan,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1314683.1314686",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:55 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Paper persists as an integral component of active
reading and other knowledge-worker tasks because it
provides ease of use unmatched by digital alternatives.
Paper documents are light to carry, easy to annotate,
rapid to navigate, flexible to manipulate, and robust
to use in varied environments. Interactions with paper
documents create rich webs of annotation, cross
reference, and spatial organization. Unfortunately, the
resulting webs are confined to the physical world of
paper and, as they accumulate, become increasingly
difficult to store, search, and access. XLibris
[Schilit et al. 1998] and similar systems address these
difficulties by simulating paper with tablet PCs. While
this approach is promising, it suffers not only from
limitations of current tablet computers (e.g., limited
screen space) but also from loss of invaluable paper
affordances.\par
In this article, we describe PapierCraft, a
gesture-based command system that allows users to
manipulate digital documents using paper printouts as
proxies. Using an Anoto [Anoto 2002] digital pen, users
can draw command gestures on paper to tag a paragraph,
e-mail a selected area, copy selections to a notepad,
or create links to related documents. Upon pen
synchronization, PapierCraft executes the commands and
presents the results in a digital document viewer.
Users can then search the tagged information and
navigate the web of annotated digital documents
resulting from interactions with the paper proxies.
PapierCraft also supports real time interactions across
mix-media, for example, letting users copy information
from paper to a Tablet PC screen. This article presents
the design and implementation of the PapierCraft system
and describes user feedback from initial use.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "distributed systems; gesture-based interfaces; marking
interfaces; Paper interfaces; paper-augmented digital
documents; tablet computers; ubiquitous computing",
}
@Article{Wybrow:2008:CUO,
author = "Michael Wybrow and Kim Marriott and Linda Mciver and
Peter J. Stuckey",
title = "Comparing usability of one-way and multi-way
constraints for diagram editing",
journal = j-TOCHI,
volume = "14",
number = "4",
pages = "19:1--19:??",
month = jan,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1314683.1314687",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:55 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We investigate the usability of constraint-based
alignment and distribution placement tools in diagram
editors. Currently one-way constraints are used to
provide alignment and distribution tools in many
commercial editors. We believe the limitations of these
constraints lead to serious usability issues, and thus
suggest that such tools be implemented using multi-way
constraints. We have conducted two usability studies,
the first studies we are aware of that examine the
relative usefulness of interactive graphical tools
based on one-way and multi-way constraints. They
provide strong evidence that multi-way constraint-based
alignment and distribution tools are more usable than
one-way constraint-based alignment and distribution
tools.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Constraints; diagram manipulation; layout tools",
}
@Article{Frokjaer:2008:MHT,
author = "Erik Fr{\o}kj{\ae}r and Kasper Hornb{\ae}k",
title = "Metaphors of human thinking for usability inspection
and design",
journal = j-TOCHI,
volume = "14",
number = "4",
pages = "20:1--20:??",
month = jan,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1314683.1314688",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:55 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Usability inspection techniques are widely used, but
few focus on users' thinking and many are appropriate
only for particular devices and use contexts. We
present a new technique (MOT) that guides inspection by
metaphors of human thinking. The metaphors concern
habit, the stream of thought, awareness and
associations, the relation between utterances and
thought, and knowing. The main novelty of MOT is its
psychological basis combined with its use of metaphors
to stimulate inspection. The first of three experiments
shows that usability problems uncovered with MOT are
more serious and more complex to repair than problems
found with heuristic evaluation. Problems found with
MOT are also judged more likely to persist for expert
users. The second experiment shows that MOT finds more
problems than cognitive walkthrough, and has a wider
coverage of a reference collection of usability
problems. Participants prefer using MOT over cognitive
walkthrough; an important reason being the wider scope
of MOT. The third experiment compares MOT, cognitive
walkthrough, and think aloud testing, in the context of
nontraditional user interfaces. Participants prefer
using think aloud testing, but identify few problems
with that technique that are not found also with MOT or
cognitive walkthrough. MOT identifies more problems
than the other techniques. Across experiments and
measures of usability problems' utility in systems
design, MOT performs better than existing inspection
techniques and is comparable to think aloud testing.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognitive walkthrough; heuristic evaluation; metaphors
of human thinking; think aloud testing; Usability
evaluation; usability inspection",
}
@Article{Bailey:2008:UCM,
author = "Brian P. Bailey and Shamsi T. Iqbal",
title = "Understanding changes in mental workload during
execution of goal-directed tasks and its application
for interruption management",
journal = j-TOCHI,
volume = "14",
number = "4",
pages = "21:1--21:??",
month = jan,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1314683.1314689",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:55 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Notifications can have reduced interruption cost if
delivered at moments of lower mental workload during
task execution. Cognitive theorists have speculated
that these moments occur at subtask boundaries. In this
article, we empirically test this speculation by
examining how workload changes during execution of
goal-directed tasks, focusing on regions between
adjacent chunks within the tasks, that is, the subtask
boundaries. In a controlled experiment, users performed
several interactive tasks while their pupil dilation, a
reliable measure of workload, was continuously measured
using an eye tracking system. The workload data was
extracted from the pupil data, precisely aligned to the
corresponding task models, and analyzed. Our principal
findings include (i) workload changes throughout the
execution of goal-directed tasks; (ii) workload
exhibits transient decreases at subtask boundaries
relative to the preceding subtasks; (iii) the amount of
decrease tends to be greater at boundaries
corresponding to the completion of larger chunks of the
task; and (iv) different types of subtasks induce
different amounts of workload. We situate these
findings within resource theories of attention and
discuss important implications for interruption
management systems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Attention; interruption; pupil size; task models; user
studies; workload",
}
@Article{Anonymous:2008:R,
author = "Anonymous",
title = "2007 reviewers",
journal = j-TOCHI,
volume = "14",
number = "4",
pages = "22:1--22:??",
month = jan,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1314683.1315744",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:33:55 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2008:IAM,
author = "Sherry Y. Chen and Xiaohui Liu",
title = "An integrated approach for modeling learning patterns
of students in {Web}-based instruction: a cognitive
style perspective",
journal = j-TOCHI,
volume = "15",
number = "1",
pages = "1:1--1:??",
month = may,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1352782.1352783",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:34:07 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Web-based instruction (WBI) programs, which have been
increasingly developed in educational settings, are
used by diverse learners. Therefore, individual
differences are key factors for the development of WBI
programs. Among various dimensions of individual
differences, the study presented in this article
focuses on cognitive styles. More specifically, this
study investigates how cognitive styles affect
students' learning patterns in a WBI program with an
integrated approach, utilizing both traditional
statistical and data-mining techniques. The former are
applied to determine whether cognitive styles
significantly affected students' learning patterns. The
latter use clustering and classification methods. In
terms of clustering, the K-means algorithm has been
employed to produce groups of students that share
similar learning patterns, and subsequently the
corresponding cognitive style for each group is
identified. As far as classification is concerned, the
students' learning patterns are analyzed using a
decision tree with which eight rules are produced for
the automatic identification of students' cognitive
styles based on their learning patterns. The results
from these techniques appear to be consistent and the
overall findings suggest that cognitive styles have
important effects on students' learning patterns within
WBI. The findings are applied to develop a model that
can support the development of WBI programs.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Cognitive style; data mining; learning patterns;
Web-based instruction",
}
@Article{Bhavnani:2008:SBI,
author = "Suresh K. Bhavnani and Frederick A. Peck and Frederick
Reif",
title = "Strategy-based instruction: {Lessons} learned in
teaching the effective and efficient use of computer
applications",
journal = j-TOCHI,
volume = "15",
number = "1",
pages = "2:1--2:??",
month = may,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1352782.1352784",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:34:07 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Numerous studies have shown that many users do not
acquire the knowledge necessary for the effective and
efficient use of computer applications such as
spreadsheets and Web-authoring tools. While many
cognitive, cultural, and social reasons have been
offered to explain this phenomenon, there have been few
systematic attempts to address it. This article
describes how we identified a framework to organize
effective and efficient strategies to use computer
applications and used an approach called strategy-based
instruction to teach those strategies over five years
to almost 400 students. Controlled experiments
demonstrated that the instructional approach (1)
enables students to learn strategies without harming
command knowledge, (2) benefits students from technical
and nontechnical majors, and (3) is robust across
different instructional contexts and new applications.
Real-world classroom experience of teaching
strategy-based instruction over several instantiations
has enabled the approach to be disseminated to other
universities. The lessons learned throughout the
process of design, implementation, evaluation, and
dissemination should allow teaching a large number of
users in many organizations to rapidly acquire the
strategic knowledge to make more effective and
efficient use of computer applications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Strategies; strategy-based instruction; teaching;
training",
}
@Article{Sharit:2008:IRK,
author = "Joseph Sharit and Mario A. Hern{\'a}ndez and Sara J.
Czaja and Peter Pirolli",
title = "Investigating the roles of knowledge and cognitive
abilities in older adult information seeking on the
{Web}",
journal = j-TOCHI,
volume = "15",
number = "1",
pages = "3:1--3:??",
month = may,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1352782.1352785",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:34:07 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This study investigated the influences of knowledge,
particularly Internet, Web browser, and search engine
knowledge, as well as cognitive abilities on older
adult information seeking on the Internet. The emphasis
on aspects of cognition was informed by a modeling
framework of search engine information-seeking
behavior. Participants from two older age groups were
recruited: twenty people in a younger-old group (ages
60-70) and twenty people in an older-old group (ages
71-85). Ten younger adults (ages 18-39) served as a
comparison group. All participants had at least some
Internet search experience. The experimental task
consisted of six realistic search problems, all
involving information related to health and well-being
and which varied in degree of complexity. The results
indicated that though necessary, Internet-related
knowledge was not sufficient in explaining
information-seeking performance, and suggested that a
combination of both knowledge and key cognitive
abilities is important for successful information
seeking. In addition, the cognitive abilities that were
found to be critical for task performance depended on
the search problem's complexity. Also, significant
differences in task performance between the younger and
the two older age groups were found on complex, but not
on simple problems. Overall, the results from this
study have implications for instructing older adults on
Internet information seeking and for the design of Web
sites.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "health information seeking; Human-computer
interaction; Internet; mental models; older adults;
Pathfinder networks; search engines",
}
@Article{Zhao:2008:DSU,
author = "Haixia Zhao and Catherine Plaisant and Ben Shneiderman
and Jonathan Lazar",
title = "Data Sonification for Users with Visual Impairment:
a Case Study with Georeferenced Data",
journal = j-TOCHI,
volume = "15",
number = "1",
pages = "4:1--4:??",
month = may,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1352782.1352786",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:34:07 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We describe the development and evaluation of a tool,
iSonic, to assist users with visual impairment in
exploring georeferenced data using coordinated maps and
tables, augmented with nontextual sounds and speech
output. Our in-depth case studies with 7 blind users
during 42 hours of data collection, showed that iSonic
enabled them to find facts and discover trends in
georeferenced data, even in unfamiliar geographical
contexts, without special devices. Our design was
guided by an Action-by-Design-Component (ADC)
framework, which was also applied to scatterplots to
demonstrate its generalizability. Video and download is
available at www.cs.umd.edu/hcil/iSonic/.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "auditory user interfaces; information seeking;
Interactive sonification; universal usability; users
with visual impairment",
}
@Article{DeBruijn:2008:NFT,
author = "Oscar {De Bruijn} and Robert Spence",
title = "A New Framework for Theory-Based Interaction Design
Applied to Serendipitous Information Retrieval",
journal = j-TOCHI,
volume = "15",
number = "1",
pages = "5:1--5:??",
month = may,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1352782.1352787",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:34:07 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The activities of opportunistic and involuntary
browsing offer the potential for many of a user's
latent problems to be resolved serendipitously, with
negligible cognitive effort. In this article, we
demonstrate how the design of two novel artifacts to
support such behavior was based on a set of Design
Actions which were derived from a model of browsing
behavior in combination with a cognitive model of human
visual information processing. We propose the concept
of Design Actions as a way of avoiding the need for an
interaction designer associated with these and similar
artifacts to understand the cognitive theories
underlying them.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognition; design actions; Human-computer interaction;
involuntary browsing; mobile Web browsing;
opportunistic browsing; rapid serial visual
presentation; serendipity; table-top interaction",
}
@Article{Wu:2008:QNM,
author = "Changxu Wu and Yili Liu",
title = "Queuing Network Modeling of Transcription Typing",
journal = j-TOCHI,
volume = "15",
number = "1",
pages = "6:1--6:??",
month = may,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1352782.1352788",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Jun 16 11:34:07 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Transcription typing is one of the basic and common
activities in human-machine interaction and 34
transcription typing phenomena have been discovered
involving many aspects of human performance including
interkey time, typing units and spans, typing errors,
concurrent task performance, eye movements, and skill
effects. Based on the queuing network theory of human
performance [Liu 1996; 1997] and current discoveries in
cognitive and neural science, this article extends and
applies the Queuing Network-Model Human Processor
(QN-MHP [Liu et al. 2006]) to model 32 transcription
typing phenomena. The queuing network model of
transcription typing offers new insights into the
mechanisms of cognition and human-computer interaction.
Its value in proactive ergonomics design of user
interfaces is illustrated and discussed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognitive modeling; human performance; Queuing
network; typing",
}
@Article{Lim:2008:APP,
author = "Youn-Kyung Lim and Erik Stolterman and Josh
Tenenberg",
title = "The anatomy of prototypes: {Prototypes} as filters,
prototypes as manifestations of design ideas",
journal = j-TOCHI,
volume = "15",
number = "2",
pages = "7:1--7:??",
month = jul,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1375761.1375762",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Jul 3 11:10:10 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The role of prototypes is well established in the
field of HCI and Design. A lack of knowledge, however,
about the fundamental nature of prototypes still
exists. Researchers have attempted to identify
different types of prototypes, such as low- vs.
high-fidelity prototypes, but these attempts have
centered on evaluation rather than support of design
exploration. There have also been efforts to provide
new ways of thinking about the activity of using
prototypes, such as experience prototyping and paper
prototyping, but these efforts do not provide a
discourse for understanding fundamental characteristics
of prototypes. In this article, we propose an anatomy
of prototypes as a framework for prototype
conceptualization. We view prototypes not only in their
role in evaluation but also in their generative role in
enabling designers to reflect on their design
activities in exploring a design space. We base this
framework on the findings of two case studies that
reveal two key dimensions: prototypes as filters and
prototypes as manifestations. We explain why these two
dimensions are important and how this conceptual
framework can benefit our field by establishing more
solid and systematic knowledge about prototypes and
prototyping.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design; design space; human-computer interaction;
Prototype; prototyping",
}
@Article{Iachello:2008:PMP,
author = "Giovanni Iachello and Gregory D. Abowd",
title = "From privacy methods to a privacy toolbox:
{Evaluation} shows that heuristics are complementary",
journal = j-TOCHI,
volume = "15",
number = "2",
pages = "8:1--8:??",
month = jul,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1375761.1375763",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Jul 3 11:10:10 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We describe the two-year-long development and
evaluation of the Proportionality Method, a design
method intended to aid HCI practitioners in designing
advanced IT applications with complex privacy
implications. The method is inspired by Data Protection
Authorities' (DPA) and Courts' practice and proposes to
balance the impact on privacy of IT applications with
their usefulness. We discuss the results of an
evaluation of the design method to verify its
usability, usefulness and effectiveness vis-{\`a}-vis
other design methods proposed in the HCI literature to
address similar issues. Results suggest that different
design methods for privacy highlight different sets of
issues and a combination of methods should be employed
in a comprehensive design process. We propose to judge
design methods based on their overall quantitative and
qualitative merits, including the type of application
and technology for which they are most fit and their
methodological approach. We finally propose to develop
a privacy toolbox, that is, a set of heuristic methods
that designers can choose from with knowledge and
understanding of their relative advantages and
limitations.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "design methods; Privacy; proportionality; requirements
analysis; risk analysis; social issues; ubiquitous
computing",
}
@Article{Swan:2008:MPC,
author = "Laurel Swan and Alex S. Taylor and Richard Harper",
title = "Making place for clutter and other ideas of home",
journal = j-TOCHI,
volume = "15",
number = "2",
pages = "9:1--9:??",
month = jul,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1375761.1375764",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Jul 3 11:10:10 MDT 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we examine the containment of clutter
in family homes and, from this, outline considerations
for design. Selected materials from an ethnographically
informed study of home life are used to detail the ways
in which families contain their clutter in bowls and
drawers. Clutter, within these containers, is found to
be made up of a heterogeneous collection of things
that, for all manner of reasons, hold an ambiguous
status in the home. It is shown that bowls and drawers
provide a ``safe'' site of containment for clutter,
giving the miscellany of content the ``space'' to be
properly dealt with and classified, or to be left
unresolved. The shared but idiosyncratic practices
families use to contain their clutter are seen to be
one of the ways in which the home, or at least the {\em
idea\/} of home, is collectively produced. It is also
part of the means by which families come to make their
homes distinct and unique. These findings are used to
consider what it might mean to design for the home, and
to do so in ways that are sensitive to the
idiosyncratic systems of household organization. In
conclusion, thought is given to how we design for
people's ideas of home, and how we might build sites of
uncertainty into homes, where physical as well as
digital things might coalesce.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Clutter; domestic technology; ethnography; home life;
sacred",
}
@Article{Petersen:2008:ISIa,
author = "Marianne Graves Petersen and Lars Halln{\"a}s and
Robert J. K. Jacob",
title = "Introduction to special issue on the aesthetics of
interaction",
journal = j-TOCHI,
volume = "15",
number = "3",
pages = "10:1--10:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1453152.1453153",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:04 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Baljko:2008:AEC,
author = "Melanie Baljko and Nell Tenhaaf",
title = "The aesthetics of emergence: Co-constructed
interactions",
journal = j-TOCHI,
volume = "15",
number = "3",
pages = "11:1--11:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1453152.1453154",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:04 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we describe the {\em aesthetics of
emergence}, which is our theoretical framework for an
aesthetics of interaction and the underpinning of {\em
LoFi}, an interactive A-life artwork that we are
developing. We provide a survey of relevant concepts
from the A-life and new media research communities, and
we establish threads of commonalities with the HCI
research community and especially the subset of that
community that emphasizes aspects of user experience
other than those that are characterized by
performance-based measures. We describe and discuss
several exemplar A-life artworks that are drawn from
the last decade of jury selections of the annual Vida
Art and Artificial Life Competition, conducted by
Fundaci{\'o}n Telefonica. We conclude with a discussion
of issues that are common to the A-life and HCI
research communities.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "A-life; Aesthetics; design; interactive art works; new
media",
}
@Article{Boehner:2008:IIM,
author = "Kirsten Boehner and Phoebe Sengers and Simeon Warner",
title = "Interfaces with the ineffable: Meeting aesthetic
experience on its own terms",
journal = j-TOCHI,
volume = "15",
number = "3",
pages = "12:1--12:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1453152.1453155",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:04 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A variety of approaches have emerged in HCI that
grapple with the ineffable, ill-defined, and
idiosyncratic nature of aesthetic experience. The most
straightforward approach is to transform the ineffable
aspects of these experiences into precise
representations, producing systems that are
well-defined and testable but may miss the fullness of
the experienced phenomenon. But without formal models
and codified methods, how can we design and evaluate
for a phenomenon we aren't sure can be adequately
captured? In this article, we present a case study of a
system for reflection and awareness of emotional
presence that was, in a sense, lived into being.
Through system design, use, and evaluation we recount
how the system evolved into something that enhanced
rather than impoverished the sympathetic awareness of
another. In discussing the strategies and results of
the case study, we examine what it means for the HCI
community to not only design for aesthetic experiences
but also bring aesthetics into the practice of HCI.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "ambient displays; CSCW; experience design;
Human-computer interaction",
}
@Article{Dalsgaard:2008:PPS,
author = "Peter Dalsgaard and Lone Koefoed Hansen",
title = "Performing perception --- staging aesthetics of
interaction",
journal = j-TOCHI,
volume = "15",
number = "3",
pages = "13:1--13:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1453152.1453156",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:04 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In interaction design for experience-oriented uses of
technology, a central facet of aesthetics of
interaction is rooted in the user's experience of
herself ``performing her perception.'' By drawing on
performance (theater) theory, phenomenology and
sociology and with references to recent HCI-work on the
relation between the system and the performer/user and
the spectator's relation to this dynamic, we show how
the user is simultaneously operator, performer and
spectator when interacting. By engaging with the
system, she continuously acts out these three roles and
her awareness of them is crucial in her experience. We
argue that this 3-in-1 is always already shaping the
user's understanding and perception of her interaction
as it is staged through her experience of the object's
form and expression. Through examples ranging from
everyday technologies utilizing performances of
interaction to spatial contemporary artworks, digital
as well as analogue, we address the notion of the
performative spectator and the spectating performer. We
demonstrate how perception is also performative and how
focus on this aspect seems to be crucial when designing
experience-oriented products, systems and services.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Aesthetics; art; experience design; human-computer
interaction; interaction design; performance theory",
}
@Article{Petersen:2008:ISIb,
author = "Marianne Graves Petersen and Lars Halln{\"a}s and
Robert J. K. Jacob",
title = "Introduction to special issue on the aesthetics of
interaction",
journal = j-TOCHI,
volume = "15",
number = "4",
pages = "14:1--14:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1460355.1460356",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:06 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hartmann:2008:TTU,
author = "Jan Hartmann and Alistair Sutcliffe and Antonella {De
Angeli}",
title = "Towards a theory of user judgment of aesthetics and
user interface quality",
journal = j-TOCHI,
volume = "15",
number = "4",
pages = "15:1--15:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1460355.1460357",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:06 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The article introduces a framework for users' design
quality judgments based on Adaptive Decision Making
theory. The framework describes judgment on quality
attributes (usability, content/functionality,
aesthetics, customisation and engagement) with
dependencies on decision making arising from the user's
background, task and context. The framework is tested
and refined by three experimental studies. The first
two assessed judgment of quality attributes of websites
with similar content but radically different designs
for aesthetics and engagement. Halo effects were
demonstrated whereby attribution of good quality on one
attribute positively influenced judgment on another,
even in the face of objective evidence to the contrary
(e.g., usability errors). Users' judgment was also
shown to be susceptible to framing effects of the task
and their background. These appear to change the
importance order of the quality attributes; hence,
quality assessment of a design appears to be very
context dependent. The third study assessed the
influence of customisation by experiments on mobile
services applications, and demonstrated that evaluation
of customisation depends on the users' needs and
motivation. The results are discussed in the context of
the literature on aesthetic judgment, user experience
and trade-offs between usability and hedonic/ludic
design qualities.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Aesthetics; interaction styles; judgment and
decision-making; usability",
}
@Article{Redstrom:2008:TIE,
author = "Johan Redstr{\"o}m",
title = "Tangled interaction: On the expressiveness of tangible
user interfaces",
journal = j-TOCHI,
volume = "15",
number = "4",
pages = "16:1--16:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1460355.1460358",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:06 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This is an analysis and exploration of a basic
aesthetic issue in interaction design: how an ambition
to design strong and persistent relations between
appearance and functionality, evident in approaches
such as tangible user interfaces, in crucial ways in
which conflicts with the ways miniaturization of
technology have changed the relation between the
object's surface and its internal complexity. To
further investigate this issue, four conceptual design
experiments are presented exploring the expressiveness
and aesthetic potential of overloading the object's
surface by adding several layers of interaction, thus
creating a kind of tangled interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Aesthetics; design theory; interaction design;
tangible user interfaces",
}
@Article{Rullo:2008:SQI,
author = "Alessia Rullo",
title = "The soft qualities of interaction",
journal = j-TOCHI,
volume = "15",
number = "4",
pages = "17:1--17:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1460355.1460359",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:06 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article provides a methodological perspective on
the notion of the aesthetics of interaction in ambient
computing systems. Aesthetics of interaction is
challenged by the design proposal for the soft
qualities of interaction, which is used as a tool to
complement existing design methodologies. The
perspective presented is based on work conducted in the
Neonatal Intensive Care Unit at Siena Hospital in
Italy, as a part of the EU PalCom project. The early
outcomes provide a heuristic account which questions
the design process by fostering the novel complexity of
ambient technologies in delicate and fragile
settings.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Aesthetics of interaction; neonatal care; noninvasive
and nonintrusive monitoring; soft qualities",
}
@Article{Wright:2008:AEC,
author = "Peter Wright and Jayne Wallace and John McCarthy",
title = "Aesthetics and experience-centered design",
journal = j-TOCHI,
volume = "15",
number = "4",
pages = "18:1--18:??",
month = nov,
year = "2008",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1460355.1460360",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Dec 8 14:07:06 MST 2008",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The aesthetics of human-computer interaction and
interaction design are conceptualized in terms of a
pragmatic account of human experience. We elaborate
this account through a framework for aesthetic
experience built around three themes: (1) a holistic
approach wherein the person with feelings, emotions,
and thoughts is the focus of design; (2) a
constructivist stance in which self is seen as
continuously engaged and constituted in making sense of
experience; and (3) a dialogical ontology in which
self, others, and technology are constructed as
multiple centers of value. We use this framework to
critically reflect on research into the aesthetics of
interaction and to suggest sensibilities for designing
aesthetic interaction. Finally, a digital jewelery case
study is described to demonstrate a design approach
that is open to the perspectives presented in the
framework and to consider how the framework and
sensibilities are reflected in engagement with
participants and approach to design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Aesthetic interaction; digital jewelery;
experience-centered design; wearables",
}
@Article{Lysecky:2009:ENC,
author = "Susan Lysecky and Frank Vahid",
title = "Enabling nonexpert construction of basic sensor-based
systems",
journal = j-TOCHI,
volume = "16",
number = "1",
pages = "1:1--1:??",
month = apr,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1502800.1502801",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 21 16:34:39 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Technology trends have enabled deployment of low-cost
sensor-based systems, but designing customized
sensor-based systems to carry out specific tasks still
requires costly engineering by experts. We briefly
summarize eBlocks, a technology enabling nonexperts to
quickly construct basic customized sensor-based
systems, without requiring electronics or knowledge of
programming languages. We describe experiments
illustrating successful construction of Boolean
sensor-based systems by novice users, focusing on
intuitive logic and state block design. Additionally,
we present preliminary experiments demonstrating
usability of integer-based blocks and introduce a
programmable block and the corresponding configuration
methodology intended for nonexpert users.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Boolean logic; eBlocks; embedded computing systems;
Sensor networks; truth tables",
}
@Article{McLaughlin:2009:UDI,
author = "Anne Collins McLaughlin and Wendy A. Rogers and Arthur
D. Fisk",
title = "Using direct and indirect input devices: {Attention}
demands and age-related differences",
journal = j-TOCHI,
volume = "16",
number = "1",
pages = "2:1--2:??",
month = apr,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1502800.1502802",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 21 16:34:39 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Researchers have suggested that attention is a key
moderating variable predicting performance with an
input device [Greenstein and Arnaut 1988], although the
attention demands of devices have not been directly
investigated. We hypothesized that the attentional
demands of input devices are intricately linked to
whether the device matches the input requirements of
the on-screen task. Further, matching task and device
should be more important for attentionally reduced
groups, such as older adults. Younger and older adults
used either a direct (touch screen) or indirect (rotary
encoder) input device to perform matched or mismatched
input tasks under a spectrum of attention allocation
conditions. Input devices required attention --- more
so for older adults, especially in a mismatch
situation. In addition, task performance was influenced
by the match between task demands and input device
characteristics. Though both groups benefited from a
match between input device and task input requirements,
older adults benefited more, and this benefit increased
as less attention was available. We offer an {\em a
priori\/} method to choose an input device for a task
by considering the overlap between device attributes
and input requirements. This data should affect design
decisions concerning input device selection across age
groups and task contexts.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "attentional demands; cognitive translation; direct
manipulation; Human-computer interaction; indirect
manipulation; older adults",
}
@Article{Edwards:2009:ERC,
author = "W. Keith Edwards and Mark W. Newman and Jana Z. Sedivy
and Trevor F. Smith",
title = "Experiences with recombinant computing: {Exploring} ad
hoc interoperability in evolving digital networks",
journal = j-TOCHI,
volume = "16",
number = "1",
pages = "3:1--3:??",
month = apr,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1502800.1502803",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 21 16:34:39 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article describes an infrastructure that supports
the creation of interoperable systems while requiring
only limited prior agreements about the specific forms
of communication between these systems. Conceptually,
our approach uses a set of ``meta-interfaces'' ---
agreements on how to exchange new behaviors necessary
to {\em achieve compatibility at runtime}, rather than
requiring that communication specifics be {\em built in
at development time\/} --- to allow devices on the
network to interact with one another. While this
approach to interoperability can remove many of the
system-imposed constraints that prevent fluid, ad hoc
use of devices now, it imposes its own limitations on
the user experience of systems that use it. Most
importantly, since devices may be expected to work with
peers about which they have no detailed semantic
knowledge, it is impossible to achieve the sort of
tight semantic integration that can be obtained using
other approaches today, despite the fact that these
other approaches limit interoperability. Instead, under
our model, users must be tasked with performing the
sense-making and semantic arbitration necessary to
determine how any set of devices will be used together.
This article describes the motivation and details of
our infrastructure, its implications on the user
experience, and our experience in creating, deploying,
and using applications built with it over a period of
several years.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "discovery; infrastructure; interoperability; Mobile
code; Obje; recombinant computing; Speakeasy;
ubiquitous computing; user interfaces",
}
@Article{Dai:2009:SFA,
author = "Liwei Dai and Andrew Sears and Rich Goldman",
title = "Shifting the focus from accuracy to recallability: a
study of informal note-taking on mobile information
technologies",
journal = j-TOCHI,
volume = "16",
number = "1",
pages = "4:1--4:??",
month = apr,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1502800.1502804",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 21 16:34:39 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Mobile information technologies are theoretically
well-suited to digitally accommodate informal
note-taking, with the notes often recorded quickly and
under less than ideal circumstances. Unfortunately,
user adoption of mobile support for informal
note-taking has been hindered in large part by slow
text entry techniques. Building on research confirming
people's ability to recognize erroneous text, this
study explores two simple modifications to
Graffiti-based text entry with the goal of increasing
text entry speed: disabling text correction and
disabling visual feedback. As expected, both
modifications improved text entry speed at the cost of
recognizability. To address the decrease in
recognizability, a multiapproach text-enhancement
algorithm is introduced with the goal of modifying the
erroneous note to facilitate the process of recalling
the event or activity that originally motivated the
note. A study with 75 participants confirmed that the
proposed approach of discouraging user-initiated error
correction during note-taking, enhancing the resulting
erroneous notes, and facilitating recall with enhanced
alternative lists, increased note-taking speed by 47\%
with no negative impact on the participants' ability to
recall important details about the scenarios which
prompted the note-taking activities. This research
highlights the importance and efficacy of shifting the
focus from accuracy to recallability when examining the
overall efficacy of informal notes. The proposed
modifications and adaptations produce significant
benefits and have important implications for how mobile
technologies are designed to support both informal
note-taking and text entry in general.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Informal notes; mobile device; recognition error;
recognition-based text entry",
}
@Article{Ruddle:2009:BUW,
author = "Roy A. Ruddle and Simon Lessels",
title = "The benefits of using a walking interface to navigate
virtual environments",
journal = j-TOCHI,
volume = "16",
number = "1",
pages = "5:1--5:??",
month = apr,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1502800.1502805",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 21 16:34:39 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Navigation is the most common interactive task
performed in three-dimensional virtual environments
(VEs), but it is also a task that users often find
difficult. We investigated how body-based information
about the translational and rotational components of
movement helped participants to perform a navigational
search task (finding targets hidden inside boxes in a
room-sized space). When participants physically walked
around the VE while viewing it on a head-mounted
display (HMD), they then performed 90\% of trials
perfectly, comparable to participants who had performed
an equivalent task in the real world during a previous
study. By contrast, participants performed less than
50\% of trials perfectly if they used a tethered HMD
(move by physically turning but pressing a button to
translate) or a desktop display (no body-based
information). This is the most complex navigational
task in which a real-world level of performance has
been achieved in a VE. Behavioral data indicates that
both translational and rotational body-based
information are required to accurately update one's
position during navigation, and participants who walked
tended to avoid obstacles, even though collision
detection was not implemented and feedback not
provided. A walking interface would bring immediate
benefits to a number of VE applications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "locomotion; navigation; Virtual reality; visual
fidelity",
}
@Article{Neustaedter:2009:CCC,
author = "Carman Neustaedter and A. J. Bernheim Brush and Saul
Greenberg",
title = "The calendar is crucial: {Coordination} and awareness
through the family calendar",
journal = j-TOCHI,
volume = "16",
number = "1",
pages = "6:1--6:??",
month = apr,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1502800.1502806",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Apr 21 16:34:39 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Everyday family life involves a myriad of mundane
activities that need to be planned and coordinated. We
describe findings from studies of 44 different
families' calendaring routines to understand how to
best design technology to support them. We outline how
a {\em typology of calendars\/} containing family
activities is used by three different types of families
--- {\em monocentric}, {\em pericentric}, and {\em
polycentric\/} --- which vary in the level of family
involvement in the calendaring process. We describe
these family types, the content of family calendars,
the ways in which they are extended through annotations
and augmentations, and the implications from these
findings for design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "awareness; calendars; coordination; Families",
}
@Article{Paay:2009:TSP,
author = "Jeni Paay and Jesper Kjeldskov and Steve Howard and
Bharat Dave",
title = "Out on the town: a socio-physical approach to the
design of a context-aware urban guide",
journal = j-TOCHI,
volume = "16",
number = "2",
pages = "7:1--7:??",
month = jun,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1534903.1534904",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jun 12 10:37:53 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "As urban environments become increasingly hybridized,
mixing the social, built, and digital in interesting
ways, designing for computing in the city presents new
challenges --- how do we understand such hybridization,
and then respond to it as designers? Here we synthesize
earlier work in human-computer interaction, sociology
and architecture in order to deliberately influence the
design of digital systems with an understanding of
their built and social context of use. We propose,
illustrate, and evaluate a multidisciplinary approach
combining rapid ethnography, architectural analysis,
design sketching, and paper prototyping. Following the
approach we are able to provide empirically grounded
representations of the socio-physical context of use,
in this case people socializing in urban spaces. We
then use this understanding to influence the design of
a context aware system to be used while out on the
town. We believe that the approach is of value more
generally, particularly when achieving powerfully
situated interactions is the design ambition.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "conceptual framework; field evaluation; field study;
Pervasive computing; physical context; prototype
design; social context; urban environment",
}
@Article{Grinter:2009:IOH,
author = "Rebecca E. Grinter and W. Keith Edwards and Marshini
Chetty and Erika S. Poole and Ja-Young Sung and
Jeonghwa Yang and Andy Crabtree and Peter Tolmie and
Tom Rodden and Chris Greenhalgh and Steve Benford",
title = "The ins and outs of home networking: {The} case for
useful and usable domestic networking",
journal = j-TOCHI,
volume = "16",
number = "2",
pages = "8:1--8:??",
month = jun,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1534903.1534905",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jun 12 10:37:53 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Householders are increasingly adopting home networking
as a solution to the demands created by the presence of
multiple computers, devices, and the desire to access
the Internet. However, current network solutions are
derived from the world of work (and initially the
military) and provide poor support for the needs of the
home. We present the key findings to emerge from
empirical studies of home networks in the UK and US.
The studies reveal two key kinds of work that effective
home networking relies upon: one, the technical work of
setting up and maintaining the home network, and the
other, the collaborative and socially organized work of
the home which the network is embedded in and supports.
The two are thoroughly intertwined and rely upon one
another for their realization, yet neither is
adequately supported by current networking technologies
and applications. Explication of the ``work to make the
home network work'' opens up the design space for the
continued integration of the home network in domestic
life and elaboration of future support. Key issues for
development include the development of networking
facilities that do not require advanced networking
knowledge, that are flexible and support the local
social order of the home and the evolution of its
routines, and which ultimately make the home network
visible and accountable to household members.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Home networking; human computer interaction",
}
@Article{Salvucci:2009:RPE,
author = "Dario D. Salvucci",
title = "Rapid prototyping and evaluation of in-vehicle
interfaces",
journal = j-TOCHI,
volume = "16",
number = "2",
pages = "9:1--9:??",
month = jun,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1534903.1534906",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jun 12 10:37:53 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "As driver distraction from in-vehicle devices becomes
an increasingly critical issue, researchers have aimed
to establish better scientific understanding of
distraction along with better engineering tools to
build less distracting devices. This article presents a
new system, Distract-R, that allows designers to
rapidly prototype and evaluate new in-vehicle
interfaces. The core engine of the system relies on a
rigorous cognitive model of driver behavior which, when
integrated with models of task behavior on the
prototyped interfaces, generate predictions of driver
performance and distraction. Distract-R allows a
designer to prototype basic interfaces, demonstrate
possible tasks on these interfaces, specify relevant
driver characteristics and driving scenarios, and
finally simulate, visualize, and analyze the resulting
behavior as generated by the cognitive model. The
article includes three modeling studies that
demonstrate the system's ability to account for various
aspects of driver performance for several types of
in-vehicle interfaces. More generally, Distract-R
illustrates how cognitive models can be used as
internal simulation engines for design tools intended
for nonmodelers, with the ultimate goal of helping to
understand and predict user behavior in multitasking
environments.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognitive modeling; driver distraction; Driving",
}
@Article{Bardram:2009:ABC,
author = "Jakob E. Bardram",
title = "Activity-based computing for medical work in
hospitals",
journal = j-TOCHI,
volume = "16",
number = "2",
pages = "10:1--10:??",
month = jun,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1534903.1534907",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jun 12 10:37:53 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Studies have revealed that people organize and think
of their work in terms of activities that are carried
out in pursuit of some overall objective, often in
collaboration with others. Nevertheless, modern
computer systems are typically single-user oriented,
that is, designed to support individual tasks such as
word processing while sitting at a desk. This article
presents the concept of Activity-Based Computing (ABC),
which seeks to create computational support for human
activities. The ABC approach has been designed to
address activity-based computing support for clinical
work in hospitals. In a hospital, the challenges
arising from the management of parallel activities and
interruptions are amplified because multitasking is now
combined with a high degree of mobility, collaboration,
and urgency. The article presents the empirical and
theoretical background for activity-based computing,
its principles, the Java-based implementation of the
ABC Framework, and an experimental evaluation together
with a group of hospital clinicians. The article
contributes to the growing research on support for
human activities, mobility, collaboration, and
context-aware computing. The ABC Framework presents a
unifying perspective on activity-based support for
human-computer interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "activity-awareness; activity-based computing;
architecture; cooperation; electronic patient record;
Framework; ubiquitous computing",
}
@Article{Tanaka-Ishii:2009:KLL,
author = "Kumiko Tanaka-Ishii and Julian Godon",
title = "{Kansuke}: a logograph look-up interface based on a
few modified stroke prototypes",
journal = j-TOCHI,
volume = "16",
number = "2",
pages = "11:1--11:17",
month = jun,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1534903.1534908",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Jun 12 10:37:53 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We have developed a method that makes it easier for
language novices to look up Japanese and Chinese
logographs. Instead of using the arbitrary conventions
of logographs, this method is based on three simple
prototypes: horizontal, vertical, and other strokes.
For example, the code for the logograph [picture] ({\em
ta}, meaning rice field) is 3-3-0, indicating the
logograph consists of three horizontal strokes and
three vertical strokes. Such codes allow a novice to
look up logographs even with no knowledge of the
logographic conventions used by native speakers. To
make the search easier, a complex logograph can be
looked up via the components making up the logograph.
We conducted a user evaluation of this system and found
that novices could look up logographs with fewer
failures with our system than with conventional
methods.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "component tree; Logograph lookup interface",
}
@Article{Stevens:2009:CSA,
author = "Gunnar Stevens and Volker Wulf",
title = "Computer-supported access control",
journal = j-TOCHI,
volume = "16",
number = "3",
pages = "12:1--12:??",
month = sep,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1592440.1592441",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Sep 21 16:11:06 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Traditionally, access control is understood as a
purely technical mechanism which rejects or accepts
access attempts automatically according to a specific
preconfiguration. However, such a perspective neglects
the practices of access control and the embeddedness of
technical mechanisms within situated action. In this
article, we reconceptualize the issue of access control
on a theoretical, methodological, and practical level.
On a theoretical level, we develop a terminology to
distinguish between access control practices and the
technical support mechanisms. We coin the term Computer
Supported Access Control (CSAC) to emphasize this
perspective. On a methodological level, we discuss
empirical investigations of access control behavior
from a situated action perspective. We discovered a
differentiated set of social practices around
traditional access control systems. By applying these
findings to a practical level, we enhance the design
space of computer supported access control mechanisms
by suggesting a matrix of technical mechanisms which go
beyond an ex-ante configuration.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Access control; computer supported cooperative work
field; coordination mechanism; critical design;
ethnomethodology; study",
}
@Article{Hundhausen:2009:CDM,
author = "Christopher D. Hundhausen and Sean F. Farley and
Jonathan L. Brown",
title = "Can direct manipulation lower the barriers to computer
programming and promote transfer of training? {An}
experimental study",
journal = j-TOCHI,
volume = "16",
number = "3",
pages = "13:1--13:??",
month = sep,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1592440.1592442",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Sep 21 16:11:06 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Novices face many barriers when learning to program a
computer, including the need to learn both a new syntax
and a model of computation. By constraining syntax and
providing concrete visual representations on which to
operate, direct manipulation programming environments
can potentially lower these barriers. However, what if
the ultimate learning goal of the novice is to be able
to program in conventional textual languages, as is the
case for introductory computer science students? Can
direct manipulation programming environments lower the
initial barriers to programming, and, at the same time,
facilitate positive transfer to textual programming? To
address this question, we designed a new direct
manipulation programming interface for novices, and
conducted an experimental study to compare the
programming processes and outcomes promoted by the
direct manipulation interface against those promoted by
a textual programming interface. We found that the
direct manipulation interface promoted significantly
better initial programming outcomes, positive transfer
to the textual interface, and significant differences
in programming processes. Our results show that direct
manipulation interfaces can provide novices with a
``way in'' to traditional textual programming.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Direct manipulation; programming education; semantic
components analysis; transfer of training; video
analysis",
}
@Article{Song:2009:MFC,
author = "Hyunyoung Song and Fran{\c{c}}ois Guimbreti{\`e}re and
Hod Lipson",
title = "The {ModelCraft} framework: {Capturing} freehand
annotations and edits to facilitate the {$3$D} model
design process using a digital pen",
journal = j-TOCHI,
volume = "16",
number = "3",
pages = "14:1--14:??",
month = sep,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1592440.1592443",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Sep 21 16:11:06 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Recent advancements in rapid prototyping techniques
such as 3D printing and laser cutting are changing the
perception of physical 3D models in architecture and
industrial design. Physical models are frequently
created not only to finalize a project but also to
demonstrate an idea in early design stages. For such
tasks, models can easily be annotated to capture
comments, edits, and other forms of feedback.
Unfortunately, these annotations remain in the physical
world and cannot easily be transferred back to the
digital world. Our system, ModelCraft, addresses this
problem by augmenting the surface of a model with a
traceable pattern. Any sketch drawn on the surface of
the model using a digital pen is recovered as part of a
digital representation. Sketches can also be
interpreted as edit marks that trigger the
corresponding operations on the CAD model. ModelCraft
supports a wide range of operations on complex models,
from editing a model to assembling multiple models, and
offers physical tools to capture free-space input.
Several interviews and a formal study with the
potential users of our system proved the ModelCraft
system useful. Our system is inexpensive, requires no
tracking infrastructure or per object calibration, and
we show how it could be extended seamlessly to use
current 3D printing technology.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Pen-based interactions; rapid prototyping; tangible
interactions",
}
@Article{Barkhuus:2009:UTU,
author = "Louise Barkhuus and Barry Brown",
title = "Unpacking the television: {User} practices around a
changing technology",
journal = j-TOCHI,
volume = "16",
number = "3",
pages = "15:1--15:??",
month = sep,
year = "2009",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1592440.1592444",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Sep 21 16:11:06 MDT 2009",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article investigates the changing television
watching practices amongst early adopters of personal
hard-disk video recorders (such as Tivo) and Internet
downloading of video. Through in-depth interviews with
21 video enthusiasts, we describe how the rhythms of
television watching change when decoupled from
broadcast TV schedules. Devices such as Tivo do not
simply replace videotapes; TV watching becomes more
active as programs are gathered from the schedules,
played from a stored collection and fast forwarded and
paused during playback. Downloads users exploit the
Internet to view shows and movies not broadcast, yet
this watching is not fundamentally different from
recording shows using a PVR, since both involve
selection of shows from a limited range and a wait
before the shows can be watched.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Domestic technologies; downloading; ethnography; file
sharing; television",
}
@Article{Shaer:2009:ISI,
author = "Orit Shaer and Robert J. K. Jacob and Mark Green and
Kris Luyten",
title = "Introduction to the special issue on {UIDL} for
next-generation user interfaces",
journal = j-TOCHI,
volume = "16",
number = "4",
pages = "16:1--16:??",
month = nov,
year = "2009",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Mar 15 18:30:54 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Nichols:2009:CLU,
author = "Jeffrey Nichols and Brad A. Myers",
title = "Creating a lightweight user interface description
language: an overview and analysis of the personal
universal controller project",
journal = j-TOCHI,
volume = "16",
number = "4",
pages = "17:1--17:??",
month = nov,
year = "2009",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Mar 15 18:30:54 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Navarre:2009:IMB,
author = "David Navarre and Philippe Palanque and Jean-Francois
Ladry and Eric Barboni",
title = "{ICOs}: a model-based user interface description
technique dedicated to interactive systems addressing
usability, reliability and scalability",
journal = j-TOCHI,
volume = "16",
number = "4",
pages = "18:1--18:??",
month = nov,
year = "2009",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Mar 15 18:30:54 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Paterno:2009:MUD,
author = "Fabio Paterno' and Carmen Santoro and Lucio Davide
Spano",
title = "{MARIA}: a universal, declarative, multiple
abstraction-level language for service-oriented
applications in ubiquitous environments",
journal = j-TOCHI,
volume = "16",
number = "4",
pages = "19:1--19:??",
month = nov,
year = "2009",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Mar 15 18:30:54 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Shaer:2009:SPD,
author = "Orit Shaer and Robert J. K. Jacob",
title = "A specification paradigm for the design and
implementation of tangible user interfaces",
journal = j-TOCHI,
volume = "16",
number = "4",
pages = "20:1--20:??",
month = nov,
year = "2009",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Mar 15 18:30:54 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wingrave:2009:NTE,
author = "Chadwick A. Wingrave and Joseph J. {Laviola, Jr.} and
Doug A. Bowman",
title = "A natural, tiered and executable {UIDL} for {$3$D}
user interfaces based on {Concept-Oriented Design}",
journal = j-TOCHI,
volume = "16",
number = "4",
pages = "21:1--21:??",
month = nov,
year = "2009",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Mon Mar 15 18:30:54 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2010:EDM,
author = "Sherry Y. Chen and Robert D. Macredie and Xiaohui Liu
and Alistair Sutcliffe",
title = "Editorial: {Data} mining for understanding user
needs",
journal = j-TOCHI,
volume = "17",
number = "1",
pages = "1:1--1:??",
month = mar,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1721831.1721832",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Apr 2 17:06:57 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kostakos:2010:BES,
author = "Vassilis Kostakos and Eamonn O'Neill and Alan Penn and
George Roussos and Dikaios Papadongonas",
title = "Brief encounters: {Sensing}, modeling and visualizing
urban mobility and copresence networks",
journal = j-TOCHI,
volume = "17",
number = "1",
pages = "2:1--2:??",
month = mar,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1721831.1721833",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Apr 2 17:06:57 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Moving human-computer interaction off the desktop and
into our cities requires new approaches to
understanding people and technologies in the built
environment. We approach the city as a system, with
human, physical and digital components and behaviours.
In creating effective and usable urban pervasive
computing systems, we need to take into account the
patterns of movement and encounter amongst people,
locations, and mobile and fixed devices in the city.
Advances in mobile and wireless communications have
enabled us to detect and record the presence and
movement of devices through cities. This article makes
a number of methodological and empirical contributions.
We present a toolkit of algorithms and visualization
techniques that we have developed to model and make
sense of spatial and temporal patterns of mobility,
presence, and encounter. Applying this toolkit, we
provide an analysis of urban Bluetooth data based on a
longitudinal dataset containing millions of records
associated with more than 70000 unique devices in the
city of Bath, UK. Through a novel application of
established complex network analysis techniques, we
demonstrate a significant finding on the relationship
between temporal factors and network structure.
Finally, we suggest how our understanding and
exploitation of these data may begin to inform the
design and use of urban pervasive systems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Bluetooth; brief encounter; complex network;
copresence; encounter; epidemic; information diffusion;
mobile interaction; mobility; Pervasive; sensing;
social network; trail; ubiquitous; urban computing;
virus; visualisation",
}
@Article{Fern:2010:MPS,
author = "Xiaoli Fern and Chaitanya Komireddy and Valentina
Grigoreanu and Margaret Burnett",
title = "Mining problem-solving strategies from {HCI} data",
journal = j-TOCHI,
volume = "17",
number = "1",
pages = "3:1--3:??",
month = mar,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1721831.1721834",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Apr 2 17:06:57 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Can we learn about users' problem-solving strategies
by observing their actions? This article introduces a
data mining system that extracts complex behavioral
patterns from logged user actions to discover users'
high-level strategies. Our application domain is an HCI
study aimed at revealing users' strategies in an
end-user debugging task and understanding how the
strategies relate to gender and to success. We cast
this problem as a sequential pattern discovery problem,
where user strategies are manifested as sequential
behavior patterns. Problematically, we found that the
patterns discovered by standard data mining algorithms
were difficult to interpret and provided limited
information about high-level strategies. To help
interpret the patterns as strategies, we examined
multiple ways of clustering the patterns into
meaningful groups. This collectively led to interesting
findings about users' behavior in terms of both gender
differences and debugging success. These common
behavioral patterns were novel HCI findings about
differences in males' and females' behavior with
software, and were verified by a parallel study with an
independent data set on strategies. As a research
endeavor into the interpretability issues faced by data
mining techniques, our work also highlights important
research directions for making data mining more
accessible to non-data-mining experts.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Clustering; human-computer interaction; sequential
patterns",
}
@Article{Teevan:2010:PP,
author = "Jaime Teevan and Susan T. Dumais and Eric Horvitz",
title = "Potential for personalization",
journal = j-TOCHI,
volume = "17",
number = "1",
pages = "4:1--4:??",
month = mar,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1721831.1721835",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Apr 2 17:06:57 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Current Web search tools do a good job of retrieving
documents that satisfy the most common intentions
associated with a query, but do not do a very good job
of discerning different individuals' unique search
goals. We explore the variation in what different
people consider relevant to the same query by mining
three data sources: (1) {\em explicit\/} relevance
judgments, (2) clicks on search results (a {\em
behavior-based implicit\/} measure of relevance), and
(3) the similarity of desktop content to search results
(a {\em content-based implicit\/} measure of
relevance). We find that people's explicit judgments
for the same queries differ greatly. As a result, there
is a large gap between how well search engines could
perform if they were to tailor results to the
individual, and how well they currently perform by
returning results designed to satisfy everyone. We call
this gap the {\em potential for personalization}. The
two implicit indicators we studied provide
complementary value for approximating this variation in
result relevance among people. We discuss several uses
of our findings, including a personalized search system
that takes advantage of the implicit measures by
ranking personally relevant results more highly and
improving click-through rates.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "individual differences; Personalized search; user
modeling; Web search",
}
@Article{Chen:2010:EPB,
author = "Li Chen and Pearl Pu",
title = "Experiments on the preference-based organization
interface in recommender systems",
journal = j-TOCHI,
volume = "17",
number = "1",
pages = "5:1--5:??",
month = mar,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1721831.1721836",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri Apr 2 17:06:57 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "As e-commerce has evolved into its second generation,
where the available products are becoming more complex
and their abundance is almost {\em unlimited}, the task
of locating a desired choice has become too difficult
for the average user. Therefore, more effort has been
made in recent years to develop recommender systems
that recommend products or services to users so as to
assist in their decision-making process. In this
article, we describe crucial experimental results about
a novel recommender technology, called the {\em
preference-based organization\/} (Pref-ORG), which
generates critique suggestions in addition to
recommendations according to users' preferences. The
critique is a form of feedback (``I would like
something cheaper than this one'') that users can
provide to the currently displayed product, with which
the system may better predict what the user truly
wants. We compare the {\em preference-based
organization\/} technique with related approaches,
including the ones that also produce critique
candidates, but without the consideration of user
preferences. A simulation setup is first presented,
that identified Pref-ORG's significantly higher
algorithm accuracy in predicting critiques and choices
that users should intend to make, followed by a
real-user evaluation which practically verified its
significant impact on saving users' decision effort.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "association rule mining; critique suggestion;
preference-based organization; Recommender system;
simulation; user evaluation",
}
@Article{Bernstein:2010:PF,
author = "Michael S. Bernstein and Desney Tan and Greg Smith and
Mary Czerwinski and Eric Horvitz",
title = "Personalization via friendsourcing",
journal = j-TOCHI,
volume = "17",
number = "2",
pages = "6:1--6:??",
month = may,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1746259.1746260",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri May 21 12:22:14 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "When information is known only to friends in a social
network, traditional crowdsourcing mechanisms struggle
to motivate a large enough user population and to
ensure accuracy of the collected information. We thus
introduce {\em friendsourcing,\/} a form of
crowdsourcing aimed at collecting accurate information
available only to a small, socially-connected group of
individuals. Our approach to friendsourcing is to
design socially enjoyable interactions that produce the
desired information as a side effect.\par
We focus our analysis around Collabio, a novel social
tagging game that we developed to encourage friends to
tag one another within an online social network.
Collabio encourages friends, family, and colleagues to
generate useful information about each other. We
describe the design space of incentives in social
tagging games and evaluate our choices by a combination
of usage log analysis and survey data. Data acquired
via Collabio is typically accurate and augments tags
that could have been found on Facebook or the Web. To
complete the arc from data collection to application,
we produce a trio of prototype applications to
demonstrate how Collabio tags could be utilized: an
aggregate tag cloud visualization, a personalized RSS
feed, and a question and answer system. The social data
powering these applications enables them to address
needs previously difficult to support, such as question
answering for topics comprehensible only to a few of a
user's friends.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "friendsourcing; human computation; Social computing;
social tagging",
}
@Article{VanVugt:2010:EFS,
author = "Henriette C. {Van Vugt} and Jeremy N. Bailenson and
Johan F. Hoorn and Elly A. Konijn",
title = "Effects of facial similarity on user responses to
embodied agents",
journal = j-TOCHI,
volume = "17",
number = "2",
pages = "7:1--7:??",
month = may,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1746259.1746261",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri May 21 12:22:14 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We investigated the effects of facial similarity
between users and embodied agents under different
experimental conditions. Sixty-four undergraduates
interacted with two different embodied agents: in one
case the agent was designed to look somewhat similar to
the user, and in the other case the agent was designed
to look dissimilar. We varied between subjects how
helpful the agent was for a given task. Results showed
that the facial similarity manipulation sometimes
affected participants' responses, even though they did
not consciously detect the similarity. Specifically,
when the agent was helpful, facial similarity increased
participants' ratings of involvement. However, when
exposed to unhelpful agents, male participants had
negative responses to the similar-looking agent
compared to the dissimilar one. These results suggest
that using facially similar embodied agents has a
potential large downside if that embodied agent is
perceived to be unhelpful.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "3D morphing; engagement with embodied agents; Facial
similarity; I-PEFiC model; use intentions",
}
@Article{Janlert:2010:CI,
author = "Lars-Erik Janlert and Erik Stolterman",
title = "Complex interaction",
journal = j-TOCHI,
volume = "17",
number = "2",
pages = "8:1--8:??",
month = may,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1746259.1746262",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri May 21 12:22:14 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "An almost explosive growth of complexity puts pressure
on people in their everyday doings. Digital artifacts
and systems are at the core of this development. How
should we handle complexity aspects when designing new
interactive devices and systems? In this article we
begin an analysis of {\em interaction complexity}. We
portray different views of complexity; we explore not
only negative aspects of complexity, but also positive,
making a case for the existence of {\em benign\/}
complexity. We argue that complex interaction is not
necessarily bad, but designers need a deeper
understanding of interaction complexity and need to
treat it in a more intentional and thoughtful way. We
examine interaction complexity as it relates to
different loci of complexity: {\em internal}, {\em
external}, and {\em mediated\/} complexity. Our purpose
with these analytical exercises is to pave the way for
design that is informed by a more focused and precise
understanding of interaction complexity.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "benign complexity; design approach; design theory;
Interaction complexity; interface design; product
design",
}
@Article{Apitz:2010:FDE,
author = "Georg Apitz and Fran{\c{c}}ois Guimbreti{\`e}re and
Shumin Zhai",
title = "Foundations for designing and evaluating user
interfaces based on the crossing paradigm",
journal = j-TOCHI,
volume = "17",
number = "2",
pages = "9:1--9:??",
month = may,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1746259.1746263",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Fri May 21 12:22:14 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Traditional graphical user interfaces have been
designed with the desktop mouse in mind, a device well
characterized by Fitts' law. Yet in recent years,
hand-held devices and tablet personal computers using a
pen (or fingers) as the primary mean of interaction
have become more and more popular. These new
interaction modalities have pushed the traditional
focus on pointing to its limit. In this paper we
explore whether a different paradigm --- goal
crossing-based on pen strokes --- may substitute or
complement pointing as another fundamental interaction
method. First we describe a study in which we establish
that goal crossing is dependent on an index of
difficulty analogous to Fitts' law, and that in some
settings, goal crossing completion time is shorter or
comparable to pointing performance under the same index
of difficulty. We then demonstrate the expressiveness
of the crossing-based interaction paradigm by
implementing CrossY, an application which only uses
crossing for selecting commands. CrossY demonstrates
that crossing-based interactions can be more expressive
than the standard point and click approach. We also
show how crossing-based interactions encourage the
fluid composition of commands. Finally after observing
that users' performance could be influenced by the
general direction of travel, we report on the results
of a study characterizing this effect. These latter
results led us to propose a general guideline for
dialog box interaction. Together, these results provide
the foundation for the design of effective
crossing-based interactions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "command composition; crossing-based interfaces;
events; Fitts' law; fluid interaction; Goal crossing;
graphical widgets; input; input performance;
pen-computing; pointing",
}
@Article{Kirk:2010:HRV,
author = "David S. Kirk and Abigail Sellen",
title = "On human remains: {Values} and practice in the home
archiving of cherished objects",
journal = j-TOCHI,
volume = "17",
number = "3",
pages = "10:1--10:??",
month = jul,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1806923.1806924",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jul 28 15:58:25 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Creating digital archives of personal and family
artifacts is an area of growing interest, but which
seemingly is often not supported by a thorough
understanding of current home archiving practice. In
this article we seek to excavate the home archive,
exploring those things that people choose to keep
rather than simply accumulate. Based on extensive field
research in family homes we present an investigation of
the kinds of sentimental objects, both physical and
digital, to be found in homes, and through in-depth
interviews with family members we explore the values
behind archiving practices, explaining why and how
sentimental artefacts are kept. In doing this we wish
to highlight the polysemous nature of things and to
argue that archiving practice in the home is not solely
concerned with the invocation of memory. In support of
this we show how sentimental artifacts are also used to
connect with others, to define the self and the family,
to fulfill obligations and, quite conversely to efforts
of remembering, to safely forget. Such values are
fundamental to family life where archiving takes place
and consequently we explore how home archiving is
achieved as a familial practice in the negotiated
spaces of the home. From this grounded understanding of
existing practices and values, in context, we derive
requirements and implications for the design of future
forms of domestic archiving technology.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "Archiving; artifacts; domestic technology; families;
home life",
}
@Article{Mackenzie:2010:SSA,
author = "I. Scott Mackenzie and Torsten Felzer",
title = "{SAK}: {Scanning} ambiguous keyboard for efficient
one-key text entry",
journal = j-TOCHI,
volume = "17",
number = "3",
pages = "11:1--11:??",
month = jul,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1806923.1806925",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jul 28 15:58:25 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The design and evaluation of a scanning ambiguous
keyboard (SAK) is presented. SAK combines the most
demanding requirement of a scanning keyboard --- input
using one key or switch --- with the most appealing
feature of an ambiguous keyboard --- one key press per
letter. The optimal design requires just 1.713 scan
steps per character for English text entry. In a
provisional evaluation, 12 able-bodied participants
each entered 5 blocks of text with the scanning
interval decreasing from 1100 ms initially to 700 ms at
the end. The average text entry rate in the 5$^{th}$
block was 5.11 wpm with 99\% accuracy. One participant
performed an additional five blocks of trials and
reached an average speed of 9.28 wpm on the 10$^{th}$
block. Afterwards, the usefulness of the approach for
persons with severe physical disabilities was shown in
a case study with a software implementation of the idea
explicitly adapted for that target community.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "ambiguous keyboards; assistive technologies;
intentional muscle contractions; keyboards; mobile
computing; scanning keyboards; Text entry",
}
@Article{Fu:2010:SIS,
author = "Wai-Tat Fu and Thomas Kannampallil and Ruogu Kang and
Jibo He",
title = "Semantic imitation in social tagging",
journal = j-TOCHI,
volume = "17",
number = "3",
pages = "12:1--12:??",
month = jul,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1806923.1806926",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jul 28 15:58:25 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present a semantic imitation model of social
tagging and exploratory search based on theories of
cognitive science. The model assumes that social tags
evoke a spontaneous {\em tag-based topic inference\/}
process that primes the semantic interpretation of
resource contents during exploratory search, and the
semantic priming of existing tags in turn influences
future tag choices. The model predicts that (1) users
who can see tags created by others tend to create tags
that are semantically similar to these existing tags,
demonstrating the social influence of tag choices; and
(2) users who have similar information goals tend to
create tags that are semantically similar, but this
effect is mediated by the semantic representation and
interpretation of social tags. Results from the
experiment comparing tagging behavior between a social
group (where participants can see tags created by
others) and a nominal group (where participants cannot
see tags created by others) confirmed these
predictions. The current results highlight the critical
role of human semantic representations and
interpretation processes in the analysis of large-scale
social information systems. The model implies that
analysis at both the individual and social levels are
important for understanding the active, dynamic
processes between human knowledge structures and
external folksonomies. Implications on how social
tagging systems can facilitate exploratory search,
interactive information retrievals, knowledge exchange,
and other higher-level cognitive and learning
activities are discussed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "cognitive models; human information processing;
multilevel models; Semantic imitation; semantic
representations; social tagging",
}
@Article{Cockburn:2010:MNE,
author = "Andy Cockburn and Carl Gutwin",
title = "A model of novice and expert navigation performance in
constrained-input interfaces",
journal = j-TOCHI,
volume = "17",
number = "3",
pages = "13:1--13:??",
month = jul,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1806923.1806927",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jul 28 15:58:25 MDT 2010",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Many interactive systems require users to navigate
through large sets of data and commands using
constrained input devices --- such as scroll rings,
rocker switches, or specialized keypads --- that
provide less power and flexibility than traditional
input devices like mice or touch screens. While
performance with more traditional devices has been
extensively studied in human-computer interaction,
there has been relatively little investigation of human
performance with constrained input. As a result, there
is little understanding of what factors govern
performance in these situations, and how interfaces
should be designed to optimize interface actions such
as navigation and selection. Since constrained input is
now common in a wide variety of interactive systems
(such as mobile phones, audio players, in-car
navigation systems, and kiosk displays), it is
important for designers to understand what factors
affect performance. To aid in this understanding, we
present the Constrained Input Navigation (CIN) model, a
predictive model that allows accurate determination of
human navigation and selection performance in
constrained-input scenarios. CIN identifies three
factors that underlie user efficiency: the performance
of the interface type for single-level item selection
(where interface type depends on the input and output
devices, the interactive behavior, and the data
organization), the hierarchical structure of the
information space, and the user's experience with the
items to be selected. We show through experiments that,
after empirical calibration, the model's predictions
fit empirical data well, and discuss why and how each
of the factors affects performance. Models like CIN can
provide valuable theoretical and practical benefits to
designers of constrained-input systems, allowing them
to explore and compare a much wider variety of
alternate interface designs without the need for
extensive user studies.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
keywords = "HCI theory; Models of interaction; predictive models",
}
@Article{Kjeldskov:2010:IUM,
author = "Jesper Kjeldskov and Jeni Paay",
title = "Indexicality: {Understanding} mobile human-computer
interaction in context",
journal = j-TOCHI,
volume = "17",
number = "4",
pages = "14:1--14:??",
month = dec,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1879831.1879832",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jan 12 17:05:47 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A lot of research has been done within the area of
mobile computing and context-awareness over the last 15
years, and the idea of systems adapting to their
context has produced promising results for overcoming
some of the challenges of user interaction with mobile
devices within various specialized domains. However,
today it is still the case that only a limited body of
theoretically grounded knowledge exists that can
explain the relationship between users, mobile system
user interfaces, and their context. Lack of such
knowledge limits our ability to elevate learning from
the mobile systems we develop and study from a concrete
to an abstract level.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Iqbal:2010:OFL,
author = "Shamsi T. Iqbal and Brian P. Bailey",
title = "{Oasis}: a framework for linking notification
delivery to the perceptual structure of goal-directed
tasks",
journal = j-TOCHI,
volume = "17",
number = "4",
pages = "15:1--15:??",
month = dec,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1879831.1879833",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jan 12 17:05:47 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A notification represents the proactive delivery of
information to a user and reduces the need to visually
scan or repeatedly check an external information
source. At the same time, notifications often interrupt
user tasks at inopportune moments, decreasing
productivity and increasing frustration. Controlled
studies have shown that linking notification delivery
to the perceptual structure of a user's tasks can
reduce these interruption costs. However, in these
studies, the scheduling was always performed manually,
and it was not clear whether it would be possible for a
system to mimic similar techniques. This article
contributes the design and implementation of a novel
system called Oasis that aligns notification scheduling
with the perceptual structure of user tasks.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Olsen:2010:TWS,
author = "Dan R. Olsen and Brett Partridge and Stephen Lynn",
title = "Time warp sports for {Internet} television",
journal = j-TOCHI,
volume = "17",
number = "4",
pages = "16:1--16:??",
month = dec,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1879831.1879834",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jan 12 17:05:47 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Internet-based video delivery offers new opportunities
for interactive television. The creation and usability
of interactive television is very different from
desktop or web-based interaction. The concepts of
frameworks and genres provides an approach to learnable
interaction in an entertainment rather than
task-oriented activity. The concept of a framework
defines the tools required for both producing and
viewing a particular style of interactive video
experience. An interactive framework for televised
sports is presented. This framework implements a sports
television experience that support play-by-play
navigation as well as viewer's interactive choice of
camera angles. Tools for creating and viewing
interactive sports are developed in parallel.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lee:2010:IDM,
author = "Young Eun Lee and Izak Benbasat",
title = "Interaction design for mobile product recommendation
agents: {Supporting} users' decisions in retail
stores",
journal = j-TOCHI,
volume = "17",
number = "4",
pages = "17:1--17:??",
month = dec,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1879831.1879835",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jan 12 17:05:47 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Mobile product recommendation agents (RAs) are
software systems that operate on mobile handheld
devices, using wireless Internet to support users'
decisions en route, such as consumers' product choices
in retail stores. As the demand for ubiquitous access
to the web grows, potential benefits of mobile RAs have
been recognized, albeit with little supporting
empirical evidence. We investigate whether and how
mobile RAs enhance users' decisions in retail stores by
reducing the effort to make purchase decisions while
augmenting the accuracy of the decisions. In addition,
to identify potential design principles for mobile RAs,
we compare and evaluate two interaction styles of
mobile RAs: alternative-driven (RA-AL) versus
attribute-driven (RA-AT) interactions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Dow:2010:PPL,
author = "Steven P. Dow and Alana Glassco and Jonathan Kass and
Melissa Schwarz and Daniel L. Schwartz and Scott R.
Klemmer",
title = "Parallel prototyping leads to better design results,
more divergence, and increased self-efficacy",
journal = j-TOCHI,
volume = "17",
number = "4",
pages = "18:1--18:??",
month = dec,
year = "2010",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1879831.1879836",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Jan 12 17:05:47 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Iteration can help people improve ideas. It can also
give rise to fixation, continuously refining one option
without considering others. Does creating and receiving
feedback on multiple prototypes in parallel, as opposed
to serially, affect learning, self-efficacy, and design
exploration? An experiment manipulated whether
independent novice designers created graphic Web
advertisements in parallel or in series. Serial
participants received descriptive critique directly
after each prototype. Parallel participants created
multiple prototypes before receiving feedback. As
measured by click-through data and expert ratings, ads
created in the Parallel condition significantly
outperformed those from the Serial condition. Moreover,
independent raters found Parallel prototypes to be more
diverse.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lindgaard:2011:ERB,
author = "Gitte Lindgaard and Cathy Dudek and Devjani Sen and
Livia Sumegi and Patrick Noonan",
title = "An exploration of relations between visual appeal,
trustworthiness and perceived usability of homepages",
journal = j-TOCHI,
volume = "18",
number = "1",
pages = "1:1--1:??",
month = apr,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1959022.1959023",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Apr 28 08:33:27 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Extremely high correlations between repeated judgments
of visual appeal of homepages shown for 50 milliseconds
have been interpreted as evidence for a mere exposure
effect [Lindgaard et al. 2006]. Continuing that work,
the present research had two objectives. First, it
investigated the relationship between judgments
differing in cognitive demands. Second, it began to
identify specific visual attributes that appear to
contribute to different judgments. Three experiments
are reported. All used the stimuli and viewing time as
before. Using a paradigm known to disrupt processing
beyond the stimulus offset, Experiment 1 was designed
to ensure that the previous findings could not be
attributed to such continued processing.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Medhi:2011:DMI,
author = "Indrani Medhi and Somani Patnaik and Emma Brunskill
and S. N. Nagasena Gautama and William Thies and
Kentaro Toyama",
title = "Designing mobile interfaces for novice and
low-literacy users",
journal = j-TOCHI,
volume = "18",
number = "1",
pages = "2:1--2:??",
month = apr,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1959022.1959024",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Apr 28 08:33:27 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "While mobile phones have found broad application in
bringing health, financial, and other services to the
developing world, usability remains a major hurdle for
novice and low-literacy populations. In this article,
we take two steps to evaluate and improve the usability
of mobile interfaces for such users. First, we offer an
ethnographic study of the usability barriers facing 90
low-literacy subjects in India, Kenya, the Philippines,
and South Africa. Then, via two studies involving over
70 subjects in India, we quantitatively compare the
usability of different points in the mobile design
space. In addition to text interfaces such as
electronic forms, SMS, and USSD, we consider three
text-free interfaces: a spoken dialog system, a
graphical interface, and a live operator.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ohara:2011:BIS,
author = "Kenton O'Hara and Jesper Kjeldskov and Jeni Paay",
title = "Blended interaction spaces for distributed team
collaboration",
journal = j-TOCHI,
volume = "18",
number = "1",
pages = "3:1--3:??",
month = apr,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1959022.1959025",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Apr 28 08:33:27 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In recent years there has been an introduction of
sophisticated new video conferencing technologies
(e.g., HP Halo, Cisco Telepresence) that have led to
enhancements in the collaborative user experience over
traditional video conferencing technologies.
Traditional video conferencing set-ups often distort
the shared spatial properties of action and
communication due to screen and camera orientation
disparities and other asymmetries. These distortions
affect access to the common resources used to mutually
organize action and communication. By contrast, new
systems, such as Halo, are physically configured to
reduce these asymmetries and orientation disparities,
thereby minimizing these spatial distortions. By
creating appropriate shared spatial geometries, the
distributed spaces become ``blended'' where the spatial
geometries of the local space continue coherently
across the distributed boundary into the remote site,
providing the illusion of a single unified space.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Obrenovic:2011:SIS,
author = "{\v{Z}}eljko Obrenovic and Jean-Bernard Martens",
title = "Sketching interactive systems with sketchify",
journal = j-TOCHI,
volume = "18",
number = "1",
pages = "4:1--4:??",
month = apr,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1959022.1959026",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Thu Apr 28 08:33:27 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Recent discussions in the interaction design community
have called attention to sketching as an omnipresent
element of any disciplined activity of design, and have
pointed out that sketching should be extended beyond
the simple creation of a pencil trace on paper. More
specifically, the need to deal with all attributes of a
user experience, especially the timing, phrasing, and
feel of the interaction, has been identified. In this
article, we propose extending the concept of sketching
with a pencil on paper to the more generic concept of
fluent exploration of interactive materials. We define
interactive materials as any piece of software or
hardware that represents or simulates a part of the
interactive user experience, such as input from
sensors, output in the form of sound, video, or image,
or interaction with Web services or specialized
programs.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lindtner:2011:TFP,
author = "Silvia Lindtner and Judy Chen and Gillian R. Hayes and
Paul Dourish",
title = "Towards a framework of publics: Re-encountering media
sharing and its user",
journal = j-TOCHI,
volume = "18",
number = "2",
pages = "5:1--5:??",
month = jun,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1970378.1970379",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 28 18:25:36 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Design and evaluation of user-generated media
production and sharing in Human-Computer Interaction
(HCI) often focus on formal and informal media sharing,
such as communication within social networks, automatic
notifications of activities, and the exchange of
digital artifacts. However, conceptual tools for
understanding how people relate to the audiences they
reach through these systems are limited. The increasing
interest in user-generated content in HCI demands the
infusion of new methods and theories that explicitly
engage the construction and use of media within and
among large groups of individuals and systems. In this
paper, we suggest that the notion of ``publics,'' drawn
from media theory, provides useful insights into
user-driven, social, and cultural forms of technology
use and digital content creation.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2011:DEC,
author = "Wei Li and Justin Matejka and Tovi Grossman and Joseph
A. Konstan and George Fitzmaurice",
title = "Design and evaluation of a command recommendation
system for software applications",
journal = j-TOCHI,
volume = "18",
number = "2",
pages = "6:1--6:??",
month = jun,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1970378.1970380",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 28 18:25:36 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We examine the use of modern recommender system
technology to aid command awareness in complex software
applications. We first describe our adaptation of
traditional recommender system algorithms to meet the
unique requirements presented by the domain of software
commands. A user study showed that our item-based
collaborative filtering algorithm generates 2.1 times
as many good suggestions as existing techniques.
Motivated by these positive results, we propose a
design space framework and its associated algorithms to
support both global and contextual recommendations. To
evaluate the algorithms, we developed the
CommunityCommands plug-in for AutoCAD. This plug-in
enabled us to perform a 6-week user study of real-time,
within-application command recommendations in actual
working environments.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Benbunan-Fich:2011:MMB,
author = "Raquel Benbunan-Fich and Rachel F. Adler and Tamilla
Mavlanova",
title = "Measuring multitasking behavior with activity-based
metrics",
journal = j-TOCHI,
volume = "18",
number = "2",
pages = "7:1--7:??",
month = jun,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1970378.1970381",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 28 18:25:36 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Multitasking is the result of time allocation
decisions made by individuals faced with multiple
tasks. Multitasking research is important in order to
improve the design of systems and applications. Since
people typically use computers to perform multiple
tasks at the same time, insights into this type of
behavior can help develop better systems and ideal
types of computer environments for modern multitasking
users. In this paper, we define multitasking based on
the principles of task independence and performance
concurrency and develop a set of metrics for
computer-based multitasking. The theoretical foundation
of this metric development effort stems from an
application of key principles of Activity Theory and a
systematic analysis of computer usage from the
perspective of the user, the task and the technology.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Reinecke:2011:IPP,
author = "Katharina Reinecke and Abraham Bernstein",
title = "Improving performance, perceived usability, and
aesthetics with culturally adaptive user interfaces",
journal = j-TOCHI,
volume = "18",
number = "2",
pages = "8:1--8:??",
month = jun,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1970378.1970382",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 28 18:25:36 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "When we investigate the usability and aesthetics of
user interfaces, we rarely take into account that what
users perceive as beautiful and usable strongly depends
on their cultural background. In this paper, we argue
that it is not feasible to design one interface that
appeals to all users of an increasingly global
audience. Instead, we propose to design culturally
adaptive systems, which automatically generate
personalized interfaces that correspond to cultural
preferences. In an evaluation of one such system, we
demonstrate that a majority of international
participants preferred their personalized versions over
a nonadapted interface of the same Website. Results
show that users were 22\% faster using the culturally
adapted interface, needed fewer clicks, and made fewer
errors, in line with subjective results demonstrating
that they found the adapted version significantly
easier to use.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sease:2011:OHM,
author = "Robin Sease and David W. McDonald",
title = "The organization of home media",
journal = j-TOCHI,
volume = "18",
number = "2",
pages = "9:1--9:??",
month = jun,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1970378.1970383",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 28 18:25:36 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The growing volume of digital music, photos and video
challenges media management software and organizing
schemes alike. Through 20 in situ, two hour interviews
we explored the when, why and how of our participants'
organizational schemes. We sought and studied
significantly larger media collections than in previous
studies. For these larger media collections some common
assumptions like the distinction between popular and
classical music collectors do not hold. Our analysis
identifies organizing schemes commonly used on a
day-to-day basis. We found that participants often rely
on overrides or exceptions to their organizational
schemes that they consider idiosyncrasies. However, our
findings illustrate that those idiosyncratic behaviors
are more common than participants believe.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ruddle:2011:WIY,
author = "Roy A. Ruddle and Ekaterina Volkova and Heinrich H.
B{\"u}lthoff",
title = "Walking improves your cognitive map in environments
that are large-scale and large in extent",
journal = j-TOCHI,
volume = "18",
number = "2",
pages = "10:1--10:??",
month = jun,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1970378.1970384",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Tue Jun 28 18:25:36 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This study investigated the effect of body-based
information (proprioception, etc.) when participants
navigated large-scale virtual marketplaces that were
either small (Experiment 1) or large in extent
(Experiment 2). Extent refers to the size of an
environment, whereas scale refers to whether people
have to travel through an environment to see the detail
necessary for navigation. Each participant was provided
with full body-based information (walking through the
virtual marketplaces in a large tracking hall or on an
omnidirectional treadmill), just the translational
component of body-based information (walking on a
linear treadmill, but turning with a joystick), just
the rotational component (physically turning but using
a joystick to translate) or no body-based information
(joysticks to translate and rotate).",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Benford:2011:CSD,
author = "Steve Benford and Andy Crabtree and Martin Flintham
and Chris Greenhalgh and Boriana Koleva and Matt Adams
and Nick Tandavanitj and Ju Row Farr and Gabriella
Giannachi and Irma Lindt",
title = "Creating the spectacle: Designing interactional
trajectories through spectator interfaces",
journal = j-TOCHI,
volume = "18",
number = "3",
pages = "11:1--11:??",
month = jul,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1993060.1993061",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Aug 17 09:31:44 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "An ethnographic study reveals how professional artists
created a spectator interface for the interactive game
Day of the Figurines, designing the size, shape, height
and materials of two tabletop interfaces before
carefully arranging them in a local setting. We also
show how participants experienced this interface. We
consider how the artists worked with a multi-scale
notion of interactional trajectory that combined
trajectories through individual displays, trajectories
through a local ecology of displays, and trajectories
through an entire experience.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hamdy:2011:HPB,
author = "Omar Hamdy and Issa Traor{\'e}",
title = "Homogeneous physio-behavioral visual and mouse-based
biometric",
journal = j-TOCHI,
volume = "18",
number = "3",
pages = "12:1--12:??",
month = jul,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1993060.1993062",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Aug 17 09:31:44 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this research, we propose a novel biometric system
for static user authentication that homogeneously
combines mouse dynamics, visual search capability and
short-term memory effect. The proposed system
introduces the visual search capability, and short-term
memory effect to the biometric-based security world for
the first time. The use of a computer mouse for its
dynamics, and as an input sensor for the other two
biometrics, means no additional hardware is required
than the standard mouse. Experimental evaluation showed
the system effectiveness using variable or one-time
passwords. All of these attributes qualify the proposed
system to be effectively deployed as a static
authentication mechanism.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chapuis:2011:EMS,
author = "Olivier Chapuis and Pierre Dragicevic",
title = "Effects of motor scale, visual scale, and quantization
on small target acquisition difficulty",
journal = j-TOCHI,
volume = "18",
number = "3",
pages = "13:1--13:??",
month = jul,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1993060.1993063",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Aug 17 09:31:44 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Targets of only a few pixels are notoriously difficult
to acquire. Despite many attempts at facilitating
pointing, the reasons for this difficulty are poorly
understood. We confirm a strong departure from Fitts'
Law for small target acquisition using a mouse and
investigate three potential sources of problems: motor
accuracy, legibility, and quantization. We find that
quantization is not a problem, but both motor and
visual sizes are limiting factors. This suggests that
small targets should be magnified in both motor and
visual space to facilitate pointing. Since performance
degrades exponentially as targets get very small, we
further advocate the exploration of uniform,
target-agnostic magnification strategies.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Arthur:2011:XWT,
author = "Richard Arthur and Dan R. {Olsen, Jr.}",
title = "{XICE} windowing toolkit: Seamless display
annexation",
journal = j-TOCHI,
volume = "18",
number = "3",
pages = "14:1--14:??",
month = jul,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1993060.1993064",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Aug 17 09:31:44 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Users are increasingly nomadic, carrying computing
power with them. To gain rich input and output, users
could annex displays and input devices when available,
but annexing via VGA cable is insufficient. This
article introduces XICE, which uses wireless networks
to connect portable devices to display servers. Network
connections eliminate cables, allow multiple people to
share a display, and ease input annexation. XICE
mitigates potentially malicious input, and facilitates
comfortable viewing on a variety of displays via
view-independent coordinates. The XICE-distributed
graphics model greatly reduces portable device CPU
usage and extends portable device battery life.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hayes:2011:RAR,
author = "Gillian R. Hayes",
title = "The relationship of action research to human-computer
interaction",
journal = j-TOCHI,
volume = "18",
number = "3",
pages = "15:1--15:??",
month = jul,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1993060.1993065",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Aug 17 09:31:44 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Alongside the growing interest within HCI, and
arguably computing more generally, in conducting
research that has substantial societal benefits, there
is a need for new ways to think about and to articulate
the challenges of these engaged research projects as
well as their results. Action Research (AR) is a class
of methods and approaches for conducting democratic and
collaborative research with community partners. AR has
evolved over the last several decades and offers HCI
researchers theoretical lenses, methodological
approaches, and pragmatic guidance for conducting
socially relevant, collaborative, and engaged
research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kin:2011:THM,
author = "Kenrick Kin and Bj{\"o}rn Hartmann and Maneesh
Agrawala",
title = "Two-handed marking menus for multitouch devices",
journal = j-TOCHI,
volume = "18",
number = "3",
pages = "16:1--16:??",
month = jul,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1993060.1993066",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Aug 17 09:31:44 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We investigate multistroke marking menus for
multitouch devices and we show that using two hands can
improve performance. We present two new two-handed
multistroke marking menu variants in which users either
draw strokes with both hands simultaneously or
alternate strokes between hands. In a pair of studies
we find that using two hands simultaneously is faster
than using a single, dominant-handed marking menu by
10--15\%. Alternating strokes between hands doubles the
number of accessible menu items for the same number of
strokes, and is similar in performance to using a
one-handed marking menu. We also examine how stroke
direction affects performance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Plimmer:2011:STL,
author = "Beryl Plimmer and Peter Reid and Rachel Blagojevic and
Andrew Crossan and Stephen Brewster",
title = "Signing on the tactile line: a multimodal system for
teaching handwriting to blind children",
journal = j-TOCHI,
volume = "18",
number = "3",
pages = "17:1--17:??",
month = jul,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/1993060.1993067",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
bibdate = "Wed Aug 17 09:31:44 MDT 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present McSig, a multimodal system for teaching
blind children cursive handwriting so that they can
create a personal signature. For blind people
handwriting is very difficult to learn as it is a
near-zero feedback activity that is needed only
occasionally, yet in important situations; for example,
to make an attractive and repeatable signature for
legal contracts. McSig aids the teaching of signatures
by translating digital ink from the teacher's stylus
gestures into three non-visual forms: (1) audio pan and
pitch represents the x and y movement of the stylus;
(2) kinaesthetic information is provided to the student
through a force-feedback haptic pen that mimics the
teacher's stylus movement; and (3) a physical tactile
line on the writing sheet is created by the haptic
pen.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hiltz:2011:ISM,
author = "Starr Roxanne Hiltz and Paloma Diaz and Gloria Mark",
title = "Introduction: {Social} media and collaborative systems
for crisis management",
journal = j-TOCHI,
volume = "18",
number = "4",
pages = "18:1--18:??",
month = dec,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2063231.2063232",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Dec 30 17:39:15 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Grabowski:2011:HRV,
author = "Martha Grabowski and Karlene Roberts",
title = "High reliability virtual organizations: Co-adaptive
technology and organizational structures in tsunami
warning systems",
journal = j-TOCHI,
volume = "18",
number = "4",
pages = "19:1--19:??",
month = dec,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2063231.2063233",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Dec 30 17:39:15 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Highly reliable organizations (HROs) are those
organizations, which by nature or design, cannot or
must not fail; the consequences of failure in such
systems are usually catastrophic. Systems that combine
the characteristics of highly reliable operations and
distributed, virtual organizations are known as highly
reliable virtual organizations (HRVOs)---distributed
and electronically linked groups of organizations that
excel in high-consequence settings. Tsunami warning
systems (TWS) are one example of virtual organizations
that operate under enormous expectations for
reliability. Adaptive structuration theory suggests
that, in complex systems, technology and organizational
structures co-evolve, and users adapt technology to
their needs, creating shared meaning about the role and
utility of technology in various settings.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kwon:2011:SCA,
author = "Gyu Hyun Kwon and Tonya L. Smith-Jackson and Charles
W. Bostian",
title = "Socio-cognitive aspects of interoperability:
Understanding communication task environments among
different organizations",
journal = j-TOCHI,
volume = "18",
number = "4",
pages = "20:1--20:??",
month = dec,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2063231.2063234",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Dec 30 17:39:15 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Emergency communication systems (ECS) are a key
element in collaborations among different public safety
organizations. The need for interoperability in
emergency communication systems has hastened the
development of interoperable communication technology
that is an enabling technology to automatically
identify environmental variables including appropriate
radio frequencies and to connect different networks
used by different organizations. Even though the
technology has been researched from many perspectives
and has shown that is possible to connect different
organizations, there still remain many issues in terms
of socio-cognitive aspects. Thus, this study examines
the socio-cognitive dimensions of interoperability,
which equal the technical dimensions of the problem in
importance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Semaan:2011:TMS,
author = "Bryan Semaan and Gloria Mark",
title = "Technology-mediated social arrangements to resolve
breakdowns in infrastructure during ongoing
disruption",
journal = j-TOCHI,
volume = "18",
number = "4",
pages = "21:1--21:??",
month = dec,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2063231.2063235",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Dec 30 17:39:15 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "When societies experience disruption as caused by
natural disasters, various official government
agencies, relief organizations, and emergent citizen
groups engage in activities that aid in the recovery
effort---the process that leads to the resumption of
normal life. In war environments however, societal
trust can be affected and people may develop distrust
of the institutions and associated individuals that
provide and resolve breakdowns in infrastructure. This
article reports on an ethnographic study of the use of
information and communication technologies (ICTs) by
citizens experiencing ongoing disruption in a conflict
zone. We conducted 90 semistructured interviews with
Iraqi civilians who experienced the 2nd Gulf War
beginning in March 2003.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Convertino:2011:SCG,
author = "Gregorio Convertino and Helena M. Mentis and
Aleksandra Slavkovic and Mary Beth Rosson and John M.
Carroll",
title = "Supporting common ground and awareness in emergency
management planning: a design research project",
journal = j-TOCHI,
volume = "18",
number = "4",
pages = "22:1--22:??",
month = dec,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2063231.2063236",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Dec 30 17:39:15 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present a design research project on knowledge
sharing and activity awareness in distributed emergency
management planning. In three experiments we studied
groups using three different prototypes, respectively:
a paper-prototype in a collocated work setting, a first
software prototype in a distributed setting, and a
second, enhanced software prototype in a distributed
setting. In this series of studies we tried to better
understand the processes of knowledge sharing and
activity awareness in complex cooperative work by
developing and investigating new tools that can support
these processes. We explicate the design rationale
behind each prototype and report the results of each
experiment investigating it.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Toups:2011:TCG,
author = "Zachary O. Toups and Andruid Kerne and William A.
Hamilton",
title = "The team coordination game: Zero-fidelity simulation
abstracted from fire emergency response practice",
journal = j-TOCHI,
volume = "18",
number = "4",
pages = "23:1--23:??",
month = dec,
year = "2011",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2063231.2063237",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Dec 30 17:39:15 MST 2011",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Crisis response engenders a high-stress environment in
which teams gather, transform, and mutually share
information. Prior educational approaches have not
successfully addressed these critical skills. The
assumption has been that the highest fidelity
simulations result in the best learning. Deploying
high-fidelity simulations is expensive and dangerous;
they do not address team coordination. Low-fidelity
approaches are ineffective because they are not
stressful. Zero-fidelity simulation develops and
invokes the principle of abstraction, focusing on
human-information and human-human transfers of meaning,
to derive design from work practice. Our principal
hypothesis is that crisis responders will experience
zero-fidelity simulation as effective simulation of
team coordination.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Yuill:2012:MCD,
author = "Nicola Yuill and Yvonne Rogers",
title = "Mechanisms for collaboration: a design and evaluation
framework for multi-user interfaces",
journal = j-TOCHI,
volume = "19",
number = "1",
pages = "1:1--1:??",
month = mar,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2147783.2147784",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 5 05:53:40 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Multi-user interfaces are said to provide ``natural''
interaction in supporting collaboration, compared to
individual and noncolocated technologies. We identify
three mechanisms accounting for the success of such
interfaces: high awareness of others' actions and
intentions, high control over the interface, and high
availability of background information. We challenge
the idea that interaction over such interfaces is
necessarily ``natural'' and argue that everyday
interaction involves constraints on awareness, control,
and availability. These constraints help people
interact more smoothly. We draw from social
developmental psychology to characterize the design of
multi-user interfaces in terms of how constraints on
these mechanisms can be best used to promote
collaboration. We use this framework of mechanisms and
constraints to explain the successes and failures of
existing designs, then apply it to three case studies
of design, and finally derive from them a set of
questions to consider when designing and analysing
multi-user interfaces for collaboration.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Schleyer:2012:CAR,
author = "Titus Schleyer and Brian S. Butler and Mei Song and
Heiko Spallek",
title = "Conceptualizing and advancing research networking
systems",
journal = j-TOCHI,
volume = "19",
number = "1",
pages = "2:1--2:??",
month = mar,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2147783.2147785",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 5 05:53:40 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Science in general, and biomedical research in
particular, is becoming more collaborative. As a
result, collaboration with the right individuals,
teams, and institutions is increasingly crucial for
scientific progress. We propose Research Networking
Systems (RNS) as a new type of system designed to help
scientists identify and choose collaborators, and
suggest a corresponding research agenda. The research
agenda covers four areas: foundations, presentation,
architecture, and evaluation. Foundations includes
project-, institution- and discipline-specific
motivational factors; the role of social networks; and
impression formation based on information beyond
expertise and interests. Presentation addresses
representing expertise in a comprehensive and
up-to-date manner; the role of controlled vocabularies
and folksonomies; the tension between seekers' need for
comprehensive information and potential collaborators'
desire to control how they are seen by others; and the
need to support serendipitous discovery of
collaborative opportunities. Architecture considers
aggregation and synthesis of information from multiple
sources, social system interoperability, and
integration with the user's primary work context.
Lastly, evaluation focuses on assessment of
collaboration decisions, measurement of user-specific
costs and benefits, and how the large-scale impact of
RNS could be evaluated with longitudinal and
naturalistic methods. We hope that this article
stimulates the human-computer interaction,
computer-supported cooperative work, and related
communities to pursue a broad and comprehensive agenda
for developing research networking systems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Liao:2012:EUU,
author = "Chunyuan Liao and Fran{\c{c}}cois Guimbreti{\`e}ere",
title = "Evaluating and understanding the usability of a
pen-based command system for interactive paper",
journal = j-TOCHI,
volume = "19",
number = "1",
pages = "3:1--3:??",
month = mar,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2147783.2147786",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 5 05:53:40 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "To combine the affordances of paper and computers,
prior research has proposed numerous interactive paper
systems that link specific paper document content to
digital operations such as multimedia playback and
proofreading. Yet, it remains unclear to what degree
these systems bridge the inherent gap between paper and
computers when compared to existing paper-only and
computer-only interfaces. In particular, given the
special properties of paper, such as limited dynamic
feedback, how well does an average new user learn to
master the interactive paper system? What factors
affect the user performance? And how does the paper
interface work in a typical use scenario? To answer
these questions, we conducted two empirical experiments
on a generic pen-gesture-based command system, called
PapierCraft [Liao et al. 2008], for paper-based
interfaces. With it, people can select sections of
printed document and issue commands such as copy and
paste, linking and in-text search. The first experiment
focused on the user performance of drawing pen gestures
on paper. It proves that users can learn the command
system in about 30 minutes and achieve a performance
comparable to a table PC-based interface supporting the
same gestures. The second experiment examined the
application of the command system in active reading
tasks. The results show promise for seamless
integration of paper and computers in active reading
for their combined affordances. In addition, our study
identifies some key design issues, such as the pen form
factor and feedback of gestures. This article
contributes to better understanding on pros and cons of
paper and computers, and sheds light on the design of
future interfaces for document interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Koulouri:2012:WTY,
author = "Theodora Koulouri and Stanislao Lauria and Robert D.
Macredie and Sherry Chen",
title = "Are we there yet?: {The} role of gender on the
effectiveness and efficiency of user-robot
communication in navigational tasks",
journal = j-TOCHI,
volume = "19",
number = "1",
pages = "4:1--4:??",
month = mar,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2147783.2147787",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 5 05:53:40 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Many studies have identified gender differences in
communication related to spatial navigation in real and
virtual worlds. Most of this research has focused on
single-party communication (monologs), such as the way
in which individuals either give or follow route
instructions. However, very little work has been
reported on spatial navigation dialogs and whether
there are gender differences in the way that they are
conducted. This article will address the lack of
research evidence by exploring the dialogs between
partners of the same and of different gender in a
simulated Human-Robot Interaction study. In the
experiments discussed in this article, pairs of
participants communicated remotely; in each pair, one
participant (the instructor) was under the impression
that s/he was giving route instructions to a robot (the
follower), avoiding any perception of gendered
communication. To ensure the naturalness of the
interaction, the followers were given no guidelines on
what to say, however, each had to control a robot based
on the user's instructions. While many monolog-based
studies suggest male superiority in a multitude of
spatial activities and domains, this study of dialogs
highlights a more complex pattern of results. As
anticipated, gender influences task performance and
communication. However, the findings suggest that it is
the interaction-the combination of gender and role
(i.e., instructor or follower)-that has the most
significant impact. In particular, pairs of female
users/instructors and male ``robots''/followers are
associated with the fastest and most accurate
completion of the navigation tasks. Moreover,
dialog-based analysis illustrates how pairs of male
users/instructors and female ``robots''/followers
achieved successful communication through ``alignment''
of spatial descriptions. In particular, males seem to
adapt the content of their instructions when
interacting with female ``robots''/followers and employ
more landmark references compared to female
users/instructors or when addressing males (in
male-male pairings). This study describes the
differences in how males and females interact with the
system, and proposes that any female ``disadvantage''
in spatial communication can disappear through
interactive mechanisms. Such insights are important for
the design of navigation systems that are equally
effective for users of either gender.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Grigoreanu:2012:EUD,
author = "Valentina Grigoreanu and Margaret Burnett and Susan
Wiedenbeck and Jill Cao and Kyle Rector and Irwin
Kwan",
title = "End-user debugging strategies: a sensemaking
perspective",
journal = j-TOCHI,
volume = "19",
number = "1",
pages = "5:1--5:??",
month = mar,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2147783.2147788",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 5 05:53:40 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Despite decades of research into how professional
programmers debug, only recently has work emerged about
how end-user programmers attempt to debug programs.
Without this knowledge, we cannot build tools to
adequately support their needs. This article reports
the results of a detailed qualitative empirical study
of end-user programmers' sensemaking about a
spreadsheet's correctness. Using our study's data, we
derived a sensemaking model for end-user debugging and
categorized participants' activities and verbalizations
according to this model, allowing us to investigate how
participants went about debugging. Among the results
are identification of the prevalence of information
foraging during end-user debugging, two successful
strategies for traversing the sensemaking model,
potential ties to gender differences in the literature,
sensemaking sequences leading to debugging progress,
and sequences tied with troublesome points in the
debugging process. The results also reveal new
implications for the design of spreadsheet tools to
support end-user programmers' sensemaking during
debugging.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Leong:2012:ECD,
author = "Tuck W. Leong and Frank Vetere and Steve Howard",
title = "Experiencing coincidence during digital music
listening",
journal = j-TOCHI,
volume = "19",
number = "1",
pages = "6:1--6:??",
month = mar,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2147783.2147789",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 5 05:53:40 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "People have reported encountering coincidences when
using particular technologies to interact with personal
digital content. However, to date, there is a paucity
of research to understand these experiences. This
article applies McCarthy and Wright's [2004; 2005]
experiential framework to analyze these kinds of
technology-mediated coincidences. By focusing upon
encounters of coincidence during people's digital music
listening, we identified the elements at play,
elucidated the properties of the individual elements,
their inter-relationships, and an understanding of how
coincidences can arise. We also reveal how, under
particular conditions, such elements provide people
with opportunities to encounter coincidence. This
understanding of coincidence demonstrates how McCarthy
and Wright's [2004; 2005] framework can be usefully
applied to an empirical investigation of user
experience.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2012:UCR,
author = "Ian Li and Anind K. Dey and Jodi Forlizzi",
title = "Using context to reveal factors that affect physical
activity",
journal = j-TOCHI,
volume = "19",
number = "1",
pages = "7:1--7:??",
month = mar,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2147783.2147790",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 5 05:53:40 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "There are many physical activity awareness systems
available in today's market. These systems show
physical activity information (e.g., step counts,
energy expenditure, heart rate) which is sufficient for
many self-knowledge needs, but information about the
factors that affect physical activity may be needed for
deeper self-reflection and increased self-knowledge. We
explored the use of contextual information, such as
events, places, and people, to support reflection on
the factors that affect physical activity. We present
three findings from our studies. First, users make
associations between physical activity and contextual
information that help them become aware of factors that
affect their physical activity. Second, reflecting on
physical activity and context can increase people's
awareness of opportunities for physical activity.
Lastly, automated tracking of physical activity and
contextual information benefits long-term reflection,
but may have detrimental effects on immediate
awareness.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tashman:2012:WLL,
author = "Craig Tashman and W. Keith Edwards",
title = "{WindowScape}: {Lessons} learned from a task-centric
window manager",
journal = j-TOCHI,
volume = "19",
number = "1",
pages = "8:1--8:??",
month = mar,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2147783.2147791",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 5 05:53:40 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "People frequently experience difficulty switching
between computer-mediated tasks. To help address this,
we created WindowScape, a zooming window manager that
uses implicit grouping to help users sort windows
according to task. WindowScape was intended to provide
a more flexible and intuitive grouping model than prior
systems. We report on the design process leading up to
the system, and alternative designs we explored. We
describe a series of formative evaluations that
resulted in significant modifications to our initial
prototype, as well as a deployment study of the final
version, where users lived with WindowScape on a
day-to-day basis. Our results from this study reveal
how users react to novel aspects of our system,
including its particular uses of miniaturization and
its approach to grouping. We also discuss the impact of
a task-oriented approach to window management on other
aspects of user behavior, and the implications of this
for future system design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cohen:2012:DCM,
author = "Mark A. Cohen and Frank E. Ritter and Steven R.
Haynes",
title = "Dimensions of Concern: a Method to Use Cognitive
Dimensions to Evaluate Interfaces",
journal = j-TOCHI,
volume = "19",
number = "2",
pages = "9:1--9:??",
month = jul,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2240156.2240157",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Aug 6 13:36:58 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Producing useful and usable software often requires
continuous and iterative evaluation. This paper
introduces a novel usability evaluation method based on
the Cognitive Dimensions of Notations framework. The
target of our evaluation is Herbal a suite of tools
designed to simplify agent development by providing a
high-level language and maintenance-oriented
development environment. The method introduced here
uncovers dimensions of concern, which are used to
measure the usability of Herbal and to identify areas
for improvement in the design. In this article, we
demonstrate how we used dimensions of concern to
effectively evaluate and improve usability, and we
discuss ways in which our method can be adapted,
extended, and applied to improving the usability of
other interactive systems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cerrolaza:2012:SPM,
author = "Juan J. Cerrolaza and Arantxa Villanueva and Rafael
Cabeza",
title = "Study of Polynomial Mapping Functions in
Video-Oculography Eye Trackers",
journal = j-TOCHI,
volume = "19",
number = "2",
pages = "10:1--10:??",
month = jul,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2240156.2240158",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Aug 6 13:36:58 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Gaze-tracking data have been used successfully in the
design of new input devices and as an observational
technique in usability studies. Polynomial-based
Video-Oculography (VOG) systems are one of the most
attractive gaze estimation methods thanks to their
simplicity and ease of implementation. Although the
functionality of these systems is generally acceptable,
there has been no thorough comparative study to date of
how the mapping equations affect the final system
response. After developing a taxonomic classification
of calibration functions, we examined over 400,000
models and evaluated the validity of several
conventional assumptions. Our rigorous experimental
procedure enabled us to optimize the calibration
process for a real VOG gaze-tracking system and halve
the calibration time while avoiding a detrimental
effect on the accuracy or tolerance to head movement.
Finally, a geometry-based method is implemented and
tested. The results and performance is compared with
those obtained by the general purpose expressions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{vanSchaik:2012:UEI,
author = "Paul van Schaik and Marc Hassenzahl and Jonathan
Ling",
title = "User-Experience from an Inference Perspective",
journal = j-TOCHI,
volume = "19",
number = "2",
pages = "11:1--11:??",
month = jul,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2240156.2240159",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Aug 6 13:36:58 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In many situations, people make judgments on the basis
of incomplete information, inferring unavailable
attributes from available ones. These inference
processes may also well operate when judgments about a
product's user-experience are made. To examine this, an
inference model of user-experience, based on Hassenzahl
and Monk's [2010], was explored in three studies using
Web sites. All studies supported the model's
predictions and its stability, with hands-on
experience, different products, and different usage
modes (action mode versus goal mode). Within a unified
framework of judgment as inference [Kruglanski et al.
2007], our approach allows for the integration of the
effects of a wide range of information sources on
judgments of user-experience.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Xu:2012:MEU,
author = "Lingling Xu and Julian Lin and Hock Chuan Chan",
title = "The Moderating Effects of Utilitarian and Hedonic
Values on Information Technology Continuance",
journal = j-TOCHI,
volume = "19",
number = "2",
pages = "12:1--12:??",
month = jul,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2240156.2240160",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Aug 6 13:36:58 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This study examines how the nature of technology
affects users' intention to continue using information
technologies. It proposes an extended technology
acceptance model, with perceived ease of use, perceived
usefulness and pleasure affecting the intention to
continue using a technology. We hypothesized that these
effects are moderated by the technology's utilitarian
and hedonic values. The model was validated for
smartphone functions. A user survey showed that
perceived ease of use significantly affected the
intention to continue using only for high-utilitarian
functions, whereas pleasure affected the intention to
continue using only for high-hedonic functions. The
effect of perceived ease of use on perceived usefulness
was stronger for high-utilitarian than for
low-utilitarian functions. The effect of pleasure on
perceived usefulness was stronger for high-hedonic than
for low-hedonic functions. The results suggest that
marketing should consider the nature of the
functions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sarcevic:2012:TET,
author = "Aleksandra Sarcevic and Ivan Marsic and Randal S.
Burd",
title = "Teamwork Errors in Trauma Resuscitation",
journal = j-TOCHI,
volume = "19",
number = "2",
pages = "13:1--13:??",
month = jul,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2240156.2240161",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Aug 6 13:36:58 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Human errors in trauma resuscitation can have
cascading effects leading to poor patient outcomes. To
determine the nature of teamwork errors, we conducted
an observational study in a trauma center over a
two-year period. While eventually successful in
treating the patients, trauma teams had problems
tracking and integrating information in a longitudinal
trajectory, which resulted in inefficiencies and
near-miss errors. As an initial step in system design
to support trauma teams, we proposed a model of
teamwork and a novel classification of team errors.
Four types of team errors emerged from our analysis:
communication errors, vigilance errors, interpretation
errors, and management errors. Based on these findings,
we identified key information structures to support
team cognition and decision making. We believe that
displaying these information structures will support
distributed cognition of trauma teams. Our findings
have broader applicability to other collaborative and
dynamic work settings that are prone to human error.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jeon:2012:SSI,
author = "Myounghoon Jeon and Bruce N. Walker and Abhishek
Srivastava",
title = "{``Spindex'' (Speech Index)} Enhances Menus on Touch
Screen Devices with Tapping, Wheeling, and Flicking",
journal = j-TOCHI,
volume = "19",
number = "2",
pages = "14:1--14:??",
month = jul,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2240156.2240162",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Aug 6 13:36:58 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Users interact with many electronic devices via menus
such as auditory or visual menus. Auditory menus can
either complement or replace visual menus. We
investigated how advanced auditory cues enhance
auditory menus on a smartphone, with tapping, wheeling,
and flicking input gestures. The study evaluated a
spindex (speech index), in which audio cues inform
users where they are in a menu; 122 undergraduates
navigated through a menu of 150 songs. Study variables
included auditory cue type (text-to-speech alone or TTS
plus spindex), visual display mode (on or off), and
input gesture (tapping, wheeling, or flicking). Target
search time and subjective workload were lower with
spindex than without for all input gestures regardless
of visual display mode. The spindex condition was rated
subjectively higher than plain speech. The effects of
input method and display mode on navigation behaviors
were analyzed with the two-stage navigation strategy
model. Results are discussed in relation to attention
theories and in terms of practical applications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Black:2012:SPN,
author = "Rolf Black and Annalu Waller and Ross Turner and Ehud
Reiter",
title = "Supporting Personal Narrative for Children with
Complex Communication Needs",
journal = j-TOCHI,
volume = "19",
number = "2",
pages = "15:1--15:??",
month = jul,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2240156.2240163",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Aug 6 13:36:58 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Children with complex communication needs who use
voice output communication aids seldom engage in
extended conversation. The ``How was School today
\ldots{}?'' system has been designed to enable such
children to talk about their school day. The system
uses data-to-text technology to generate narratives
from sensor data. Observations, interviews and
prototyping were used to ensure that stakeholders were
involved in the design of the system. Evaluations with
three children showed that the prototype system, which
automatically generates utterances, has the potential
to support disabled individuals to participate better
in interactive conversation. Analysis of a
conversational transcript and observations indicate
that the children were able to access relevant
conversation and had more control in the conversation
in comparison to their usual interactions where control
lay mainly with the speaking partner. Further research
to develop an improved, more rugged system that
supports users with different levels of language
ability is now underway.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Akers:2012:BEI,
author = "David Akers and Robin Jeffries and Matthew Simpson and
Terry Winograd",
title = "Backtracking Events as Indicators of Usability
Problems in Creation-Oriented Applications",
journal = j-TOCHI,
volume = "19",
number = "2",
pages = "16:1--16:??",
month = jul,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2240156.2240164",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Aug 6 13:36:58 MDT 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A diversity of user goals and strategies make
creation-oriented applications such as word processors
or photo-editors difficult to comprehensively test.
Evaluating such applications requires testing a large
pool of participants to capture the diversity of
experience, but traditional usability testing can be
prohibitively expensive. To address this problem, this
article contributes a new usability evaluation method
called backtracking analysis, designed to automate the
process of detecting and characterizing usability
problems in creation-oriented applications. The key
insight is that interaction breakdowns in
creation-oriented applications often manifest
themselves in backtracking operations that can be
automatically logged (e.g., undo and erase operations).
Backtracking analysis synchronizes these events to
contextual data such as screen capture video, helping
the evaluator to characterize specific usability
problems. The results from three experiments
demonstrate that backtracking events can be effective
indicators of usability problems in creation-oriented
applications, and can yield a cost-effective
alternative to traditional laboratory usability
testing.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Arthur:2012:WBC,
author = "Richard Arthur and Dan R. {Olsen, Jr.}",
title = "Window brokers: Collaborative display space control",
journal = j-TOCHI,
volume = "19",
number = "3",
pages = "17:1--17:??",
month = oct,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2362364.2362365",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 5 18:10:11 MST 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "As users travel from place to place, they can
encounter display servers, that is, machines which
supply a collaborative content-sharing environment.
Users need a way to control how content is arranged on
these display spaces. The software for controlling
these display spaces should be consistent from display
server to display server. However, display servers
could be controlled by institutions which may not allow
for the control software to be installed. This article
introduces the window broker protocol which allows
users to carry familiar control techniques on portable
personal devices and use the control technique on any
display server without installing the control software
on the display server. This article also discusses how
the window broker protocol mitigates some security
risks that arise from potentially malicious display
servers.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2012:DMS,
author = "Nicholas Chen and Francois Guimbretiere and Abigail
Sellen",
title = "Designing a multi-slate reading environment to support
active reading activities",
journal = j-TOCHI,
volume = "19",
number = "3",
pages = "18:1--18:??",
month = oct,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2362364.2362366",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 5 18:10:11 MST 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Despite predictions of the paperless office, most
knowledge workers and students still rely heavily on
paper in most of their document practices. Research has
shown that paper's dominance can be attributed to the
fact that it supports a broad range of these users'
diverse reading requirements. Our analysis of the
literature suggests that a new class of reading device
consisting of an interconnected environment of thin and
lightweight electronic slates could potentially unify
the distinct advantages of e-books, PCs, and tabletop
computers to offer an electronic reading solution
providing functionality comparable to, or even
exceeding, that of paper. This article presents the
design and construction of such a system. In it, we
explain how data can be mapped to slates, detail
interactions for linking the slates, and describe tools
that leverage the connectivity between slates. A
preliminary study of the system indicates that such a
system has the potential of being an electronic
alternative to paper.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chuang:2012:CUW,
author = "Jason Chuang and Christopher D. Manning and Jeffrey
Heer",
title = "``Without the clutter of unimportant words'':
Descriptive keyphrases for text visualization",
journal = j-TOCHI,
volume = "19",
number = "3",
pages = "19:1--19:??",
month = oct,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2362364.2362367",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 5 18:10:11 MST 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Keyphrases aid the exploration of text collections by
communicating salient aspects of documents and are
often used to create effective visualizations of text.
While prior work in HCI and visualization has proposed
a variety of ways of presenting keyphrases, less
attention has been paid to selecting the best
descriptive terms. In this article, we investigate the
statistical and linguistic properties of keyphrases
chosen by human judges and determine which features are
most predictive of high-quality descriptive phrases.
Based on 5,611 responses from 69 graduate students
describing a corpus of dissertation abstracts, we
analyze characteristics of human-generated keyphrases,
including phrase length, commonness, position, and part
of speech. Next, we systematically assess the
contribution of each feature within statistical models
of keyphrase quality. We then introduce a method for
grouping similar terms and varying the specificity of
displayed phrases so that applications can select
phrases dynamically based on the available screen space
and current context of interaction. Precision-recall
measures find that our technique generates keyphrases
that match those selected by human judges. Crowdsourced
ratings of tag cloud visualizations rank our approach
above other automatic techniques. Finally, we discuss
the role of HCI methods in developing new algorithmic
techniques suitable for user-facing applications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{DAlbis:2012:PSC,
author = "Tiziano D'Albis and Rossella Blatt and Roberto Tedesco
and Licia Sbattella and Matteo Matteucci",
title = "A predictive speller controlled by a brain-computer
interface based on motor imagery",
journal = j-TOCHI,
volume = "19",
number = "3",
pages = "20:1--20:??",
month = oct,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2362364.2362368",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 5 18:10:11 MST 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/spell.bib;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Persons suffering from motor disorders have limited
possibilities for communicating and normally require
assistive technologies to fulfill this primary need.
Promising means of providing basic communication
abilities to subjects affected by severe motor
impairments include brain-computer interfaces (BCIs),
that is, systems that directly translate brain signals
into device commands, bypassing any muscle or nerve
mediation. To date, the use of BCIs for effective
verbal communication is yet an open issue, primarily
due to the low rates of information transfer that can
be achieved with this technology. Still, performance of
BCI spelling applications could be considerably
improved by a smart user interface design and by the
adoption of natural language processing (NLP)
techniques for text prediction. The objective of this
work is to suggest an approach and a user interface for
BCI spelling applications combining state-of-the-art
BCI and NLP techniques to maximize the overall
communication rate of the system. The BCI paradigm
adopted is motor imagery, that is, when the subject
imagines moving a certain part of the body, he/she
produces modifications to specific brain rhythms that
are detected in real-time through an
electroencephalogram and translated into commands for a
spelling application. By maximizing the overall
communication rate, our approach is twofold: on one
hand, we maximize the information transfer rate from
the control signal, on the other hand, we optimize the
way this information is employed for the purpose of
verbal communication. The achieved results are
satisfactory and comparable with the latest works
reported in literature on motor-imagery BCI spellers.
For the three subjects tested, we obtained a spelling
rate of respectively 3 char/min, 2.7 char/min, and 2
char/min.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Buechley:2012:CTR,
author = "Leah Buechley and Hannah Perner-Wilson",
title = "Crafting technology: Reimagining the processes,
materials, and cultures of electronics",
journal = j-TOCHI,
volume = "19",
number = "3",
pages = "21:1--21:??",
month = oct,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2362364.2362369",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 5 18:10:11 MST 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article examines the practice of electronics
building in the context of other crafts. We compare the
experience of making electronics with the experiences
of carving, sewing, and painting. Our investigation is
grounded in a survey of 40 practicing craftspeople who
are working in each of these disciplines. We then use
this survey as a foundation for a discussion of hybrid
craft-integrations of electronics with carving, sewing,
and painting. We present examples of hybrid craft and
discuss the ways in which blended practices can enrich
and diversify technology.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Oviatt:2012:IIA,
author = "Sharon Oviatt and Adrienne Cohen and Andrea Miller and
Kumi Hodge and Ariana Mann",
title = "The impact of interface affordances on human ideation,
problem solving, and inferential reasoning",
journal = j-TOCHI,
volume = "19",
number = "3",
pages = "22:1--22:??",
month = oct,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2362364.2362370",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 5 18:10:11 MST 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article presents two studies investigating how
computer interface affordances influence basic
cognition, including ideational fluency, problem
solving, and inferential reasoning. In one study
comparing interfaces with different input capabilities,
students expressed 56\% more nonlinguistic
representations (diagrams, symbols, numbers) when using
pen interfaces. A linear regression confirmed that
nonlinguistic communication directly mediated a
substantial increase (38.5\%) in students' ability to
produce appropriate science ideas. In contrast,
students expressed 41\% more linguistic content when
using a keyboard-based interface, which mediated a drop
in science ideation. A follow-up study pursued the
question of how interfaces that prime nonlinguistic
communication so effectively facilitate cognition. This
study examined the relation between students'
expression of nonlinguistic representations and their
inference accuracy when using analogous digital and
non-digital pen tools. Perhaps surprisingly, the
digital pen interface stimulated construction of more
diagrams, more correct Venn diagrams, and more accurate
domain inferences. Students' construction of multiple
diagrams to represent a problem also directly
suppressed overgeneralization errors, which were the
most common inference failure. These research results
reveal that computer interfaces have communications
affordances which elicit communication patterns that
can substantially stimulate or impede basic cognition.
Implications are discussed for designing new digital
tools for thinking, with an emphasis on nonlinguistic
and especially spatial representations that are most
poorly supported by current keyboard-based
interfaces.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hook:2012:SCI,
author = "Kristina H{\"o}{\"o}k and Jonas L{\"o}wgren",
title = "Strong concepts: Intermediate-level knowledge in
interaction design research",
journal = j-TOCHI,
volume = "19",
number = "3",
pages = "23:1--23:??",
month = oct,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2362364.2362371",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 5 18:10:11 MST 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Design-oriented research practices create
opportunities for constructing knowledge that is more
abstracted than particular instances, without aspiring
to be at the scope of generalized theories. We propose
an intermediate design knowledge form that we name
strong concepts that has the following properties: is
generative and carries a core design idea, cutting
across particular use situations and even application
domains; concerned with interactive behavior, not
static appearance; is a design element and a part of an
artifact and, at the same time, speaks of a use
practice and behavior over time; and finally, resides
on an abstraction level above particular instances. We
present two strong concepts-social navigation and
seamfulness-and discuss how they fulfil criteria we
might have on knowledge, such as being contestable,
defensible, and substantive. Our aim is to foster an
academic culture of discursive knowledge construction
of intermediate-level knowledge and of how it can be
produced and assessed in design-oriented HCI
research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zancanaro:2012:CNC,
author = "Massimo Zancanaro and Oliviero Stock and Zvi
Eisikovits and Chaya Koren and Patrice L. Weiss",
title = "Co-narrating a conflict: an interactive tabletop to
facilitate attitudinal shifts",
journal = j-TOCHI,
volume = "19",
number = "3",
pages = "24:1--24:??",
month = oct,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2362364.2362372",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 5 18:10:11 MST 2012",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A multi-user tabletop interface was designed to
support reconciliation of a conflict aimed at shifting
hostile attitudes and achieving a greater understanding
of another viewpoint. The interface provided a setting
for face-to-face shared narration and support for the
management of disagreements. The interface allows for
escalation and de-escalation of the conflict emerging
in the shared narration and requires that participants
perform joint actions when a contribution to the story
is to be removed from the overall narration. A
between-subjects experiment compared the tabletop
interface and a desktop multimedia interface with mixed
pairs (male Israeli-Jewish and Palestinian-Arab youth).
The results demonstrated that the experience with the
tabletop interface appears to be motivating and, most
importantly, produces at least a short-term shift of
attitude toward the other.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Schnadelbach:2012:EPD,
author = "Holger Schn{\"a}delbach and Ainojie Irune and David
Kirk and Kevin Glover and Patrick Brundell",
title = "{ExoBuilding}: Physiologically Driven Adaptive
Architecture",
journal = j-TOCHI,
volume = "19",
number = "4",
pages = "25:1--25:??",
month = dec,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2395131.2395132",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 10 17:35:24 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Our surroundings are becoming infused with sensors
measuring a variety of data streams about the
environment, people and objects. Such data can be used
to make the spaces that we inhabit responsive and
interactive. Personal data in its different forms are
one important data stream that such spaces are designed
to respond to. In turn, one stream of personal data
currently attracting high levels of interest in the HCI
community is physiological data (e.g., heart rate,
electrodermal activity), but this has seen little
consideration in building architecture or the design of
responsive environments. In this context, we developed
a prototype mapping a single occupant's respiration to
its size and form, while it also sonifies their
heartbeat. The result is a breathing building
prototype, formative trials of which suggested that it
triggers behavioral and physiological adaptations in
inhabitants without giving them instructions and it is
perceived as a relaxing experience. In this paper, we
present and discuss the results of a controlled study
of this prototype, comparing three conditions: the
static prototype, regular movement and sonification and
a biofeedback condition, where the occupant's
physiological data directly drives the prototype and
presents this data back to them. The study confirmed
that the biofeedback condition does indeed trigger
behavioral changes and changes in participants'
physiology, resulting in lower respiration rates as
well as higher respiration amplitudes, respiration to
heart rate coherence and lower frequency heart rate
variability. Self-reported state of relaxation is more
dependent on inhabitant preferences, their knowledge of
physiological data and whether they found space to `let
go'. We conclude with a discussion of ExoBuilding as an
immersive but also sharable biofeedback training
interface and the wider potential of this approach to
making buildings adapt to their inhabitants.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hundhausen:2012:ESP,
author = "C. D. Hundhausen and D. Fairbrother and M. Petre",
title = "An Empirical Study of the ``Prototype Walkthrough'': a
Studio-Based Activity for {HCI} Education",
journal = j-TOCHI,
volume = "19",
number = "4",
pages = "26:1--26:??",
month = dec,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2395131.2395133",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 10 17:35:24 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "For over a century, studio-based instruction has
served as an effective pedagogical model in
architecture and fine arts education. Because of its
design orientation, human-computer interaction (HCI)
education is an excellent venue for studio-based
instruction. In an HCI course, we have been exploring a
studio-based learning activity called the prototype
walkthrough, in which a student project team simulates
its evolving user interface prototype while a student
audience member acts as a test user. The audience is
encouraged to ask questions and provide feedback. We
have observed that prototype walkthroughs create
excellent conditions for learning about user interface
design. In order to better understand the educational
value of the activity, we performed a content analysis
of a video corpus of 16 prototype walkthroughs held in
two HCI courses. We found that the prototype
walkthrough discussions were dominated by relevant
design issues. Moreover, mirroring the justification
behavior of the expert instructor, students justified
over 80 percent of their design statements and
critiques, with nearly one-quarter of those
justifications having a theoretical or empirical basis.
Our findings suggest that PWs provide valuable
opportunities for students to actively learn HCI design
by participating in authentic practice, and provide
insight into how such opportunities can be best
promoted.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Brown:2012:BRL,
author = "Barry Brown",
title = "Beyond Recommendations: Local Review {Web} Sites and
Their Impact",
journal = j-TOCHI,
volume = "19",
number = "4",
pages = "27:1--27:??",
month = dec,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2395131.2395134",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 10 17:35:24 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Online review Web sites have enabled new interactions
between companies and their customers. In this article
we draw on interviews with users, reviewers, and
establishments to explore how local review Web sites
can change interactions around local places. Review Web
sites such as Yelp and Tripadvisor allow customers to
``previsit'' establishments and areas of a city before
an actual visit. The collection of a large numbers of
user-generated reviews has also created a new genre of
writing, with reviewers gaining considerable pleasure
from passing on word of mouth and influencing others'
choices. Reviews also offer a new channel of
communication between establishments, customers, and
competitors. We discuss how review Web sites can be
designed to cater for a broader range of interactions
around reviews beyond a focus on recommendations.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Shoemaker:2012:TPM,
author = "Garth Shoemaker and Takayuki Tsukitani and Yoshifumi
Kitamura and Kellogg S. Booth",
title = "Two-Part Models Capture the Impact of Gain on Pointing
Performance",
journal = j-TOCHI,
volume = "19",
number = "4",
pages = "28:1--28:??",
month = dec,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2395131.2395135",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 10 17:35:24 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We establish that two-part models of pointing
performance (Welford's model) describe pointing on a
computer display significantly better than traditional
one-part models (Fitts's Law). We explore the space of
pointing models and describe how independent
contributions of movement amplitude and target width to
pointing time can be captured in a parameter k. Through
a reanalysis of data from related work we demonstrate
that one-part formulations are fragile in describing
pointing performance, and that this fragility is
present for various devices and techniques. We show
that this same data can be significantly better
described using two-part models. Finally, we
demonstrate through further analysis of previous work
and new experimental data that k increases linearly
with gain. Our primary contribution is the
demonstration that Fitts's Law is more limited in
applicability than previously appreciated, and that
more robust models, such as Welford's formulation,
should be adopted in many cases of practical
interest.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ardito:2012:EAP,
author = "Carmelo Ardito and Maria F. Costabile and Antonella
{De Angeli} and Rosa Lanzilotti",
title = "Enriching Archaeological Parks with Contextual Sounds
and Mobile Technology",
journal = j-TOCHI,
volume = "19",
number = "4",
pages = "29:1--29:??",
month = dec,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2395131.2395136",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 10 17:35:24 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The importance of cultural heritage in forging a sense
of identity is becoming increasingly evident.
Information and communication technologies have a great
potential to promote a greater awareness and
appreciation of cultural heritage. This article
presents some findings on how mobile technology can be
used to foster a better understanding of an
archaeological site by reconstructing the ancient
environment and life. Children aged 11--13 years old
are the target of our research. To motivate and engage
them, a pervasive educational game has been developed
and implemented in Explore!, a system aimed at
supporting children exploring sites of cultural
interest. Special attention has been devoted to the
design of a soundscape that may improve players'
navigation in degraded physical environments and enrich
their overall experience. A field study indicated that
children judged their experience both useful and
entertaining: not only did they enjoy playing the game,
but they also learned historical notions and facts
related to ancient Roman life. Contextual sounds were
found to have a facilitating effect on space
navigation, reducing the need for map reading and
improving spatial orientation. This work provides
insights into the design of educational games for use
with cultural heritage and a model to enrich historical
sites through the creation of soundscapes which can
help visitors to navigate a site and feel its
historical atmosphere.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hassenzahl:2012:AYN,
author = "Marc Hassenzahl and Stephanie Heidecker and Kai
Eckoldt and Sarah Diefenbach and Uwe Hillmann",
title = "All You Need is Love: Current Strategies of Mediating
Intimate Relationships through Technology",
journal = j-TOCHI,
volume = "19",
number = "4",
pages = "30:1--30:??",
month = dec,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2395131.2395137",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 10 17:35:24 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A wealth of evidence suggests that love, closeness,
and intimacy---in short relatedness---are important for
people's psychological well-being. Nowadays, however,
couples are often forced to live apart. Accordingly,
there has been a growing and flourishing interest in
designing technologies that mediate (and create) a
feeling of relatedness when being separated, beyond the
explicit verbal communication and simple emoticons
available technologies offer. This article provides a
review of 143 published artifacts (i.e., design
concepts, technologies). Based on this, we present six
strategies used by designers/researchers to create a
relatedness experience: Awareness, expressivity,
physicalness, gift giving, joint action, and memories.
We understand those strategies as starting points for
the experience-oriented design of technology.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gao:2012:WDT,
author = "Yuan Gao and Nadia Bianchi-Berthouze and Hongying
Meng",
title = "What Does Touch Tell Us about Emotions in
Touchscreen-Based Gameplay?",
journal = j-TOCHI,
volume = "19",
number = "4",
pages = "31:1--31:??",
month = dec,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2395131.2395138",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 10 17:35:24 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The increasing number of people playing games on
touch-screen mobile phones raises the question of
whether touch behaviors reflect players' emotional
states. This prospect would not only be a valuable
evaluation indicator for game designers, but also for
real-time personalization of the game experience.
Psychology studies on acted touch behavior show the
existence of discriminative affective profiles. In this
article, finger-stroke features during gameplay on an
iPod were extracted and their discriminative power
analyzed. Machine learning algorithms were used to
build systems for automatically discriminating between
four emotional states (Excited, Relaxed, Frustrated,
Bored), two levels of arousal and two levels of
valence. Accuracy reached between 69\% and 77\% for the
four emotional states, and higher results
($\approx$89\%) were obtained for discriminating
between two levels of arousal and two levels of
valence. We conclude by discussing the factors relevant
to the generalization of the results to applications
other than games.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Berkovsky:2012:PAM,
author = "Shlomo Berkovsky and Jill Freyne and Mac Coombe",
title = "Physical Activity Motivating Games: Be Active and Get
Your Own Reward",
journal = j-TOCHI,
volume = "19",
number = "4",
pages = "32:1--32:??",
month = dec,
year = "2012",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2395131.2395139",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 10 17:35:24 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "People's daily lives have become increasingly
sedentary, with extended periods of time being spent in
front of a host of electronic screens for learning,
work, and entertainment. We present research into the
use of an adaptive persuasive technology, which
introduces bursts of physical activity into a
traditionally sedentary activity: computer game
playing. Our game design approach leverages the
playfulness and addictive nature of computer games to
motivate players to engage in mild physical activity.
The design allows players to gain virtual in-game
rewards in return for performing real physical activity
captured by sensory devices. This article presents a
two-stage analysis of the activity-motivating game
design approach applied to a prototype game. Initially,
we detail the overall acceptance of active games
discovered when trialing the technology with 135 young
players. Results showed that players performed more
activity without negatively affecting their perceived
enjoyment of the playing experience. The analysis did
discover, however, a lack of balance between the
amounts of physical activity carried out by players
with various gaming skills, which prompted a subsequent
investigation into adaptive techniques for balancing
the amount of physical activity performed by players.
An evaluation of additional 90 players showed that
adaptive techniques successfully overcame the gaming
skills dependence and achieved more balanced activity
levels. Overall, this work positions
activity-motivating games as an approach that can
potentially change the way players interact with
computer games and lead to healthier lifestyles.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Marshall:2013:ISI,
author = "Paul Marshall and Alissa Antle and Elise {Van Den
Hoven} and Yvonne Rogers",
title = "Introduction to the special issue on the theory and
practice of embodied interaction in {HCI} and
interaction design",
journal = j-TOCHI,
volume = "20",
number = "1",
pages = "1:1--1:??",
month = mar,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Apr 5 18:46:54 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Dourish:2013:EWA,
author = "Paul Dourish",
title = "Epilogue: Where the action was, wasn't, should have
been, and might yet be",
journal = j-TOCHI,
volume = "20",
number = "1",
pages = "2:1--2:??",
month = mar,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Apr 5 18:46:54 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kirsh:2013:ECM,
author = "David Kirsh",
title = "Embodied cognition and the magical future of
interaction design",
journal = j-TOCHI,
volume = "20",
number = "1",
pages = "3:1--3:??",
month = mar,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Apr 5 18:46:54 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The theory of embodied cognition can provide HCI
practitioners and theorists with new ideas about
interaction and new principles for better designs. I
support this claim with four ideas about cognition: (1)
interacting with tools changes the way we think and
perceive --- tools, when manipulated, are soon absorbed
into the body schema, and this absorption leads to
fundamental changes in the way we perceive and conceive
of our environments; (2) we think with our bodies not
just with our brains; (3) we know more by doing than by
seeing --- there are times when physically performing
an activity is better than watching someone else
perform the activity, even though our motor resonance
system fires strongly during other person observation;
(4) there are times when we literally think with
things. These four ideas have major implications for
interaction design, especially the design of tangible,
physical, context aware, and telepresence systems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Quek:2013:EBS,
author = "Francis Quek and Francisco Oliveira",
title = "Enabling the blind to see gestures",
journal = j-TOCHI,
volume = "20",
number = "1",
pages = "4:1--4:??",
month = mar,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Apr 5 18:46:54 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Human discourse is an embodied activity emerging from
the embodied imagery and construction of our talk.
Gesture and speech are coexpressive, conveying this
imagery and meaning simultaneously. Mathematics
instruction and discourse typically involve two modes
of communication: speech and graphical presentation.
Our goal is to assist Individuals who are Blind or
Severely Visually Impaired (IBSVI) to access such
instruction/communication. We employ a haptic glove
interface to furnish the IBSVI with awareness of the
deictic gestures performed by the instructor over the
graphic in conjunction with speech. We present a series
of studies spanning two years where we show how our
Haptic Deictic System (HDS) can support learning in
inclusive classrooms where IBSVI receive instruction
alongside sighted students. We discuss how the
introduction of the HDS was advantageous to all
parties: IBSVI, instructor, and sighted students. The
HDS created more learning opportunities, increasing
mutual understanding and promoting greater
engagement.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ohara:2013:NTP,
author = "Kenton O'Hara and Richard Harper and Helena Mentis and
Abigail Sellen and Alex Taylor",
title = "On the naturalness of touchless: Putting the
``interaction'' back into {NUI}",
journal = j-TOCHI,
volume = "20",
number = "1",
pages = "5:1--5:??",
month = mar,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Apr 5 18:46:54 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Luff:2013:EIA,
author = "Paul Luff and Marina Jirotka and Naomi Yamashita and
Hideaki Kuzuoka and Christian Heath and Grace Eden",
title = "Embedded interaction: The accomplishment of actions in
everyday and video-mediated environments",
journal = j-TOCHI,
volume = "20",
number = "1",
pages = "6:1--6:??",
month = mar,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Apr 5 18:46:54 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A concern with ``embodied action'' has informed both
the analysis of everyday action through technologies
and also suggested ways of designing innovative
systems. In this article, we consider how these two
programs, the analysis of everyday embodied interaction
on the one hand, and the analysis of
technically-mediated embodied interaction on the other,
are interlinked. We draw on studies of everyday
interaction to reveal how embodied conduct is embedded
in the environment. We then consider a collaborative
technology that attempts to provide a coherent way of
presenting life-sized embodiments of participants
alongside particular features of the environment. These
analyses suggest that conceptions of embodied action
should take account of the interactional accomplishment
of activities and how these are embedded in the
material environment.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Loke:2013:MMS,
author = "Lian Loke and Toni Robertson",
title = "Moving and making strange: an embodied approach to
movement-based interaction design",
journal = j-TOCHI,
volume = "20",
number = "1",
pages = "7:1--7:??",
month = mar,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Apr 5 18:46:54 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "There is growing interest in designing for
movement-based interactions with technology, now that
various sensing technologies are available enabling a
range of movement possibilities from gestural to
whole-body interactions. We present a design
methodology of Moving and Making Strange, an approach
to movement-based interaction design that recognizes
the central role of the body and movement in lived
cognition. The methodology was developed through a
series of empirical projects, each focusing on
different conceptions of movement available within
motion-sensing interactive, immersive spaces. The
methodology offers designers a set of principles,
perspectives, methods, and tools for exploring and
testing movement-related design concepts. It is
innovative for the inclusion of the perspective of the
mover, together with the traditional perspectives of
the observer and the machine. Making strange is put
forward as an important tactic for rethinking how to
approach the design of movement-based interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Svanaes:2013:IDL,
author = "Dag Svan{\ae}s",
title = "Interaction design for and with the lived body: Some
implications of {Merleau-Ponty}'s phenomenology",
journal = j-TOCHI,
volume = "20",
number = "1",
pages = "8:1--8:??",
month = mar,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Apr 5 18:46:54 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In 2001, Paul Dourish proposed the term embodied
interaction to describe a new paradigm for interaction
design that focuses on the physical, bodily, and social
aspects of our interaction with digital technology.
Dourish used Merleau-Ponty's phenomenology of
perception as the theoretical basis for his discussion
of the bodily nature of embodied interaction. This
article extends Dourish's work to introduce the
human-computer interaction community to ideas related
to Merleau-Ponty's concept of the lived body. It also
provides a detailed analysis of two related topics: (1)
embodied perception: the active and embodied nature of
perception, including the body's ability to extent its
sensory apparatus through digital technology; and (2)
kinaesthetic creativity: the body's ability to relate
in a direct and creative fashion with the ``feel''
dimension of interactive products during the design
process.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jay:2013:PWU,
author = "Caroline Jay and Andy Brown and Simon Harper",
title = "Predicting whether users view dynamic content on the
{World Wide Web}",
journal = j-TOCHI,
volume = "20",
number = "2",
pages = "9:1--9:??",
month = may,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed May 22 16:55:50 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Dynamic micro-content-interactive or updating widgets
and features-is now widely used on the Web, but there
is little understanding of how people allocate
attention to it. In this article we present the results
of an eye-tracking investigation examining how the
nature of dynamic micro-content influences whether or
not the user views it. We propose and validate the
Dynamic Update Viewing-likelihood (DUV) model, a
CHi-squared Automatic Interaction Detector (CHAID)
model that predicts with around 80\% accuracy whether
users view dynamic updates as a function of how they
are initiated, their size, and their duration. The
model is constructed with data from live Web sites and
does not rely on knowledge of the user's task to make
its predictions, giving it a high level of external
validity. We discuss one example of its application:
informing how dynamic content should be presented in
audio via assistive technology for people with visual
impairments.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{DeOliveira:2013:IPS,
author = "Rodrigo {De Oliveira} and Mauro Cherubini and Nuria
Oliver",
title = "Influence of personality on satisfaction with mobile
phone services",
journal = j-TOCHI,
volume = "20",
number = "2",
pages = "10:1--10:??",
month = may,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed May 22 16:55:50 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We propose a conceptual model that explains the
relationship between the users' personality profile and
their satisfaction with basic mobile phone services
(calls, messages, and simple GPRS/3G services). The
model captures direct and indirect effects on
satisfaction by means of two variables: actual mobile
phone usage and perceived usability of the related
services. We empirically validate the model with data
gathered from 603 customers of a telecommunication
operator, and find that: (1) extroversion,
conscientiousness, and intellect have a significant
impact on customer satisfaction-positively for the
first two traits and negatively for the latter; (2)
extroversion positively influences mobile phone usage;
and (3) extroversion and conscientiousness positively
influence the users' perceived usability of mobile
services. Interestingly, usability has the strongest
positive impact on satisfaction, whereas mobile phone
usage has a negative impact on satisfaction. We discuss
key findings of this model and propose several
implications for the design of mobile phone services.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ganglbauer:2013:NFW,
author = "Eva Ganglbauer and Geraldine Fitzpatrick and Rob
Comber",
title = "Negotiating food waste: Using a practice lens to
inform design",
journal = j-TOCHI,
volume = "20",
number = "2",
pages = "11:1--11:??",
month = may,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed May 22 16:55:50 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Ecological sustainability is becoming of increasing
concern to the HCI community, though little focus has
been given yet to issues around food waste. Given the
environmental impact of food waste, there is potential
to make a significant difference. To understand
everyday domestic practices around food and waste, we
took a ``practice'' lens and carried out a study in 14
households that involved interviews, in-home tours and,
in five of the households, a FridgeCam technology
probe. The analysis highlights that food waste is the
unintended result of multiple moments of consumption
dispersed in space and time across other integrated
practices such as shopping and cooking, which are
themselves embedded in broader contextual factors and
values. We highlight the importance of respecting the
complex negotiations that people make within given
structural conditions and competing values and
practices, and suggest design strategies to support
dispersed as well as integrated food practices, rather
than focusing on waste itself.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Schwartz:2013:UPM,
author = "Tobias Schwartz and Gunnar Stevens and Leonardo
Ramirez and Volker Wulf",
title = "Uncovering practices of making energy consumption
accountable: a phenomenological inquiry",
journal = j-TOCHI,
volume = "20",
number = "2",
pages = "12:1--12:??",
month = may,
year = "2013",
CODEN = "ATCIF4",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed May 22 16:55:50 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Reacting to the discussion on global warming, the HCI
community has started to explore the design of tools to
support responsible energy consumption. An important
part of this research focuses on motivating energy
savings by providing feedback tools which present
consumption metrics interactively. In this line of
work, the configuration of feedback has been mainly
discussed using cognitive or behavioral factors. This
narrow focus, however, misses a highly relevant
perspective for the design of technology that supports
sustainable lifestyles: to investigate the multiplicity
of forms in which individuals or collectives actually
consume energy. In this article, we broaden this focus,
by taking a phenomenological lens to study how people
use off-the-shelf eco-feedback systems in private
households to make energy consumption accountable and
explainable. By reconstructing accounting practices, we
delineate several constitutive elements of the
phenomenon of energy usage in daily life. We complement
these elements with a description of the sophisticated
methods used by people to organize their energy
practices and to give a meaning to their energy
consumption. We describe these elements and methods,
providing examples coming from the fieldwork and
uncovering observed strategies to account for
consumption. Based on our results, we provide a
critical perspective on existing eco-feedback
mechanisms and describe several elements for a design
rationale for designing support for responsible energy
consumption. We argue that interactive feedback systems
should not simply be an end, but rather a resource for
the construction of the artful practice of making
energy consumption accountable.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Crabtree:2013:ISI,
author = "Andy Crabtree and Alan Chamberlain and Rebecca E.
Grinter and Matt Jones and Tom Rodden and Yvonne
Rogers",
title = "Introduction to the Special Issue of {``The Turn to The
Wild''}",
journal = j-TOCHI,
volume = "20",
number = "3",
pages = "13:1--13:??",
month = jul,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2491500.2491501",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jul 17 07:29:12 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Benford:2013:PLR,
author = "Steve Benford and Chris Greenhalgh and Andy Crabtree
and Martin Flintham and Brendan Walker and Joe Marshall
and Boriana Koleva and Stefan Rennick Egglestone and
Gabriella Giannachi and Matt Adams and Nick Tandavanitj
and Ju Row Farr",
title = "Performance-Led Research in the Wild",
journal = j-TOCHI,
volume = "20",
number = "3",
pages = "14:1--14:??",
month = jul,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2491500.2491502",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jul 17 07:29:12 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We explore the approach of performance-led research in
the wild in which artists drive the creation of novel
performances with the support of HCI researchers that
are then deployed and studied at public performance in
cultural settings such as galleries, festivals and on
the city streets. We motivate the approach and then
describe how it consists of three distinct activities
--- practice, studies and theory --- that are
interleaved in complex ways through nine different
relationships. We present a historical account of how
the approach has evolved over a fifteen-year period,
charting the evolution of a complex web of projects,
papers, and relationships between them. We articulate
the challenges of pursuing each activity as well as
overarching challenges of balancing artistic and
research interests, flexible management of
relationships, and finally ethics.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Adams:2013:CTB,
author = "Anne Adams and Elizabeth Fitzgerald and Gary
Priestnall",
title = "Of Catwalk Technologies and Boundary Creatures",
journal = j-TOCHI,
volume = "20",
number = "3",
pages = "15:1--15:??",
month = jul,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2491500.2491503",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jul 17 07:29:12 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Researchers designing and deploying technologies in
the wild can find it difficult to balance pure
innovation with scalable solutions. Tensions often
relate to expectations around current and future roles
of the technology development. We propose a catwalk
technology metaphor where researchers as boundary
creatures focus on innovation whilst providing links to
pr{\^e}t-{\`a}-porter (ready to wear) developments.
Evidence from 140 participants, within three
``in-the-wild'' field-based learning case studies (for
mobile, distributed, sensor and augmented reality
systems), conceptualise the researchers' ``boundary
creature'' role in managing design process tensions.
Stakeholders, including participants, expected the
research projects to produce ready to wear
(pr{\^e}t-{\`a}-porter) boundary objects for current
practices even when researchers sought to take catwalk
approaches by innovating technologies and changing
practices. The researcher design role (RDR) model
articulates researchers' narratives with the design
team, stakeholders and users around what is innovated
(e.g., technology, activities) and how the intervention
changes or sustains current practices.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Carroll:2013:WHN,
author = "John M. Carroll and Mary Beth Rosson",
title = "Wild at Home: The Neighborhood as a Living
Laboratory for {HCI}",
journal = j-TOCHI,
volume = "20",
number = "3",
pages = "16:1--16:??",
month = jul,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2491500.2491504",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jul 17 07:29:12 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "HCI can ``turn to the wild'' but still stay home.
Local community life presents a rich context for
understanding challenges and possibilities of
information technology. We summarize and reflect upon a
program of participatory design research in which we
facilitated activities and experiences of our neighbors
through developing a series of community-oriented
programs and information systems through the past two
decades. We organize these reflections around five
overlapping themes: visibility of community actors,
creation of community information infrastructures, the
role of place-based identity and activity in community,
the effectiveness of participatory relationships, and
the research designs and methods appropriate. We frame
these reflections around a conceptual model of
community, and the suggestion that the local community
can be a living laboratory for HCI in the wild.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Memarovic:2013:PLL,
author = "Nemanja Memarovic and Marc Langheinrich and Keith
Cheverst and Nick Taylor and Florian Alt",
title = "{P-LAYERS} --- a Layered Framework Addressing the
Multifaceted Issues Facing Community-Supporting Public
Display Deployments",
journal = j-TOCHI,
volume = "20",
number = "3",
pages = "17:1--17:??",
month = jul,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2491500.2491505",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jul 17 07:29:12 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The proliferation of digital signage systems has
prompted a wealth of research that attempts to use
public displays for more than just advertisement or
transport schedules, such as their use for supporting
communities. However, deploying and maintaining display
systems ``in the wild'' that can support communities is
challenging. Based on the authors' experiences in
designing and fielding a diverse range of
community-supporting public display deployments, we
identify a large set of challenges and issues that
researchers working in this area are likely to
encounter. Grouping them into five distinct layers ---
(1) hardware, (2) system architecture, (3) content, (4)
system interaction, and (5) community interaction
design --- we draw up the P-LAYERS framework to enable
a more systematic appreciation of the diverse range of
issues associated with the development, the deployment,
and the maintenance of such systems. Using three of our
own deployments as illustrative examples, we will
describe both our experiences within each individual
layer, as well as point out interactions between the
layers. We believe our framework provides a valuable
aid for researchers looking to work in this space,
alerting them to the issues they are likely to
encounter during their deployments, and help them plan
accordingly.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bonsignore:2013:SSW,
author = "Elizabeth Bonsignore and Alexander J. Quinn and
Allison Druin and Benjamin B. Bederson",
title = "Sharing Stories ``in the Wild'': a Mobile Storytelling
Case Study Using {StoryKit}",
journal = j-TOCHI,
volume = "20",
number = "3",
pages = "18:1--18:??",
month = jul,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2491500.2491506",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jul 17 07:29:12 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Today's mobile devices are equipped with a variety of
tools that enable users to capture and share their
daily experiences. However, designing authoring tools
that effectively integrate the discrete media-capture
components of mobile devices to enable rich
expression---especially by children---remains a
challenge. Evaluating such tools authentically, as they
are being used in-situ, can be even more challenging.
We detail a long-term, multimethod study on the use of
StoryKit, a mobile storytelling application. By taking
advantage of a public distribution channel, we were
able to evaluate StoryKit's use on a scale beyond that
usually found in lab settings or limited field trials.
Our results show that StoryKit's simple but
well-integrated interface attracted a high number of
dedicated users in education contexts at all levels,
including children with special learning needs. We
include a discussion of the challenges and
opportunities that similar ``in the wild'' studies hold
for HCI research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rooksby:2013:WLD,
author = "John Rooksby",
title = "Wild in the Laboratory: a Discussion of Plans and
Situated Actions",
journal = j-TOCHI,
volume = "20",
number = "3",
pages = "19:1--19:??",
month = jul,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2491500.2491507",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jul 17 07:29:12 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Suchman's book Plans and Situated Actions has been
influential in HCI (Human Computer Interaction). The
book is often discussed with reference to ethnographic
fieldwork, sometimes being cited as if it were a field
study. However, the book uses examples from a
laboratory study and contains criticisms of
ethnography. This article explores how and why Suchman
carried out a laboratory study. Based upon this
exploration, it argues that social analysis in HCI does
not necessitate fieldwork outside the laboratory. More
broadly, the paper argues that an appreciation of Plans
and Situated Actions can help in moving towards forms
of social analysis that span both the laboratory and
the world outside. If there is to be a ``turn to the
wild'' in HCI, this should not be a turn away from the
laboratory but a turn away from research methods that
ignore human practice. This is not to defend laboratory
experiments, but to defend laboratory-based studies
that explicate technology in practice.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pierce:2013:ISI,
author = "James Pierce and Yolande Strengers and Phoebe Sengers
and Susanne B{\o}dker",
title = "Introduction to the special issue on practice-oriented
approaches to sustainable {HCI}",
journal = j-TOCHI,
volume = "20",
number = "4",
pages = "20:1--20:??",
month = sep,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2494260",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 18 17:40:15 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kuijer:2013:PUD,
author = "Lenneke Kuijer and Annelise de Jong and Daan van
Eijk",
title = "Practices as a unit of design: an exploration of
theoretical guidelines in a study on bathing",
journal = j-TOCHI,
volume = "20",
number = "4",
pages = "21:1--21:??",
month = sep,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2493382",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 18 17:40:15 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The sustainability challenges facing society today
require approaches that look beyond single product-user
interactions. Focusing on socially shared
practices-e.g. cooking, laundering-has been identified
as a promising direction. Building on a growing body of
research in sustainable HCI that takes practices as
unit of analysis, this article explores what it means
to take practices as a unit of design. Drawing on
theories of practice, it proposes that
practice-oriented design approaches should: involve
bodily performance, create crises of routine and
generate a variety of performances. These guidelines
were integrated into a Generative Improv Performances
(GIP) approach, entailing a series of performances by
improvisation actors with low-fidelity prototypes in a
lab environment. The approach was implemented in an
empirical study on bathing. Although the empirical
example does not deal with common types of interactive
technologies, the guidelines and GIP approach offer
sustainable HCI a way to think beyond immediate
interactions and to conceptualize change on a practice
level.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bidwell:2013:WSL,
author = "Nicola J. Bidwell and Masbulele Siya and Gary Marsden
and William D. Tucker and M. Tshemese and N. Gaven and
S. Ntlangano and Simon Robinson and Kristen Ali
Eglinton",
title = "Walking and the social life of solar charging in rural
{Africa}",
journal = j-TOCHI,
volume = "20",
number = "4",
pages = "22:1--22:??",
month = sep,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2493524",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 18 17:40:15 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We consider practices that sustain social and physical
environments beyond those dominating sustainable HCI
discourse. We describe links between walking,
sociality, and using resources in a case study of
community-based, solar, cellphone charging in villages
in South Africa's Eastern Cape. Like 360 million rural
Africans, inhabitants of these villages are poor and,
like 25\% and 92\% of the world, respectively, do not
have domestic electricity or own motor vehicles. We
describe nine practices in using the charging stations
we deployed. We recorded 700 people using the stations,
over a year, some regularly. We suggest that the way we
frame practices limits insights about them, and
consider various routines in using and sharing local
resources to discover relations that might also feature
in charging. Specifically, walking interconnects
routines in using, storing, sharing and sustaining
resources, and contributes to knowing, feeling, wanting
and avoiding as well as to different aspects of
sociality, social order and perspectives on
sustainability. Along the way, bodies acquire
literacies that make certain relationalities legible.
Our study shows we cannot assert what sustainable
practice means a priori and, further, that detaching
practices from bodies and their paths limits solutions,
at least in rural Africa. Thus, we advocate a more
``alongly'' integrated approach to data about
practices.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wakkary:2013:SDF,
author = "Ron Wakkary and Audrey Desjardins and Sabrina Hauser
and Leah Maestri",
title = "A sustainable design fiction: Green practices",
journal = j-TOCHI,
volume = "20",
number = "4",
pages = "23:1--23:??",
month = sep,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2494265",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 18 17:40:15 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we argue that an approach informed by
practice theory coupled with design fiction provides
useful insights into the role of interaction design
with respect to environmental sustainability. We argue
that a practice-oriented approach can help interaction
designers step away from models of individual behavior
and studies of artifacts towards seeing sustainable
behaviors as part of multidimensional and interrelated
practices and practice elements. We analyze two
previously conducted studies. The first study of
everyday repair focuses on how people repair their
broken objects. The second study of green-DIY examines
how green enthusiasts facilitate their practices of
making sustainable DIY (do-it-yourself) projects. We
describe the practices of everyday repairers and green
enthusiasts in terms of materials, competences, and
meanings, and the interrelations among those elements,
using the framework of Shove et al. [2012]. We argue
that understanding the dynamics of practice and their
unique configurations is a starting point to redefine
the roles of sustainable interaction design (SID). We
propose that designers design towards resources and
tools in ways that reflect on the challenges of
intelligibility of their design interventions in
practices. In addition to considering SID in the light
of practice theories, we reveal how design fictions are
readily incorporated into green practices in ways that
transform those practices and hold implications for
transformations of design as well. We bring forward
opportunities for designers to co-design with DIY
enthusiasts, targeted as practitioners in their own
right, designing toward or within a design fiction. As
a result, we conclude with the possibility for
sustainable interaction designers to become
practice-oriented designers who design with transparent
open strategies and accessible materials and
competences.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tomlinson:2013:CIP,
author = "Bill Tomlinson and Eli Blevis and Bonnie Nardi and
Donald J. Patterson and M. Six Silberman and Yue Pan",
title = "Collapse informatics and practice: Theory, method, and
design",
journal = j-TOCHI,
volume = "20",
number = "4",
pages = "24:1--24:??",
month = sep,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2493431",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 18 17:40:15 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "What happens if efforts to achieve sustainability
fail? Research in many fields argues that contemporary
global industrial civilization will not persist
indefinitely in its current form, and may, like many
past human societies, eventually collapse. Arguments in
environmental studies, anthropology, and other fields
indicate that this transformation could begin within
the next half-century. While imminent collapse is far
from certain, it is prudent to consider now how to
develop sociotechnical systems for use in these
scenarios. We introduce the notion of collapse
informatics-the study, design, and development of
sociotechnical systems in the abundant present for use
in a future of scarcity. We sketch the design space of
collapse informatics and a variety of example projects.
We ask how notions of practice-theorized as collective
activity in the ``here and now''-can shift to the
future since collapse has yet to occur.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pink:2013:ALS,
author = "Sarah Pink and Kerstin Leder Mackley and Val Mitchell
and Marcus Hanratty and Carolina Escobar-Tello and
Tracy Bhamra and Roxana Morosanu",
title = "Applying the lens of sensory ethnography to
sustainable {HCI}",
journal = j-TOCHI,
volume = "20",
number = "4",
pages = "25:1--25:??",
month = sep,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2494261",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 18 17:40:15 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Sociological appropriations of practice theory as
applied to sustainable design have successfully
problematized overly simplistic and individualistic
models of consumer choice and behavior change. By
taking everyday practices as the principal units of
analysis, they move towards acknowledging the socially
and materially structured nature of human activity.
However, to inform sustainable HCI we also need to
understand how practices are part of wider experiential
environments and flows of practical activity. In this
article, we develop an approach rooted in
phenomenological anthropology and sensory ethnography.
This approach builds on theories of place, perception
and movement and enables us to situate practices, and
understand practical activity, as emplaced within
complex and shifting ecologies of things. Drawing on an
interdisciplinary study of domestic energy consumption
and digital media use, we discuss ethnographic and
design practice examples. We demonstrate how this
theoretical and methodological framework can be aligned
with the 3rd paradigm of HCI.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Disalvo:2013:CSI,
author = "Carl Disalvo and Johan Redstr{\"o}m and Matt Watson",
title = "Commentaries on the special issue on practice-oriented
approaches to sustainable {HCI}",
journal = j-TOCHI,
volume = "20",
number = "4",
pages = "26:1--26:??",
month = sep,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2509404.2509408",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 18 17:40:15 MDT 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kokkalis:2013:TAP,
author = "Nicolas Kokkalis and Thomas K{\"o}hn and Johannes
Huebner and Moontae Lee and Florian Schulze and Scott
R. Klemmer",
title = "{TaskGenies}: Automatically Providing Action Plans
Helps People Complete Tasks",
journal = j-TOCHI,
volume = "20",
number = "5",
pages = "27:1--27:??",
month = nov,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2513560",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 8 17:05:55 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "People complete tasks more quickly when they have
concrete plans. However, they often fail to create such
action plans. (How) can systems provide these concrete
steps automatically? This article demonstrates that
these benefits can also be realized when these plans
are created by others or reused from similar tasks.
Four experiments test these approaches, finding that
people indeed complete more tasks when they receive
externally-created action plans. To automatically
provide plans, we introduce the Genies workflow that
combines benefits of crowd wisdom, collaborative
refinement, and automation. We demonstrate and evaluate
this approach through the TaskGenies system, and
introduce an NLP similarity algorithm for reusing
plans. We demonstrate that it is possible for people to
create action plans for others, and we show that it can
be cost effective.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ferres:2013:ETI,
author = "Leo Ferres and Gitte Lindgaard and Livia Sumegi and
Bruce Tsuji",
title = "Evaluating a Tool for Improving Accessibility to
Charts and Graphs",
journal = j-TOCHI,
volume = "20",
number = "5",
pages = "28:1--28:??",
month = nov,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2533682.2533683",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 8 17:05:55 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article reports a case study of the iterative
design and evaluation of a natural language-driven
assistive technology, iGraph -Lite, providing people
who are blind access to line graphs. Two
laboratory-based usability studies involving blind and
sighted people are presented with a discussion of the
ensuing implementation of changes. Blind participants
were found to adopt different graph interrogation
strategies than sighted participants. A small field
study is then reported in which a blind user who works
with graphs took part to determine the degree to which
the iGraph -Lite commands would meet the needs of blind
graph experts. The final study invited sighted graph
experts and novices to visually inspect and explain a
set of line graphs comparable to those used in the
usability studies. It aimed to highlight the concepts
and the range of words sighted people use, to ascertain
the appropriateness of the iGraph -Lite lexicon. A set
of preliminary guidelines is presented.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Borsci:2013:REF,
author = "Simone Borsci and Robert D. Macredie and Julie Barnett
and Jennifer Martin and Jasna Kuljis and Terry Young",
title = "Reviewing and Extending the Five-User Assumption: a
Grounded Procedure for Interaction Evaluation",
journal = j-TOCHI,
volume = "20",
number = "5",
pages = "29:1--29:??",
month = nov,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2506210",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 8 17:05:55 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The debate concerning how many participants represents
a sufficient number for interaction testing is
well-established and long-running, with prominent
contributions arguing that five users provide a good
benchmark when seeking to discover interaction
problems. We argue that adoption of five users in this
context is often done with little understanding of the
basis for, or implications of, the decision. We present
an analysis of relevant research to clarify the meaning
of the five-user assumption and to examine the way in
which the original research that suggested it has been
applied. This includes its blind adoption and
application in some studies, and complaints about its
inadequacies in others. We argue that the five-user
assumption is often misunderstood, not only in the
field of Human-Computer Interaction, but also in fields
such as medical device design, or in business and
information applications. The analysis that we present
allows us to define a systematic approach for
monitoring the sample discovery likelihood, in
formative and summative evaluations, and for gathering
information in order to make critical decisions during
the interaction testing, while respecting the aim of
the evaluation and allotted budget. This approach ---
which we call the Grounded Procedure --- is introduced
and its value argued.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bentley:2013:HMP,
author = "Frank Bentley and Konrad Tollmar and Peter Stephenson
and Laura Levy and Brian Jones and Scott Robertson and
Ed Price and Richard Catrambone and Jeff Wilson",
title = "Health Mashups: Presenting Statistical Patterns
between Wellbeing Data and Context in Natural Language
to Promote Behavior Change",
journal = j-TOCHI,
volume = "20",
number = "5",
pages = "30:1--30:??",
month = nov,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2503823",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 8 17:05:55 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "People now have access to many sources of data about
their health and wellbeing. Yet, most people cannot
wade through all of this data to answer basic questions
about their long-term wellbeing: Do I gain weight when
I have busy days? Do I walk more when I work in the
city? Do I sleep better on nights after I work out? We
built the Health Mashups system to identify connections
that are significant over time between weight, sleep,
step count, calendar data, location, weather, pain,
food intake, and mood. These significant observations
are displayed in a mobile application using natural
language, for example, ``You are happier on days when
you sleep more.'' We performed a pilot study, made
improvements to the system, and then conducted a 90-day
trial with 60 diverse participants, learning that
interactions between wellbeing and context are highly
individual and that our system supported an increased
self-understanding that lead to focused behavior
changes.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Katzeff:2013:ESP,
author = "Cecilia Katzeff and Loove Broms and Li J{\"o}nsson and
Ulrika Westholm and Minna R{\"a}s{\"a}nen",
title = "Exploring Sustainable Practices in Workplace Settings
through Visualizing Electricity Consumption",
journal = j-TOCHI,
volume = "20",
number = "5",
pages = "31:1--31:??",
month = nov,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2501526",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 8 17:05:55 MST 2013",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "People's domestic habits are increasingly being
targeted to reduce levels of CO2 emissions. Whereas
domestic energy consumption has received a lot of
attention with several reported studies on sustainable
practices, there are very few studies on workplace
practices. Nevertheless, these are considered as having
much potential for reducing energy consumption. This
article presents the findings from two field studies
where two different types of prototypes for visualizing
energy use were designed, implemented and evaluated in
different types of workplace settings --- factories and
offices. The studies used design probes to explore how
visual feedback for electricity use was interpreted and
acted upon by employees in work settings. A striking
observation was that it is very difficult to get people
to change to more pro-environmental behavior and
practices in a workplace environment. The article
discusses why this might be the case.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kulkarni:2013:PSA,
author = "Chinmay Kulkarni and Koh Pang Wei and Huy Le and
Daniel Chia and Kathryn Papadopoulos and Justin Cheng
and Daphne Koller and Scott R. Klemmer",
title = "Peer and self assessment in massive online classes",
journal = j-TOCHI,
volume = "20",
number = "6",
pages = "33:1--33:??",
month = dec,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2505057",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 9 15:10:49 MST 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Peer and self-assessment offer an opportunity to scale
both assessment and learning to global classrooms. This
article reports our experiences with two iterations of
the first large online class to use peer and
self-assessment. In this class, peer grades correlated
highly with staff-assigned grades. The second iteration
had 42.9\% of students' grades within 5\% of the staff
grade, and 65.5\% within 10\%. On average, students
assessed their work 7\% higher than staff did. Students
also rated peers' work from their own country 3.6\%
higher than those from elsewhere. We performed three
experiments to improve grading accuracy. We found that
giving students feedback about their grading bias
increased subsequent accuracy. We introduce short,
customizable feedback snippets that cover common issues
with assignments, providing students more qualitative
peer feedback. Finally, we introduce a data-driven
approach that highlights high-variance items for
improvement. We find that rubrics that use a parallel
sentence structure, unambiguous wording, and
well-specified dimensions have lower variance. After
revising rubrics, median grading error decreased from
12.4\% to 9.9\%.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gerber:2013:CMD,
author = "Elizabeth M. Gerber and Julie Hui",
title = "Crowdfunding: Motivations and deterrents for
participation",
journal = j-TOCHI,
volume = "20",
number = "6",
pages = "34:1--34:??",
month = dec,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2530540",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 9 15:10:49 MST 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Crowdfunding is changing how, why, and which ideas are
brought into existence. With the increasing number of
crowdfunded projects, it is important to understand
what drives people to either create or fund these
projects. To shed light on this new social phenomenon,
we present a grounded theory of motivation informed by
the first cross-platform qualitative study of the
crowdfunding community. By performing 83 semistructured
interviews, we uncover creator motivations, which
include the desire to raise funds, expand awareness of
work, connect with others, gain approval, maintain
control, and learn; and supporter motivations, which
include the desire to collect rewards, help others,
support causes, and be part of a community. We also
explore deterrents to crowdfunding participation,
including, among creators, fear of failure, and, for
supporters, lack of trust. Based on these findings, we
provide three emergent design principles to inform the
design of effective crowdfunding platforms and support
tools.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2013:SCA,
author = "Zhi-Hong Chen and Sherry Y. Chen",
title = "A surrogate competition approach to enhancing
game-based learning",
journal = j-TOCHI,
volume = "20",
number = "6",
pages = "35:1--35:??",
month = dec,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2524264",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 9 15:10:49 MST 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Competition is useful in game-based learning, although
it can also generate negative influences. To expand the
potential for competition models in game-based
learning, this study proposes the notion of surrogate
competition, which eliminates direct competition
between students. Such surrogates could be employed as
buffers so that the competition between students is
more relaxed. To explore the possible benefits of a
surrogate approach to competition, the My-Pet-My-Arena
system has been developed and evaluated. Two empirical
studies were conducted to examine the effects of the
surrogate competition. The results revealed that
surrogate competition enhanced students' learning
achievement as well as increased their motivation.
Furthermore, the surrogate competition might also
assist students in attributing competitive failures to
a lack of effort. Working from the results obtained in
these two studies, a general model of surrogate
competition is proposed to help designers implement
forms of surrogate competition in other systems for
game-based learning.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Xambo:2013:LJR,
author = "Anna Xamb{\'o} and Eva Hornecker and Paul Marshall and
Sergi Jord{\`a} and Chris Dobbyn and Robin Laney",
title = "Let's jam the reactable: Peer learning during musical
improvisation with a tabletop tangible interface",
journal = j-TOCHI,
volume = "20",
number = "6",
pages = "36:1--36:??",
month = dec,
year = "2013",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2530541",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jan 9 15:10:49 MST 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "There has been little research on how interactions
with tabletop and Tangible User Interfaces (TUIs) by
groups of users change over time. In this article, we
investigate the challenges and opportunities of a
tabletop tangible interface based on constructive
building blocks. We describe a long-term lab study of
groups of expert musicians improvising with the
Reactable, a commercial tabletop TUI for music
performance. We examine interaction, focusing on
interface, tangible, musical, and social phenomena. Our
findings reveal a practice-based learning between peers
in situated contexts, and new forms of participation,
all of which is facilitated by the Reactable's tangible
interface, if compared to traditional musical
ensembles. We summarise our findings as a set of design
considerations and conclude that construction processes
on interactive tabletops support learning by doing and
peer learning, which can inform constructivist
approaches to learning with technology.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zhai:2014:ETT,
author = "Shumin Zhai",
title = "Editorial: {TOCHI} turns twenty",
journal = j-TOCHI,
volume = "21",
number = "1",
pages = "1:1--1:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2568193",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:30:48 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Liao:2014:ADC,
author = "Q. Vera Liao and Wai-Tat Fu",
title = "Age differences in credibility judgments of online
health information",
journal = j-TOCHI,
volume = "21",
number = "1",
pages = "2:1--2:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2534410",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:30:48 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Older adults are a notable group among the
exponentially growing population of online health
information consumers. In order to better support older
adults' health-related information seeking on the
Internet, it is important to understand how they judge
the credibility of such information when compared to
younger users. We conducted two laboratory studies to
explore how the credibility cues in message contents,
website features, and user-generated comments
differentially impact younger (19 to 26 years of age)
and older adults' (58 to 80 years of age) credibility
judgments. Results from the first experiment showed
that older adults were less sensitive to the
credibility cues in message contents and those in
website features than younger adults. Verbal protocol
analysis revealed that these differences could be
caused by the higher tendency of older adults to
passively accept web information, and their lack of
deliberation on its quality and attention towards
contextual web features (e.g., design look, source
identity). In the second experiment, we studied how
credibility cues from user reviews might differentially
impact older and younger adults' credibility judgments
of online health information. Results showed that
consistent credibility cues in user reviews and message
contents could facilitate older adults' credibility
judgments. When the two were inconsistent, older
adults, as compared to younger ones, were less swayed
by highly appraising user reviews given to low
credibility information. These results provided
important implications for designing health information
technologies that better fit the older population.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Faeth:2014:EEM,
author = "Adam Faeth and Chris Harding",
title = "Emergent effects in multimodal feedback from virtual
buttons",
journal = j-TOCHI,
volume = "21",
number = "1",
pages = "3:1--3:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2535923",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:30:48 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The continued advancement in computer interfaces to
support 3D tasks requires a better understanding of how
users will interact with 3D user interfaces in a
virtual workspace. This article presents two studies
that investigated the effect of visual, auditory, and
haptic sensory feedback modalities presented by a
virtual button in a 3D environment on task performance
(time on task and task errors) and user rating.
Although we expected task performance to improve for
conditions that combined two or three feedback
modalities over a single modality, we instead found a
significant emergent behavior that decreased
performance in the trimodal condition. We found a
significant increase in the number of presses when a
user released the button before closing the virtual
switch, suggesting that the combined visual, auditory,
and haptic feedback led participants to prematurely
believe they actuated a button. This suggests that in
the design of virtual buttons, considering the effect
of each feedback modality independently is not
sufficient to predict performance, and unexpected
effects may emerge when feedback modalities are
combined.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Walmsley:2014:DII,
author = "William S. Walmsley and W. Xavier Snelgrove and Khai
N. Truong",
title = "Disambiguation of imprecise input with one-dimensional
rotational text entry",
journal = j-TOCHI,
volume = "21",
number = "1",
pages = "4:1--4:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2542544",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:30:48 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We introduce a distinction between disambiguation
supporting continuous versus discrete ambiguous text
entry. With continuous ambiguous text entry methods,
letter selections are treated as ambiguous due to
expected imprecision rather than due to discretized
letter groupings. We investigate the simple case of a
one-dimensional character layout to demonstrate the
potential of techniques designed for imprecise entry.
Our rotation-based sight-free technique, Rotext, maps
device orientation to a layout optimized for
disambiguation, motor efficiency, and learnability. We
also present an audio feedback system for efficient
selection of disambiguated word candidates and explore
the role that time spent acknowledging word-level
feedback plays in text entry performance. Through a
user study, we show that despite missing on average by
2.46--2.92 character positions, with the aid of a
maximum a posteriori (MAP) disambiguation algorithm,
users can average a sight-free entry speed of 12.6wpm
with 98.9\% accuracy within 13 sessions (4.3 hours). In
a second study, expert users are found to reach 21wpm
with 99.6\% accuracy after session 20 (6.7 hours) and
continue to grow in performance, with individual
phrases entered at up to 37wpm. A final study revisits
the learnability of the optimized layout. Our modeling
of ultimate performance indicates maximum overall
sight-free entry speeds of 29.0wpm with audio feedback,
or 40.7wpm if an expert user could operate without
relying on audio feedback.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lederman:2014:MOS,
author = "Reeva Lederman and Greg Wadley and John Gleeson and
Sarah Bendall and Mario {\'A}lvarez-Jim{\'e}nez",
title = "Moderated online social therapy: Designing and
evaluating technology for mental health",
journal = j-TOCHI,
volume = "21",
number = "1",
pages = "5:1--5:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2513179",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:30:48 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Although the use and prevalence of Web-based mental
health applications have grown over the past decade,
many of these services suffer high rates of attrition.
This is problematic, as face-to-face support for mental
health is limited. To determine appropriate design
guidelines for increasing engagement, we conducted a
study of First-Episode Psychosis (FEP) patients and
reviewed theories on the use of existing online
services. We produced a set of design goals, developed
an online application that combined social networking
and online therapy within a clinician-moderated site,
and conducted a 6-week trial with a group of young FEP
patients. The design goals, based on existing theory
including Supportive Accountability and Positive
Psychology, are operationalised through a model we call
Moderated Online Social Therapy (MOST). The trial
results indicate that our implementation achieved the
design goals and that the MOST model can inform the
development of more effective and engaging online
therapies.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Yang:2014:UUC,
author = "Huahai Yang and Yunyao Li and Michelle X. Zhou",
title = "Understand users' comprehension and preferences for
composing information visualizations",
journal = j-TOCHI,
volume = "21",
number = "1",
pages = "6:1--6:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2541288",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Apr 1 06:19:15 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We are developing an automated visualization system
that helps users combine two or more existing
information graphics to form an integrated view. To
establish empirical foundations for building such a
system, we designed and conducted two studies on Amazon
Mechanical Turk to understand users' comprehension and
preferences of composite visualization under different
conditions (e.g., data and tasks). In Study 1, we
collected more than 1,500 textual descriptions
capturing about 500 participants' insights of given
information graphics, which resulted in a task-oriented
taxonomy of visual insights. In Study 2, we asked 240
participants to rank composite visualizations by their
suitability for acquiring a given visual insight
identified in Study 1, which resulted in ranked user
preferences of visual compositions for acquiring each
type of insight. In this article, we report the details
of our two studies and discuss the broader implications
of our crowdsourced research methodology and results to
HCI-driven visualization research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Truschin:2014:DIM,
author = "Sergej Truschin and Michael Schermann and Suparna
Goswami and Helmut Krcmar",
title = "Designing interfaces for multiple-goal environments:
Experimental insights from in-vehicle speech
interfaces",
journal = j-TOCHI,
volume = "21",
number = "1",
pages = "7:1--7:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2544066",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:30:48 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Designing computer-human interfaces for multiple-goal
environments is challenging because people pursue
multiple goals with conflicting priorities.
Safety-critical environments, such as driving,
aggravate the need for a more nuanced understanding of
interfaces that may reconcile conflicting tasks. Speech
interfaces are prime examples of such interfaces. In
this article, we investigate how design variations of
an in-vehicle speech interface influence performance of
a primary task (driving safely) and a secondary task
(e-mailing). In a controlled experiment, we test the
performance implications of using single
computer-generated Text-To-Speech (TTS) voice and
multiple matching TTS voices while users respond to
e-mails with varying levels of complexity during
driving. Our results indicate that the number of voices
used has a significant effect on both driving
performance and handling e-mail--related activities. We
discuss potentially unintended consequences of making
the interface too naturalistic and too engaging for the
driver and conclude with theoretical and practical
implications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Vertanen:2014:CTE,
author = "Keith Vertanen and Per Ola Kristensson",
title = "Complementing text entry evaluations with a
composition task",
journal = j-TOCHI,
volume = "21",
number = "2",
pages = "8:1--8:??",
month = apr,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2555691",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:29:18 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A common methodology for evaluating text entry methods
is to ask participants to transcribe a predefined set
of memorable sentences or phrases. In this article, we
explore if we can complement the conventional
transcription task with a more externally valid
composition task. In a series of large-scale
crowdsourced experiments, we found that participants
could consistently and rapidly invent high quality and
creative compositions with only modest reductions in
entry rates. Based on our series of experiments, we
provide a best-practice procedure for using composition
tasks in text entry evaluations. This includes a
judging protocol which can be performed either by the
experimenters or by crowdsourced workers on a microtask
market. We evaluated our composition task procedure
using a text entry method unfamiliar to participants.
Our empirical results show that the composition task
can serve as a valid complementary text entry
evaluation method.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kuttal:2014:BPV,
author = "Sandeep K. Kuttal and Anita Sarma and Gregg
Rothermel",
title = "On the benefits of providing versioning support for
end users: an empirical study",
journal = j-TOCHI,
volume = "21",
number = "2",
pages = "9:1--9:??",
month = apr,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2560016",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:29:18 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "End users with little formal programming background
are creating software in many different forms,
including spreadsheets, web macros, and web mashups.
Web mashups are particularly popular because they are
relatively easy to create, and because many programming
environments that support their creation are available.
These programming environments, however, provide no
support for tracking versions or provenance of mashups.
We believe that versioning support can help end users
create, understand, and debug mashups. To investigate
this belief, we have added versioning support to a
popular wire-oriented mashup environment, Yahoo! Pipes.
Our enhanced environment, which we call ``Pipes
Plumber,'' automatically retains versions of pipes and
provides an interface with which pipe programmers can
browse histories of pipes and retrieve specific
versions. We have conducted two studies of this
environment: an exploratory study and a larger
controlled experiment. Our results provide evidence
that versioning helps pipe programmers create and debug
mashups. Subsequent qualitative results provide further
insights into the barriers faced by pipe programmers,
the support for reuse provided by our approach, and the
support for debugging provided.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Church:2014:LSS,
author = "Karen Church and Mauro Cherubini and Nuria Oliver",
title = "A large-scale study of daily information needs
captured in situ",
journal = j-TOCHI,
volume = "21",
number = "2",
pages = "10:1--10:??",
month = apr,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2552193",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:29:18 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The goal of this work is to provide a fundamental
understanding of the daily information needs of people
through a large-scale, in-depth, quantitative
investigation. To this end, we have conducted one of
the most comprehensive studies of information needs to
date, spanning a 3-month period and involving more than
100 users. The study employed a contextual experience
sampling method, a snippet-based diary technique using
SMS technology, and an online Web diary to gather in
situ insights into the types of needs that occur from
day to day, how those needs are addressed, and how
contextual, technological, and demographic factors
impact on those needs. Our results not only complement
earlier studies but also provide a new understanding of
the intricacies of people's daily information needs.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jakobsen:2014:CPC,
author = "Mikkel R. Jakobsen and Kasper Hornb{\ae}k",
title = "Up close and personal: Collaborative work on a
high-resolution multitouch wall display",
journal = j-TOCHI,
volume = "21",
number = "2",
pages = "11:1--11:??",
month = apr,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2576099",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Mar 11 18:29:18 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Multitouch wall-sized displays afford new forms of
collaboration: They can be used up close by several
users simultaneously, offer high resolution, and
provide sufficient space for intertwining individual
and joint work. The difference to displays without
these capabilities is not well understood. To better
understand the collaboration of groups around
high-resolution multitouch wall displays, we conducted
an exploratory study. Pairs collaborated on a
problem-solving task using a 2.8m $ \times $ 1.2m
multitouch display with 24.8 megapixels. The study
examines how participants collaborate; navigate
relative to the display and to each other; and interact
with and share the display. Participants physically
navigated among different parts of the display,
switched fluidly between parallel and joint work, and
shared the display evenly. The results contrast earlier
research that suggests difficulties in sharing and
collaborating around wall displays. The study suggests
that multitouch wall displays can support different
collaboration styles and fluid transitions in group
work.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mayer:2014:UIS,
author = "Simon Mayer and Andreas Tschofen and Anind K. Dey and
Friedemann Mattern",
title = "User interfaces for smart things --- A generative
approach with semantic interaction descriptions",
journal = j-TOCHI,
volume = "21",
number = "2",
pages = "12:1--12:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2584670",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Apr 8 06:33:35 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "With ever more everyday objects becoming ``smart'' due
to embedded processors and communication capabilities,
the provisioning of intuitive user interfaces to
control smart things is quickly gaining importance. We
present a model-based interface description scheme that
enables automatic, modality-independent user interface
generation. User interface description languages based
on our approach carry enough information to suggest
intuitive interfaces while still being easily
producible for developers. This is enabled by
describing the atomic interactive components of a
device and capturing the semantics of interactions with
the device. We propose a taxonomy of abstract sensing
and actuation primitives and present a smartphone
application that can act as a ubiquitous device
controller. An evaluation of the mobile application in
a laboratory setup, home environments, and an
educational setting as well as the results of a user
study highlight the accessibility of the proposed
scheme for application developers and its suitability
for controlling smart devices.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Dombrowski:2014:GIC,
author = "Lynn Dombrowski and Gillian R. Hayes and Melissa
Mazmanian and Amy Voida",
title = "{E}-government intermediaries and the challenges of
access and trust",
journal = j-TOCHI,
volume = "21",
number = "2",
pages = "13:1--13:??",
month = feb,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2559985",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Apr 8 06:33:35 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we present the results of a study
examining challenges related to access and trust for
nutrition assistance outreach workers and suggest
design implications for these challenges. Outreach
workers are e-government intermediaries who assist
clients with accessing and using e-government online
applications, systems, and services. E-government
intermediaries are not typical end users; they use
e-government systems on behalf of clients, and as such
their challenges differ from those of primary users. We
detail social and technical aspects of these challenges
to develop a nuanced understanding of access and trust
in the ecosystems surrounding e-government systems.
First, we describe how the practical accomplishment of
access involves multiple stakeholders, actors, and
practices. Second, we highlight how trust emerges
through the e-government intermediaries' work to
project themselves as professional and competent
through their technical practice. Last, we propose
design implications sensitive to both the social and
technical aspects of these challenges.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kerne:2014:UMC,
author = "Andruid Kerne and Andrew M. Webb and Steven M. Smith
and Rhema Linder and Nic Lupfer and Yin Qu and Jon
Moeller and Sashikanth Damaraju",
title = "Using Metrics of Curation to Evaluate
Information-Based Ideation",
journal = j-TOCHI,
volume = "21",
number = "3",
pages = "14:1--14:??",
month = jun,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2591677",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:51 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Evaluating creativity support environments is
challenging. Some approaches address people's
experiences of creativity. The present method measures
creativity, across conditions, in the products that
people make. This research introduces information-based
ideation (IBI), a paradigm for investigating open-ended
tasks and activities in which users develop new ideas.
IBI tasks span imagining, planning, and reflecting on a
weekend, vacation, outfit, makeover, paper, internship,
thesis, design, campaign, crisis response, career, or
invention. What products do people create through
engagement in IBI? Curation of digital media
incorporates conceptualization, finding and choosing
information objects, annotation, and synthesis. Through
engagement in IBI tasks, people create curation
products. This article formulates a quantitative
methodology for evaluating IBI support tools, building
on prior creative cognition research in engineering
design to derive a battery of ideation metrics of
curation. Elemental ideation metrics evaluate
creativity within curated found objects. Holistic
ideation metrics evaluate how a curation puts elements
together. IBI support environments are characterized by
their underlying medium of curation. Curation media
include lists, such as listicles, and grids, such as
the boards of Pinterest. An in-depth case study
investigates information composition, an art-based
medium representing a curation as a freeform visual
semantic connected whole. We raise two creative
cognition challenges for IBI. One challenge is
overcoming fixation-for instance, when a person gets
stuck in a counterproductive mental set. The other
challenge is to bridge information visualization's
synthesis gap, by providing support for connecting
findings. To address the challenges, we develop
mixed-initiative information composition (MI$^2$ C),
integrating human curation of information composition
with automated agents of information retrieval and
visualization. We hypothesize that MI$^2$ C generates
provocative stimuli that help users overcome fixation
to become more creative on IBI tasks. We hypothesize
that MI$^2$ C's integration of curation and
visualization bridges the synthesis gap to help users
become more creative. To investigate these hypotheses,
we apply ideation metrics of curation to interpret
results from experiments with 44 and 49 participants.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zoran:2014:HAC,
author = "Amit Zoran and Roy Shilkrot and Suranga Nanyakkara and
Joseph Paradiso",
title = "The Hybrid Artisans: a Case Study in Smart Tools",
journal = j-TOCHI,
volume = "21",
number = "3",
pages = "15:1--15:??",
month = jun,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2617570",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:51 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present an approach to combining digital
fabrication and craft, demonstrating a hybrid
interaction paradigm where human and machine work in
synergy. The FreeD is a hand-held digital milling
device, monitored by a computer while preserving the
makers freedom to manipulate the work in many creative
ways. Relying on a pre-designed 3D model, the computer
gets into action only when the milling bit risks the
objects integrity, preventing damage by slowing down
the spindle speed, while the rest of the time it allows
complete gestural freedom. We present the technology
and explore several interaction methodologies for
carving. In addition, we present a user study that
reveals how synergetic cooperation between human and
machine preserves the expressiveness of manual
practice. This quality of the hybrid territory evolves
into design personalization. We conclude on the
creative potential of open-ended procedures within this
hybrid interactive territory of manual smart tools and
devices.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Petrelli:2014:FRP,
author = "Daniela Petrelli and Ann Light",
title = "Family Rituals and the Potential for Interaction
Design: a Study of {Christmas}",
journal = j-TOCHI,
volume = "21",
number = "3",
pages = "16:1--16:??",
month = jun,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2617571",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:51 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Drawing on a field study with eight families in
northern England, we explore the traditions and rituals
carried out at Christmas, looking at the artifacts and
processes that constitute family life at this time of
year. In addition to individual differences, a common
pattern emerges: an extended preparation is carried out
by the hosting household over a few weeks to set up the
celebration and build expectations; preparation gives
way to a short but intense celebration shared with the
family or intimate friends; then decorations are stored
and there is a return to normal life. The celebration
is across generations, and everyone takes part. We note
examples of new and evolving rituals. Starting from the
three identified phases, we discuss the theoretical and
technical implications of our findings for the design
of more sympathetic technology that holds potential for
augmenting family rituals sensitively and possibly
creating new ones.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Liu:2014:MWF,
author = "Yong Liu and Jayant Venkatanathan and Jorge Goncalves
and Evangelos Karapanos and Vassilis Kostakos",
title = "Modeling What Friendship Patterns on {Facebook} Reveal
About Personality and Social Capital",
journal = j-TOCHI,
volume = "21",
number = "3",
pages = "17:1--17:??",
month = jun,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2617572",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:51 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this study, we demonstrate how analysis of users'
social network structure-a topic that has remained
until recently inconspicuous within Human-Computer
Interaction (HCI) research on social systems-can
contribute to our understanding of Social Networking
Services (SNS) effect on users. Despite a consensus
that SNS enhance people's social capital, prior studies
on SNS have provided inconsistent evidence on this
process. In a multipronged study, we analyze
personality, social capital, and Facebook data from a
cohort of participants to model the extent to which
one's SNS reflects aspects of his or personality and
affects his bridging social capital. Our empirically
validated model shows that empathy and
conscientiousness influence the structural holes in
one's social network, which in turn affects bridging
social capital. These findings highlight the importance
of network structure as an intermediary between one's
personality and the social benefits one reaps from
using SNS. Our work demonstrates how the implicit
structural information embedded in users' social
networks can provide key insights into users'
personality and social capital.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Nansen:2014:RHS,
author = "Bjorn Nansen and Frank Vetere and Toni Robertson and
John Downs and Margot Brereton and Jeannette Durick",
title = "Reciprocal Habituation: a Study of Older People and
the {Kinect}",
journal = j-TOCHI,
volume = "21",
number = "3",
pages = "18:1--18:??",
month = jun,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2617573",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:51 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We explore relationships between habits and technology
interaction by reporting on older people's experience
of the Kinect for Xbox. We contribute to theoretical
and empirical understandings of habits in the use of
technology to inform understanding of the habitual
qualities of our interactions with computing
technologies, particularly systems exploiting natural
user interfaces. We situate ideas of habit in relation
to user experience and usefulness in interaction
design, and draw on critical approaches to the concept
of habit from cultural theory to understand the
embedded, embodied, and situated contexts in our
interactions with technologies. We argue that
understanding technology habits as a process of
reciprocal habituation in which people and technologies
adapt to each other over time through design, adoption,
and appropriation offers opportunities for research on
user experience and interaction design within
human-computer interaction, especially as newer
gestural and motion control interfaces promise to
reshape the ways in which we interact with computers.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hayes:2014:EMC,
author = "Gillian R. Hayes and Karen G. Cheng and Sen H. Hirano
and Karen P. Tang and Marni S. Nagel and Dianne E.
Baker",
title = "{Estrellita}: a Mobile Capture and Access Tool for the
Support of Preterm Infants and Their Caregivers",
journal = j-TOCHI,
volume = "21",
number = "3",
pages = "19:1--19:??",
month = jun,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2617574",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:51 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we describe the design process and
principles used in the development of Estrellita, a
tool to support parents of preterm infants to track
health data. We tested Estrellita in the homes of seven
families for 4 months while following seven additional
families without Estrellita. The feedback from this
trial, including in-depth interviews, surveys, and log
analyses, sheds light on how parents can use a mobile
data collection tool to enhance their problem-solving
processes about their own health and that of their
infants, as well as to share with others who support
them in this care. In addition to presenting the design
of a recording technology for preterm infants and its
use in a real-life setting, the results of this
research provide a deep understanding of how technology
can and should be used to support home care of at-risk
patients, in which data capture may be essential.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mentis:2014:MSY,
author = "Helena M. Mentis and Jarmo Laaksolahti and Kristina
H{\"o}{\"o}k",
title = "My Self and You: Tension in Bodily Sharing of
Experience",
journal = j-TOCHI,
volume = "21",
number = "4",
pages = "20:1--20:??",
month = aug,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2617945",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:52 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "There is a growing interest in designing systems for
sharing experience through bodily interaction. To
explore this design space, we built a probe system we
named the Lega. In our 2-month-long research design
process, we noted that the users' attention was set on
their own reflective experience, rather than attending
to the person(s) with which they were sharing their
experience. To explain these findings, we present an
inductive analysis of the data through a
phenomenological lens to pinpoint what causes such
behavior. Our analysis extends our understanding of how
to design for social embodied interaction, pointing to
how we need to embrace the tension between
self-reflection and shared experience, making inward
listening and social expression visible acts,
accessible to social construction and understanding. It
entails experiencing our embodied self as others
experience us in order to build a dialogue.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cherry:2014:QCS,
author = "Erin Cherry and Celine Latulipe",
title = "Quantifying the Creativity Support of Digital Tools
through the Creativity Support Index",
journal = j-TOCHI,
volume = "21",
number = "4",
pages = "21:1--21:??",
month = aug,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2617588",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:52 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Creativity support tools help people engage creatively
with the world, but measuring how well a tool supports
creativity is challenging since creativity is
ill-defined. To this end, we developed the Creativity
Support Index (CSI), which is a psychometric survey
designed for evaluating the ability of a creativity
support tool to assist a user engaged in creative work.
The CSI measures six dimensions of creativity support:
Exploration, Expressiveness, Immersion, Enjoyment,
Results Worth Effort, and Collaboration. The CSI allows
researchers to understand not just how well a tool
supports creative work overall, but what aspects of
creativity support may need attention. In this article,
we present the CSI, along with scenarios for how it can
be deployed in a variety of HCI research settings and
how the CSI scores can help target design improvements.
We also present the iterative, rigorous development and
validation process used to create the CSI.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hu:2014:CMT,
author = "Chang Hu and Philip Resnik and Benjamin B. Bederson",
title = "Crowdsourced Monolingual Translation",
journal = j-TOCHI,
volume = "21",
number = "4",
pages = "22:1--22:??",
month = aug,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2627751",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:52 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "An enormous potential exists for solving certain
classes of computational problems through rich
collaboration among crowds of humans supported by
computers. Solutions to these problems used to involve
human professionals, who are expensive to hire or
difficult to find. Despite significant advances, fully
automatic systems still have much room for improvement.
Recent research has involved recruiting large crowds of
skilled humans (``crowdsourcing''), but crowdsourcing
solutions are still restricted by the availability of
those skilled human participants. With translation, for
example, professional translators incur a high cost and
are not always available; machine translation systems
have been greatly improved recently but still can only
provide passable translation; and crowdsourced
translation is limited by the availability of bilingual
humans. This article describes crowdsourced monolingual
translation, where monolingual translation is
translation performed by monolingual people.
Crowdsourced monolingual translation is a collaborative
form of translation performed by two crowds of people
who speak the source or the target language,
respectively, with machine translation as the mediating
device. This article describes a general protocol to
handle crowdsourced monolingual translation and
analyzes three systems that implemented the protocol.
These systems were studied in various settings and were
found to supply significant improvement in quality over
both machine translation and monolingual editing of
machine translation output (``postediting'').",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Huh:2014:HVS,
author = "Jina Huh and Leslie S. Liu and Tina Neogi and Kori
Inkpen and Wanda Pratt",
title = "Health Vlogs as Social Support for Chronic Illness
Management",
journal = j-TOCHI,
volume = "21",
number = "4",
pages = "23:1--23:??",
month = aug,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2630067",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:52 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Studies have shown positive impact of video blogs
(vlogs) on patient education. However, we know little
on how patient-initiated vlogs shape the relationships
among vloggers and viewers. We qualitatively analyzed
72 vlogs on YouTube by users diagnosed with HIV,
diabetes, or cancer and 1,274 comments posted to the
vlogs to understand viewers' perspectives on the vlogs.
We found that the unique video medium allowed intense
and enriched personal and contextual disclosure to the
viewers, leading to strong community-building
activities and social support among vloggers and
commenters, both informationally and emotionally.
Furthermore, the unique communication structure of the
vlogs allowed ad hoc small groups to form, which showed
different group behavior than typical text-based social
media, such as online communities. We provide
implications to the Health Care Industry (HCI)
community on how future technologies for health vlogs
could be designed to further support chronic illness
management.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2014:OPT,
author = "Yang Li and Hao Lu and Haimo Zhang",
title = "Optimistic Programming of Touch Interaction",
journal = j-TOCHI,
volume = "21",
number = "4",
pages = "24:1--24:??",
month = aug,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2631914",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 13 13:22:52 MDT 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Touch-sensitive surfaces have become a predominant
input medium for computing devices. In particular,
multitouch capability of these devices has given rise
to developing rich interaction vocabularies for
``real'' direct manipulation of user interfaces.
However, the richness and flexibility of touch
interaction often comes with significant complexity for
programming these behaviors. Particularly, finger
touches, though intuitive, are imprecise and lead to
ambiguity. Touch input often involves coordinated
movements of multiple fingers as opposed to the single
pointer of a traditional WIMP interface. It is
challenging in not only detecting the intended motion
carried out by these fingers but also in determining
the target objects being manipulated due to multiple
focus points. Currently, developers often need to build
touch behaviors by dealing with raw touch events that
is effort consuming and error-prone. In this article,
we present Touch, a tool that allows developers to
easily specify their desired touch behaviors by
demonstrating them live on a touch-sensitive device or
selecting them from a list of common behaviors.
Developers can then integrate these touch behaviors
into their application as resources and via an API
exposed by our runtime framework. The integrated tool
support enables developers to think and program
optimistically about how these touch interactions
should behave, without worrying about underlying
complexity and technical details in detecting target
behaviors and invoking application logic. We discuss
the design of several novel inference algorithms that
underlie these tool supports and evaluate them against
a multitouch dataset that we collected from end users.
We also demonstrate the usefulness of our system via an
example application.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Vazquez:2014:APF,
author = "Marynel V{\'a}zquez and Aaron Steinfeld",
title = "An Assisted Photography Framework to Help Visually
Impaired Users Properly Aim a Camera",
journal = j-TOCHI,
volume = "21",
number = "5",
pages = "25:1--25:??",
month = nov,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2651380",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 24 15:27:38 MST 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We propose an assisted photography framework to help
visually impaired users properly aim a camera and
evaluate our implementation in the context of
documenting public transportation accessibility. Our
framework integrates user interaction during the image
capturing process to help users take better pictures in
real time. We use an image composition model to
evaluate picture quality and suggest providing
audiovisual feedback to improve users' aiming position.
With our particular framework implementation, blind
participants were able to take pictures of similar
quality to those taken by low vision participants
without assistance. Likewise, our system helped low
vision participants take pictures as good as those
taken by fully sighted users. Our results also show a
positive trend in favor of spoken directions to assist
visually impaired users in comparison to tone and
silent feedback. Positive usefulness ratings provided
by full vision users further suggest that assisted
photography has universal appeal.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Reuter:2014:AHP,
author = "Christian Reuter and Thomas Ludwig and Volkmar Pipek",
title = "Ad Hoc Participation in Situation Assessment:
Supporting Mobile Collaboration in Emergencies",
journal = j-TOCHI,
volume = "21",
number = "5",
pages = "26:1--26:??",
month = nov,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2651365",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 24 15:27:38 MST 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Emergencies are characterized by high complexity and
unpredictability. In order to assess and manage them
successfully, improvisation work and informal
communication, even beyond local and organizational
boundaries, is needed. Such informal practices can
facilitate ad hoc participation of units in situation
assessment, but this may lack overall situation
awareness. This article presents a study on how
emergent ``collaboration needs'' in current work of
response teams located on-site and in the control
center could be supported by mobile geo-collaboration
systems. First, we present the results of an empirical
study about informal work and mobile collaboration
practices of emergency services. Then we describe the
concept of a mobile geo-collaboration system that
addresses the aspects detected in the empirical study
and that was implemented as an Android application
using web sockets, a technology enabling full-duplex ad
hoc communication. Finally, we outline the findings of
its evaluation in practice and its implications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bjorn:2014:DDS,
author = "Pernille Bj{\o}rn and Morten Esbensen and Rasmus
Eskild Jensen and Stina Matthiesen",
title = "Does Distance Still Matter? {Revisiting} the {CSCW}
Fundamentals on Distributed Collaboration",
journal = j-TOCHI,
volume = "21",
number = "5",
pages = "27:1--27:??",
month = nov,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2670534",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 24 15:27:38 MST 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Does distance still matter? Reporting on a comparative
analysis of four ethnographic studies of global
software development, this article analyzes the
fundamental aspects of distance as depicted in the
famous paper ``Distance Matters.'' The results suggest
that, although while common ground, collaboration
readiness, and organizational management are still
important aspects for distributed collaboration, the
arguments concerning coupling of work and collaboration
technology readiness need to be refined. We argue that
in working remotely, closely coupled work tasks
encourage remote workers to spend the extra effort
required in articulation of work to make the
collaboration function. Also we find that people in
distributed software development have already made
collaborative technologies part of their work, and
individuals are comfortable with them; thus,
collaboration technology readiness takes a different
shape in this setting.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Annett:2014:EUU,
author = "Michelle Annett and Anoop Gupta and Walter F.
Bischof",
title = "Exploring and Understanding Unintended Touch during
Direct Pen Interaction",
journal = j-TOCHI,
volume = "21",
number = "5",
pages = "28:1--28:??",
month = nov,
year = "2014",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2674915",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 24 15:27:38 MST 2014",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The user experience on tablets that support both touch
and styli is less than ideal, due in large part to the
problem of unintended touch or palm rejection. Devices
are often unable to distinguish between intended touch
(i.e., interaction on the screen intended for action)
and unintended touch (i.e., incidental interaction from
the palm, forearm, or fingers). This often results in
stray ink strokes and accidental navigation,
frustrating users. We present a data collection
experiment where participants performed inking tasks,
and where natural tablet and stylus behaviors were
observed and analyzed from both digitizer and
behavioral perspectives. An analysis and comparison of
novel and existing unintended touch algorithms revealed
that the use of stylus information can greatly reduce
unintended touch. Our analysis also revealed many
natural stylus behaviors that influence unintended
touch, underscoring the importance of application and
ecosystem demands, and providing many avenues for
future research and technological advancement.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{DaSilva:2015:ISI,
author = "Hugo Pl{\'a}cido {Da Silva} and Stephen Fairclough and
Andreas Holzinger and Robert Jacob and Desney Tan",
title = "Introduction to the Special Issue on Physiological
Computing for Human-Computer Interaction",
journal = j-TOCHI,
volume = "21",
number = "6",
pages = "29:1--29:??",
month = jan,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2688203",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jan 21 08:08:05 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Physiological data in its different
dimensions-bioelectrical, biomechanical, biochemical,
or biophysical-and collected through existing sensors
or specialized biomedical devices, image capture, or
other sources is pushing the boundaries of
physiological computing for human-computer interaction
(HCI). Although physiological computing shows the
potential to enhance the way in which people interact
with digital content, systems remain challenging to
design and build. The aim of this special issue is to
present outstanding work related to use of
physiological data in HCI, setting additional bases for
next-generation computer interfaces and interaction
experiences. Topics covered in this issue include
methods and methodologies, human factors, the use of
devices, and applications for supporting the
development of emerging interfaces.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bachynskyi:2015:IDN,
author = "Myroslav Bachynskyi and Gregorio Palmas and Antti
Oulasvirta and Tino Weinkauf",
title = "Informing the Design of Novel Input Methods with
Muscle Coactivation Clustering",
journal = j-TOCHI,
volume = "21",
number = "6",
pages = "30:1--30:??",
month = jan,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2687921",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jan 21 08:08:05 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article presents a novel summarization of
biomechanical and performance data for user interface
designers. Previously, there was no simple way for
designers to predict how the location, direction,
velocity, precision, or amplitude of users' movement
affects performance and fatigue. We cluster muscle
coactivation data from a 3D pointing task covering the
whole reachable space of the arm. We identify 11
clusters of pointing movements with distinct muscular,
spatio-temporal, and performance properties. We discuss
their use as heuristics when designing for 3D
pointing.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Caramiaux:2015:UGE,
author = "Baptiste Caramiaux and Marco Donnarumma and Atau
Tanaka",
title = "Understanding Gesture Expressivity through Muscle
Sensing",
journal = j-TOCHI,
volume = "21",
number = "6",
pages = "31:1--31:??",
month = jan,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2687922",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jan 21 08:08:05 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Expressivity is a visceral capacity of the human body.
To understand what makes a gesture expressive, we need
to consider not only its spatial placement and
orientation but also its dynamics and the mechanisms
enacting them. We start by defining gesture and gesture
expressivity, and then we present fundamental aspects
of muscle activity and ways to capture information
through electromyography and mechanomyography. We
present pilot studies that inspect the ability of users
to control spatial and temporal variations of 2D shapes
and that use muscle sensing to assess expressive
information in gesture execution beyond space and time.
This leads us to the design of a study that explores
the notion of gesture power in terms of control and
sensing. Results give insights to interaction designers
to go beyond simplistic gestural interaction, towards
the design of interactions that draw on nuances of
expressive gesture.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chua:2015:CAV,
author = "Soon Hau Chua and Haimo Zhang and Muhammad Hammad and
Shengdong Zhao and Sahil Goyal and Karan Singh",
title = "{ColorBless}: Augmenting Visual Information for
Colorblind People with Binocular Luster Effect",
journal = j-TOCHI,
volume = "21",
number = "6",
pages = "32:1--32:??",
month = jan,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2687923",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jan 21 08:08:05 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Binocular disparity allows interesting visual effects
visible only to people with stereoscopic 3D displays.
Here, we studied and applied one such effect, binocular
luster, to the application of digital colorblind aids
with active shutter 3D. We developed two prototype
techniques, ColorBless and PatternBless, to investigate
the effectiveness of such aids and to explore the
potential applications of a luster effect in
stereoscopic 3D beyond highlighting. User studies and
interviews revealed that luster-based aids were fast
and required lower cognitive effort than existing aids
and were preferred over other aids by the majority of
colorblind participants. We infer design implications
of a luster effect from the study and propose potential
applications in augmented visualization.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zhou:2015:MDM,
author = "Jianlong Zhou and Jinjun Sun and Fang Chen and Yang
Wang and Ronnie Taib and Ahmad Khawaji and Zhidong Li",
title = "Measurable Decision Making with {GSR} and Pupillary
Analysis for Intelligent User Interface",
journal = j-TOCHI,
volume = "21",
number = "6",
pages = "33:1--33:??",
month = jan,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2687924",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jan 21 08:08:05 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article presents a framework of adaptive,
measurable decision making for Multiple Attribute
Decision Making (MADM) by varying decision factors in
their types, numbers, and values. Under this framework,
decision making is measured using physiological sensors
such as Galvanic Skin Response (GSR) and eye-tracking
while users are subjected to varying decision quality
and difficulty levels. Following this quantifiable
decision making, users are allowed to refine several
decision factors in order to make decisions of high
quality and with low difficulty levels. A case study of
driving route selection is used to set up an experiment
to test our hypotheses. In this study, GSR features
exhibit the best performance in indexing decision
quality. These results can be used to guide the design
of intelligent user interfaces for decision-related
applications in HCI that can adapt to user behavior and
decision-making performance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Karran:2015:FPC,
author = "Alexander J. Karran and Stephen H. Fairclough and Kiel
Gilleade",
title = "A Framework for Psychophysiological Classification
within a Cultural Heritage Context Using Interest",
journal = j-TOCHI,
volume = "21",
number = "6",
pages = "34:1--34:??",
month = jan,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2687925",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jan 21 08:08:05 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article presents a psychophysiological construct
of interest as a knowledge emotion and illustrates the
importance of interest detection in a cultural heritage
context. The objective of this work is to measure and
classify psychophysiological reactivity in response to
cultural heritage material presented as visual and
audio. We present a data processing and classification
framework for the classification of interest. Two
studies are reported, adopting a subject-dependent
approach to classify psychophysiological signals using
mobile physiological sensors and the support vector
machine learning algorithm. The results show that it is
possible to reliably infer a state of interest from
cultural heritage material using psychophysiological
feature data and a machine learning approach, informing
future work for the development of a real-time
physiological computing system for use within an
adaptive cultural heritage experience designed to adapt
the provision of information to sustain the interest of
the visitor.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Solovey:2015:DII,
author = "Erin Treacy Solovey and Daniel Afergan and Evan M.
Peck and Samuel W. Hincks and Robert J. K. Jacob",
title = "Designing Implicit Interfaces for Physiological
Computing: Guidelines and Lessons Learned Using
{fNIRS}",
journal = j-TOCHI,
volume = "21",
number = "6",
pages = "35:1--35:??",
month = jan,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2687926",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jan 21 08:08:05 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "A growing body of recent work has shown the
feasibility of brain and body sensors as input to
interactive systems. However, the interaction
techniques and design decisions for their effective use
are not well defined. We present a conceptual framework
for considering implicit input from the brain, along
with design principles and patterns we have developed
from our work. We also describe a series of controlled,
offline studies that lay the foundation for our work
with functional near-infrared spectroscopy (fNIRS)
neuroimaging, as well as our real-time platform that
serves as a testbed for exploring brain-based adaptive
interaction techniques. Finally, we present case
studies illustrating the principles and patterns for
effective use of brain data in human--computer
interaction. We focus on signals coming from the brain,
but these principles apply broadly to other sensor data
and in domains such as aviation, education, medicine,
driving, and anything involving multitasking or varying
cognitive workload.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Park:2015:TOA,
author = "Sun Young Park and Yunan Chen and Scott Rudkin",
title = "Technological and Organizational Adaptation of {EMR}
Implementation in an Emergency Department",
journal = j-TOCHI,
volume = "22",
number = "1",
pages = "1:1--1:??",
month = mar,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2656213",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Mar 5 08:49:39 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Implementation of large Health Information Technology
(HIT) systems is critical to healthcare organizations
and has seen heavy investment. However, research has
not fully explored the adaptation of HIT systems,
particularly the tensions between individual
flexibility and organizational needs in the adaptation
process. This study analyzes how Emergency Department
(ED) clinicians adapted to a new hospital-wide
Electronic Medical Records (EMR) system. We present
four adaptation cases revealing two interrelated types
of adaptations-technical and organizational-as
responses to the new system in use. First, individual
clinicians respond to the immediate alteration in
workflows caused by the EMR, while the organizational
adaptations later mitigate the changes in healthcare
quality control resulting from the clinicians' initial
adaptation. Our analysis reflects the critical nature
and value of both adaptation types, with an emphasis on
the triggers and process of organizational adaptation,
for the successful implementation of a
socio-technical-political system in a healthcare
organization.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Vines:2015:AOP,
author = "John Vines and Gary Pritchard and Peter Wright and
Patrick Olivier and Katie Brittain",
title = "An Age-Old Problem: Examining the Discourses of Ageing
in {HCI} and Strategies for Future Research",
journal = j-TOCHI,
volume = "22",
number = "1",
pages = "2:1--2:??",
month = mar,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2696867",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Mar 5 08:49:39 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Ageing has become a significant area of interest in
Human-Computer Interaction (HCI) in recent years. In
this article we provide a critical analysis of 30 years
of ageing research published across the ACM Special
Interest Group on Computer-Human Interaction (SIGCHI)
community. Discourse analysis of the content of 644
archival papers highlights how ageing is typically
framed as a ``problem'' that can be managed by
technology. We highlight how ageing is typically
defined through an emphasis on the economic and
societal impact of health and care needs of older
people, concerns around socialisation as people age,
and declines in abilities and associated reductions in
performance when using technology. We draw from
research within the fields of social and critical
gerontology to highlight how these discourses in SIGCHI
literature represent common stereotypes around old age
that have also prevailed in the wider literature in
gerontology. We conclude by proposing strategies for
future research at the intersection of ageing and
HCI.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Neustaedter:2015:SDL,
author = "Carman Neustaedter and Carolyn Pang and Azadeh
Forghani and Erick Oduor and Serena Hillman and
Tejinder K. Judge and Michael Massimi and Saul
Greenberg",
title = "Sharing Domestic Life through Long-Term Video
Connections",
journal = j-TOCHI,
volume = "22",
number = "1",
pages = "3:1--3:??",
month = mar,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2696869",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Mar 5 08:49:39 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Video chat systems such as Skype, Google+ Hangouts,
and FaceTime have been widely adopted by family members
and friends to connect with one another over distance.
We have conducted a corpus of studies that explore how
various demographics make use of such video chat
systems in which this usage moves beyond the paradigm
of conversational support to one in which aspects of
everyday life are shared over long periods of time,
sometimes in an almost passive manner. We describe and
reflect on studies of long-distance couples, teenagers,
and major life events, along with design research
focused on new video communication systems-the Family
Window, Family Portals, and Perch-that explicitly
support ``always-on video'' for awareness and
communication. Overall, our findings show that people
highly value long-term video connections and have
appropriated them in a number of different ways.
Designers of future video communication systems need to
consider: ways of supporting the sharing of everyday
life rather than just conversation, providing different
design solutions for different locations and
situations, providing appropriate audio control and
feedback, and supporting expressions of intimacy over
distance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Carrascal:2015:CRT,
author = "Juan Pablo Carrascal and Rodrigo {De Oliveira} and
Mauro Cherubini",
title = "To Call or to Recall? {That}'s the Research Question",
journal = j-TOCHI,
volume = "22",
number = "1",
pages = "4:1--4:??",
month = mar,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2656211",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Mar 5 08:49:39 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present findings of a study with 62 subjects who
had 796 of their outgoing mobile phone calls recorded
and transcribed for their later annotation --- by
highlighting important information shared during calls.
We found that patterns in these calls (numbers, names,
interrogative adverbs), as well as some contextual
parameters, are better indicators of annotation needs
than the callers' profile or call quality. Callers
highlight information in both parties' turns (caller
and callee) more often than highlighting solely
information provided by the callee, which is mostly due
to annotating questions with contextual information for
the highlights in the callee's turns. We discuss how
this behavior changes according to call purpose.
Finally, we found that annotation needs change over
time: whereas some annotations might not be considered
relevant after weeks, others originally considered
irrelevant might become important archival notes. We
present implications of these findings for the design
of mobile phone annotation tools.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bederson:2015:IOL,
author = "Benjamin B. Bederson and Daniel M. Russell and Scott
Klemmer",
title = "Introduction to Online Learning at Scale",
journal = j-TOCHI,
volume = "22",
number = "2",
pages = "5:1--5:??",
month = apr,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2737794",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 15 18:59:56 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kizilcec:2015:MLU,
author = "Ren{\'e} F. Kizilcec and Emily Schneider",
title = "Motivation as a Lens to Understand Online Learners:
Toward Data-Driven Design with the {OLEI} Scale",
journal = j-TOCHI,
volume = "22",
number = "2",
pages = "6:1--6:??",
month = apr,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2699735",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 15 18:59:56 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Open online learning environments attract an audience
with diverse motivations who interact with structured
courses in several ways. To systematically describe the
motivations of these learners, we developed the Online
Learning Enrollment Intentions (OLEI) scale, a 13-item
questionnaire derived from open-ended responses to
capture learners' authentic perspectives. Although
motivations varied across courses, we found that each
motivation predicted key behavioral outcomes for
learners (N = 71, 475 across 14 courses). From
learners' motivational and behavioral patterns, we
infer a variety of needs that they seek to gratify by
engaging with the courses, such as meeting new people
and learning English. To meet these needs, we propose
multiple design directions, including virtual social
spaces outside any particular course, improved support
for local groups of learners, and modularization to
promote accessibility and organization of course
content. Motivations thus provide a lens for
understanding online learners and designing online
courses to better support their needs.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Glassman:2015:OVV,
author = "Elena L. Glassman and Jeremy Scott and Rishabh Singh
and Philip J. Guo and Robert C. Miller",
title = "{OverCode}: Visualizing Variation in Student Solutions
to Programming Problems at Scale",
journal = j-TOCHI,
volume = "22",
number = "2",
pages = "7:1--7:??",
month = apr,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2699751",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 15 18:59:56 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In MOOCs, a single programming exercise may produce
thousands of solutions from learners. Understanding
solution variation is important for providing
appropriate feedback to students at scale. The wide
variation among these solutions can be a source of
pedagogically valuable examples and can be used to
refine the autograder for the exercise by exposing
corner cases. We present OverCode, a system for
visualizing and exploring thousands of programming
solutions. OverCode uses both static and dynamic
analysis to cluster similar solutions, and lets
teachers further filter and cluster solutions based on
different criteria. We evaluated OverCode against a
nonclustering baseline in a within-subjects study with
24 teaching assistants and found that the OverCode
interface allows teachers to more quickly develop a
high-level view of students' understanding and
misconceptions, and to provide feedback that is
relevant to more students' solutions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Liu:2015:LSE,
author = "Yun-En Liu and Christy Ballweber and Eleanor O'Rourke
and Eric Butler and Phonraphee Thummaphan and Zoran
Popovi{\'c}",
title = "Large-Scale Educational Campaigns",
journal = j-TOCHI,
volume = "22",
number = "2",
pages = "8:1--8:??",
month = apr,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2699760",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 15 18:59:56 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Educational technology requires a delivery mechanism
to scale. One method that has not yet seen widespread
use is the educational campaign: large-scale,
short-term events focused on a specific educational
topic, such as the Hour of Code campaign. These are
designed to generate media coverage and lend themselves
nicely to collaborative or competitive goals, thus
potentially leveraging social effects and community
excitement to increase engagement and reach students
who otherwise would not participate. In this article,
we present a case study of three such campaigns that we
ran to encourage students to play an algebra
game-DragonBox Adaptive: the Washington, Norway, and
Minnesota Algebra Challenges. We provide several design
recommendations for future campaigns based on our
experience, including the effects of different
incentive schemes, the insertion of ``tests'' to
fast-forward students to levels of appropriate
difficulty, and the strengths and weaknesses of
campaigns as a method of collecting experimental
data.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{DAntoni:2015:HCA,
author = "Loris D'Antoni and Dileep Kini and Rajeev Alur and
Sumit Gulwani and Mahesh Viswanathan and Bj{\"o}rn
Hartmann",
title = "How Can Automatic Feedback Help Students Construct
Automata?",
journal = j-TOCHI,
volume = "22",
number = "2",
pages = "9:1--9:??",
month = apr,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2723163",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 15 18:59:56 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In computer-aided education, the goal of automatic
feedback is to provide a meaningful explanation of
students' mistakes. We focus on providing feedback for
constructing a deterministic finite automaton that
accepts strings that match a described pattern. Natural
choices for feedback are binary feedback
(correct/wrong) and a counterexample of a string that
is processed incorrectly. Such feedback is easy to
compute but might not provide the student enough help.
Our first contribution is a novel way to automatically
compute alternative conceptual hints. Our second
contribution is a rigorous evaluation of feedback with
377 students. We find that providing either
counterexamples or hints is judged as helpful,
increases student perseverance, and can improve problem
completion time. However, both strategies have
particular strengths and weaknesses. Since our feedback
is completely automatic, it can be deployed at scale
and integrated into existing massive open online
courses.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Konstan:2015:TRS,
author = "Joseph A. Konstan and J. D. Walker and D. Christopher
Brooks and Keith Brown and Michael D. Ekstrand",
title = "Teaching Recommender Systems at Large Scale:
Evaluation and Lessons Learned from a Hybrid {MOOC}",
journal = j-TOCHI,
volume = "22",
number = "2",
pages = "10:1--10:??",
month = apr,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2728171",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 15 18:59:56 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In the fall of 2013, we offered an open online
Introduction to Recommender Systems through Coursera,
while simultaneously offering a for-credit version of
the course on-campus using the Coursera platform and a
flipped classroom instruction model. As the goal of
offering this course was to experiment with this type
of instruction, we performed extensive evaluation
including surveys of demographics, self-assessed
skills, and learning intent; we also designed a
knowledge-assessment tool specifically for the subject
matter in this course, administering it before and
after the course to measure learning, and again 5
months later to measure retention. We also tracked
students through the course, including separating out
students enrolled for credit from those enrolled only
for the free, open course. Students had significant
knowledge gains across all levels of prior knowledge
and across all demographic categories. The main
predictor of knowledge gain was effort expended in the
course. Students also had significant knowledge
retention after the course. Both of these results are
limited to the sample of students who chose to complete
our knowledge tests. Student completion of the course
was hard to predict, with few factors contributing
predictive power; the main predictor of completion was
intent to complete. Students who chose a concepts-only
track with hand exercises achieved the same level of
knowledge of recommender systems concepts as those who
chose a programming track and its added assignments,
though the programming students gained additional
programming knowledge. Based on the limited data we
were able to gather, face-to-face students performed as
well as the online-only students or better; they
preferred this format to traditional lecture for
reasons ranging from pure convenience to the desire to
watch videos at a different pace (slower for English
language learners; faster for some native English
speakers). This article also includes our qualitative
observations, lessons learned, and future directions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Reeves:2015:CUB,
author = "Stuart Reeves and Sarah Martindale and Paul Tennent
and Steve Benford and Joe Marshall and Brendan Walker",
title = "The Challenges of Using Biodata in Promotional
Filmmaking",
journal = j-TOCHI,
volume = "22",
number = "3",
pages = "11:1--11:??",
month = jun,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2699758",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 3 16:00:39 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present a study of how filmmakers collected and
visualized physiological data --- ``biodata'' --- to
construct a series of short promotional films depicting
people undergoing ``thrilling'' experiences. Drawing on
ethnographic studies of two major advertising
campaigns, we highlight key concerns for integrating
sensors and sensor data into film production. Our
findings address the perceived benefits of using
biodata within narratives; the nature of different
on-screen representations of biodata; and the
challenges presented when integrating biodata into
production processes. Drawing on this, we reconsider
the nature of information visualization in the
filmmaking context. Further implications from our case
studies provide recommendations for human--computer
interaction (HCI) collaborations with filmmaking and
broadcast industries, focusing both on the practical
matters of fitting sensor technologies into and
handling data within production workflows, as well as
discussing the broader implications for managing the
veracity of that data within professional media
production.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kosmyna:2015:AHL,
author = "Nataliya Kosmyna and Franck Tarpin-Bernard and
Bertrand Rivet",
title = "Adding Human Learning in Brain--Computer Interfaces
{(BCIs)}: Towards a Practical Control Modality",
journal = j-TOCHI,
volume = "22",
number = "3",
pages = "12:1--12:??",
month = jun,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2723162",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 3 16:00:39 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we introduce CLBCI (Co-Learning for
Brain--Computer Interfaces), a BCI architecture based
on co-learning in which users can give explicit
feedback to the system rather than just receiving
feedback. CLBCI is based on minimum distance
classification with Independent Component Analysis
(ICA) and allows for shorter training times compared to
classical BCIs, as well as faster learning in users and
a good performance progression. We further propose a
new scheme for real-time two-dimensional visualization
of classification outcomes using Wachspress coordinate
interpolation. It allows us to represent classification
outcomes for n classes in simple regular polygons. Our
objective is to devise a BCI system that constitutes a
practical interaction modality that can be deployed
rapidly and used on a regular basis. We apply our
system to an event-based control task in the form of a
simple shooter game in which we evaluate the learning
effect induced by our architecture compared to a
classical approach. We also evaluate how much user
feedback and our visualization method contribute to the
performance of the system.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Leiva:2015:AIJ,
author = "Luis A. Leiva and Vicent Alabau",
title = "Automatic Internationalization for Just In Time
Localization of {Web}-Based User Interfaces",
journal = j-TOCHI,
volume = "22",
number = "3",
pages = "13:1--13:??",
month = jun,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2701422",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 3 16:00:39 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The need to modify an application so that it can
support different languages and cultural settings can
appear once the application is finished and even in the
market. This may introduce serious time delays and an
increase in costs. We solve this problem for web-based
software through JITL, a post-hoc method to
automatically internationalize websites and web-based
applications, without having to modify the source code.
With JITL, users can pull resource strings out of an
arbitrary website and perform on-demand localization
tasks. Based on this novel capability, JITL enables a
complete infrastructure for collecting, storing,
sharing, and delivering website translations, which
invokes a number of exciting scenarios. Our studies
show that JITL leads to significant savings in terms of
user effort and, in consequence, money. With JITL, now
it is possible to localize what is needed, when it is
needed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{VanSchaik:2015:ACC,
author = "Paul {Van Schaik} and Raza Habib Muzahir and Mike
Lockyer",
title = "Automated Computational Cognitive-Modeling:
Goal-Specific Analysis for Large Websites",
journal = j-TOCHI,
volume = "22",
number = "3",
pages = "14:1--14:??",
month = jun,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2746234",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 3 16:00:39 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The information architecture of websites is the most
important remaining source of usability problems.
Therefore, this research explores automated cognitive
computational analysis of the information architecture
of large websites as a basis for improvement. To
support goal-specific analysis, an enhanced model of
web navigation was implemented with a novel
database-oriented approach. Web navigation was
simulated on the information architecture of two large
sites. With the improved labeling system of the
information architecture, simulation results showed a
significant reduction in navigation problems. The
results of two experiments demonstrate that sites with
improved information architecture result in better
outcomes of user information retrieval. Our
database-oriented approach is extensible, allowing
non-goal-specific analysis, modeling of nontext media
content, and analysis of the organization- and
navigation systems of information architectures.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Roedl:2015:SMB,
author = "David Roedl and Shaowen Bardzell and Jeffrey
Bardzell",
title = "Sustainable Making? {Balancing} Optimism and Criticism
in {HCI} Discourse",
journal = j-TOCHI,
volume = "22",
number = "3",
pages = "15:1--15:??",
month = jun,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2699742",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 3 16:00:39 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We examine the recent move from a rhetoric of
``users'' toward one of ``makers,'' ``crafters,'' and
``hackers'' within HCI discourse. Through our analysis,
we make several contributions. First, we provide a
general overview of the structure and common framings
within research on makers. We discuss how these
statements reconfigure themes of empowerment and
progress that have been central to HCI rhetoric since
the field's inception. In the latter part of the
article, we discuss the consequences of these shifts
for contemporary research problems. In particular, we
explore the problem of designed obsolescence, a core
issue for Sustainable Interaction Design (SID)
research. We show how the framing of the maker, as an
empowered subject, presents certain opportunities and
limitations for this research discourse. Finally, we
offer alternative framings of empowerment that can
expand maker discourse and its use in contemporary
research problems such as SID.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tuch:2015:DHN,
author = "Alexandre N. Tuch and Kasper Hornb{\ae}k",
title = "Does {Herzberg}'s Notion of Hygienes and Motivators
Apply to User Experience?",
journal = j-TOCHI,
volume = "22",
number = "4",
pages = "16:1--16:??",
month = jul,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2724710",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Aug 7 10:31:06 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article investigates Herzberg's [1959] notion of
hygienes, factors contributing to dissatisfaction but
not to satisfaction, and motivators, factors
contributing to satisfaction but not to
dissatisfaction, in the context of user experience
(UX). Earlier work has theorized that the notion of
hygienes and motivators applies to UX but has neither
shown empirical evidence for this theory nor
exemplified what such factors would look like in UX. We
adapt Herzberg's methodology to analyze 303 events
where users felt good or bad about their smartphone and
derive factors that may work as hygienes or motivators.
We identified technical quality and price as hygienes,
and utility and convenience as motivators. These
factors do not correspond to those mentioned as typical
examples of hygienes and motivators in the UX
literature (i.e., instrumental qualities such as
usability for hygienes and non-instrumental qualities
such as beauty for motivators). We discuss this
discrepancy in the context of pragmatic and hedonic
quality and psychological need fulfillment.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ludwig:2015:SHD,
author = "Thomas Ludwig and Christian Reuter and Volkmar Pipek",
title = "{Social Haystack}: Dynamic Quality Assessment of
Citizen-Generated Content during Emergencies",
journal = j-TOCHI,
volume = "22",
number = "4",
pages = "17:1--17:??",
month = jul,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2749461",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Aug 7 10:31:06 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "People all over the world are regularly affected by
disasters and emergencies. Besides official emergency
services, ordinary citizens are getting increasingly
involved in crisis response work. They are usually
present on-site at the place of incident and use social
media to share information about the event. For
emergency services, the large amount of
citizen-generated content in social media, however,
means that finding high-quality information is similar
to ``finding a needle in a haystack''. This article
presents an approach to how a dynamic and subjective
quality assessment of citizen-generated content could
support the work of emergency services. First, we
present results of our empirical study concerning the
usage of citizen-generated content by emergency
services. Based on our literature review and empirical
study, we derive design guidelines and describe a
concept for dynamic quality measurement that is
implemented as a service-oriented web-application
``Social Haystack.'' Finally, we outline findings of
its evaluation and implications thereof.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Baharin:2015:SSI,
author = "Hanif Baharin and Stephen Viller and Sean Rintel",
title = "{SonicAIR}: Supporting Independent Living with
Reciprocal Ambient Audio Awareness",
journal = j-TOCHI,
volume = "22",
number = "4",
pages = "18:1--18:??",
month = jul,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2754165",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Aug 7 10:31:06 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Sonic Atomic Interaction Radio (SonicAIR) is an
ambient awareness technology probe designed to explore
how connecting the soundscapes of friends or family
members might reduce the isolation of seniors living
independently. At its core, SonicAIR instruments
kitchen activity sites to produce an always-on
real-time aural representation of remote domestic
rhythms. This article reports how users in two pilot
SonicAIR deployments used the sounds as resources for
recognizing comfortable narratives of sociability. Used
alongside telecare monitoring, such technologized
interaction might enable older people to engage in
community-oriented soundscape narratives of shared
social responsibility.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Slovak:2015:TDS,
author = "Petr Slov{\'a}k and Geraldine Fitzpatrick",
title = "Teaching and Developing Social and Emotional Skills
with Technology",
journal = j-TOCHI,
volume = "22",
number = "4",
pages = "19:1--19:??",
month = jul,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2744195",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Aug 7 10:31:06 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Supporting social interactions is a long-term focus
for Human Computer Interaction (HCI) and Computer
Supported Cooperative Work (CSCW). However,
understanding how social and emotional skills are
learned, and how this process can be supported by
technology, is an important but underresearched area in
HCI so far. To address this gap, we review existing
approaches to social and emotions skills learning (SEL)
in other fields, with a specific focus on SEL in
education, in which a large number of evidence-based
programs is widely deployed. In doing so, the primary
aim of this article is to provide a foundation and set
an agenda for future research on the design of
technology that would support, and help teach, social
and emotional skills. We identify the key challenges to
successful learning shared by SEL programs in
education-such as embedding skills learned in class
also into everyday situations, promoting reflection,
and providing additional opportunities for practice-and
outline how these could be addressed by digital
technology. Overall, our key argument is that much
existing HCI work could be used in support of social
and emotional skills learning in education, and
possibly other domains, but that the topic has not been
explored so far. We also highlight how the focus on
supporting SEL would bring novel opportunities and
challenges for HCI, as well as provide a basis for a
strong HCI research agenda in this space.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lindley:2015:PAT,
author = "Si{\^a}n Lindley and Jayne Wallace",
title = "Placing in Age: Transitioning to a New Home in Later
Life",
journal = j-TOCHI,
volume = "22",
number = "4",
pages = "20:1--20:??",
month = jul,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2755562",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Aug 7 10:31:06 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Moving home in later life is an experience born of
necessity for many older people. Yet, although a good
deal of research has considered how to support ``ageing
in place,'' relatively little attention has been given
to the transition of moving to a new home, or how a
feeling of belonging is accomplished once there. We
present findings from two studies that explore
``placing in age.'' The first looks at downsizing one's
home and the second at living in a residential care
home. We reflect on what placing in age means in these
two circumstances, and how technology might be used to
support it. We highlight the importance of continuity
through change and the ability to ``design'' everyday
life. Rather than support for stability or reminiscing
about the past, the aim is to address the need for
change and to enable the meaningful spending of time
now and in the future.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Nancel:2015:MAP,
author = "Mathieu Nancel and Emmanuel Pietriga and Olivier
Chapuis and Michel Beaudouin-Lafon",
title = "Mid-Air Pointing on Ultra-Walls",
journal = j-TOCHI,
volume = "22",
number = "5",
pages = "21:1--21:??",
month = oct,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2766448",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Oct 9 05:53:43 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Ultra-high resolution wall-sized displays
(``ultra-walls'') are effective for presenting large
datasets, but their size and resolution make
traditional pointing techniques inadequate for
precision pointing. We study mid-air pointing
techniques that can be combined with other,
domain-specific interactions. We first explore the
limits of existing single-mode remote pointing
techniques and demonstrate theoretically that they do
not support high-precision pointing on ultra-walls. We
then explore solutions to improve mid-air pointing
efficiency: a tunable acceleration function and a
framework for dual-precision (DP) techniques, both with
precise tuning guidelines. We designed novel pointing
techniques following these guidelines, several of which
outperform existing techniques in controlled
experiments that involve pointing difficulties never
tested prior to this work. We discuss the strengths and
weaknesses of our techniques to help interaction
designers choose the best technique according to the
task and equipment at hand. Finally, we discuss the
cognitive mechanisms that affect pointing performance
with these techniques.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tu:2015:DSB,
author = "Huawei Tu and Xiangshi Ren and Shumin Zhai",
title = "Differences and Similarities between Finger and Pen
Stroke Gestures on Stationary and Mobile Devices",
journal = j-TOCHI,
volume = "22",
number = "5",
pages = "22:1--22:??",
month = oct,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2797138",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Oct 9 05:53:43 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This study investigated differences and similarities
between finger and pen gestures on stationary devices
(sitting posture) and mobile devices (sitting and
walking postures). The recorded gestures were analyzed
according to multiple gesture features. We found (1)
pen and index finger gestures were different in
features like size ratio but similar in features like
angle difference; (2) implement (pen vs. index finger
vs. thumb) interacted with gesture complexity and size
in features like articulation time; (3) features like
time and shape distance, were different between the pen
and index finger on mobile devices (walking) but
similar on stationary devices; (4) one-handed thumb
gestures had worse performances than index finger
gestures by time and accuracy in sitting but similar
performances in walking; and (5) for the three
implements, gesture drawing time and accuracy on mobile
devices reduced from sitting to walking condition. We
discuss these findings with implications for future
gesture design and research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Briggs:2015:IVS,
author = "Pam Briggs and Lisa Thomas",
title = "An Inclusive, Value Sensitive Design Perspective on
Future Identity Technologies",
journal = j-TOCHI,
volume = "22",
number = "5",
pages = "23:1--23:??",
month = oct,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2778972",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Oct 9 05:53:43 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Identity technologies constitute one of the fastest
growing areas for research and development, driven by
both commercial and administrative imperatives.
Crucially, they constitute the means by which we
include or exclude individuals and groups in terms of
access to goods, services or information --- yet few
developments in this space embrace an inclusive or
value sensitive design philosophy. We describe a
rigorous exercise in which we source scenarios that
capture new research in the identity space and use
these as probes in an inclusive design process.
Workshops were held with six marginalized community
groups: young people, older adults, refugees, black
minority ethnic (BME) women, people with disabilities,
and mental health service users. Our findings echo
Herzberg's two-factor theory in which we are able to
identify a set of relatively common values around
sources of potential dissatisfaction (hygiene factors)
as well as a set of motivators that are differentially
valued across communities.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Benford:2015:EIH,
author = "Steve Benford and Chris Greenhalgh and Bob Anderson
and Rachel Jacobs and Mike Golembewski and Marina
Jirotka and Bernd Carsten Stahl and Job Timmermans and
Gabriella Giannachi and Matt Adams and Ju Row Farr and
Nick Tandavanitj and Kirsty Jennings",
title = "The Ethical Implications of {HCI}'s Turn to the
Cultural",
journal = j-TOCHI,
volume = "22",
number = "5",
pages = "24:1--24:??",
month = oct,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2775107",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Oct 9 05:53:43 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We explore the ethical implications of HCI's turn to
the `cultural'. This is motivated by an awareness of
how cultural applications, in our case interactive
performances, raise ethical issues that may challenge
established research ethics processes. We review
research ethics, HCI's engagement with ethics and the
ethics of theatrical performance. Following an approach
grounded in Responsible Research Innovation, we present
the findings from a workshop in which artists,
curators, commissioners, and researchers explored
ethical challenges revealed by four case studies. We
identify six ethical challenges for HCI's engagement
with cultural applications: transgression, boundaries,
consent, withdrawal, data, and integrity. We discuss
two broader implications of these: managing tensions
between multiple overlapping ethical frames; and the
importance of managing ethical challenges during and
after an experience as well as beforehand. Finally, we
discuss how our findings extend previous discussions of
Value Sensitive Design in HCI.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Paik:2015:PUP,
author = "Jaehyon Paik and Jong W. Kim and Frank E. Ritter and
David Reitter",
title = "Predicting User Performance and Learning in
Human--Computer Interaction with the {Herbal} Compiler",
journal = j-TOCHI,
volume = "22",
number = "5",
pages = "25:1--25:??",
month = oct,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2776891",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Oct 9 05:53:43 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We report a way to build a series of GOMS-like
cognitive user models representing a range of
performance at different stages of learning. We use a
spreadsheet task across multiple sessions as an example
task; it takes about 20--30 min. to perform. The models
were created in ACT-R using a compiler. The novice
model has 29 rules and 1,152 declarative memory task
elements (chunks)-it learns to create procedural
knowledge to perform the task. The expert model has 617
rules and 614 task chunks (that it does not use) and
538 command string chunks-it gets slightly faster
through limited declarative learning of the command
strings and some further production compilation; there
are a range of intermediate models. These models were
tested against aggregate and individual human learning
data, confirming the models' predictions. This work
suggests that user models can be created that learn
like users while doing the task.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kosmyna:2015:CPG,
author = "Nataliya Kosmyna and Franck Tarpin-Bernard and
Bertrand Rivet",
title = "Conceptual Priming for In-game {BCI} Training",
journal = j-TOCHI,
volume = "22",
number = "5",
pages = "26:1--26:??",
month = oct,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2808228",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Oct 9 05:53:43 MDT 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Using Brain Computer Interfaces (BCIs) as a control
modality for games is popular. However BCIs require
prior training before playing, which is hurtful to
immersion and player experience in the game. For this
reason, we propose an explicit integration of the
training protocol in game by a modification of the game
environment to enforce the synchronicity with the BCI
system and to provide appropriate instructions to user.
We then dissimulate the synchronicity in the game
mechanics by using priming to mask the training
instruction (implicit stimuli). We conduct an
evaluation of the effects on game experience compared
to standard BCI training on 36 subjects. We use the
game experience questionnaire (GEQ) coupled with
reliability analysis (Cronbach's alpha). The
integration does not change the feeling of competence
(3/4). However, flow and immersion increase sizably
with explicit training integration (2.78 and 2.67/4
from 1.79/4 and 1.52/4) and even more with the implicit
training integration (3.27/4 and 3.12/4).",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rodgers:2015:VSL,
author = "Peter Rodgers and Gem Stapleton and Peter Chapman",
title = "Visualizing Sets with Linear Diagrams",
journal = j-TOCHI,
volume = "22",
number = "6",
pages = "27:1--27:??",
month = dec,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2810012",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Dec 21 17:50:16 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This paper presents the first design principles that
optimize the visualization of sets using linear
diagrams. These principles are justified through
empirical studies that evaluate the impact of graphical
features on task performance. Linear diagrams represent
sets using straight line segments, with line overlaps
corresponding to set intersections. This study builds
on recent empirical research, which establishes that
linear diagrams can be superior to prominent set
visualization techniques, namely Euler and Venn
diagrams. We address the problem of how to best
visualize overlapping sets using linear diagrams. To
solve the problem, we investigate which graphical
features of linear diagrams significantly impact user
task performance. To this end, we conducted seven
crowdsourced empirical studies involving a total of
1,760 participants. These studies allowed us to
identify the following design principles, which
significantly aid task performance: use a minimal
number of line segments, use guidelines where overlaps
start and end, and draw lines that are thin as opposed
to thick bars. We also evaluated the following
graphical properties that did not significantly impact
task performance: color, orientation, and set order.
The results are brought to life through a freely
available software implementation that automatically
draws linear diagrams with user-controlled graphical
choices. An important consequence of our research is
that users are now able to create effective
visualizations of sets automatically, thus improving
human--computer interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zhai:2015:TEC,
author = "Shumin Zhai",
title = "{TOCHI Editor-in-Chief} Transition: Farewell from
{Shumin Zhai}, Welcome {Ken Hinckley}",
journal = j-TOCHI,
volume = "22",
number = "6",
pages = "27:1--27:??",
month = dec,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2835174",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Dec 21 17:50:16 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27e",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Corrigan-Gibbs:2015:DCO,
author = "Henry Corrigan-Gibbs and Nakull Gupta and Curtis
Northcutt and Edward Cutrell and William Thies",
title = "Deterring Cheating in Online Environments",
journal = j-TOCHI,
volume = "22",
number = "6",
pages = "28:1--28:??",
month = dec,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2810239",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Dec 21 17:50:16 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Many Internet services depend on the integrity of
their users, even when these users have strong
incentives to behave dishonestly. Drawing on
experiments in two different online contexts, this
study measures the prevalence of cheating and evaluates
two different methods for deterring it. Our first
experiment investigates cheating behavior in a pair of
online exams spanning 632 students in India. Our second
experiment examines dishonest behavior on Mechanical
Turk through an online task with 2,378 total
participants. Using direct measurements that are not
dependent on self-reports, we detect significant rates
of cheating in both environments. We confirm that honor
codes--despite frequent use in massive open online
courses (MOOCs)--lead to only a small and insignificant
reduction in online cheating behaviors. To overcome
these challenges, we propose a new intervention: a
stern warning that spells out the potential
consequences of cheating. We show that the warning
leads to a significant (about twofold) reduction in
cheating, consistent across experiments. We also
characterize the demographic correlates of cheating on
Mechanical Turk. Our findings advance the understanding
of cheating in online environments, and suggest that
replacing traditional honor codes with warnings could
be a simple and effective way to deter cheating in
online courses and online labor marketplaces.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Appert:2015:RDD,
author = "Caroline Appert and Olivier Chapuis and Emmanuel
Pietriga and Mar{\'\i}a-Jes{\'u}s Lobo",
title = "Reciprocal Drag-and-Drop",
journal = j-TOCHI,
volume = "22",
number = "6",
pages = "29:1--29:??",
month = dec,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2785670",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Dec 21 17:50:16 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Drag-and-drop has become ubiquitous, both on desktop
computers and touch-sensitive surfaces. It is used to
move and edit the geometry of elements in graphics
editors, to adjust parameters using controllers such as
sliders, or to manage views (e.g., moving and resizing
windows, panning maps). Reverting changes made via a
drag-and-drop usually entails performing the reciprocal
drag-and-drop action. This can be costly as users have
to remember the previous position of the object and put
it back precisely. We introduce the DnD$^{-1}$ model
that handles all past locations of graphical objects.
We redesign the Dwell-and-Spring widget to interact
with this history, and explain how applications can
implement DnD$^{-1}$ to enable users to perform
reciprocal drag-and-drop to any past location for both
individual objects and groups of objects. We report on
two user studies, whose results show that users
understand DnD$^{-1}$, and that Dwell-and-Spring
enables them to interact with this model effectively.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kim:2015:ATN,
author = "Ji-Sun Kim and Denis Gracanin and Taeyoung Yang and
Francis Quek",
title = "Action-Transferred Navigation Technique Design
Approach Supporting Human Spatial Learning",
journal = j-TOCHI,
volume = "22",
number = "6",
pages = "30:1--30:??",
month = dec,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2811258",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Dec 21 17:50:16 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We propose a new action-transferred design approach by
which the benefits of embodied cognition and activity
can be realized to enhance spatial learning and
usability for navigating virtual spaces. The
action-transferred design approach is supported by
theories of learning, action-perception, and
neuropsychology. These theories help us understand how
human action can be transferred to different body parts
for improving the usability of interaction techniques
and why the acquired spatial knowledge using the
transferred action may remain the same independent of
the used body parts. The finger-walking-in-place (FWIP)
navigation technique is used as a design example to
demonstrate the concept of the action-transferred
design approach. Leveraging 3D immersive virtual
reality technology, we performed an empirical study to
evaluate the performance of the action-transferred FWIP
navigation technique in terms of spatial knowledge
acquisition. The FWIP navigation technique was compared
with a full-body-based walking-like (sensor-fusion
walking-in-place; SF-WIP) navigation technique and a
well-known, convenient (Joystick) navigation technique
using a common input device, that is, a wand with a
joystick. Both the action-transferred and the
full-body-based navigation techniques were more
effective for spatial learning than the navigation
technique using the common input device. However, only
the action-transferred FWIP navigation technique can
provide users with the convenience of navigating with
their fingers. These results suggest that the
action-transferred design approach is useful in
designing a navigation technique supporting users'
spatial learning performance more effectively and
conveniently. Possible design implications for broader
applications are discussed and indicate that the
action-transferred design approach is worth further
study.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wang:2015:ICC,
author = "Dakuo Wang and Gloria Mark",
title = "{Internet} Censorship in {China}: Examining User
Awareness and Attitudes",
journal = j-TOCHI,
volume = "22",
number = "6",
pages = "31:1--31:??",
month = dec,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2818997",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Dec 21 17:50:16 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Internet censorship has been a popular topic both in
academia and in the popular press. A fundamental
question that has not been fully addressed is how
censorship is perceived by people who experience it. A
person may exhibit pro- or anti-censorship attitudes,
but it is possible that (s)he may not even be aware of
its existence. In this study, we report results of a
large-scale survey on Chinese Internet users'
experiences with Internet censorship. The results show
that users' demographic backgrounds, Internet usage
experience, and personality influence their attitudes
toward censorship. Those who score high on
authoritarian personality measures tend to support
censorship. Attitudes toward censorship change so that
over time it is viewed as more normal, which suggests a
``normalization'' process. We discuss how these
findings can generalize beyond the Chinese context to
other societies in which Internet censorship can
exist.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Watson:2015:MUP,
author = "Jason Watson and Heather Richter Lipford and Andrew
Besmer",
title = "Mapping User Preference to Privacy Default Settings",
journal = j-TOCHI,
volume = "22",
number = "6",
pages = "32:1--32:??",
month = dec,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2811257",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Dec 21 17:50:16 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Managing the privacy of online information can be a
complex task often involving the configuration of a
variety of settings. For example, Facebook users
determine which audiences have access to their profile
information and posts, how friends can interact with
them through tagging, and how others can search for
them-and many more privacy tasks. In most cases, the
default privacy settings are permissive and appear to
be designed to promote information sharing rather than
privacy. Managing privacy online can be complex and
often users do not change defaults or use granular
privacy settings. In this article, we investigate
whether default privacy settings on social network
sites could be more customized to the preferences of
users. We survey users' privacy attitudes and sharing
preferences for common SNS profile items. From these
data, we explore using audience characterizations of
profile items to quantify fit scores that indicate how
well default privacy settings represent user privacy
preferences. We then explore the fit of various
schemes, including examining whether privacy attitude
segmentation can be used to improve default settings.
Our results suggest that using audience
characterizations from community data to create default
privacy settings can better match users' desired
privacy settings.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Nunes:2015:SCT,
author = "Francisco Nunes and Nervo Verdezoto and Geraldine
Fitzpatrick and Morten Kyng and Erik Gr{\"o}nvall and
Cristiano Storni",
title = "Self-Care Technologies in {HCI}: Trends, Tensions, and
Opportunities",
journal = j-TOCHI,
volume = "22",
number = "6",
pages = "33:1--33:??",
month = dec,
year = "2015",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2803173",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Dec 21 17:50:16 MST 2015",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Many studies show that self-care technologies can
support patients with chronic conditions and their
carers in understanding the ill body and increasing
control of their condition. However, many of these
studies have largely privileged a medical perspective
and thus overlooked how patients and carers integrate
self-care into their daily lives and mediate their
conditions through technology. In this review, we focus
on how patients and carers use and experience self-care
technology through a Human-Computer Interaction (HCI)
lens. We analyse studies of self-care published in key
HCI journals and conferences using the Grounded Theory
Literature Review (GTLR) method and identify research
trends and design tensions. We then draw out
opportunities for advancing HCI research in self-care,
namely, focusing further on patients' everyday life
experience, considering existing collaborations in
self-care, and increasing the influence on medical
research and practice around self-care technology.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2016:ESTa,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:1",
journal = j-TOCHI,
volume = "23",
number = "1",
pages = "1:1--1:??",
month = feb,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2882899",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Feb 20 16:04:33 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2016:EWN,
author = "Ken Hinckley",
title = "Editorial: Welcome to a New Era for {TOCHI}",
journal = j-TOCHI,
volume = "23",
number = "1",
pages = "1:1--1:??",
month = feb,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2882897",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Feb 20 16:04:33 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1e",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Crk:2016:UPE,
author = "Igor Crk and Timothy Kluthe and Andreas Stefik",
title = "Understanding Programming Expertise: an Empirical
Study of Phasic Brain Wave Changes",
journal = j-TOCHI,
volume = "23",
number = "1",
pages = "2:1--2:??",
month = feb,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2829945",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Feb 20 16:04:33 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Recent decades have seen a resurgence of interest in
electroencephalography (EEG), as neuroscience develops
new models of cognition and refines old ones,
associating them with detectable indicators of brain
activity. This article presents a more direct measure
of programmer expertise, derived from noninvasive
observation of the brain's electrical activity. This
article provides a foundational approach for
investigating the role of expertise in programming
language comprehension, showing that this electrical
activity in the brain can indicate (1) prior
programming experience by class level (current state of
progression through an undergraduate computer science
program), and (2) self-reported experience levels.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Vazquez-Alvarez:2016:DIM,
author = "Yolanda Vazquez-Alvarez and Matthew P. Aylett and
Stephen A. Brewster and Rocio {Von Jungenfeld} and
Antti Virolainen",
title = "Designing Interactions with Multilevel Auditory
Displays in Mobile Audio-Augmented Reality",
journal = j-TOCHI,
volume = "23",
number = "1",
pages = "3:1--3:??",
month = feb,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2829944",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Feb 20 16:04:33 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Auditory interfaces offer a solution to the problem of
effective eyes-free mobile interactions. In this
article, we investigate the use of multilevel auditory
displays to enable eyes-free mobile interaction with
indoor location-based information in non-guided
audio-augmented environments. A top-level exocentric
sonification layer advertises information in a
gallery-like space. A secondary interactive layer is
used to evaluate three different conditions that varied
in the presentation (sequential versus simultaneous)
and spatialisation (non-spatialised versus
egocentric/exocentric spatialisation) of multiple
auditory sources. Our findings show that (1)
participants spent significantly more time interacting
with spatialised displays; (2) using the same design
for primary and interactive secondary display
(simultaneous exocentric) showed a negative impact on
the user experience, an increase in workload and
substantially increased participant movement; and (3)
the other spatial interactive secondary display designs
(simultaneous egocentric, sequential egocentric, and
sequential exocentric) showed an increase in time spent
stationary but no negative impact on the user
experience, suggesting a more exploratory experience. A
follow-up qualitative and quantitative analysis of user
behaviour support these conclusions. These results
provide practical guidelines for designing effective
eyes-free interactions for far richer auditory
soundscapes.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cincuegrani:2016:PIU,
author = "S. Mealla Cincuegrani and S. Jord{\`a} and A.
V{\"a}ljam{\"a}e",
title = "Physiopucks: Increasing User Motivation by Combining
Tangible and Implicit Physiological Interaction",
journal = j-TOCHI,
volume = "23",
number = "1",
pages = "4:1--4:??",
month = feb,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2838732",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Feb 20 16:04:33 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we evaluate b-Reactable, a digital
music instrument that combines implicit
physiology-based interaction through EEG and ECG, and
explicit gestural interaction for sound generation and
control. This multimodality is embodied in tangible
objects named physiopucks, which are driven by
biosignals. We hypothesize that multimodality increases
users' motivation in a musical task, compared to the
use of a gesture-only tabletop system (the Reactable).
We compared motivational aspects in dyads collaborating
in three experimental groups (N {\SGMLequals} 56): the
Physio group (one physiology- and one gesture-based
user), the Sham group (one prerecorded physiology- and
one gesture-based user), and the Control group (two
gesture users). Between-group comparisons showed that
motivation dimensions of Confidence and Satisfaction
were higher in b-Reactable than in the gesture-only
tangible interface, and that fake physiology-based
feedback significantly reduced these effects. Our study
also shows the potential of combined implicit and
explicit interaction modes in multiuser HCI
scenarios.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ruddle:2016:DEI,
author = "Roy A. Ruddle and Rhys G. Thomas and Rebecca Randell
and Philip Quirke and Darren Treanor",
title = "The Design and Evaluation of Interfaces for Navigating
Gigapixel Images in Digital Pathology",
journal = j-TOCHI,
volume = "23",
number = "1",
pages = "5:1--5:??",
month = feb,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2834117",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Feb 20 16:04:33 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article describes the design and evaluation of
two generations of an interface for navigating datasets
of gigapixel images that pathologists use to diagnose
cancer. The interface design is innovative because
users panned with an overview:detail view scale
difference that was up to 57 times larger than
established guidelines, and 1 million pixel
``thumbnail'' overviews that leveraged the real estate
of high-resolution workstation displays. The research
involved experts performing real work (pathologists
diagnosing cancer), using datasets that were up to
3,150 times larger than those used in previous studies
that involved navigating images. The evaluation
provides evidence about the effectiveness of the
interfaces and characterizes how experts navigate
gigapixel images when performing real work. Similar
interfaces could be adopted in applications that use
other types of high-resolution images (e.g., remote
sensing or high-throughput microscopy).",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ko:2016:UMI,
author = "Minsam Ko and Seungwoo Choi and Joonwon Lee and Uichin
Lee and Aviv Segev",
title = "Understanding Mass Interactions in Online Sports
Viewing: Chatting Motives and Usage Patterns",
journal = j-TOCHI,
volume = "23",
number = "1",
pages = "6:1--6:??",
month = feb,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2843941",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Feb 20 16:04:33 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article aims to deepen understanding of these
mass interactions in online sports viewing through
studying Naver Sports, the largest online sports
viewing service in Korea. We examined the diverse
aspects of mass interactions, including interactive
experiences, usage motives, and relationships between
usage patterns and motives, through analysis of almost
6 million chats from Naver Sports and from
self-reporting survey data from 1,123 users. First, we
found that online sports viewing provides unique
interactive experiences when compared to other settings
such as offline sports viewing and social TV viewing
with friends. Second, we found the key motives
inspiring online sports viewing include the following:
sharing feelings/thoughts, wanting to be entertained,
sharing information, and wanting to feel membership in
a group. Third, these motives were significantly
related to specific usage patterns. Finally, we
explored how the study's key findings can offer
practical design implications to enhance online sports
viewing services, and to show system designers how to
support particular usage patterns to better accommodate
specific user motives.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2016:ESTb,
author = "K. Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:2",
journal = j-TOCHI,
volume = "23",
number = "2",
pages = "7:1--7:??",
month = may,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2904385",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat May 28 17:44:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{DeMelo:2016:PDF,
author = "Celso {De Melo} and Stacy Marsella and Jonathan
Gratch",
title = "People Do Not Feel Guilty About Exploiting Machines",
journal = j-TOCHI,
volume = "23",
number = "2",
pages = "8:1--8:??",
month = may,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2890495",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat May 28 17:44:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Guilt and envy play an important role in social
interaction. Guilt occurs when individuals cause harm
to others or break social norms. Envy occurs when
individuals compare themselves unfavorably to others
and desire to benefit from the others' advantage. In
both cases, these emotions motivate people to act and
change the status quo: following guilt, people try to
make amends for the perceived transgression, and
following envy, people try to harm envied others. In
this article, we present two experiments that study
participants' experience of guilt and envy when
engaging in social decision making with machines and
humans. The results showed that, though experiencing
the same level of envy, people felt considerably less
guilt with machines than with humans. These effects
occurred both with subjective and behavioral measures
of guilt and envy, and in three different economic
games: public goods, ultimatum, and dictator game. This
poses an important challenge for human-computer
interaction because, as shown here, it leads people to
systematically exploit machines, when compared to
humans. We discuss theoretical and practical
implications for the design of human-machine
interaction systems that hope to achieve the kind of
efficiency --- cooperation, fairness, reciprocity, etc.
--- we see in human-human interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Benford:2016:LIB,
author = "Steve Benford and Muffy Calder and Tom Rodden and
Michele Sevegnani",
title = "On Lions, Impala, and Bigraphs: Modelling Interactions
in Physical\slash Virtual Spaces",
journal = j-TOCHI,
volume = "23",
number = "2",
pages = "9:1--9:??",
month = may,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2882784",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat May 28 17:44:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "While HCI has a long tradition of formally modelling
task-based interactions with graphical user interfaces,
there has been less progress in modelling emerging
ubiquitous computing systems due in large part to their
highly contextual nature and dependence on unreliable
sensing systems. We present an exploration of modelling
an example ubiquitous system, the Savannah game, using
the mathematical formalism of bigraphs, which are based
on a universal process algebra that encapsulates both
dynamic and spatial behaviour of autonomous agents that
interact and move among each other, or within each
other. We establish a modelling approach based on four
perspectives on ubiquitous systems-Computational,
Physical, Human, and Technology-and explore how these
interact with one another. We show how our model
explains observed inconsistencies in user trials of
Savannah, and then, how formal analysis reveals an
incompleteness in design and guides extensions of the
model and/or possible system re-design to resolve
this.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hornecker:2016:FSM,
author = "Eva Hornecker",
title = "The To-and-Fro of Sense Making: Supporting Users'
Active Indexing in Museums",
journal = j-TOCHI,
volume = "23",
number = "2",
pages = "10:1--10:??",
month = may,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2882785",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat May 28 17:44:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Based on case studies from a heritage/museum context,
I present and illustrate the notion of
``spatio-contextual embedding,'' which conceptualizes
installation designs that augment real objects and
environments while keeping these primary focuses of
attention. Key for this ``embeddedness'' is that
interaction is contextualized within a meaningful
setting, creating relationships between system and
environment. While retaining a focus on original
objects or environments, it supports user's active
engagement and sense making by inviting, enticing, or
forcing them to draw connections. At the heart of this
is ``indexing'': mindful acts of referencing
back-and-forth between here and there, connecting
objects or representations. Analysis of case studies
provides a repertoire of examples of ``indexing,'' and
examples for high- and low-tech installation designs
that foster drawing of connections. Two core values for
design underpin the argument: (1) primacy of real
objects and environments and (2) supporting human
agency. The case examples highlight how technological
arrangements may support or hinder indexing activity.
This is condensed into potential design strategies.
This article contributes to design knowledge on design
for human agency, sense making, and mindful engagement
with our environment. ``Indexing'' is relevant beyond
the heritage setting domain, as part of HCI design in
support of human agency.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Nacenta:2016:ECP,
author = "Miguel A. Nacenta and Mark Hancock and Carl Gutwin and
Sheelagh Carpendale",
title = "The Effects of Changing Projection Geometry on
Perception of {$3$D} Objects on and Around Tabletops",
journal = j-TOCHI,
volume = "23",
number = "2",
pages = "11:1--11:??",
month = may,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2845081",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat May 28 17:44:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Displaying 3D objects on horizontal displays can cause
problems in the way that the virtual scene is presented
on the 2D surface; inappropriate choices in how 3D is
represented can lead to distorted images and incorrect
object interpretations. We present four experiments
that test 3D perception. We varied projection geometry
in three ways: type of projection
(perspective/parallel), separation between the
observer's point of view and the projection's center
(discrepancy), and the presence of motion parallax
(with/without parallax). Projection geometry had strong
effects different for each task. Reducing discrepancy
is desirable for orientation judgments, but not for
object recognition or internal angle judgments. Using a
fixed center of projection above the table reduces
error and improves accuracy in most tasks. The results
have far-reaching implications for the design of 3D
views on tables, in particular, for multi-user
applications where projections that appear correct for
one person will not be perceived correctly by
another.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Seaborn:2016:APE,
author = "Katie Seaborn and Jamal Edey and Gregory Dolinar and
Margot Whitfield and Paula Gardner and Carmen Branje
and Deborah I. Fels",
title = "Accessible Play in Everyday Spaces: Mixed Reality
Gaming for Adult Powered Chair Users",
journal = j-TOCHI,
volume = "23",
number = "2",
pages = "12:1--12:??",
month = may,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2893182",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat May 28 17:44:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The advent of affordable and powerful mobile
technology has allowed for explorations in mixed
reality that merges virtual and physical space.
However, the social and entertainment value and
efficacy of mixed reality platforms for adult powered
chair users has not been widely explored. In this
article, we introduce the Mobility Games project, which
aims to produce a series of inclusive entertainment
technologies and services for people who use powered
chairs. We describe our first offering: an accessible,
social mixed reality game for co-located mobile play in
everyday spaces. Findings from two exploratory field
studies and a post hoc observer survey show that adult
powered chair users found the game to be entertaining
and used a variety of path strategies as they learned
to play the game. An initial set of theoretically and
empirically informed guidelines for making mobile mixed
reality games accessible to adult powered chair users
with diverse abilities is proposed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2016:ESTc,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:3",
journal = j-TOCHI,
volume = "23",
number = "3",
pages = "13:1--13:??",
month = jul,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2943789",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jul 21 17:14:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wyche:2016:MPA,
author = "Susan Wyche and Nightingale Simiyu and Martha E.
Othieno",
title = "Mobile Phones as Amplifiers of Social Inequality among
Rural {Kenyan} Women",
journal = j-TOCHI,
volume = "23",
number = "3",
pages = "14:1--14:??",
month = jul,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2911982",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jul 21 17:14:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article provides a detailed analysis of rural
Kenyan women and their interactions with the products
and services of Safaricom Ltd., Kenya's dominant mobile
network provider. The amplification theory of
technology offers a framework for analyzing our data,
and we find that differential motivation and capacity
are mechanisms that appear to benefit the network
provider, while disadvantaging rural mobile phone
owners. In particular, the design of Safaricom's
airtime scratch cards and mobile services does not
support rural users' capabilities. Our analysis
suggests that technologists consider their ongoing
responsibilities for technologies they built
yesterday-that is, they should address problems
inherent in the current design of mobile-phone
interfaces. We offer practical recommendations on how
to do this, and ask HCI/ICTD researchers and
practitioners to more carefully consider how
overlooking corporate power structures and their impact
on mobile phone use amplifies social inequality.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hartzler:2016:DUI,
author = "Andrea L. Hartzler and Bridget Weis and Carly Cahill
and Wanda Pratt and Albert Park and Uba Backonja and
David W. McDonald",
title = "Design and Usability of Interactive User Profiles for
Online Health Communities",
journal = j-TOCHI,
volume = "23",
number = "3",
pages = "15:1--15:??",
month = jul,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2903718",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jul 21 17:14:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Online health communities provide a rich source of
expertise from experienced patients, but uncovering
``peer mentors'' with shared circumstances is like
finding a needle in a haystack-a problem that will
escalate as these communities grow and diversify. We
investigated interactive health interest profiles
(HIPs) that summarize health-related terms extracted
from users' community posts. Through iterative design,
we explored practical designs that accommodate
differences in users' community participation in three
HIP prototypes: Text, Word Cloud, and Timeline. By
comparing prototype usability with patients and design
experts, we found that patients accurately used each
prototype but completed some tasks faster with the
Timeline HIP. Despite this advantage, patients
preferred the Text HIP. Design experts and patients
agreed that simple data overviews and granular details
with salient cues that invite interactivity are key
design considerations for HIPs. Findings offer key
design considerations for HIPs that patients find most
useful when forging critical connections.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Edge:2016:SHD,
author = "Darren Edge and Xi Yang and Yasmine Kotturi and
Shuoping Wang and Dan Feng and Bongshin Lee and Steven
Drucker",
title = "{SlideSpace}: Heuristic Design of a Hybrid
Presentation Medium",
journal = j-TOCHI,
volume = "23",
number = "3",
pages = "16:1--16:??",
month = jul,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2898970",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jul 21 17:14:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The Slide and Canvas metaphors are two ways of helping
people create visual aids for oral presentations.
Although such physical metaphors help both authors and
audiences make sense of material, they also constrain
authoring in ways that can negatively impact
presentation delivery. In this article, we derive
heuristics for the design of presentation media that
are independent of any underlying physical metaphors.
We use these heuristics to craft a new kind of
presentation medium called SlideSpace-one that combines
hierarchical outlines, content collections, and design
rules to automate the real-time, outline-driven
synthesis of hybrid Slide-Canvas visuals. Through a
qualitative study of SlideSpace use, we validate our
heuristics and demonstrate that such a hybrid
presentation medium can combine the advantages of
existing systems while mitigating their drawbacks.
Overall, we show how a heuristic design approach helped
us challenge entrenched physical metaphors to create a
fundamentally digital presentation medium with the
potential to transform the activities of authoring,
delivering, and viewing presentations.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Perrotin:2016:TAV,
author = "Olivier Perrotin and Christophe D'Alessandro",
title = "Target Acquisition vs. Expressive Motion: Dynamic
Pitch Warping for Intonation Correction",
journal = j-TOCHI,
volume = "23",
number = "3",
pages = "17:1--17:??",
month = jul,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2897513",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jul 21 17:14:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The purpose of pitch correction is to assist a
musician in playing notes with accuracy and precision,
without preventing expressive pitch variations. This
study presents and examines a new method for automatic
pitch correction: Dynamic Pitch Warping (DPW). The
analytic formulation of the warping function is
derived. In the context of live playing of continuous
pitch trajectories, the dynamics of pitch correction
must be considered. Methods for triggering and
releasing the correction are discussed, and a
performance test is conducted. DPW is evaluated in the
context of digital musical instruments that are
controlled by a stylus on a graphic tablet. The results
show significant improvement in note accuracy and
precision with the addition of the correction method.
Analyses of various types of modulations (including
vibrato, portamento, and glissando) demonstrate that
expressive pitch variations are preserved by the DPW
correction. Perceptual tests show that the effects of
DPW correction are well perceived and positively
assessed by listeners. The proposed method allows for
accurate pitch target acquisition together with
preservation of expressive motion, a result that could
be extended to other situations that require dynamic
trajectory correction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jung:2016:CIP,
author = "Malte F. Jung",
title = "Coupling Interactions and Performance: Predicting Team
Performance from Thin Slices of Conflict",
journal = j-TOCHI,
volume = "23",
number = "3",
pages = "18:1--18:??",
month = jul,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2753767",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jul 21 17:14:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Do teams show stable conflict interaction patterns
that predict their performance hours, weeks, or even
months in advance? Two studies demonstrate that two of
the same patterns of emotional interaction dynamics
that distinguish functional from dysfunctional
marriages also distinguish high from low-performance
design teams in the field, up to 6 months in advance,
with up to 91\% accuracy, and based on just 15minutes
of interaction data: Group Affective Balance, the
balance of positive to negative affect during an
interaction, and Hostile Affect, the expression of a
set of specific negative behaviors were both found as
predictors of team performance. The research also
contributes a novel method to obtain a representative
sample of a team's conflict interaction. Implications
for our understanding of design work in teams and for
the design of groupware and feedback intervention
systems are discussed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gould:2016:DCC,
author = "Sandy J. J. Gould and Anna L. Cox and Duncan P.
Brumby",
title = "Diminished Control in Crowdsourcing: an Investigation
of Crowdworker Multitasking Behavior",
journal = j-TOCHI,
volume = "23",
number = "3",
pages = "19:1--19:??",
month = jul,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2928269",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Jul 21 17:14:37 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Obtaining high-quality data from crowds can be
difficult if contributors do not give tasks sufficient
attention. Attention checks are often used to mitigate
this problem, but, because the roots of inattention are
poorly understood, checks often compel attentive
contributors to complete unnecessary work. We
investigated a potential source of inattentiveness
during crowdwork: multitasking. We found that workers
switched to other tasks every 5 minutes, on average.
There were indications that increasing switch frequency
negatively affected performance. To address this, we
tested an intervention that encouraged workers to stay
focused on our task after multitasking was detected. We
found that our intervention reduced the frequency of
task switching. It also improves on existing attention
checks because it does not place additional demands on
workers who are already focused. Our approach shows
that crowds can help to overcome some of the
limitations of laboratory studies by affording access
to naturalistic multitasking behavior.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2016:ESTd,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:4",
journal = j-TOCHI,
volume = "23",
number = "4",
pages = "20:1--20:??",
month = sep,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2978275",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 2 17:44:19 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sas:2016:DRL,
author = "Corina Sas and Steve Whittaker and John Zimmerman",
title = "Design for Rituals of Letting Go: an Embodiment
Perspective on Disposal Practices Informed by Grief
Therapy",
journal = j-TOCHI,
volume = "23",
number = "4",
pages = "21:1--21:??",
month = sep,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2926714",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 2 17:44:19 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "People increasingly live their lives online, accruing
large collections of digital possessions, which
symbolically represent important relationships, events,
and activities. Most HCI research on bereavement
focuses on retaining these significant digital
possessions to honor the departed. However, recent work
suggests that significant digital possessions may
complicate moving on; they function as both comforting
and painful reminders but currently provide inflexible
methods for disposal. A few works have investigated the
disposal of digital objects as a means of letting go.
To better understand this we interviewed 10
psychotherapists who employ rituals of letting go to
help patients overcome loss in situations such as a
divorce, a breakup, or a stillbirth. Patients disposed
of either natural artifacts or symbolic personal
possessions through actions such as burning, burying,
or placing in a body of water. Therapists noted that
people increasingly have digital possessions, and that
the act of deletion does not offer the same cathartic
sense of release as disposal of material artifacts.
Based on the analysis of this grief therapy, we propose
a new conceptual framework for rituals of letting go
that highlights temporality, visibility, and force. It
provides a vocabulary to talk about disposal. We then
offer design implications connecting the rituals of
letting go to the disposal of digital things. Based on
our interviews and analytic framework, we propose novel
technologies that better connect the embodied nature of
letting go rituals to the process of digital
disposal.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Guy:2016:IAE,
author = "Ido Guy and Inbal Ronen and Elad Kravi and Maya
Barnea",
title = "Increasing Activity in Enterprise Online Communities
Using Content Recommendation",
journal = j-TOCHI,
volume = "23",
number = "4",
pages = "22:1--22:??",
month = sep,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2910581",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 2 17:44:19 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Although online communities have become popular both
on the web and within enterprises, many of them often
experience low levels of activity and engagement from
their members. Previous studies identified the
important role of community leaders in maintaining the
health and vitality of their communities. One of their
key means for doing so is by contributing relevant
content to the community. In this paper, we study the
effects of recommending social media content on
enterprise community leaders. We conducted a
large-scale user survey with four recommendation
rounds, in which community leaders indicated their
willingness to share social media items with their
communities. They also had the option to instantly
share these items. Recommendations were generated based
on seven types of community interest profiles that were
member-based, content-based, or hybrid. Our results
attest that providing content recommendations to
leaders can help uplift activity within their
communities.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Konrad:2016:TMM,
author = "Artie Konrad and Ellen Isaacs and Steve Whittaker",
title = "Technology-Mediated Memory: Is Technology Altering Our
Memories And Interfering With Well-Being?",
journal = j-TOCHI,
volume = "23",
number = "4",
pages = "23:1--23:??",
month = sep,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2934667",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 2 17:44:19 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Technology increasingly allows us to capture and
revisit rich digital records of our lives, processes
which we call Technology-Mediated Memory (TMM). We
explore whether TMM alters unmediated remembering and
also whether such changes affect psychological
well-being. Human memory biases promote well-being by
adaptively editing our memories, making them more
positive. In contrast, TMM often provides rich records
of what people actually did and felt, which could
disrupt adaptive edits. To explore this, we developed a
smartphone-based personal TMM application, Echo, that
allows participants to record and later reflect on
everyday events. In a month-long deployment, 64 users
made over 3200 recordings and reflections. We found
that although Echo TMM alters how we remember, these
changes remain adaptive. Instead of compromising
adaptive biases, Echo TMM helps well-being and benefits
are sustained long-term. Logfile analysis shows that
participants use Echo strategically to prospectively
edit by initially reporting events positively to
anticipate future viewing. Participants also distance
themselves from past negative events by reflecting more
positively than at recording. We discuss design and
theoretical implications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cafaro:2016:FIH,
author = "Angelo Cafaro and Hannes H{\"o}gni Vilhj{\'a}lmsson
and Timothy Bickmore",
title = "First Impressions in Human--Agent Virtual Encounters",
journal = j-TOCHI,
volume = "23",
number = "4",
pages = "24:1--24:??",
month = sep,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2940325",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 2 17:44:19 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In greeting encounters, first impressions of
personality and attitude are quickly formed and might
determine important relational decisions, such as the
likelihood and frequency of subsequent encounters. An
anthropomorphic user interface is not immune to these
judgments, specifically when exhibiting social
interaction skills in public spaces. A favorable
impression may help engaging users in interaction and
attaining acceptance for long-term interactions. We
present three studies implementing a model of first
impressions for initiating user interactions with an
anthropomorphic museum guide agent with
socio-relational skills. We focus on nonverbal behavior
exhibiting personality and interpersonal attitude. In
two laboratory studies, we demonstrate that impressions
of an agent's personality are quickly formed based on
proximity, whereas interpersonal attitude is conveyed
through smile and gaze. We also found that
interpersonal attitude has greater impact than
personality on the user's decision to spend time with
the agent. These findings are then applied to a museum
guide agent exhibited at the Boston Museum of Science.
In this field study, we show that employing our model
increases the number of visitors engaging in
interaction.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Alan:2016:TAI,
author = "Alper T. Alan and Enrico Costanza and Sarvapali D.
Ramchurn and Joel Fischer and Tom Rodden and Nicholas
R. Jennings",
title = "Tariff Agent: Interacting with a Future Smart Energy
System at Home",
journal = j-TOCHI,
volume = "23",
number = "4",
pages = "25:1--25:??",
month = sep,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2943770",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 2 17:44:19 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Smart systems are becoming increasingly ubiquitous and
consequently transforming our lives. The level of
system autonomy plays a vital role in the development
of smart systems as it profoundly affects how people
and these systems interact with each other. However, to
date, there are very few studies on human interaction
with such systems. This paper presents findings from
two field studies where two different prototypes for
automating energy tariff-switching were developed and
evaluated in the wild. Both prototypes offer flexible
autonomy by which users can shift the system's level of
autonomy among three options: suggestion-only,
semi-autonomy, and full autonomy, whenever they like.
Our findings based on thematic analysis show that
flexible autonomy is a promising way to sustain users'
engagement with smart systems, despite their occasional
mistakes. The findings also suggest that users take
responsibility for the undesired outcomes of automated
actions when delegation of autonomy can be adjusted
flexibly.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Yannier:2016:APO,
author = "Nesra Yannier and Scott E. Hudson and Eliane Stampfer
Wiese and Kenneth R. Koedinger",
title = "Adding Physical Objects to an Interactive Game
Improves Learning and Enjoyment: Evidence from
{EarthShake}",
journal = j-TOCHI,
volume = "23",
number = "4",
pages = "26:1--26:??",
month = sep,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2934668",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 2 17:44:19 MDT 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Can experimenting with three-dimensional (3D) physical
objects in mixed-reality environments produce better
learning and enjoyment than flat-screen two-dimensional
(2D) interaction? We explored this question with
EarthShake: a mixed-reality game bridging physical and
virtual worlds via depth-camera sensing, designed to
help children learn basic physics principles. In this
paper, we report on a controlled experiment with 67
children, 4--8 years old, that examines the effect of
observing physical phenomena and collaboration (pairs
vs. solo). A follow-up experiment with 92 children
tests whether adding simple physical control, such as
shaking a tablet, improves learning and enjoyment. Our
results indicate that observing physical phenomena in
the context of a mixed-reality game leads to
significantly more learning and enjoyment compared to
screen-only versions. However, there were no
significant effects of adding simple physical control
or having students play in pairs vs. alone. These
results and our gesture analysis provide evidence that
children's science learning can be enhanced through
experiencing physical phenomena in a mixed-reality
environment.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2016:ESTe,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:5",
journal = j-TOCHI,
volume = "23",
number = "5",
pages = "27:1--27:??",
month = nov,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3004254",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 18 16:08:19 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Clear:2016:BOP,
author = "Adrian K. Clear and Kirstie O'Neill and Adrian Friday
and Mike Hazas",
title = "Bearing an Open {``Pandora's Box''}: {HCI} for
Reconciling Everyday Food and Sustainability",
journal = j-TOCHI,
volume = "23",
number = "5",
pages = "28:1--28:??",
month = nov,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2970817",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 18 16:08:19 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The sustainability of food is a significant global
concern with a drastic change required to mitigate
complex social, environmental, and economic issues like
climate change and food security for an ever increasing
population. In this article, we set out to understand
the place of food in people's lives, their mundane yet
surprisingly complex ways of sourcing their food, and
the processes of transition, past and ongoing, that
shape these choices. Our goal is to understand the
potential role for digital interactions in supporting
the various ways that food consumption can be made more
sustainable. To inform this exercise, we specifically
set out to contrast the journeys of committed
sustainable ``food pioneers'' with more conventional
mainstream consumers recruited in branches of a UK
supermarket. This contrast highlights for both groups
the various values, and ``meaningfulness'' attached to
foods and meals in people's lives, and suggests ways in
which food choice and pro-sustainable practices can be
supported at least in part by new digital
technologies.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ogonowski:2016:IBF,
author = "Corinna Ogonowski and Konstantin Aal and Daryoush
Vaziri and Thomas Von Rekowski and Dave Randall and
Dirk Schreiber and Rainer Wieching and Volker Wulf",
title = "{ICT}-Based Fall Prevention System for Older Adults:
Qualitative Results from a Long-Term Field Study",
journal = j-TOCHI,
volume = "23",
number = "5",
pages = "29:1--29:??",
month = nov,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2967102",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 18 16:08:19 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Falls and their consequences are arguably most
important events for transition from independent living
to institutional care for older adults. Information and
communication technology (ICT)-based support of fall
prevention and fall risk assessment under the control
of the user has a tremendous potential to, over time,
prevent falls and reduce associated harm and costs. Our
research uses participative design and a persuasive
health approach to allow for seamless integration of an
ICT-based fall prevention system into older adults'
everyday life. Based on a 6-month field study with 12
participants, we present qualitative results regarding
the system use and provide insights into attitudes and
practices of older adults concerning fall prevention
and ICT-supported self-management of health. Our study
demonstrates how it can lead to positive aspects of
embodiment and health literacy through continuous
monitoring of personal results, improved technical
confidence, and quality of life. Implications are
provided for designing similar systems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Poor:2016:ANU,
author = "G. Michael Poor and Samuel D. Jaffee and Laura Marie
Leventhal and Jordan Ringenberg and Dale S. Klopfer and
Guy Zimmerman and Brandi A. Klein",
title = "Applying the {Norman} 1986 User-Centered Model to
Post-{WIMP} {UIs}: Theoretical Predictions and
Empirical Outcomes",
journal = j-TOCHI,
volume = "23",
number = "5",
pages = "30:1--30:??",
month = nov,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2983531",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 18 16:08:19 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In recent decades, ``post-WIMP'' interactions have
revolutionized user interfaces (UIs) and led to
improved user experiences. However, accounts of
post-WIMP UIs typically do not provide theoretical
explanations of why these UIs lead to superior
performance. In this article, we use Norman's 1986
model of interaction to describe how post-WIMP UIs
enhance users' mental representations of UI and task.
In addition, we present an empirical study of three
UIs; in the study, participants completed a standard
three-dimensional object manipulation task. We found
that the post-WIMP UI condition led to enhancements of
mental representation of UI and task. We conclude that
the Norman model is a good theoretical framework to
study post-WIMP UIs. In addition, by studying post-WIMP
UIs in the context of the Norman model, we conclude
that mental representation of task may be influenced by
the interaction itself; this supposition is an
extension of the original Norman model.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wan:2016:DGM,
author = "Lin Wan and Claudia M{\"u}ller and Dave Randall and
Volker Wulf",
title = "Design of a {GPS} Monitoring System for Dementia Care
and its Challenges in Academia-Industry Project",
journal = j-TOCHI,
volume = "23",
number = "5",
pages = "31:1--31:??",
month = nov,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2963095",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 18 16:08:19 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present a user-centered development process for a
GPS monitoring system to be used in dementia care to
support care for persons with wandering behavior. The
usage of GPS systems in dementia care is still very
low. The article takes a socio-technical stance on
development and appropriation of GPS technology in
dementia care and assesses the practical and
ideological issues surrounding care to understand why.
The results include (1) results from qualitative user
studies from which design ideas, implications, and
requirements for design and redesign were developed.
(2) Description of the politics, negotiations, and
challenges encountered in the project at hand. These
procedural matters had a powerful impact on the product
that was finally envisaged. The design process was
taken as a whole to illuminate the way in which design
outcomes are arrived at and to foster discussion about
how ``best practice'' might possibly be achieved.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Azh:2016:IET,
author = "Maryam Azh and Shengdong Zhao and Sriram Subramanian",
title = "Investigating Expressive Tactile Interaction Design in
Artistic Graphical Representations",
journal = j-TOCHI,
volume = "23",
number = "5",
pages = "32:1--32:??",
month = nov,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2957756",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 18 16:08:19 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, a design research approach is taken
to investigate expressive design of tactile
interactions. Most research efforts to date on
designing and exploring the representational aspects of
tactile interfaces have focused on usability and
task-oriented scenarios. Yet, there is limited
knowledge on how to aid the design of tactile
interfaces that support the design of expressive or
user-experience-oriented tactile interactions. We
address this gap by studying tactile designs in a
multisensory context, where the tactile interface
augments works of visual art. The expressive and
artistic context introduces new opportunities to extend
on previous work, and identify new design and
interaction potentials with tactile interfaces in
graphical multisensory scenarios. During one-on-one
guided design sessions, visual artists were asked to
create tactile design prototypes that augmented one of
their existing works. Each element of the overall
tactile design, regarded as a tactile feature, was
analyzed using both the bottom-up and top-down
approaches. The results discovered through grounded
theory are presented and discussed with respect to
semiotic theory. Accordingly, tactile constructs and
tactile intents define the ``form'' and ``meaning''
components of each tactile feature, respectively.
Overall analysis of the findings indicates associations
among the identified categories and between the two
components, leading to design implications for
expressive tactile interfaces. Insights from the
tactile intents suggest a set of affordances for
expressive visuotactile interactions, which we
introduce under the notion of expressive roles.
Additionally, implications from the tactile constructs
indicate a design space for an expressive tactile
augmentation design tool, based on which a user
interface architecture is proposed. Findings from this
research can assist in developing systems and tools for
expressive tactile interface design and inspire
research in user experience and behavior in
multisensory tactile interaction scenarios.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{McGill:2016:ERS,
author = "Mark McGill and John H. Williamson and Stephen
Brewster",
title = "Examining The Role of Smart {TVs} and {VR} {HMDs} in
Synchronous At-a-Distance Media Consumption",
journal = j-TOCHI,
volume = "23",
number = "5",
pages = "33:1--33:??",
month = nov,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2983530",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 18 16:08:19 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article examines synchronous at-a-distance media
consumption from two perspectives: How it can be
facilitated using existing consumer displays (through
TVs combined with smartphones), and imminently
available consumer displays (through virtual reality
(VR) HMDs combined with RGBD sensing). First, we
discuss results from an initial evaluation of a
synchronous shared at-a-distance smart TV system,
CastAway. Through week-long in-home deployments with
five couples, we gain formative insights into the
adoption and usage of at-a-distance media consumption
and how couples communicated during said consumption.
We then examine how the imminent availability and
potential adoption of consumer VR HMDs could affect
preferences toward how synchronous at-a-distance media
consumption is conducted, in a laboratory study of 12
pairs, by enhancing media immersion and supporting
embodied telepresence for communication. Finally, we
discuss the implications these studies have for the
near-future of consumer synchronous at-a-distance media
consumption. When combined, these studies begin to
explore a design space regarding the varying ways in
which at-a-distance media consumption can be supported
and experienced (through music, TV content, augmenting
existing TV content for immersion, and immersive VR
content), what factors might influence usage and
adoption and the implications for supporting
communication and telepresence during media
consumption.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2016:ESTf,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:6",
journal = j-TOCHI,
volume = "23",
number = "6",
pages = "34:1--34:??",
month = dec,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3020192",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 28 16:21:23 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tuch:2016:LWG,
author = "Alexandre N. Tuch and Paul {Van Schaik} and Kasper
Hornb{\ae}k",
title = "Leisure and Work, Good and Bad: The Role of Activity
Domain and Valence in Modeling User Experience",
journal = j-TOCHI,
volume = "23",
number = "6",
pages = "35:1--35:??",
month = dec,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2994147",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 28 16:21:23 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Recent research suggests that psychological needs such
as competence and relatedness are involved in users'
experience with technology and are related to the
perception of a product's hedonic and pragmatic
quality. This line of research, however, predominately
focuses on positive leisure experiences, and it is
unclear whether need fulfillment plays a similar role
in negative experiences or in other activity domains
such as work. Therefore, this study investigates need
fulfillment in positive and negative experiences, and
in work and leisure experiences in two separate studies
by analyzing almost 600 users' experiences with
technology along with ratings on need fulfillment,
affect, and perceived product quality. Results suggest
that work and leisure experiences as well as positive
and negative experiences differ in terms of need
fulfillment. Hence, both activity domain and valence of
experiences are important factors that should be taken
in account when modeling user experience.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pearson:2016:ELC,
author = "Jennifer Pearson and Simon Robinson and Matt Jones",
title = "Exploring Low-Cost, {Internet}-Free Information Access
for Resource-Constrained Communities",
journal = j-TOCHI,
volume = "23",
number = "6",
pages = "36:1--36:??",
month = dec,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2990498",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 28 16:21:23 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Rural developing regions are often defined in terms of
their resource constraints, including limited
technology exposure, lack of power, and low access to
data connections (leading to an inability to access
information from digital or physical sources), as well
as being amongst the most socio-economically
disadvantaged and least literate in their countries'
populations. This article is focused around information
access in such regions, aiming to build upon and extend
the audio-based services that are already widely used
in order to provide access to further types of media.
In this article, then, we present an extended
exploration of AudioCanvas --- an interactive
telephone-based audio information system that allows
cameraphone users to interact directly with their own
photos of physical media to receive narration or
description. Our novel approach requires no specialist
hardware, literacy, or data connectivity, making it far
more likely to be a suitable solution for users in such
regions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ferdous:2016:CSU,
author = "Hasan Shahid Ferdous and Bernd Ploderer and Hilary
Davis and Frank Vetere and Kenton O'Hara",
title = "Commensality and the Social Use of Technology during
Family Mealtime",
journal = j-TOCHI,
volume = "23",
number = "6",
pages = "37:1--37:??",
month = dec,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2994146",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 28 16:21:23 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article examines familial interactions, which are
mediated through information and communication
technologies, during domestic mealtimes. We seek to
understand how technologies are used and negotiated
among family members and the influence of technology on
commensality. We conducted an observational study of
six families. The findings showed how technologies are
integrated into the mealtime activities. Our study
identifies domestic circumstances where background
technologies are raised to the foreground, visible
devices are hidden, unwanted distractions become
desired, and ordinary technologies are integrated into
mealtime experiences. We identify four patterns of
arrangement between technologies and family members
during mealtimes, and we discuss how technologies
contribute to mealtime satiety and commensality.
Finally, we present implications of our findings and
directions for technological advancements focusing on
the social and celebratory nature of family
mealtimes.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "37",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Boden:2016:MVV,
author = "Alexander Boden and Amro Al-Akkad and Michael Liegl
and Monika Buscher and Martin Stein and David Randall
and Volker Wulf",
title = "Managing Visibility and Validity of Distress Calls
with an Ad-Hoc {SOS} System",
journal = j-TOCHI,
volume = "23",
number = "6",
pages = "38:1--38:??",
month = dec,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/2987382",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 28 16:21:23 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The availability of ICT services can be severely
disrupted in the aftermath of disasters. Ad-hoc
assemblages of communication technology have the
potential to bridge such breakdowns. This article
investigates the use of an ad-hoc system for sending
SOS signals in a large-scale exercise that simulated a
terrorist attack. In this context, we found that the
sensitivity that was introduced by the adversarial
nature of the situation posed unexpected challenges for
our approach, as giving away one's location in the
immediate danger of a terrorist attack became an issue
both for first responders and the affected people in
the area. We show how practices of calling for help and
reacting to help calls can be affected by such a system
and affect the management of the visibility and
validity of SOS calls, implying a need for further
negotiation in situations where communication is
sensitive and technically restrained.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "38",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Schneider:2016:UME,
author = "Bertrand Schneider and Kshitij Sharma and
S{\'e}bastien Cuendet and Guillaume Zufferey and Pierre
Dillenbourg and Roy Pea",
title = "Using Mobile Eye-Trackers to Unpack the Perceptual
Benefits of a Tangible User Interface for Collaborative
Learning",
journal = j-TOCHI,
volume = "23",
number = "6",
pages = "39:1--39:??",
month = dec,
year = "2016",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3012009",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 28 16:21:23 MST 2016",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this study, we investigated the way users memorize,
analyze, collaborate, and learn new concepts on a
Tangible User Interface (TUI). Twenty-seven pairs of
apprentices in logistics ( N = 54) interacted with an
interactive simulation of a warehouse. Their task was
to discover efficient design principles for building
storehouses. In a between-subjects experimental design,
half of the participants used 3D physical shelves,
whereas the other half used 2D paper shelves. This
manipulation allowed us to control for the
``representational effect'' of 3D tangibles: the first
group saw the warehouse as a small-scale model with
realistic shelves, whereas the second group had access
to a more abstract layout with rectangular pieces of
paper. Both groups interacted with the system in the
same way. We found that participants in the first group
(i.e., who used 3D realistic shelves) better memorized
a warehouse layout, built a more efficient model, and
scored higher on a learning test. Additionally,
students wore eye-tracking goggles while completing
those tasks; preliminary results suggest that 3D
interfaces increased joint visual attention, which was
found to be a significant predictor for participants'
task performance and learning gains. Implications for
designing TUIs in collaborative settings are
discussed.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "39",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2017:ESTa,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:1",
journal = j-TOCHI,
volume = "24",
number = "1",
pages = "1:1--1:??",
month = mar,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3047272",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Mar 25 07:59:54 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jahanian:2017:CMC,
author = "Ali Jahanian and Shaiyan Keshvari and S. V. N.
Vishwanathan and Jan P. Allebach",
title = "Colors --- Messengers of Concepts: Visual Design
Mining for Learning Color Semantics",
journal = j-TOCHI,
volume = "24",
number = "1",
pages = "2:1--2:??",
month = mar,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3009924",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Mar 25 07:59:54 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We study the concept of color semantics by modeling a
dataset of magazine cover designs, evaluating the model
via crowdsourcing, and demonstrating several prototypes
that facilitate color-related design tasks. We
investigate a probabilistic generative modeling
framework that expresses semantic concepts as a
combination of color and word distributions ---
color-word topics. We adopt an extension to Latent
Dirichlet Allocation (LDA) topic modeling, called
LDA-dual, to infer a set of color-word topics over a
corpus of 2,654 magazine covers spanning 71 distinct
titles and 12 genres. Although LDA models text
documents as distributions over word topics, we model
magazine covers as distributions over color-word
topics. The results of our crowdsourcing experiments
confirm that the model is able to successfully discover
the associations between colors and linguistic
concepts. Finally, we demonstrate several prototype
applications that use the learned model to enable more
meaningful interactions in color palette
recommendation, design example retrieval, pattern
recoloring, image retrieval, and image color
selection.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rivera-Pelayo:2017:IMS,
author = "Ver{\'o}nica Rivera-Pelayo and Angela Fessl and Lars
M{\"u}ller and Viktoria Pammer",
title = "Introducing Mood Self-Tracking at Work: Empirical
Insights from Call Centers",
journal = j-TOCHI,
volume = "24",
number = "1",
pages = "3:1--3:??",
month = mar,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3014058",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Mar 25 07:59:54 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The benefits of self-tracking have been thoroughly
investigated in private areas of life, like health or
sustainable living, but less attention has been given
to the impact and benefits of self-tracking in
work-related settings. Through two field studies, we
introduced and evaluated a mood self-tracking
application in two call centers to investigate the role
of mood self-tracking at work, as well as its impact on
individuals and teams. Our studies indicate that mood
self-tracking is accepted and can improve performance
if the application is well integrated into the work
processes and matches the management style. The results
show that (i) capturing moods and explicitly relating
them to work tasks facilitated reflection, (ii) mood
self-tracking increased emotional awareness and this
improved cohesion within teams, and (iii) proactive
reactions by managers to trends and changes in team
members' mood were key for acceptance of reflection and
correlated with measured improvements in work
performance. These findings help to better understand
the role and potential of self-tracking at the
workplace, and further provide insights that guide
future researchers and practitioners to design and
introduce these tools in a work setting.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Olson:2017:HPW,
author = "Judith S. Olson and Dakuo Wang and Gary M. Olson and
Jingwen Zhang",
title = "How People Write Together Now: Beginning the
Investigation with Advanced Undergraduates in a Project
Course",
journal = j-TOCHI,
volume = "24",
number = "1",
pages = "4:1--4:??",
month = mar,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3038919",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Mar 25 07:59:54 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Today's commercially available word processors allow
people to write collaboratively in the cloud, both in
the familiar asynchronous mode and now in synchronous
mode as well. This opens up new ways of working
together. We examined the data traces of collaborative
writing behavior in student teams' use of Google Docs
to discover how they are writing together now. We found
that student teams write both synchronously and
asynchronously, take fluid roles in the writing and
editing of the documents, and show a variety of styles
of collaborative writing, including writing from
scratch, beginning with an outline, pasting in a
related example as a template to organize their own
writing, and three more. We also found that the
document serves as a place where they share a number of
things not included in the final document, including
links or references to related materials, the
assignment requirements from the instructor, and
informal discussions to coordinate the collaboration or
to structure the document. We computed a number of
measures to depict a group's collaboration behavior and
asked external graders to score these documents for
quality. We found that the documents that included
balanced participation and/or exhibited leadership were
judged higher in quality, as were those that were
longer. We then suggested system design implications
and behavioral guidelines to support people writing
together better, and concluded the paper with future
research directions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Fogues:2017:SPM,
author = "Ricard L. Fogues and Pradeep K. Murukannaiah and Jose
M. Such and Munindar P. Singh",
title = "Sharing Policies in Multiuser Privacy Scenarios:
Incorporating Context, Preferences, and Arguments in
Decision Making",
journal = j-TOCHI,
volume = "24",
number = "1",
pages = "5:1--5:??",
month = mar,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3038920",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Mar 25 07:59:54 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Social network services (SNSs) enable users to
conveniently share personal information. Often, the
information shared concerns other people, especially
other members of the SNS. In such situations, two or
more people can have conflicting privacy preferences;
thus, an appropriate sharing policy may not be
apparent. We identify such situations as multiuser
privacy scenarios. Current approaches propose finding a
sharing policy through preference aggregation. However,
studies suggest that users feel more confident in their
decisions regarding sharing when they know the reasons
behind each other's preferences. The goals of this
paper are (1) understanding how people decide the
appropriate sharing policy in multiuser scenarios where
arguments are employed, and (2) developing a
computational model to predict an appropriate sharing
policy for a given scenario. We report on a study that
involved a survey of 988 Amazon Mechanical Turk (MTurk)
users about a variety of multiuser scenarios and the
optimal sharing policy for each scenario. Our
evaluation of the participants' responses reveals that
contextual factors, user preferences, and arguments
influence the optimal sharing policy in a multiuser
scenario. We develop and evaluate an inference model
that predicts the optimal sharing policy given the
three types of features. We analyze the predictions of
our inference model to uncover potential scenario types
that lead to incorrect predictions, and to enhance our
understanding of when multiuser scenarios are more or
less prone to dispute.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pohl:2017:BJT,
author = "Henning Pohl and Christian Domin and Michael Rohs",
title = "Beyond Just Text: Semantic Emoji Similarity Modeling
to Support Expressive Communication [emoji string]",
journal = j-TOCHI,
volume = "24",
number = "1",
pages = "6:1--6:??",
month = mar,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3039685",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Mar 25 07:59:54 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Emoji, a set of pictographic Unicode characters, have
seen strong uptake over the last couple of years. All
common mobile platforms and many desktop systems now
support emoji entry, and users have embraced their
use. Yet, we currently know very little about what
makes for good emoji entry. While soft keyboards for
text entry are well optimized, based on language and
touch models, no such information exists to guide the
design of emoji keyboards. In this article, we
investigate of the problem of emoji entry, starting
with a study of the current state of the emoji keyboard
implementation in Android. To enable moving forward to
novel emoji keyboard designs, we then explore a model
for emoji similarity that is able to inform such
designs. This semantic model is based on data from 21
million collected tweets containing emoji. We compare
this model against a solely description-based model of
emoji in a crowdsourced study. Our model shows good
performance in capturing detailed relationships between
emoji.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cai:2017:WPU,
author = "Carrie J. Cai and Anji Ren and Robert C. Miller",
title = "{WaitSuite}: Productive Use of Diverse Waiting
Moments",
journal = j-TOCHI,
volume = "24",
number = "1",
pages = "7:1--7:??",
month = mar,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3044534",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Mar 25 07:59:54 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The busyness of daily life makes it difficult to find
time for informal learning. Yet, learning requires
significant time and effort, with repeated exposures to
educational content on a recurring basis. Despite the
struggle to find time, there are numerous moments in a
day that are typically wasted due to waiting, such as
while waiting for the elevator to arrive, wifi to
connect, or an instant message to arrive. We introduce
the concept of wait-learning: automatically detecting
wait time and inviting people to learn while waiting.
Our approach is to design seamless interactions that
augment existing wait time with productive
opportunities. Combining wait time with productive work
opens up a new class of software systems that overcome
the problem of limited time. In this article, we
establish a design space for wait-learning and explore
this design space by creating WaitSuite, a suite of
five different wait-learning apps that each uses a
different kind of waiting. For one of these apps, we
conducted a feasibility study to evaluate learning and
to understand how exercises should be timed during
waiting periods. Subsequently, we evaluated multiple
kinds of wait-learning in a two-week field study of
WaitSuite with 25 people. We present design
implications for wait-learning, and a theoretical
framework that describes how wait time, ease of
accessing the learning task, and competing demands
impact the effectiveness of wait-learning in different
waiting scenarios. These findings provide insight into
how wait-learning can be designed to minimize
interruption to ongoing tasks and maximize engagement
with learning.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2017:ESTb,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:2
Extravaganza-Special Issue on End-User Design for the
{Internet} of Things, and The {TOCHI} Best Paper Award
2016",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "8:1--8:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3073729",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Markopoulos:2017:EEU,
author = "Panos Markopoulos and Jeffrey Nichols and Fabio
Patern{\`o} and Volkmar Pipek",
title = "Editorial: End-User Development for the {Internet of
Things}",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "9:1--9:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3054765",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Akiki:2017:VST,
author = "Pierre A. Akiki and Arosha K. Bandara and Yijun Yu",
title = "Visual Simple Transformations: Empowering End-Users to
Wire {Internet of Things} Objects",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "10:1--10:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057857",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Empowering end-users to wire Internet of Things (IoT)
objects (things and services) together would allow them
to more easily conceive and realize interesting IoT
solutions. A challenge lies in devising a simple
end-user development approach to support the
specification of transformations, which can bridge the
mismatch in the data being exchanged among IoT objects.
To tackle this challenge, we present Visual Simple
Transformations (ViSiT) as an approach that allows
end-users to use a jigsaw puzzle metaphor for
specifying transformations that are automatically
converted into underlying executable workflows. ViSiT
is explained by presenting meta-models and an
architecture for implementing a system of connected IoT
objects. A tool is provided for supporting end-users in
visually developing and testing transformations.
Another tool is also provided for allowing software
developers to modify, if they wish, a transformation's
underlying implementation. This work was evaluated from
a technical perspective by developing transformations
and measuring ViSiT's efficiency and scalability and by
constructing an example application to show ViSiT's
practicality. A study was conducted to evaluate this
work from an end-user perspective, and its results
showed positive indications of perceived usability,
learnability, and the ability to conceive real-life
scenarios for ViSiT.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Brich:2017:EEU,
author = "Julia Brich and Marcel Walch and Michael Rietzler and
Michael Weber and Florian Schaub",
title = "Exploring End User Programming Needs in Home
Automation",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "11:1--11:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057858",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Home automation faces the challenge of providing
ubiquitous, unobtrusive services while empowering users
with approachable configuration interfaces. These
interfaces need to provide sufficient expressiveness to
support complex automation, and notations need to be
devised that enable less tech-savvy users to express
such scenarios. Rule-based and process-oriented
paradigms have emerged as opposing ends of the
spectrum; however, their underlying concepts have not
been studied comparatively. We report on a contextual
inquiry study in which we collected qualitative data
from 18 participants in 12 households on the current
potential and acceptance of home automation, as well as
explored the respective benefits and drawbacks of these
two notation paradigms for end users. Results show that
rule-based notations are sufficient for simple
automation tasks but not flexible enough for more
complex use cases. The resulting insights can inform
the design of interfaces for smart homes to enable
usable real-world home automation for end users.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Desolda:2017:EEU,
author = "Giuseppe Desolda and Carmelo Ardito and Maristella
Matera",
title = "Empowering End Users to Customize their Smart
Environments: Model, Composition Paradigms, and
Domain-Specific Tools",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "12:1--12:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057859",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Research on the Internet of Things (IoT) has devoted
many efforts to technological aspects. Little social
and practical benefits have emerged so far. IoT
devices, so-called smart objects, are becoming even
more pervasive and social, leading to the need to
provide non-technical users with innovative interaction
strategies for controlling their behavior. In other
words, the opportunities offered by IoT can be
amplified if new approaches are conceived to enable
non-technical users to be directly involved in
``composing'' their smart objects by synchronizing
their behavior. To fulfill this goal, this article
introduces a model that includes new operators for
defining rules combining multiple events and conditions
exposed by smart objects, and for defining temporal and
spatial constraints on rule activation. The article
also presents the results of an elicitation study that
was conducted to identify possible visual paradigms for
expressing composition rules. Prototypes implementing
the resulting visual paradigms were compared during a
controlled experiment and the one that resulted most
relevant for our goals was used in a study that
involved home-automation experts. Finally, the article
discusses some design implications that came out from
the performed studies and presents the architecture of
a platform supporting rule definition and execution.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Metaxas:2017:NCR,
author = "Georgios Metaxas and Panos Markopoulos",
title = "Natural Contextual Reasoning for End Users",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "13:1--13:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057860",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The realization and deployment of the Internet of
Things require providing to non-programmers some level
of programmatic control for tailoring system behaviour
to their context and needs. We introduce a simple
context-range semantics (CRS) and a context-range
editor (CoRE) that support end users formulate and
understand logical expressions regarding context. The
editor builds on two key ideas (a) contextual
information is used to evaluate and minimize logical
expressions; (b) logical expressions are presented in a
disjunctive normal form (DNF) thus applying a principle
established in mental model theory. User tests reveal
situations in which the theory regarding the
intuitiveness of the DNF needs to be extended with a
new element: Logical terms are easier to comprehend and
formulate when grouped according to their semantic
affinity. We report two experiments that demonstrate
the intuitiveness of this approach and how it improves
performance of non-programmers in specifying context
sensitive system behaviour.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ghiani:2017:PCD,
author = "Giuseppe Ghiani and Marco Manca and Fabio Patern{\`o}
and Carmen Santoro",
title = "Personalization of Context-Dependent Applications
Through Trigger-Action Rules",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "14:1--14:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057861",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Our life is characterized by the presence of a
multitude of interactive devices and smart objects
exploited for disparate goals in different contexts of
use. Thus, it is impossible for application developers
to predict at design time the devices and objects users
will exploit, how they will be arranged, and in which
situations and for which objectives they will be used.
For such reasons, it is important to make end users
able to easily and autonomously personalize the
behaviour of their Internet of Things applications, so
that they can better comply with their specific
expectations. In this paper, we present a method and a
set of tools that allow end users without programming
experience to customize the context-dependent behaviour
of their Web applications through the specification of
trigger-action rules. The environment is able to
support end-user specification of more flexible
behaviour than what can be done with existing
commercial tools, and it also includes an underlying
infrastructure able to detect the possible contextual
changes in order to achieve the desired behaviour. The
resulting set of tools is able to support the dynamic
creation and execution of personalized application
versions more suitable for users' needs in specific
contexts of use. Thus, it represents a contribution to
obtaining low threshold/high ceiling environments. We
also report on an example application in the home
automation domain, and a user study that has provided
useful positive feedback.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2017:IIF,
author = "Xiang `Anthony' Chen and Yang Li",
title = "{Improv}: an Input Framework for Improvising
Cross-Device Interaction by Demonstration",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "15:1--15:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057862",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "As computing devices become increasingly ubiquitous,
it is now possible to combine the unique capabilities
of different devices or Internet of Things to
accomplish a task. However, there is currently a high
technical barrier for creating cross-device
interaction. This is especially challenging for end
users who have limited technical expertise-end users
would greatly benefit from custom cross-device
interaction that best suits their needs. In this
article, we present Improv, a cross-device input
framework that allows a user to easily leverage the
capability of additional devices to create new input
methods for an existing, unmodified application, e.g.,
creating custom gestures on a smartphone to control a
desktop presentation application. Instead of requiring
developers to anticipate and program these cross-device
behaviors in advance, Improv enables end users to
improvise them on the fly by simple demonstration, for
their particular needs and devices at hand. We showcase
a range of scenarios where Improv is used to create a
diverse set of useful cross-device input. Our study
with 14 participants indicated that on average it took
a participant 10 seconds to create a cross-device input
technique. In addition, Improv achieved 93.7\% accuracy
in interpreting user demonstration of a target UI
behavior by looking at the raw input events from a
single example.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sas:2017:EDP,
author = "Corina Sas and Carman Neustaedter",
title = "Exploring {DIY} Practices of Complex Home
Technologies",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "16:1--16:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057863",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We are surrounded by increasingly complex networks of
smart objects, yet our understanding and attachment to
them is rather limited. One way to support stronger end
users' engagement with such complex technologies is by
involving them in the design process and, with the
advent of Arduino prototyping platform, even in their
making. While DIY practice offers the potential for
stronger user engagement with physical artifacts, we
know little about end users' DIY practice of making
complex electronic technologies and their potential to
ensure engagement with such devices. In this article,
we report on interviews with 18 participants from two
green communities who built and used an open source DIY
energy monitor, with the aim to explore the end users
DIY practices of making such complex electronic
devices. Findings indicate four key qualities of DIY
monitors: transparent modularity, open-endedness,
heirloom, and disruptiveness, and how they contribute
to more meaningful engagement with the DIY monitors,
elevating them from the status of unremarkable objects
to that of things. We conclude with three implications
for design for supporting end user development of
complex electronic DIY: designing transparent open
hardware technologies, standardizing communication
protocols for the current and future DIY of IoT, and
deliberately calling for personal investment and labor
in the assembling of DIY kits.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ludwig:2017:PST,
author = "Thomas Ludwig and Alexander Boden and Volkmar Pipek",
title = "{$3$D} Printers as Sociable Technologies: Taking
Appropriation Infrastructures to the {Internet of
Things}",
journal = j-TOCHI,
volume = "24",
number = "2",
pages = "17:1--17:??",
month = may,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3007205",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "3D printers have become continuously more present and
are a perspicuous example of how technologies are
becoming more complex and ubiquitous. To some extent,
the emerging technological infrastructures around them
exemplify ways how digitalization will change
production machines and lines, in general, in the
Internet of Things (IoT). From an End-User Development
perspective, the main question is how users can be
supported in managing those complex digital production
lines. To reach a better understanding, we carefully
analyzed 3D printers as an example of highly
digitalized production machines with regard to the
creative activities of their users that help them to
make these machines work for their practices. In our
study of appropriation processes, we are concerned with
situational and social aspects of the configuration and
practice challenges associated with making
digitalization work and how IoT technologies can
support these collaborative appropriation activities of
end users by making these machines more ``sociable.''
We therefore conceptualize the idea of ``Sociable
Technologies'' and implement a prototype that provides
hardware-integrated affordances for communicating and
documenting practices of usage. Based on the findings
of our evaluation, we derive lessons learnt when aiming
at making complex technologies more usable.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Back:2017:DTP,
author = "Jon Back and Elena M{\'a}rquez Segura and Annika
Waern",
title = "Designing for Transformative Play",
journal = j-TOCHI,
volume = "24",
number = "3",
pages = "18:1--18:??",
month = jul,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057921",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Numerous studies have foregrounded how play is only
partially shaped by the artifacts that their designers
design. The play activity can change the structures
framing it, turning players into co-designers through
the mere act of playing. This article contributes to
our understanding of how we can design for play taking
into account that play has this transformative power.
We describe four ways that players can engage with
framing structures, which we classify in terms of
whether players conform to explore, transgress, or
(re)create them. Through the examples of three case
studies, we illustrate how this model has been useful
in design: as an analytical tool for deconstructing
player behavior, to articulate design goals and support
specific design choices, and for shaping the design
process.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2017:ESTc,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:3",
journal = j-TOCHI,
volume = "24",
number = "3",
pages = "18:1--18:??",
month = jul,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3095801",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18e",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Vinnikov:2017:GCA,
author = "Margarita Vinnikov and Robert S. Allison and Suzette
Fernandes",
title = "Gaze-Contingent Auditory Displays for Improved Spatial
Attention in Virtual Reality",
journal = j-TOCHI,
volume = "24",
number = "3",
pages = "19:1--19:??",
month = jul,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3067822",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Virtual reality simulations of group social
interactions are important for many applications,
including the virtual treatment of social phobias,
crowd and group simulation, collaborative virtual
environments (VEs), and entertainment. In such
scenarios, when compared to the real world, audio cues
are often impoverished. As a result, users cannot rely
on subtle spatial audio-visual cues that guide
attention and enable effective social interactions in
real-world situations. We explored whether
gaze-contingent audio enhancement techniques driven by
inferring audio-visual attention in virtual displays
could be used to enable effective communication in
cluttered audio VEs. In all of our experiments, we
hypothesized that visual attention could be used as a
tool to modulate the quality and intensity of sounds
from multiple sources to efficiently and naturally
select spatial sound sources. For this purpose, we
built a gaze-contingent display (GCD) that allowed
tracking of a user's gaze in real-time and modifying
the volume of the speakers' voices contingent on the
current region of overt attention. We compared six
different techniques for sound modulation with a base
condition providing no attentional modulation of sound.
The techniques were compared in terms of source
recognition and preference in a set of user studies.
Overall, we observed that users liked the ability to
control the sounds with their eyes. They felt that a
rapid change in attenuation with attention but not the
elimination of competing sounds (partial rather than
absolute selection) was most natural. In conclusion,
audio GCDs offer potential for simulating rich, natural
social, and other interactions in VEs. They should be
considered for improving both performance and fidelity
in applications related to social behaviour scenarios
or when the user needs to work with multiple audio
sources of information.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Long:2017:EGI,
author = "Yanjin Long and Vincent Aleven",
title = "Educational Game and Intelligent Tutoring System: a
Classroom Study and Comparative Design Analysis",
journal = j-TOCHI,
volume = "24",
number = "3",
pages = "20:1--20:??",
month = jul,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3057889",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Educational games and intelligent tutoring systems
(ITS) both support learning by doing, although often in
different ways. The current classroom experiment
compared a popular commercial game for equation
solving, DragonBox and a research-based ITS, Lynnette
with respect to desirable educational outcomes. The 190
participating 7th and 8th grade students were randomly
assigned to work with either system for 5 class
periods. We measured out-of-system transfer of learning
with a paper and pencil pre- and post-test of students'
equation-solving skill. We measured enjoyment and
accuracy of self-assessment with a questionnaire. The
students who used DragonBox solved many more problems
and enjoyed the experience more, but the students who
used Lynnette performed significantly better on the
post-test. Our analysis of the design features of both
systems suggests possible explanations and spurs ideas
for how the strengths of the two systems might be
combined. The study shows that intuitions about what
works, educationally, can be fallible. Therefore, there
is no substitute for rigorous empirical evaluation of
educational technologies.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Thebault-Spieker:2017:TGU,
author = "Jacob Thebault-Spieker and Loren Terveen and Brent
Hecht",
title = "Toward a Geographic Understanding of the Sharing
Economy: Systemic Biases in {UberX} and {TaskRabbit}",
journal = j-TOCHI,
volume = "24",
number = "3",
pages = "21:1--21:??",
month = jul,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3058499",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Despite the geographically situated nature of most
sharing economy tasks, little attention has been paid
to the role that geography plays in the sharing
economy. In this article, we help to address this gap
in the literature by examining how four key principles
from human geography-distance decay, structured
variation in population density, mental maps, and ``the
Big Sort'' (spatial homophily)-manifest in sharing
economy platforms. We find that these principles
interact with platform design decisions to create
systemic biases in which the sharing economy is
significantly more effective in dense, high
socioeconomic status (SES) areas than in low-SES areas
and the suburbs. We further show that these results are
robust across two sharing economy platforms: UberX and
TaskRabbit. In addition to highlighting systemic
sharing economy biases, this article more fundamentally
demonstrates the importance of considering well-known
geographic principles when designing and studying
sharing economy platforms.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Velloso:2017:MCS,
author = "Eduardo Velloso and Marcus Carter and Joshua Newn and
Augusto Esteves and Christopher Clarke and Hans
Gellersen",
title = "Motion Correlation: Selecting Objects by Matching
Their Movement",
journal = j-TOCHI,
volume = "24",
number = "3",
pages = "22:1--22:??",
month = jul,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3064937",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Selection is a canonical task in user interfaces,
commonly supported by presenting objects for
acquisition by pointing. In this article, we consider
motion correlation as an alternative for selection. The
principle is to represent available objects by motion
in the interface, have users identify a target by
mimicking its specific motion, and use the correlation
between the system's output with the user's input to
determine the selection. The resulting interaction has
compelling properties, as users are guided by motion
feedback, and only need to copy a presented motion.
Motion correlation has been explored in earlier work
but only recently begun to feature in holistic
interface designs. We provide a first comprehensive
review of the principle, and present an analysis of
five previously published works, in which motion
correlation underpinned the design of novel gaze and
gesture interfaces for diverse application contexts. We
derive guidelines for motion correlation algorithms,
motion feedback, choice of modalities, overall design
of motion correlation interfaces, and identify
opportunities and challenges identified for future
research and design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jamil:2017:CAD,
author = "Izdihar Jamil and Calkin Suero Montero and Mark Perry
and Kenton O'Hara and Abhijit Karnik and Kaisa
Pihlainen and Mark T. Marshall and Swathi Jha and
Sanjay Gupta and Sriram Subramanian",
title = "Collaborating around Digital Tabletops: Children's
Physical Strategies from {India}, the {UK} and
{Finland}",
journal = j-TOCHI,
volume = "24",
number = "3",
pages = "23:1--23:??",
month = jul,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3058551",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present a study of children collaborating around
interactive tabletops in three different countries:
India, the United Kingdom and Finland. Our data
highlights the key distinctive physical strategies used
by children when performing collaborative tasks during
this study. Children in India employ dynamic
positioning with frequent physical contact and
simultaneous object movement. Children in the UK tend
to prefer static positioning with minimal physical
contact and simultaneous object movement. Children in
Finland use a mixture of dynamic and static positioning
with minimal physical contact and object movement. Our
findings indicate the importance of understanding
collaboration strategies and behaviours when designing
and deploying interactive tabletops in heterogeneous
educational environments. We conclude with a discussion
on how designers of tabletops for schools can provide
opportunities for children in different countries to
define and shape their own collaboration strategies for
small group learning that take into account their
different classroom practices.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mueller:2017:DBI,
author = "Florian `Floyd' Mueller and Martin R. Gibbs and Frank
Vetere and Darren Edge",
title = "Designing for Bodily Interplay in Social Exertion
Games",
journal = j-TOCHI,
volume = "24",
number = "3",
pages = "24:1--24:??",
month = jul,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3064938",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "While exertion games facilitate, and benefit from,
social play, most exertion games merely support players
acting independently. To help designers explore the
richness of social play in exertion games, we present
the design dimension ``bodily interplay'' that gives
critical focus to how players' bodies interact with one
another. We offer two broad categories of bodily
interplay --- parallel and interdependent play --- to
explain how exertion games can facilitate independent
and offensive/defensive-type experiences. These
categories can be applied to both the physical and
virtual space, and by looking at all permutations of
these categories, we articulate four ways of coupling
the spaces: comparative, actuated, derived, and
projected coupling. This article illustrates the
inspirational power of the dimensions by applying them
to the analysis of four exertion games. Altogether, we
articulate a vocabulary that can guide designers in the
creation of social exertion games, helping players
profit from the many benefits of exertion.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2017:ESTd,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:4",
journal = j-TOCHI,
volume = "24",
number = "4",
pages = "25:1--25:??",
month = sep,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3131964",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Benford:2017:CID,
author = "Steve Benford and Boriana Koleva and Anthony Quinn and
Emily-Clare Thorn and Kevin Glover and William Preston
and Adrian Hazzard and Stefan Rennick-Egglestone and
Chris Greenhalgh and Richard Mortier",
title = "Crafting Interactive Decoration",
journal = j-TOCHI,
volume = "24",
number = "4",
pages = "26:1--26:??",
month = sep,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3058552",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We explore the crafting of interactive decoration for
everyday artefacts. This involves adorning them with
decorative patterns that enhance their beauty while
triggering digital interactions when scanned with
cameras. These are realized using an existing augmented
reality technique that embeds computer readable codes
into the topological structures of hand-drawn patterns.
We describe a research through design process that
engaged artisans to craft a portfolio of interactive
artefacts, including ceramic bowls, embroidered gift
cards, fabric souvenirs, and an acoustic guitar. We
annotate this portfolio with reflections on the
crafting process, revealing how artisans addressed
pattern, materials, form and function, and digital
mappings throughout their craft process. Further
reflection on our portfolio reveals how they bridged
between human and system perceptions of visual patterns
and engaged in a deep embedding of digital interactions
into physical materials. Our findings demonstrate the
potential for interactive decoration, distilling the
craft knowledge involved in creating aesthetic and
functional decoration, highlight the need for
transparent computer vision technologies, and raise
wider issues for HCI's growing engagement with craft.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Muller:2017:CTM,
author = "J{\"o}rg M{\"u}ller and Antti Oulasvirta and Roderick
Murray-Smith",
title = "Control Theoretic Models of Pointing",
journal = j-TOCHI,
volume = "24",
number = "4",
pages = "27:1--27:??",
month = sep,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3121431",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article presents an empirical comparison of four
models from manual control theory on their ability to
model targeting behaviour by human users using a mouse:
McRuer's Crossover, Costello's Surge, second-order lag
(2OL), and the Bang-bang model. Such dynamic models are
generative, estimating not only movement time, but also
pointer position, velocity, and acceleration on a
moment-to-moment basis. We describe an experimental
framework for acquiring pointing actions and
automatically fitting the parameters of mathematical
models to the empirical data. We present the use of
time-series, phase space, and Hooke plot visualisations
of the experimental data, to gain insight into human
pointing dynamics. We find that the identified control
models can generate a range of dynamic behaviours that
captures aspects of human pointing behaviour to varying
degrees. Conditions with a low index of difficulty (ID)
showed poorer fit because their unconstrained nature
leads naturally to more behavioural variability. We
report on characteristics of human surge behaviour (the
initial, ballistic sub-movement) in pointing, as well
as differences in a number of controller performance
measures, including overshoot, settling time, peak
time, and rise time. We describe trade-offs among the
models. We conclude that control theory offers a
promising complement to Fitts' law based approaches in
HCI, with models providing representations and
predictions of human pointing dynamics, which can
improve our understanding of pointing and inform
design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Soute:2017:DER,
author = "Iris Soute and Tudor Vacaretu and Jan {De Wit} and
Panos Markopoulos",
title = "Design and Evaluation of {RaPIDO}, A Platform for
Rapid Prototyping of Interactive Outdoor Games",
journal = j-TOCHI,
volume = "24",
number = "4",
pages = "28:1--28:??",
month = sep,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3105704",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Outdoor, multi-player games involving social
interaction and physical activity are an emerging class
of applications particularly interesting for children,
for whom the attraction and the health and
developmental benefits are clear cut. Implementing and
prototyping such games present non-trivial technical
challenges to interaction and game designers; this
hampers iterative prototyping and testing cycles that
are core to user-centred design and game development
processes. This insight has motivated the development
of RaPIDO (Rapid prototyping of Physical Interaction
Design for Outdoor games), a prototyping platform for
physical computing, targeting interaction designers
with limited electronics or software skills. RaPIDO has
been evaluated in a user test, evaluating RaPIDOs
software library, and in a case study involving two
designers who used it to develop outdoor games for
children. We illustrate how RaPIDO enabled broader
exploration of the design space and faster iterations
than would otherwise be possible, allowing designers to
focus on the core game concepts rather than complex and
low-level engineering issues.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lafreniere:2017:IPT,
author = "Benjamin Lafreniere and Carl Gutwin and Andy
Cockburn",
title = "Investigating the Post-Training Persistence of Expert
Interaction Techniques",
journal = j-TOCHI,
volume = "24",
number = "4",
pages = "29:1--29:??",
month = sep,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3119928",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Expert interaction techniques enable users to greatly
improve their performance; however, to realize these
advantages, the user must first acquire the skill
necessary to use a technique, then choose to use it
over competing novice techniques. This article
investigates several factors that may influence whether
use of an expert technique persists when the context of
use changes. Two studies examine the effect of changing
performance requirements, and find that a high
performance requirement imposed in a training context
can effectively push users to adopt an expert
technique, and that use of the technique is maintained
when the requirement is subsequently reduced or
removed. In a final study, performance requirement,
high-level task, and environment of use are
changed-participants played a training game to learn
the menu for a drawing application, which they then
used to complete a series of drawings over the
following week. Participants exhibited a somewhat
surprising ``all-or-nothing'' effect, using the expert
technique nearly exclusively or not at all, and
maintaining this behavior over a range of qualitatively
different tasks. This suggests that switching to an
expert technique involves a global change by the user,
rather than an incremental change as suggested by
previous work.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gadiraju:2017:UWS,
author = "Ujwal Gadiraju and Besnik Fetahu and Ricardo Kawase
and Patrick Siehndel and Stefan Dietze",
title = "Using Worker Self-Assessments for Competence-Based
Pre-Selection in Crowdsourcing Microtasks",
journal = j-TOCHI,
volume = "24",
number = "4",
pages = "30:1--30:??",
month = sep,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3119930",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Sep 15 18:31:31 MDT 2017",
bibsource = "http://www.acm.org/pubs/contents/journals/tochi/;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Paid crowdsourcing platforms have evolved into
remarkable marketplaces where requesters can tap into
human intelligence to serve a multitude of purposes,
and the workforce can benefit through monetary returns
for investing their efforts. In this work, we focus on
individual crowd worker competencies. By drawing from
self-assessment theories in psychology, we show that
crowd workers often lack awareness about their true
level of competence. Due to this, although workers
intend to maintain a high reputation, they tend to
participate in tasks that are beyond their competence.
We reveal the diversity of individual worker
competencies, and make a case for competence-based
pre-selection in crowdsourcing marketplaces. We show
the implications of flawed self-assessments on
real-world microtasks, and propose a novel worker
pre-selection method that considers accuracy of worker
self-assessments. We evaluated our method in a
sentiment analysis task and observed an improvement in
the accuracy by over 15\%, when compared to traditional
performance-based worker pre-selection. Similarly, our
proposed method resulted in an improvement in accuracy
of nearly 6\% in an image validation task. Our results
show that requesters in crowdsourcing platforms can
benefit by considering worker self-assessments in
addition to their performance for pre-selection.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2017:EST,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:5",
journal = j-TOCHI,
volume = "24",
number = "5",
pages = "31:1--31:??",
month = nov,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3145471",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Nov 18 10:15:28 MST 2017",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Orji:2017:IEG,
author = "Rita Orji and Regan L. Mandryk and Julita Vassileva",
title = "Improving the Efficacy of Games for Change Using
Personalization Models",
journal = j-TOCHI,
volume = "24",
number = "5",
pages = "32:1--32:??",
month = nov,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3119929",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Nov 18 10:15:28 MST 2017",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "There has been a continuous increase in the design and
application of computer games for purposes other than
entertainment in recent years. Serious games-games that
motivate behavior and retain attention in serious
contexts-can change the attitudes, behaviors, and
habits of players. These games for change have been
shown to motivate behavior change, persuade people, and
promote learning using various persuasive strategies.
However, persuasive strategies that motivate one player
may demotivate another. In this article, we show the
importance of tailoring games for change in the context
of a game designed to improve healthy eating habits. We
tailored a custom-designed game by adapting only the
persuasive strategies employed; the game mechanics
themselves did not vary. Tailoring the game design to
players' personality type improved the effectiveness of
the games in promoting positive attitudes, intention to
change behavior, and self-efficacy. Furthermore, we
show that the benefits of tailoring the game
intervention are not explained by the improved player
experience, but directly by the choice of persuasive
strategy employed. Designers and researchers of games
for change can use our results to improve the efficacy
of their game-based interventions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hornbaek:2017:TAU,
author = "Kasper Hornb{\ae}k and Morten Hertzum",
title = "Technology Acceptance and User Experience: a Review of
the Experiential Component in {HCI}",
journal = j-TOCHI,
volume = "24",
number = "5",
pages = "33:1--33:??",
month = nov,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3127358",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Nov 18 10:15:28 MST 2017",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Understanding the mechanisms that shape the adoption
and use of information technology is central to
human--computer interaction. Two accounts are
particularly vocal about these mechanisms, namely the
technology acceptance model (TAM) and work on user
experience (UX) models. In this study, we review 37
papers in the overlap between TAM and UX models to
explore the experiential component of human--computer
interactions. The models provide rich insights about
what constructs influence the experiential component of
human--computer interactions and about how these
constructs are related. For example, the effect of
perceived enjoyment on attitude is stronger than those
of perceived usefulness and perceived ease of use. It
is less clear why the relations exist and under which
conditions the models apply. We discuss four of the
main theories used in reasoning about the experiential
component and, for example, point to the near absence
of psychological needs and negative emotions in the
models. In addition, most of the reviewed studies are
not tied to specific use episodes, thereby bypassing
tasks as an explanatory variable and undermining the
accurate measurement of experiences, which are
susceptible to moment-to-moment changes. We end by
summarizing the implications of our review for future
research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Oulasvirta:2017:CSF,
author = "Antti Oulasvirta and Anna Feit and Perttu
L{\"a}hteenlahti and Andreas Karrenbauer",
title = "Computational Support for Functionality Selection in
Interaction Design",
journal = j-TOCHI,
volume = "24",
number = "5",
pages = "34:1--34:??",
month = nov,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3131608",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Nov 18 10:15:28 MST 2017",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Designing interactive technology entails several
objectives, one of which is identifying and selecting
appropriate functionality. Given candidate
functionalities such as ``print,'' ``bookmark,'' and
``share,'' a designer has to choose which
functionalities to include and which to leave out. Such
choices critically affect the acceptability,
productivity, usability, and experience of the design.
However, designers may overlook reasonable designs
because there is an exponential number of functionality
sets and multiple factors to consider. This article is
the first to formally define this problem and propose
an algorithmic method to support designers to explore
alternative functionality sets in early stage design.
Based on interviews of professional designers, we
mathematically define the task of identifying
functionality sets that strike the best balance among
four objectives: usefulness, satisfaction, ease of use,
and profitability. We develop an integer linear
programming solution that can efficiently solve very
large instances (set size over 1,300) on a regular
computer. Further, we build on techniques of robust
optimization to search for diverse and surprising
functionality designs. Empirical results from a
controlled study and field deployment are encouraging.
Most designers rated computationally created sets to be
of the comparable or superior quality than their own.
Designers reported gaining better understanding of
available functionalities and the design space.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mehta:2017:MAI,
author = "Hrim Mehta and Adam Bradley and Mark Hancock and
Christopher Collins",
title = "Metatation: Annotation as Implicit Interaction to
Bridge Close and Distant Reading",
journal = j-TOCHI,
volume = "24",
number = "5",
pages = "35:1--35:??",
month = nov,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3131609",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Nov 18 10:15:28 MST 2017",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In the domain of literary criticism, many critics
practice close reading, annotating by hand while
performing a detailed analysis of a single text. Often
this process employs the use of external resources to
aid analysis. In this article, we present a study and
subsequent tool design focused on leveraging a critic's
annotations as implicit interactions for initiating
context-specific computational support that
automatically searches external resources. We observed
14 poetry critics performing a close reading, revealing
a set of cognitive practices supported through
free-form annotation that have not previously been
discussed in this context. We used guidelines derived
from our study to design a tool, Metatation, which uses
a pen-and-paper system with a peripheral display to
utilize reader annotations as underspecified
interactions to augment close reading. By turning
paper-based annotations into implicit queries,
Metatation provides relevant supplemental information
in a just-in-time manner and acts as a bridge between
close and distant reading.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kim:2017:BIC,
author = "Nam Wook Kim and Zoya Bylinskii and Michelle A. Borkin
and Krzysztof Z. Gajos and Aude Oliva and Fredo Durand
and Hanspeter Pfister",
title = "{BubbleView}: an Interface for Crowdsourcing Image
Importance Maps and Tracking Visual Attention",
journal = j-TOCHI,
volume = "24",
number = "5",
pages = "36:1--36:??",
month = nov,
year = "2017",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3131275",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Nov 18 10:15:28 MST 2017",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we present BubbleView, an alternative
methodology for eye tracking using discrete mouse
clicks to measure which information people consciously
choose to examine. BubbleView is a mouse-contingent,
moving-window interface in which participants are
presented with a series of blurred images and click to
reveal ``bubbles'' --- small, circular areas of the
image at original resolution, similar to having a
confined area of focus like the eye fovea. Across 10
experiments with 28 different parameter combinations,
we evaluated BubbleView on a variety of image types:
information visualizations, natural images, static
webpages, and graphic designs, and compared the clicks
to eye fixations collected with eye-trackers in
controlled lab settings. We found that BubbleView
clicks can both (i) successfully approximate eye
fixations on different images, and (ii) be used to rank
image and design elements by importance. BubbleView is
designed to collect clicks on static images, and works
best for defined tasks such as describing the content
of an information visualization or measuring image
importance. BubbleView data is cleaner and more
consistent than related methodologies that use
continuous mouse movements. Our analyses validate the
use of mouse-contingent, moving-window methodologies as
approximating eye fixations for different image and
task types.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2018:ESTa,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:6",
journal = j-TOCHI,
volume = "24",
number = "6",
pages = "37:1--37:??",
month = jan,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3173378",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "37",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Antle:2018:ODS,
author = "Alissa N. Antle and Leslie Chesick and Elgin-Skye
Mclaren",
title = "Opening up the Design Space of Neurofeedback
Brain--Computer Interfaces for Children",
journal = j-TOCHI,
volume = "24",
number = "6",
pages = "38:1--38:??",
month = jan,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3131607",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Brain--computer interface applications (BCIs)
utilizing neurofeedback (NF) can make invisible brain
states visible in real time. Learning to recognize,
modify, and regulate brain states is critical to all
children's development and can improve learning, and
emotional and mental health outcomes. How can we design
usable and effective NF BCIs that help children learn
and practice brain state self-regulation? Our
contribution is a list of challenges for this emerging
design space and a conceptual framework that addresses
those challenges. The framework is composed of five
interrelated strong concepts that we adapted from other
design spaces. We derived the concepts reflectively,
theoretically, and empirically through a design
research process in which we created and evaluated a NF
BCI, called Mind-Full, designed to help children living
in Nepal who had suffered from complex trauma learn to
self-regulate anxiety and attention. We add rigor to
our derivation methodology by horizontally and
vertically grounding our concepts, that is, relating
them to similar concepts in the literature and
instantiations in other artifacts. We illustrate the
generative power of the concepts and the
inter-relationships between them through the
description of two new NF BCIs we created using the
framework for urban and indigenous children with
anxiety and attentional challenges. We then show the
versatility of our framework by describing how it
inspired and informed the conceptual design of three NF
BCIs for different types of self-regulation: selective
attention and working memory, pain management, and
depression. Last, we discuss the contestability,
defensibility, and substantiveness of our conceptual
framework in order to ensure rigor in our research
design process. Our contribution is a rigorously
derived design framework that opens up this new and
emerging design space of NF BCI's for children for
other researchers and designers.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "38",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kharrufa:2018:UMU,
author = "Ahmed Kharrufa and Thomas Ploetz and Patrick Olivier",
title = "A Unified Model for User Identification on Multi-Touch
Surfaces: a Survey and Meta-Analysis",
journal = j-TOCHI,
volume = "24",
number = "6",
pages = "39:1--39:??",
month = jan,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3144569",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "User identification on interactive surfaces is a
desirable feature that is not inherently supported by
existing technologies. We have conducted an extensive
survey of existing identification techniques, which led
us to formulate a unified model for user
identification. We start by introducing this model that
(1) classifies existing user identification approaches
in five categories according to the identification
technology, (2) identifies eight characteristic
identification system parameters, and (3) proposes a
way for visualizing the system's characteristics as
points on a radar chart to allow for quick comparison
and contrast between systems. This model is then used
to present our survey of existing user identification
approaches and visualize their characteristics,
highlighting their strengths and limitations. The model
also makes it possible to visually represent
requirements of systems that require user
identification, identify existing approaches that can
meet an application's requirements, and help report on
and evaluate new approaches to user identification
systematically.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "39",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Barral:2018:NNL,
author = "Oswald Barral and Ilkka Kosunen and Giulio Jacucci",
title = "No Need to Laugh Out Loud: Predicting Humor Appraisal
of Comic Strips Based on Physiological Signals in a
Realistic Environment",
journal = j-TOCHI,
volume = "24",
number = "6",
pages = "40:1--40:??",
month = jan,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3157730",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We explore electroencephalography (EEG), electrodermal
activity (EDA), and electrocardiography (ECG) as valid
sources to infer humor appraisal in a realistic
environment. We report on an experiment in which 25
participants browsed a popular user-generated humorous
content website while their physiological responses
were recorded. We build predictive models to infer the
participants' appraisal of the humorousness of the
content and demonstrate that the fusion of several
physiological signals can lead to classification
performances up to 0.73 in terms of the area under the
ROC curve (AUC). We identify that the most
discriminative changes in physiological signals happen
at the later stages of the information consumption
process, reflected in changes on the upper EEG
frequency bands, higher levels of EDA, and heart-rate
acceleration. Additionally, we present a comprehensive
analysis by benchmarking the predictive power of each
of the physiological signals separately, and by
comparing them to state-of-the-art facial recognition
algorithms based on facial video recordings. The
classification performance ranges from 0.88 (in terms
of AUC) when combining physiological signals and video
recordings, to 0.55 when using ECG signals alone.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "40",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Perry:2018:MPU,
author = "Mark Perry and Jennifer Ferreira",
title = "Moneywork: Practices of Use and Social Interaction
around Digital and Analog Money",
journal = j-TOCHI,
volume = "24",
number = "6",
pages = "41:1--41:??",
month = jan,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3162082",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The emergence of various forms of digital money and
innovative digital financial services allows stores of
value to be created, held, moved, measured, and
exchanged in novel ways. Yet the success of these new
forms of transactional media is largely dependent on
the ways that they are understood as useful and
credible as viable forms of exchange, and on how they
support the ways that their users interact around them.
This article therefore examines interactional work
around the use of money in making financial
transactions: we call this moneywork. We report on an
empirical study of the patterns of behavior of users of
a mixed media (digital and analog) currency that
supports mobile device payments-the Bristol
Pound-exploring the impacts of its users' understanding
of the systems that underlie these transactions, the
technical constraints on their potential for action,
their practices of use, and the social interactions
that these activities lie within. We draw design
implications to support these payment practices.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "41",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Brown:2018:TTL,
author = "Barry Brown and Kenton O'Hara and Moira McGregor and
Donald Mcmillan",
title = "Text in Talk: Lightweight Messages in Co-Present
Interaction",
journal = j-TOCHI,
volume = "24",
number = "6",
pages = "42:1--42:??",
month = jan,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3152419",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "While lightweight text messaging applications have
been researched extensively, new messaging applications
such as iMessage, WhatsApp, and Snapchat offer some new
functionality and potential uses. Moreover, the role
messaging plays in interaction and talk with those who
are co-present has been neglected. In this article, we
draw upon a corpus of naturalistic recordings of text
message reading and composition to document the
face-to-face life of text messages. Messages, both sent
and received, share similarities with reported speech
in conversation; they can become topical resource for
local conversation-supporting verbatim reading aloud or
adaptive summaries. Yet with text messages, their
verifiability creates a distinctive resource.
Similarly, in message composition, what to write may be
discussed with collocated others. We conclude with
discussion of designs for messaging in both
face-to-face, and remote, communication.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "42",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bannon:2018:IRP,
author = "Liam Bannon and Jeffrey Bardzell and Susanne
B{\o}dker",
title = "Introduction: Reimagining Participatory
Design-Emerging Voices",
journal = j-TOCHI,
volume = "25",
number = "1",
pages = "1:1--1:??",
month = feb,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3177794",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gooch:2018:AQV,
author = "Daniel Gooch and Matthew Barker and Lorraine Hudson
and Ryan Kelly and Gerd Kortuem and Janet {Van Der
Linden} and Marian Petre and Rebecca Brown and Anna
Klis-Davies and Hannah Forbes and Jessica Mackinnon and
Robbie Macpherson and Clare Walton",
title = "Amplifying Quiet Voices: Challenges and Opportunities
for Participatory Design at an Urban Scale",
journal = j-TOCHI,
volume = "25",
number = "1",
pages = "2:1--2:??",
month = feb,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3139398",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Many Smart City projects are beginning to consider the
role of citizens. However, current methods for engaging
urban populations in participatory design (PD)
activities are somewhat limited. In this article, we
describe an approach taken to empower socially
disadvantaged citizens, using a variety of both social
and technological tools, in a Smart City project.
Through analysing the nature of citizens' concerns and
proposed solutions, we explore the benefits of our
approach, arguing that engaging citizens can uncover
hyper-local concerns that provide a foundation for
finding solutions to address citizen concerns. By
reflecting on our approach, we identify four key
challenges to utilising PD at an urban scale; balancing
scale with the personal, who has control of the
process, who is participating and integrating
citizen-led work with local authorities. By addressing
these challenges, we will be able to truly engage
citizens as collaborators in co-designing their city.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Duarte:2018:PDP,
author = "Ana Maria Bustamante Duarte and Nina Brendel and
Auriol Degbelo and Christian Kray",
title = "Participatory Design and Participatory Research: an
{HCI} Case Study with Young Forced Migrants",
journal = j-TOCHI,
volume = "25",
number = "1",
pages = "3:1--3:??",
month = feb,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3145472",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Participatory design (PD) in HCI has been successfully
applied to vulnerable groups, but further research is
still needed on forced migrants. We report on a
month-long case study with a group of about 25 young
forced migrants (YFMs), where we applied and adapted
strategies from PD and participatory research (PR). We
gained insights into the benefits and drawbacks of
combining PD and PR concepts in this particular
scenario. The PD+PR approach supported intercultural
collaborations between YFMs and young members of the
host community. It also enabled communication across
language barriers by using visual and ``didactic
reduction'' resources. On a theoretical level, the
experiences we gained allowed us to reflect on the role
of ``safe spaces'' for participation and the need for
further discussing it in PD. Our results can benefit
researchers who take part in technology-related
participatory processes with YFMs.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bodker:2018:PDM,
author = "Susanne B{\o}dker and Morten Kyng",
title = "Participatory Design that Matters-Facing the Big
Issues",
journal = j-TOCHI,
volume = "25",
number = "1",
pages = "4:1--4:??",
month = feb,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3152421",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "At a time where computer technology is putting human
lives and work under pressure, we discuss how to
provide alternatives. We look back at Participatory
Design (PD) which was originally about possibilities
and alternatives as much as it was about specific
solutions. The paper aims to revitalize and revise PD
to help people influence big issues. The agenda for
this is set through proposing a set of key elements for
realizing new, important possibilities. We discuss the
possible changes of partnership with users, call for a
new role of researchers as activists, debate how to
work with demanding visions for lasting impact, and
democratic control. We focus on high technological
ambitions, on deployment of working prototypes, on
alliances, and on scaling up, all seen as important for
a PD that matters. We conclude the paper with an
invitation to participate in the continued discussion,
codesign, and realization of a PD that matters.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pilemalm:2018:PDE,
author = "Sofie Pilemalm",
title = "Participatory Design in Emerging Civic Engagement
Initiatives in the New Public Sector: Applying {PD}
Concepts in Resource-Scarce Organizations",
journal = j-TOCHI,
volume = "25",
number = "1",
pages = "5:1--5:??",
month = feb,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3152420",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this study, we address the role of Participatory
Design (PD) in emerging public sector governance forms
and, more specifically, civic engagement and
we-government initiatives. We achieve this by first
providing a research overview of the development of PD
approaches since they originated in the 1970s,
identifying different PD generations and associated
concepts, contexts, and challenges, and then relating
them to current public sector trends. Next, we link the
overview to a practical example by presenting a case of
applying PD to a civic engagement project that takes
place in the Swedish emergency response system. Our
example findings sustain previously identified needs to
return to broad change processes and balance this with
ICT re-configuration and structuration of the
collaborative processes, the related stakeholders, and
their needs, this time in a context where work tasks
and responsibilities are not yet defined, known or
experienced among stakeholders. We then suggest
methodological ways to handle this by (1) applying an
interdisciplinary PD approach, (2) replacing the
traditional design group with a combination of various
qualitative methods and PD techniques, e.g., focus
groups, modified scenario-based future workshops,
exercises, and after-action-reviews, and (3) support PD
activities with context-specific frameworks. We argue
that applying PD concepts to the governance forms that
are emerging in resource-constrained public sector
organizations poses a number of challenges, many of
them relating directly to the unknown character of the
work setting and the practical difficulties of
involving civil citizens as end-users. However, if they
are addressed and handled adequately, making civic
engagement initiatives work processes and ICT support
to work smoothly, this can contribute to a
re-politicization of PD in terms of space, action, and
the empowerment of citizens both by enhancing their
skills and by having them represented in design
activities.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bardzell:2018:UPF,
author = "Shaowen Bardzell",
title = "Utopias of Participation: Feminism, Design, and the
Futures",
journal = j-TOCHI,
volume = "25",
number = "1",
pages = "6:1--6:??",
month = feb,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3127359",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This essay addresses the question of how participatory
design (PD) researchers and practitioners can pursue
commitments to social justice and democracy while
retaining commitments to reflective practice, the
voices of the marginal, and design experiments ``in the
small.'' I argue that contemporary feminist utopianism
has, on its own terms, confronted similar issues, and I
observe that it and PD pursue similar agendas, but with
complementary strengths. I thus propose a cooperative
engagement between feminist utopianism and PD at the
levels of theory, methodology, and on-the-ground
practice. I offer an analysis of a case-an urban
renewal project in Taipei, Taiwan-as a means of
exploring what such a cooperative engagement might
entail. I argue that feminist utopianism and PD have
complementary strengths that could be united to develop
and to propose alternative futures that reflect
democratic values and procedures, emerging technologies
and infrastructures as design materials, a commitment
to marginalized voices (and the bodies that speak
them), and an ambitious, even literary, imagination.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2018:ESTb,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 25:2",
journal = j-TOCHI,
volume = "25",
number = "2",
pages = "7:1--7:??",
month = apr,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3196696",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Heintz:2018:DEG,
author = "Stephanie Heintz and Effie L.-C. Law",
title = "Digital Educational Games: Methodologies for
Evaluating the Impact of Game Type",
journal = j-TOCHI,
volume = "25",
number = "2",
pages = "8:1--8:??",
month = apr,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3177881",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Our main research question is how the choice of game
type influences the success of digital educational
games (DEGs), where success is defined as significant
domain-specific knowledge gain (learning outcome) with
positive player experience. We propose a methodological
framework to address this question. The comparison of
different game types is based on the previously
developed Game Elements-Attributes Model (GEAM) and the
Game Genre Map, which summarise game features and their
relations. In addition, we present a research model
considering the impact of player characteristics on
learning outcome and player experience as well as their
interrelation. Two empirical studies were conducted
with 280 students. The application domain was computer
programming. Study 1 compared three DEGs of the
Mini-Game genre, differing in a single GEAM
attribute-time pressure vs. puzzle solving and abstract
vs. realistic settings. Study 2 compared DEGs of
different genres, which vary in the implementation of
several GEAM attributes. None of the player
characteristics were found to be statistically
significant factors. For both studies, significant
differences were found in learning outcomes, for Study
2 also in some of the player experience dimensions.
GEAM was demonstrated as a promising framework for
games user research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Maior:2018:WAU,
author = "Horia A. Maior and Max L. Wilson and Sarah Sharples",
title = "Workload Alerts-Using Physiological Measures of Mental
Workload to Provide Feedback During Tasks",
journal = j-TOCHI,
volume = "25",
number = "2",
pages = "9:1--9:??",
month = apr,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3173380",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Feedback is valuable for allowing us to improve on
tasks. While retrospective feedback can help us improve
for next time, feedback `in action' can allow us to
improve the outcome of on-going tasks. In this article,
we use data from functional Near InfraRed Spectroscopy
to provide participants with feedback about their
mental workload levels during high-workload tasks. We
evaluate the impact of this feedback on task
performance and perceived task performance, in
comparison to industry standard mid-task
self-assessments, and explore participants' perceptions
of this feedback. In line with previous work, we
confirm that deploying self-reporting methods affect
both perceived and actual performance. Conversely, we
conclude that our objective concurrent feedback
correlated more closely with task demand, supported
reflection in action, and did not negatively affect
performance. Future work, however, should focus on the
design of this feedback and the potential behaviour
changes that will result.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Salehi:2018:IIW,
author = "Niloufar Salehi and Michael S. Bernstein",
title = "{Ink}: Increasing Worker Agency to Reduce Friction in
Hiring Crowd Workers",
journal = j-TOCHI,
volume = "25",
number = "2",
pages = "10:1--10:??",
month = apr,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3177882",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The web affords connections by which end-users can
receive paid, expert help-such as programming, design,
and writing-to reach their goals. While a number of
online marketplaces have emerged to facilitate such
connections, most end-users do not approach a market to
hire an expert when faced with a challenge. To reduce
friction in hiring from peer-to-peer expert crowd work
markets, we propose Ink, a system that crowd workers
can use to showcase their services by embedding tasks
inside web tutorials-a common destination for users
with information needs. Workers have agency to define
and manage tasks, through which users can request their
help to review or execute each step of the tutorial,
for example, to give feedback on a paper outline,
perform a statistical analysis, or host a practice
programming interview. In a public deployment, over
25,000 pageviews led 168 tutorial readers to pay crowd
workers for their services, most of whom had not
previously hired from crowdsourcing marketplaces. A
field experiment showed that users were more likely to
hire crowd experts when the task was embedded inside
the tutorial rather than when they were redirected to
the same worker's Upwork profile to hire them.
Qualitative analysis of interviews showed that Ink
framed hiring expert crowd workers within users'
well-established information seeking habits and gave
workers more control over their work.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Procter:2018:HWC,
author = "Rob Procter and Joe Wherton and Trisha Greenhalgh",
title = "Hidden Work and the Challenges of Scalability and
Sustainability in Ambulatory Assisted Living",
journal = j-TOCHI,
volume = "25",
number = "2",
pages = "11:1--11:??",
month = apr,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3185591",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Assisted living technologies may help people live
independently while also-potentially-reducing health
and care costs. But they are notoriously difficult to
implement at scale and many devices are abandoned
following initial adoption. We report findings from a
study of global positioning system (GPS) tracking
devices intended to support the independent living of
people with cognitive impairment. Our aims were
threefold: to understand (through ethnography) such
individuals' lived experience of GPS tracking; to
facilitate (through action research) the customization
and adaptation of technologies and care services to
provide effective, ongoing support; and to explore the
possibilities for a co-production methodology that
would enable people with cognitive impairment and their
families to work with professionals and technical
designers to shape these devices and services to meet
their particular needs in a sustainable way. We found
that the articulation work needed for maintaining the
GPS technology in ``working order'' was extensive and
ongoing. This articulation work does not merely
supplement formal procedures, a lot of it is needed to
get round them, but it is also often invisible and thus
its importance goes largely unrecognized. If GPS
technologies are to be implemented at scale and
sustainably, methods must be found to capitalize on the
skills and tacit knowledge held within the care network
(professional and lay) to resolve problems, improve
device design, devise new service solutions, and foster
organizational learning.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jhaver:2018:OHC,
author = "Shagun Jhaver and Sucheta Ghoshal and Amy Bruckman and
Eric Gilbert",
title = "Online Harassment and Content Moderation: The Case of
Blocklists",
journal = j-TOCHI,
volume = "25",
number = "2",
pages = "12:1--12:??",
month = apr,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3185593",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Online harassment is a complex and growing problem. On
Twitter, one mechanism people use to avoid harassment
is the blocklist, a list of accounts that are
preemptively blocked from interacting with a
subscriber. In this article, we present a rich
description of Twitter blocklists --- why they are
needed, how they work, and their strengths and
weaknesses in practice. Next, we use blocklists to
interrogate online harassment --- the forms it takes,
as well as tactics used by harassers. Specifically, we
interviewed both people who use blocklists to protect
themselves, and people who are blocked by blocklists.
We find that users are not adequately protected from
harassment, and at the same time, many people feel that
they are blocked unnecessarily and unfairly. Moreover,
we find that not all users agree on what constitutes
harassment. Based on our findings, we propose design
interventions for social network sites with the aim of
protecting people from harassment, while preserving
freedom of speech.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sha:2018:ISA,
author = "Long Sha and Patrick Lucey and Yisong Yue and Xinyu
Wei and Jennifer Hobbs and Charlie Rohlf and Sridha
Sridharan",
title = "Interactive Sports Analytics: an Intelligent Interface
for Utilizing Trajectories for Interactive Sports Play
Retrieval and Analytics",
journal = j-TOCHI,
volume = "25",
number = "2",
pages = "13:1--13:??",
month = apr,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3185596",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:13 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Analytics in professional sports has experienced a
dramatic growth in the last decade due to the wide
deployment of player and ball tracking systems in team
sports, such as basketball and soccer. With the massive
amount of fine-grained data being generated, new
data-points are being generated, which can shed light
on player and team performance. However, due to the
complexity of plays in continuous sports, these
data-points often lack the specificity and context to
enable meaningful retrieval and analytics. In this
article, we present an intelligent human--computer
interface that utilizes trajectories instead of words,
which enables specific play retrieval in sports.
Various techniques of alignment, templating, and
hashing were utilized by our system and they are
tailored to multi-agent scenario so that interactive
speeds can be achieved. We conduct a user study to
compare our method to the conventional keywords-based
system and the results show that our method
significantly improves the retrieval quality. We also
show how our interface can be utilized for broadcast
purposes, where a user can draw and interact with
trajectories on a broadcast view using computer vision
techniques. Additionally, we show that our method can
also be used for interactive analytics of player
performance, which enables the users to move players
around and see how performance changes as a function of
position and proximity to other players.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hinckley:2018:ESTc,
author = "Ken Hinckley",
title = "The {Editor}'s Spotlight: {TOCHI} Issue 25:3",
journal = j-TOCHI,
volume = "25",
number = "3",
pages = "14:1--14:??",
month = jun,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3214352",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:14 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pinder:2018:DBC,
author = "Charlie Pinder and Jo Vermeulen and Benjamin R. Cowan
and Russell Beale",
title = "Digital Behaviour Change Interventions to Break and
Form Habits",
journal = j-TOCHI,
volume = "25",
number = "3",
pages = "15:1--15:??",
month = jun,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3196830",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:14 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Digital behaviour change interventions, particularly
those using pervasive computing technology, hold great
promise in supporting users to change their behaviour.
However, most interventions fail to take habitual
behaviour into account, limiting their potential
impact. This failure is partly driven by a plethora of
overlapping behaviour change theories and related
strategies that do not consider the role of habits. We
critically review the main theories and models used in
the research to analyse their application to designing
effective habitual behaviour change interventions. We
highlight the potential for Dual Process Theory, modern
habit theory, and Goal Setting Theory, which together
model how users form and break habits, to drive
effective digital interventions. We synthesise these
theories into an explanatory framework, the Habit
Alteration Model, and use it to outline the state of
the art. We identify the opportunities and challenges
of habit-focused interventions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rapp:2018:PIS,
author = "Amon Rapp and Lia Tirabeni",
title = "Personal Informatics for Sport: Meaning, Body, and
Social Relations in Amateur and Elite Athletes",
journal = j-TOCHI,
volume = "25",
number = "3",
pages = "16:1--16:??",
month = jun,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3196829",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:14 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Technological advances in wearable computing are
changing the sports domain. A variety of Personal
Informatics (PI) tools are starting to provide support
and improve athletes' performance in many sports. In
this article, we interviewed 20 amateur and elite
athletes of different disciplines, using an array of PI
devices, to explore how sports, as well as athletes'
experience, are affected by such instruments. We
discovered that amateur athletes present different
patterns of usage compared to elite ones. Moreover, we
found that elite athletes make sense of their data by
exploiting the knowledge they have about their own body
and sports practice. We then proposed four
considerations for design that we believe should be
explored in the future, to reflect on how self-tracking
is changing our perspective on sports, and, by and
large, on our everyday life.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cho:2018:CPM,
author = "Hichang Cho and Bart Knijnenburg and Alfred Kobsa and
Yao Li",
title = "Collective Privacy Management in Social Media: a
Cross-Cultural Validation",
journal = j-TOCHI,
volume = "25",
number = "3",
pages = "17:1--17:??",
month = jun,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3193120",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:14 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "If one wants to study privacy from an intercultural
perspective, one must first validate whether there are
any cultural variations in the concept of ``privacy''
itself. This study systematically examines cultural
differences in collective privacy management
strategies, and highlights methodological precautions
that must be taken in quantitative intercultural
privacy research. Using survey data of 498 Facebook
users from the US, Singapore, and South Korea, we test
the validity and cultural invariance of the measurement
model and predictive model associated with collective
privacy management. The results show that the
measurement model is only partially culturally
invariant, indicating that social media users in
different countries interpret the same instruments in
different ways. Also, cross-national comparisons of the
structural model show that causal pathways from
collective privacy management strategies to
privacy-related outcomes vary significantly across
countries. The findings suggest significant cultural
variations in privacy management practices, both with
regard to the conceptualization of its theoretical
constructs, and with respect to causal pathways.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tsandilas:2018:FAC,
author = "Theophanis Tsandilas",
title = "Fallacies of Agreement: a Critical Review of Consensus
Assessment Methods for Gesture Elicitation",
journal = j-TOCHI,
volume = "25",
number = "3",
pages = "18:1--18:??",
month = jun,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3182168",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:14 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Discovering gestures that gain consensus is a key goal
of gesture elicitation. To this end, HCI research has
developed statistical methods to reason about
agreement. We review these methods and identify three
major problems. First, we show that raw agreement rates
disregard agreement that occurs by chance and do not
reliably capture how participants distinguish among
referents. Second, we explain why current
recommendations on how to interpret agreement scores
rely on problematic assumptions. Third, we demonstrate
that significance tests for comparing agreement rates,
either within or between participants, yield large Type
I error rates (> 40\% for $\alpha = 0.05$). As
alternatives, we present agreement indices that are
routinely used in inter-rater reliability studies. We
discuss how to apply them to gesture elicitation
studies. We also demonstrate how to use common
resampling techniques to support statistical inference
with interval estimates. We apply these methods to
reanalyze and reinterpret the findings of four gesture
elicitation studies.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kono:2018:DGD,
author = "Michinari Kono and Takumi Takahashi and Hiromi
Nakamura and Takashi Miyaki and Jun Rekimoto",
title = "Design Guideline for Developing Safe Systems that
Apply Electricity to the Human Body",
journal = j-TOCHI,
volume = "25",
number = "3",
pages = "19:1--19:??",
month = jun,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3184743",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Jun 30 09:42:14 MDT 2018",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "The human body has unique electrical characteristics.
These characteristics have been investigated in various
studies in human-computer interaction (HCI) and related
research fields. Such studies include applications for
using the body as a conductive lead for transmission or
electric field sensing and activating human muscles or
organs. However, electricity is not completely safe for
the human body; therefore, to avoid harming users,
careful consideration is essential when developing such
devices. The knowledge required for such consideration
is spread throughout a large number research fields,
and it can be difficult for researchers in the HCI
field to comprehend all of them. The purpose of this
article is to support researchers in developing systems
that apply electricity to the human body and to serve
as a basis for further research. This article reviews
previous research pertaining to HCI in which users come
into contact with electricity. In addition,
considerations of how and where this type of research
can be expanded, along with guidelines grounded in
other fields for designing systems safely and
addressing ethical concerns, are presented. An
understanding of the field and of the related safety
issues will enhance the understanding of limitations
and potential and can clarify the design space.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Baumer:2018:IIT,
author = "Eric P. S. Baumer and Jaime Snyder and Geri K. Gay",
title = "Interpretive Impacts of Text Visualization: Mitigating
Political Framing Effects",
journal = j-TOCHI,
volume = "25",
number = "4",
pages = "20:1--20:??",
month = sep,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3214353",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:20:59 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3214353",
abstract = "Information visualizations are often evaluated as a
tool in terms of their ability to support performance
of a specific task. This article argues that value can
be gained by instead evaluating visualizations from a
communicative perspective. Specifically, it explores
how text visualization can influence the impacts that
framing has on the perception of political issues.
Using data from a controlled laboratory study, the
results presented here demonstrate that exposure to a
text visualization can mitigate framing effects.
Furthermore, it also shows a transfer effect, where
participants who saw the visualization remained
uninfluenced by framing in subsequent texts, even when
the visualization was absent. These results carry
implications for the methods used to evaluate
information visualization systems, for understanding
the cognitive and interpretive mechanisms by which
framing effects occur, and for exploring the design
space of interactive text visualization.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Knowles:2018:OAD,
author = "Bran Knowles and Vicki L. Hanson",
title = "Older Adults' Deployment of `Distrust'",
journal = j-TOCHI,
volume = "25",
number = "4",
pages = "21:1--21:??",
month = sep,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3196490",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:20:59 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3196490",
abstract = "Older adults frequently deploy the concept of distrust
when discussing digital technologies, and it is
tempting to assume that distrust is largely responsible
for the reduced uptake by older adults witnessed in the
latest surveys of technology use. To help understand
the impact of distrust on adoption behavior, we
conducted focus groups with older adults exploring how,
in what circumstances, and to what effect older adults
articulate distrust in digital technologies. Our
findings indicate that distrust is not especially
relevant to older adults' practical decision making
around technology (non-)use. The older adults in our
study used the language of distrust to open up
discussions around digital technologies to larger
issues related to values. This suggests that looking to
distrust as a predictor of non-use (e.g., in Technology
Acceptance Model studies) may be uniquely unhelpful in
the case of older adults, as it narrows the discussion
of technology acceptance and trust to interactional
issues, when their use of distrust pertains to much
wider concerns. Likewise, technology adoption should
not be viewed as indicative of trust or an endorsement
of technology acceptability. Older adults
using-while-distrusting offers important insights into
how to design truly acceptable digital technologies.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lakier:2018:ADG,
author = "Matthew Lakier and Michelle Annett and Daniel Wigdor",
title = "Automatics: Dynamically Generating Fabrication Tasks
to Adapt to Varying Contexts",
journal = j-TOCHI,
volume = "25",
number = "4",
pages = "22:1--22:??",
month = sep,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3185065",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:20:59 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3185065",
abstract = "When fabricating, it is common to follow a prescribed
set of steps in a tutorial or how-to. While popular,
such explicit knowledge resources have many
inconsistencies and omissions, use static
illustrations, and cannot adapt to drop-in makers or a
maker's mistakes. To overcome many of these issues,
this work presents Automatics, a novel explicit
knowledge resource system that dynamically generates
fabrication activities for one or more makers based on
their current environmental and fabrication context.
Automatics assigns tasks to makers based on the past
tools and components the maker was working with,
enables makers to recover from mistakes through model
regeneration, suggests alternative tools if a needed
tool is unavailable or in use, and allows multiple
makers to drop-in throughout a fabrication activity.
Initial usage and feedback from novice makers showed
that Automatics increases the number of tasks that can
be completed compared to paper instructions, decreases
frustration, and improves one's understanding of the
global context of assigned tasks during fabrication
activities.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Buschek:2018:PMM,
author = "Daniel Buschek and Mariam Hassib and Florian Alt",
title = "Personal Mobile Messaging in Context: Chat
Augmentations for Expressiveness and Awareness",
journal = j-TOCHI,
volume = "25",
number = "4",
pages = "23:1--23:??",
month = sep,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3201404",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:20:59 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3201404",
abstract = "Mobile text messaging is one of the most important
communication channels today, but it suffers from lack
of expressiveness, context and emotional awareness,
compared to face-to-face communication. We address this
problem by augmenting text messaging with information
about users and contexts. We present and reflect on
lessons learned from three field studies, in which we
deployed augmentation concepts as prototype chat apps
in users' daily lives. We studied (1) subtly conveying
context via dynamic font personalisation ( TapScript ),
(2) integrating and sharing physiological data ---
namely heart rate --- implicitly or explicitly (
HeartChat ) and (3) automatic annotation of various
context cues: music, distance, weather and activities (
ContextChat ). Based on our studies, we discuss chat
augmentation with respect to privacy concerns,
understandability, connectedness and inferring context
in addition to methodological lessons learned. Finally,
we propose a design space for chat augmentation to
guide future research, and conclude with practical
design implications.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ducasse:2018:BNV,
author = "Julie Ducasse and Marc Mac{\'e} and Bernard Oriola and
Christophe Jouffrais",
title = "{BotMap}: Non-Visual Panning and Zooming with an
Actuated Tabletop Tangible Interface",
journal = j-TOCHI,
volume = "25",
number = "4",
pages = "24:1--24:??",
month = sep,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3204460",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:20:59 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3204460",
abstract = "The development of novel shape-changing or actuated
tabletop tangible interfaces opens new perspectives for
the design of physical and dynamic maps, especially for
visually impaired (VI) users. Such maps would allow
non-visual haptic exploration with advanced functions,
such as panning and zooming. In this study, we designed
an actuated tangible tabletop interface, called BotMap,
allowing the exploration of geographic data through
non-visual panning and zooming. In BotMap, small robots
represent landmarks and move to their correct position
whenever the map is refreshed. Users can interact with
the robots to retrieve the names of the landmarks they
represent. We designed two interfaces, named Keyboard
and Sliders, which enable users to pan and zoom. Two
evaluations were conducted with, respectively, ten
blindfolded and eight VI participants. Results show
that both interfaces were usable, with a slight
advantage for the Keyboard interface in terms of
navigation performance and map comprehension, and that,
even when many panning and zooming operations were
required, VI participants were able to understand the
maps. Most participants managed to accurately
reconstruct maps after exploration. Finally, we
observed three VI people using the system and
performing a classical task consisting in finding the
more appropriate itinerary for a journey.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jensen:2018:ASE,
author = "Rikke Hagensby Jensen and Jesper Kjeldskov and Mikael
B. Skov",
title = "Assisted Shifting of Electricity Use: a Long-Term
Study of Managing Residential Heating",
journal = j-TOCHI,
volume = "25",
number = "5",
pages = "25:1--25:??",
month = oct,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3210310",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3210310",
abstract = "Shifting is an energy-conserving interaction strategy
for moving energy consumption to times where it is
sustainably favorable. This interaction strategy is
attracting increasing interest within sustainable HCI
studies. While most of these consider how interactive
technology can change household behavior, only a few
report on how shifting is experienced in everyday life
when assisted by automation. In this study, we
investigate an interactive technology that assists
households to shift electricity consumption to times
when electricity is cheap or more sustainable. Our
study was conducted as a long-term field deployment for
6--18 months with eight households, each living with an
interactive prototype that shifts running times for a
heat pump within user-defined boundaries. Our findings
show that managing heat pumps toward assisted shifting
was well-received by all households because it was a
convenient way to shift electricity consumption.
Shifting electricity use facilitated price savings of
6.8-16.9\%. Nevertheless, our findings also reveal a
conflict between the system design, and how
householders actually interact with their heating
system and experience assisted shifting. Based on the
eight households' experiences, we present three overall
themes of convenience, control, and complexity that
each describes different aspects of long-term real-life
use of automatic technology assisting households to
shift electricity use. We discuss the broader
implications of these findings and the role of design
and future sustainability technology in everyday
life.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bjorn:2018:IIT,
author = "Pernille Bj{\o}rn and Nina Boulus-R{\o}dje",
title = "Infrastructural Inaccessibility: Tech Entrepreneurs in
Occupied {Palestine}",
journal = j-TOCHI,
volume = "25",
number = "5",
pages = "26:1--26:??",
month = oct,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3219777",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "In this article, we examine the fundamental and
taken-for-granted infrastructures that make tech
entrepreneurship possible. We report from a
longitudinal ethnographic study of tech entrepreneurs
situated in occupied Palestine. By investigating this
polar case of tech entrepreneurship, we identify
critical infrastructures that are otherwise invisible
and go unnoticed. We propose infrastructural
accessibility as a method to identify available and
absent infrastructures in concrete trans-local
situations. Infrastructural accessibility leads us to
identify multiple dimensions of critical
infrastructures necessary for the success of tech
startups. This includes infrastructures related to
location, community, funding, digital platforms,
politics, and history. Our study shows how these
multiple dimensions of infrastructural accessibility
shape the everyday practices of tech entrepreneurs.
Furthermore, our study reveals how Palestinian tech
entrepreneurship is characterized by infrastructural
inaccessibility due to missing infrastructures related
to mobility, legal frameworks, payment gateways, and
mobile Internet. Infrastructural inaccessibility
seriously limits tech entrepreneurs' potential to
succeed in creating a long-term sustainable tech
industry.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gori:2018:SAT,
author = "Julien Gori and Olivier Rioul and Yves Guiard",
title = "Speed-Accuracy Tradeoff: a Formal
Information-Theoretic Transmission Scheme {(FITTS)}",
journal = j-TOCHI,
volume = "25",
number = "5",
pages = "27:1--27:??",
month = oct,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3231595",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3231595",
abstract = "The rationale for Fitts' law is that pointing tasks
have the information-theoretic analogy of sending a
signal over a noisy channel, thereby matching Shannon's
capacity formula. Yet, the currently received analysis
is incomplete and unsatisfactory: There is no explicit
communication model for pointing; there is a confusion
between central concepts of capacity (a mathematical
limit), throughput (an average performance measure),
and bandwidth (a physical quantity); and there is also
a confusion between source and channel coding so that
Shannon's Theorem 17 can be misinterpreted. We develop
an information-theoretic model for pointing tasks where
the index of difficulty (ID) is the expression of both
a source entropy and a zero-error channel capacity.
Then, we extend the model to include misses at rate
\epsilon and prove that ID should be adjusted to (1-
\epsilon )ID. Finally, we reflect on Shannon's channel
coding theorem and argue that only minimum movement
times, not performance averages, should be
considered.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Andalibi:2018:SSR,
author = "Nazanin Andalibi and Oliver L. Haimson and Munmun De
Choudhury and Andrea Forte",
title = "Social Support, Reciprocity, and Anonymity in
Responses to Sexual Abuse Disclosures on Social Media",
journal = j-TOCHI,
volume = "25",
number = "5",
pages = "28:1--28:??",
month = oct,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3234942",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3234942",
abstract = "Seeking and providing support is challenging. When
people disclose sensitive information, audience
responses can substantially impact the discloser's
wellbeing. We use mixed methods to understand responses
to online sexual abuse-related disclosures on Reddit.
We characterize disclosure responses, then investigate
relationships between post content, comment content,
and anonymity. We illustrate what types of support
sought and provided in posts and comments co-occur. We
find that posts seeking support receive more comments,
and comments from ``throwaway'' (i.e., anonymous)
accounts are more likely on posts also from throwaway
accounts. Anonymous commenting enables commenters to
share intimate content such as reciprocal disclosures
and supportive messages, and commenter anonymity is not
associated with aggressive or unsupportive comments. We
argue that anonymity is an essential factor in
designing social technologies that facilitate support
seeking and provision in socially stigmatized contexts,
and provide implications for social media site design.
CAUTION: This article includes content about sexual
abuse.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Dillahunt:2018:GTB,
author = "Tawanna R. Dillahunt and Tiffany C. Veinot",
title = "Getting There: Barriers and Facilitators to
Transportation Access in Underserved Communities",
journal = j-TOCHI,
volume = "25",
number = "5",
pages = "29:1--29:??",
month = oct,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3233985",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Advances in Information and Communication Technologies
(ICTs) offer new opportunities for addressing
transportation needs; however, past research suggests
that opportunities are not equally shared by millions
of low-income Americans. We draw from four empirical
studies and two case studies to contribute descriptions
of the 11 everyday transportation models currently used
by residents of low-income and underserved communities
to enhance their access to health-enhancing resources.
These models fell into personal, private, public, and
interpersonal categories. We contribute insights
regarding the following barriers and facilitators
associated with these models: (1) affordability; (2)
individual capabilities; (3) interpersonal trust, care
and/or reciprocity; (4) trust in technology; (5)
service availability/eligibility; (6) spatial and
temporal matches; (7) match between transportation mode
and physical needs; (8) service reliability and
quality; and (9) infrastructure access. To address
these barriers and build on these facilitators, we
contribute six supportive policy and design principles.
Operationalizing these principles, we propose four new
ICT-enhanced models: (1) smart jitneys; (2)
generalized, favor-based models; (3) expanded resource
pooling; and (4) transportation clubs. The focus of
these models on socio-technical integration with
current capabilities and resources holds promise for
enhancing access to jobs, food, and health care for
residents of low-income communities.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Dudley:2018:FPT,
author = "John J. Dudley and Keith Vertanen and Per Ola
Kristensson",
title = "Fast and Precise Touch-Based Text Entry for
Head-Mounted Augmented Reality with Variable
Occlusion",
journal = j-TOCHI,
volume = "25",
number = "6",
pages = "30:1--30:??",
month = dec,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3232163",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "We present the VISAR keyboard: An augmented reality
(AR) head-mounted display (HMD) system that supports
text entry via a virtualised input surface. Users
select keys on the virtual keyboard by imitating the
process of single-hand typing on a physical touchscreen
display. Our system uses a statistical decoder to infer
users' intended text and to provide error-tolerant
predictions. There is also a high-precision fall-back
mechanism to support users in indicating which keys
should be unmodified by the auto-correction process. A
unique advantage of leveraging the well-established
touch input paradigm is that our system enables text
entry with minimal visual clutter on the see-through
display, thus preserving the user's field-of-view. We
iteratively designed and evaluated our system and show
that the final iteration of the system supports a mean
entry rate of 17.75wpm with a mean character error rate
less than 1\%. This performance represents a 19.6\%
improvement relative to the state-of-the-art baseline
investigated: A gaze-then-gesture text entry technique
derived from the system keyboard on the Microsoft
HoloLens. Finally, we validate that the system is
effective in supporting text entry in a fully mobile
usage scenario likely to be encountered in industrial
applications of AR HMDs.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Andalibi:2018:RSD,
author = "Nazanin Andalibi and Andrea Forte",
title = "Responding to Sensitive Disclosures on Social Media: a
Decision-Making Framework",
journal = j-TOCHI,
volume = "25",
number = "6",
pages = "31:1--31:??",
month = dec,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3241044",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "When people disclose information on social media that
is sensitive or potentially stigmatized (e.g., mental
illness, pregnancy loss), how do others decide to
respond? We use interviews and vignettes to provide a
response decision-making framework (RDM) that explains
factors informing whether and how individuals respond
to sensitive disclosures from their social media
connections. The RDM framework includes factors related
to the self, poster, and disclosure context (i.e.,
relational, temporal, social). Our findings include how
people's decisions are complicated by balancing their
own needs (e.g., privacy, wellbeing) as well as the
posters' (e.g., support) when seeing what they consider
sensitive posts on social media. We identify
empirically grounded insights and information that
social media designs could surface to support both
potential disclosers and responders. We argue that
social media sites should provide privacy controls for
both disclosers and responders, and facilitate the
visibility of network-level support.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Harburg:2018:CFO,
author = "Emily Harburg and Daniel Rees Lewis and Matthew
Easterday and Elizabeth M. Gerber",
title = "{CheerOn}: Facilitating Online Social Support for
Novice Project-Based Learning Teams",
journal = j-TOCHI,
volume = "25",
number = "6",
pages = "32:1--32:??",
month = dec,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3241043",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Novices learn innovation best through project-based
learning (PBL), working in face-to-face teams to tackle
real-world problems. Yet, real-world projects are
complex, stressful, and especially challenging for
novices. Online communities could provide social
support to motivate novices, but it is unclear how to
design online communities to support face-to-face PBL
teams. Here we ask: How might we design an online
system that enlists external supporters to provide
online social support to motivate PBL students? Our
need-finding study found that PBL students received
infrequent social support, rarely engaged in
help-seeking, and perceived little progress until the
end of their projects. Based on these findings, we
designed CheerOn, an online social support system that
prompts novice student teams to externalize progress
allowing external, online supporters to offer social
support. We tested CheerOn with 3 PBL teams and 15
external supporters over a 6-week course. We found that
external supporters provided instrumental,
informational, and emotional support that strengthened
students' bonds to the community, which increased
help-seeking. Supporters also provided appraisal
support, which increased students' perceived value of
their work. Supporters were more likely to offer
informational and instrumental support when they were
promoted or saw a clear need for help; supporters who
received gratitude from students were more likely to
offer emotional support in return; and supporters who
were closely connected to the community were more
likely to offer appraisal and instrumental support.
Theoretically, this research contributes to our
understanding of how hybrid face-to-face and online
communities can impact the behavior of PBL students,
specifically towards the facilitation of help-seeking
behavior, as well as increased understanding of how
different types of social support (i.e., appraisal,
emotional, informational, and instrumental) can impact
the participation of PBL students and supporters.
Practically, this research contributes to our
understanding of how to design socio-technical systems
that facilitate social support for offline novice PBL
students working, expanding the instructional resources
available for preparing novices in PBL environments.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Neustaedter:2018:BTW,
author = "Carman Neustaedter and Samarth Singhal and Rui Pan and
Yasamin Heshmat and Azadeh Forghani and John Tang",
title = "From Being There to Watching: Shared and Dedicated
Telepresence Robot Usage at Academic Conferences",
journal = j-TOCHI,
volume = "25",
number = "6",
pages = "33:1--33:??",
month = dec,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3243213",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Telepresence attendance at academic conferences is now
a reality and allows people who cannot attend in person
with the opportunity to still be ``present.'' This is
valuable for people who face accessibility challenges,
cost or travel restrictions, or limited time for
travel. We have deployed and studied the use of
telepresence robots at three ACM conferences,
Ubicomp/ISWC 2014, CSCW 2016, and CHI 2016, ranging
from remote users having dedicated telepresence robots
to users sharing telepresence robots both synchronously
and asynchronously. In this article, we report on the
telepresence offerings along with the user behaviors,
experiences, and the social norms found for remote
conference attendance. Our results across the studies
focus around three main themes: shared vs. dedicated
robot usage, identity presentation and the value and
challenges associated with it; and local in-person
support through proxies and instant messaging
backchannels. These themes point to three different
areas of design exploration for telepresence robots,
pointing out the limitations of existing design
solutions with respect to each theme, areas for future
telepresence design work, and the value in considering
varied telepresence robot solutions, including both
dedicated and shared telepresence robots.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bhatia:2018:EMP,
author = "Jaspreet Bhatia and Travis D. Breaux",
title = "Empirical Measurement of Perceived Privacy Risk",
journal = j-TOCHI,
volume = "25",
number = "6",
pages = "34:1--34:??",
month = dec,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3267808",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "Personal data is increasingly collected and used by
companies to tailor services to users, and to make
financial, employment, and health-related decisions
about individuals. When personal data is
inappropriately collected or misused, however,
individuals may experience violations of their privacy.
Historically, government regulators have relied on the
concept of risk in energy, aviation and medicine, among
other domains, to determine the extent to which
products and services may harm the public. To address
privacy concerns in government-controlled information
technology, government agencies are advocating to adapt
similar risk management frameworks to privacy. Despite
the recent shift toward a risk-managed approach for
privacy, to our knowledge, there are no empirical
methods to determine which personal data are most
at-risk and which contextual factors increase or
decrease that risk. To this end, we introduce an
empirical framework in this article that consists of
factorial vignette surveys that can be used to measure
the effect of different factors and their levels on
privacy risk. We report a series of experiments to
measure perceived privacy risk using the proposed
framework, which are based on expressed preferences,
and which we define as an individual's willingness to
share their personal data with others given the
likelihood of a potential privacy harm. These
experiments control for one or more of the six factors
affecting an individual's willingness to share their
information: data type, computer type, data purpose,
privacy harm, harm likelihood, and individual
demographic factors, such as age range, gender,
education level, ethnicity, and household income. To
measure likelihood, we introduce and evaluate a new
likelihood scale based on construal level theory in
psychology. The scale frames individual attitudes about
risk likelihood based on social and physical distance
to the privacy harm. The findings include predictions
about the extent to which the above factors correspond
to risk acceptance, including that perceived risk is
lower for induced disclosure harms when compared to
surveillance and insecurity harms as defined in
Solove's Taxonomy of Privacy. We also found that
participants are more willing to share their
information when they perceive the benefits of sharing.
In addition, we found that likelihood was not a
multiplicative factor in computing privacy risk
perception, which challenges conventional theories of
privacy risk in the privacy and security community.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Porayska-Pomsta:2018:BHA,
author = "Ka{\'s}ka Porayska-Pomsta and Alyssa M. Alcorn and
Katerina Avramides and Sandra Beale and Sara Bernardini
and Mary Ellen Foster and Christopher Frauenberger and
Judith Good and Karen Guldberg and Wendy Keay-Bright
and Lila Kossyvaki and Oliver Lemon and Marilena
Mademtzi and Rachel Menzies and Helen Pain and
Gnanathusharan Rajendran and Annalu Waller and Sam Wass
and Tim J. Smith",
title = "Blending Human and Artificial Intelligence to Support
Autistic Children's Social Communication Skills",
journal = j-TOCHI,
volume = "25",
number = "6",
pages = "35:1--35:??",
month = dec,
year = "2018",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3271484",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
abstract = "This article examines the educational efficacy of a
learning environment in which children diagnosed with
Autism Spectrum Conditions (ASC) engage in social
interactions with an artificially intelligent (AI)
virtual agent and where a human practitioner acts in
support of the interactions. A multi-site intervention
study in schools across the UK was conducted with 29
children with ASC and learning difficulties, aged 4--14
years old. For reasons related to data completeness and
amount of exposure to the AI environment, data for 15
children was included in the analysis. The analysis
revealed a significant increase in the proportion of
social responses made by ASC children to human
practitioners. The number of initiations made to human
practitioners and to the virtual agent by the ASC
children also increased numerically over the course of
the sessions. However, due to large individual
differences within the ASC group, this did not reach
significance. Although no evidence of transfer to the
real-world post-test was shown, anecdotal evidence of
classroom transfer was reported. The work presented in
this article offers an important contribution to the
growing body of research in the context of AI
technology design and use for autism intervention in
real school contexts. Specifically, the work highlights
key methodological challenges and opportunities in this
area by leveraging interdisciplinary insights in a way
that (i) bridges between educational interventions and
intelligent technology design practices, (ii) considers
the design of technology as well as the design of its
use (context and procedures) on par with one another,
and (iii) includes design contributions from different
stakeholders, including children with and without ASC
diagnosis, educational practitioners, and
researchers.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Olugbade:2019:HCA,
author = "Temitayo A. Olugbade and Aneesha Singh and Nadia
Bianchi-Berthouze and Nicolai Marquardt and Min S. H.
Aung and Amanda C. De C. Williams",
title = "How Can Affect Be Detected and Represented in
Technological Support for Physical Rehabilitation?",
journal = j-TOCHI,
volume = "26",
number = "1",
pages = "1:1--1:??",
month = feb,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3299095",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3299095",
abstract = "Although clinical best practice suggests that affect
awareness could enable more effective technological
support for physical rehabilitation through
personalisation to psychological needs, designers need
to consider what affective states matter, and how they
should be tracked and addressed. In this article, we
set the standard by analysing how the major affective
factors in chronic pain (pain, fear/anxiety, and
low/depressed mood) interfere with everyday physical
functioning. Further, based on discussion of the
modality that should be used to track these states to
enable technology to address them, we investigated the
possibility of using movement behaviour to
automatically detect the states. Using two body
movement datasets on people with chronic pain, we show
that movement behaviour enables very good
discrimination between two emotional distress levels
(F1=0.86), and three pain levels (F1=0.9). Performance
remained high (F1=0.78 for two pain levels) with a
reduced set of movement sensors. Finally, in an overall
discussion, we suggest how technology-provided
encouragement and awareness can be personalised given
the capability to automatically monitor the relevant
states, towards addressing the barriers that they pose.
In addition, we highlight movement behaviour features
to be tracked to provide technology with information
necessary for such personalisation.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jakobi:2019:IAW,
author = "Timo Jakobi and Sameer Patil and Dave Randall and
Gunnar Stevens and Volker Wulf",
title = "It Is About What They Could Do with the Data: a User
Perspective on Privacy in Smart Metering",
journal = j-TOCHI,
volume = "26",
number = "1",
pages = "2:1--2:??",
month = feb,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3281444",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3281444",
abstract = "Smart Meters are a key component of increasing the
power efficiency of the Smart Grid. To help manage the
grid effectively, these meters are designed to collect
information on power consumption and send it to third
parties. With Smart Metering, for the first time, these
cloud-connected sensing devices are legally mandated to
be installed in the homes of millions of people
worldwide. Via a multi-staged empirical study that
utilized an open-ended questionnaire, focus groups, and
a design probe, we examined how people characterize the
tension between the utility of Smart Metering and its
impact on privacy. Our findings show that people seek
to make abstract Smart Metering data accountable by
connecting it to their everyday practices. Our insight
can inform the design of usable privacy configuration
tools that help Smart Metering consumers relate
abstract data with the real-world implications of its
disclosure.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Reeves:2019:HUP,
author = "Stuart Reeves",
title = "How {UX} Practitioners Produce Findings in Usability
Testing",
journal = j-TOCHI,
volume = "26",
number = "1",
pages = "3:1--3:??",
month = feb,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3299096",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3299096",
abstract = "Usability testing has long been a core interest of HCI
research and forms a key element of industry practice.
Yet our knowledge of it harbours striking absences.
There are few, if any detailed accounts of the
contingent, material ways in which usability testing is
actually practiced. Further, it is rare that industry
practitioners' testing work is treated as indigenous
and particular (instead subordinated as a `compromised'
version). To service these problems, this article
presents an ethnomethodological study of usability
testing practices in a design consultancy. It unpacks
how findings are produced in and as the work of
observers analysing the test as it unfolds between
moderators taking participants through relevant tasks.
The study nuances conventional views of usability
findings as straightforwardly `there to be found' or
`read off' by competent evaluators. It explores how
evaluators/observers collaboratively work to locate
relevant troubles in the test's unfolding. However, in
the course of doing this work, potential candidate
troubles may also routinely be dissipated and
effectively `ignored' in one way or another. The
implications of the study suggest refinements to
current understandings of usability evaluations, and
affirm the value to HCI in studying industry
practitioners more deeply.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lederman:2019:SCY,
author = "Reeva Lederman and John Gleeson and Greg Wadley and
Simon D'Alfonso and Simon Rice and Olga
Santesteban-Echarri and Mario Alvarez-Jimenez",
title = "Support for Carers of Young People with Mental
Illness: Design and Trial of a Technology-Mediated
Therapy",
journal = j-TOCHI,
volume = "26",
number = "1",
pages = "4:1--4:??",
month = feb,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3301421",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3301421",
abstract = "In this article, we show how a technology-mediated
mental health therapy involving psycho-education,
therapist moderators, and social networking can provide
support for carers of young people with mental illness.
This multi-faceted tool provides opportunities for
users to adapt the system to their needs, leading us to
refocus the goal of treatment adherence toward a
relatively new phenomenon in HCI, concordance, which
has not previously been examined in the HCI literature
in relation to online mental-health tools. Concordance
shares important links with the development of
therapeutic alliance, which is centrally important to
mental health therapy, and to Self-Determination Theory
(SDT), which informed our approach to design. We
present a three-month user study, which provides
initial encouraging support for both the suitability of
concordance as a lens for viewing user engagement and
the idea that users can develop a therapeutic alliance
with an online support system. This latter result is
surprising as the phenomenon of therapeutic alliance
generally describes a relationship between client and
(human) clinician. Therapeutic alliance has previously
been explored for face-to-face groups, and between
individuals and online systems, but not for online
groups. We show how even automated system behavior can
encourage engagement from users and contribute to
alliance formation, if the non-human parts of an online
system are interactive. We argue that a design approach
involving peer/moderator support as well as automated
feedback, and which takes account of SDT, can provide
support for therapeutic alliance.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gillies:2019:URI,
author = "Marco Gillies",
title = "Understanding the Role of Interactive Machine Learning
in Movement Interaction Design",
journal = j-TOCHI,
volume = "26",
number = "1",
pages = "5:1--5:??",
month = feb,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3287307",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:00 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3287307",
abstract = "Interaction based on human movement has the potential
to become an important new paradigm of human-computer
interaction. However, high quality, mainstream movement
interaction requires effective tools and techniques to
support designers. A promising approach to movement
interaction design is Interactive Machine Learning, in
which designing is done by physically performing an
action. This article brings together many different
perspectives on understanding human movement knowledge
and movement interaction. This understanding shows that
the embodied knowledge involved in movement interaction
is very different from the representational knowledge
involved in a traditional interface, so a very
different approach to design is needed. We apply this
knowledge to understand why interactive machine
learning is an effective tool for motion interaction
designers and to make a number of suggestions for
future development of the technique.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Alavi:2019:IHB,
author = "Hamed S. Alavi and Elizabeth F. Churchill and Mikael
Wiberg and Denis Lalanne and Peter Dalsgaard and Ava
Fatah Gen Schieck and Yvonne Rogers",
title = "Introduction to Human-Building Interaction {(HBI)}:
Interfacing {HCI} with Architecture and Urban Design",
journal = j-TOCHI,
volume = "26",
number = "2",
pages = "6:1--6:??",
month = apr,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3309714",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3309714",
abstract = "Buildings and urban spaces increasingly incorporate
artificial intelligence and new forms of interactivity,
raising a wide span of research questions about the
future of human experiences with, and within, built
environments. We call this emerging area Human-Building
Interaction (HBI) and introduce it as an
interdisciplinary domain of research interfacing
Human-Computer Interaction (HCI) with Architecture and
Urban Design. HBI seeks to examine the involvement of
HCI in studying and steering the evolution of built
environments. Therefore, we need to ask foundational
questions such as the following: what are the specific
attributes of built environments that HCI researchers
should take into account when shifting attention and
scale from ``artefacts'' to ``environments''? Are
architecture and interaction design methods and
processes compatible? Concretely, how can a team of
interaction designers bring their tools to an
architectural project, and collaborate with other
stakeholders? Can and will architecture change the
theory and practice of HCI? Furthermore, research in
HBI should produce knowledge and practical guidelines
by experimenting novel design instances that combine
architecture and digital interaction. The primary aim
of this article is to specify the mission, vision, and
scope of research in HBI. As the introductory article
to the TOCHI special issue, it also provides a summary
of published manuscripts and describes their collective
contribution to the development of this field.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kirsh:2019:DAD,
author = "David Kirsh",
title = "Do Architects and Designers Think about Interactivity
Differently?",
journal = j-TOCHI,
volume = "26",
number = "2",
pages = "7:1--7:??",
month = apr,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3301425",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3301425",
abstract = "This essay has three parts. In Part 1, I review six
biases that frame the way architects and human-computer
interaction (HCI) practitioners think about their
design problems. These arise from differences between
working on procedurally complex tasks in peripersonal
space like writing or sketching and being immersed in
larger physical spaces where we dwell and engage in
body-sized activity like sitting, chatting, and moving
about. In Part 2, I explore three types of interface:
classical HCI, network interfaces such as context-aware
systems, and socio-ecological interfaces. An interface
for an architect is a niche that includes the very
people who interact with it. In HCI, people are still
distinct from the interface. Because of this
difference, architectural conceptions may be a fertile
playground for HCI. The same holds for interactivity.
In Part 3, I discuss why interactivity in HCI is
symmetric and transitive. Only in ecological and social
interaction is it also reflexive. In ecological
interfaces, people co-create bubbles of joint awareness
where they share highly situated values, experience,
and knowledge.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lundgaard:2019:TCH,
author = "Stine S. Lundgaard and Jesper Kjeldskov and Mikael B.
Skov",
title = "Temporal Constraints in Human--Building Interaction",
journal = j-TOCHI,
volume = "26",
number = "2",
pages = "8:1--8:??",
month = apr,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3301424",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3301424",
abstract = "Human--building interaction (HBI) is converging the
fields of architecture and interaction design, leading
to new and interesting tensions in perspectives and
methodological approaches. One such tension is related
to temporal constraints. Architecture and interaction
design typically produce outcomes with very different
lifetime expectancies and, predominantly, use methods
with very different pace. As an example, fast,
iterative approaches of contemporary interaction
design, consisting of frequent updates and redesigns,
contrasts with much slower, plan-driven and long-term
vision driven approaches within architecture. One
question emerging from this tension is how to
meaningfully combine perspectives and approaches. One
suggestion, among others, has been that interaction
design methods such as participatory design can be used
to heighten the involvement of inhabitants and other
stakeholders in continuous adaptations of the buildings
they inhabit. While an interesting proposal, we believe
that methodological considerations only partly address
the complexity of the tension at play from the
different lifetime expectancies of buildings and
interactive computer systems. Unfolding this complexity
further, we therefore propose a framework of temporal
constraints at three levels of abstraction: (1)
rationale, (2) method, and (3) outcome. Inspired by
previous work, we discuss temporal constraints in HBI
at these levels. We argue that designing for HBI
requires an understanding of temporally constrained
design conventions that apply meaningfully to both the
short term and long term.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lim:2019:DDC,
author = "Bohyeon Lim and Yvonne Rogers and Neil Sebire",
title = "Designing to Distract: Can Interactive Technologies
Reduce Visitor Anxiety in a Children's Hospital
Setting?",
journal = j-TOCHI,
volume = "26",
number = "2",
pages = "9:1--9:??",
month = apr,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3301427",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3301427",
abstract = "Many public buildings are entered through reception
areas, intended for visitors to sit and wait in to be
met. A concern is how to make visitors feel welcome
while in transit. Hospitals, medical centres and other
healthcare organisations are a special case where the
challenge is to enable patients and families feel less
anxious when waiting. One approach has been to design
for distraction --- where displays, surfaces, and
interactive installations are created to draw visitor's
attention away from their immediate thoughts. However,
little is known as to how people respond to such
interventions. We present the findings of an
ethnographic study that examined the social and
psychological effects of using distraction as a design
principle in a children's hospital reception area. We
discuss the challenges of designing to distract, in
relation to how it can be combined with other
architectural and HCI ones, when developing new
human-building interfaces.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Annett:2019:EUR,
author = "Michelle Annett and Tovi Grossman and Daniel Wigdor
and George Fitzmaurice",
title = "Exploring and Understanding the Role of Workshop
Environments in Personal Fabrication Processes",
journal = j-TOCHI,
volume = "26",
number = "2",
pages = "10:1--10:??",
month = apr,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3301420",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3301420",
abstract = "Growing interest in personal fabrication has resulted
in many ways to ideate, design, and prototype, in
addition to studies of who a maker is and the
challenges they face. Less attention, however, has
focused on the role of the environment in fabrication
processes. By understanding how interactions with
tools, fixtures, materials, and spaces shape workflows,
we can better determine how to design the next
generation of workshops, design tools, and fabrication
equipment to support personal fabrication activities.
To build this understanding, site visits and interviews
at local makerspaces, fabrication studios, and
workshops were conducted. These visits uncovered the
rich practices and roadblocks generated by workshops
today. The observations identified the importance of
spatial layouts, territoriality and occupant agency,
distributed knowledge, and organizational flux, among
others, to design and fabrication processes. These
observations were further synthesized into one possible
direction for such spaces: hybrid workshops (i.e.,
environments that can leverage computation and
responsive architecture to enhance a maker's ability to
design and fabricate). This work identifies how such
spaces could harness the rich practices and eliminate
the challenges found with workshops today and discusses
the technical innovations and philosophical questions
that hybrid workshops will pose to the future of
personal fabrication.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bader:2019:WTA,
author = "Patrick Bader and Alexandra Voit and Huy Viet Le and
Pawe{\l} W. Wo{\'z}niak and Niels Henze and Albrecht
Schmidt",
title = "{WindowWall}: Towards Adaptive Buildings with
Interactive Windows as Ubiquitous Displays",
journal = j-TOCHI,
volume = "26",
number = "2",
pages = "11:1--11:??",
month = apr,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3310275",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3310275",
abstract = "As architects usually decide on the shape and look of
windows during the design of buildings, opportunities
for interactive windows have not been systematically
explored yet. In this work, we extend the vision of
sustainable and comfortable adaptive buildings using
interactive smart windows. We systematically explore
the design space of interactive windows to chart
requirements, constraints, and challenges. To that end,
we built proof-of-concept prototypes of smart windows
with fine-grained control of transparency. In two
studies, we explored user attitudes towards interactive
windows and elicited control methods. We found that
users understand and see potential for interactive
windows at home. We provide specific usage contexts and
specify interactions that may facilitate domestic
applications. Our work illustrates the concept of
interactive smart windows and provides insights
regarding their design, development, and user controls
for adaptive walls. We identify design dimensions and
challenges to stimulate further development in the
domain of adaptive buildings.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Schnadelbach:2019:AAP,
author = "Holger Schn{\"a}delbach and Nils J{\"a}ger and Lachlan
Urquhart",
title = "Adaptive Architecture and Personal Data",
journal = j-TOCHI,
volume = "26",
number = "2",
pages = "12:1--12:??",
month = apr,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3301426",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3301426",
abstract = "Through sensors carried by people and sensors embedded
in the environment, personal data is being processed to
try to understand activity patterns and people's
internal states in the context of human-building
interaction. This data is used to actuate adaptive
buildings to make them more comfortable, convenient,
and accessible or information rich. In a series of
envisioning workshops, we queried the future
relationships between people, personal data and the
built environment, when there are no technical limits
to the availability of personal data to buildings. Our
analysis of created designs and user experience
fictions allows us to contribute a systematic
exposition of the emerging design space for adaptive
architecture that draws on personal data. This is being
situated within the context of the new European
information privacy legislation, the EU General Data
Protection Regulation 2016. Drawing on the tension
space analysis method, we conclude with the
illustration of the tensions in the temporal, spatial,
and inhabitation-related relationships of personal data
and adaptive buildings, re-usable for the navigation of
the emerging, complex issues by future designers.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Su:2019:DMA,
author = "Norman Makoto Su and Amanda Lazar and Jeffrey Bardzell
and Shaowen Bardzell",
title = "Of Dolls and Men: Anticipating Sexual Intimacy with
Robots",
journal = j-TOCHI,
volume = "26",
number = "3",
pages = "13:1--13:??",
month = jun,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3301422",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3301422",
abstract = "Sex and intimate technologies are important in
people's everyday lives. A class of technologies that
is becoming increasingly more prominent in discussions
of the future are sex robots. In this article, we
present a qualitative analysis of posts from a forum
where people describe their interactions with sex dolls
and their motivations for using them through text and
photographs. Forum users use dolls as a content
authoring interface, imbue them with agency, and
construct meaningful sexual relationships with them.
Implications for the design of future robots and
autonomous agents in humans' everyday lives are
discussed. We highlight that sex dolls are used for
more than just sex; they provide fertile ground for
embodied fictions and care of the self. Future,
customizable technologies for sexual intimacy and
wellness should account for this use.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Harms:2019:AUE,
author = "Patrick Harms",
title = "Automated Usability Evaluation of Virtual Reality
Applications",
journal = j-TOCHI,
volume = "26",
number = "3",
pages = "14:1--14:??",
month = jun,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3301423",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3301423",
abstract = "Virtual reality (VR) and VR applications have reached
the end-user and, hence, the demands on usability, also
for novel applications, have increased. This situation
requires VR usability evaluation methods that can be
applied quickly, even after a first release of an
application. In this article, we describe such an
approach, which is fully automated and does not ask
users to perform predefined tasks in a fixed test
setting. Instead, it works on recordings of the actual
usage of a VR application from which it generates task
trees. Afterwards, it analyzes these task trees to
search for usability smells, i.e., user behavior
indicating usability issues. Our approach provides
detailed descriptions of the usability issues that have
been found and how they can be solved. We performed a
large case study to evaluate our approach and show that
it is capable of correctly identifying usability
issues. Although our approach is applicable for
different VR interaction modalities, such as gaze,
controller, or hand interaction, it also has
limitations. For example, it can detect diverse issues
related to user efficiency, but specific
misunderstandings of users cannot be uncovered.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Crivellaro:2019:IPS,
author = "Clara Crivellaro and Rob Anderson and Daniel
Lambton-Howard and Tom Nappey and Patrick Olivier and
Vasilis Vlachokyriakos and Alexander Wilson and Pete
Wright",
title = "Infrastructuring Public Service Transformation:
Creating Collaborative Spaces between Communities and
Institutions through {HCI} Research",
journal = j-TOCHI,
volume = "26",
number = "3",
pages = "15:1--15:??",
month = jun,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3310284",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3310284",
abstract = "HCI has a tradition of engaging in democratic
practices and contributing to public service
innovation. Working with complex socio-political
realities presents significant challenges for HCI
researchers, which are amplified by the current
democratic and economic crisis. In this article, we
present insights from a longitudinal study where we
worked with multiple stakeholders in the context of an
austerity-driven transformation of public parks service
in a city in the North East of England. Over the course
of 20 months, we developed a participatory
socio-technical process designed to create
collaborative spaces between communities and
institutions to re-envision and re-shape the city's
public parks service. The study contributes to HCI
research concerned with developing tools and processes
that aim at connecting across the boundaries between
communities and institutions. Our process and the
resulting analysis expose the practical complexities of
transformation and co-creation processes and the
troubles that come with opening spaces for wider
participation within highly contested and political
settings. We provide an orientation for HCI design
research aspiring to contribute to social innovation
and democratic practices in troubled times.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hibschman:2019:ISS,
author = "Joshua Hibschman and Darren Gergle and Eleanor
O'Rourke and Haoqi Zhang",
title = "{Isopleth}: Supporting Sensemaking of Professional
{Web} Applications to Create Readily Available Learning
Experiences",
journal = j-TOCHI,
volume = "26",
number = "3",
pages = "16:1--16:??",
month = jun,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3310274",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3310274",
abstract = "Online resources can help novice developers learn
basic programming skills, but few resources support
progressing from writing working code to learning
professional web development practices. We address this
gap by advancing Readily Available Learning
Experiences, a conceptual approach for transforming all
professional web applications into opportunities for
authentic learning. This article presents Isopleth, a
web-based platform that helps learners make sense of
complex code constructs and hidden asynchronous
relationships in professional web code. Isopleth embeds
sensemaking scaffolds informed by the learning sciences
to (1) expose hidden functional and event-driven
relationships, (2) surface functionally related slices
of code, and (3) support learners manipulating the
provided code representations. To expose event-driven
relationships, Isopleth implements a novel technique
called Serialized Deanonymization to determine and
visualize asynchronous functional relationships. To
evaluate Isopleth, we conducted a case study across 12
professional websites and a user study with 14 junior
and senior developers. Results show that Isopleth's
sensemaking scaffolds helped to surface implementation
approaches in event binding, web application design,
and complex interactive features across a range of
complex professional web applications. Moreover,
Isopleth helped junior developers improve the accuracy
of their conceptual models of how features are
implemented by 31\% on average.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ammari:2019:MSI,
author = "Tawfiq Ammari and Jofish Kaye and Janice Y. Tsai and
Frank Bentley",
title = "Music, Search, and {IoT}: How People (Really) Use
Voice Assistants",
journal = j-TOCHI,
volume = "26",
number = "3",
pages = "17:1--17:??",
month = jun,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3311956",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3311956",
abstract = "Voice has become a widespread and commercially viable
interaction mechanism with the introduction of voice
assistants (VAs), such as Amazon's Alexa, Apple's Siri,
Google Assistant, and Microsoft's Cortana. Despite
their prevalence, we do not have a detailed
understanding of how these technologies are used in
domestic spaces. To understand how people use VAs, we
conducted interviews with 19 users, and analyzed the
log files of 82 Amazon Alexa devices, totaling 193,665
commands, and 88 Google Home Devices, totaling 65,499
commands. In our analysis, we identified music, search,
and IoT usage as the command categories most used by VA
users. We explored how VAs are used in the home,
investigated the role of VAs as scaffolding for
Internet of Things device control, and characterized
emergent issues of privacy for VA users. We conclude
with implications for the design of VAs and for future
research studies of VAs.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ghoshal:2019:RSC,
author = "Sucheta Ghoshal and Amy Bruckman",
title = "The Role of Social Computing Technologies in
Grassroots Movement Building",
journal = j-TOCHI,
volume = "26",
number = "3",
pages = "18:1--18:??",
month = jun,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3318140",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3318140",
abstract = "Social movement organizing is becoming increasingly
dependent on communication technologies. How can
Computer-Supported Cooperative Work systems support
grassroots organizations in facilitating collective
action through democratic participation? In this
article, we study Science for the People-Atlanta, a
social movement organization dedicated to building a
grassroots movement around science activism. We used
action research, both participating in the organization
and studying it. We use the Freirean model of
participatory communication theory to unpack the
movement-building process of SftP-Atlanta. The Freirean
model provides a three-step, iterative process for
sustainable movement building: forming a collective
identity, moving toward collective action, and engaging
in reflexive dialog. We analyze both the perceived
strengths and weaknesses of their sociotechnical
practices in supporting the organization as they
iteratively go through the phases of the Freirean
model. Finally, we identify inclusivity,
privacy/security, and social translucence as three
values desirable for sociotechnical practices of
grassroots organizing.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Leiva:2019:ERD,
author = "Germ{\'a}n Leiva and Nolwenn Maudet and Wendy Mackay
and Michel Beaudouin-Lafon",
title = "{Enact}: Reducing Designer-Developer Breakdowns When
Prototyping Custom Interactions",
journal = j-TOCHI,
volume = "26",
number = "3",
pages = "19:1--19:??",
month = jun,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3310276",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3310276",
abstract = "Professional designers and developers often struggle
when transitioning between the design and
implementation of an interactive system. We conducted
three studies that focused on the design of custom
interactions to understand the mismatches between their
processes, tools, and representations. We found that
current practices induce unnecessary rework and cause
discrepancies between design and implementation. We
identified three recurring types of breakdowns:
omitting critical details, ignoring edge cases, and
disregarding technical limitations. We propose four
design principles to create tools that mitigate these
problems: Provide multiple viewpoints, maintain a
single source of truth, reveal the invisible, and
support design by enaction. We applied these principles
to create ENACT, a live environment for prototyping
touch-based interactions. We conducted two studies to
assess ENACT and to compare designer-developer
collaboration with ENACT versus current tools. Results
suggest that ENACT helps participants detect more edge
cases, increases designers' participation and provides
new opportunities for co-creation.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sun:2019:ELO,
author = "Ke Sun and Chun Yu and Yuanchun Shi",
title = "Exploring Low-Occlusion Qwerty Soft Keyboard Using
Spatial Landmarks",
journal = j-TOCHI,
volume = "26",
number = "4",
pages = "20:1--20:??",
month = jul,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3318141",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3318141",
abstract = "The Qwerty soft keyboard is widely used on mobile
devices. However, keyboards often consume a large
portion of the touchscreen space, occluding the
application view on the smartphone and requiring a
separate input interface on the smartwatch. Such space
consumption can affect the user experience of accessing
information and the overall performance of text input.
In order to free up the screen real estate, this
article explores the concept of Sparse Keyboard and
proposes two new ways of presenting the Qwerty soft
keyboard. The idea is to use users' spatial memory and
the reference effect of spatial landmarks on the
graphical interface. Our final design K3-SGK displays
only three keys while L5-EYOCN displays only five line
segments instead of the entire Qwerty layout. To
achieve this, we employ a user-centered computational
design method: first study the reference effect of a
single landmark key (line segment) from empirical data,
then make assumptions to generalize the effect to
multiple landmarks, and finally optimize the best
designs. To make the text entry function more complete,
we also design and implement gestural interactions for
editing operations and non-alphabetical characters'
input. User evaluation shows that participants can
quickly learn how to type with K3-SGK and L5-EYOCN.
After five 15-phrase typing sessions, participants
achieve 88.1\%--92.8\% of the full Qwerty keyboard in
terms of words per minute on the smartphone and
98.4\%--99.1\% on the smartwatch. The differences on
character and word error rate between our keyboard
designs and the full Qwerty keyboard are not
significant. The results of out-of-vocabulary words
input are also promising. In addition, participants can
quickly recall the typing skills and maintain the input
performance even after a few days. User feedbacks in
real application contexts show that with the low
occlusion keyboard, users can acquire more information
and perform less scrolling on the smartphone and
achieve a higher input efficiency on the smartwatch
with a more fluent input experience.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sanches:2019:ARI,
author = "Pedro Sanches and Kristina H{\"o}{\"o}k and Corina Sas
and Anna St{\aa}hl",
title = "Ambiguity as a Resource to Inform Proto-Practices: The
Case of Skin Conductance",
journal = j-TOCHI,
volume = "26",
number = "4",
pages = "21:1--21:??",
month = jul,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3318143",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3318143",
abstract = "Skin conductance is an interesting measure of arousal
level, largely unfamiliar to most end-users. We
designed a mobile application mirroring end-users' skin
conductance in evocative visualizations, purposefully
made ambiguous to invite rich interpretations.
Twenty-three participants used the system for a month.
Through the lens of a practice-based analysis of weekly
interviews and the logged data, several quite
different-sometimes even mutually
exclusive-interpretations or proto-practices arose: as
stress management; sports performance; emotion
tracking; general life logging; personality
representation; or behavior change practices. This
suggests the value of a purposefully open initial
design to allow for the emergence of broader
proto-practices to be followed by a second step of
tailored design for each identified goal to facilitate
the transition from proto-practice to practice. We
contribute to the HCI discourse on ambiguity in design,
arguing for balancing openness and ambiguity with
scaffolding to better support the emergence of
practices around biodata.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rapp:2019:RTB,
author = "Amon Rapp and Maurizio Tirassa and Lia Tirabeni",
title = "Rethinking Technologies for Behavior Change: a View
from the Inside of Human Change",
journal = j-TOCHI,
volume = "26",
number = "4",
pages = "22:1--22:??",
month = jul,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3318142",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3318142",
abstract = "Human-Computer Interaction researchers are
increasingly designing technologies aimed at supporting
``behavior change.'' The model of change, which most of
these works embrace, focuses on the idea that change
occurs on the behavioral level and that it is
externalistic, monistic, mechanistic, fragmented, and
episodic. We think that a different take, focusing on
the internal aspects of change, may integrate and
extend what has been done using this behavioral model.
We conducted 20 interviews exploring how individuals
live, account for, and manage life changes. Then, we
outlined five tentative patterns we identified across
different kinds of changes reported by the
interviewees, pointing out that change might be
internalistic, multiple, intentional, holistic, and
continuous. This led us to propose a set of design
considerations for the evolution of the current
behavior change technologies. Finally, we suggested
some preliminary lines of future research, which aim to
open the design space of technologies for change.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Uzor:2019:RRE,
author = "Stephen Uzor and Lynne Baillie",
title = "{Recov-R}: Evaluation of a Home-Based Tailored
Exergame System to Reduce Fall Risk in Seniors",
journal = j-TOCHI,
volume = "26",
number = "4",
pages = "23:1--23:??",
month = jul,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3325280",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3325280",
abstract = "Rehabilitation has proven effective to significantly
reduce fall risk in seniors; however, low adherence to
home rehabilitation and a lack of feedback on
performance and progress indicate that seniors might
not receive the amount of therapy necessary to reduce
their risk of falling. We present a tailored exergame
system for the home (called Recov-R) to motivate
seniors to exercise and facilitate effective recovery
by promoting optimal quality of movement during
exercise. Based on an 8-week field study, with 38
participants, we present results on the use of the
Recov-R system, versus standard care, in the home. Our
findings suggest that the use of the system can
increase adherence to exercise and reduce fall risk by
improving outcomes of physical function-mobility and
balance. We also highlight opportunities, based on
these results, for the design of effective exergame
technologies for musculoskeletal rehabilitation in the
home.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wu:2019:LDP,
author = "Tongshuang Wu and Daniel S. Weld and Jeffrey Heer",
title = "Local Decision Pitfalls in Interactive Machine
Learning: an Investigation into Feature Selection in
Sentiment Analysis",
journal = j-TOCHI,
volume = "26",
number = "4",
pages = "24:1--24:??",
month = jul,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3319616",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3319616",
abstract = "Tools for Interactive Machine Learning (IML) enable
end users to update models in a ``rapid, focused, and
incremental''-yet local-manner. In this work, we study
the question of local decision making in an IML context
around feature selection for a sentiment classification
task. Specifically, we characterize the utility of
interactive feature selection through a combination of
human-subjects experiments and computational
simulations. We find that, in expectation, interactive
modification fails to improve model performance and may
hamper generalization due to overfitting. We examine
how these trends are affected by the dataset, learning
algorithm, and the training set size. Across these
factors we observe consistent generalization issues.
Our results suggest that rapid iterations with IML
systems can be dangerous if they encourage local
actions divorced from global context, degrading overall
model performance. We conclude by discussing the
implications of our feature selection results to the
broader area of IML systems and research.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ahumada-Newhart:2019:GSR,
author = "Veronica Ahumada-Newhart and Judith S. Olson",
title = "Going to School on a Robot: Robot and User Interface
Design Features that Matter",
journal = j-TOCHI,
volume = "26",
number = "4",
pages = "25:1--25:??",
month = jul,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3325210",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3325210",
abstract = "Telepresence robots have recently been introduced as a
way for children who are homebound due to medical
conditions to attend their local schools. These robots
provide an experience that is a much richer learning
experience than the typical home instruction services
of 4-5 hours a week. Because the robots on the market
today were designed for use by adults in work settings,
they do not necessarily fit children in school
settings. We carried out a study of 19 homebound
students, interviewing and observing them as well as
interviewing their parents, teachers, administrators,
and classmates. We organized our findings along the
lines of the various tasks and settings the child is
in, developing a learner-centered analytic framework,
then teacher -, classmate -, and
homebound-controller-centered analytic frameworks.
Although some features of current robots fit children
in school settings, we discovered a number of cases
where there was a mismatch or additional features are
needed. Our findings are described according to
analytic frames that capture user experiences. Based on
these user-centered findings, we provide
recommendations for designing the robot and user
interface to better fit children using robots for
school and learning activities.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rozendaal:2019:OID,
author = "Marco C. Rozendaal and Boudewijn Boon and Victor
Kaptelinin",
title = "Objects with Intent: Designing Everyday Things as
Collaborative Partners",
journal = j-TOCHI,
volume = "26",
number = "4",
pages = "26:1--26:??",
month = jul,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3325277",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3325277",
abstract = "In HCI there is an increasing trend to approach
computing artifacts as agents. In this article, we make
a case for ``Objects with Intent'' (OwI's) as an
emerging type of agents that take advantage of the
meaning of everyday things as the site for their
intelligence and agency. After reviewing relevant
existing research in HCI and related fields, we
demonstrate how OwI's provide a new perspective on
human-agent interaction. We then elaborate on how the
notion of OwI's is informed by Dennett's theory of
intentionality and Leontiev's Activity Theory.
Thereafter, we illustrate the application of OwI's
through the design case of Fizzy, a robotic ball used
to stimulate hospitalized children to engage in
physical play. We end by discussing the nature and
merit of OwI's and reflecting more broadly on the
challenges involved in designing OwI's.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hornbaek:2019:WDW,
author = "Kasper Hornb{\ae}k and Aske Mottelson and Jarrod
Knibbe and Daniel Vogel",
title = "What Do We Mean by ``Interaction''? {An} Analysis of
35 Years of {CHI}",
journal = j-TOCHI,
volume = "26",
number = "4",
pages = "27:1--27:??",
month = jul,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3325285",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:01 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3325285",
abstract = "The notion of interaction is essential to
human-computer interaction, yet rarely studied. We use
quantitative and qualitative methods to investigate how
this notion has been used across 35 years of
proceedings from the ACM Conference on Human Factors in
Computing (CHI). Using natural language processing, we
extract 53,568 occurrences of the word ``interaction''
across 4,604 papers. In these occurrences, we
categorize 2,668 unique words that modify how
``interaction'' is used in a sentence. We show that the
use of ``interaction'' is both increasing and
diversifying, suggesting the importance of the notion,
but also the difficulty in developing theory about
interaction. Our findings show that styles of
interaction are closely associated with changes in
technology and that modalities and characteristics of
interaction are becoming more of a topic than specific
devices or widgets. Interaction qualities, relating to
structure, feel, effectiveness, and efficiency, are
consistently prominent, and the quality of novelty is
increasingly frequent. From this analysis, we identify
open questions about interaction, including how to
build knowledge across changing technologies, how to
work toward a model of quality for interaction, and
what the core of a science of interaction could be.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Fan:2019:CTA,
author = "Mingming Fan and Jinglan Lin and Christina Chung and
Khai N. Truong",
title = "Concurrent Think-Aloud Verbalizations and Usability
Problems",
journal = j-TOCHI,
volume = "26",
number = "5",
pages = "28:1--28:??",
month = sep,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3325281",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:02 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3325281",
abstract = "The concurrent think-aloud protocol-in which
participants verbalize their thoughts when performing
tasks-is a widely employed approach in usability
testing. Despite its value, analyzing think-aloud
sessions can be onerous because it often entails
assessing all of a user's verbalizations. This has
motivated previous research on developing categories to
segment verbalizations into manageable units of
analysis. However, the way in which a category might
relate to usability problems is currently unclear. In
this research, we sought to address this gap in our
understanding. We also studied how speech features
might relate to usability problems. Through two
studies, this research demonstrates that certain
patterns of verbalizations are more telling of
usability problems than others and that these patterns
are robust to different types of test products (i.e.,
physical devices and digital systems), access to
different types of information (i.e., video and audio
modality), and the presence or absence of a
visualization of verbalizations. The implication is
that the verbalization and speech patterns can
potentially reduce the time and effort required for
analysis by enabling evaluators to focus more on the
important aspects of a user's verbalizations. The
patterns could also potentially be used to inform the
design of systems to automatically detect when in the
recorded think-aloud sessions users experience
problems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tuli:2019:GTE,
author = "Anupriya Tuli and Shruti Dalvi and Neha Kumar and
Pushpendra Singh",
title = "``{It}'s a girl thing'': Examining Challenges and
Opportunities around Menstrual Health Education in
{India}",
journal = j-TOCHI,
volume = "26",
number = "5",
pages = "29:1--29:??",
month = sep,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3325282",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:02 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3325282",
abstract = "Cultural taboos and limiting social norms make it
challenging to communicate and teach about menstrual
health in India. We present findings from an inquiry of
current approaches used to educate adolescents about
menstruation, examining the perspectives of young
adults, parents, teachers, social workers, and health
professionals for identifying design opportunities and
potential for impact. Our findings from the content
analysis of education and training materials in use, an
online survey of 391 adults, 52 interviews, and 2 focus
groups indicate that although detailed and descriptive
information materials are available for use, there
exists a disconnect between parents' and teachers'
expectations regarding who will introduce these topics
to adolescents. We also highlight a clear difference in
attitudes regarding who must be taught, how, where, and
at what stages. Finally, we articulate factors that
shape access and receptivity to this knowledge and
engage with the lens of feminist HCI to discuss
sociotechnical implications for the design of menstrual
health education initiatives.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Toups:2019:MMA,
author = "Z. O. Toups and Nicolas Lalone and Sultan A. Alharthi
and Hitesh Nidhi Sharma and Andrew M. Webb",
title = "Making Maps Available for Play: Analyzing the Design
of Game Cartography Interfaces",
journal = j-TOCHI,
volume = "26",
number = "5",
pages = "30:1--30:??",
month = sep,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3336144",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:02 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3336144",
abstract = "Maps in video games have grown into complex
interactive systems alongside video games themselves.
What map systems have done and currently do have not
been cataloged or evaluated. We trace the history of
game map interfaces from their paper-based inspiration
to their current smart phone-like appearance. Read-only
map interfaces enable players to consume maps, which is
sufficient for wayfinding. Game cartography interfaces
enable players to persistently modify maps, expanding
the range of activity to support planning and
coordination. We employ thematic analysis on game
cartography interfaces, contributing a near-exhaustive
catalog of games featuring such interfaces, a set of
properties to describe and design such interfaces, a
collection of play activities that relate to
cartography, and a framework to identify what
properties promote the activities. We expect that
designers will find the contributions enable them to
promote desired play experiences through game map
interface design.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jhaver:2019:HMC,
author = "Shagun Jhaver and Iris Birman and Eric Gilbert and Amy
Bruckman",
title = "Human-Machine Collaboration for Content Regulation:
The Case of {Reddit Automoderator}",
journal = j-TOCHI,
volume = "26",
number = "5",
pages = "31:1--31:??",
month = sep,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3338243",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:02 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3338243",
abstract = "What one may say on the internet is increasingly
controlled by a mix of automated programs, and
decisions made by paid and volunteer human moderators.
On the popular social media site Reddit, moderators
heavily rely on a configurable, automated program
called ``Automoderator'' (or ``Automod''). How do
moderators use Automod? What advantages and challenges
does the use of Automod present? We participated as
Reddit moderators for over a year, and conducted
interviews with 16 moderators to understand the use of
Automod in the context of the sociotechnical system of
Reddit. Our findings suggest a need for audit tools to
help tune the performance of automated mechanisms, a
repository for sharing tools, and improving the
division of labor between human and machine decision
making. We offer insights that are relevant to multiple
stakeholders-creators of platforms, designers of
automated regulation systems, scholars of platform
governance, and content moderators.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lin:2019:SSP,
author = "Tian Lin and Daniel E. Capecci and Donovan M. Ellis
and Harold A. Rocha and Sandeep Dommaraju and Daniela
S. Oliveira and Natalie C. Ebner",
title = "Susceptibility to Spear-Phishing Emails: Effects of
{Internet} User Demographics and Email Content",
journal = j-TOCHI,
volume = "26",
number = "5",
pages = "32:1--32:??",
month = sep,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3336141",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:02 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3336141",
abstract = "Phishing is fundamental to cyber attacks. This
research determined the effect of Internet user age and
email content such as weapons of influence (persuasive
techniques that attackers can use to lure individuals
to fall for an attack) and life domains (a specific
topic or aspect of an individual's life that attackers
can focus an email on) on spear-phishing (targeted
phishing) susceptibility. In total, 100 young and 58
older users received, without their knowledge, daily
simulated phishing emails over 21 days. A browser
plugin recorded their clicking on links in the emails
as an indicator of their susceptibility. Forty-three
percent of users fell for the simulated phishing
emails, with older women showing the highest
susceptibility. While susceptibility in young users
declined across the study, susceptibility in older
users remained stable. The relative effectiveness of
the attacks differed by weapons of influence and life
domains with age-group variability. In addition, older
compared to young users reported lower susceptibility
awareness. These findings support effects of Internet
user demographics and email content on susceptibility
to phishing and emphasize the need for personalization
of the next generation of security solutions.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pearson:2019:DFM,
author = "Jennifer Pearson and Simon Robinson and Thomas
Reitmaier and Matt Jones and Anirudha Joshi",
title = "Diversifying Future-Making Through Itinerative
Design",
journal = j-TOCHI,
volume = "26",
number = "5",
pages = "33:1--33:??",
month = sep,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3341727",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:02 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3341727",
abstract = "``Designed in California'' is a brand statement used
by high-tech manufacturers to denote provenance and
cachet of digital innovation and modernity. In this
paper, we explore philosophically alternate design
perspectives to those this statement embodies,
reporting and reflecting on a long-term multi-sited
project that seeks to diversify future-making by
engaging communities of ``emergent'' users in
``developing'' regions. We argue that digital
technologies are typically created with a design lens
firmly focused on ``first world'' populations, assuming
a base set of cultural norms, resource availabilities,
and technological experience levels that do not
strongly align with those of emergent users. We discuss
and argue for inclusive technology design methods,
present our approach, and detail indicative results and
case studies as an example of the potential of these
perspectives in uncovering radical innovations.
Distilling findings and lessons learned, we present a
methodology-itinerative design-that pivots between
emergent user communities across multiple regions,
driving digital innovation through the periphery of
mainstream design's current remit.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Orth:2019:DMP,
author = "Daniel Orth and Clementine Thurgood and Elise {Van Den
Hoven}",
title = "Designing Meaningful Products in the Digital Age: How
Users Value Their Technological Possessions",
journal = j-TOCHI,
volume = "26",
number = "5",
pages = "34:1--34:??",
month = sep,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3341980",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:02 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3341980",
abstract = "Devices such as phones, laptops and tablets have
become central to the ways in which many people
communicate with others, conduct business and spend
their leisure time. This type of product uniquely
contains both physical and digital components that
affect how they are perceived and valued by users. This
article investigates the nature of attachment in the
context of technological possessions to better
understand ways in which designers can create devices
that are meaningful and kept for longer. Findings from
our study of the self-reported associations and
meaningfulness of technological possessions revealed
that the digital contents of these possessions were
often the primary source of meaning. Technological
possessions were frequently perceived as systems of
products rather than as singular devices. We identified
several design opportunities for materialising the
associations ascribed to the digital information
contained within technological products to more
meaningfully integrate their physical and digital
components.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Girouard:2019:RRB,
author = "Audrey Girouard and Orit Shaer and Erin T. Solovey and
G. Michael Poor and Robert J. K. Jacob",
title = "The Reality of Reality-Based Interaction:
Understanding the Impact of a Framework as a Research
Tool",
journal = j-TOCHI,
volume = "26",
number = "5",
pages = "35:1--35:??",
month = sep,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3319617",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Oct 22 08:21:02 MDT 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3319617",
abstract = "Frameworks such as Direct Manipulation or Instrumental
Interaction have been an important force in HCI
research. Evaluating the impact of frameworks can
identify whether and how a framework was used, how it
has evolved, and what trends have developed over time.
However, studying the impact of such theoretical
contributions requires consideration of various
perspectives and level of impact. As a case study for
investigating the impact of theoretical work in HCI, we
present our evaluation of the impact of the Reality
Based Interaction (RBI) framework, introduced by the
authors in 2008. We provide our findings about the
impact of the framework both on contemporary research,
through content-based citation analysis, and in HCI
education, through a survey we conducted on emerging
interaction frameworks. The article contributes a
comprehensive methodology for evaluating the impact of
frameworks through our twofold approach: content-based
citation analysis, including the design of a new
citation typology; and a survey on the use of
frameworks in education using a taxonomy of learning
goals. We also consider the role of frameworks in HCI
as well as the future of the RBI framework.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Niemantsverdriet:2019:DAI,
author = "Karin Niemantsverdriet and Harm {Van Essen} and Minna
Pakanen and Berry Eggen",
title = "Designing for Awareness in Interactions with Shared
Systems: The {DASS} Framework",
journal = j-TOCHI,
volume = "26",
number = "6",
pages = "36:1--36:??",
month = dec,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3338845",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 11 06:45:45 MST 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3338845",
abstract = "Most systems that we use in everyday life are
shared-because multiple people can interact or because
an interaction by one person can affect other people.
However, everyday Internet of Things systems are often
designed for individual use. Prior research on
collaboration technologies (Computer Supported
Collaborative Work) has shown that to coordinate system
sharing people require awareness of the social context,
which interfaces can support by making salient
information visible. Although literature exists on how
to design for awareness, this can be fragmented and
difficult to relate to other application domains. To
introduce a broader audience of interaction designers
to awareness, we aim to make the available design
knowledge more generalizable and operational. With this
aim, we construct the Designing for Awareness in Shared
Systems framework that gives a structured and
comprehensive overview of design considerations for
awareness. The framework can stimulate reflection and
inform decision-making when designing interactions with
shared systems.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Menges:2019:IUE,
author = "Raphael Menges and Chandan Kumar and Steffen Staab",
title = "Improving User Experience of Eye Tracking-Based
Interaction: Introspecting and Adapting Interfaces",
journal = j-TOCHI,
volume = "26",
number = "6",
pages = "37:1--37:??",
month = dec,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3338844",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 11 06:45:45 MST 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3338844",
abstract = "Eye tracking systems have greatly improved in recent
years, being a viable and affordable option as digital
communication channel, especially for people lacking
fine motor skills. Using eye tracking as an input
method is challenging due to accuracy and ambiguity
issues, and therefore research in eye gaze interaction
is mainly focused on better pointing and typing
methods. However, these methods eventually need to be
assimilated to enable users to control application
interfaces. A common approach to employ eye tracking
for controlling application interfaces is to emulate
mouse and keyboard functionality. We argue that the
emulation approach incurs unnecessary interaction and
visual overhead for users, aggravating the entire
experience of gaze-based computer access. We discuss
how the knowledge about the interface semantics can
help reducing the interaction and visual overhead to
improve the user experience. Thus, we propose the
efficient introspection of interfaces to retrieve the
interface semantics and adapt the interaction with eye
gaze. We have developed a Web browser, GazeTheWeb, that
introspects Web page interfaces and adapts both the
browser interface and the interaction elements on Web
pages for gaze input. In a summative lab study with 20
participants, GazeTheWeb allowed the participants to
accomplish information search and browsing tasks
significantly faster than an emulation approach.
Additional feasibility tests of GazeTheWeb in lab and
home environment showcase its effectiveness in
accomplishing daily Web browsing activities and
adapting large variety of modern Web pages to suffice
the interaction for people with motor impairment.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "37",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Spiel:2019:AAC,
author = "Katta Spiel and Christopher Frauenberger and Os Keyes
and Geraldine Fitzpatrick",
title = "Agency of Autistic Children in Technology Research ---
a Critical Literature Review",
journal = j-TOCHI,
volume = "26",
number = "6",
pages = "38:1--38:??",
month = dec,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3344919",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 11 06:45:45 MST 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3344919",
abstract = "Autistic children are increasingly a focus of
technology research within the Human-Computer
Interaction (HCI) community. We provide a critical
review of the purposes of these technologies and how
they discursively conceptualise the agency of autistic
children. Through our analysis, we establish six
categories of these purposes: behaviour analysis,
assistive technologies, education, social skills,
therapy and well-being. Further, our discussion of
these purposes shows how the technologies embody
normative expectations of a neurotypical society, which
predominantly views autism as a medical deficit in need
of `correction'. Autistic children-purportedly the
beneficiaries of these technologies-thus become a
secondary audience to the largely externally defined
purposes. We identify a lack of design for technologies
that are geared towards the interests, needs and
desires of autistic children. To move HCI's research
into autism beyond this, we provide guidance on how to
consider agency in use and explicitly allow for
appropriation beyond externally driven goals.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "38",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Niksirat:2019:ARF,
author = "Kavous Salehzadeh Niksirat and Chaklam Silpasuwanchai
and Peng Cheng and Xiangshi Ren",
title = "Attention Regulation Framework: Designing
Self-Regulated Mindfulness Technologies",
journal = j-TOCHI,
volume = "26",
number = "6",
pages = "39:1--39:??",
month = dec,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3359593",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 11 06:45:45 MST 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3359593",
abstract = "Mindfulness practices are well-known for their
benefits to mental and physical well-being. Given the
prevalence of smartphones, mindfulness applications
have attracted growing global interest. However, the
majority of existing applications use guided meditation
that is not adaptable to each user's unique needs or
pace. This article proposes a novel framework called
Attention Regulation Framework (ARF), which studies how
more flexible and adaptable mindfulness applications
could be designed, beyond guided meditation and toward
self-regulated meditation. ARF proposes mindfulness
interaction design guidelines and interfaces whereby
practitioners naturally and constantly bring their
attention back to the present moment and develop
non-judgmental awareness. This is achieved by the
performance of subtle movements, which are supported by
non-intrusive detection-feedback mechanisms. We used
two design cases to demonstrate ARF in static and
kinetic meditation conditions. We conducted four user
evaluation studies in unique situations where ARF is
particularly effective, vis-{\`a}-vis mindfulness
practice in busy environments and mindfulness
interfaces that adapt to the pace of the user. The
studies show that the design cases, compared with
guided meditation applications, are more effective in
improving attention, mindfulness, mood, well-being, and
physical balance. Our work contributes to the
development of self-regulated mindfulness
technologies.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "39",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Foley:2019:SRA,
author = "Sarah Foley and John McCarthy and Nadia Pantidi",
title = "The Struggle for Recognition in Advanced Dementia:
Implications for Experience-Centered Design",
journal = j-TOCHI,
volume = "26",
number = "6",
pages = "40:1--40:??",
month = dec,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3359594",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 11 06:45:45 MST 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3359594",
abstract = "Focusing on the person with advanced dementia as a
social being presents a new opportunity for
Experience-Centered Design (ECD), opening design to
appreciate the agency and intentional actions of the
person with advanced dementia. If Human-Computer
Interaction is to shift from the predominantly
assistive approach to a focus on experience, a
theoretical framing that emphasizes the relational
nature of selfhood is needed. In this article, we
present Recognition Theory-a social theory based on an
inter-subjectivist account of the struggle for
recognition-to extend ECD approaches for advanced
dementia. Focusing on people with advanced dementia, we
examine recognition as a social and ethical perspective
for establishing and maintaining self. We present a
framework for design based on research with people with
advanced dementia, experience-centered engagement and
social identity, that will support designers to craft
opportunities for mutual recognition in the design
process and the practice of making.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "40",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Almohamed:2019:RSC,
author = "Asam Almohamed and Dhaval Vyas",
title = "Rebuilding Social Capital in Refugees and Asylum
Seekers",
journal = j-TOCHI,
volume = "26",
number = "6",
pages = "41:1--41:??",
month = dec,
year = "2019",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3364996",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Dec 11 06:45:45 MST 2019",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/ft_gateway.cfm?id=3364996",
abstract = "Displacement caused by war, conflict and persecution
affects refugees and asylum seekers in more ways than
we can imagine. This article investigates refugees and
asylum seekers' experiences associated with
displacement and the effects it has on their social
capital. We present findings from a qualitative study
that involved a mix of 24 participants, including
refugees, asylum seekers, community workers and
activists. Cultural probes and semi-structured
interviews were adopted in this study. We discuss our
findings in four themes: displacement related
stressors, acceptance in the host community, access to
social resources and technology use by refugees. We
discuss examples from our study and offer practical,
theoretical and technological design implications that
can foster social capital for refugees and asylum
seekers.",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "41",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Papangelis:2020:PDS,
author = "Konstantinos Papangelis and Alan Chamberlain and
Ioanna Lykourentzou and Vassilis-Javed Khan and Michael
Saker and Hai-Ning Liang and Irwyn Sadien and Ting
Cao",
title = "Performing the Digital Self: Understanding
Location-Based Social Networking, Territory, Space, and
Identity in the City",
journal = j-TOCHI,
volume = "27",
number = "1",
pages = "1:1--1:26",
month = jan,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3364997",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 24 09:29:07 MST 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3364997",
abstract = "Expressions of territoriality have been positioned as
one of the main reasons users alter their behaviors and
perceptions of spatiality and sociality while engaging
with location-based social networks (LBSN). Despite the
potential for this interplay to \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Frauenberger:2020:EHN,
author = "Christopher Frauenberger",
title = "Entanglement {HCI}: The Next Wave?",
journal = j-TOCHI,
volume = "27",
number = "1",
pages = "2:1--2:27",
month = jan,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3364998",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 24 09:29:07 MST 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3364998",
abstract = "This article argues that our intimate entanglement
with digital technologies is challenging the
foundations of current HCI research and practice. Our
relationships to virtual realities, artificial
intelligence, neuro-implants or pervasive,
cyberphysical \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zambetta:2020:RPW,
author = "Fabio Zambetta and William Raffe and Marco Tamassia
and Florian 'Floyd` Mueller and Xiaodong Li and Niels
Quinten and Rakesh Patibanda and Daniel Dang and Jon
Satterley",
title = "Reducing Perceived Waiting Time in Theme Park Queues
via an Augmented Reality Game",
journal = j-TOCHI,
volume = "27",
number = "1",
pages = "3:1--3:30",
month = jan,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3361524",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 24 09:29:07 MST 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3361524",
abstract = "Theme parks visits can be very playful events for
families, however, waiting in the ride's queues can
often be the cause of great frustration. We developed a
novel augmented reality game to be played in the theme
park's queue, and an in-the-wild study \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sidenmark:2020:EHT,
author = "Ludwig Sidenmark and Hans Gellersen",
title = "Eye, Head and Torso Coordination During Gaze Shifts in
Virtual Reality",
journal = j-TOCHI,
volume = "27",
number = "1",
pages = "4:1--4:40",
month = jan,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3361218",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 24 09:29:07 MST 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3361218",
abstract = "Humans perform gaze shifts naturally through a
combination of eye, head and body movements. Although
gaze has been long studied as input modality for
interaction, this has previously ignored the
coordination of the eyes, head and body. This article
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Miri:2020:PPP,
author = "Pardis Miri and Robert Flory and Andero Uusberg and
Heather Culbertson and Richard H. Harvey and Agata
Kelman and Davis Erik Peper and James J. Gross and
Katherine Isbister and Keith Marzullo",
title = "{PIV}: Placement, Pattern, and Personalization of an
Inconspicuous Vibrotactile Breathing Pacer",
journal = j-TOCHI,
volume = "27",
number = "1",
pages = "5:1--5:44",
month = jan,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3365107",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 24 09:29:07 MST 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3365107",
abstract = "We describe the design and evaluation of PIV, a
personalizable and inconspicuous vibrotactile breathing
pacer. Given the prevalence and adverse impact of
anxiety and anxiety disorders, our goal is to develop a
technology that helps people regulate their \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lee:2020:CPD,
author = "Hosub Lee and Alfred Kobsa",
title = "Confident Privacy Decision-Making in {IoT}
Environments",
journal = j-TOCHI,
volume = "27",
number = "1",
pages = "6:1--6:39",
month = jan,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3364223",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 24 09:29:07 MST 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3364223",
abstract = "Researchers are building Internet of Things (IoT)
systems that aim to raise users' privacy awareness, so
that these users can make informed privacy decisions.
However, there is a lack of empirical research on the
practical implications of informed \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Inie:2020:HID,
author = "Nanna Inie and Peter Dalsgaard",
title = "How Interaction Designers Use Tools to Manage Ideas",
journal = j-TOCHI,
volume = "27",
number = "2",
pages = "7:1--7:26",
month = apr,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3365104",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Apr 6 08:45:24 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3365104",
abstract = "This article presents a grounded theory analysis based
on a qualitative study of professional interaction
designers ( n = 20) with a focus on how they use tools
to manage design ideas. Idea management can be
understood as a subcategory of the field \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cherubini:2020:UDP,
author = "Mauro Cherubini and Gabriela Villalobos-Zu{\~n}iga and
Marc-Olivier Boldi and Riccardo Bonazzi",
title = "The Unexpected Downside of Paying or Sending Messages
to People to Make Them Walk: Comparing Tangible Rewards
and Motivational Messages to Improve Physical
Activity",
journal = j-TOCHI,
volume = "27",
number = "2",
pages = "8:1--8:44",
month = apr,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3365665",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Apr 6 08:45:24 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3365665",
abstract = "People do not exercise as much and as regularly as
they should. To support users in adopting healthy
exercise routines, app designers integrate persuasive
techniques in their apps. In this study, we focus on
two of these techniques, i.e., offering \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bopp:2020:VSS,
author = "Chris Bopp and Amy Voida",
title = "Voices of the Social Sector: a Systematic Review of
Stakeholder Voice in {HCI} Research with Nonprofit
Organizations",
journal = j-TOCHI,
volume = "27",
number = "2",
pages = "9:1--9:26",
month = apr,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3368368",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Apr 6 08:45:24 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3368368",
abstract = "The prevalence of HCI research carried out with
nonprofit organizations has increased dramatically over
the past 35 years. Despite this history and our
accumulating understanding of social sector
organizations and their diverse stakeholders' use of
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Alavi:2020:FSL,
author = "Hamed S. Alavi and Denis Lalanne and Yvonne Rogers",
title = "The Five Strands of Living Lab: a Literature Study of
the Evolution of Living Lab Concepts in {HCI}",
journal = j-TOCHI,
volume = "27",
number = "2",
pages = "10:1--10:26",
month = apr,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3380958",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Apr 6 08:45:24 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3380958",
abstract = "Since the introduction of the iconic Aware Home
project [39] in 1999, the notion of ``living
laboratory'' has been taken up and developed in HCI
research. Many of the underpinning assumptions have
evolved over the past two decades in various
directions, \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ghafurian:2020:CTS,
author = "Moojan Ghafurian and David Reitter and Frank E.
Ritter",
title = "Countdown Timer Speed: a Trade-off between Delay
Duration Perception and Recall",
journal = j-TOCHI,
volume = "27",
number = "2",
pages = "11:1--11:25",
month = apr,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3380961",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Apr 6 08:45:24 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3380961",
abstract = "We face delays in a variety of situations. They are
either inevitable, e.g., due to system limits, or are
intentionally added, e.g., advertisements. In many
situations, a visual feedback is provided during the
delay to manage expectations. This feedback \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Baldwin:2020:ACA,
author = "Mark S. Baldwin and Jennifer Mankoff and Bonnie Nardi
and Gillian Hayes",
title = "An Activity Centered Approach to Nonvisual Computer
Interaction",
journal = j-TOCHI,
volume = "27",
number = "2",
pages = "12:1--12:27",
month = apr,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3374211",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Apr 6 08:45:24 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3374211",
abstract = "In this work, we apply an activity theory lens to
analyze nonvisual computing for blind and low-vision
computer users. Our analysis indicates major challenges
for users in translating the activities they are
working towards into specific tasks to be \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mcgill:2020:EBS,
author = "Mark Mcgill and Aidan Kehoe and Euan Freeman and
Stephen Brewster",
title = "Expanding the Bounds of Seated Virtual Workspaces",
journal = j-TOCHI,
volume = "27",
number = "3",
pages = "13:1--13:40",
month = jun,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3380959",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 17 07:14:46 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3380959",
abstract = "Mixed Reality (MR), Augmented Reality (AR) and Virtual
Reality (VR) headsets can improve upon existing
physical multi-display environments by rendering large,
ergonomic virtual display spaces whenever and wherever
they are needed. However, given the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Khot:2020:SFD,
author = "Rohit Ashok Khot and Larissa Hjorth and Florian
Mueller",
title = "{Shelfie}: a Framework for Designing Material
Representations of Physical Activity Data",
journal = j-TOCHI,
volume = "27",
number = "3",
pages = "14:1--14:52",
month = jun,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3379539",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 17 07:14:46 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3379539",
abstract = "Self-monitoring devices are becoming increasingly
popular in the support of physical activity
experiences. These devices mostly represent on-screen
data using numbers and graphs and in doing so, they may
miss multi-sensorial methods for engaging with
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Xiao:2020:TMA,
author = "Ziang Xiao and Michelle X. Zhou and Q. Vera Liao and
Gloria Mark and Changyan Chi and Wenxi Chen and Huahai
Yang",
title = "Tell Me About Yourself: Using an {AI}-Powered Chatbot
to Conduct Conversational Surveys with Open-ended
Questions",
journal = j-TOCHI,
volume = "27",
number = "3",
pages = "15:1--15:37",
month = jun,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3381804",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 17 07:14:46 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3381804",
abstract = "The rise of increasingly more powerful chatbots offers
a new way to collect information through conversational
surveys, where a chatbot asks open-ended questions,
interprets a user's free-text responses, and probes
answers whenever needed. To \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Clemmensen:2020:OUE,
author = "Torkil Clemmensen and Morten Hertzum and Jose
Abdelnour-Nocera",
title = "Ordinary User Experiences at Work: a Study of
Greenhouse Growers",
journal = j-TOCHI,
volume = "27",
number = "3",
pages = "16:1--16:31",
month = jun,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3386089",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 17 07:14:46 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3386089",
abstract = "We investigate professional greenhouse growers' user
experience (UX) when using climate-management systems
in their daily work. We build on the literature on UX,
in particular UX at work, and extend it to ordinary UX
at work. In a 10-day diary study, we \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Asplund:2020:ATP,
author = "Christopher L. Asplund and Takashi Obana and Parag
Bhatnagar and Xun Quan Koh and Simon T. Perrault",
title = "It's All in the Timing: Principles of Transient
Distraction Illustrated with Vibrotactile Tasks",
journal = j-TOCHI,
volume = "27",
number = "3",
pages = "17:1--17:29",
month = jun,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3386358",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 17 07:14:46 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3386358",
abstract = "Vibration is an efficient way of conveying information
from a device to its user, and it is increasingly used
for wrist or finger-worn devices such as smart rings.
Unexpected vibrations or sounds from the environment
may disrupt the perception of such \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Andalibi:2020:DPS,
author = "Nazanin Andalibi",
title = "Disclosure, Privacy, and Stigma on Social Media:
Examining Non-Disclosure of Distressing Experiences",
journal = j-TOCHI,
volume = "27",
number = "3",
pages = "18:1--18:43",
month = jun,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3386600",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 17 07:14:46 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3386600",
abstract = "Disclosures of distress and stigma on identified
social media can be beneficial. Yet, many who may
benefit from such disclosures do not engage in them. I
examine factors that inform decisions to not disclose
stigmatized experiences on identified social \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Byrne:2020:DDV,
author = "Richard Byrne and Joe Marshall and Florian `Floyd'
Mueller",
title = "Designing Digital Vertigo Experiences",
journal = j-TOCHI,
volume = "27",
number = "3",
pages = "19:1--19:30",
month = jun,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3387167",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Jun 17 07:14:46 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/abs/10.1145/3387167",
abstract = "Many people enjoy ``vertigo'' sensations caused by
intense playful bodily activities such as spinning in
circles, and riding fairground rides. Game scholar
Caillois calls such experiences ``vertigo play,''
elucidating that these enjoyable activities are a
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Almeida:2020:ISI,
author = "Teresa Almeida and Madeline Balaam and Shaowen
Bardzell and Lone Koefoed Hansen",
title = "Introduction to the Special Issue on {HCI} and the
Body: Reimagining Women's Health",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "20:1--20:32",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3406091",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3406091",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ng:2020:MEK,
author = "Sarah Ng and Shaowen Bardzell and Jeffrey Bardzell",
title = "The Menstruating Entrepreneur Kickstarting a New
Politics of Women's Health",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "21:1--21:25",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3397158",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3397158",
abstract = "This article addresses itself to two developments in
recent HCI research. One is the rising emphasis on
women's health, a topic that is often seen as at least
partly political. The other development in HCI research
is the ongoing interest in supporting \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Fox:2020:MMI,
author = "Sarah E. Fox and Amanda Menking and Jordan Eschler and
Uba Backonja",
title = "Multiples Over Models: Interrogating the Past and
Collectively Reimagining the Future of Menstrual
Sensemaking",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "22:1--22:24",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3397178",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3397178",
abstract = "In this article, we describe our efforts to retrace
and reimagine period tracking technology-or, mobile
applications designed to support the documentation and
quantification of menstrual cycle data. In their
current form, these systems often encourage \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kumar:2020:TLH,
author = "Neha Kumar and Naveena Karusala and Azra Ismail and
Anupriya Tuli",
title = "Taking the Long, Holistic, and Intersectional View to
Women's Wellbeing",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "23:1--23:32",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3397159",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3397159",
abstract = "In this article, we present 6 cases (contained in 13
studies) variously connected with women's health in a
range of Indian contexts. Analyzing these cases, we
highlight that ``women's health'' is inextricably
linked with extrinsic factors that also need \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sondergaard:2020:TDD,
author = "Marie Louise Juul S{\o}ndergaard",
title = "Troubling Design: a Design Program for Designing with
Women's Health",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "24:1--24:36",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3397199",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3397199",
abstract = "The euphemism ``female trouble'' (discreetly referring
to women's health experiences) suggests that trouble is
linked to women and bodily transitions women can go
through. However, trouble is not only a noun; it is
also a verb with a strong feminist \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Keyes:2020:RWH,
author = "Os Keyes and Burren Peil and Rua M. Williams and Katta
Spiel",
title = "Reimagining (Women's) Health: {HCI}, Gender and
Essentialised Embodiment",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "25:1--25:42",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3404218",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3404218",
abstract = "An ever-increasing body of work within HCI
investigates questions of around ``Women's Health''
with the aim to disrupt the status quo of defaulting to
an implicit norm of cis-male bodies. This laudable and
feminist project has the potential to drastically
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Devendorf:2020:FUM,
author = "Laura Devendorf and Kristina Andersen and Aisling
Kelliher",
title = "The Fundamental Uncertainties of Mothering: Finding
Ways to Honor Endurance, Struggle, and Contradiction",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "26:1--26:24",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3397177",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3397177",
abstract = "Present day ideals of good parenting are
socio-technical constructs formed at the intersection
of medical best practices, cultural norms, and
technical innovation. These ideals take shape in
relation to the fundamental uncertainty that
parents/mothers \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Almeida:2020:WCD,
author = "Teresa Almeida and Madeline Balaam and Rob Comber",
title = "Woman-Centered Design through Humanity, Activism, and
Inclusion",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "27:1--27:30",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3397176",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3397176",
abstract = "Women account for over half of the global population,
however, continue to be subject to systematic and
systemic disadvantage, particularly in terms of access
to health and education. At every intersection, where
systemic inequality accounts for greater \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ghosh:2020:CRD,
author = "Debjyoti Ghosh and Can Liu and Shengdong Zhao and
Kotaro Hara",
title = "Commanding and Re-Dictation: Developing Eyes-Free
Voice-Based Interaction for Editing Dictated Text",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "28:1--28:31",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3390889",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3390889",
abstract = "Existing voice-based interfaces have limited support
for text editing, especially when seeing the text is
difficult, e.g., while walking or cooking. This
research develops voice interaction techniques for
eyes-free text editing. First, with a Wizard-of-.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Velt:2020:TBG,
author = "Raphael Velt and Steve Benford and Stuart Reeves",
title = "Translations and Boundaries in the Gap Between {HCI}
Theory and Design Practice",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "29:1--29:28",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3386247",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3386247",
abstract = "The gap between research and design practice has long
been a concern for the HCI community. In this article,
we explore how different translations of HCI knowledge
might bridge this gap. A literature review
characterizes the gap as having two key \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hoyle:2020:PNP,
author = "Roberto Hoyle and Luke Stark and Qatrunnada Ismail and
David Crandall and Apu Kapadia and Denise Anthony",
title = "Privacy Norms and Preferences for Photos Posted
Online",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "30:1--30:27",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3380960",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3380960",
abstract = "We are surrounded by digital images of personal lives
posted online. Changes in information and
communications technology have enabled widespread
sharing of personal photos, increasing access to
aspects of private life previously less observable.
Most \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pradhan:2020:UIV,
author = "Alisha Pradhan and Amanda Lazar and Leah Findlater",
title = "Use of Intelligent Voice Assistants by Older Adults
with Low Technology Use",
journal = j-TOCHI,
volume = "27",
number = "4",
pages = "31:1--31:27",
month = sep,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3373759",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 26 07:19:07 MDT 2020",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3373759",
abstract = "Voice assistants embodied in smart speakers (e.g.,
Amazon Echo, Google Home) enable voice-based
interaction that does not necessarily rely on expertise
with mobile or desktop computing. Hence, these voice
assistants offer new opportunities to different
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Borghouts:2020:TFI,
author = "Judith Borghouts and Duncan P. Brumby and Anna L.
Cox",
title = "{TimeToFocus}: Feedback on Interruption Durations
Discourages Distractions and Shortens Interruptions",
journal = j-TOCHI,
volume = "27",
number = "5",
pages = "32:1--32:31",
month = oct,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3396044",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:23 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3396044",
abstract = "Many computer tasks involve looking up information
from different sources, and these self-interruptions
can be disruptive. In this article, we investigate
whether giving people feedback on how long they are
away from their task influences their self-. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Le:2020:SGM,
author = "Huy Viet Le and Sven Mayer and Maximilian Wei{\ss} and
Jonas Vogelsang and Henrike Weing{\"a}rtner and Niels
Henze",
title = "Shortcut Gestures for Mobile Text Editing on Fully
Touch Sensitive Smartphones",
journal = j-TOCHI,
volume = "27",
number = "5",
pages = "33:1--33:38",
month = oct,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3396233",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:23 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3396233",
abstract = "While advances in mobile text entry enable smartphone
users to type almost as fast as on hardware keyboards,
text-heavy activities are still not widely adopted. One
reason is the lack of shortcut mechanisms. In this
article, we determine shortcuts for \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Thieme:2020:MLM,
author = "Anja Thieme and Danielle Belgrave and Gavin Doherty",
title = "Machine Learning in Mental Health: a Systematic Review
of the {HCI} Literature to Support the Development of
Effective and Implementable {ML} Systems",
journal = j-TOCHI,
volume = "27",
number = "5",
pages = "34:1--34:53",
month = oct,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3398069",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:23 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3398069",
abstract = "High prevalence of mental illness and the need for
effective mental health care, combined with recent
advances in AI, has led to an increase in explorations
of how the field of machine learning (ML) can assist in
the detection, diagnosis and treatment \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Campos:2020:SAS,
author = "Jos{\'e} Creissac Campos and Camille Fayollas and
Michael D. Harrison and C{\'e}lia Martinie and Paolo
Masci and Philippe Palanque",
title = "Supporting the Analysis of Safety Critical User
Interfaces: an Exploration of Three Formal Tools",
journal = j-TOCHI,
volume = "27",
number = "5",
pages = "35:1--35:48",
month = oct,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3404199",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:23 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3404199",
abstract = "Use error due to user interface design defects is a
major concern in many safety critical domains, for
example avionics and health care. Early detection of
latent user interface problems can be facilitated by
user-centered design methods that integrate \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Maggioni:2020:SSM,
author = "Emanuela Maggioni and Robert Cobden and Dmitrijs
Dmitrenko and Kasper Hornb{\ae}k and Marianna Obrist",
title = "{SMELL SPACE}: Mapping out the Olfactory Design Space
for Novel Interactions",
journal = j-TOCHI,
volume = "27",
number = "5",
pages = "36:1--36:26",
month = oct,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3402449",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:23 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3402449",
abstract = "The human sense of smell is powerful. However, the way
we use smell as an interaction modality in
human-computer interaction (HCI) is limited. We lack a
common reference point to guide designers' choices when
using smell. Here, we map out an olfactory \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Koleva:2020:DHG,
author = "Boriana Koleva and Jocelyn Spence and Steve Benford
and Hyosun Kwon and Holger Schn{\"a}delbach and Emily
Thorn and William Preston and Adrian Hazzard and Chris
Greenhalgh and Matt Adams and Ju Row Farr and Nick
Tandavanitj and Alice Angus and Giles Lane",
title = "Designing Hybrid Gifts",
journal = j-TOCHI,
volume = "27",
number = "5",
pages = "37:1--37:33",
month = oct,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3398193",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:23 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3398193",
abstract = "Hybrid gifting combines physical artefacts and
experiences with digital interactivity to generate new
kinds of gifts. Our review details how gifting is a
complex social phenomenon and how digital gifting is
less engaging than physical gifting for both \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "37",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Smith:2020:CDA,
author = "C. Estelle Smith and Zachary Levonian and Haiwei Ma
and Robert Giaquinto and Gemma Lein-Mcdonough and
Zixuan Li and Susan O'conner-Von and Svetlana Yarosh",
title = "``{I} Cannot Do All of This Alone'': Exploring
Instrumental and Prayer Support in Online Health
Communities",
journal = j-TOCHI,
volume = "27",
number = "5",
pages = "38:1--38:41",
month = oct,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3402855",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:23 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3402855",
abstract = "Instrumental support is critical for patients and
family caregivers facing life-threatening illnesses,
injuries, or chronic conditions (e.g., cancer). We
partner with CaringBridge.org-a prominent online health
community for journaling about health \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "38",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Scurto:2021:DDR,
author = "Hugo Scurto and Bavo {Van Kerrebroeck} and Baptiste
Caramiaux and Fr{\'e}d{\'e}ric Bevilacqua",
title = "Designing Deep Reinforcement Learning for Human
Parameter Exploration",
journal = j-TOCHI,
volume = "28",
number = "1",
pages = "1:1--1:35",
month = feb,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3414472",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Feb 5 12:42:02 MST 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3414472",
abstract = "Software tools for generating digital sound often
present users with high-dimensional, parametric
interfaces, that may not facilitate exploration of
diverse sound designs. In this article, we propose to
investigate artificial agents using deep \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mikusz:2021:LSP,
author = "Mateusz Mikusz and Peter Shaw and Nigel Davies and
Petteri Nurmi and Sarah Clinch and Ludwig Trotter and
Ivan Elhart and Marc Langheinrich and Adrian Friday",
title = "A Longitudinal Study of Pervasive Display
Personalisation",
journal = j-TOCHI,
volume = "28",
number = "1",
pages = "2:1--2:45",
month = feb,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3418352",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Feb 5 12:42:02 MST 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3418352",
abstract = "Widespread sensing devices enable a world in which
physical spaces become personalised in the presence of
mobile users. An important example of such
personalisation is the use of pervasive displays to
show content that matches the requirements of
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chikersal:2021:DDP,
author = "Prerna Chikersal and Afsaneh Doryab and Michael
Tumminia and Daniella K. Villalba and Janine M. Dutcher
and Xinwen Liu and Sheldon Cohen and Kasey G. Creswell
and Jennifer Mankoff and J. David Creswell and Mayank
Goel and Anind K. Dey",
title = "Detecting Depression and Predicting its Onset Using
Longitudinal Symptoms Captured by Passive Sensing: a
Machine Learning Approach With Robust Feature
Selection",
journal = j-TOCHI,
volume = "28",
number = "1",
pages = "3:1--3:41",
month = feb,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3422821",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Feb 5 12:42:02 MST 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3422821",
abstract = "We present a machine learning approach that uses data
from smartphones and fitness trackers of 138 college
students to identify students that experienced
depressive symptoms at the end of the semester and
students whose depressive symptoms worsened over
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Posch:2021:MTD,
author = "Irene Posch and Geraldine Fitzpatrick",
title = "The Matter of Tools: Designing, Using and Reflecting
on New Tools for Emerging {eTextile} Craft Practices",
journal = j-TOCHI,
volume = "28",
number = "1",
pages = "4:1--4:38",
month = feb,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3426776",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Feb 5 12:42:02 MST 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3426776",
abstract = "Tools, as extensions of hand and mind, prescribe
defining properties for a practice. We anchor our tools
research within a case study of electronic textiles
(eTextiles), combining textile materials and electronic
and computational functionality. While \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Taranta:2021:MEE,
author = "Eugene M. {Taranta II} and Corey R. Pittman and Mehran
Maghoumi and Mykola Maslych and Yasmine M. Moolenaar
and Joseph J. Laviola Jr",
title = "{Machete}: Easy, Efficient, and Precise Continuous
Custom Gesture Segmentation",
journal = j-TOCHI,
volume = "28",
number = "1",
pages = "5:1--5:46",
month = feb,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3428068",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Feb 5 12:42:02 MST 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3428068",
abstract = "We present Machete, a straightforward segmenter one
can use to isolate custom gestures in continuous input.
Machete uses traditional continuous dynamic programming
with a novel dissimilarity measure to align incoming
data with gesture class templates in \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mathis:2021:FSA,
author = "Florian Mathis and John H. Williamson and Kami Vaniea
and Mohamed Khamis",
title = "Fast and Secure Authentication in Virtual Reality
Using Coordinated {$3$D} Manipulation and Pointing",
journal = j-TOCHI,
volume = "28",
number = "1",
pages = "6:1--6:44",
month = feb,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3428121",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Feb 5 12:42:02 MST 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/cryptography2020.bib;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3428121",
abstract = "There is a growing need for usable and secure
authentication in immersive virtual reality (VR).
Established concepts (e.g., 2D authentication schemes)
are vulnerable to observation attacks, and most
alternatives are relatively slow. We present
RubikAuth, \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zimmermann:2021:NPM,
author = "Verena Zimmermann and Karen Renaud",
title = "The Nudge Puzzle: Matching Nudge Interventions to
Cybersecurity Decisions",
journal = j-TOCHI,
volume = "28",
number = "1",
pages = "7:1--7:45",
month = feb,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3429888",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Feb 5 12:42:02 MST 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3429888",
abstract = "Nudging is a promising approach, in terms of
influencing people to make advisable choices in a range
of domains, including cybersecurity. However, the
processes underlying the concept and the nudge's
effectiveness in different contexts, and in the long
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Halskov:2021:FID,
author = "Kim Halskov and Caroline Lundqvist",
title = "Filtering and Informing the Design Space: Towards
Design-Space Thinking",
journal = j-TOCHI,
volume = "28",
number = "1",
pages = "8:1--8:28",
month = feb,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3434462",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Feb 5 12:42:02 MST 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3434462",
abstract = "Building on the concept ``prototypes that filter the
design space,'' we establish how other kinds of design
artifacts and activities (e.g., sketching, tests,
concept posters, metaphors, design tools) are equally
critical in filtering the design space. We \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rothwell:2021:CCG,
author = "Clayton D. Rothwell and Valerie L. Shalin and Griffin
D. Romigh",
title = "Comparison of Common Ground Models for Human--Computer
Dialogue: Evidence for Audience Design",
journal = j-TOCHI,
volume = "28",
number = "2",
pages = "9:1--9:35",
month = apr,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3410876",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 29 09:46:03 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3410876",
abstract = "Common ground processes [26] can improve performance
in communication tasks [72, 42, 43, 24], and
understanding these processes will likely benefit
human--computer dialogue interfaces. However, there are
multiple proposed theories with different \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wiese:2021:IMI,
author = "Eliane S. Wiese and Marcia C. Linn",
title = "{``It Must Include Rules''}: Middle School Students'
Computational Thinking with Computer Models in
Science",
journal = j-TOCHI,
volume = "28",
number = "2",
pages = "10:1--10:41",
month = apr,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3415582",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 29 09:46:03 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3415582",
abstract = "When middle school students encounter computer models
of science phenomenon in science class, how do they
think those computer models work? Computer models
operationalize real-world behaviors of selected
variables, and can simulate interactions between
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Spiel:2021:PPH,
author = "Katta Spiel and Kathrin Gerling",
title = "The Purpose of Play: How {HCI} Games Research Fails
Neurodivergent Populations",
journal = j-TOCHI,
volume = "28",
number = "2",
pages = "11:1--11:40",
month = apr,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3432245",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 29 09:46:03 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3432245",
abstract = "Play presents a popular pastime for all humans, though
not all humans play alike. Subsequently, Human-Computer
Interaction Games research is increasingly concerned
with the development of games that serve neurodivergent
players. In a critical review of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kulp:2021:TDC,
author = "Leah Kulp and Aleksandra Sarcevic and Megan Cheng and
Randall S. Burd",
title = "Towards Dynamic Checklists: Understanding Contexts of
Use and Deriving Requirements for Context-Driven
Adaptation",
journal = j-TOCHI,
volume = "28",
number = "2",
pages = "12:1--12:33",
month = apr,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3444947",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 29 09:46:03 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3444947",
abstract = "The goal of this in-the-wild study was to understand
how different patient, provider, and environment
contexts affected the use of a tablet-based checklist
in a dynamic medical setting. Fifteen team leaders used
the digital checklist in 187 actual \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Norrie:2021:ECA,
author = "Christopher S. Norrie and Annalu Waller and Elizabeth
F. S. Hannah",
title = "Establishing Context: {AAC} Device Adoption and
Support in a Special-Education Setting",
journal = j-TOCHI,
volume = "28",
number = "2",
pages = "13:1--13:30",
month = apr,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3446205",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 29 09:46:03 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3446205",
abstract = "Current mechanisms for adopting and supporting
high-tech augmentative and alternative communication
(AAC) within special-education appear limited in their
success, despite recognition of the potential benefits
they represent for young emerging \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Liang:2021:EFT,
author = "Calvin A. Liang and Sean A. Munson and Julie A.
Kientz",
title = "Embracing Four Tensions in Human-Computer Interaction
Research with Marginalized People",
journal = j-TOCHI,
volume = "28",
number = "2",
pages = "14:1--14:47",
month = apr,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3443686",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 29 09:46:03 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3443686",
abstract = "Human-computer interaction has a long history of
working with marginalized people. We sought to
understand how HCI researchers navigate work that
engages with marginalized people and considerations
researchers might work through to expand benefits and
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Yuan:2021:CMH,
author = "Haiyue Yuan and Shujun Li and Patrice Rusconi",
title = "{CogTool+}: Modeling Human Performance at Large
Scale",
journal = j-TOCHI,
volume = "28",
number = "2",
pages = "15:1--15:38",
month = apr,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3447534",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Apr 29 09:46:03 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3447534",
abstract = "Cognitive modeling tools have been widely used by
researchers and practitioners to help design, evaluate,
and study computer user interfaces (UIs). Despite their
usefulness, large-scale modeling tasks can still be
very challenging due to the amount of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Duarte:2021:SPG,
author = "Marisa Elena Duarte and Morgan Vigil-Hayes and Ellen
Zegura and Elizabeth Belding and Ivone Masara and
Jennifer Case Nevarez",
title = "As a Squash Plant Grows: Social Textures of Sparse
{Internet} Connectivity in Rural and Tribal
Communities",
journal = j-TOCHI,
volume = "28",
number = "3",
pages = "16:1--16:16",
month = jul,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3453862",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Aug 10 13:31:06 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3453862",
abstract = "Researching and designing Internet infrastructure
solutions in rural and tribal contexts requires
reciprocal relationships between researchers and
community partners. Methodologies must be meaningful
amid local social textures of life. Achieving
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Su:2021:IPR,
author = "Norman Makoto Su and Jean Hardy and Morgan Vigil-Hayes
and Tiffany Veinot and Rob Comber",
title = "Introduction: Performing Rurality with Computing",
journal = j-TOCHI,
volume = "28",
number = "3",
pages = "16e:1--16e:13",
month = jul,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3461832",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Aug 10 13:31:06 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3461832",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16e",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kahn:2021:SEI,
author = "Zoe Kahn and Jenna Burrell",
title = "A Sociocultural Explanation of {Internet}-Enabled Work
in Rural Regions",
journal = j-TOCHI,
volume = "28",
number = "3",
pages = "17:1--17:22",
month = jul,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3443705",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Aug 10 13:31:06 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3443705",
abstract = "This article draws on ethnographic research in three
rural places in the Western United States to understand
how rural workers incorporate the Internet into their
work practices. We find two key, divergent types of
work in rural areas that leverage the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{DeCastroLeal:2021:DTE,
author = "D{\'e}bora {De Castro Leal} and Max Kr{\"u}ger and
Vanessa {Teles E.Teles} and Carlos Ant{\^o}nio {Teles
E.Teles} and Denise Machado Cardoso and Dave Randall
and Volker Wulf",
title = "Digital Technology at the Edge of Capitalism:
Experiences from the {Brazilian} {Amazon} Rainforest",
journal = j-TOCHI,
volume = "28",
number = "3",
pages = "18:1--18:39",
month = jul,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3448072",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Aug 10 13:31:06 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3448072",
abstract = "It is sometimes argued that there is hardly a place in
the world in the 21st century left untouched by global
capitalism [111, 112]. Even so, some places remain at
the periphery, participating in this system without
being fully absorbed by it. In this \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bidwell:2021:RUW,
author = "Nicola J. Bidwell",
title = "Rural Uncommoning: Women, Community Networks and the
Enclosure of Life",
journal = j-TOCHI,
volume = "28",
number = "3",
pages = "19:1--19:50",
month = jul,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3445793",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Aug 10 13:31:06 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3445793",
abstract = "Shared use of small-scale natural commons is vital to
the livelihoods of billions of rural inhabitants,
particularly women, and advocates propose that local
telecommunications systems that are oriented by the
commons can close rural connectivity gaps. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Robinson:2021:RIL,
author = "Sarah Robinson and Nicola J. Bidwell and Roberto Cibin
and Conor Linehan and Laura Maye and John Mccarthy and
Nadia Pantidi and Maurizio Teli",
title = "Rural Islandness as a Lens for (Rural) {HCI}",
journal = j-TOCHI,
volume = "28",
number = "3",
pages = "20:1--20:32",
month = jul,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3443704",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Aug 10 13:31:06 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3443704",
abstract = "This article contributes to research that aims to
better understand and describe the rural context for
rural computing. We argue that the particularities of
rurality are heightened by the experience of
`islandness'. We report on our experiences of
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wang:2021:LCL,
author = "Yi Wang",
title = "Living in a City, Living a Rural Life: Understanding
Second Generation {Mingongs}' Experiences with
Technologies in {China}",
journal = j-TOCHI,
volume = "28",
number = "3",
pages = "21:1--21:29",
month = jul,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3448979",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Tue Aug 10 13:31:06 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3448979",
abstract = "Rural-urban migrants (mingongs) provide crucial labor
for China's economic growth and global supply chains.
Today, second generation mingongs who have spent most
of their lives in cities have grown up. However, we
know little about if their experiences \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Schaper:2021:CDT,
author = "Marie-Monique Schaper and Narcis Pares",
title = "Co-design Techniques for and with Children based on
Physical Theatre Practice to promote Embodied
Awareness",
journal = j-TOCHI,
volume = "28",
number = "4",
pages = "22:1--22:42",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3450446",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sun Aug 15 06:45:45 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3450446",
abstract = "Research in Full-Body Interaction suggests the
benefits of activities based on using embodied
resources to strengthen the sensorimotor, cognitive and
socio-emotional aspects of the user experience.
However, scholars in this field have been often
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Alharthi:2021:IEI,
author = "Sultan A. Alharthi and George E. Raptis and Christina
Katsini and Igor Dolgov and Lennart E. Nacke and Z. O.
Toups",
title = "Investigating the Effects of Individual Cognitive
Styles on Collaborative Gameplay",
journal = j-TOCHI,
volume = "28",
number = "4",
pages = "23:1--23:49",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3445792",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sun Aug 15 06:45:45 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3445792",
abstract = "In multiplayer collaborative games, players need to
coordinate their actions and synchronize their efforts
effectively to succeed as a team; thus, individual
differences can impact teamwork and gameplay. This
article investigates the effects of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tekinbas:2021:DYC,
author = "Katie Salen Tekinbas and Krithika Jagannath and Ulrik
Lyngs and Petr Slov{\'a}k",
title = "Designing for Youth-Centered Moderation and Community
Governance in {Minecraft}",
journal = j-TOCHI,
volume = "28",
number = "4",
pages = "24:1--24:41",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3450290",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sun Aug 15 06:45:45 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3450290",
abstract = "Online settings have been suggested as viable sites
for youth to develop social, emotional, and technical
skills that can positively shape their behavior online.
However, little work has been done to understand how
online governance structures might \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bruun:2021:DYF,
author = "Anders Bruun and Effie Lai-Chong Law and Thomas Dyhre
Nielsen and Matthias Heintz",
title = "Do You Feel the Same? {On} the Robustness of
Cued-Recall Debriefing for User Experience Evaluation",
journal = j-TOCHI,
volume = "28",
number = "4",
pages = "25:1--25:45",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3453479",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sun Aug 15 06:45:45 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3453479",
abstract = "Cued Recall Debriefing (CRD) is a form of
retrospective think aloud approach. It involves
re-immersing users to a level where emotional responses
are comparable to those experienced during actual
interaction with a system. To validate whether the
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Khan:2021:GGA,
author = "Anam Ahmad Khan and Joshua Newn and Ryan M. Kelly and
Namrata Srivastava and James Bailey and Eduardo
Velloso",
title = "{GAVIN}: Gaze-Assisted Voice-Based Implicit
Note-taking",
journal = j-TOCHI,
volume = "28",
number = "4",
pages = "26:1--26:32",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3453988",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sun Aug 15 06:45:45 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3453988",
abstract = "Annotation is an effective reading strategy people
often undertake while interacting with digital text. It
involves highlighting pieces of text and making notes
about them. Annotating while reading in a desktop
environment is considered trivial but, in \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kaul:2021:AHT,
author = "Oliver Beren Kaul and Michael Rohs and Marc Mogalle
and Benjamin Simon",
title = "Around-the-Head Tactile System for Supporting Micro
Navigation of People with Visual Impairments",
journal = j-TOCHI,
volume = "28",
number = "4",
pages = "27:1--27:35",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3458021",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sun Aug 15 06:45:45 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3458021",
abstract = "Tactile patterns are a means to convey navigation
instructions to pedestrians and are especially helpful
for people with visual impairments. This article
presents a concept to provide precise micro-navigation
instructions through a tactile around-the-. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Coblenz:2021:PPI,
author = "Michael Coblenz and Gauri Kambhatla and Paulette
Koronkevich and Jenna L. Wise and Celeste Barnaby and
Joshua Sunshine and Jonathan Aldrich and Brad A.
Myers",
title = "{PLIERS}: a Process that Integrates User-Centered
Methods into Programming Language Design",
journal = j-TOCHI,
volume = "28",
number = "4",
pages = "28:1--28:53",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3452379",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sun Aug 15 06:45:45 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3452379",
abstract = "Programming language design requires making many
usability-related design decisions. However, existing
HCI methods can be impractical to apply to programming
languages: languages have high iteration costs,
programmers require significant learning time,
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jacucci:2021:ERE,
author = "Giulio Jacucci and Pedram Daee and Tung Vuong and
Salvatore Andolina and Khalil Klouche and Mats
Sj{\"O}berg and Tuukka Ruotsalo and Samuel Kaski",
title = "Entity Recommendation for Everyday Digital Tasks",
journal = j-TOCHI,
volume = "28",
number = "5",
pages = "29:1--29:41",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3458919",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:24 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3458919",
abstract = "Recommender systems can support everyday digital tasks
by retrieving and recommending useful information
contextually. This is becoming increasingly relevant in
services and operating systems. Previous research often
focuses on specific recommendation \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Marky:2021:IUU,
author = "Karola Marky and Marie-Laure Zollinger and Peter
Roenne and Peter Y. A. Ryan and Tim Grube and Kai
Kunze",
title = "Investigating Usability and User Experience of
Individually Verifiable {Internet} Voting Schemes",
journal = j-TOCHI,
volume = "28",
number = "5",
pages = "30:1--30:36",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3459604",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:24 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3459604",
abstract = "Internet voting can afford more inclusive and
inexpensive elections. The flip side is that the
integrity of the election can be compromised by
adversarial attacks and malfunctioning voting
infrastructure. Individual verifiability aims to
protect against \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mcdonald:2021:CTS,
author = "Nora Mcdonald and Helena M. Mentis",
title = "{``Citizens Too''}: Safety Setting Collaboration Among
Older Adults with Memory Concerns",
journal = j-TOCHI,
volume = "28",
number = "5",
pages = "31:1--31:32",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3465217",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:24 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3465217",
abstract = "Designing technologies that support the cybersecurity
of older adults with memory concerns involves wrestling
with an uncomfortable paradox between surveillance and
independence and the close collaboration of couples.
This research captures the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lazar:2021:ADR,
author = "Amanda Lazar and Ben Jelen and Alisha Pradhan and
Katie A. Siek",
title = "Adopting Diffractive Reading to Advance {HCI}
Research: a Case Study on Technology for Aging",
journal = j-TOCHI,
volume = "28",
number = "5",
pages = "32:1--32:29",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3462326",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:24 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3462326",
abstract = "Researchers in Human-Computer Interaction (HCI) have
long developed technologies for older adults. Recently,
researchers are engaging in critical reflections of
these approaches. IoT for aging in place is one area
around which these conflicting discourses \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Uzor:2021:EFC,
author = "Stephen Uzor and Per Ola Kristensson",
title = "An Exploration of Freehand Crossing Selection in
Head-Mounted Augmented Reality",
journal = j-TOCHI,
volume = "28",
number = "5",
pages = "33:1--33:27",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3462546",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:24 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3462546",
abstract = "Crossing, or goal crossing, has proven useful in
various selection scenarios, including pen, mouse,
touch, and virtual reality (VR). However, crossing has
not been exploited for freehand selection using
augmented reality head-mounted displays (AR HMDs).
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jin:2021:LPR,
author = "Haojian Jin and Hong Shen and Mayank Jain and Swarun
Kumar and Jason I. Hong",
title = "Lean Privacy Review: Collecting Users' Privacy
Concerns of Data Practices at a Low Cost",
journal = j-TOCHI,
volume = "28",
number = "5",
pages = "34:1--34:55",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3463910",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:24 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3463910",
abstract = "Today, industry practitioners (e.g., data scientists,
developers, product managers) rely on formal privacy
reviews (a combination of user interviews, privacy risk
assessments, etc.) in identifying potential customer
acceptance issues with their \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Martin:2021:ICM,
author = "J. Alberto {\'A}lvarez Mart{\'\i}n and Henrik Gollee
and J{\"o}rg M{\"u}ller and Roderick Murray-Smith",
title = "Intermittent Control as a Model of Mouse Movements",
journal = j-TOCHI,
volume = "28",
number = "5",
pages = "35:1--35:46",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3461836",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:24 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3461836",
abstract = "We present Intermittent Control (IC) models as a
candidate framework for modelling human input movements
in Human-Computer Interaction (HCI). IC differs from
continuous control in that users are not assumed to use
feedback to adjust their movements \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Schadenberg:2021:PRA,
author = "Bob R. Schadenberg and Dennis Reidsma and Vanessa
Evers and Daniel P. Davison and Jamy J. Li and Dirk K.
J. Heylen and Carlos Neves and Paulo Alvito and Jie
Shen and Maja Panti{\'c} and Bj{\"o}rn W. Schuller and
Nicholas Cummins and Vlad Olaru and Cristian
Sminchisescu and Snezana Babovi{\'c} Dimitrijevi{\'c}
and Suncica Petrovi{\'c} and Aur{\'e}lie Baranger and
Alria Williams and Alyssa M. Alcorn and Elizabeth
Pellicano",
title = "Predictable Robots for Autistic Children-Variance in
Robot Behaviour, Idiosyncrasies in Autistic Children's
Characteristics, and Child-Robot Engagement",
journal = j-TOCHI,
volume = "28",
number = "5",
pages = "36:1--36:42",
month = oct,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3468849",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Sep 4 06:40:24 MDT 2021",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3468849",
abstract = "Predictability is important to autistic individuals,
and robots have been suggested to meet this need as
they can be programmed to be predictable, as well as
elicit social interaction. The effectiveness of
robot-assisted interventions designed for social
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Maity:2020:BHE,
author = "Shovan Maity and David Yang and Scott Stanton Redford
and Debayan Das and Baibhab Chatterjee and Shreyas
Sen",
title = "{BodyWire-HCI}: Enabling New Interaction Modalities by
Communicating Strictly During Touch Using
Electro-Quasistatic Human Body Communication",
journal = j-TOCHI,
volume = "27",
number = "6",
pages = "39:1--39:25",
month = nov,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3406238",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:34 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3406238",
abstract = "Communication during touch provides a seamless and
natural way of interaction between humans and ambient
intelligence. Current techniques that couple wireless
transmission with touch detection suffer from the
problem of selectivity and security, i.e., \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "39",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cho:2020:PRE,
author = "Hichang Cho and Pengxiang Li and Zhang Hao Goh",
title = "Privacy Risks, Emotions, and Social Media: a Coping
Model of Online Privacy",
journal = j-TOCHI,
volume = "27",
number = "6",
pages = "40:1--40:28",
month = dec,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3412367",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:34 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3412367",
abstract = "This study proposes a novel coping model of privacy
that extends prior privacy work in two important ways:
first, the reconceptualization of privacy coping
reflecting both problem- and emotion-focused
strategies, and second, the incorporation of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "40",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jung:2020:RGR,
author = "Hee-Tae Jung and Taiwoo Park and Narges MAhyar and
Sungji Park and Taekyeong Ryu and Yangsoo Kim and
Sunghoon Ivan Lee",
title = "Rehabilitation Games in Real-World Clinical Settings:
Practices, Challenges, and Opportunities",
journal = j-TOCHI,
volume = "27",
number = "6",
pages = "41:1--41:43",
month = dec,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3418197",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:34 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3418197",
abstract = "Upper-limb impairments due to stroke can severely
affect the quality of life in patients. Scientific
evidence supports that repetitive rehabilitation
exercises can improve motor ability in stroke patients.
Rehabilitation games gained tremendous interest
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "41",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2020:MCM,
author = "Siyuan Chen and Julien Epps",
title = "Multimodal Coordination Measures to Understand Users
and Tasks",
journal = j-TOCHI,
volume = "27",
number = "6",
pages = "42:1--42:26",
month = nov,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3412365",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:34 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3412365",
abstract = "Physiological and behavioral measures allow computing
devices to augment user interaction experience by
understanding their mental load. Current techniques
often utilize complementary information between
different modalities to index load level \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "42",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Yang:2020:EDE,
author = "Mochen Yang and Yuqing Ren and Gediminas Adomavicius",
title = "Engagement by Design: an Empirical Study of the
``Reactions'' Feature on {Facebook} Business Pages",
journal = j-TOCHI,
volume = "27",
number = "6",
pages = "43:1--43:35",
month = nov,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3412844",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:34 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3412844",
abstract = "We study the impact and interplay of social design
features on the engagement behaviors toward
user-generated content on Facebook business pages. By
examining the introduction of the ``Reactions'' feature
on Facebook, we aim to understand how the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "43",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Yamanaka:2020:NUD,
author = "Shota Yamanaka and Wolfgang Stuerzlinger",
title = "Necessary and Unnecessary Distractor Avoidance
Movements Affect User Behaviors in Crossing
Operations",
journal = j-TOCHI,
volume = "27",
number = "6",
pages = "44:1--44:31",
month = nov,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3418413",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:34 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3418413",
abstract = "The ``crossing time'' to pass between objects in
lassoing tasks is predicted by Fitts' law. When an
unwanted object, or obstacle, intrudes into the user's
path, users curve the stroke to avoid hitting that
obstacle. We empirically show that, in the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "44",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lewis:2020:LDR,
author = "Blaine Lewis and Daniel Vogel",
title = "Longer Delays in Rehearsal-based Interfaces Increase
Expert Use",
journal = j-TOCHI,
volume = "27",
number = "6",
pages = "45:1--45:41",
month = nov,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3418196",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:34 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3418196",
abstract = "Rehearsal-based interfaces are designed to encourage a
transition from novice to expert, but many users fail
to make this transition. Most of these interfaces
activate novice mode after a short delay, between 150
and 500 ms. We investigate the impact of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "45",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hwang:2020:EHP,
author = "Amy S. Hwang and Piper Jackson and Andrew Sixsmith and
Louise Nyg{\aa}rd and Arlene Astell and Khai N. Truong
and Alex Mihailidis",
title = "Exploring How Persons with Dementia and Care Partners
Collaboratively Appropriate Information and
Communication Technologies",
journal = j-TOCHI,
volume = "27",
number = "6",
pages = "46:1--46:38",
month = nov,
year = "2020",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3389377",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:34 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3389377",
abstract = "Persons with dementia and their care partners have
been found to adapt their own technological
arrangements using commercially available information
and communication technologies (ICTs). Yet, little is
known about these processes of technology \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "46",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Desjardins:2021:ISI,
author = "Audrey Desjardins and Oscar Tomico and Andr{\'e}s
Lucero and Marta E. Cecchinato and Carman Neustaedter",
title = "Introduction to the Special Issue on First-Person
Methods in {HCI}",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "37:1--37:12",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3492342",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3492342",
abstract = "In this introduction to the special issue on
First-Person Methods in (Human-Computer Interaction)
HCI, we present a brief overview of first-person
methods, their origin, and their use in Human-Computer
Interaction. We also detail the difference between
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "37",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Staahl:2021:VRS,
author = "Anna St{\aa}hl and Vasiliki Tsaknaki and Madeline
Balaam",
title = "Validity and Rigour in Soma Design-Sketching with the
Soma",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "38:1--38:36",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3470132",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3470132",
abstract = "We report on the design processes of two ongoing soma
design projects: the Pelvic Chair and the Breathing
Wings. These projects take a first-person, soma design
approach, grounded in a holistic perspective of the
mind and body (the soma). We contribute a \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "38",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mah:2021:TCR,
author = "Kristina Mah and Lian Loke and Luke Hespanhol",
title = "Towards a Contemplative Research Framework for
Training Self-Observation in {HCI}: a Study of
Compassion Cultivation",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "39:1--39:27",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3471932",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3471932",
abstract = "With the emergence in human-computer interaction (HCI)
of researching contemplative practices, authentic
descriptions of first-person lived experience informing
design are few. Most researchers in HCI are not trained
in observing the mind. We draw on \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "39",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hook:2021:UND,
author = "Kristina H{\"o}{\"o}k and Steve Benford and Paul
Tennent and Vasiliki Tsaknaki and Miquel Alfaras and
Juan Martinez Avila and Christine Li and Joseph
Marshall and Claudia Daud{\'e}n Roquet and Pedro
Sanches and Anna St{\aa}hl and Muhammad Umair and
Charles Windlin and Feng Zhou",
title = "Unpacking Non-Dualistic Design: The Soma Design Case",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "40:1--40:36",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3462448",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3462448",
abstract = "We report on a somaesthetic design workshop and the
subsequent analytical work aiming to demystify what is
entailed in a non-dualistic design stance on embodied
interaction and why a first-person engagement is
crucial to its unfoldings. However, as we \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "40",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wirfs-Brock:2021:ENS,
author = "Jordan Wirfs-Brock and Alli Fam and Laura Devendorf
and Brian Keegan",
title = "Examining Narrative Sonification: Using First-Person
Retrospection Methods to Translate Radio Production to
Interaction Design",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "41:1--41:34",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3461762",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3461762",
abstract = "We present a first-person, retrospective exploration
of two radio sonification pieces that employ narrative
scaffolding to teach audiences how to listen to data.
To decelerate and articulate design processes that
occurred at the rapid pace of radio \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "41",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Howell:2021:CSN,
author = "Noura Howell and Audrey Desjardins and Sarah Fox",
title = "Cracks in the Success Narrative: Rethinking Failure in
Design Research through a Retrospective
Trioethnography",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "42:1--42:31",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3462447",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3462447",
abstract = "What can design researchers learn from our own and
each other's failures? We explore ``failure''
expansively-turning away from tidy success narratives
toward messy unfoldings and reflexive
discomfort-through retrospective trioethnography. Our
findings \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "42",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Distler:2021:SLR,
author = "Verena Distler and Matthias Fassl and Hana Habib and
Katharina Krombholz and Gabriele Lenzini and Carine
Lallemand and Lorrie Faith Cranor and Vincent Koenig",
title = "A Systematic Literature Review of Empirical Methods
and Risk Representation in Usable Privacy and Security
Research",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "43:1--43:50",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3469845",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3469845",
abstract = "Usable privacy and security researchers have developed
a variety of approaches to represent risk to research
participants. To understand how these approaches are
used and when each might be most appropriate, we
conducted a systematic literature review of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "43",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Torre:2021:EAV,
author = "Ilaria Torre and Emma Carrigan and Katarina Domijan
and Rachel McDonnell and Naomi Harte",
title = "The Effect of Audio-Visual Smiles on Social Influence
in a Cooperative Human-Agent Interaction Task",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "44:1--44:38",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3469232",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3469232",
abstract = "Emotional expressivity is essential for human
interactions, informing both perception and
decision-making. Here, we examine whether creating an
audio-visual emotional channel mismatch influences
decision-making in a cooperative task with a virtual
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "44",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Beaudouin-Lafon:2021:GTI,
author = "Michel Beaudouin-Lafon and Susanne B{\o}dker and Wendy
E. Mackay",
title = "Generative Theories of Interaction",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "45:1--45:54",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3468505",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3468505",
abstract = "Although Human-Computer Interaction research has
developed various theories and frameworks for analyzing
new and existing interactive systems, few address the
generation of novel technological solutions, and new
technologies often lack theoretical \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "45",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Radiah:2021:RVS,
author = "Rivu Radiah and Ville M{\"a}kel{\"a} and Sarah Prange
and Sarah Delgado Rodriguez and Robin Piening and
Yumeng Zhou and Kay K{\"o}hle and Ken Pfeuffer and
Yomna Abdelrahman and Matthias Hoppe and Albrecht
Schmidt and Florian Alt",
title = "Remote {VR} Studies: a Framework for Running Virtual
Reality Studies Remotely Via Participant-Owned {HMDs}",
journal = j-TOCHI,
volume = "28",
number = "6",
pages = "46:1--46:36",
month = dec,
year = "2021",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3472617",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:35 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3472617",
abstract = "We investigate opportunities and challenges of running
virtual reality (VR) studies remotely. Today, many
consumers own head-mounted displays (HMDs), allowing
them to participate in scientific studies from their
homes using their own equipment. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "46",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rocheleau:2022:PSS,
author = "Jessica N. Rocheleau and Sonia Chiasson",
title = "Privacy and Safety on Social Networking Sites:
Autistic and Non-Autistic Teenagers' Attitudes and
Behaviors",
journal = j-TOCHI,
volume = "29",
number = "1",
pages = "1:1--1:39",
month = feb,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3469859",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:36 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3469859",
abstract = "Autistic teenagers are suspected to be more vulnerable
to privacy and safety threats on social networking
sites (SNS) than the general population. However, there
are no studies comparing these users' privacy and
safety concerns and protective strategies \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Andalibi:2022:LPU,
author = "Nazanin Andalibi and Ashley Lacombe-Duncan and Lee
Roosevelt and Kylie Wojciechowski and Cameron Giniel",
title = "{LGBTQ} Persons' Use of Online Spaces to Navigate
Conception, Pregnancy, and Pregnancy Loss: an
Intersectional Approach",
journal = j-TOCHI,
volume = "29",
number = "1",
pages = "2:1--2:46",
month = feb,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3474362",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:36 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3474362",
abstract = "Navigating conception, pregnancy, and loss is
challenging for lesbian, gay, bisexual, transgender,
and queer (LGBTQ) people, who experience stigma due to
LGBTQ identity, other identities (e.g., loss), and
intersections thereof. We conducted interviews
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ambe:2022:CHE,
author = "Aloha Hufana Ambe and Alessandro Soro and Daniel
Johnson and Margot Brereton",
title = "From Collaborative Habituation to Everyday
Togetherness: a Long-Term Study of Use of the Messaging
Kettle",
journal = j-TOCHI,
volume = "29",
number = "1",
pages = "3:1--3:47",
month = feb,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3470973",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:36 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3470973",
abstract = "We present a long-term study of use of the Messaging
Kettle, an Internet of Things (IOT) research prototype
that augments an everyday kettle with both sensing and
messaging capability and a beautiful light display in
order to investigate connecting \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Fennedy:2022:TUE,
author = "Katherine Fennedy and Angad Srivastava and Sylvain
Malacria and Simon T. Perrault",
title = "Towards a Unified and Efficient Command Selection
Mechanism for Touch-Based Devices Using Soft Keyboard
Hotkeys",
journal = j-TOCHI,
volume = "29",
number = "1",
pages = "4:1--4:39",
month = feb,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3476510",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:36 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3476510",
abstract = "We advocate for the usage of hotkeys on touch-based
devices by capitalising on soft keyboards through four
studies. First, we evaluated visual designs and
recommended icons with command names for novices while
letters with command names for experts. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Vatavu:2022:CAC,
author = "Radu-Daniel Vatavu and Jacob O. Wobbrock",
title = "Clarifying Agreement Calculations and Analysis for
End-User Elicitation Studies",
journal = j-TOCHI,
volume = "29",
number = "1",
pages = "5:1--5:70",
month = feb,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3476101",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:36 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3476101",
abstract = "We clarify fundamental aspects of end-user
elicitation, enabling such studies to be run and
analyzed with confidence, correctness, and scientific
rigor. To this end, our contributions are multifold. We
introduce a formal model of end-user elicitation in
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jun:2022:HFE,
author = "Eunice Jun and Melissa Birchfield and Nicole {De
Moura} and Jeffrey Heer and Ren{\'e} Just",
title = "Hypothesis Formalization: Empirical Findings, Software
Limitations, and Design Implications",
journal = j-TOCHI,
volume = "29",
number = "1",
pages = "6:1--6:28",
month = feb,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3476980",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:36 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3476980",
abstract = "Data analysis requires translating higher level
questions and hypotheses into computable statistical
models. We present a mixed-methods study aimed at
identifying the steps, considerations, and challenges
involved in operationalizing hypotheses into \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Liu:2022:PPM,
author = "Zilong Liu and Xuequn Wang and Xiaohan Li and Jun
Liu",
title = "Protecting Privacy on Mobile Apps: a Principal-Agent
Perspective",
journal = j-TOCHI,
volume = "29",
number = "1",
pages = "7:1--7:32",
month = feb,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3475797",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:36 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3475797",
abstract = "Although individuals increasingly use mobile
applications (apps) in their daily lives, uncertainty
exists regarding how the apps will use the information
they request, and it is necessary to protect users from
privacy-invasive apps. Recent literature has \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bharadwaj:2022:FHC,
author = "Aditya Bharadwaj and David Gwizdala and Yoonjin Kim
and Kurt Luther and T. M. Murali",
title = "{Flud}: a Hybrid Crowd-Algorithm Approach for
Visualizing Biological Networks",
journal = j-TOCHI,
volume = "29",
number = "1",
pages = "8:1--8:53",
month = feb,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3479196",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 14 06:37:36 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3479196",
abstract = "Modern experiments in many disciplines generate large
quantities of network (graph) data. Researchers require
aesthetic layouts of these networks that clearly convey
the domain knowledge and meaning. However, the problem
remains challenging due to \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Das:2022:DEA,
author = "Maitraye Das and Anne Marie Piper and Darren Gergle",
title = "Design and Evaluation of Accessible Collaborative
Writing Techniques for People with Vision Impairments",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "9:1--9:42",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3480169",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3480169",
abstract = "Collaborative writing tools have been used widely in
professional and academic organizations for many years.
Yet, there has not been much work to improve screen
reader access in mainstream collaborative writing
tools. This severely affects the way people \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bosch:2022:CCO,
author = "Nigel Bosch and Sidney K. D'Mello",
title = "Can Computers Outperform Humans in Detecting User
Zone-Outs? {Implications} for Intelligent Interfaces",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "10:1--10:33",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3481889",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3481889",
abstract = "The ability to identify whether a user is ``zoning
out'' (mind wandering) from video has many HCI (e.g.,
distance learning, high-stakes vigilance tasks).
However, it remains unknown how well humans can perform
this task, how they compare to automatic \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Garg:2022:SCA,
author = "Radhika Garg and Hua Cui",
title = "Social Contexts, Agency, and Conflicts: Exploring
Critical Aspects of Design for Future Smart Home
Technologies",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "11:1--11:30",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3485058",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3485058",
abstract = "Smart devices are increasingly being designed for, and
adopted in, the home environment. Prior scholarship has
investigated the challenges that users face as they
take up these devices in their homes. However, little
is known about when and how users or \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gauthier:2022:MID,
author = "Andrea Gauthier and Kaska Porayska-Pomsta and Iroise
Dumontheil and Sveta Mayer and Denis Mareschal",
title = "Manipulating Interface Design Features Affects
Children's Stop-And-Think Behaviours in a
Counterintuitive-Problem Game",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "12:1--12:22",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3485168",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3485168",
abstract = "The human-computer interaction (HCI) design of
educational technologies influences cognitive
behaviour, so it is imperative to assess how different
HCI strategies support intended behaviour. We developed
a neuroscience-inspired game that trains children's
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chaves:2022:CLD,
author = "Ana Paula Chaves and Jesse Egbert and Toby Hocking and
Eck Doerry and Marco Aurelio Gerosa",
title = "Chatbots Language Design: The Influence of Language
Variation on User Experience with Tourist Assistant
Chatbots",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "13:1--13:38",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3487193",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3487193",
abstract = "Chatbots are often designed to mimic social roles
attributed to humans. However, little is known about
the impact of using language that fails to conform to
the associated social role. Our research draws on
sociolinguistic to investigate how a chatbot's
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Salminen:2022:CUP,
author = "Joni Salminen and Sercan Seng{\"u}n and Jo{\~a}o M.
Santos and Soon-Gyo Jung and Bernard Jansen",
title = "Can Unhappy Pictures Enhance the Effect of Personas?
{A} User Experiment",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "14:1--14:59",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3485872",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3485872",
abstract = "There has been little research into whether a
persona's picture should portray a happy or unhappy
individual. We report a user experiment with 235
participants, testing the effects of happy and unhappy
image styles on user perceptions, engagement, and
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{McGill:2022:CAK,
author = "Mark McGill and Stephen Brewster and Daniel {Pires De
Sa Medeiros} and Sidney Bovet and Mario Gutierrez and
Aidan Kehoe",
title = "Creating and Augmenting Keyboards for Extended Reality
with the Keyboard Augmentation Toolkit",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "15:1--15:39",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490495",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490495",
abstract = "This article discusses the Keyboard Augmentation
Toolkit (KAT), which supports the creation of virtual
keyboards that can be used both for standalone input
(e.g., for mid-air text entry) and to augment
physically tracked keyboards/surfaces in mixed
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gayler:2022:EDS,
author = "Tom Gayler and Corina Sas and Vaiva Kalnikaite",
title = "Exploring the Design Space for Human-Food-Technology
Interaction: an Approach from the Lens of Eating
Experiences",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "16:1--16:52",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3484439",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3484439",
abstract = "Embedded in everyday practices, food can be a rich
resource for interaction design. This article focuses
on eating experiences to uncover how bodily, sensory,
and socio-cultural aspects of eating can be better
leveraged for the design of user experience. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wang:2022:DMH,
author = "April Yi Wang and Dakuo Wang and Jaimie Drozdal and
Michael Muller and Soya Park and Justin D. Weisz and
Xuye Liu and Lingfei Wu and Casey Dugan",
title = "Documentation Matters: Human-Centered {AI} System to
Assist Data Science Code Documentation in Computational
Notebooks",
journal = j-TOCHI,
volume = "29",
number = "2",
pages = "17:1--17:33",
month = apr,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3489465",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Jan 28 06:56:15 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3489465",
abstract = "Computational notebooks allow data scientists to
express their ideas through a combination of code and
documentation. However, data scientists often pay
attention only to the code, and neglect creating or
updating their documentation during quick \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Price:2022:ISI,
author = "Sara Price and Nadia Bianchi-Berthouze and Carey
Jewitt and J{\"u}rgen Steimle",
title = "Introduction to the Special Issue on Digital Touch:
Reshaping Interpersonal Communicative Capacity and
Touch Practices",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "18:1--18:8",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3505591",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3505591",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Messerschmidt:2022:APT,
author = "Moritz Alexander Messerschmidt and Sachith
Muthukumarana and Nur Al-Huda Hamdan and Adrian Wagner
and Haimo Zhang and Jan Borchers and Suranga Chandima
Nanayakkara",
title = "{ANISMA}: a Prototyping Toolkit to Explore Haptic Skin
Deformation Applications Using Shape-Memory Alloys",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "19:1--19:34",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490497",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490497",
abstract = "We present ANISMA, a software and hardware toolkit to
prototype on-skin haptic devices that generate skin
deformation stimuli like pressure, stretch, and motion
using shape-memory alloys (SMAs). Our toolkit embeds
expert knowledge that makes SMA spring \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Elvitigala:2022:TDD,
author = "Don Samitha Elvitigala and Roger Boldu and Suranga
Nanayakkara and Denys J. C. Matthies",
title = "{TickleFoot}: Design, Development and Evaluation of a
Novel Foot-Tickling Mechanism That Can Evoke Laughter",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "20:1--20:23",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490496",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490496",
abstract = "Tickling is a type of sensation that is associated
with laughter, smiling, or other similar reactions.
Psychology research has shown that tickling and
laughter can significantly relieve stress. Although
several tickling artifacts have been suggested in
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Price:2022:MMT,
author = "Sara Price and Nadia Bianchi-Berthouze and Carey
Jewitt and Nikoleta Yiannoutsou and Katerina Fotopoulou
and Svetlana Dajic and Juspreet Virdee and Yixin Zhao
and Douglas Atkinson and Frederik Brudy",
title = "The Making of Meaning through Dyadic Haptic Affective
Touch",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "21:1--21:42",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490494",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490494",
abstract = "Despite the importance of touch in human-human
relations, research in affective tactile practices is
in its infancy, lacking in-depth understanding needed
to inform the design of remote digital touch
communication. This article reports two qualitative
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Karpashevich:2022:TOB,
author = "Pavel Karpashevich and Pedro Sanches and Rachael
Garrett and Yoav Luft and Kelsey Cotton and Vasiliki
Tsaknaki and Kristina H{\"o}{\"o}k",
title = "Touching Our Breathing through Shape-Change: Monster,
Organic Other, or Twisted Mirror",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "22:1--22:40",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490498",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490498",
abstract = "We report on a soma design process, where we designed
a novel shape-changing garment-the Soma Corset. The
corset integrates sensing and actuation around the
torso in tight interaction loops. The design process
revealed how boundaries between the garment \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ruller:2022:SDC,
author = "Sarah R{\"u}ller and Konstantin Aal and Peter Tolmie
and Andrea Hartmann and Markus Rohde and Volker Wulf",
title = "Speculative Design as a Collaborative Practice:
Ameliorating the Consequences of Illiteracy through
Digital Touch",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "23:1--23:58",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3487917",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3487917",
abstract = "This article and the design fictions it presents are
bound up with an ongoing qualitative-ethnographic study
with Imazighen, the native people in remote Morocco.
This group of people is marked by textual and digital
illiteracy. We are in the process of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tajima:2022:WTU,
author = "Daisuke Tajima and Jun Nishida and Pedro Lopes and
Shunichi Kasahara",
title = "Whose Touch is This?: {Understanding} the Agency
Trade-Off Between User-Driven Touch vs. Computer-Driven
Touch",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "24:1--24:27",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3489608",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3489608",
abstract = "Force-feedback enhances digital touch by enabling
users to share non-verbal aspects such as rhythm,
poses, and so on. To achieve this, interfaces actuate
the user's to touch involuntarily (using exoskeletons
or electrical-muscle-stimulation); we refer to
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Reicherts:2022:GTC,
author = "Leon Reicherts and Yvonne Rogers and Licia Capra and
Ethan Wood and Tu Dinh Duong and Neil Sebire",
title = "It's Good to Talk: a Comparison of Using Voice Versus
Screen-Based Interactions for Agent-Assisted Tasks",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "25:1--25:41",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3484221",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3484221",
abstract = "Voice assistants have become hugely popular in the
home as domestic and entertainment devices. Recently,
there has been a move towards developing them for work
settings. For example, Alexa for Business and IBM
Watson for Business were designed to improve \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sutton:2022:SCA,
author = "Jonathan Sutton and Tobias Langlotz and Alexander
Plopski",
title = "Seeing Colours: Addressing Colour Vision Deficiency
with Vision Augmentations using Computational Glasses",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "26:1--26:53",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3486899",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3486899",
abstract = "Colour vision deficiency is a common visual impairment
that cannot be compensated for using optical lenses in
traditional glasses, and currently remains untreatable.
In our work, we report on research on Computational
Glasses for compensating colour \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sauve:2022:PCF,
author = "Kim Sauv{\'e} and Miriam Sturdee and Steven Houben",
title = "Physecology: a Conceptual Framework to Describe Data
Physicalizations in their Real-World Context",
journal = j-TOCHI,
volume = "29",
number = "3",
pages = "27:1--27:33",
month = jun,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3505590",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Feb 10 07:51:08 MST 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3505590",
abstract = "The standard definition for ``physicalizations'' is
``a physical artifact whose geometry or material
properties encode data'' [ 47 ]. While this working
definition provides the fundamental groundwork for
conceptualizing physicalization, in practice many
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bergstrom:2022:SAU,
author = "Joanna Bergstr{\"o}m and Jarrod Knibbe and Henning
Pohl and Kasper Hornb{\ae}k",
title = "Sense of Agency and User Experience: Is There a
Link?",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "28:1--28:22",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490493",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490493",
abstract = "Sense of control is increasingly used as a measure of
quality in human-computer interaction. Control has been
investigated mainly at a high level, using subjective
questionnaire data, but also at a low level, using
objective data on participants' sense of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chandrasekharan:2022:QEE,
author = "Eshwar Chandrasekharan and Shagun Jhaver and Amy
Bruckman and Eric Gilbert",
title = "Quarantined! {Examining} the Effects of a
Community-Wide Moderation Intervention on {Reddit}",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "29:1--29:26",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490499",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490499",
abstract = "Should social media platforms override a community's
self-policing when it repeatedly break rules? What
actions can they consider? In light of this debate,
platforms have begun experimenting with softer
alternatives to outright bans. We examine one such
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sabie:2022:DIM,
author = "Dina Sabie and Cansu Ekmekcioglu and Syed Ishtiaque
Ahmed",
title = "A Decade of International Migration Research in {HCI}:
Overview, Challenges, Ethics, Impact, and Future
Directions",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "30:1--30:35",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490555",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490555",
abstract = "This article presents a thorough discussion of the
trajectories of international migration research in
HCI. We begin by reporting our survey findings of 282
HCI-related publications about migration from nine
digital libraries between 2010-2019, \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Putze:2022:UHP,
author = "Felix Putze and Susanne Putze and Merle Sagehorn and
Christopher Micek and Erin T. Solovey",
title = "Understanding {HCI} Practices and Challenges of
Experiment Reporting with Brain Signals: Towards
Reproducibility and Reuse",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "31:1--31:43",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490554",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490554",
abstract = "In human-computer interaction (HCI), there has been a
push towards open science, but to date, this has not
happened consistently for HCI research utilizing brain
signals due to unclear guidelines to support reuse and
reproduction. To understand existing \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Isbister:2022:DLT,
author = "Katherine Isbister and Peter Cottrell and Alessia
Cecchet and Ella Dagan and Nikki Theofanopoulou and
Ferran Altarriba Bertran and Aaron J. Horowitz and Nick
Mead and Joel B. Schwartz and Petr Slovak",
title = "Design (Not) Lost in Translation: a Case Study of an
Intimate-Space Socially Assistive ``Robot'' for Emotion
Regulation",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "32:1--32:36",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3491083",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3491083",
abstract = "We present a Research-through-Design case study of the
design and development of an intimate-space tangible
device perhaps best understood as a socially assistive
robot, aimed at scaffolding children's efforts at
emotional regulation. This case study \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hirzle:2022:UAA,
author = "Teresa Hirzle and Fabian Fischbach and Julian
Karlbauer and Pascal Jansen and Jan Gugenheimer and
Enrico Rukzio and Andreas Bulling",
title = "Understanding, Addressing, and Analysing Digital Eye
Strain in Virtual Reality Head-Mounted Displays",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "33:1--33:80",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3492802",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3492802",
abstract = "Digital eye strain (DES), caused by prolonged exposure
to digital screens, stresses the visual system and
negatively affects users' well-being and productivity.
While DES is well-studied in computer displays, its
impact on users of virtual reality (VR) \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Robe:2022:DPC,
author = "Peter Robe and Sandeep Kaur Kuttal",
title = "Designing {PairBuddy} --- a Conversational Agent for
Pair Programming",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "34:1--34:44",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3498326",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3498326",
abstract = "From automated customer support to virtual assistants,
conversational agents have transformed everyday
interactions, yet despite phenomenal progress, no agent
exists for programming tasks. To understand the design
space of such an agent, we prototyped \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Papenmeier:2022:CRB,
author = "Andrea Papenmeier and Dagmar Kern and Gwenn
Englebienne and Christin Seifert",
title = "It's Complicated: The Relationship between User Trust,
Model Accuracy and Explanations in {AI}",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "35:1--35:33",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3495013",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3495013",
abstract = "Automated decision-making systems become increasingly
powerful due to higher model complexity. While powerful
in prediction accuracy, Deep Learning models are black
boxes by nature, preventing users from making informed
judgments about the correctness and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Xie:2022:IDP,
author = "Jingyi Xie and Madison Reddie and Sooyeon Lee and Syed
Masum Billah and Zihan Zhou and Chun-Hua Tsai and John
M. Carroll",
title = "Iterative Design and Prototyping of Computer Vision
Mediated Remote Sighted Assistance",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "36:1--36:40",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3501298",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3501298",
abstract = "Remote sighted assistance (RSA) is an emerging
navigational aid for people with visual impairments
(PVI). Using scenario-based design to illustrate our
ideas, we developed a prototype showcasing potential
applications for computer vision to support RSA
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Xia:2022:IDG,
author = "Haijun Xia and Michael Glueck and Michelle Annett and
Michael Wang and Daniel Wigdor",
title = "Iteratively Designing Gesture Vocabularies: a Survey
and Analysis of Best Practices in the {HCI}
Literature",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "37:1--37:54",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3503537",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3503537",
abstract = "Gestural interaction has evolved from a set of novel
interaction techniques developed in research labs, to a
dominant interaction modality used by millions of users
everyday. Despite its widespread adoption, the design
of appropriate gesture vocabularies \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "37",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wallace:2022:TIR,
author = "Shaun Wallace and Zoya Bylinskii and Jonathan Dobres
and Bernard Kerr and Sam Berlow and Rick Treitman and
Nirmal Kumawat and Kathleen Arpin and Dave B. Miller
and Jeff Huang and Ben D. Sawyer",
title = "Towards Individuated Reading Experiences: Different
Fonts Increase Reading Speed for Different
Individuals",
journal = j-TOCHI,
volume = "29",
number = "4",
pages = "38:1--38:56",
month = aug,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3502222",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri May 6 07:24:01 MDT 2022",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3502222",
abstract = "In our age of ubiquitous digital displays, adults
often read in short, opportunistic interludes. In this
context of Interlude Reading, we consider if
manipulating font choice can improve adult readers'
reading outcomes. Our studies normalize font size by
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "38",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2022:ANN,
author = "Tianshi Li and Julia Katherine Haines and Miguel
{Flores Ruiz De Eguino} and Jason I. Hong and Jeffrey
Nichols",
title = "Alert Now or Never: Understanding and Predicting
Notification Preferences of Smartphone Users",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "39:1--39:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3478868",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3478868",
abstract = "Notifications are an indispensable feature of mobile
devices, but their delivery can interrupt and distract
users. Prior work has examined interventions, such as
deferring notification delivery to opportune moments,
but has not systematically studied how \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "39",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Persa:2022:EYS,
author = "Nicholas Persa and Craig G. Anderson and Richard
Martinez and Max Collins and Maria J. Anderson-Coto and
Kurt D. Squire",
title = "Enhancing Youth Self-Regulation Through Wearable Apps:
Increasing Usage Through Participatory Design in Low
Income Youth",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "40:1--40:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3490169",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3490169",
abstract = "Managing attention, progressing towards goals, and
monitoring behaviors are elements of self-regulation
(SR). SR applications based on contemplative practices
such as breath counting have demonstrated gains in
field studies but have failed to engage youth
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "40",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Murray-Rust:2022:BBU,
author = "Dave Murray-Rust and Chris Elsden and Bettina Nissen
and Ella Tallyn and Larissa Pschetz and Chris Speed",
title = "Blockchain and Beyond: Understanding Blockchains
Through Prototypes and Public Engagement",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "41:1--41:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3503462",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/bitcoin.bib;
https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3503462",
abstract = "This article presents an annotated portfolio of
projects that seek to understand and communicate the
social and societal implications of blockchains, DLTs
and smart contracts. These complex technologies rely on
human and technical factors to deliver \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "41",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Liu:2022:IUT,
author = "Jie Liu and Kim Marriott and Tim Dwyer and Guido
Tack",
title = "Increasing User Trust in Optimisation through Feedback
and Interaction",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "42:1--42:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3503461",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3503461",
abstract = "User trust plays a key role in determining whether
autonomous computer applications are relied upon. It
will play a key role in the acceptance of emerging AI
applications such as optimisation. Two important
factors known to affect trust are system \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "42",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Marky:2022:NJA,
author = "Karola Marky and Kirill Ragozin and George Chernyshov
and Andrii Matviienko and Martin Schmitz and Max
M{\"u}hlh{\"a}user and Chloe Eghtebas and Kai Kunze",
title = "{``Nah, it's just annoying!''} A Deep Dive into User
Perceptions of Two-Factor Authentication",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "43:1--43:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3503514",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3503514",
abstract = "Two-factor authentication (2FA) is a recommended or
imposed authentication mechanism for valuable online
assets. However, 2FA mechanisms usually exhibit user
experience issues that create user friction and even
lead to poor acceptance, hampering the wider \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "43",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bertran:2022:DTE,
author = "Ferran Altarriba Bertran and Alexandra Pometko and
Muskan Gupta and Lauren Wilcox and Reeta Banerjee and
Katherine Isbister",
title = "Designerly Tele-Experiences: a New Approach to Remote
Yet Still Situated Co-Design",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "44:1--44:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3506698",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3506698",
abstract = "The COVID-19 pandemic disrupted processes interaction
designers took for granted, challenging some of our
most commonplace design practices. Participatory and
situated approaches have been impacted the most: where
we engaged stakeholders in-person and in-. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "44",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sun:2022:MSG,
author = "Zhida Sun and Sitong Wang and Chengzhong Liu and
Xiaojuan Ma",
title = "Metaphoraction: Support Gesture-based Interaction
Design with Metaphorical Meanings",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "45:1--45:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3511892",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3511892",
abstract = "Previous user experience research emphasizes meaning
in interaction design beyond conventional interactive
gestures. However, existing exemplars that successfully
reify abstract meanings through interactions are
usually case-specific, and it is currently \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "45",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Fell:2022:BPH,
author = "Jan Fell and Pei-Yi Kuo and Travis Greene and
Jyun-Cheng Wang",
title = "A Biocentric Perspective on {HCI} Design Research
Involving Plants",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "46:1--46:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3512887",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3512887",
abstract = "HCI researchers increasingly involve plants in their
interaction design research, such as using plants as
novel interfaces or sensors. While research involving
other living entities, namely humans and animals is
regulated, there exists no guidance for \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "46",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wakkary:2022:TYM,
author = "Ron Wakkary and Doenja Oogjes and Armi Behzad",
title = "Two Years or More of Co-speculation: Polylogues of
Philosophers, Designers, and a Tilting Bowl",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "47:1--47:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3514235",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3514235",
abstract = "This article investigates new relations with things
that are expansive and inclusive of the pluralities and
differences within our entanglements with technologies.
We do this by extending our commitments to the
methodological approaches of material \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "47",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Reyes-Cruz:2022:DIC,
author = "Gisela Reyes-Cruz and Joel E. Fischer and Stuart
Reeves",
title = "Demonstrating Interaction: The Case of Assistive
Technology",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "48:1--48:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3514236",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3514236",
abstract = "Technology ``demos'' have become a staple in
technology design practice, especially for showcasing
prototypes or systems. However, demonstrations are also
commonplace and multifaceted phenomena in everyday
life, and thus have found their way into empirical
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "48",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Han:2022:SBS,
author = "Dongqi Han and Yasamin Heshmat and Denise Y.
Geiskkovitch and Zixuan Tan and Carman Neustaedter",
title = "A Scenario-Based Study of Doctors and Patients on
Video Conferencing Appointments from Home",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "49:1--49:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3514234",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3514234",
abstract = "Telemedicine systems that involve the use of video
conferencing technologies have been available for more
than three decades. Yet, they have primarily been used
for specialist appointments or within health care
facilities. We are now seeing a shift with \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "49",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Munoz:2022:EET,
author = "Diego Mu{\~n}oz and Sonja Pedell and Leon Sterling",
title = "Evaluating Engagement in Technology-Supported Social
Interaction by People Living with Dementia in
Residential Care",
journal = j-TOCHI,
volume = "29",
number = "5",
pages = "50:1--50:??",
month = oct,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3514497",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:44 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3514497",
abstract = "Technologies can support the well-being of people
living with dementia in residential care by fostering
meaningful interactions through multimodal and playful
features. This article presents the evaluation of A
Better Visit, an app that aims at engaging \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "50",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Fischer:2022:OFC,
author = "Florian Fischer and Arthur Fleig and Markus Klar and
J{\"o}rg M{\"u}ller",
title = "Optimal Feedback Control for Modeling Human-Computer
Interaction",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "51:1--51:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3524122",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3524122",
abstract = "Optimal feedback control (OFC) is a theory from the
motor control literature that explains how humans move
their body to achieve a certain goal, e.g., pointing
with the finger. OFC is based on the assumption that
humans aim at controlling their body \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "51",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Aljaroodi:2022:UIC,
author = "Hussain M. Aljaroodi and Marc T. P. Adam and Timm
Teubner and Raymond Chiong",
title = "Understanding the Importance of Cultural
Appropriateness for User Interface Design: an Avatar
Study",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "52:1--52:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3517138",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3517138",
abstract = "While previous research established that culture plays
an important role in technology adoption, there is only
limited work on the role of cultural appropriateness in
user interface design for users from a specific
background. In this study, we focus on \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "52",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hogan:2022:DOM,
author = "Mair{\'e}ad Hogan and Chris Barry and Michael Lang",
title = "Dissecting Optional Micro-Decisions in Online
Transactions: Perceptions, Deceptions, and Errors",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "53:1--53:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3531005",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3531005",
abstract = "Online firms frequently increase profit by selling
optional extras. However, opt-in rates tend to be low.
In response, questionable design practices have emerged
to nudge consumers into inadvertent choices. Many of
these design constructs are presented \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "53",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lachand-Pascal:2022:COM,
author = "Valentin Lachand-Pascal and Christine Michel and
Audrey Serna and Aur{\'e}lien Tabard",
title = "Challenges and Opportunities for Multi-Device
Management in Classrooms",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "54:1--54:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3519025",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3519025",
abstract = "Orchestrating digital devices in classrooms is
challenging. We conducted an observational study to
understand how teachers manage multi-device classrooms
involving tablets, computers, and video-projectors. Two
categories of device management tasks stand \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "54",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Andres:2022:IEU,
author = "Josh Andres and Nathan Semertzidis and Zhuying Li and
Yan Wang and Florian Floyd Mueller",
title = "Integrated Exertion-Understanding the Design of
Human-Computer Integration in an Exertion Context",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "55:1--55:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3528352",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3528352",
abstract = "Human-computer interaction (HCI) is increasingly
interested in supporting exertion experiences so more
people can benefit from physical activity. So far, most
systems have focused on sensing and presenting
information to the user via screens to support
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "55",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kosch:2022:PEA,
author = "Thomas Kosch and Robin Welsch and Lewis Chuang and
Albrecht Schmidt",
title = "The Placebo Effect of Artificial Intelligence in
Human-Computer Interaction",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "56:1--56:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3529225",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3529225",
abstract = "In medicine, patients can obtain real benefits from a
sham treatment. These benefits are known as the placebo
effect. We report two experiments (Experiment I: N =
369; Experiment II: N = 100) demonstrating a placebo
effect in adaptive interfaces. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "56",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kang:2022:ASC,
author = "Hyeonsu B. Kang and Xin Qian and Tom Hope and Dafna
Shahaf and Joel Chan and Aniket Kittur",
title = "Augmenting Scientific Creativity with an Analogical
Search Engine",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "57:1--57:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3530013",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3530013",
abstract = "Analogies have been central to creative
problem-solving throughout the history of science and
technology. As the number of scientific articles
continues to increase exponentially, there is a growing
opportunity for finding diverse solutions to existing
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "57",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Brianza:2022:QPS,
author = "Giada Brianza and Jesse Benjamin and Patricia Cornelio
and Emanuela Maggioni and Marianna Obrist",
title = "{QuintEssence}: a Probe Study to Explore the Power of
Smell on Emotions, Memories, and Body Image in Daily
Life",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "58:1--58:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3526950",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3526950",
abstract = "Previous research has shown the influence of smell on
emotions, memories, and body image. However, most of
this work has taken place in laboratory settings and
little is known about the influence of smell in
real-world environments. In this article, we \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "58",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Greenhalgh:2022:CTS,
author = "Chris Greenhalgh and Adrian Hazzard and Steve Benford
and Laurence Cliffe and Elizabeth Kelly",
title = "Crafting Trajectories of Smart Phone Use at the
Opera",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "59:1--59:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3531007",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3531007",
abstract = "Losing Her Voice is a new opera which highlights the
challenges of subtly interweaving digital technologies
into established cultural forms. Audience members were
encouraged to use their own mobile phones to interact
with on-stage projections before, \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "59",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mensonge:2022:HIH,
author = "Kien Mensonge",
title = "Historically Informed {HCI}: Reflecting on
Contemporary Technology through Anachronistic Fiction",
journal = j-TOCHI,
volume = "29",
number = "6",
pages = "60:1--60:??",
month = dec,
year = "2022",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3517144",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:45 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3517144",
abstract = "As computing technology comes to dominate every aspect
of social and political life, HCI must take greater
account of History. The article considers four
different historical periods impacted by division and
denunciation: the European Witch Hunts, the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "60",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cabrera:2023:WDM,
author = "{\'A}ngel Alexander Cabrera and Marco Tulio Ribeiro
and Bongshin Lee and Robert Deline and Adam Perer and
Steven M. Drucker",
title = "What Did My {AI} Learn? {How} Data Scientists Make
Sense of Model Behavior",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "1:1--1:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3542921",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3542921",
abstract = "Data scientists require rich mental models of how AI
systems behave to effectively train, debug, and work
with them. Despite the prevalence of AI analysis tools,
there is no general theory describing how people make
sense of what their models have \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Brocker:2023:FHS,
author = "Anke Brocker and Ren{\'e} Sch{\"a}fer and Christian
Remy and Simon Voelker and Jan Borchers",
title = "{Flowboard}: How Seamless, Live, Flow-Based
Programming Impacts Learning to Code for Embedded
Electronics",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "2:1--2:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3533015",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3533015",
abstract = "Toolkits like the Arduino system have brought embedded
programming to STEM education. However, learning
embedded programming is still hard, requiring an
understanding of coding, electronics, and how both
sides interact. To investigate the opportunities of
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jiang:2023:TCF,
author = "Jialun Aaron Jiang and Peipei Nie and Jed R. Brubaker
and Casey Fiesler",
title = "A Trade-off-centered Framework of Content Moderation",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "3:1--3:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3534929",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3534929",
abstract = "Content moderation research typically prioritizes
representing and addressing challenges for one group of
stakeholders or communities in one type of context.
While taking a focused approach is reasonable or even
favorable for empirical case studies, it \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mack:2023:RCO,
author = "Kelly Mack and Megan Hofmann and Udaya Lakshmi and
Jerry Cao and Nayha Auradkar and Rosa Arriaga and Scott
Hudson and Jen Mankoff",
title = "Rapid Convergence: The Outcomes of Making {PPE} During
a Healthcare Crisis",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "4:1--4:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3542923",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3542923",
abstract = "The U.S. National Institute of Health (NIH) 3D Print
Exchange is a public, open-source repository for 3D
printable medical device designs with contributions
from clinicians, expert-amateur makers, and people from
industry and academia. In response to the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Guo:2023:CPI,
author = "Shihui Guo and Yubin Shi and Pintong Xiao and Yinan Fu
and Juncong Lin and Wei Zeng and Tong-Yee Lee",
title = "Creative and Progressive Interior Color Design with
Eye-tracked User Preference",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "5:1--5:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3542922",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3542922",
abstract = "Interior scene colorization is vastly demanded in
areas such as personalized architecture design.
Existing works either require manual efforts to
colorize individual objects or conform to fixed color
patterns automatically learned from prior knowledge,
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Oleson:2023:TID,
author = "Alannah Oleson and Meron Solomon and Christopher
Perdriau and Amy Ko",
title = "Teaching Inclusive Design Skills with the {CIDER}
Assumption Elicitation Technique",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "6:1--6:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3549074",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3549074",
abstract = "Technology should be accessible and inclusive, so
designers should learn to consider the needs of
different users. Toward this end, we created the
theoretically-grounded CIDER assumption elicitation
technique, an educational analytical design evaluation
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2023:CPC,
author = "Tianshi Li and Philip Quinn and Shumin Zhai",
title = "{C-PAK}: Correcting and Completing Variable-Length
Prefix-Based Abbreviated Keystrokes",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "7:1--7:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3544101",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3544101",
abstract = "Improving keystroke savings is a long-term goal of
text input research. We present a study into the design
space of an abbreviated style of text input called
C-PAK (Correcting and completing variable-length
Prefix-based Abbreviated Keystrokes) for text
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hossain:2023:BAQ,
author = "Tahera Hossain and Wanggang Shen and Anindya Antar and
Snehal Prabhudesai and Sozo Inoue and Xun Huan and
Nikola Banovic",
title = "A {Bayesian} Approach for Quantifying Data Scarcity
when Modeling Human Behavior via Inverse Reinforcement
Learning",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "8:1--8:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3551388",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3551388",
abstract = "Computational models that formalize complex human
behaviors enable study and understanding of such
behaviors. However, collecting behavior data required
to estimate the parameters of such models is often
tedious and resource intensive. Thus, estimating
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Han:2023:LAP,
author = "Jiawen Han and George Chernyshov and Moe Sugawa and
Dingding Zheng and Danny Hynds and Taichi Furukawa and
Marcelo Padovani Macieira and Karola Marky and Kouta
Minamizawa and Jamie A. Ward and Kai Kunze",
title = "Linking Audience Physiology to Choreography",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "9:1--9:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3557887",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3557887",
abstract = "The use of wearable sensor technology opens up
exciting avenues for both art and HCI research,
providing new ways to explore the invisible link
between audience and performer. To be effective, such
work requires close collaboration between performers
and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Harrison:2023:DTM,
author = "Daniel Harrison and Scarlett Rowland and Gavin Wood
and Lyndsey Bakewell and Ioannis Petridis and Kiel Long
and Konstantina Vasileiou and Julie Barnett and Manuela
Barreto and Michael Wilson and Shaun Lawson and John
Vines",
title = "Designing Technology-Mediated Peer Support for
Postgraduate Research Students at Risk of Loneliness
and Isolation",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "10:1--10:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3534961",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3534961",
abstract = "Student mental health and wellbeing have come under
increased scrutiny in recent years. Postgraduate
research (PGR) students are at risk of experiencing
mental health concerns and this, with the often
isolated and competitive nature of their work, can
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Spiers:2023:BIP,
author = "Adam Spiers and Eric Young and Katherine J.
Kuchenbecker",
title = "The {S-BAN}: Insights into the Perception of
Shape-Changing Haptic Interfaces via Virtual Pedestrian
Navigation",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "11:1--11:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3555046",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3555046",
abstract = "Screen-based pedestrian navigation assistance can be
distracting or inaccessible to users. Shape-changing
haptic interfaces can overcome these concerns. The
S-BAN is a new handheld haptic interface that utilizes
a parallel kinematic structure to deliver 2-.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Frik:2023:MCF,
author = "Alisa Frik and Julia Bernd and Serge Egelman",
title = "A Model of Contextual Factors Affecting Older Adults'
Information-Sharing Decisions in the {U.S.}",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "12:1--12:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3557888",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3557888",
abstract = "The sharing of information between older adults and
their friends, families, caregivers, and doctors
promotes a collaborative approach to managing their
emotional, mental, and physical well-being and health,
prolonging independent living, and improving \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Slovak:2023:DER,
author = "Petr Slovak and Alissa Antle and Nikki Theofanopoulou
and Claudia Daud{\'e}n Roquet and James Gross and
Katherine Isbister",
title = "Designing for Emotion Regulation Interventions: an
Agenda for {HCI} Theory and Research",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "13:1--13:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569898",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569898",
abstract = "There is a growing interest in human-computer
interaction (HCI) to envision, design, and evaluate
technology-enabled interventions that support users'
emotion regulation. This interest stems in part from
increased recognition that the ability to regulate
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kim:2023:WAE,
author = "Antino Kim and Mochen Yang and Jingjing Zhang",
title = "When Algorithms Err: Differential Impact of Early vs.
Late Errors on Users' Reliance on Algorithms",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "14:1--14:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3557889",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3557889",
abstract = "Errors are a natural part of predictive algorithms,
but may discourage users from relying on algorithms. We
conduct two experiments to demonstrate that reliance on
a predictive algorithm following a substantial error is
affected by (i) when the error \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Guo:2023:FTF,
author = "Xunhua Guo and Lingli Wang and Mingyue Zhang and
Guoqing Chen",
title = "First Things First? {Order} Effects in Online Product
Recommender Systems",
journal = j-TOCHI,
volume = "30",
number = "1",
pages = "15:1--15:??",
month = feb,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3557886",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Apr 5 10:22:46 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3557886",
abstract = "Research on recommender systems has noted that the
ranking of recommended items may play an important role
in the performance of recommendation algorithms. To
advance recommender systems research beyond the
traditional approach that ranks recommended \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bodker:2023:RCH,
author = "Susanne B{\o}dker and Sarah Fox and Nicolas Lalone and
Megh Marathe and Robert Soden",
title = "{(Re)Connecting} History to the Theory and Praxis of
{HCI}",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "16:1--16:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589804",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589804",
abstract = "This special issue builds on and expands HCI's
engagement with historical approaches, questioning our
field's ontological orientations and offering new
methods for examining the past. The set of articles
featured reinvigorates questions on whose \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chignell:2023:EHH,
author = "Mark Chignell and Lu Wang and Atefeh Zare and Jamy
Li",
title = "The Evolution of {HCI} and Human Factors: Integrating
Human and Artificial Intelligence",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "17:1--17:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3557891",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3557891",
abstract = "We review HCI history from both the perspective of its
1980s split with human factors and its nature as a
discipline. We then revisit human augmentation as an
alternative to user friendliness that seems
particularly relevant in the areas of inclusive
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Goree:2023:IWR,
author = "Samuel Goree and David Crandall and Norman Makoto Su",
title = "{``It Was Really All About Books:''} Speech-like
Techno-Masculinity in the Rhetoric of Dot-Com Era {Web}
Design Books",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "18:1--18:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3508067",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3508067",
abstract = "The future of Human-computer interaction (HCI)
communication requires researchers to develop a strong
understanding of the factors that influence design
practitioners. As a step towards building that
understanding, based on interviews conducted with
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Axtell:2023:UMM,
author = "Benett Axtell and Eleen Gong and Cosmin Munteanu",
title = "An Underdeveloped Metaphor: The Mismatched Designs and
Motivations of Digital Picture Interactions",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "19:1--19:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569887",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569887",
abstract = "Picture interactions are key to daily and long-term
social connections between families and communities,
especially through reminiscence. Across the nearly
200-year history of domestic photography, this social
reminiscence has been accomplished largely \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cunningham:2023:GSO,
author = "Jay Cunningham and Gabrielle Benabdallah and Daniela
Rosner and Alex Taylor",
title = "On the Grounds of Solutionism: Ontologies of Blackness
and {HCI}",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "20:1--20:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3557890",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3557890",
abstract = "Why is the solution the end point to a problem? While
many in HCI and design have examined the impulse to
solve problems-the solutionist or techno-solutionist
mindset-we examine the logic that binds the solution
and the problem together as a pair. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Adamu:2023:NMS,
author = "Muhammad Sadi Adamu",
title = "No More {``Solutionism''} or {``Saviourism''} in
Futuring {African} {HCI}: a Manyfesto",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "21:1--21:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3571811",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3571811",
abstract = "Research in HCI4D has continuously advanced a
narrative of ``lacks'' and ``gaps'' of the African
perspective in technoscience. In response to such
misguided assumptions, this article attempts to
reformulate the common and perhaps unfortunate thinking
about \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Forlano:2023:SHJ,
author = "Laura E. Forlano and Megan K. Halpern",
title = "Speculative Histories, Just Futures: From
Counterfactual Artifacts to Counterfactual Actions",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "22:1--22:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577212",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577212",
abstract = "This article engages with history as a speculative
space for the purpose of critically engaging with
discourses around the politics of technology in HCI.
Drawing on approaches within critical design and based
on evidence from two different projects, we \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Haimson:2023:UPH,
author = "Oliver L. Haimson and Megh Marathe",
title = "Uncovering Personal Histories: a Technology-Mediated
Approach to Eliciting Reflection on Identity
Transitions",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "23:1--23:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3504004",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3504004",
abstract = "When studying identity transitions, interview
participants can find it difficult to reflect on their
transitions and recall specific details related to past
experiences. We present a new approach to enable
participant reflection on past identity \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Erete:2023:MMA,
author = "Sheena Erete and Yolanda Rankin and Jakita Thomas",
title = "A Method to the Madness: Applying an Intersectional
Analysis of Structural Oppression and Power in {HCI}
and Design",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "24:1--24:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3507695",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3507695",
abstract = "With increased focus on historically excluded
populations, there have been recent calls for HCI
research methods to more adequately acknowledge and
address the historical context of racism, sexism,
gendered racism, epistemic violence, classism, and so
on. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Andersen:2023:ISI,
author = "Tariq Osman Andersen and Francisco Nunes and Lauren
Wilcox and Enrico Coiera and Yvonne Rogers",
title = "Introduction to the Special Issue on Human-Centred
{AI} in Healthcare: Challenges Appearing in the Wild",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "25:1--25:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589961",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589961",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bossen:2023:BRH,
author = "Claus Bossen and Kathleen H. Pine",
title = "{Batman} and {Robin} in Healthcare Knowledge Work:
{Human-AI} Collaboration by Clinical Documentation
Integrity Specialists",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "26:1--26:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569892",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569892",
abstract = "This article describes the successful collaboration
``in the wild'' between Clinical Documentation
Integrity Specialists (CDIS) and an Artificial
Intelligence (AI)-embedded software to conduct
knowledge work. CDIS review patient charts in near
real-time to \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Thieme:2023:DHC,
author = "Anja Thieme and Maryann Hanratty and Maria Lyons and
Jorge Palacios and Rita Faia Marques and Cecily
Morrison and Gavin Doherty",
title = "Designing Human-centered {AI} for Mental Health:
Developing Clinically Relevant Applications for Online
{CBT} Treatment",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "27:1--27:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3564752",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3564752",
abstract = "Recent advances in AI and machine learning (ML)
promise significant transformations in the future
delivery of healthcare. Despite a surge in research and
development, few works have moved beyond demonstrations
of technical feasibility and algorithmic \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gu:2023:IWI,
author = "Hongyan Gu and Yuan Liang and Yifan Xu and Christopher
Kazu Williams and Shino Magaki and Negar Khanlou and
Harry Vinters and Zesheng Chen and Shuo Ni and Chunxu
Yang and Wenzhong Yan and Xinhai Robert Zhang and Yang
Li and Mohammad Haeri and Xiang `Anthony' Chen",
title = "Improving Workflow Integration with {xPath}: Design
and Evaluation of a {Human-AI} Diagnosis System in
Pathology",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "28:1--28:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577011",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577011",
abstract = "Recent developments in AI have provided assisting
tools to support pathologists' diagnoses. However, it
remains challenging to incorporate such tools into
pathologists' practice; one main concern is AI's
insufficient workflow integration with medical
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Navarro:2023:CCU,
author = "David Fraile Navarro and A. Baki Kocaballi and Mark
Dras and Shlomo Berkovsky",
title = "Collaboration, not Confrontation: Understanding
General Practitioners' Attitudes Towards Natural
Language and Text Automation in Clinical Practice",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "29:1--29:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569893",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569893",
abstract = "General Practitioners are among the primary users and
curators of textual electronic health records,
highlighting the need for technologies supporting
record access and administration. Recent advancements
in natural language processing facilitate the
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Breuer:2023:HEI,
author = "Svenja Breuer and Maximilian Braun and Daniel Tigard
and Alena Buyx and Ruth M{\"u}ller",
title = "How Engineers' Imaginaries of Healthcare Shape Design
and User Engagement: a Case Study of a Robotics
Initiative for Geriatric Healthcare {AI} Applications",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "30:1--30:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577010",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577010",
abstract = "In the development of robotics and Artificial
Intelligence (AI) for healthcare, human-centered
approaches seek to meet the requirements of healthcare
practice and address social and ethical aspects
proactively. In this work, an important but neglected
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Procter:2023:HAA,
author = "Rob Procter and Peter Tolmie and Mark Rouncefield",
title = "Holding {AI} to Account: Challenges for the Delivery
of Trustworthy {AI} in Healthcare",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "31:1--31:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577009",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577009",
abstract = "The need for AI systems to provide explanations for
their behaviour is now widely recognised as key to
their adoption. In this article, we examine the problem
of trustworthy AI and explore what delivering this
means in practice, with a focus on healthcare
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{vanBerkel:2023:MAP,
author = "Niels van Berkel and Maura Bellio and Mikael B. Skov
and Ann Blandford",
title = "Measurements, Algorithms, and Presentations of
Reality: Framing Interactions with {AI-Enabled}
Decision Support",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "32:1--32:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3571815",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3571815",
abstract = "Bringing AI technology into clinical practice has
proved challenging for system designers and medical
professionals alike. The academic literature has, for
example, highlighted the dangers of black-box
decision-making and biased datasets. Furthermore, end-.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zajac:2023:CFA,
author = "Hubert D. Zajac and Dana Li and Xiang Dai and Jonathan
F. Carlsen and Finn Kensing and Tariq O. Andersen",
title = "Clinician-Facing {AI} in the Wild: Taking Stock of the
Sociotechnical Challenges and Opportunities for {HCI}",
journal = j-TOCHI,
volume = "30",
number = "2",
pages = "33:1--33:??",
month = apr,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3582430",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:35 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3582430",
abstract = "Artificial Intelligence (AI) in medical applications
holds great promise. However, the use of Machine
Learning-based (ML) systems in clinical practice is
still minimal. It is uniquely difficult to introduce
clinician-facing ML-based systems in practice,
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bhattacharjee:2023:DIO,
author = "Ananya Bhattacharjee and Jiyau Pang and Angelina Liu
and Alex Mariakakis and Joseph Jay Williams",
title = "Design Implications for One-Way Text Messaging
Services that Support Psychological Wellbeing",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "34:1--34:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569888",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569888",
abstract = "One-way text messaging services have the potential to
support psychological wellbeing at scale without
conversational partners. However, there is limited
understanding of what challenges are faced in mapping
interactions typically done face-to-face or via
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wu:2023:MSS,
author = "Qunfang Wu and Yisi Sang and Dakuo Wang and Zhicong
Lu",
title = "Malicious Selling Strategies in Livestream E-commerce:
a Case Study of {Alibaba}'s {Taobao} and {ByteDance}'s
{TikTok}",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "35:1--35:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577199",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577199",
abstract = "Due to the limitations imposed by the COVID-19
pandemic, customers have shifted their shopping
patterns from offline to online. Livestream shopping
has become popular as one of the online shopping media.
However, various streamers' malicious selling
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Akpinar:2023:ECS,
author = "Elgin Akpinar and Yeliz Yesilada and Pinar
Karag{\"o}z",
title = "Effect of Context on Smartphone Users' Typing
Performance in the Wild",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "36:1--36:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577013",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577013",
abstract = "Smartphones play a crucial role in daily activities,
however, situationally-induced impairments and
disabilities (SIIDs) can easily be experienced
depending on the context. Previous studies explored the
effect of context but mainly done in controlled
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Eisbach:2023:PRD,
author = "Simon Eisbach and Fabian Daugs and Meinald T. Thielsch
and Matthias B{\"o}hmer and Guido Hertel",
title = "Predicting Rating Distributions of {Website}
Aesthetics with Deep Learning for {AI}-Based Research",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "37:1--37:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569889",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569889",
abstract = "The aesthetic appeal of a website has strong effects
on users' reactions, appraisals, and even behaviors.
However, evaluating website aesthetics through user
ratings is resource intensive, and extant models to
predict website aesthetics are limited in \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "37",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Guberman:2023:ATS,
author = "Josh Guberman",
title = "{{\#ActuallyAutistic Twitter}} as a Site for Epistemic
Resistance and Crip Futurity",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "38:1--38:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569891",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569891",
abstract = "The Internet has, for several decades, played a
critical role in autistic self-advocacy and community
building. This semi-autoethnographic, interpretivist
study turns to \#ActuallyAutistic Twitter to examine
autistic concerns about autism research, how \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "38",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sharma:2023:SCD,
author = "Adwait Sharma and Christina Salchow-H{\"o}mmen and
Vimal Suresh Mollyn and Aditya Shekhar Nittala and
Michael A. Hedderich and Marion Koelle and Thomas Seel
and J{\"u}rgen Steimle",
title = "{SparseIMU}: Computational Design of Sparse {IMU}
Layouts for Sensing Fine-grained Finger Microgestures",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "39:1--39:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569894",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569894",
abstract = "Gestural interaction with freehands and while grasping
an everyday object enables always-available input. To
sense such gestures, minimal instrumentation of the
user's hand is desirable. However, the choice of an
effective but minimal IMU layout remains \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "39",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Amon:2023:MUC,
author = "Mary Jean Amon and Aaron Necaise and Nika
Kartvelishvili and Aneka Williams and Yan Solihin and
Apu Kapadia",
title = "Modeling User Characteristics Associated with
Interdependent Privacy Perceptions on Social Media",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "40:1--40:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577014",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577014",
abstract = "``Interdependent'' privacy violations occur when users
share private photos and information about other people
in social media without permission. This research
investigated user characteristics associated with
interdependent privacy perceptions, by asking
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "40",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mastrianni:2023:TCA,
author = "Angela Mastrianni and Aleksandra Sarcevic and Allison
Hu and Lynn Almengor and Peyton Tempel and Sarah Gao
and Randall S. Burd",
title = "Transitioning Cognitive Aids into Decision Support
Platforms: Requirements and Design Guidelines",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "41:1--41:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3582431",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3582431",
abstract = "Digital cognitive aids have the potential to serve as
clinical decision support platforms, triggering alerts
about process delays and recommending interventions. In
this mixed-methods study, we examined how a digital
checklist for pediatric trauma \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "41",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hertzum:2023:FSC,
author = "Morten Hertzum and Kasper Hornb{\ae}k",
title = "Frustration: Still a Common User Experience",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "42:1--42:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3582432",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3582432",
abstract = "When computers unexpectedly delay or thwart goal
attainment, frustration ensues. The central studies of
the extent, content, and impact of such frustration
were done more than 15 years ago. We revisit this issue
after computers have become more mature and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "42",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Vidal:2023:IBM,
author = "Laia Turmo Vidal and Elena M{\'a}rquez Segura and
Annika Waern",
title = "Intercorporeal Biofeedback for Movement Learning",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "43:1--43:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3582428",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3582428",
abstract = "Technology-supported movement learning has received
increased attention in HCI. Previous design research
has mostly focused on individual experiences, even
though the social and situated context is essential to
movement learning practices. Based on the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "43",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Klar:2023:SIM,
author = "Markus Klar and Florian Fischer and Arthur Fleig and
Miroslav Bachinski and J{\"o}rg M{\"u}ller",
title = "Simulating Interaction Movements via Model Predictive
Control",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "44:1--44:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577016",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577016",
abstract = "We present a Model Predictive Control (MPC) framework
to simulate movement in interaction with computers,
focusing on mid-air pointing as an example. Starting
from understanding interaction from an Optimal Feedback
Control (OFC) perspective, we assume \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "44",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Boyd:2023:GFA,
author = "LouAnne E. Boyd and Jazette Johnson and Franceli
Cibrian and Deanna Hughes and Eliza Delpizzo-Cheng and
Karen Lotich and Sara Jones and Hollis Pass and Viseth
Sean and Gillian Hayes",
title = "Global Filter: Augmenting Images to Support Seeing the
{``Big} Picture'' for People with Local Interference",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "45:1--45:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3571812",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3571812",
abstract = "Some neurodivergent people prioritize visual details
over the ``big picture''. While excellent attention to
detail has many advantages, some contexts require the
rapid integration of global and local information. A
local processing style can be so strong \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "45",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hodge:2023:EPR,
author = "James Hodge and Sarah Foley and Dan Lambton-Howard and
Laura Booi and Kyle Montague and Sandra Coulter and
David Kirk and Kellie Morrissey",
title = "Exploring Participants' Representations and Shifting
Sensitivities in a Hackathon for Dementia",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "46:1--46:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3571814",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3571814",
abstract = "Recent HCI research has addressed emerging approaches
for public engagement. One such public-facing method
which has gained popularity over the previous decade
has been open design events, or hackathons. In this
article, we report on DemVR, a hackathon \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "46",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mechelen:2023:ETK,
author = "Maarten {Van Mechelen} and Rachel Charlotte Smith and
Marie-Monique Schaper and Mariana Tamashiro and
Karl-Emil Bilstrup and Mille Lunding and Marianne
{Graves Petersen} and Ole Sejer Iversen",
title = "Emerging Technologies in {K--12} Education: a Future
{HCI} Research Agenda",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "47:1--47:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569897",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569897",
abstract = "This systematic mapping review sheds light on how
emerging technologies have been introduced and taught
in various K-12 learning settings, particularly with
regard to artificial intelligence (AI), machine
learning (ML), the internet of things (IoT), \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "47",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Williams:2023:MTA,
author = "Alex C. Williams and Shamsi Iqbal and Julia Kiseleva
and Ryen W. White",
title = "Managing Tasks across the Work-Life Boundary:
Opportunities, Challenges, and Directions",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "48:1--48:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3582429",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3582429",
abstract = "Task management tools allow people to record, track,
and manage task-related information across their work
and personal contexts. As work contexts have shifted
amid the COVID-19 pandemic, it has become important to
understand how these tools are \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "48",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Crain:2023:VTO,
author = "Patrick Crain and Jaewook Lee and Yu-Chun Yen and Joy
Kim and Alyssa Aiello and Brian Bailey",
title = "Visualizing Topics and Opinions Helps Students
Interpret Large Collections of Peer Feedback for
Creative Projects",
journal = j-TOCHI,
volume = "30",
number = "3",
pages = "49:1--49:??",
month = jun,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3571817",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Jul 3 07:42:36 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3571817",
abstract = "We deployed a feedback visualization tool to learn how
students used the tool for interpreting feedback from
peers and teaching assistants. The tool visualizes the
topic and opinion structure in a collection of feedback
and provides interaction for \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-hum. Interact.",
articleno = "49",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pelikan:2023:MDH,
author = "Hannah Pelikan and Emily Hofstetter",
title = "Managing Delays in Human-Robot Interaction",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "50:1--50:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569890",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569890",
abstract = "Delays in the completion of joint actions are
sometimes unavoidable. How should a robot communicate
that it cannot immediately act or respond in a
collaborative task? Drawing on video recordings of a
face-scanning activity in family homes, we investigate
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "50",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Xu:2023:CWB,
author = "Long Xu and Su Jin Park and Sangwon Lee",
title = "{Color2Vec}: {Web}-Based Modeling of Word-Color
Association with Sociocultural Contexts",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "51:1--51:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3571816",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3571816",
abstract = "Color design has long benefited from the statistical
analysis of public taste and, more recently, from
crowdsourcing to discover fresh and popular ideas.
However, the current color dictionary is considerably
restricted in terms of the scope of expressible
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "51",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Suto:2023:CIC,
author = "Kai Suto and Yuta Noma and Kotaro Tanimichi and Koya
Narumi and Tomohiro Tachi",
title = "{Crane}: an Integrated Computational Design Platform
for Functional, Foldable, and Fabricable Origami
Products",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "52:1--52:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3576856",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3576856",
abstract = "Despite the recent trend of computational origami for
human-computer interaction (HCI) and digital
fabrication, it is still difficult for designers to
complete a series of design, simulation, and
fabrication of objects leveraging computational origami
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "52",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Roffarello:2023:ADW,
author = "Alberto {Monge Roffarello} and Luigi {De Russis}",
title = "Achieving Digital Wellbeing Through Digital
Self-control Tools: a Systematic Review and
Meta-analysis",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "53:1--53:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3571810",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3571810",
abstract = "Public media and researchers in different areas have
recently focused on perhaps unexpected problems that
derive from an excessive and frequent use of
technology, giving rise to a new kind of psychological
``digital'' wellbeing. Such a novel and pressing
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "53",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bomfim:2023:DET,
author = "Marcela Bomfim and Erin Wong and Paige Liang and James
Wallace",
title = "Design and Evaluation of Technologies for Informed
Food Choices",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "54:1--54:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3565482",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3565482",
abstract = "Technology increasingly mediates our everyday
interactions with food, ranging from its production and
handling to the experience of preparing and eating it
with friends and family. However, it is unclear whether
these technologies support decisions \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "54",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Spence:2023:MTC,
author = "Jocelyn Spence and Boriana Koleva and Steve Benford
and Dimitrios Darzentas and Martin Flintham and Kevin
Glover and Hanne Wagner and Rebecca Gibson and
Emily-Clare Thorn",
title = "{``More than a clich{\'e}''}: Experiencing Hybrid
Gifting in the Wild",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "55:1--55:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577015",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577015",
abstract = "Gifting is socially and economically important.
Studies of gifting physical objects have revealed
motivations, values, and the tensions between them,
while HCI research has revealed weaknesses of digital
gifting and explored possibilities of hybrid \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "55",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cheng:2023:STT,
author = "Yu-Ting Cheng and Mathias Funk and Rung-Huei Liang and
Lin-Lin Chen",
title = "Seeing Through Things: Exploring the Design Space of
Privacy-aware Data-enabled Objects",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "56:1--56:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577012",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577012",
abstract = "Increasing amounts of sensor-augmented research
objects have been used in design research. We call
these objects Data-Enabled Objects, which can be
integrated into daily activities capturing data about
people's detailed whereabouts, behaviours, and
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "56",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Dunham:2023:ICP,
author = "John Dunham and Konstantinos Papangelis and Samuli
Laato and Nicolas Lalone and Jin Lee and Michael
Saker",
title = "The Impacts of {Covid-19} on Players of {Pok{\'e}mon
GO}",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "57:1--57:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569896",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569896",
abstract = "Since its creation, the Location-Based Game (LBG),
Pok{\'e}mon GO, has been embraced by a community of
fans across the world. Due to its recency, the impact
of COVID-19 on the community of Pok{\'e}mon GO players
is underexplored. We address how COVID-19 has
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "57",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2023:DFI,
author = "Zhuying Li and Yan Wang and Josh Andres and Nathan
Semertzidis and Stefan Greuter and Florian Mueller",
title = "A Design Framework for Ingestible Play",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "58:1--58:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589954",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589954",
abstract = "Ingestible sensors have become smaller and more
powerful and allow us to envisage new human-computer
interactions and bodily play experiences inside our
bodies. Users can swallow ingestible sensors, which
facilitate interior body sensing functions that
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "58",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ankrah:2023:MMH,
author = "Elizabeth A. Ankrah and Franceli L. Cibrian and Lucas
M. Silva and Arya Tavakoulnia and Jesus A. Beltran and
Sabrina E.b. Schuck and Kimberley D. Lakes and Gillian
R. Hayes",
title = "Me, My Health, and My Watch: How Children with {ADHD}
Understand Smartwatch Health Data",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "59:1--59:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577008",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577008",
abstract = "Children with ADHD can experience a wide variety of
challenges related to self-regulation, which can lead
to poor educational, health, and wellness outcomes.
Technological interventions, such as mobile and
wearable health systems, can support data \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "59",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Morris:2023:JWT,
author = "Margaret E. Morris and Jennifer Brown and Paula S.
Nurius and Savanna Yee and Jennifer C. Mankoff and
Sunny Consolvo",
title = "{``I Just Wanted to Triple Check\ldots{} They were all
Vaccinated''}: Supporting Risk Negotiation in the
Context of {COVID-19}",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "60:1--60:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569938",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569938",
abstract = "During the COVID-19 pandemic, risk negotiation became
an important precursor to in-person contact. For young
adults, social planning generally occurs through
computer-mediated communication. Given the importance
of social connectedness for mental health \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "60",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Borowski:2023:BPP,
author = "Marcel Borowski and Bjarke V. Fog and Carla F. Griggio
and James R. Eagan and Clemens N. Klokmose",
title = "Between Principle and Pragmatism: Reflections on
Prototyping Computational Media with Webstrates",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "61:1--61:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3569895",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3569895",
abstract = "Computational media describes a vision of software,
which, in contrast to application-centric software, is
(1) malleable, so users can modify existing
functionality, (2) computable, so users can run custom
code, (3) distributable, so users can open \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "61",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wiesen:2023:AHR,
author = "Carina Wiesen and Steffen Becker and Ren{\'e} Walendy
and Christof Paar and Nikol Rummel",
title = "The Anatomy of Hardware Reverse Engineering: an
Exploration of Human Factors During Problem Solving",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "62:1--62:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3577198",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3577198",
abstract = "Understanding of microchips, known as Hardware Reverse
Engineering (HRE), is driven by analysts' problem
solving. This work sheds light on these hitherto poorly
understood problem-solving processes. We propose a
methodology addressing the problem of HRE \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "62",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{McDonald:2023:DWH,
author = "Nora McDonald and Nazanin Andalibi",
title = "{``I Did Watch `The Handmaid's Tale'''}: Threat
Modeling Privacy Post-{Roe} in the {United States}",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "63:1--63:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589960",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589960",
abstract = "Now that the protections of Roe v. Wade are no longer
available throughout the United States, the free flow
of personal data can be used by legal authorities to
provide evidence of felony. However, we know little
about how impacted individuals approach \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "63",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{You:2023:BSD,
author = "Yue You and Chun-Hua Tsai and Yao Li and Fenglong Ma
and Christopher Heron and Xinning Gui",
title = "Beyond Self-diagnosis: How a Chatbot-based Symptom
Checker Should Respond",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "64:1--64:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589959",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589959",
abstract = "Chatbot-based symptom checker (CSC) apps have become
increasingly popular in healthcare. These apps engage
users in human-like conversations and offer possible
medical diagnoses. The conversational design of these
apps can significantly impact user \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "64",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2023:FIE,
author = "Yue Li and Eugene Ch'ng and Sue Cobb",
title = "Factors Influencing Engagement in Hybrid Virtual and
Augmented Reality",
journal = j-TOCHI,
volume = "30",
number = "4",
pages = "65:1--65:??",
month = aug,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589952",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Sep 18 08:48:37 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589952",
abstract = "Hybridity in immersive technologies has not been
studied for factors that are likely to influence
engagement. A noticeable factor is the spatial
enclosure that defines where users meet. This involves
a mutual object of interest, contents that the users
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "65",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bailly:2023:CMT,
author = "Gilles Bailly and Mehdi Khamassi and Beno{\^\i}t
Girard",
title = "Computational Model of the Transition from Novice to
Expert Interaction Techniques",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "66:1--66:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3505557",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3505557",
abstract = "Despite the benefits of expert interaction techniques,
many users do not learn them and continue to use novice
ones. This article aims at better understanding if,
when and how users decide to learn and ultimately adopt
expert interaction techniques. This \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "66",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rezwana:2023:DCA,
author = "Jeba Rezwana and Mary Lou Maher",
title = "Designing Creative {AI} Partners with {COFI}: a
Framework for Modeling Interaction in {Human-AI}
Co-Creative Systems",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "67:1--67:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3519026",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3519026",
abstract = "Human-AI co-creativity involves both humans and AI
collaborating on a shared creative product as partners.
In a creative collaboration, interaction dynamics, such
as turn-taking, contribution type, and communication,
are the driving forces of the co-. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "67",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Singh:2023:WHS,
author = "Nikhil Singh and Guillermo Bernal and Daria Savchenko
and Elena L. Glassman",
title = "Where to Hide a Stolen Elephant: Leaps in Creative
Writing with Multimodal Machine Intelligence",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "68:1--68:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3511599",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3511599",
abstract = "While developing a story, novices and published
writers alike have had to look outside themselves for
inspiration. Language models have recently been able to
generate text fluently, producing new stochastic
narratives upon request. However, effectively
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "68",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2023:AHA,
author = "Tianyi Li and Mihaela Vorvoreanu and Derek Debellis
and Saleema Amershi",
title = "Assessing {Human-AI} Interaction Early through
Factorial Surveys: a Study on the Guidelines for
{Human-AI} Interaction",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "69:1--69:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3511605",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3511605",
abstract = "This work contributes a research protocol for
evaluating human-AI interaction in the context of
specific AI products. The research protocol enables UX
and HCI researchers to assess different human-AI
interaction solutions and validate design decisions
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "69",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ma:2023:MAE,
author = "Shuai Ma and Mingfei Sun and Xiaojuan Ma",
title = "Modeling Adaptive Expression of Robot Learning
Engagement and Exploring Its Effects on Human
Teachers",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "70:1--70:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3571813",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3571813",
abstract = "Robot Learning from Demonstration (RLfD) allows
non-expert users to teach a robot new skills or tasks
directly through demonstrations. Although modeled after
human-human learning and teaching, existing RLfD
methods make robots act as passive observers \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "70",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Inkpen:2023:AHA,
author = "Kori Inkpen and Shreya Chappidi and Keri Mallari and
Besmira Nushi and Divya Ramesh and Pietro Michelucci
and Vani Mandava and Libuse Hannah Veprek and Gabrielle
Quinn",
title = "Advancing {Human-AI} Complementarity: The Impact of
User Expertise and Algorithmic Tuning on Joint Decision
Making",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "71:1--71:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3534561",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3534561",
abstract = "Human-AI collaboration for decision-making strives to
achieve team performance that exceeds the performance
of humans or AI alone. However, many factors can impact
success of Human-AI teams, including a user's domain
expertise, mental models of an AI \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "71",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lindley:2023:BKT,
author = "Si{\^a}n E. Lindley and Denise J. Wilkins",
title = "Building Knowledge through Action: Considerations for
Machine Learning in the Workplace",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "72:1--72:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3584947",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3584947",
abstract = "Innovations in machine learning are enabling
organisational knowledge bases to be automatically
generated from working people's activities. The
potential for these to shift the ways in which
knowledge is produced and shared raises questions about
what \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "72",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mueller:2023:TUD,
author = "Florian `Floyd' Mueller and Nathan Semertzidis and
Josh Andres and Joe Marshall and Steve Benford and
Xiang Li and Louise Matjeka and Yash Mehta",
title = "Toward Understanding the Design of Intertwined
Human-Computer Integrations",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "73:1--73:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3590766",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3590766",
abstract = "Human-computer integration is an HCI trend in which
computational machines can have agency, i.e., take
control. Our work focuses on a particular form of
integration in which the user and the computational
machine share agency over the user's body, that is,.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "73",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{August:2023:PPM,
author = "Tal August and Lucy Lu Wang and Jonathan Bragg and
Marti A. Hearst and Andrew Head and Kyle Lo",
title = "Paper Plain: Making Medical Research Papers
Approachable to Healthcare Consumers with Natural
Language Processing",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "74:1--74:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589955",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589955",
abstract = "When seeking information not covered in
patient-friendly documents, healthcare consumers may
turn to the research literature. Reading medical
papers, however, can be a challenging experience. To
improve access to medical papers, we explore four
features \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "74",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Yamamoto:2023:WRW,
author = "Fujiko Robledo Yamamoto and Janghee Cho and Amy Voida
and Stephen Voida",
title = "{``We are Researchers, but we are also Humans''}:
Creating a Design Space for Managing Graduate Student
Stress",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "75:1--75:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589956",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589956",
abstract = "Graduate students are facing a mental health crisis
due to a combination of individual, community, and
societal factors. Many existing stress management
interventions engage with one factor at a time,
typically focusing on providing a user with data about
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "75",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mottelson:2023:SRM,
author = "Aske Mottelson and Andreea Muresan and Kasper
Hornb{\ae}k and Guido Makransky",
title = "A Systematic Review and Meta-analysis of the
Effectiveness of Body Ownership Illusions in Virtual
Reality",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "76:1--76:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3590767",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3590767",
abstract = "Body ownership illusions (BOIs) occur when
participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based
on a systematic review of the cumulative evidence on
BOIs from 111 research articles published in 2010 to
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "76",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Mayer:2023:AIA,
author = "Peter Mayer and Yixin Zou and Byron M. Lowens and
Hunter A. Dyer and Khue Le and Florian Schaub and Adam
J. Aviv",
title = "Awareness, Intention, (In){Action}: Individuals'
Reactions to Data Breaches",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "77:1--77:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589958",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589958",
abstract = "Data breaches are prevalent. We provide novel insights
into individuals' awareness, perception, and responses
to breaches that affect them through two online
surveys: a main survey ( n = 413) in which we presented
participants with up to three breaches \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "77",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Wisiecka:2023:SCD,
author = "Katarzyna Wisiecka and Yuumi Konishi and Krzysztof
Krejtz and Mahshid Zolfaghari and Birgit Kopainsky and
Izabela Krejtz and Hideki Koike and Morten Fjeld",
title = "Supporting Complex Decision-Making: Evidence from an
Eye Tracking Study on In-Person and Remote
Collaboration",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "78:1--78:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3581787",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3581787",
abstract = "This article examines the attentional mechanism of
in-person collaboration by means of System
Dynamics-based simulations using an eye tracking
experiment. Three experimental conditions were tested:
in-person collaboration, remote collaboration, and
single \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "78",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ghosh:2023:FML,
author = "Pratik Ghosh and Karen L. Posner and Stephanie L.
Hyland and Wil van Cleve and Melissa Bristow and Dustin
R. Long and Konstantina Palla and Bala Nair and
Christine Fong and Ronald Pauldine and Monica S.
Vavilala and Kenton O'Hara",
title = "Framing Machine Learning Opportunities for Hypotension
Prediction in Perioperative Care: a Socio-technical
Perspective: Socio-technical perspectives on
hypotension prediction",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "79:1--79:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589953",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589953",
abstract = "Hypotension during perioperative care, if undetected
or uncontrolled, can lead to serious clinical
complications. Predictive machine learning models,
based on routinely collected EHR data, offer potential
for early warning of hypotension to enable \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "79",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Engelbutzeder:2023:SST,
author = "Philip Engelbutzeder and Dave Randell and Marvin
Landwehr and Konstantin Aal and Gunnar Stevens and
Volker Wulf",
title = "From Surplus and Scarcity toward Abundance:
Understanding the Use of {ICT} in Food Resource Sharing
Practices",
journal = j-TOCHI,
volume = "30",
number = "5",
pages = "80:1--80:??",
month = oct,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3589957",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:23 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3589957",
abstract = "Food practices have become an important context for
questions around sustainability. Within HCI,
sustainable HCI and human-food-interaction have
developed as a response. We argue, nevertheless, that
food practices as a social activity remain relatively
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "80",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rapp:2023:ELE,
author = "Amon Rapp and Arianna Boldi",
title = "Exploring the Lived Experience of Behavior Change
Technologies: Towards an Existential Model of Behavior
Change for {HCI}",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "81:1--81:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3603497",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3603497",
abstract = "The majority of behavior change and persuasive
technologies are exclusively addressed to modify a
specific behavior. However, the focus on behavior may
cloud the ``existential aspects'' of the process of
change. To explore the lived and meaning-laden
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "81",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Muresan:2023:UFR,
author = "Andreea Muresan and Jess Mcintosh and Kasper
Hornb{\ae}k",
title = "Using Feedforward to Reveal Interaction Possibilities
in Virtual Reality",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "82:1--82:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3603623",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3603623",
abstract = "In virtual reality (VR), interactions may fail when
users encounter new, unknown, or unexpected objects. We
propose using feedforward in VR to help users interact
with objects by revealing how such objects work.
Feedforward lets users know what to do and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "82",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Xiao:2023:AIH,
author = "Sijia Xiao and Shagun Jhaver and Niloufar Salehi",
title = "Addressing Interpersonal Harm in Online Gaming
Communities: The Opportunities and Challenges for a
Restorative Justice Approach",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "83:1--83:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3603625",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3603625",
abstract = "Most social media platforms implement content
moderation to address interpersonal harms such as
harassment. Content moderation relies on
offender-centered, punitive approaches, e.g., bans and
content removal. We consider an alternative justice
framework, \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "83",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ding:2023:CUM,
author = "Li Ding and Jack Terwilliger and Aishni Parab and Meng
Wang and Lex Fridman and Bruce Mehler and Bryan
Reimer",
title = "{CLERA}: a Unified Model for Joint Cognitive Load and
Eye Region Analysis in the Wild",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "84:1--84:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3603622",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3603622",
abstract = "Non-intrusive, real-time analysis of the dynamics of
the eye region allows us to monitor humans' visual
attention allocation and estimate their mental state
during the performance of real-world tasks, which can
potentially benefit a wide range of human-. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "84",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Uchidiuno:2023:WYN,
author = "Judith Odili Uchidiuno and Jaemarie Solyst and Jonaya
Kemper and Erik Harpstead and Ross Higashi and Jessica
Hammer",
title = "{``What's Your Name Again?''}: How Race and Gender
Dynamics Impact Codesign Processes and Output",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "85:1--85:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3603624",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3603624",
abstract = "Creating technology products using codesign techniques
often results in higher end-user engagement compared to
expert-driven designs. Codesign sessions are typically
structured in flexible and informal ways to achieve
equal design partnerships, especially \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "85",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Semertzidis:2023:BCI,
author = "Nathan Semertzidis and Fabio Zambetta and Florian
``Floyd'' Mueller",
title = "Brain-Computer Integration: a Framework for the Design
of Brain-Computer Interfaces from an Integrations
Perspective",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "86:1--86:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3603621",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3603621",
abstract = "Brain-computer interface (BCI) systems hold the
potential to foster human flourishing and
self-actualization. However, we believe contemporary
BCI system design approaches unnecessarily limit these
potentialities as they are approached from a
traditional \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "86",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Knowles:2023:PPC,
author = "Bran Knowles and Stacey Conchie",
title = "Un-Paradoxing Privacy: Considering Hopeful Trust",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "87:1--87:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3609329",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3609329",
abstract = "Extant literature has proposed an important role for
trust in moderating people's willingness to disclose
personal information, but there is scant HCI literature
that deeply explores the relationship between privacy
and trust in apparent privacy paradox \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "87",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Kuo:2023:ELI,
author = "Pei-Yi (Patricia) Kuo and Michael S. Horn",
title = "{EcoSant{\'e}} Lifestyle Intervention: Encourage
Reflections on the Connections between Health and
Environment",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "88:1--88:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3609325",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3609325",
abstract = "EcoSant{\'e} is a mobile lifestyle intervention that
encourages individual behavior change while also
helping participants understand the deep connections
between daily lifestyle choices and our collective
impact on the planet. Informed by research on ``small''
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "88",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Desai:2023:MVU,
author = "Smit Desai and Michael Twidale",
title = "Metaphors in Voice User Interfaces: a Slippery Fish",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "89:1--89:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3609326",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3609326",
abstract = "We explore a range of different metaphors used for
Voice User Interfaces (VUIs) by designers, end-users,
manufacturers, and researchers using a novel framework
derived from semi-structured interviews and a
literature review. We focus less on the well-.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "89",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Karnatak:2023:IEG,
author = "Nimisha Karnatak and Brooke Loughrin and Tiffany Amy
Kuo and Odeline Mateu-Silvernail and Indrani Medhi
Thies and William Thies and Mohit Jain",
title = "{``Is it Even Giving the Correct Reading or Not?''}:
How Trust and Relationships Mediate Blood Pressure
Management in {India}",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "90:1--90:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3609327",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3609327",
abstract = "While chronic disease afflicts a large Indian
population, the technologies used to manage chronic
diseases have largely been informed by studies
conducted in other sociocultural contexts. To address
this gap, we conducted qualitative interviews with 21
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "90",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Knijnenburg:2023:DAF,
author = "Bart P. Knijnenburg and Burcu Bulgurcu",
title = "Designing Alternative Form-Autocompletion Tools to
Enhance Privacy Decision-making and Prevent Unintended
Disclosure",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "91:1--91:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3610366",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3610366",
abstract = "Modern Web browsers provide users with tools to reduce
the burden of filling out forms. Despite the widespread
adoption of these tools, little is known about how they
affect users' privacy decision-making. This research
compares traditional form \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "91",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2023:MED,
author = "Xiang ``Anthony'' Chen and Chien-Sheng Wu and Lidiya
Murakhovs'ka and Philippe Laban and Tong Niu and Wenhao
Liu and Caiming Xiong",
title = "{Marvista}: Exploring the Design of a Human--{AI}
Collaborative News Reading Tool",
journal = j-TOCHI,
volume = "30",
number = "6",
pages = "92:1--92:??",
month = dec,
year = "2023",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3609331",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Fri Nov 3 14:49:25 MDT 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3609331",
abstract = "We explore the design of Marvista-a human-AI
collaborative tool that employs a suite of natural
language processing models to provide end-to-end
support for reading online news articles. Before
reading an article, Marvista helps a user plan what to
read \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "92",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gerber:2024:DAA,
author = "Nina Gerber and Alina St{\"o}ver and Justin Peschke
and Verena Zimmermann",
title = "Don't Accept All and Continue: Exploring Nudges for
More Deliberate Interaction with Tracking Consent
Notices",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "1:1--1:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617363",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617363",
abstract = "Legal frameworks rely on users to make an informed
decision about data collection, e.g., by accepting or
declining the use of tracking technologies. In
practice, however, users hardly interact with tracking
consent notices on a deliberate website per \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "1",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hornecker:2024:DVD,
author = "Eva Hornecker and Trevor Hogan and Uta Hinrichs and
Rosa {Van Koningsbruggen}",
title = "A Design Vocabulary for Data Physicalization",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "2:1--2:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617366",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617366",
abstract = "Although physical artifacts that represent data have
been used for centuries, the research field-known as
data physicalization-has only recently gained traction.
Compared to data visualization, there is no established
vocabulary for analyzing and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "2",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Nadal:2024:PAS,
author = "Camille Nadal and Caroline Earley and Angel Enrique
and Corina Sas and Derek Richards and Gavin Doherty",
title = "Patient Acceptance of Self-Monitoring on a Smartwatch
in a Routine Digital Therapy: a Mixed-Methods Study",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "3:1--3:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617361",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617361",
abstract = "Self-monitoring of mood and lifestyle habits is the
cornerstone of many therapies, but it is still hindered
by persistent issues including inaccurate records, gaps
in the monitoring, patient burden, and perceived
stigma. Smartwatches have the potential to \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "3",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Prather:2024:WIK,
author = "James Prather and Brent N. Reeves and Paul Denny and
Brett A. Becker and Juho Leinonen and Andrew
Luxton-Reilly and Garrett Powell and James
Finnie-Ansley and Eddie Antonio Santos",
title = "{``It's Weird That it Knows What I Want''}: Usability
and Interactions with {Copilot} for Novice
Programmers",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "4:1--4:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617367",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617367",
abstract = "Recent developments in deep learning have resulted in
code-generation models that produce source code from
natural language and code-based prompts with high
accuracy. This is likely to have profound effects in
the classroom, where novices learning to code
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "4",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ichino:2024:HGV,
author = "Junko Ichino and Masahiro Ide and Takehito Yoshiki and
Hitomi Yokoyama and Hirotoshi Asano and Hideo Miyachi
and Daisuke Okabe",
title = "How Gaze Visualization Facilitates Initiation of
Informal Communication in {$3$D} Virtual Spaces",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "5:1--5:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617368",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617368",
abstract = "This study explores how gaze visualization in virtual
spaces facilitates the initiation of informal
communication. Three styles of gaze cue visualization
(arrow, bubbles, and miniature avatar) with two types
of gaze behavior (one-sided gaze and joint gaze).
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "5",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gao:2024:CEE,
author = "Jie Gao and Kenny Tsu Wei Choo and Junming Cao and Roy
Ka-Wei Lee and Simon Perrault",
title = "{CoAIcoder}: Examining the Effectiveness of
{AI}-assisted Human-to-Human Collaboration in
Qualitative Analysis",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "6:1--6:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617362",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617362",
abstract = "While AI-assisted individual qualitative analysis has
been substantially studied, AI-assisted collaborative
qualitative analysis (CQA) --- a process that involves
multiple researchers working together to interpret
data-remains relatively unexplored. After \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "6",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ren:2024:HDT,
author = "Yuqing Ren and Haifeng Zhang and Robert E. Kraut",
title = "How Did They Build the Free Encyclopedia? {A}
Literature Review of Collaboration and Coordination
among {Wikipedia Editors}",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "7:1--7:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617369",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617369",
abstract = "Wikipedia has been the poster child for large-scale
online open collaboration while few other online open
collaboration initiatives have achieved similar
success. How did Wikipedians do it? Besides the
technical infrastructure, what social dynamics and
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "7",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Martinez-Maldonado:2024:LLM,
author = "Roberto Martinez-Maldonado and Vanessa Echeverria and
Gloria Fernandez-Nieto and Lixiang Yan and Linxuan Zhao
and Riordan Alfredo and Xinyu Li and Samantha Dix and
Hollie Jaggard and Rosie Wotherspoon and Abra Osborne
and Simon Buckingham Shum and Dragan Gasevi{\'c}",
title = "Lessons Learnt from a Multimodal Learning Analytics
Deployment In-the-Wild",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "8:1--8:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3622784",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3622784",
abstract = "Multimodal Learning Analytics (MMLA) innovations make
use of rapidly evolving sensing and artificial
intelligence algorithms to collect rich data about
learning activities that unfold in physical spaces. The
analysis of these data is opening exciting new
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "8",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sharma:2024:PGH,
author = "Vishal Sharma and Neha Kumar and Bonnie Nardi",
title = "Post-growth Human-Computer Interaction",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "9:1--9:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3624981",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3624981",
abstract = "Human-Computer Interaction (HCI) researchers have
increasingly been questioning computing's engagement
with unsustainable and unjust economic growth, pushing
for identifying alternatives. Incorporating degrowth,
post-development, and steady-state. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "9",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2024:UED,
author = "Qian Chen and Yeming Gong and Yaobin Lu",
title = "User Experience of Digital Voice Assistant:
Conceptualization and Measurement",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "10:1--10:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3622782",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3622782",
abstract = "With the development of digital virtual assistants
(DVA), academics and practitioners have increased
attention to the DVA user experience. However, the
measurement scale of DVA user experience is still
under-researched, which may hinder further empirical
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "10",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{DeVries:2024:BSB,
author = "Roelof A. J. {De Vries} and Mailin Lemke and Geke D.
S. Ludden",
title = "Blueprints: Systematizing Behavior Change Designs ---
The Case of Social Comparison Theory",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "11:1--11:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617364",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617364",
abstract = "To improve people's lives, human-computer interaction
researchers are increasingly designing technological
solutions based on behavior change theory, such as
social comparison theory (SCT). However, how
researchers operationalize such a theory as a design
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "11",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chow:2024:FSU,
author = "Kevin Chow and Thomas Fritz and Liisa Holsti and Skye
Barbic and Joanna McGrenere",
title = "Feeling Stressed and Unproductive? {A} Field
Evaluation of a Therapy-Inspired Digital Intervention
for Knowledge Workers",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "12:1--12:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3609330",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3609330",
abstract = "Today's knowledge workers face cognitively demanding
tasks and blurred work-life boundaries amidst rising
stress and burnout in the workplace. Holistic
approaches to supporting workers, which consider both
productivity and well-being, are increasingly
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "12",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hirsch:2024:NLC,
author = "Mare Hirsch and Gabrielle Benabdallah and Jennifer
Jacobs and Nadya Peek",
title = "Nothing Like Compilation: How Professional Digital
Fabrication Workflows Go Beyond Extruding, Milling, and
Machines",
journal = j-TOCHI,
volume = "31",
number = "1",
pages = "13:1--13:??",
month = feb,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3609328",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Thu Dec 14 15:50:33 MST 2023",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3609328",
abstract = "Understanding how professionals use digital
fabrication in production workflows is critical for
future research in digital fabrication technologies. We
interviewed thirteen professionals who use digital
fabrication for the low-volume manufacturing of
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "13",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Shen:2024:ESM,
author = "Vivian Shen and Chris Harrison and Craig Shultz",
title = "Expressive, Scalable, Mid-air Haptics with Synthetic
Jets",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "14:1--14:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635150",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635150",
abstract = "Non-contact, mid-air haptic devices have been utilized
for a wide variety of experiences, including those in
extended reality, public displays, medical, and
automotive domains. In this work, we explore the use of
synthetic jets as a promising and under-. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "14",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ez-Zaouia:2024:GFE,
author = "Mohamed Ez-Zaouia and Rubiela Carrillo",
title = "The Group Folding Effect: The Role of Collaborative
Process Structuring and Social Interaction in Group
Work",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "15:1--15:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3622783",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3622783",
abstract = "Group work involves a myriad of complex processes
encompassing social, perceptual, cognitive, and
contextual factors. However, there is a lack of
empirical research on computer-supported group work
processes and their impact on outcomes at different
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "15",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Cavez:2024:SIS,
author = "Vincent Cavez and Caroline Appert and Emmanuel
Pietriga",
title = "Spreadsheets on Interactive Surfaces: Breaking through
the Grid with the Pen",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "16:1--16:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3630097",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3630097",
abstract = "Spreadsheet programs for interactive surfaces have
limited manipulations capabilities and are often
frustrating to use. One key reason is that the
spreadsheet grid creates a layer that intercepts most
user input events, making it difficult to reach the
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "16",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hajika:2024:RWW,
author = "Ryo Hajika and Tamil Selvan Gunasekaran and Chloe
Dolma Si Ying Haigh and Yun Suen Pai and Eiji Hayashi
and Jaime Lien and Danielle Lottridge and Mark
Billinghurst",
title = "{RadarHand}: a Wrist-Worn Radar for On-Skin
Touch-Based Proprioceptive Gestures",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "17:1--17:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3617365",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3617365",
abstract = "We introduce RadarHand, a wrist-worn wearable with
millimetre wave radar that detects on-skin touch-based
proprioceptive hand gestures. Radars are robust,
private, small, penetrate materials, and require low
computation costs. We first evaluated the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "17",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Lascau:2024:SLP,
author = "Laura Lascau and Duncan P. Brumby and Sandy J. J.
Gould and Anna L. Cox",
title = "{``Sometimes It's Like Putting the Track in Front of
the Rushing Train''}: Having to Be `On Call' for Work
Limits the Temporal Flexibility of Crowdworkers",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "18:1--18:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635145",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635145",
abstract = "Research suggests that the temporal flexibility
advertised to crowdworkers by crowdsourcing platforms
is limited by both client-imposed constraints (e.g.,
strict completion times) and crowdworkers' tooling
practices (e.g., multitasking). In this article,
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "18",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Burda:2024:CSE,
author = "Pavlo Burda and Luca Allodi and Nicola Zannone",
title = "Cognition in Social Engineering Empirical Research: a
Systematic Literature Review",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "19:1--19:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635149",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635149",
abstract = "The interdisciplinarity of the Social Engineering (SE)
domain creates crucial challenges for the development
and advancement of empirical SE research, making it
particularly difficult to identify the space of open
research questions that can be addressed \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "19",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Paakki:2024:DCD,
author = "Henna Paakki and Heidi Veps{\"a}l{\"a}inen and Antti
Salovaara and Bushra Zafar",
title = "Detecting Covert Disruptive Behavior in Online
Interaction by Analyzing Conversational Features and
Norm Violations",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "20:1--20:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635143",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635143",
abstract = "Disruptive behavior is a prevalent threat to
constructive online engagement. Covert behaviors, such
as trolling, are especially challenging to detect
automatically, because they utilize deceptive
strategies to manipulate conversation. We illustrate a
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "20",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Heuer:2024:RCN,
author = "Hendrik Heuer and Elena L. Glassman",
title = "Reliability Criteria for News Websites",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "21:1--21:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635147",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635147",
abstract = "Misinformation poses a threat to democracy and to
people's health. Reliability criteria for news websites
can help people identify misinformation. But despite
their importance, there has been no empirically
substantiated list of criteria for \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "21",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hong:2024:VNC,
author = "Junlei Hong and Tobias Langlotz and Jonathan Sutton
and Holger Regenbrecht",
title = "Visual Noise Cancellation: Exploring Visual Discomfort
and Opportunities for Vision Augmentations",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "22:1--22:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3634699",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3634699",
abstract = "Acoustic noise control or cancellation (ANC) is a
commonplace component of modern audio headphones. ANC
aims to actively mitigate disturbing environmental
noise for a quieter and improved listening experience.
ANC is digitally controlling frequency and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "22",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Franz:2024:VRS,
author = "Rachel L. Franz and Sasa Junuzovic and Martez Mott",
title = "A Virtual Reality Scene Taxonomy: Identifying and
Designing Accessible Scene-Viewing Techniques",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "23:1--23:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635142",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635142",
abstract = "Virtual environments (VEs) afford similar interactions
to those in physical environments: individuals can
navigate and manipulate objects. Yet, a prerequisite
for these interactions is being able to view the
environment. Despite the existence of numerous
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "23",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Brewer:2024:EVC,
author = "Robin Brewer and Sam Ankenbauer and Manahil Hashmi and
Pooja Upadhyay",
title = "Examining Voice Community Use",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "24:1--24:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635151",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635151",
abstract = "Visual online communities can present accessibility
challenges to older adults or people with vision and
motor disabilities. Motivated by this challenge,
accessibility and HCI researchers have called for
voice-based communities to support aging and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "24",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Draxler:2024:AGE,
author = "Fiona Draxler and Anna Werner and Florian Lehmann and
Matthias Hoppe and Albrecht Schmidt and Daniel Buschek
and Robin Welsch",
title = "The {AI} Ghostwriter Effect: When Users do not
Perceive Ownership of {AI}-Generated Text but
Self-Declare as Authors",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "25:1--25:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3637875",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3637875",
abstract = "Human-AI interaction in text production increases
complexity in authorship. In two empirical studies (n1
= 30 \& n2 = 96), we investigate authorship and
ownership in human-AI collaboration for personalized
language generation. We show an AI Ghostwriter
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "25",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Venn-Wycherley:2024:REE,
author = "Megan Venn-Wycherley and Ahmed Kharrufa and Susan
Lechelt and Rebecca Nicholson and Kate Howland and
Abrar Almjally and Anthony Trory and Vidya
Sarangapani",
title = "The Realities of Evaluating Educational Technology in
School Settings",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "26:1--26:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635146",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635146",
abstract = "HCI researchers are increasingly interested in the
evaluation of educational technologies in context, yet
acknowledge that challenges remain regarding the
logistical, material and methodological constraints of
this approach to research [ 18 , 53 ]. Through
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "26",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Jardine:2024:BRR,
author = "Jacinta Jardine and Camille Nadal and Sarah Robinson
and Angel Enrique and Marcus Hanratty and Gavin
Doherty",
title = "Between Rhetoric and Reality: Real-world Barriers to
Uptake and Early Engagement in Digital Mental Health
Interventions",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "27:1--27:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635472",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635472",
abstract = "Digital mental health interventions (DMHIs) have
potential to provide effective and accessible care to
entire populations, but low client uptake and
engagement are significant problems. Few prior studies
explore the lived experiences of non-engagers,
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "27",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Palacin:2024:CDP,
author = "Victoria Palacin and Samantha McDonald and Pablo
Arag{\'o}n and Matti Nelimarkka",
title = "Configurations of Digital Participatory Budgeting",
journal = j-TOCHI,
volume = "31",
number = "2",
pages = "28:1--28:??",
month = apr,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635144",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Feb 14 10:06:22 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635144",
abstract = "Participatory budgeting is a democratic innovation
increasingly supported by digital platforms. Like any
technology, participatory budgeting platforms are not
value-free or politically neutral; their design,
configuration, and deployment display \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "28",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Terfurth:2024:DRV,
author = "Leonie Terfurth and Klaus Gramann and Lukas Gehrke",
title = "Decoding Realism of Virtual Objects: Exploring
Behavioral and Ocular Reactions to Inaccurate
Interaction Feedback",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "29:1--29:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660345",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660345",
abstract = "Achieving temporal synchrony between sensory
modalities is crucial for natural perception of object
interaction in virtual reality (VR). While subjective
questionnaires are currently used to evaluate users' VR
experiences, leveraging behavior and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "29",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Barker-Canler:2024:FMS,
author = "Matthew Barker-Canler and Daniel Gooch and Janet {Van
Der Linden} and Marian Petre",
title = "Flexible Minimalist Self-Tracking to Support
Individual Reflection",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "30:1--30:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660339",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660339",
abstract = "Self-tracking technology can help users develop new
knowledge about themselves, supporting their health and
general wellbeing. Most of these devices inform users
about their lives by autonomously generating data about
highly constrained topics. Recent \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "30",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Barta:2024:TSV,
author = "Kristen Barta and Nazanin Andalibi",
title = "Theorizing Self Visibility on Social Media: a
Visibility Objects Lens",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "31:1--31:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660337",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660337",
abstract = "Self-presentation undergirds social interaction on
social media. HCI and social computing scholarship draw
on visibility to theorize self-presentation management;
while research addresses how social media users
leverage (in)visibility for self-. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "31",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Krauss:2024:WMX,
author = "Veronika Krau{\ss} and Pejman Saeghe and Alexander
Boden and Mohamed Khamis and Mark McGill and Jan
Gugenheimer and Michael Nebeling",
title = "What Makes {XR} Dark? {Examining} Emerging Dark
Patterns in Augmented and Virtual Reality through
Expert Co-Design",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "32:1--32:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660340",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660340",
abstract = "Dark patterns are deceptive designs that influence a
user's interactions with an interface to benefit
someone other than the user. Prior work has identified
dark patterns in windows, icons, menus, and pointer
(WIMP) interfaces and ubicomp environments, \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "32",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Renaud:2024:WGR,
author = "Karen Renaud and Cigdem Sengul and Kovila Coopamootoo
and Bryan Clift and Jacqui Taylor and Mark Springett
and Ben Morrison",
title = "{``We're Not That Gullible!''} Revealing Dark Pattern
Mental Models of 11--12-Year-Old {Scottish} Children",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "33:1--33:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660342",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660342",
abstract = "Deceptive techniques known as dark patterns
specifically target online users. Children are
particularly vulnerable as they might lack the skills
to recognise and resist these deceptive attempts. To be
effective, interventions to forewarn and forearm
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "33",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Loizeau:2024:GBM,
author = "Alice Loizeau and Sylvain Malacria and Mathieu
Nancel",
title = "{GUI} Behaviors to Minimize Pointing-Based Interaction
Interferences",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "34:1--34:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660338",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660338",
abstract = "Pointing-based interaction interferences are
situations wherein GUI elements appear, disappear, or
change shortly before being selected, and too late for
the user to inhibit their movement. Their cause lays in
the design of most GUIs, for which any user \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "34",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Baumer:2024:AS,
author = "Eric P. S. Baumer and Alex S. Taylor and Jed R.
Brubaker and Micki McGee",
title = "Algorithmic Subjectivities",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "35:1--35:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660344",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660344",
abstract = "This article considers how subjectivities are
enlivened in algorithmic systems. We first review
related literature to clarify how we see
``subjectivities'' as emerging through a tangled web of
processes and actors. We then offer two case studies
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "35",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Vuong:2024:NDB,
author = "Tung Vuong and Giulio Jacucci and Tuukka Ruotsalo",
title = "Naturalistic Digital Behavior Predicts Cognitive
Abilities",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "36:1--36:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660341",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660341",
abstract = "Individuals are known to differ in cognitive
abilities, affecting their behavior and information
processing in digital environments. However, we have a
limited understanding of which behaviors are affected,
how, and whether some features extracted from
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "36",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Hertzum:2024:CRT,
author = "Morten Hertzum",
title = "Concurrent or Retrospective Thinking Aloud in
Usability Tests: a Meta-Analytic Review",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "37:1--37:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3665327",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3665327",
abstract = "In usability tests, the users are commonly asked to
think aloud to let the evaluator listen in on their
thoughts. Two variants of this procedure involve that
the users either think aloud while using the tested
product (concurrent thinking aloud, CTA) or \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "37",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{VanBerkel:2024:CBA,
author = "Niels {Van Berkel} and Henning Pohl",
title = "Collaborating with Bots and Automation on
{OpenStreetMap}",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "38:1--38:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3665326",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3665326",
abstract = "OpenStreetMap (OSM) is a large online community where
users collaborate to map the world. In addition to
manual edits, the OSM mapping database is regularly
modified by bots and automated edits. In this article,
we seek to better understand how people and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "38",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Schuessler:2024:GHI,
author = "Martin Schuessler and Luca Hormann and Raimund
Dachselt and Andrew Blake and Carsten Rother",
title = "Gazing Heads: Investigating Gaze Perception in
Video-Mediated Communication",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "39:1--39:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3660343",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3660343",
abstract = "Videoconferencing has become a ubiquitous medium for
collaborative work. It does suffer however from various
drawbacks such as zoom fatigue. This paper addresses
the quality of user experience by exploring an enhanced
system concept with the capability of \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "39",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tyack:2024:SDT,
author = "April Tyack and Elisa D. Mekler",
title = "Self-Determination Theory and {HCI} Games Research:
Unfulfilled Promises and Unquestioned Paradigms",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "40:1--40:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3673230",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3673230",
abstract = "Self-determination theory (SDT), a psychological
theory of human motivation, is a prominent paradigm in
human-computer interaction (HCI) research on games.
However, our prior literature review observed a trend
towards shallow applications of the theory. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "40",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Sobel:2024:ICT,
author = "Kiley Sobel and Maitraye Das and Sara Behbakht and
Julie A. Kientz",
title = "{Incloodle-Classroom}: Technology for Inclusive Joint
Media Engagement in a Neurodiverse Kindergarten
Classroom",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "41:1--41:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3674506",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3674506",
abstract = "Enabling opportunities for young children with
disabilities to co-engage in learning activities
alongside their non-disabled peers is essential for
promoting equity in early childhood education. We
investigate how collaborative technology can be
designed \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "41",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Saksono:2024:SCF,
author = "Herman Saksono and Andrea G. Parker",
title = "Socio-Cognitive Framework for Personal Informatics: a
Preliminary Framework for Socially-Enabled Health
Technologies",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "42:1--42:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3674504",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3674504",
abstract = "Personal health informatics systems have been centered
around individual efforts, overlooking the role of
social factors in health. Over seven years of research
( n \(=\) 153), we examined how socially-enabled
personal informatics systems can support \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "42",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Koh:2024:UUP,
author = "Seunghun Koh and Byung Hyung Kim and Sungho Jo",
title = "Understanding the User Perception and Experience of
Interactive Algorithmic Recourse Customization",
journal = j-TOCHI,
volume = "31",
number = "3",
pages = "43:1--43:??",
month = jun,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3674503",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Sat Aug 31 16:29:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3674503",
abstract = "Generating actionable algorithmic recourse requires
understanding each user's preferences. Users provide
their relevant information, and the system uses it to
generate recourse that can be easily followed by
individual users. To gain insight into users'
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "43",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Borghouts:2024:WME,
author = "Judith Borghouts and Yicong Huang and Suellen Hopfer
and Chen Li and Gloria Mark",
title = "Wording Matters: The Effect of Linguistic
Characteristics and Political Ideology on Resharing of
{COVID-19} Vaccine Tweets",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "44:1--44:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3637876",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3637876",
abstract = "Social media platforms are frequently used to share
information and opinions around vaccinations. The more
often a message is reshared, the wider the reach of the
message and potential influence it may have on shaping
people's opinions to get vaccinated \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "44",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Ramirez:2024:AAR,
author = "Dafne Zuleima Morgado Ramirez and Giulia Barbareschi
and Cathy Holloway",
title = "Adult Autism Research Priorities and Conceptualization
in Computing Research: Invitation to Co-lead with
Autistic Adults",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "45:1--45:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3635148",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3635148",
abstract = "Autism research is primarily targeted toward children
and at normalizing autistic traits. We conducted a
literature review of computing research on adult
autism, focusing on identifying research priorities set
by autistic adults and their allies, \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "45",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{MacDonald:2024:PEE,
author = "Shaun MacDonald and Euan Freeman and Frank Pollick and
Stephen Brewster",
title = "Prototyping and Evaluation of Emotionally Resonant
Vibrotactile Comfort Objects as a Calming Social
Anxiety Intervention",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "46:1--46:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3648615",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3648615",
abstract = "Social anxiety is a prevalent mental health concern
that impacts quality of life and makes social spaces
less accessible. We conducted two studies with socially
anxious participants, investigating using affective
haptic comfort objects to provide calming \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "46",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Li:2024:GDI,
author = "Jingyi Li and Nathan Crilly and Per Ola Kristensson",
title = "Guiding the Design of Inclusive Interactive Systems:
Do Younger and Older Adults Use the Same
Image-schematic Metaphors?",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "47:1--47:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3648618",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3648618",
abstract = "The use of image-schematic metaphors is often promoted
for being near-universal across user groups, suggesting
that these metaphors have the potential to make novel
interactive systems easy to use by both younger and
older adults. This study empirically \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "47",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Taylor:2024:MEI,
author = "Jordan Taylor and Amy Bruckman",
title = "Mitigating Epistemic Injustice: The Online
Construction of a Bisexual Culture",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "48:1--48:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3648614",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3648614",
abstract = "People participating in online groups often
co-construct knowledge of what they believe and,
sometimes, co-construct their understanding of who they
are. Through participant observation and
semi-structured interviews with 13 members of the
online forum r/. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "48",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bjorn:2024:ASS,
author = "Pernille Bj{\o}rn and Juliane Busboom and Melanie
Duckert and Susanne B{\o}dker and Irina Shklovski and
Eve Hoggan and Kellie Dunn and Qianqian Mu and Louise
Barkhuus and Nina Boulus-R{\o}dje",
title = "Achieving Symmetry in Synchronous Interaction in
Hybrid Work is Impossible",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "49:1--49:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3648617",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3648617",
abstract = "Designing new technologies to support synchronous
interaction across distances has for many years focused
on creating symmetry for participation between
geographically distributed actors. Symmetry in
synchronous interaction has, to some extent, been
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "49",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Perelman:2024:EPR,
author = "Gary Perelman and Marcos Serrano and Emmanuel Dubois",
title = "Exploiting Physical Referent Features as Input for
Multidimensional Data Selection in Augmented Reality",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "50:1--50:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3648613",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3648613",
abstract = "Embedding data into the physical environment using
augmented reality (AR) is a practical approach for data
visualization as it offers a large and flexible display
space on or around the physical referent, i.e., the
physical object to which the data is \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "50",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Park:2024:RNY,
author = "Soya Park and Stuti Vishwabhan and Michael Muller and
David R. Karger",
title = "{``I Really Need Your Help with This Work\ldots{}''}:
a System for Navigating the Tricky Terrain of Managing
Up by Leveraging One's Motivation to Get Things Done",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "51:1--51:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3652603",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3652603",
abstract = "When people need help from their supervisors or peers,
they often have to manage up to get things done.
However, unlike managing subordinates (managing down),
managing people of equal or higher status (managing up)
are not obligated to help. These \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "51",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Nonnis:2024:UPP,
author = "A. Nonnis and N. Bryan-Kinns",
title = "Unmasking the Power of Play Through {TUI} Designs",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "52:1--52:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3648619",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3648619",
abstract = "Research on the potential benefits of technology for
autistic children is an emergent field in
Human-Computer Interaction (HCI), especially within the
Child-Computer Interaction Community. At the same time,
there are concerns about what these \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "52",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Singh:2024:PSE,
author = "Aneesha Singh and Marusa Hrobat and Suxin Gui and
Nadia Bianchi-Berthouze and Judith Ley-Flores and
Frederic Bevilacqua and Joaquin R. Diaz Duran and Elena
M{\'A}rquez Segura and Ana Tajadura-Jim{\'E}nez",
title = "Pushed by Sound: Effects of Sound and Movement
Direction on Body Perception, Experience Quality, and
Exercise Support",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "53:1--53:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3648616",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3648616",
abstract = "Wearables integrating movement sonification can
support body-perception changes and related physical
activity; yet, we lack design principles for such
sonifications. Through two mixed-methods studies, we
investigate sound pitch and movement direction
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "53",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Swearngin:2024:TAA,
author = "Amanda Swearngin and Jason Wu and Xiaoyi Zhang and
Esteban Gomez and Jen Coughenour and Rachel Stukenborg
and Bhavya Garg and Greg Hughes and Adriana Hilliard
and Jeffrey P. Bigham and Jeffrey Nichols",
title = "Towards Automated Accessibility Report Generation for
Mobile Apps",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "54:1--54:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3674967",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3674967",
abstract = "Many apps have basic accessibility issues, like
missing labels or low contrast. To supplement manual
testing, automated tools can help developers and QA
testers find basic accessibility issues, but they can
be laborious to use or require writing dedicated
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "54",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Snow:2024:HWE,
author = "Stephen Snow and Awais Hameed Khan and Kaleb Day and
Ben Matthews",
title = "{Household Wattch}: Exploring Opportunities for
Surveillance and Consent through Families' Household
Energy Use Data",
journal = j-TOCHI,
volume = "31",
number = "4",
pages = "55:1--55:??",
month = aug,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3673228",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Wed Sep 25 11:25:34 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3673228",
abstract = "Household energy use data may contain sensitive
inferences into family life, yet its potential for
surveillance is imperfectly understood. To explore this
space, we developed Household Wattch, a speculative
eco-feedback `provotype' that profiles \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "55",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Dubiel:2024:HGY,
author = "Mateusz Dubiel and Luis A. Leiva and Kerstin
Bongard-Blanchy and Anastasia Sergeeva",
title = "``{Hey} Genie, You Got Me Thinking about My Menu
Choices!'' {Impact} of Proactive Feedback on User
Perception and Reflection in Decision-making Tasks",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "56:1--56:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3685274",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3685274",
abstract = "Conversational agents (CAs) that deliver proactive
interventions can benefit users by reducing their
cognitive workload and improving performance. However,
little is known regarding how such interventions would
impact users' reflection on choices in voice-.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "56",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Rogers:2024:URR,
author = "Katja Rogers and Teresa Hirzle and Sukran
Karaosmanoglu and Paula Toledo Palomino and Ekaterina
Durmanova and Seiji Isotani and Lennart E. Nacke",
title = "An Umbrella Review of Reporting Quality in {CHI}
Systematic Reviews: Guiding Questions and Best
Practices for {HCI}",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "57:1--57:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3685266",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3685266",
abstract = "Systematic reviews (SRs) are vital to gathering and
structuring knowledge, yet descriptions of their
procedures are often inadequate. In human-computer
interaction (HCI), SRs are still uncommon but gaining
momentum, which prompted us to explore how SRs
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "57",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Gerling:2024:RID,
author = "Kathrin Gerling and Arno Depoortere and Jeroen Wauters
and Katta Spiel and Dmitry Alexandrovsky and Marina
Danckaerts and Dieter Baeyens and Saskia {Van der
Oord}",
title = "Representation of Invisible Disability: Exploring the
Lived Experience of Teenagers with {ADHD} to Inform
Game Design",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "58:1--58:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3685276",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3685276",
abstract = "Representation of disability in games is important to
facilitate inclusive experiences. In our work, we
address this issue through an exploration of the
representation of ADHD in games. First, we engage in
interviews with 15 young people with ADHD to \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "58",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Peer:2024:PMT,
author = "Eyal Peer and Alisa Frik and Conor Gilsenan and Serge
Egelman",
title = "``{Protect} Me Tomorrow'': Commitment Nudges to Remedy
Compromised Passwords",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "59:1--59:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3689038",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3689038",
abstract = "Internet users often neglect important security
actions (e.g., installing security updates or changing
passwords) because they interrupt users' main task at
inopportune times. Commitment devices, such as
reminders and promises, have been found to be
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "59",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Bennett:2024:BIM,
author = "Daniel Bennett and Elisa D. Mekler",
title = "Beyond Intrinsic Motivation: The Role of Autonomous
Motivation in User Experience",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "60:1--60:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3689044",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3689044",
abstract = "Motivation and autonomy are fundamental concepts in
Human-Computer Interaction (HCI), yet in User
Experience (UX) research they have remained
surprisingly peripheral. We draw on Self-Determination
Theory (SDT) to analyse autonomous and non-autonomous
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "60",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Tran:2024:CPS,
author = "Tanh Quang Tran and Tobias Langlotz and Jacob Young
and Thomas W. Schubert and Holger Regenbrecht",
title = "Classifying Presence Scores: Insights and Analysis
from Two Decades of the Igroup Presence Questionnaire
{(IPQ)}",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "61:1--61:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3689046",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3689046",
abstract = "Presence, or the experience of being present in a
computer-generated environment, is a defining element
of virtual reality. While there are different
methodologies to measure presence, questionnaires
remain the most popular, particularly the Igroup
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "61",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Pouta:2024:OML,
author = "Emmi Pouta and Jussi Ville Mikkonen and Antti
Salovaara",
title = "Opportunities with Multi-Layer Weave Structures in
Woven E-Textile Design",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "62:1--62:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3689039",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3689039",
abstract = "Most textiles in day-to-day use are products of
weaving. The versatility of this manufacturing
technique, which readily supports a multi-layered
structure, inclusion of several yarn types,
malleability and other valuable characteristics, has
attracted \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "62",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zou:2024:EUC,
author = "Yixin Zou and Khue Le and Peter Mayer and Alessandro
Acquisti and Adam J. Aviv and Florian Schaub",
title = "Encouraging Users to Change Breached Passwords Using
the Protection Motivation Theory",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "63:1--63:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3689432",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3689432",
abstract = "We draw on the Protection Motivation Theory (PMT) to
design interventions that encourage users to change
breached passwords. Our online experiment (
\(n=1{,}386\)) compared the effectiveness of a threat
appeal (highlighting the negative consequences
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "63",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Johansson:2024:WLS,
author = "Karin Johansson and Raquel Robinson and Jon Back and
Sarah Lynne Bowman and James Fey and Elena M{\'a}rquez
Segura and Annika Waern and Katherine Isbister",
title = "Why {Larp}? {A} Synthesis Article on Live Action
Roleplay in Relation to {HCI} Research and Practice",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "64:1--64:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3689045",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3689045",
abstract = "Live action roleplay (larp) has a wide range of
applications and can be relevant in relation to HCI.
While there has been research about larp in relation to
topics such as embodied interaction, playfulness, and
futuring published in HCI venues since the \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "64",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Zhang:2024:HPM,
author = "Hongbo Zhang and Pei Chen and Xuelong Xie and Zhaoqu
Jiang and Zihong Zhou and Lingyun Sun",
title = "A Hybrid Prototype Method Combining Physical Models
and Generative Artificial Intelligence to Support
Creativity in Conceptual Design",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "65:1--65:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3689433",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3689433",
abstract = "Conceptual design is an essential stage in the design
process, and its ultimate success largely depends on
designers' creativity. Both physical and digital
prototypes are commonly adopted by designers to support
ideation and creativity, providing \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "65",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Folstad:2024:CBC,
author = "Asbj{\o}rn F{\o}lstad and Effie L.-C. Law and Nena van
As",
title = "Conversational Breakdown in a Customer Service
Chatbot: Impact of Task Order and Criticality on User
Trust and Emotion",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "66:1--66:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3690383",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3690383",
abstract = "While chatbots are increasingly used for customer
service, there is a knowledge gap concerning the impact
of Conversational Breakdown in such chatbot
interactions. In a 2 \({\times}\) 4 factorial design
online experiment, we studied how Conversational
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "66",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}
@Article{Chen:2024:MGP,
author = "Chen Chen and Cuong Nguyen and Thibault Groueix and
Vladimir G. Kim and Nadir Weibel",
title = "{MemoVis}: a {GenAI}-Powered Tool for Creating
Companion Reference Images for {3D} Design Feedback",
journal = j-TOCHI,
volume = "31",
number = "5",
pages = "67:1--67:??",
month = oct,
year = "2024",
CODEN = "ATCIF4",
DOI = "https://doi.org/10.1145/3694681",
ISSN = "1073-0516 (print), 1557-7325 (electronic)",
ISSN-L = "1073-0516",
bibdate = "Mon Nov 18 14:28:09 MST 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib",
URL = "https://dl.acm.org/doi/10.1145/3694681",
abstract = "Providing asynchronous feedback is a critical step in
the 3D design workflow. A common approach to providing
feedback is to pair textual comments with companion
reference images, which helps illustrate the gist of
text. Ideally, feedback providers should \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "ACM Trans. Comput.-Hum. Interact.",
articleno = "67",
fjournal = "ACM Transactions on Computer-Human Interaction",
journal-URL = "https://dl.acm.org/loi/tochi",
}