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%%% -*-BibTeX-*-
%%% ====================================================================
%%%  BibTeX-file{
%%%     author          = "Nelson H. F. Beebe",
%%%     version         = "1.03",
%%%     date            = "20 August 2024",
%%%     time            = "07:14:13 MDT",
%%%     filename        = "pacmcgit.bib",
%%%     address         = "University of Utah
%%%                        Department of Mathematics, 110 LCB
%%%                        155 S 1400 E RM 233
%%%                        Salt Lake City, UT 84112-0090
%%%                        USA",
%%%     telephone       = "+1 801 581 5254",
%%%     FAX             = "+1 801 581 4148",
%%%     URL             = "http://www.math.utah.edu/~beebe",
%%%     checksum        = "25082 8575 37528 368647",
%%%     email           = "beebe at math.utah.edu, beebe at acm.org,
%%%                        beebe at computer.org (Internet)",
%%%     codetable       = "ISO/ASCII",
%%%     keywords        = "bibliography; BibTeX; Proceedings of the ACM
%%%                        on Computer Graphics and Interactive
%%%                        Techniques (PACMCGIT)",
%%%     license         = "public domain",
%%%     supported       = "yes",
%%%     abstract        = "",
%%%     docstring       = "This is a COMPLETE bibliography of the
%%%                        journal Proceedings of the ACM on Computer
%%%                        Graphics and Interactive Techniques
%%%                        (PACMCGIT) (CODEN none, ISSN 2577-6193
%%%                        (electronic)).  Publication began with
%%%                        volume 1, number 1, in 2018, and there are
%%%                        two issues per annual volume.
%%%
%%%                        At version 1.03, the COMPLETE year coverage
%%%                        looked like this:
%%%
%%%                             2018 (  35)    2021 (  44)    2024 (  65)
%%%                             2019 (  20)    2022 (  47)
%%%                             2020 (  21)    2023 (  51)
%%%
%%%                             Article:        283
%%%
%%%                             Total entries:  283
%%%
%%%                        BibTeX citation tags are uniformly chosen
%%%                        as name:year:abbrev, where name is the
%%%                        family name of the first author or editor,
%%%                        year is a 4-digit number, and abbrev is a
%%%                        3-letter condensation of important title
%%%                        words. Citation tags were automatically
%%%                        generated by software developed for the
%%%                        BibNet Project.
%%%
%%%                        In this bibliography, entries are sorted in
%%%                        publication order, using ``bibsort -byvolume.''
%%%
%%%                        The checksum field above contains a CRC-16
%%%                        checksum as the first value, followed by the
%%%                        equivalent of the standard UNIX wc (word
%%%                        count) utility output of lines, words, and
%%%                        characters.  This is produced by Robert
%%%                        Solovay's checksum utility.",
%%%  }
%%% ====================================================================
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%%% ====================================================================
%%% Acknowledgement abbreviations:
@String{ack-nhfb = "Nelson H. F. Beebe,
                    University of Utah,
                    Department of Mathematics, 110 LCB,
                    155 S 1400 E RM 233,
                    Salt Lake City, UT 84112-0090, USA,
                    Tel: +1 801 581 5254,
                    FAX: +1 801 581 4148,
                    e-mail: \path|beebe@math.utah.edu|,
                            \path|beebe@acm.org|,
                            \path|beebe@computer.org| (Internet),
                    URL: \path|http://www.math.utah.edu/~beebe/|"}

%%% ====================================================================
%%% Journal abbreviations:
@String{j-PACMCGIT              = "Proceedings of the ACM on Computer
                                  Graphics and Interactive Techniques
                                  (PACMCGIT)"}

%%% ====================================================================
%%% Bibliography entries:
@Article{Yuksel:2018:ADA,
  author =       "Cem Yuksel",
  title =        "Alpha Distribution for Alpha Testing",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "1:1--1:11",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203185",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203185",
  abstract =     "Alpha testing is widely used for rendering surfaces
                 with transparency. While it works well when
                 transparency is a binary function, semi-transparent
                 regions cause problems, as they are classified as
                 either fully transparent or opaque. Unfortunately,
                 semi-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Han:2018:DB,
  author =       "Songfang Han and Ge Chen and Diego Nehab and Pedro V.
                 Sander",
  title =        "In-Depth Buffers",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "2:1--2:14",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203194",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203194",
  abstract =     "We present a new approach for rendering all triangles
                 in a model in front-to-back order without the need for
                 sorting at runtime. The method can be used for
                 rendering order-dependent transparency effects, or to
                 minimize overdraw, for example. The key \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Koniaris:2018:GAD,
  author =       "Babis Koniaris and Maggie Kosek and David Sinclair and
                 Kenny Mitchell",
  title =        "{GPU}-accelerated depth codec for real-time,
                 high-quality light field reconstruction",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "3:1--3:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203193",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203193",
  abstract =     "Pre-calculated depth information is essential for
                 efficient light field video rendering, due to the
                 prohibitive cost of depth estimation from color when
                 real-time performance is desired. Standard
                 state-of-the-art video codecs fail to satisfy such
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chen:2018:R,
  author =       "Ge Chen and Pedro V. Sander and Diego Nehab",
  title =        "The Replate",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "4:1--4:14",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203205",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203205",
  abstract =     "Replates are a new way to experience replays of
                 sporting events. We use computer vision tools, such as
                 camera tracking and background subtraction, to align
                 all frames in the original video with regard to each
                 other. Using this alignment, we create a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Meng:2018:KFR,
  author =       "Xiaoxu Meng and Ruofei Du and Matthias Zwicker and
                 Amitabh Varshney",
  title =        "Kernel Foveated Rendering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "5:1--5:20",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203199",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203199",
  abstract =     "Foveated rendering coupled with eye-tracking has the
                 potential to dramatically accelerate interactive 3D
                 graphics with minimal loss of perceptual detail. In
                 this paper, we parameterize foveated rendering by
                 embedding polynomial kernel functions in the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Franke:2018:MLD,
  author =       "Linus Franke and Nikolai Hofmann and Marc Stamminger
                 and Kai Selgrad",
  title =        "Multi-Layer Depth of Field Rendering with Tiled
                 Splatting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "6:1--6:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203200",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203200",
  abstract =     "In this paper we present a scattering-based method to
                 compute high quality depth of field in real time.
                 Relying on multiple layers of scene data, our method
                 naturally supports settings with partial occlusion, an
                 important effect that is often \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Munstermann:2018:MBO,
  author =       "Cedrick M{\"u}nstermann and Stefan Krumpen and
                 Reinhard Klein and Christoph Peters",
  title =        "Moment-Based Order-Independent Transparency",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "7:1--7:20",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203206",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203206",
  abstract =     "Compositing transparent surfaces rendered in an
                 arbitrary order requires techniques for
                 order-independent transparency. Each surface color
                 needs to be multiplied by the appropriate transmittance
                 to the eye to incorporate occlusion. Building upon
                 moment \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hunt:2018:HVV,
  author =       "Warren Hunt and Michael Mara and Alex Nankervis",
  title =        "Hierarchical Visibility for Virtual Reality",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "8:1--8:18",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203191",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203191",
  abstract =     "We introduce a novel primary visibility algorithm
                 based on ray casting that provides real time
                 performance and a feature set well suited for rendering
                 virtual reality. The flexibility provided by our
                 approach allows for a variety of features such as
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2018:ERB,
  author =       "Xiaokai Li and Sheldon Andrews and Ben Jones and Adam
                 Bargteil",
  title =        "Energized Rigid Body Fracture",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "9:1--9:9",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203207",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203207",
  abstract =     "Compelling animation of fracture is a vital challenge
                 for computer graphics. Methods based on continuum
                 mechanics are physically accurate, but computationally
                 expensive since they require computing elastic
                 deformation. In many applications, this elastic
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Casas:2018:LNS,
  author =       "Dan Casas and Miguel A. Otaduy",
  title =        "Learning Nonlinear Soft-Tissue Dynamics for
                 Interactive Avatars",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "10:1--10:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203187",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203187",
  abstract =     "We present a novel method to enrich existing
                 vertex-based human body models by adding soft-tissue
                 dynamics. Our model learns to predict per-vertex 3D
                 offsets, referred to as dynamic blendshapes, that
                 reproduce nonlinear mesh deformation effects as a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mukherjee:2018:ITW,
  author =       "Rajaditya Mukherjee and Longhua Wu and Huamin Wang",
  title =        "Interactive Two-Way Shape Design of Elastic Bodies",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "11:1--11:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203196",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203196",
  abstract =     "We present a novel system for interactive elastic
                 shape design in both forward and inverse fashions.
                 Using this system, the user can choose to edit the rest
                 shape or the quasistatic shape of an elastic solid, and
                 obtain the other shape that matches \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Komaritzan:2018:PS,
  author =       "Martin Komaritzan and Mario Botsch",
  title =        "Projective Skinning",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "12:1--12:19",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203203",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203203",
  abstract =     "We present a novel approach for physics-based
                 character skinning. While maintaining real-time
                 performance it overcomes the well-known artifacts of
                 commonly used geometric skinning approaches, it enables
                 dynamic effects, and it resolves local self-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mukai:2018:SBR,
  author =       "Tomohiko Mukai",
  title =        "Sampling-based Rig Conversion into Non-rigid Helper
                 Bones",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "13:1--13:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203190",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203190",
  abstract =     "While 3D animation packages provide a wide variety of
                 animation rigs for creating expressive skin animation,
                 most interactive systems employ linear blend skinning
                 for hard realtime computation. We propose a method for
                 converting an arbitrary skeleton-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chen:2018:DSL,
  author =       "Anpei Chen and Minye Wu and Yingliang Zhang and Nianyi
                 Li and Jie Lu and Shenghua Gao and Jingyi Yu",
  title =        "Deep Surface Light Fields",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "14:1--14:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203192",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203192",
  abstract =     "A surface light field represents the radiance of rays
                 originating from any points on the surface in any
                 directions. Traditional approaches require ultra-dense
                 sampling to ensure the rendering quality. In this
                 paper, we present a novel neural network \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zanni:2018:HHR,
  author =       "C{\'e}dric Zanni and Fr{\'e}d{\'e}ric Claux and
                 Sylvain Lefebvre",
  title =        "{HCSG}: Hashing for real-time {CSG} modeling",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "15:1--15:19",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203198",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/hash.bib;
                 http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203198",
  abstract =     "Constructive Solid Geometry models solids as boolean
                 combinations of base primitives. It is one of the
                 classical modeling approaches in Computer Graphics.
                 With the advent of 3D printing, it has received a
                 renewed interest: CSG affords for the robust \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sriwasansak:2018:EEC,
  author =       "Jamorn Sriwasansak and Adrien Gruson and Toshiya
                 Hachisuka",
  title =        "Efficient Energy-Compensated {VPLs} using Photon
                 Splatting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "16:1--16:13",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203189",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203189",
  abstract =     "Efficient light transport simulation is important for
                 many applications in computer graphics. Many-light
                 methods based on virtual point lights (VPLs) especially
                 work well for scenes consist mainly of diffuse
                 materials. Rendered images with VPLs, however,.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Truong:2018:NRF,
  author =       "Nghia Truong and Cem Yuksel",
  title =        "A Narrow-Range Filter for Screen-Space Fluid
                 Rendering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "17:1--17:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203201",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203201",
  abstract =     "We introduce a simple screen-space filtering technique
                 for real-time rendering of particle-based fluid
                 simulations. Starting with a depth-map generated
                 directly from the particle data, our new filter
                 formulation smooths the depth-map by considering the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tang:2018:PPS,
  author =       "Min Tang and Zhongyuan Liu and Ruofeng Tong and Dinesh
                 Manocha",
  title =        "{PSCC}: Parallel Self-Collision Culling with Spatial
                 Hashing on {GPUs}",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "18:1--18:18",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203188",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203188",
  abstract =     "We present a GPU-based self-collision culling method
                 (PSCC) based on a combination of normal cone culling
                 and spatial hashing techniques. We first describe a
                 normal cone test front (NCTF) based parallel algorithm
                 that maps well to GPU architectures. We \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lee:2018:RTA,
  author =       "Haebom Lee and Piotr Didyk",
  title =        "Real-time Apparent Resolution Enhancement for
                 Head-mounted Displays",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "19:1--19:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203202",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203202",
  abstract =     "The insufficient pixel density of current head-mounted
                 displays is one of the major obstacles in achieving
                 immersive and fully engaging experiences. It is
                 possible to overcome this physical limitation for
                 moving content using software techniques. To \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lambert:2018:VDM,
  author =       "Thibaud Lambert and Pierre B{\'e}nard and Ga{\"e}l
                 Guennebaud",
  title =        "A View-Dependent Metric for Patch-Based {LOD}
                 Generation 8 Selection",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "20:1--20:21",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203195",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203195",
  abstract =     "With hardware tessellation, highly detailed geometric
                 models are decomposed into patches whose tessellation
                 factor can be specified dynamically and independently
                 at render time to control polygon resolution. Yet, to
                 achieve maximum efficiency, an \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Delanoy:2018:SUM,
  author =       "Johanna Delanoy and Mathieu Aubry and Phillip Isola
                 and Alexei A. Efros and Adrien Bousseau",
  title =        "{$3$D} Sketching using Multi-View Deep Volumetric
                 Prediction",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "21:1--21:22",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203197",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203197",
  abstract =     "Sketch-based modeling strives to bring the ease and
                 immediacy of drawing to the 3D world. However, while
                 drawings are easy for humans to create, they are very
                 challenging for computers to interpret due to their
                 sparsity and ambiguity. We propose a data-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Su:2018:ISB,
  author =       "Wanchao Su and Dong Du and Xin Yang and Shizhe Zhou
                 and Hongbo Fu",
  title =        "Interactive Sketch-Based Normal Map Generation with
                 Deep Neural Networks",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "22:1--22:17",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203186",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203186",
  abstract =     "High-quality normal maps are important intermediates
                 for representing complex shapes. In this paper, we
                 propose an interactive system for generating normal
                 maps with the help of deep learning techniques.
                 Utilizing the Generative Adversarial Network (GAN).
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Bian:2018:TBP,
  author =       "Xiaojun Bian and Li-Yi Wei and Sylvain Lefebvre",
  title =        "Tile-based Pattern Design with Topology Control",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "1",
  pages =        "23:1--23:15",
  month =        jul,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3203204",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:22 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3203204",
  abstract =     "Patterns with desired aesthetic appearances and
                 physical structures are ubiquitous. However, such
                 patterns are challenging to produce --- manual
                 authoring requires significant expertise and efforts
                 while automatic computation lacks sufficient
                 flexibility \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schied:2018:GER,
  author =       "Christoph Schied and Christoph Peters and Carsten
                 Dachsbacher",
  title =        "Gradient Estimation for Real-time Adaptive Temporal
                 Filtering",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "24:1--24:16",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233301",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233301",
  abstract =     "With the push towards physically based rendering,
                 stochastic sampling of shading, e.g. using path
                 tracing, is becoming increasingly important in
                 real-time rendering. To achieve high performance, only
                 low sample counts are viable, which necessitates the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Estevez:2018:ISM,
  author =       "Alejandro Conty Estevez and Christopher Kulla",
  title =        "Importance Sampling of Many Lights with Adaptive Tree
                 Splitting",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "25:1--25:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233305",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233305",
  abstract =     "We present a technique to importance sample large
                 collections of lights (including mesh lights as
                 collections of small emitters) in the context of
                 Monte-Carlo path tracing. A bounding volume hierarchy
                 over all emitters is traversed at each shading point
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lall:2018:VRO,
  author =       "Puneet Lall and Silviu Borac and Dave Richardson and
                 Matt Pharr and Manfred Ernst",
  title =        "View-Region Optimized Image-Based Scene
                 Simplification",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "26:1--26:22",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233311",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233311",
  abstract =     "We present a new algorithm for image-based
                 simplification of complex scenes for virtual reality
                 (VR). The algorithm transforms geometrically-detailed
                 environments into a layered quad tile representation
                 that is optimized for a specified viewing region
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2018:FMC,
  author =       "Cuilan Wang",
  title =        "A Fast Method to Calculate the Volumetric Divergence
                 Metric for Evaluating the Accuracy of the Extracted
                 Isosurface",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "27:1--27:19",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233312",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233312",
  abstract =     "In this paper, a new method is introduced to calculate
                 the volumetric divergence (VD) metric, which is defined
                 as the volume between the extracted isosurface mesh and
                 the isosurface given by trilinear interpolation. This
                 metric can be used to evaluate \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kenzel:2018:FVR,
  author =       "Michael Kenzel and Bernhard Kerbl and Wolfgang
                 Tatzgern and Elena Ivanchenko and Dieter Schmalstieg
                 and Markus Steinberger",
  title =        "On-the-fly Vertex Reuse for Massively-Parallel
                 Software Geometry Processing",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "28:1--28:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233303",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233303",
  abstract =     "Due to its flexibility, compute mode is becoming more
                 and more attractive as a way to implement many of the
                 algorithms part of a state-of-the-art rendering
                 pipeline. A key problem commonly encountered in
                 graphics applications is streaming vertex and
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kerbl:2018:RVC,
  author =       "Bernhard Kerbl and Michael Kenzel and Elena Ivanchenko
                 and Dieter Schmalstieg and Markus Steinberger",
  title =        "Revisiting The Vertex Cache: Understanding and
                 Optimizing Vertex Processing on the modern {GPU}",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "29:1--29:16",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233302",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233302",
  abstract =     "In this paper, we question the premise that graphics
                 hardware uses a post-transform cache to avoid redundant
                 vertex shader invocations. A large body of existing
                 work on optimizing indexed triangle sets for rendering
                 speed is based upon this widely-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2018:FGP,
  author =       "Tong Wang and Reiji Suda",
  title =        "Fast Generation of {Poisson}-Disk Samples on Mesh
                 Surfaces by Progressive Sample Projection",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "30:1--30:18",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233310",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233310",
  abstract =     "Generating well-distributed Poisson-disk samples with
                 a blue noise power spectrum on 3D meshes is required by
                 a wide range of applications in computer graphics. We
                 introduce a novel method called Progressive Sample
                 Projection that can generate massive \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Heitz:2018:HPE,
  author =       "Eric Heitz and Fabrice Neyret",
  title =        "High-Performance By-Example Noise using a
                 Histogram-Preserving Blending Operator",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "31:1--31:25",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233304",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233304",
  abstract =     "We propose a new by-example noise algorithm that takes
                 as input a small example of a stochastic texture and
                 synthesizes an infinite output with the same
                 appearance. It works on any kind of random-phase inputs
                 as well as on many non-random-phase inputs \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "31",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kirillov:2018:NPT,
  author =       "Aleksandr Kirillov",
  title =        "Non-periodic Tiling of Procedural Noise Functions",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "32:1--32:15",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233306",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233306",
  abstract =     "Procedural noise functions have many applications in
                 computer graphics, ranging from texture synthesis to
                 atmospheric effect simulation or to landscape geometry
                 specification. Noise can either be precomputed and
                 stored into a texture, or evaluated \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "32",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lier:2018:HRC,
  author =       "Alexander Lier and Magdalena Martinek and Marc
                 Stamminger and Kai Selgrad",
  title =        "A High-Resolution Compression Scheme for Ray Tracing
                 Subdivision Surfaces with Displacement",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "33:1--33:17",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233308",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233308",
  abstract =     "Subdivision surfaces, especially with displacement,
                 are one of the key modeling primitives used in
                 high-quality rendering environments, such as, e.g.,
                 movie production. While their use easily maps to
                 rasterization-based frameworks, they pose a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "33",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Reshetov:2018:PRH,
  author =       "Alexander Reshetov and David Luebke",
  title =        "Phantom Ray-Hair Intersector",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "34:1--34:22",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233307",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233307",
  abstract =     "We present a new approach to ray tracing swept volumes
                 along trajectories defined by cubic B{\'e}zier curves.
                 It performs at two-thirds of the speed of ray-triangle
                 intersection, allowing essentially even treatment of
                 such primitives in ray tracing \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "34",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Viitanen:2018:PFH,
  author =       "Timo Viitanen and Matias Koskela and Pekka
                 J{\"a}{\"a}skel{\"a}inen and Aleksi Tervo and Jarmo
                 Takala",
  title =        "{PLOCTree}: a Fast, High-Quality Hardware {BVH}
                 Builder",
  journal =      j-PACMCGIT,
  volume =       "1",
  number =       "2",
  pages =        "35:1--35:19",
  month =        aug,
  year =         "2018",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3233309",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:23 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3233309",
  abstract =     "In the near future, GPUs are expected to have hardware
                 support for real-time ray tracing in order to, e.g.,
                 help render complex lighting effects in video games and
                 enable photorealistic augmented reality. One challenge
                 in real-time ray tracing is \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "35",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Peters:2019:SPS,
  author =       "Christoph Peters and Carsten Dachsbacher",
  title =        "Sampling Projected Spherical Caps in Real Time",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "1:1--1:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320282",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320282",
  abstract =     "Stochastic shading with area lights requires methods
                 to sample the light sources. For diffuse materials, the
                 best strategy is to sample proportionally to projected
                 solid angle. Recent work in offline rendering has
                 addressed this problem for spherical \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:ABC,
  author =       "Hsiang-Yu Yang and Sai-Keung Wong",
  title =        "Agent-based cooperative animation for box-manipulation
                 using reinforcement learning",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "2:1--2:18",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320283",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320283",
  abstract =     "This paper presents an approach to assist the
                 generation of agent-based cooperative animation using
                 reinforcement learning. We focus on manipulation skills
                 for box-shaped objects, including pushing, pulling, and
                 moving objects in a relay way. There are \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2019:DPR,
  author =       "Yue Li and Pablo Wiedemann and Kenny Mitchell",
  title =        "Deep Precomputed Radiance Transfer for Deformable
                 Objects",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "3:1--3:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320284",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320284",
  abstract =     "We propose, DeepPRT, a deep convolutional neural
                 network to compactly encapsulate the radiance transfer
                 of a freely deformable object for rasterization in
                 real-time. With pre-computation of radiance transfer
                 (PRT) we can store complex light interactions
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:RTF,
  author =       "Bowen Yang and William Corse and Jiecong Lu and
                 Joshuah Wolper and Chen-Fanfu Jiang",
  title =        "Real-Time Fluid Simulation on the Surface of a
                 Sphere",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "4:1--4:17",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320285",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320285",
  abstract =     "We present a novel approach for animating
                 incompressible fluids with Eulerian
                 advection-projection solvers on the surface of a sphere
                 by extending the recent work by Hill and Henderson
                 [2016] with a staggered spherical grid discretization.
                 By doing so, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Watson:2019:EAS,
  author =       "Benjamin Watson and Rachit Shrivastava and Ajinkya
                 Gavane",
  title =        "The Effects of Adaptive Synchronization on Performance
                 and Experience in Gameplay",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "5:1--5:13",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320286",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320286",
  abstract =     "Adaptive synchronization (Async) is a recent display
                 technology that lowers frame time mean and variation by
                 altering communication between display and GPU. While
                 conventional graphics systems introduce delay to match
                 irregular GPU frame rates to \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2019:VLC,
  author =       "Lei Yang and Dmitry Zhdan and Emmett Kilgariff and
                 Eric B. Lum and Yubo Zhang and Matthew Johnson and
                 Henrik Rydg{\aa}rd",
  title =        "Visually Lossless Content and Motion Adaptive Shading
                 in Games",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "6:1--6:19",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3320287",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3320287",
  abstract =     "We present a technique that adaptively adjusts the
                 shading rate during rendering based on the scene
                 content and motion. Our goal is to improve performance
                 with no loss in perceived quality. We determine
                 per-screen-tile shading rate by testing an error
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Huang:2019:GNP,
  author =       "Kemeng Huang and Jiming Ruan and Zipeng Zhao and Chen
                 Li and Changbo Wang and Hong Qin",
  title =        "A General Novel Parallel Framework for {SPH}-centric
                 Algorithms",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "7:1--7:16",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3321360",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3321360",
  abstract =     "To date, large-scale fluid simulation with more
                 details employing the Smooth Particle Hydrodynamics
                 (SPH) method or its variants is ubiquitous in computer
                 graphics and digital entertainment applications. Higher
                 accuracy and faster speed are two key \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2019:RTR,
  author =       "Daqi Lin and Cem Yuksel",
  title =        "Real-Time Rendering with Lighting Grid Hierarchy",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "1",
  pages =        "8:1--8:17",
  month =        jun,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3321361",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3321361",
  abstract =     "We present an extension of the lighting grid hierarchy
                 method for real-time rendering with many lights on the
                 GPU. We describe efficient methods for parallel
                 construction of the lighting grid hierarchy and using
                 it with deferred rending. We also present \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jin:2019:DLB,
  author =       "Aobo Jin and Qixin Deng and Yuting Zhang and Zhigang
                 Deng",
  title =        "A Deep Learning-Based Model for Head and Eye Motion
                 Generation in Three-party Conversations",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "9:1--9:19",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340250",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340250",
  abstract =     "In this paper we propose a novel deep learning based
                 approach to generate realistic three-party head and eye
                 motions based on novel acoustic speech input together
                 with speaker marking (i.e., speaking time for each
                 interlocutor). Specifically, we first \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Werhahn:2019:MPG,
  author =       "Maximilian Werhahn and You Xie and Mengyu Chu and Nils
                 Thuerey",
  title =        "A Multi-Pass {GAN} for Fluid Flow Super-Resolution",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "10:1--10:21",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340251",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340251",
  abstract =     "We propose a novel method to up-sample volumetric
                 functions with generative neural networks using several
                 orthogonal passes. Our method decomposes generative
                 problems on Cartesian field functions into multiple
                 smaller sub-problems that can be learned \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chang:2019:USM,
  author =       "Jumyung Chang and Fang Da and Eitan Grinspun and
                 Christopher Batty",
  title =        "A Unified Simplicial Model for Mixed-Dimensional and
                 Non-Manifold Deformable Elastic Objects",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "11:1--11:18",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340252",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340252",
  abstract =     "We present a unified method to simulate deformable
                 elastic bodies consisting of mixed-dimensional
                 components represented with potentially non-manifold
                 simplicial meshes. Building on well-known simplicial
                 rod, shell, and solid models for elastic continua,.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2019:MRM,
  author =       "Yijing Li and Jernej Barbic",
  title =        "Multi-Resolution Modeling of Shapes in Contact",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "12:1--12:26",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340253",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340253",
  abstract =     "We describe an efficient method to model shapes
                 undergoing contact and self-contact. Previous shape
                 modeling methods mostly focused on deformations
                 (without contact), and, if used directly for contact,
                 suffer from excessively long calculation times when
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Smith:2019:ENN,
  author =       "Harrison Jesse Smith and Chen Cao and Michael Neff and
                 Yingying Wang",
  title =        "Efficient Neural Networks for Real-time Motion Style
                 Transfer",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "13:1--13:17",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340254",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340254",
  abstract =     "Style is an intrinsic, inescapable part of human
                 motion. It complements the content of motion to convey
                 meaning, mood, and personality. Existing
                 state-of-the-art motion style methods require large
                 quantities of example data and intensive computational
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Aanjaneya:2019:EGM,
  author =       "Mridul Aanjaneya and Chengguizi Han and Ryan Goldade
                 and Christopher Batty",
  title =        "An Efficient Geometric Multigrid Solver for Viscous
                 Liquids",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "14:1--14:21",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340255",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340255",
  abstract =     "We present an efficient geometric Multigrid solver for
                 simulating viscous liquids based on the variational
                 approach of Batty and Bridson [2008]. Although the
                 governing equations for viscosity are elliptic, the
                 strong coupling between different velocity \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kadlecek:2019:BAP,
  author =       "Petr Kadlecek and Ladislav Kavan",
  title =        "Building Accurate Physics-based Face Models from
                 Data",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "15:1--15:16",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340256",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340256",
  abstract =     "The human face is an anatomical system exhibiting
                 heterogenous and anisotropic mechanical behavior. This
                 leads to complex deformations even in a neutral facial
                 expression due to external forces such as gravity. We
                 start by building a volumetric model \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Narain:2019:SOA,
  author =       "Rahul Narain and Jonas Zehnder and Bernhard
                 Thomaszewski",
  title =        "A Second-Order Advection-Reflection Solver",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "16:1--16:14",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340257",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340257",
  abstract =     "Zehnder et al. [2018] recently introduced an
                 advection-reflection method for fluid simulation that
                 dramatically reduces artificial dissipation. We
                 establish a connection between their method and the
                 implicit midpoint time integration scheme, and present
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Han:2019:HMP,
  author =       "Xuchen Han and Theodore F. Gast and Qi Guo and
                 Stephanie Wang and Chenfanfu Jiang and Joseph Teran",
  title =        "A Hybrid Material Point Method for Frictional Contact
                 with Diverse Materials",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "17:1--17:24",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340258",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340258",
  abstract =     "We present a new hybrid Lagrangian Material Point
                 Method for simulating elastic objects like hair,
                 rubber, and soft tissues that utilizes a Lagrangian
                 mesh for internal force computation and an Eulerian
                 mesh for self collision as well as coupling with
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2019:SVD,
  author =       "Stephanie Wang and Mengyuan Ding and Theodore F. Gast
                 and Leyi Zhu and Steven Gagniere and Chenfanfu Jiang
                 and Joseph M. Teran",
  title =        "Simulation and Visualization of Ductile Fracture with
                 the Material Point Method",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "18:1--18:20",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340259",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340259",
  abstract =     "We present novel techniques for simulating and
                 visualizing ductile fracture with the Material Point
                 Method (MPM). We utilize traditional particle-based MPM
                 [Stomakhin et al. 2013; Sulsky et al. 1994] as well as
                 the Lagrangian energy formulation of \ldots{}.",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Angles:2019:VVI,
  author =       "Baptiste Angles and Daniel Rebain and Miles Macklin
                 and Brian Wyvill and Loic Barthe and Jp Lewis and
                 Javier {Von Der Pahlen} and Shahram Izadi and Julien
                 Valentin and Sofien Bouaziz and Andrea Tagliasacchi",
  title =        "{VIPER}: Volume Invariant Position-based Elastic
                 Rods",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "19:1--19:26",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340260",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340260",
  abstract =     "We extend the formulation of position-based rods to
                 include elastic volumetric deformations. We achieve
                 this by introducing an additional degree of freedom per
                 vertex --- isotropic scale (and its velocity).
                 Including scale enriches the space of possible
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hildreth:2019:CMA,
  author =       "Dalton Hildreth and Stephen J. Guy",
  title =        "Coordinating Multi-Agent Navigation by Learning
                 Communication",
  journal =      j-PACMCGIT,
  volume =       "2",
  number =       "2",
  pages =        "20:1--20:17",
  month =        jul,
  year =         "2019",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3340261",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:24 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3340261",
  abstract =     "This work presents a decentralized multi-agent
                 navigation approach that allows agents to coordinate
                 their motion through local communication. Our approach
                 allows agents to develop their own emergent language of
                 communication through an optimization \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schuster:2020:TLA,
  author =       "Kersten Schuster and Philip Trettner and Patric
                 Schmitz and Leif Kobbelt",
  title =        "A Three-Level Approach to Texture Mapping and
                 Synthesis on {$3$D} Surfaces",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "1:1--1:19",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384542",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384542",
  abstract =     "We present a method for example-based texturing of
                 triangular 3D meshes. Our algorithm maps a small 2D
                 texture sample onto objects of arbitrary size in a
                 seamless fashion, with no visible repetitions and low
                 overall distortion. It requires minimal user \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{vanderLaan:2020:LGC,
  author =       "Remi van der Laan and Leonardo Scandolo and Elmar
                 Eisemann",
  title =        "Lossy Geometry Compression for High Resolution Voxel
                 Scenes",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "2:1--2:13",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384541",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384541",
  abstract =     "Sparse Voxel Directed Acyclic Graphs (SVDAGs)
                 losslessly compress highly detailed geometry in a
                 high-resolution binary voxel grid by identifying
                 matching elements. This representation is suitable for
                 high-performance real-time applications, such as free-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xie:2020:RTS,
  author =       "Tiantian Xie and Marc Olano and Brian Karis and
                 Krzysztof Narkowicz",
  title =        "Real-time subsurface scattering with single pass
                 variance-guided adaptive importance sampling",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "3:1--3:21",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384536",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384536",
  abstract =     "In real-time applications, it is difficult to simulate
                 realistic subsurface scattering with differing degrees
                 translucency. Burley's reflectance approximation by
                 empirically fitting the diffusion profile as a whole
                 makes it possible to achieve realistic \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Luksch:2020:RTA,
  author =       "Christian Luksch and Lukas Prost and Michael Wimmer",
  title =        "Real-time Approximation of Photometric Polygonal
                 Lights",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "4:1--4:18",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384537",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384537",
  abstract =     "We present a real-time rendering technique for
                 photometric polygonal lights. Our method uses a
                 numerical integration technique based on a
                 triangulation to calculate noise-free diffuse shading.
                 We include a dynamic point in the triangulation that
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2020:RTS,
  author =       "Daqi Lin and Cem Yuksel",
  title =        "Real-Time Stochastic Lightcuts",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "5:1--5:18",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384543",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384543",
  abstract =     "We present real-time stochastic lightcuts, a real-time
                 rendering method for scenes with many dynamic lights.
                 Our method is the GPU extension of stochastic lightcuts
                 [Yuksel 2019], a state-of-art hierarchical light
                 sampling algorithm for offline \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Rodriguez:2020:IBR,
  author =       "Simon Rodriguez and Siddhant Prakash and Peter Hedman
                 and George Drettakis",
  title =        "Image-Based Rendering of Cars using Semantic Labels
                 and Approximate Reflection Flow",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "6:1--6:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384535",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384535",
  abstract =     "Image-Based Rendering (IBR) has made impressive
                 progress towards highly realistic, interactive 3D
                 navigation for many scenes, including cityscapes.
                 However, cars are ubiquitous in such scenes; multi-view
                 stereo reconstruction provides proxy geometry for
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chaurasia:2020:PRT,
  author =       "Gaurav Chaurasia and Arthur Nieuwoudt and
                 Alexandru-Eugen Ichim and Richard Szeliski and
                 Alexander Sorkine-Hornung",
  title =        "{Passthrough+}: Real-time Stereoscopic View Synthesis
                 for Mobile Mixed Reality",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "7:1--7:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384540",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384540",
  abstract =     "We present an end-to-end system for real-time
                 environment capture, 3D reconstruction, and
                 stereoscopic view synthesis on a mobile VR headset. Our
                 solution allows the user to use the cameras on their VR
                 headset as their eyes to see and interact with the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Macklin:2020:LOR,
  author =       "Miles Macklin and Kenny Erleben and Matthias
                 M{\"u}ller and Nuttapong Chentanez and Stefan Jeschke
                 and Zach Corse",
  title =        "Local Optimization for Robust Signed Distance Field
                 Collision",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "8:1--8:17",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384538",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384538",
  abstract =     "Signed distance fields (SDFs) are a popular shape
                 representation for collision detection. This is due to
                 their query efficiency, and the ability to provide
                 robust inside/outside information. Although it is
                 straightforward to test points for \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Brunel:2020:TID,
  author =       "Camille Brunel and Pierre B{\'e}nard and Ga{\"e}l
                 Guennebaud and Pascal Barla",
  title =        "A Time-independent Deformer for Elastic-rigid
                 Contacts",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "1",
  pages =        "9:1--9:21",
  month =        apr,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3384539",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3384539",
  abstract =     "We introduce a new tool that assists artists in
                 deforming an elastic object when it comes in
                 intersection with a rigid one. As opposed to methods
                 that rely on time-resolved simulations, our approach is
                 entirely based on time-independent geometric \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Ogaki:2020:GLP,
  author =       "Shinji Ogaki",
  title =        "Generalized Light Portals",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "10:1--10:19",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406176",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406176",
  abstract =     "Light portals are useful for accelerating the
                 convergence of Monte Carlo path tracing when rendering
                 interiors. However, they are generally limited to flat
                 polygonal shapes. In this paper, we introduce a new
                 concept that allows existing polygon meshes \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mallett:2020:EAD,
  author =       "Ian Mallett and Cem Yuksel and Larry Seiler",
  title =        "Efficient Adaptive Deferred Shading with Hardware
                 Scatter Tiles",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "11:1--11:17",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406184",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406184",
  abstract =     "Adaptive shading is an effective mechanism for
                 reducing the number of shaded pixels to a subset of the
                 image resolution with minimal impact on final rendering
                 quality. We present a new scheduling method based on
                 on-chip tiles that, along with relatively \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kim:2020:PRW,
  author =       "Joohwan Kim and Pyarelal Knowles and Josef Spjut and
                 Ben Boudaoud and Morgan Mcguire",
  title =        "Post-Render Warp with Late Input Sampling Improves
                 Aiming Under High Latency Conditions",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "12:1--12:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406187",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406187",
  abstract =     "End-to-end latency in remote-rendering systems can
                 reduce user task performance. This notably includes
                 aiming tasks on game streaming services, which are
                 presently below the standards of competitive
                 first-person desktop gaming. We evaluate the latency-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hofmann:2020:NDP,
  author =       "Nikolai Hofmann and Jana Martschinke and Klaus Engel
                 and Marc Stamminger",
  title =        "Neural Denoising for Path Tracing of Medical
                 Volumetric Data",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "13:1--13:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406181",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406181",
  abstract =     "In this paper, we transfer machine learning techniques
                 previously applied to denoising surface-only Monte
                 Carlo renderings to path-traced visualizations of
                 medical volumetric data. In the domain of medical
                 imaging, path-traced videos turned out to be an
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schuster:2020:HPI,
  author =       "Kersten Schuster and Philip Trettner and Leif
                 Kobbelt",
  title =        "High-Performance Image Filters via Sparse
                 Approximations",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "14:1--14:19",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406182",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406182",
  abstract =     "We present a numerical optimization method to find
                 highly efficient (sparse) approximations for
                 convolutional image filters. Using a modified parallel
                 tempering approach, we solve a constrained optimization
                 that maximizes approximation quality while \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Andersson:2020:FDE,
  author =       "Pontus Andersson and Jim Nilsson and Tomas
                 Akenine-M{\"o}ller and Magnus Oskarsson and Kalle
                 {\AA}str{\"o}m and Mark D. Fairchild",
  title =        "{FLIP}: a Difference Evaluator for Alternating
                 Images",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "15:1--15:23",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406183",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406183",
  abstract =     "Image quality measures are becoming increasingly
                 important in the field of computer graphics. For
                 example, there is currently a major focus on generating
                 photorealistic images in real time by combining path
                 tracing with denoising, for which such quality
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Truong:2020:QAC,
  author =       "Nghia Truong and Cem Yuksel and Larry Seiler",
  title =        "Quadratic Approximation of Cubic Curves",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "16:1--16:17",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406178",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406178",
  abstract =     "We present a simple degree reduction technique for
                 piecewise cubic polynomial splines, converting them
                 into piecewise quadratic splines that maintain the
                 parameterization and C1 continuity. Our method forms
                 identical tangent directions at the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wald:2020:UHR,
  author =       "Ingo Wald and Nate Morrical and Stefan Zellmann and
                 Lei Ma and Will Usher and Tiejun Huang and Valerio
                 Pascucci",
  title =        "Using Hardware Ray Transforms to Accelerate Ray\slash
                 Primitive Intersections for Long, Thin Primitive
                 Types",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "17:1--17:16",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406179",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406179",
  abstract =     "With the recent addition of hardware ray tracing
                 capabilities, GPUs have become incredibly efficient at
                 ray tracing both triangular geometry, and instances
                 thereof. However, the bounding volume hierarchies that
                 current ray tracing hardware relies on are \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Gruen:2020:STO,
  author =       "Holger Gruen and Carsten Benthin and Sven Woop",
  title =        "Sub-triangle opacity masks for faster ray tracing of
                 transparent objects",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "18:1--18:12",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406180",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406180",
  abstract =     "We propose an easy and simple-to-integrate approach to
                 accelerate ray tracing of alpha-tested transparent
                 geometry with a focus on Microsoft\reg DirectX\reg or
                 Vulkan\reg ray tracing extensions. Pre-computed bit
                 masks are used to quickly determine fully \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Seiler:2020:CCG,
  author =       "Larry Seiler and Daqi Lin and Cem Yuksel",
  title =        "Compacted {CPU\slash GPU} Data Compression via
                 Modified Virtual Address Translation",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "19:1--19:18",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406177",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/datacompression.bib;
                 http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406177",
  abstract =     "We propose a method to reduce the footprint of
                 compressed data by using modified virtual address
                 translation to permit random access to the data. This
                 extends our prior work on using page translation to
                 perform automatic decompression and deswizzling
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2020:HAD,
  author =       "Daqi Lin and Elena Vasiou and Cem Yuksel and Daniel
                 Kopta and Erik Brunvand",
  title =        "Hardware-Accelerated Dual-Split Trees",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "20:1--20:21",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406185",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406185",
  abstract =     "Bounding volume hierarchies (BVH) are the most widely
                 used acceleration structures for ray tracing due to
                 their high construction and traversal performance.
                 However, the bounding planes shared between parent and
                 children bounding boxes is an inherent \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Dupuy:2020:CBT,
  author =       "Jonathan Dupuy",
  title =        "Concurrent Binary Trees (with application to longest
                 edge bisection)",
  journal =      j-PACMCGIT,
  volume =       "3",
  number =       "2",
  pages =        "21:1--21:20",
  month =        aug,
  year =         "2020",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3406186",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Mar 30 18:45:25 MDT 2021",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3406186",
  abstract =     "We introduce the concurrent binary tree (CBT), a novel
                 concurrent representation to build and update arbitrary
                 binary trees in parallel. Fundamentally, our
                 representation consists of a binary heap, i.e., a 1D
                 array, that explicitly stores the sum-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chermain:2021:RTG,
  author =       "Xavier Chermain and Simon Lucas and Basile Sauvage and
                 Jean-Michel Dischler and Carsten Dachsbacher",
  title =        "Real-Time Geometric Glint Anti-Aliasing with Normal
                 Map Filtering",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "1:1--1:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451257",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451257",
  abstract =     "Real-time geometric specular anti-aliasing is required
                 when using a low number of pixel samples and
                 high-frequency specular lobes. Several methods have
                 been proposed for mono-lobe bidirectional reflection
                 distribution functions (BRDFs), but none for \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xie:2021:RTS,
  author =       "Tiantian Xie and Marc Olano",
  title =        "Real-time Subsurface Control Variates: Temporally
                 Stable Adaptive Sampling",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "2:1--2:18",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451265",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451265",
  abstract =     "Real-time adaptive sampling is a new technique
                 recently proposed for efficient importance sampling in
                 realtime Monte Carlo sampling in subsurface scattering.
                 It adaptively places samples based on variance tracking
                 to help escape the uncanny valley of \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Vermeer:2021:SDA,
  author =       "Jop Vermeer and Leonardo Scandolo and Elmar Eisemann",
  title =        "Stochastic-Depth Ambient Occlusion",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "3:1--3:15",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451268",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451268",
  abstract =     "Ambient occlusion (AO) is a popular rendering
                 technique that enhances depth perception and realism by
                 darkening locations that are less exposed to ambient
                 light (e.g., corners and creases). In real-time
                 applications, screen-space variants, relying on
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Koch:2021:GVS,
  author =       "Thomas Koch and Michael Wimmer",
  title =        "Guided Visibility Sampling++",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "4:1--4:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451266",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451266",
  abstract =     "Visibility computation is a common problem in the
                 field of computer graphics. Examples include occlusion
                 culling, where parts of the scene are culled away, or
                 global illumination simulations, which are based on the
                 mutual visibility of pairs of points \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hofmann:2021:IPT,
  author =       "Nikolai Hofmann and Jon Hasselgren and Petrik Clarberg
                 and Jacob Munkberg",
  title =        "Interactive Path Tracing and Reconstruction of Sparse
                 Volumes",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "5:1--5:19",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451256",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451256",
  abstract =     "We combine state-of-the-art techniques into a system
                 for high-quality, interactive rendering of
                 participating media. We leverage unbiased volume path
                 tracing with multiple scattering, temporally stable
                 neural denoising and NanoVDB [Museth 2021], a fast,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Riahi:2021:PBN,
  author =       "Maryam Riahi and Benjamin Allen Watson",
  title =        "Am {I} Playing Better Now?: The Effects of {G-SYNC} in
                 {60Hz} Gameplay",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "6:1--6:17",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451269",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451269",
  abstract =     "G-SYNC technology matches formerly regular display
                 refreshes to irregular frame updates, improving frame
                 rates and interactive latency. In a previous study of
                 gaming at the 30Hz frame rates common on consoles,
                 players of Battlefield 4 were unable to \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jonnalagadda:2021:RVB,
  author =       "Aditya Jonnalagadda and Iuri Frosio and Seth Schneider
                 and Morgan McGuire and Joohwan Kim",
  title =        "Robust Vision-Based Cheat Detection in Competitive
                 Gaming",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "7:1--7:18",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451259",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451259",
  abstract =     "Game publishers and anti-cheat companies have been
                 unsuccessful in blocking cheating in online gaming. We
                 propose a novel, vision-based approach that captures
                 the frame buffer's final state and detects illicit
                 overlays. To this aim, we train and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Shi:2021:VRS,
  author =       "Rongkai Shi and Hai-Ning Liang and Yu Wu and Difeng Yu
                 and Wenge Xu",
  title =        "Virtual Reality Sickness Mitigation Methods: a
                 Comparative Study in a Racing Game",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "8:1--8:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451255",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451255",
  abstract =     "Using virtual reality (VR) head-mounted displays
                 (HMDs) can induce VR sickness. VR sickness can cause
                 strong discomfort, decrease users' presence and
                 enjoyment, especially in games, shorten the duration of
                 the VR experience, and can even pose health \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schmelter:2021:IBR,
  author =       "Thereza Schmelter and Levente Hernadi and Marc Aurel
                 St{\"o}rmer and Frank Steinicke and Kristian
                 Hildebrand",
  title =        "Interaction Based Redirected Walking",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "9:1--9:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451264",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451264",
  abstract =     "With a significant improvement in virtual reality (VR)
                 devices, the number of interaction-based applications
                 for consumers and industrial products is naturally
                 increasing. As a result, many people can use VR in
                 their homes or offices where they are \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Pan:2021:HHN,
  author =       "Xiaoyu Pan and Jiancong Huang and Jiaming Mai and He
                 Wang and Honglin Li and Tongkui Su and Wenjun Wang and
                 Xiaogang Jin",
  title =        "\pkg{HeterSkinNet}: a Heterogeneous Network for Skin
                 Weights Prediction",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "10:1--10:19",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451262",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451262",
  abstract =     "Character rigging is universally needed in computer
                 graphics but notoriously laborious. We present a new
                 method, HeterSkinNet, aiming to fully automate such
                 processes and significantly boost productivity. Given a
                 character mesh and skeleton as input, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yang:2021:EHO,
  author =       "Zeshi Yang and Zhiqi Yin",
  title =        "Efficient Hyperparameter Optimization for
                 Physics-based Character Animation",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "11:1--11:19",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451254",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451254",
  abstract =     "Physics-based character animation has seen significant
                 advances in recent years with the adoption of Deep
                 Reinforcement Learning (DRL). However, DRL-based
                 learning methods are usually computationally expensive
                 and their performance crucially depends on \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tumanov:2021:DDP,
  author =       "Evgenii Tumanov and Dmitry Korobchenko and Nuttapong
                 Chentanez",
  title =        "Data-Driven Particle-Based Liquid Simulation with Deep
                 Learning Utilizing Sub-Pixel Convolution",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "12:1--12:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451261",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451261",
  abstract =     "In recent years, the performance of neural network
                 inference has been drastically improved. This rapid
                 change has paved the way for research projects focusing
                 on accelerating physics-based simulations by replacing
                 solver with its approximation. In this \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jiang:2021:SIS,
  author =       "Hao Jiang and Siqi Wang and Huikun Bi and Xiaolei Lv
                 and Binqiang Zhao and Zheng Wang and Zhaoqi Wang",
  title =        "Synthesizing Indoor Scene Layouts in Complicated
                 Architecture Using Dynamic Convolution Networks",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "13:1--13:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451267",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451267",
  abstract =     "Synthesizing indoor scene layouts is challenging and
                 critical, especially for digital design and gaming
                 entertainment. Although there has been significant
                 research on the indoor layout synthesis of
                 rectangular-shaped or L-shaped architecture, there is
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Texler:2021:FIR,
  author =       "Aneta Texler and Ondrej Texler and Michal Kucera and
                 Menglei Chai and Daniel S{\'y}kora",
  title =        "\pkg{FaceBlit}: Instant Real-time Example-based Style
                 Transfer to Facial Videos",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "14:1--14:17",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451270",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451270",
  abstract =     "We present FaceBlit---a system for real-time
                 example-based face video stylization that retains
                 textural details of the style in a semantically
                 meaningful manner, i.e., strokes used to depict
                 specific features in the style are present at the
                 appropriate \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Prakash:2021:HIB,
  author =       "Siddhant Prakash and Thomas Leimk{\"u}hler and Simon
                 Rodriguez and George Drettakis",
  title =        "Hybrid Image-based Rendering for Free-view Synthesis",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "15:1--15:20",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451260",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451260",
  abstract =     "Image-based rendering (IBR) provides a rich toolset
                 for free-viewpoint navigation in captured scenes. Many
                 methods exist, usually with an emphasis either on image
                 quality or rendering speed. In this paper we identify
                 common IBR artifacts and combine the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Dong:2021:EAR,
  author =       "Yihong Dong and Lunchen Xie and Qingjiang Shi",
  title =        "Efficient Algorithms for Rotation Averaging Problems",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "1",
  pages =        "16:1--16:16",
  month =        apr,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3451263",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:09 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3451263",
  abstract =     "The rotation averaging problem is a fundamental task
                 in computer vision applications. It is generally very
                 difficult to solve due to the nonconvex rotation
                 constraints. While a sufficient optimality condition is
                 available in the literature, there is a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Rust:2021:BMG,
  author =       "Annina R{\"u}st",
  title =        "Bad Mother \slash Good Mother: The Poetics and
                 Politics of the Sounds of Invisible Labor",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "17:1--17:9",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465617",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465617",
  abstract =     "Bad Mother / Good Mother is an audiovisual performance
                 that explores societal perceptions about ideal and
                 non-ideal motherhood through sound and projected
                 visuals. The sound comes from an amplified breast pump,
                 while the visuals are projected on a \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Farahi:2021:CSS,
  author =       "Behnaz Farahi",
  title =        "Can the Subaltern Speak?: Feminism in Robotic Mask
                 Design",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "18:1--18:11",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465621",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465621",
  abstract =     "This paper presents AI-controlled robotic masks
                 intended to empower women and allow them to communicate
                 with one another. These are inspired by the historical
                 masks worn by the Bandari women from southern Iran.
                 Legend has it that these masks were \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zhang:2021:CPI,
  author =       "Weidi Zhang and Donghao Ren and George Legrady",
  title =        "\pkg{Cangjie}'s Poetry: an Interactive Art Experience
                 of a Semantic Human-Machine Reality",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "19:1--19:9",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465619",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465619",
  abstract =     "This paper describes the conceptual background,
                 artificial intelligent system design, and visualization
                 strategies of an interactive art experience: Cangjie's
                 Poetry. This artwork provides a conceptual response to
                 the human-machine reality in the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lyu:2021:ISM,
  author =       "Ruimin Lyu and Tianqin Zhang and Zhaolin Yuan",
  title =        "Imaginary Stroke Movement Measurement and
                 Visualization",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "20:1--20:12",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465625",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465625",
  abstract =     "When viewing visual artworks, one can feel the
                 suggestive movement from the brushstrokes. This
                 phenomenon has been recorded widely in literature on
                 art theory, and its physiological basis has been found
                 in neuroaesthetic studies, but there is no method
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Bugdayci:2021:IVE,
  author =       "Irem Bugdayci and Anne-Heloise Dautel and Robert Wuss
                 and Ruairi Glynn",
  title =        "Instruments of Vision: Eye-Tracking and Robotics as an
                 Embodied Interface",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "21:1--21:10",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465618",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465618",
  abstract =     "In the age of ubiquitous visual technologies and
                 systems, our perceptive apparatuses are constantly
                 challenged, adapted, and shaped by instruments and
                 machines, rendering the observing body as an active
                 site of knowledge. Your Eye's Motion by Luna is an
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Simon:2021:JVE,
  author =       "Gilles Simon",
  title =        "{Jan van Eyck}'s Perspectival System Elucidated
                 Through Computer Vision",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "22:1--22:8",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465623",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465623",
  abstract =     "It is generally accepted that Jan van Eyck was unaware
                 of perspective. However, an a-contrario analysis of the
                 vanishing points in five of his paintings, realized
                 between 1432 and 1439, unveils a recurring
                 fishbone-like pattern that could only emerge \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Niehaus:2021:MBA,
  author =       "Kiona Hagen Niehaus and Rebecca Fiebrink",
  title =        "Making Up {$3$D} Bodies: Artistic and Serendipitous
                 Modeling of Digital Human Figures",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "23:1--23:9",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3468779",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3468779",
  abstract =     "This paper describes the process of developing a
                 software tool for digital artistic exploration of 3D
                 human figures. Previously available software for
                 modeling mesh-based 3D human figures restricts user
                 output based on normative assumptions about the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Henchoz:2021:MSD,
  author =       "Nicolas Henchoz and Margaux Charvolin and Delphine
                 Ribes and Lara D{\'e}fayes and C{\'e}dric Duch{\^E}ne
                 and Emily Groves and Andreas Sonderegger",
  title =        "{Ming Shan} Digital Experience: Immersive Technology
                 for Traditional {Taoist} Meditation",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "24:1--24:10",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465620",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465620",
  abstract =     "The Ming Shan Digital Experience is an immersive
                 installation designed to support meditation in the
                 context of a new Taoist center. Its creation confronted
                 current academic literature on digital technology for
                 meditation with the practical and cultural \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Day:2021:RDP,
  author =       "Kevin Day",
  title =        "Reversal, Disconnect, and Proposition: Noise and Data
                 Politics in the Work of {Julian Oliver} and {Trevor
                 Paglen}",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "25:1--25:8",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465624",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465624",
  abstract =     "This paper examines the potential countertactics of
                 contemporary interactive media art to interrogate the
                 data-mining practices that encode the everyday and
                 exploit user data in the big data economy. It argues
                 that noise is the ``other'' of information, a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Montero:2021:SCI,
  author =       "Valentina Montero and Sandra {De Berduccy}",
  title =        "Spinning the Conductors of an Indigenous Tradition:
                 Toward a Continuity of Traditional {Andean} Weaving
                 with New Electronic Technologies",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "26:1--26:12",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465622",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465622",
  abstract =     "Over the last decades, there has been an unusual
                 global interest in vindicating the knowledge and
                 practices of indigenous communities. In Latin America
                 one can see this particularly in numerous demands
                 regarding anti-colonial politics, history, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fujioka:2021:DIA,
  author =       "Sadam Fujioka",
  title =        "\pkg{drop}: an Interactive Art Installation with
                 Waterdrop Projection-Mapping",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "27:1--27:8",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465613",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465613",
  abstract =     "This paper describes an interactive art installation
                 titled ``drop.'' It is the first artwork using the
                 Waterdrop Projection-Mapping (WPM) system, which
                 animates levitating waterdrops. With this artwork, the
                 anno lab team infuses physical characteristics
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wu:2021:MGA,
  author =       "Ziwei Wu and Lingdong Huang",
  title =        "\pkg{Mimicry}: Genetic-algorithm-based Real-time
                 System of Virtual Insects in a Living Environment --- a
                 New and Altered Nature",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "28:1--28:8",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465615",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465615",
  abstract =     "The authors have collaborated on a machine learning
                 multiscreen video installation powered by computer
                 algorithms and inspired by mimicry in the natural
                 world. The artwork explores a pseudo-environment loop
                 system in nature and artificial mechanical \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yi:2021:RUB,
  author =       "Changyoon Yi and Juhyun Bae and Nakkyu Baek and Jina
                 Jung and Sunwoong Hur and Hyun Jean Lee and Seung Ah
                 Lee",
  title =        "\pkg{ReMember}: Using Biosignals to Recall Memories of
                 Companion Animals",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "29:1--29:7",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465614",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465614",
  abstract =     "ReMember is an interactive installation that provides
                 bereaved pet owners with a sense of presence and
                 connection to their deceased companion animals. Many
                 pet owners suffer from bereavement and grief upon the
                 loss of companion animals, and rituals and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Swearingen:2021:WMR,
  author =       "Kyoung Swearingen and Scott Swearingen and Fede Camara
                 Halac and Sruthi Ammannagari and Matt Hall",
  title =        "\pkg{The Woods}: a Mixed-Reality Two-Player
                 Cooperative Game",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "2",
  pages =        "30:1--30:7",
  month =        jul,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3465616",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed Mar 2 07:46:10 MST 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3465616",
  abstract =     "While loneliness in our real lives is increasingly
                 recognized as having dire physical, mental, and
                 emotional consequences, cooperative games have been
                 shown to build empathy and provide positive social
                 impact. In this paper, the authors present \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Andrews:2021:CFV,
  author =       "Sheldon Andrews and Loic Nassif and Kenny Erleben and
                 Paul G. Kry",
  title =        "Coupling Friction with Visual Appearance",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "31:1--31:20",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480138",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480138",
  abstract =     "We present a novel meso-scale model for computing
                 anisotropic and asymmetric friction for contacts in
                 rigid body simulations that is based on surface facet
                 orientations. The main idea behind our approach is to
                 compute a direction dependent friction \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "31",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sheen:2021:VPS,
  author =       "Seung Heon Sheen and Egor Larionov and Dinesh K. Pai",
  title =        "Volume Preserving Simulation of Soft Tissue with
                 Skin",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "32:1--32:23",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480143",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480143",
  abstract =     "Simulation of human soft tissues in contact with their
                 environment is essential in many fields, including
                 visual effects and apparel design. Biological tissues
                 are nearly incompressible. However, standard methods
                 employ compressible elasticity models \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "32",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kugelstadt:2021:FCE,
  author =       "Tassilo Kugelstadt and Jan Bender and Jos{\'e} Antonio
                 Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and
                 Fabian L{\"o}schner and Andreas Longva",
  title =        "Fast Corotated Elastic {SPH} Solids with Implicit
                 Zero-Energy Mode Control",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "33:1--33:21",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480142",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480142",
  abstract =     "We develop a new operator splitting formulation for
                 the simulation of corotated linearly elastic solids
                 with Smoothed Particle Hydrodynamics (SPH). Based on
                 the technique of Kugelstadt et al. [2018] originally
                 developed for the Finite Element Method \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "33",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Musoni:2021:FST,
  author =       "Pietro Musoni and Riccardo Marin and Simone Melzi and
                 Umberto Castellani",
  title =        "A functional skeleton transfer",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "34:1--34:15",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480140",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480140",
  abstract =     "The animation community has spent significant effort
                 trying to ease rigging procedures. This is necessitated
                 because the increasing availability of 3D data makes
                 manual rigging infeasible. However, object animations
                 involve understanding elaborate \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "34",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kim:2021:FMO,
  author =       "Nam Hee Kim and Hung Yu Ling and Zhaoming Xie and
                 Michiel van de Panne",
  title =        "Flexible Motion Optimization with Modulated Assistive
                 Forces",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "35:1--35:25",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480144",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480144",
  abstract =     "Animated motions should be simple to direct while also
                 being plausible. We present a flexible keyframe-based
                 character animation system that generates plausible
                 simulated motions for both physically-feasible and
                 physically-infeasible motion \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "35",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Park:2021:DMS,
  author =       "Soomin Park and Deok-Kyeong Jang and Sung-Hee Lee",
  title =        "Diverse Motion Stylization for Multiple Style Domains
                 via Spatial-Temporal Graph-Based Generative Model",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "36:1--36:17",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480145",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480145",
  abstract =     "This paper presents a novel deep learning-based
                 framework for translating a motion into various styles
                 within multiple domains. Our framework is a single set
                 of generative adversarial networks that learns
                 stylistic features from a collection of unpaired
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "36",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Quigley:2021:TDR,
  author =       "Ed Quigley and Winnie Lin and Yilin Zhu and Ronald
                 Fedkiw",
  title =        "Three Dimensional Reconstruction of Botanical Trees
                 with Simulatable Geometry",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "37:1--37:16",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480146",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480146",
  abstract =     "We tackle the challenging problem of creating full and
                 accurate three dimensional reconstructions of botanical
                 trees with the topological and geometric accuracy
                 required for subsequent physical simulation, e.g. in
                 response to wind forces. Although \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "37",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wu:2021:RGI,
  author =       "Jane Wu and Yongxu Jin and Zhenglin Geng and Hui Zhou
                 and Ronald Fedkiw",
  title =        "Recovering Geometric Information with Learned Texture
                 Perturbations",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "38:1--38:18",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480137",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480137",
  abstract =     "Regularization is used to avoid overfitting when
                 training a neural network; unfortunately, this reduces
                 the attainable level of detail hindering the ability to
                 capture high-frequency information present in the
                 training data. Even though various \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "38",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schreiner:2021:GPP,
  author =       "Paul Schreiner and Maksym Perepichka and Hayden Lewis
                 and Sune Darkner and Paul G. Kry and Kenny Erleben and
                 Victor B. Zordan",
  title =        "Global Position Prediction for Interactive Motion
                 Capture",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "39:1--39:16",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3479985",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3479985",
  abstract =     "We present a method for reconstructing the global
                 position of motion capture where position sensing is
                 poor or unavailable. Capture systems, such as IMU
                 suits, can provide excellent pose and orientation data
                 of a capture subject, but otherwise need post
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "39",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Roy:2021:NUS,
  author =       "Bruno Roy and Pierre Poulin and Eric Paquette",
  title =        "Neural {UpFlow}: a Scene Flow Learning Approach to
                 Increase the Apparent Resolution of Particle-Based
                 Liquids",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "40:1--40:26",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480147",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480147",
  abstract =     "We present a novel up-resing technique for generating
                 high-resolution liquids based on scene flow estimation
                 using deep neural networks. Our approach infers and
                 synthesizes small- and large-scale details solely from
                 a low-resolution particle-based \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "40",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2021:VSS,
  author =       "Xu Wang and Makoto Fujisawa and Masahiko Mikawa",
  title =        "Visual Simulation of Soil-Structure Destruction with
                 Seepage Flows",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "41:1--41:18",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480141",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480141",
  abstract =     "This paper introduces a method for simulating
                 soil-structure coupling with water, which involves a
                 series of visual effects, including wet granular
                 materials, seepage flows, capillary action between
                 grains, and dam breaking simulation. We develop a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "41",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Daniel:2021:PVM,
  author =       "Beatr{\'\i}z Cabrero Daniel and Ricardo Marques and
                 Ludovic Hoyet and Julien Pettr{\'e} and Josep Blat",
  title =        "A Perceptually-Validated Metric for Crowd Trajectory
                 Quality Evaluation",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "42:1--42:18",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480136",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480136",
  abstract =     "Simulating crowds requires controlling a very large
                 number of trajectories and is usually performed using
                 crowd motion algorithms for which appropriate parameter
                 values need to be found. The study of the relation
                 between parametric values for simulation \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "42",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chemistruck:2021:EAP,
  author =       "Mike Chemistruck and Andrew Allen and John Snyder and
                 Nikunj Raghuvanshi",
  title =        "Efficient acoustic perception for virtual {AI}
                 agents",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "43:1--43:13",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480139",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480139",
  abstract =     "We model acoustic perception in AI agents efficiently
                 within complex scenes with many sound events. The key
                 idea is to employ perceptual parameters that capture
                 how each sound event propagates through the scene to
                 the agent's location. This naturally \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "43",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xu:2021:GLA,
  author =       "Pei Xu and Ioannis Karamouzas",
  title =        "A {GAN}-Like Approach for Physics-Based Imitation
                 Learning and Interactive Character Control",
  journal =      j-PACMCGIT,
  volume =       "4",
  number =       "3",
  pages =        "44:1--44:22",
  month =        sep,
  year =         "2021",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3480148",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:38 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3480148",
  abstract =     "We present a simple and intuitive approach for
                 interactive control of physically simulated characters.
                 Our work builds upon generative adversarial networks
                 (GAN) and reinforcement learning, and introduces an
                 imitation learning framework where an \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "44",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xu:2022:RTR,
  author =       "Yang Xu and Yuanfa Jiang and Junbo Zhang and Kang Li
                 and Guohua Geng",
  title =        "Real-Time Ray-Traced Soft Shadows of Environmental
                 Lighting by Conical Ray Culling",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "1:1--1:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522617",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522617",
  abstract =     "Soft shadows of environmental lighting provide
                 important visual cues in realistic rendering. However,
                 rendering of soft shadows of environmental lighting in
                 real-time is difficult because evaluating the
                 visibility function is challenging. In this work,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Shi:2022:SCS,
  author =       "Peiteng Shi and Markus Billeter and Elmar Eisemann",
  title =        "Stereo-consistent screen-space ambient occlusion",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "2:1--2:12",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522614",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522614",
  abstract =     "Screen-space ambient occlusion (SSAO) shows high
                 efficiency and is widely used in real-time 3D
                 applications. However, using SSAO algorithms in stereo
                 rendering can lead to inconsistencies due to the
                 differences in the screen-space information captured
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Raateland:2022:DAG,
  author =       "Wouter Raateland and Torsten H{\"a}drich and Jorge
                 Alejandro Amador Herrera and Daniel T. Banuti and
                 Wojciech Pa{\l}ubicki and S{\"o}ren Pirk and Klaus
                 Hildebrandt and Dominik L. Michels",
  title =        "{DCGrid}: an Adaptive Grid Structure for
                 Memory-Constrained Fluid Simulation on the {GPU}",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "3:1--3:14",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522608",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522608",
  abstract =     "We introduce Dynamic Constrained Grid (DCGrid), a
                 hierarchical and adaptive grid structure for fluid
                 simulation combined with a scheme for effectively
                 managing the grid adaptations. DCGrid is designed to be
                 implemented on the GPU and used in high-. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lastic:2022:ISP,
  author =       "Maud Lastic and Damien Rohmer and Guillaume Cordonnier
                 and Claude Jaupart and Fabrice Neyret and Marie-Paule
                 Cani",
  title =        "Interactive simulation of plume and pyroclastic
                 volcanic ejections",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "4:1--4:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522609",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522609",
  abstract =     "We propose an interactive animation method for the
                 ejection of gas and ashes mixtures in volcano eruption.
                 Our novel, layered solution combines a coarse-grain,
                 physically-based simulation of the ejection dynamics
                 with a consistent, procedural animation \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Peters:2022:PCV,
  author =       "Christoph Peters and Bastian Kuth and Quirin Meyer",
  title =        "Permutation Coding for Vertex-Blend Attribute
                 Compression",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "5:1--5:16",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522607",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522607",
  abstract =     "Compression of vertex attributes is crucial to keep
                 bandwidth requirements in real-time rendering low. We
                 present a method that encodes any given number of blend
                 attributes for skinning at a fixed bit rate while
                 keeping the worst-case error small. Our \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mason:2022:RTS,
  author =       "Ian Mason and Sebastian Starke and Taku Komura",
  title =        "Real-Time Style Modelling of Human Locomotion via
                 Feature-Wise Transformations and Local Motion Phases",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "6:1--6:18",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522618",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522618",
  abstract =     "Controlling the manner in which a character moves in a
                 real-time animation system is a challenging task with
                 useful applications. Existing style transfer systems
                 require access to a reference content motion clip,
                 however, in real-time systems the future \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2022:ERR,
  author =       "Jialin Wang and Rongkai Shi and Zehui Xiao and Xueying
                 Qin and Hai-Ning Liang",
  title =        "Effect of Render Resolution on Gameplay Experience,
                 Performance, and Simulator Sickness in Virtual Reality
                 Games",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "7:1--7:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522610",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522610",
  abstract =     "Higher resolution is one of the main directions and
                 drivers in the development of virtual reality (VR)
                 head-mounted displays (HMDs). However, given its
                 associated higher cost, it is important to determine
                 the benefits of having higher resolution on user
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Faria:2022:IPV,
  author =       "Matheus Prado Prandini Faria and Etienne Silva Julia
                 and Marcelo Zanchetta do Nascimento and Rita Maria
                 Silva Julia",
  title =        "Investigating the Performance of Various Deep Neural
                 Networks-based Approaches Designed to Identify Game
                 Events in Gameplay Footage",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "8:1--8:17",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522624",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522624",
  abstract =     "Video games, in addition to representing an extremely
                 relevant field of entertainment and market, have been
                 widely used as a case study in artificial intelligence
                 for representing a problem with a high degree of
                 complexity. In such studies, the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mandal:2022:IPB,
  author =       "Avirup Mandal and Parag Chaudhuri and Subhasis
                 Chaudhuri",
  title =        "Interactive Physics-Based Virtual Sculpting with
                 Haptic Feedback",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "9:1--9:20",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522611",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522611",
  abstract =     "Sculpting is an art form that relies on both the
                 visual and tactile senses. A faithful simulation of
                 sculpting, therefore, requires interactive, physically
                 accurate haptic and visual feedback. We present an
                 interactive physics-based sculpting framework
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fu:2022:EEC,
  author =       "Zhiying Fu and Rui Xu and Shiqing Xin and Shuangmin
                 Chen and Changhe Tu and Chenglei Yang and Lin Lu",
  title =        "{EasyVRModeling}: Easily Create {$3$D} Models by an
                 Immersive {VR} System",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "10:1--10:14",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522613",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522613",
  abstract =     "The latest innovations of VR make it possible to
                 construct 3D models in a holographic immersive
                 simulation environment. In this paper, we develop a
                 user-friendly mid-air interactive modeling system named
                 EasyVRModeling. We first prepare a dataset \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Cardoso:2022:TPV,
  author =       "Joao Liborio Cardoso and Bernhard Kerbl and Lei Yang
                 and Yury Uralsky and Michael Wimmer",
  title =        "Training and Predicting Visual Error for Real-Time
                 Applications",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "11:1--11:17",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522625",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522625",
  abstract =     "Visual error metrics play a fundamental role in the
                 quantification of perceived image similarity. Most
                 recently, use cases for them in real-time applications
                 have emerged, such as content-adaptive shading and
                 shading reuse to increase performance and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{KT:2022:BLT,
  author =       "Aakash KT and Eric Heitz and Jonathan Dupuy and P. J.
                 Narayanan",
  title =        "Bringing Linearly Transformed Cosines to Anisotropic
                 {GGX}",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "12:1--12:18",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522612",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522612",
  abstract =     "Linearly Transformed Cosines (LTCs) are a family of
                 distributions that are used for real-time area-light
                 shading thanks to their analytic integration
                 properties. Modern game engines use an LTC
                 approximation of the ubiquitous GGX model, but
                 currently \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{deDinechin:2022:RLM,
  author =       "Heloise de Dinechin and Laurent Belcour",
  title =        "Rendering Layered Materials with Diffuse Interfaces",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "13:1--13:12",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522620",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522620",
  abstract =     "In this work, we introduce a novel method to render,
                 in real-time, Lambertian surfaces with a rough
                 dieletric coating. We show that the appearance of such
                 configurations is faithfully represented with two
                 microfacet lobes accounting for direct and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Macek:2022:RTR,
  author =       "Nejc Macek and Baran Usta and Elmar Eisemann and
                 Ricardo Marroquim",
  title =        "Real-Time Relighting of Human Faces with a Low-Cost
                 Setup",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "14:1--14:19",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522626",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522626",
  abstract =     "Video-streaming services usually feature
                 post-processing effects to replace the background.
                 However, these often yield inconsistent lighting.
                 Machine-learning-based relighting methods can address
                 this problem, but, at real-time rates, are restricted
                 to \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Currius:2022:RTH,
  author =       "Roc R. Currius and Ulf Assarsson and Erik Sintorn",
  title =        "Real-Time Hair Filtering with Convolutional Neural
                 Networks",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "15:1--15:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522606",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522606",
  abstract =     "Rendering of realistic-looking hair is in general
                 still too costly to do in real-time applications, from
                 simulating the physics to rendering the fine details
                 required for it to look natural, including
                 self-shadowing. We show how an autoencoder network,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fan:2022:JAT,
  author =       "Yingruo Fan and Zhaojiang Lin and Jun Saito and
                 Wenping Wang and Taku Komura",
  title =        "Joint Audio-Text Model for Expressive Speech-Driven
                 {$3$D} Facial Animation",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "1",
  pages =        "16:1--16:15",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3522615",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Wed May 25 15:31:40 MDT 2022",
  bibsource =    "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3522615",
  abstract =     "Speech-driven 3D facial animation with accurate lip
                 synchronization has been widely studied. However,
                 synthesizing realistic motions for the entire face
                 during speech has rarely been explored. In this work,
                 we present a joint audio-text model to capture
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kaur:2022:RMB,
  author =       "Harsimran Kaur and Swati Jindal and Roberto Manduchi",
  title =        "Rethinking Model-Based Gaze Estimation",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "2",
  pages =        "17:1--17:??",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3530797",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:03 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3530797",
  abstract =     "Over the past several years, a number of data-driven
                 gaze tracking algorithms have been proposed, which have
                 been shown to outperform classic model-based methods in
                 terms of gaze direction accuracy. These algorithms
                 leverage the recent development of \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Eckert:2022:PLR,
  author =       "Marie Eckert and Thomas Robotham and Emanu{\"e}l A. P.
                 Habets and Olli S. Rummukainen",
  title =        "Pupillary Light Reflex Correction for Robust
                 Pupillometry in Virtual Reality",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "2",
  pages =        "18:1--18:??",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3530798",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:03 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3530798",
  abstract =     "Virtual reality (VR) headsets with an integrated eye
                 tracker enable the measurement of pupil size
                 fluctuations correlated with cognition during a VR
                 experience. We present a method to correct for the
                 light-induced pupil size changes, otherwise masking
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Stoeve:2022:ETB,
  author =       "Maike Stoeve and Markus Wirth and Rosanna Farlock and
                 Andr{\'e} Antunovic and Victoria M{\"u}ller and Bjoern
                 M. Eskofier",
  title =        "Eye Tracking-Based Stress Classification of Athletes
                 in Virtual Reality",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "2",
  pages =        "19:1--19:??",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3530796",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:03 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3530796",
  abstract =     "Monitoring stress is relevant in many areas, including
                 sports science. In that scope, various studies showed
                 the feasibility of stress classification using eye
                 tracking data. In most cases, the screen-based
                 experimental design restricted the motion of \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Koch:2022:SMG,
  author =       "Maurice Koch and Daniel Weiskopf and Kuno Kurzhals",
  title =        "A Spiral into the Mind: Gaze Spiral Visualization for
                 Mobile Eye Tracking",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "2",
  pages =        "20:1--20:??",
  month =        may,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3530795",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:03 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3530795",
  abstract =     "Comparing mobile eye tracking data from multiple
                 participants without information about areas of
                 interest (AOIs) is challenging because of individual
                 timing and coordinate systems. We present a technique,
                 the gaze spiral, that visualizes individual \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Thomas:2022:TSR,
  author =       "Manu Mathew Thomas and Gabor Liktor and Christoph
                 Peters and Sungye Kim and Karthik Vaidyanathan and
                 Angus G. Forbes",
  title =        "Temporally Stable Real-Time Joint Neural Denoising and
                 Supersampling",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "21:1--21:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543870",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543870",
  abstract =     "Recent advances in ray tracing hardware bring
                 real-time path tracing into reach, and ray traced soft
                 shadows, glossy reflections, and diffuse global
                 illumination are now common features in games.
                 Nonetheless, ray budgets are still limited. This
                 results \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Oberberger:2022:SVG,
  author =       "Max Oberberger and Matth{\"a}us G. Chajdas and
                 R{\"u}diger Westermann",
  title =        "Spatiotemporal Variance-Guided Filtering for Motion
                 Blur",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "22:1--22:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543871",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543871",
  abstract =     "Adding motion blur to a scene can help to convey the
                 feeling of speed even at low frame rates. Monte Carlo
                 ray tracing can compute accurate motion blur, but
                 requires a large number of samples per pixel to
                 converge. In comparison, rasterization, in \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2022:VBN,
  author =       "Tianyu Li and Wenyou Wang and Daqi Lin and Cem
                 Yuksel",
  title =        "Virtual Blue Noise Lighting",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "23:1--23:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543872",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543872",
  abstract =     "We introduce virtual blue noise lighting, a rendering
                 pipeline for estimating indirect illumination with a
                 blue noise distribution of virtual lights. Our pipeline
                 is designed for virtual lights with non-uniform
                 emission profiles that are more expensive \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schutz:2022:SRB,
  author =       "Markus Sch{\"u}tz and Bernhard Kerbl and Michael
                 Wimmer",
  title =        "Software Rasterization of 2 Billion Points in Real
                 Time",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "24:1--24:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543863",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543863",
  abstract =     "The accelerated collection of detailed real-world 3D
                 data in the form of ever-larger point clouds is
                 sparking a demand for novel visualization techniques
                 that are capable of rendering billions of point
                 primitives in real-time. We propose a software
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Seitz:2022:SUS,
  author =       "Kerry A. Seitz and Theresa Foley and Serban D.
                 Porumbescu and John D. Owens",
  title =        "Supporting Unified Shader Specialization by Co-opting
                 {C++} Features",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "25:1--25:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543866",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543866",
  abstract =     "Modern unified programming models (such as CUDA and
                 SYCL) that combine host (CPU) code and GPU code into
                 the same programming language, same file, and same
                 lexical scope lack adequate support for GPU code
                 specialization, which is a key optimization in
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Belcour:2022:DDP,
  author =       "Laurent Belcour and Thomas Deliot and Wilhem Barbier
                 and Cyril Soler",
  title =        "A Data-Driven Paradigm for Precomputed Radiance
                 Transfer",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "26:1--26:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543864",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543864",
  abstract =     "In this work, we explore a change of paradigm to build
                 Precomputed Radiance Transfer (PRT) methods in a
                 data-driven way. This paradigm shift allows us to
                 alleviate the difficulties of building traditional PRT
                 methods such as defining a reconstruction \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yuksel:2022:HPP,
  author =       "Cem Yuksel",
  title =        "High-Performance Polynomial Root Finding for
                 Graphics",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "27:1--27:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543865",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543865",
  abstract =     "We present a computationally-efficient and
                 numerically-robust algorithm for finding real roots of
                 polynomials. It begins with determining the intervals
                 where the given polynomial is monotonic. Then, it
                 performs a robust variant of Newton iterations to
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Reshetov:2022:RRI,
  author =       "Alexander Reshetov",
  title =        "Ray\slash Ribbon Intersections",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "28:1--28:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543862",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543862",
  abstract =     "We present a new ray tracing primitive---a curved
                 ribbon, which is embedded inside a ruled surface. We
                 describe two such surfaces. Ribbons inside doubly ruled
                 bilinear patches can be intersected by solving a
                 quadratic equation. We also consider a singly
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Barbier:2022:HPH,
  author =       "Wilhem Barbier and Jonathan Dupuy",
  title =        "{Htex}: Per-Halfedge Texturing for Arbitrary Mesh
                 Topologies",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "29:1--29:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543868",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543868",
  abstract =     "We introduce per-halfedge texturing (Htex) a
                 GPU-friendly method for texturing arbitrary
                 polygon-meshes without an explicit parameterization.
                 Htex builds upon the insight that halfedges encode an
                 intrinsic triangulation for polygon meshes, where each
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wald:2022:DPP,
  author =       "Ingo Wald and Steven G. Parker",
  title =        "Data Parallel Path Tracing with Object Hierarchies",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "30:1--30:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543861",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543861",
  abstract =     "We propose a new approach to rendering
                 production-style content with full path tracing in a
                 data-distributed fashion---that is, with multiple
                 collaborating nodes and/or GPUs that each store only
                 part of the model. In particular, we propose a new
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Benthin:2022:PPL,
  author =       "Carsten Benthin and Radoslaw Drabinski and Lorenzo
                 Tessari and Addis Dittebrandt",
  title =        "{PLOC++}: Parallel Locally-Ordered Clustering for
                 Bounding Volume Hierarchy Construction Revisited",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "31:1--31:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543867",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543867",
  abstract =     "We propose a novel version of the GPU-oriented
                 massively parallel locally-ordered clustering (PLOC)
                 algorithm for constructing bounding volume hierarchies
                 (BVHs). Our method focuses on removing the weaknesses
                 of the original approach by simplifying and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "31",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Adams:2022:BFP,
  author =       "Andrew Adams and Dillon Sharlet",
  title =        "Better Fixed-Point Filtering with Averaging Trees",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "3",
  pages =        "32:1--32:??",
  month =        jul,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3543869",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:04 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3543869",
  abstract =     "Production imaging pipelines commonly operate using
                 fixed-point arithmetic, and within these pipelines a
                 core primitive is convolution by small filters ---
                 taking; convex combinations of fixed-point values in
                 order to resample, interpolate, or denoise. We
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "32",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sola:2022:DPE,
  author =       "Mar Canet Sola and Varvara Guljajeva",
  title =        "Dream Painter: Exploring creative possibilities of
                 {AI}-aided speech-to-image synthesis in the interactive
                 art context",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "33:1--33:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533386",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533386",
  abstract =     "This paper describes an interactive robotic art
                 installation Dream Painter by the artistic duo Varvara
                 \& Mar that deploys artificial intelligence (AI), a
                 KUKA industrial robot and interaction technology in
                 order to offer the audience an artistic \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "33",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lachenmyer:2022:AMP,
  author =       "Nathan S. Lachenmyer and Sadiya Akasha",
  title =        "An Aquarium of Machines: a Physically Realized
                 Artificial Life Simulation",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "34:1--34:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533388",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533388",
  abstract =     "This paper describes the public art installation In
                 Love With The World by artist Anicka Yi, which embodies
                 a complex virtual ecosystem of autonomous agents in a
                 physical space. The agents, called Aerobes, are
                 inspired by the lifecycle of the Aurelia \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "34",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Odefunso:2022:TAD,
  author =       "Adebunmi E. Odefunso and Esteban Garcia Bravo and
                 Yingjie V. Chen",
  title =        "Traditional {African} Dances Preservation Using Deep
                 Learning Techniques",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "35:1--35:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533608",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533608",
  abstract =     "Human action recognition continues to evolve and
                 improve through deep learning techniques. There have
                 been studies with some success in the field of action
                 recognition, but only a few of them have focused on
                 traditional dance. This is because dance \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "35",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Twomey:2022:TSD,
  author =       "Robert Twomey",
  title =        "Three Stage Drawing Transfer: Collaborative Drawing
                 Between a Generative Adversarial Network, Co-robotic
                 Arm, and Five-Year-Old Child",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "36:1--36:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533614",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533614",
  abstract =     "This project creates a visual-mental-physical circuit
                 between a Generative Adversarial Network (GAN), a
                 co-robotic arm, and a five-year-old child. From
                 training images to the latent space of a GAN, through
                 pen on paper to a live human collaborator, it
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "36",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Meiklejohn:2022:WBO,
  author =       "Elizabeth Meiklejohn and Felicita Devlin and John
                 Dunnigan and Patricia Johnson and Joy Xiaoji Zhang and
                 Steve Marschner and Brooks Hagan and Joy Ko",
  title =        "Woven Behavior and Ornamentation: Simulation-Assisted
                 Design and Application of Self-Shaping Woven Textiles",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "37:1--37:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533682",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533682",
  abstract =     "The class of self-shaping woven textiles are those
                 that undergo a transformation in shape exhibiting
                 three-dimensional behaviors due to the interplay
                 between weave structure and active yarns that shrink,
                 twist or otherwise move during finishing \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "37",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Maher:2022:FCW,
  author =       "Kevin Maher and Fan Xiang and Liang Zhi",
  title =        "{FaceType}: Crafting Written Impressions of Spoken
                 Expression",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "38:1--38:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533385",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533385",
  abstract =     "FaceType is an interactive installation that creates
                 an experience of spoken communication through generated
                 text. Inspired by Chinese calligraphy, the project
                 transforms our spoken expression into handwriting.
                 FaceType explores what parts of our spoken \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "38",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hossaini:2022:GTA,
  author =       "Ali Hossaini and Oliver Gingrich and Shama Rahman and
                 Mick Grierson and Joshua Murr and Alan Chamberlain and
                 Alain Renaud",
  title =        "{GROUPTHINK}: Telepresence and Agency During Live
                 Performance",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "39:1--39:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533610",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533610",
  abstract =     "Live performers often describe ``playing to the
                 audience'' as shifts in emphasis, timing and even
                 content according to perceived audience reactions.
                 Traditional staging allows the transmission of
                 physiological signals through the audience's eyes,
                 skin, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "39",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lewis:2022:ERW,
  author =       "Chara Lewis and Kristin Mojsiewicz and Anneke
                 Pettican",
  title =        "Erratics on the Road to {Wigan Pier}: The Creation of
                 {TouchAR}",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "40:1--40:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533611",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533611",
  abstract =     "This paper focuses on the augmented reality project
                 TouchAR to reveal creative collaborative approaches the
                 authors took to site, technology, ecology, and gesture
                 in their production of interactive public realm
                 artworks in direct response to the Covid19 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "40",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Gochfeld:2022:TTP,
  author =       "David Gochfeld and Alex Coulombe and Yu-Jun Yeh and
                 Robert Lester and Robert Barry Fleming and Zachary
                 Meicher-Buzzi and Ari Tarr",
  title =        "A Tale of Two Productions: a {Christmas Carol} On
                 Stage and in {VR}",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "41:1--41:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533612",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533612",
  abstract =     "During the COVID-19 pandemic, many theatre companies
                 began experimenting with new technologies and ways to
                 bring their work to audiences. As theatres have resumed
                 in-person performances, they are exploring how these
                 new techniques can be incorporated \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "41",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Oliver:2022:DMD,
  author =       "Maril{\`e}ne Oliver and Scott Smallwood and Stephan
                 Moore and J. R. Carpenter and Jonathan Cohn",
  title =        "Dissecting My Data Body: How to Know Thyself as a
                 Virtual Reality in the Digital Age",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "42:1--42:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533387",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533387",
  abstract =     "We are constantly being warned that our personal data
                 is vulnerable, that it is being used and abused by
                 artificial intelligence, giant tech corporations and
                 controlling governments. But do we really understand
                 what ``our data'' consists of and what can \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "42",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Silva:2022:FLI,
  author =       "Pedro Silva and Daniel Lopes and Pedro Martins and
                 Penousal Machado",
  title =        "Field of Leaves: an Interactive Installation Sprouting
                 Leaves Out of Public Money",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "43:1--43:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533683",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533683",
  abstract =     "Field of Leaves is an interactive installation that
                 depicts public contracts held in Portugal and their
                 distribution over its five regions and two autonomous
                 regions. The installation presents information about
                 the public contracts available at the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "43",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Elran:2022:GMD,
  author =       "Sharan R. Elran and Amit R. Zoran",
  title =        "The Ghost in The Machine: Digital Stylization and
                 Expressive Re-Materialization of Ancient Ceramics",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "44:1--44:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533609",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533609",
  abstract =     "This paper proposes a new perspective on the role of
                 computers in the re-materialization of ancient
                 artifacts, highlighting issues of conservation,
                 self-expression, and authorship in creative processes.
                 Specifically, our approach allows all of the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "44",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Holzer:2022:SPI,
  author =       "Derek Holzer",
  title =        "In Search of the Plastic Image: a Media Archaeology of
                 Scan Processing",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "45:1--45:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3539218",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3539218",
  abstract =     "Scan processing is an analog electronic image
                 manipulation technology which emerged in the late
                 1960's, reached its apex during the 1970's, and was
                 made obsolete by digital computing in the 1980's.
                 During this period, scan processing instruments such as
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "45",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sethapakdi:2022:KIC,
  author =       "Ticha Sethapakdi and Mackenzie Leake and Catalina
                 Monsalve Rodriguez and Miranda J. Cai and Stefanie
                 Mueller",
  title =        "{KineCAM}: an Instant Camera for Animated
                 Photographs",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "46:1--46:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533613",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533613",
  abstract =     "The kinegram is a classic animation technique that
                 involves sliding a striped overlay across an interlaced
                 image to create the effect of frame-by-frame motion.
                 While there are known tools for generating kinegrams
                 from preexisting videos and images, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "46",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hessels:2022:BVS,
  author =       "Scott Hessels",
  title =        "Below Victory: Subsurface Radar Advances for Creative
                 Digital Heritage",
  journal =      j-PACMCGIT,
  volume =       "5",
  number =       "4",
  pages =        "47:1--47:??",
  month =        sep,
  year =         "2022",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3533389",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3533389",
  abstract =     "Recent advances in Ground Penetrating Radar have
                 caused the imaging technology to pivot from a simple
                 construction engineering tool to a valuable new option
                 for archaeology. Newfound abilities to model sound
                 echoes resonating through stone have revealed
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "47",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jambon:2023:NIE,
  author =       "Cl{\'e}ment Jambon and Bernhard Kerbl and Georgios
                 Kopanas and Stavros Diolatzis and Thomas Leimk{\"u}hler
                 and George Drettakis",
  title =        "{NeRFshop}: Interactive Editing of Neural Radiance
                 Fields",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "1:1--1:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585499",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585499",
  abstract =     "Neural Radiance Fields (NeRFs) have revolutionized
                 novel view synthesis for captured scenes, with recent
                 methods allowing interactive free-viewpoint navigation
                 and fast training for scene reconstruction. However,
                 the implicit representations used by \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sin:2023:NPA,
  author =       "Zackary P. T. Sin and Peter H. F. Ng and Hong Va
                 Leong",
  title =        "{NeRFahedron}: a Primitive for Animatable Neural
                 Rendering with Interactive Speed",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "2:1--2:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585512",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585512",
  abstract =     "Neural rendering is an exciting topic injecting
                 machine learning methodologies into the classical
                 computer graphics rendering pipeline. Although recent
                 works have achieved remarkable fidelity, discussion on
                 how to enable it for interactive scenarios like
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fink:2023:ERL,
  author =       "Laura Fink and Svenja Strobel and Linus Franke and
                 Marc Stamminger",
  title =        "Efficient Rendering for Light Field Displays using
                 Tailored Projective Mappings",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "3:1--3:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585498",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585498",
  abstract =     "A standard paradigm when rendering for parallax-based
                 light field displays is to render multiple, slightly
                 offset views first and to interweave these afterwards.
                 In practice, more than 40 views of preferably high
                 resolution need to be rendered per frame \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tokuyoshi:2023:ESR,
  author =       "Yusuke Tokuyoshi",
  title =        "Efficient Spatial Resampling Using the {PDF}
                 Similarity",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "4:1--4:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585501",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585501",
  abstract =     "In real-time rendering, spatiotemporal reservoir
                 resampling (ReSTIR) is a powerful technique to increase
                 the number of candidate samples for resampled
                 importance sampling. However, reusing spatiotemporal
                 samples is not always efficient when target PDFs
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Gavane:2023:EBP,
  author =       "Ajinkya Gavane and Benjamin Watson",
  title =        "Eye-Based Point Rendering for Dynamic Multiview
                 Effects",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "5:1--5:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585513",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585513",
  abstract =     "Eye-based point rendering (EPR) can make multiview
                 effects much more practical by adding eye (camera)
                 buffer resolution efficiencies to improved
                 view-independent rendering (iVIR). We demonstrate this
                 very successfully by applying EPR to dynamic cube-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2023:UTP,
  author =       "Chih-Chia Li and I-Chen Lin",
  title =        "Unpaired Translation of {$3$D} Point Clouds with
                 Multi-part Shape Representation",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "6:1--6:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585508",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585508",
  abstract =     "Unpaired shape translation is an emerging task for
                 intelligent shape modelling and editing. Recent methods
                 for 3D shape transfer use single- or multi-scale latent
                 codes but a single generator to generate the whole
                 shape. The transferred shapes are prone \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wan:2023:MVB,
  author =       "Dayu Wan and Xiaolei Guo and Jiahui Dong and Christos
                 Mousas and Yingjie Chen",
  title =        "{ManiLoco}: a {VR}-Based Locomotion Method for
                 Concurrent Object Manipulation",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "7:1--7:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585502",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585502",
  abstract =     "The use of virtual reality (VR) in laboratory skill
                 training is rapidly increasing. In such applications,
                 users often need to explore a large virtual environment
                 within a limited physical space while completing a
                 series of hand-based tasks (e.g., object \ldots{})",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yoshimura:2023:SCR,
  author =       "Atsushi Yoshimura and Takahiro Harada",
  title =        "Subspace Culling for Ray--Box Intersection",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "8:1--8:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585503",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585503",
  abstract =     "Ray tracing is an essential operation for realistic
                 image synthesis. The acceleration of ray tracing has
                 been studied for a long period of time because
                 algorithms such as light transport simulations require
                 a large amount of ray tracing. One of the major
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Liu:2023:IBR,
  author =       "Zihao Liu and Jing Huang and Allan Rocha and Jim
                 Malmros and Jerry Zhang",
  title =        "Importance-Based Ray Strategies for Dynamic Diffuse
                 Global Illumination",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "9:1--9:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585500",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585500",
  abstract =     "In this paper, we propose a first and efficient ray
                 allocation technique for Dynamic Diffuse Global
                 Illumination (DDGI) using Multiple Importance Sampling
                 (MIS). Our technique, IS-DDGI, extends DDGI by
                 incorporating a set of importance-based ray \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hofmann:2023:JND,
  author =       "Nikolai Hofmann and Jon Hasselgren and Jacob
                 Munkberg",
  title =        "Joint Neural Denoising of Surfaces and Volumes",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "10:1--10:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585497",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585497",
  abstract =     "Denoisers designed for surface geometry rely on
                 noise-free feature guides for high quality results.
                 However, these guides are not readily available for
                 volumes. Our method enables combined volume and surface
                 denoising in real time from low sample count \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Han:2023:PWG,
  author =       "Kyu Beom Han and Olivia G. Odenthal and Woo Jae Kim
                 and Sung-Eui Yoon",
  title =        "Pixel-wise Guidance for Utilizing Auxiliary Features
                 in {Monte Carlo} Denoising",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "11:1--11:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585505",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585505",
  abstract =     "Auxiliary features such as geometric buffers
                 (G-buffers) and path descriptors (P-buffers) have been
                 shown to significantly improve Monte Carlo (MC)
                 denoising. However, recent approaches implicitly learn
                 to exploit auxiliary features for denoising, which
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Polykretis:2023:IFV,
  author =       "Ioannis Polykretis and Aditi Patil and Mridul
                 Aanjaneya and Konstantinos Michmizos",
  title =        "An Interactive Framework for Visually Realistic {$3$D}
                 Motion Synthesis using Evolutionarily-trained Spiking
                 Neural Networks",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "12:1--12:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585509",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585509",
  abstract =     "We present an end-to-end method for capturing the
                 dynamics of 3D human characters and translating them
                 for synthesizing new, visually-realistic motion
                 sequences. Conventional methods employ sophisticated,
                 but generic, control approaches for driving the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zhao:2023:GBB,
  author =       "Yuming Zhao and Zhongke Wu and Xingce Wang and Xinyue
                 Liu",
  title =        "{G2} Blending Ball {B}-Spline Curve by {B}-Spline",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "13:1--13:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585504",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585504",
  abstract =     "Blending two Ball B-Spline Curves(BBSC) is an
                 important tool in modeling tubular objects. In this
                 paper, we propose a new BBSC blending method. Our
                 method has the following three main contributions:
                 First, we use BBSC instead of ball B{\'e}zier to model
                 the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Weiss:2023:FPB,
  author =       "Tomer Weiss",
  title =        "Fast Position-based Multi-Agent Group Dynamics",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "14:1--14:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585507",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585507",
  abstract =     "We present a novel method for simulating groups moving
                 in formation. Recent approaches for simulating group
                 motion operate via forces or velocity-connections.
                 While such approaches are effective for several cases,
                 they do not easily scale to large crowds,. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Taylor:2023:RTS,
  author =       "Brennen Taylor and John Keyser",
  title =        "Real-Time Sand Dune Simulation",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "15:1--15:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585510",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585510",
  abstract =     "We present a novel real-time method for simulating
                 aeolian sand transport and dune propagation. Our method
                 is a GPU-based extension of the Desertscapes Simulation
                 sand propagation model to additionally capture echo
                 dunes and obstacle interaction. We \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Ding:2023:DCN,
  author =       "Xinwen Ding and Christopher Batty",
  title =        "Differentiable Curl-Noise: Boundary-Respecting
                 Procedural Incompressible Flows Without
                 Discontinuities",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "1",
  pages =        "16:1--16:??",
  month =        may,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585511",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:06 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585511",
  abstract =     "We present Differentiable Curl-Noise, a C1 procedural
                 method to animate strictly incompressible fluid flows
                 in two dimensions. While both the original Curl-Noise
                 method of Bridson et al. [2007] and a recent
                 modification by Chang et al. [2022] have been
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Cole:2023:KCU,
  author =       "Adam Cole and Mick Grierson",
  title =        "Kiss\slash Crash: Using Diffusion Models to Explore
                 Real Desire in the Shadow of Artificial
                 Representations",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "17:1--17:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597625",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597625",
  abstract =     "This paper describes the art installation of
                 Kiss/Crash: a multi-screen work exploring the subject
                 of AI-imagery and representation as well as the
                 autobiographical themes of loneliness, desire, and
                 intimacy in the digital age. The installation consists
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Cao:2023:IEC,
  author =       "Chong Cao and Lingfei Yang and Xukun Shen",
  title =        "Immersive experience of {Chinese} poems and
                 paintings",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "18:1--18:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597621",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597621",
  abstract =     "Chinese painting incorporated with poems is famous for
                 its distinct characteristics and unspeakable moods. Ink
                 lines are used to depict scenes in paintings while
                 concise words are used to describe scenes and events in
                 poems, making for a beautiful yet \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Ban:2023:ISN,
  author =       "Seonghoon Ban and Taeha Yi and Kyung Hoon Hyun",
  title =        "Intersection of Seeing: New Ways of Experiencing
                 Reality using Autonomous Volumetric Capture System",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "19:1--19:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597632",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597632",
  abstract =     "The authors present an art installation entitled
                 ``Intersection of Seeing'' in which volumetric images
                 were created using nine cameras, one of which moved
                 autonomously throughout the exhibition space. The
                 objective of the installation was to provide a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Leischner:2023:SJP,
  author =       "Vojtech Leischner and Pavel Husa",
  title =        "Sonification of a juggling performance using spatial
                 audio",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "20:1--20:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597619",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597619",
  abstract =     "We developed a new musical instrument by equipping
                 juggling balls with accelerometers, gyroscopes, and
                 WiFi sensors. The system measures acceleration and
                 rotation, allowing us to distinguish between ball
                 movement and static states. We can determine the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Papatheodorou:2023:LDF,
  author =       "Theodoros Papatheodorou and Jessica Wolpert",
  title =        "Lights! {Dance}! {Freeze}!: {Exploring} the
                 dance-musical filmic space using embodied search in an
                 interactive installation",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "21:1--21:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597620",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597620",
  abstract =     "Conventionally, spectators enjoy films passively. This
                 paper describes an interactive film installation that
                 invites participants to use their entire body as a
                 query to search and explore a large corpus of musical
                 films in a novel way. Using an RGB \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zeidler:2023:BVS,
  author =       "Daniel Zeidler and Matthew McGinity",
  title =        "{Bodylab}: in virtuo sculpting, painting and
                 performing of full-body avatars",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "22:1--22:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597631",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597631",
  abstract =     "Bodylab is a virtual reality system for creating
                 full-body virtual reality avatars. It provides
                 anatomically realistic mannequins as canvases, which
                 can be painted and textured, sculpted and deformed,
                 adorned with objects and animated with particle
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xie:2023:MQV,
  author =       "Yurui Xie and Giulia Barbareschi and Ayesha Nabila and
                 Kai Kunze and Masa Inakage",
  title =        "Movement Quality Visualization for Wheelchair Dance",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "23:1--23:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597628",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597628",
  abstract =     "Wheelchair dance is an important form of disability
                 art that is still subject to significant levels of
                 ableism and art exclusion. Wheelchair dancers face
                 challenges finding teachers and choreographers who can
                 accommodate their needs, documenting and \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Nikolic:2023:ARA,
  author =       "Predrag K. Nikoli'c and Giacomo Bertin and Kishan
                 Munroe",
  title =        "Aquaterrestrial Recolonization: {AI} Environmentalist
                 Toward Design For Climate Action Related Behaviour
                 Change",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "24:1--24:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597630",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597630",
  abstract =     "In this paper, we introduce the interactive
                 installation Aquaterrestrial Recolonization as an
                 artistic response to rising climate change concerns and
                 trigger the audience's thoughts and discussions. In the
                 project, we are recording and archiving the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{DiBlasi:2023:BEM,
  author =       "Johnny DiBlasi and Carlos Castellanos and Bello
                 Bello",
  title =        "Beauty: Explorations of Machine-Microbial Agencies",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "25:1--25:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597626",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597626",
  abstract =     "We discuss Beauty, a machine-microbial artwork,
                 currently in development by Phylum, an experimental
                 research collective specializing in cultural production
                 informed by the intersections of science, technology
                 and the arts (and of which the authors are \ldots{})",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hu:2023:SCV,
  author =       "Youyang Hu and Chiaochi Chou and Yasuaki Kakehi",
  title =        "Synplant: Cymatics Visualization of Plant-Environment
                 Interaction Based on Plants Biosignals",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "26:1--26:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597622",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597622",
  abstract =     "Synplant is an installation consisting of multiple
                 hybrid plant sensing units. By analyzing biosignals, it
                 can interpret the natural environment from the
                 perspective of plants and translate their experiences
                 into audiovisual expressions that can be \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Oh:2023:KDR,
  author =       "Jooyoung Oh",
  title =        "The Kestrel Drone: Reimagining Bird's Eye View with
                 Biomimetic {AI}-drone for Bird Strike Prevention",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "27:1--27:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597629",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597629",
  abstract =     "Artificial intelligence (AI) is redefining roads and
                 skyways with advanced mobility technologies such as
                 autonomous driving and Urban Air Mobility (UAM),
                 suggesting a new paradigm for human mobility. This
                 project sheds new light on drone mobility \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Twomey:2023:CCA,
  author =       "Robert Twomey",
  title =        "Communing with Creative {AI}",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "28:1--28:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597633",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597633",
  abstract =     "Drawing on historical and contemporary examples, this
                 paper discusses relationships between humans and
                 machines in creative co-production with generative AI.
                 It distinguishes between generative systems as
                 augmenting tools and autonomous collaborators,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Krogmeier:2023:UEF,
  author =       "Claudia Krogmeier and Esteban Garc{\'\i}a Bravo and
                 Christos Mousas",
  title =        "Using Experimental Filmmaking to Create an Engaging
                 Brain-Computer Interface",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "29:1--29:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597624",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597624",
  abstract =     "Inspired by storytelling ideas in surrealist creative
                 productions and experimental films, we created a
                 brain-computer interface (BCI) designed to offer users
                 an exercise of the imagination. While many previous
                 BCIs have used simple visual interfaces, we \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Elran:2023:FMS,
  author =       "Sharan R. Elran and Yuval Harel and Amit R. Zoran",
  title =        "Fine Motor Skills: Operating standard robotic
                 fabrication as a generative system",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "2",
  pages =        "30:1--30:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3597627",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3597627",
  abstract =     "Our concept of a digital spirit refers to the agency
                 of technology in the creative process and the potential
                 to use it as an autonomous agent that both influences
                 and participates in the artistic process. By
                 attributing a digital spirit, we are able to \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xie:2023:HPC,
  author =       "Zhaoming Xie and Jonathan Tseng and Sebastian Starke
                 and Michiel van de Panne and C. Karen Liu",
  title =        "Hierarchical Planning and Control for Box
                 Loco-Manipulation",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "31:1--31:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606931",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606931",
  abstract =     "Humans perform everyday tasks using a combination of
                 locomotion and manipulation skills. Building a system
                 that can handle both skills is essential to creating
                 virtual humans. We present a physically-simulated human
                 capable of solving box rearrangement \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "31",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Younes:2023:MMA,
  author =       "Mohamed Younes and Ewa Kijak and Richard Kulpa and
                 Simon Malinowski and Franck Multon",
  title =        "{MAAIP}: Multi-Agent Adversarial Interaction Priors
                 for imitation from fighting demonstrations for
                 physics-based characters",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "32:1--32:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606926",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606926",
  abstract =     "Simulating realistic interaction and motions for
                 physics-based characters is of great interest for
                 interactive applications, and automatic secondary
                 character animation in the movie and video game
                 industries. Recent works in reinforcement learning have
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "32",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Reda:2023:PBM,
  author =       "Daniele Reda and Jungdam Won and Yuting Ye and Michiel
                 van de Panne and Alexander Winkler",
  title =        "Physics-based Motion Retargeting from Sparse Inputs",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "33:1--33:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606928",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606928",
  abstract =     "Avatars are important to create interactive and
                 immersive experiences in virtual worlds. One challenge
                 in animating these characters to mimic a user's motion
                 is that commercial AR/VR products consist only of a
                 headset and controllers, providing very \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "33",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Xie:2023:TST,
  author =       "Kaixiang Xie and Pei Xu and Sheldon Andrews and Victor
                 B. Zordan and Paul G. Kry",
  title =        "Too Stiff, Too Strong, Too Smart: Evaluating
                 Fundamental Problems with Motion Control Policies",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "34:1--34:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606935",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606935",
  abstract =     "Deep reinforcement learning (DRL) methods have
                 demonstrated impressive results for skilled motion
                 synthesis of physically based characters, and while
                 these methods perform well in terms of tracking
                 reference motions or achieving complex tasks, several
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "34",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Teshima:2023:AAB,
  author =       "Hitoshi Teshima and Naoki Wake and Diego Thomas and
                 Yuta Nakashima and Hiroshi Kawasaki and Katsushi
                 Ikeuchi",
  title =        "{ACT2G}: Attention-based Contrastive Learning for
                 Text-to-Gesture Generation",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "35:1--35:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606940",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606940",
  abstract =     "Recent increase of remote-work, online meeting and
                 tele-operation task makes people find that gesture for
                 avatars and communication robots is more important than
                 we have thought. It is one of the key factors to
                 achieve smooth and natural communication \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "35",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Habermann:2023:HHA,
  author =       "Marc Habermann and Lingjie Liu and Weipeng Xu and
                 Gerard Pons-Moll and Michael Zollhoefer and Christian
                 Theobalt",
  title =        "{HDHumans}: a Hybrid Approach for High-fidelity
                 Digital Humans",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "36:1--36:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606927",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606927",
  abstract =     "Photo-real digital human avatars are of enormous
                 importance in graphics, as they enable immersive
                 communication over the globe, improve gaming and
                 entertainment experiences, and can be particularly
                 beneficial for AR and VR settings. However, current
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "36",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Starke:2023:MBP,
  author =       "Paul Starke and Sebastian Starke and Taku Komura and
                 Frank Steinicke",
  title =        "Motion In-Betweening with Phase Manifolds",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "37:1--37:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606921",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606921",
  abstract =     "This paper introduces a novel data-driven motion
                 in-betweening system to reach target poses of
                 characters by making use of phases variables learned by
                 a Periodic Autoencoder. Our approach utilizes a
                 mixture-of-experts neural network model, in which the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "37",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Egan:2023:NQE,
  author =       "D{\'o}nal Egan and Darren Cosker and Rachel
                 McDonnell",
  title =        "{NeuroDog}: Quadruped Embodiment using Neural
                 Networks",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "38:1--38:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606936",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606936",
  abstract =     "Virtual reality (VR) allows us to immerse ourselves in
                 alternative worlds in which we can embody avatars to
                 take on new identities. Usually, these avatars are
                 humanoid or possess very strong anthropomorphic
                 qualities. Allowing users of VR to embody non-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "38",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Mercier-Aubin:2023:ARD,
  author =       "Alexandre Mercier-Aubin and Paul G. Kry",
  title =        "Adaptive Rigidification of Discrete Shells",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "39:1--39:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606932",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606932",
  abstract =     "We present a method to improve the computation time of
                 thin shell simulations by using adaptive rigidification
                 to reduce the number of degrees of freedom. Our method
                 uses a discretization independent metric for bending
                 rates, and we derive a membrane \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "39",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wu:2023:EAB,
  author =       "Haomiao Wu and Theodore Kim",
  title =        "An Eigenanalysis of Angle-Based Deformation Energies",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "40:1--40:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606929",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606929",
  abstract =     "Angle-based energies appear in numerous physics-based
                 simulation models, including thin-shell bending and
                 isotropic elastic strands. We present a generic
                 analysis of these energies that allows us to
                 analytically filter the negative eigenvalues of the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "40",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Shi:2023:UAP,
  author =       "Alvin Shi and Theodore Kim",
  title =        "A Unified Analysis of Penalty-Based Collision
                 Energies",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "41:1--41:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606934",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606934",
  abstract =     "We analyze a wide class of penalty energies used for
                 contact response through the lens of a reduced frame.
                 Applying our analysis to both spring-based and
                 barrier-based energies, we show that we can obtain
                 closed-form, analytic eigensystems that can be
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "41",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Shi:2023:LCM,
  author =       "Alvin Shi and Haomiao Wu and Jarred Parr and A. M.
                 Darke and Theodore Kim",
  title =        "Lifted Curls: a Model for Tightly Coiled Hair
                 Simulation",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "42:1--42:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606920",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606920",
  abstract =     "We present an isotropic, hyperelastic model
                 specifically designed for the efficient simulation of
                 tightly coiled hairs whose curl radii approach 5 mm.
                 Our model is robust to large bends and torsions, even
                 when they appear at the scale of the strand \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "42",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Huang:2023:TRH,
  author =       "Li Huang and Fan Yang and Chendi Wei and Yu Ju (Edwin)
                 Chen and Chun Yuan and Ming Gao",
  title =        "Towards Realtime: a Hybrid Physics-based Method for
                 Hair Animation on {GPU}",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "43:1--43:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606937",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606937",
  abstract =     "This paper introduces a hair simulator optimized for
                 real-time applications, including console and cloud
                 gaming, avatar live-streaming, and metaverse
                 environments. We view the collisions between strands as
                 a mechanism to preserve the overall volume of
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "43",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Razon:2023:LAM,
  author =       "Alan Marquez Razon and Yizhou Chen and Yushan Han and
                 Steven Gagniere and Michael Tupek and Joseph Teran",
  title =        "A Linear and Angular Momentum Conserving Hybrid
                 Particle\slash Grid Iteration for Volumetric Elastic
                 Contact",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "44:1--44:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606924",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606924",
  abstract =     "We present a momentum conserving hybrid particle/grid
                 iteration for resolving volumetric elastic collision.
                 Our hybrid method uses implicit time stepping with a
                 Lagrangian finite element discretization of the
                 volumetric elastic material together with \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "44",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Jia:2023:PCA,
  author =       "Shiyang Jia and Stephanie Wang and Tzu-Mao Li and
                 Albert Chern",
  title =        "Physical Cyclic Animations",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "45:1--45:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606938",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606938",
  abstract =     "We address the problem of synthesizing physical
                 animations that can loop seamlessly. We formulate a
                 variational approach by deriving a physical law in a
                 periodic time domain. The trajectory of the animation
                 is represented as a parametric closed curve, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "45",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Loschner:2023:MEP,
  author =       "Fabian L{\"o}schner and Jos{\'e} Antonio
                 Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and
                 Andreas Longva and Jan Bender",
  title =        "Micropolar Elasticity in Physically-Based Animation",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "46:1--46:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606922",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606922",
  abstract =     "We explore micropolar materials for the simulation of
                 volumetric deformable solids. In graphics, micropolar
                 models have only been used in the form of
                 one-dimensional Cosserat rods, where a rotating frame
                 is attached to each material point on the one-.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "46",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wu:2023:TWC,
  author =       "Yuhan Wu and Nobuyuki Umetani",
  title =        "Two-Way Coupling of Skinning Transformations and
                 Position Based Dynamics",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "47:1--47:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606930",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606930",
  abstract =     "Skinning transformations enable digital characters to
                 be animated with minimal user input. Physics
                 simulations can improve the detailed dynamic movement
                 of an animated character; however, such details are
                 typically added in the post-processing stage \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "47",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Westhofen:2023:CLC,
  author =       "Lukas Westhofen and Stefan Jeske and Jan Bender",
  title =        "A comparison of linear consistent correction methods
                 for first-order {SPH} derivatives",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "48:1--48:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606933",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606933",
  abstract =     "A well-known issue with the widely used Smoothed
                 Particle Hydrodynamics (SPH) method is the neighborhood
                 deficiency. Near the surface, the SPH interpolant fails
                 to accurately capture the underlying fields due to a
                 lack of neighboring particles. These \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "48",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Su:2023:GCM,
  author =       "Haozhe Su and Xuan Li and Tao Xue and Chenfanfu Jiang
                 and Mridul Aanjaneya",
  title =        "A Generalized Constitutive Model for Versatile {MPM}
                 Simulation and Inverse Learning with Differentiable
                 Physics",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "49:1--49:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606925",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606925",
  abstract =     "We present a generalized constitutive model for
                 versatile physics simulation of inviscid fluids,
                 Newtonian viscosity, hyperelasticity, viscoplasticity,
                 elastoplasticity, and other physical effects that arise
                 due to a mixture of these behaviors. The key \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "49",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Takahashi:2023:MAS,
  author =       "Tetsuya Takahashi and Christopher Batty",
  title =        "A Multilevel Active-Set Preconditioner for
                 Box-Constrained Pressure {Poisson} Solvers",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "50:1--50:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606939",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606939",
  abstract =     "Efficiently solving large-scale box-constrained convex
                 quadratic programs (QPs) is an important computational
                 challenge in physical simulation. We propose a new
                 multilevel preconditioning scheme based on the
                 active-set method and combine it with modified
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "50",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Stuyck:2023:DDP,
  author =       "Tuur Stuyck and Hsiao-yu Chen",
  title =        "{DiffXPBD}: Differentiable Position-Based Simulation
                 of Compliant Constraint Dynamics",
  journal =      j-PACMCGIT,
  volume =       "6",
  number =       "3",
  pages =        "51:1--51:??",
  month =        aug,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606923",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:07 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606923",
  abstract =     "We present DiffXPBD, a novel and efficient analytical
                 formulation for the differentiable position-based
                 simulation of compliant constrained dynamics (XPBD).
                 Our proposed method allows computation of gradients of
                 numerous parameters with respect to a goal \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "51",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Nishidate:2024:EPB,
  author =       "Yuki Nishidate and Issei Fujishiro",
  title =        "Efficient Particle-Based Fluid Surface Reconstruction
                 Using Mesh Shaders and Bidirectional Two-Level Grids",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "1:1--1:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651285",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651285",
  abstract =     "In this paper, we introduce a novel method for
                 particle-based fluid surface reconstruction that
                 incorporates mesh shaders for the first time. This
                 approach eliminates the need to store triangle meshes
                 in a GPU's global memory, resulting in a significant
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "1",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Liu:2024:SPI,
  author =       "Zitan Liu and Yikai Huang and Ligang Liu",
  title =        "{ShaderPerFormer}: Platform-independent Context-aware
                 Shader Performance Predictor",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "2:1--2:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651295",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651295",
  abstract =     "The ability to model and predict the execution time of
                 GPU computations is crucial for real-time graphics
                 application development and optimization. While there
                 are many existing methodologies for graphics
                 programmers to provide such estimates, those \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "2",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Deliot:2024:TND,
  author =       "Thomas Deliot and Eric Heitz and Laurent Belcour",
  title =        "Transforming a Non-Differentiable Rasterizer into a
                 Differentiable One with Stochastic Gradient
                 Estimation",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "3:1--3:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651298",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651298",
  abstract =     "We show how to transform a non-differentiable
                 rasterizer into a differentiable one with minimal
                 engineering efforts and no external dependencies (no
                 Pytorch/Tensorflow). We rely on Stochastic Gradient
                 Estimation, a technique that consists of rasterizing
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "3",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Guo:2024:CMD,
  author =       "Siqi Guo and Minsoo Choi and Dominic Kao and Christos
                 Mousas",
  title =        "Collaborating with my {Doppelg{\"a}nger}: The Effects
                 of Self-similar Appearance and Voice of a Virtual
                 Character during a Jigsaw Puzzle Co-solving Task",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "4:1--4:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651288",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651288",
  abstract =     "The research community has long been interested in
                 human interaction with embodied virtual characters in
                 virtual reality (VR). At the same time, interaction
                 with self-similar virtual characters, or virtual
                 doppelg{\"a}ngers, has become a prominent topic in
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "4",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Dinkov:2024:PHL,
  author =       "Martin Dinkov and Sumanta Pattanaik and Ryan P.
                 McMahan",
  title =        "Perceptions of Hybrid Lighting for Virtual Reality",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "5:1--5:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651292",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651292",
  abstract =     "Virtual reality (VR) applications are computationally
                 demanding due to high frame rate requirements, which
                 precludes large numbers of realtime lights from being
                 used. In this paper, we explore a hybrid lighting
                 approach that combines the benefits of \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "5",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chen:2024:ITM,
  author =       "Boyuan Chen and Xinan Yan and Xuning Hu and Dominic
                 Kao and Hai-Ning Liang",
  title =        "Impact of Tutorial Modes with Different Time Flow
                 Rates in Virtual Reality Games",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "6:1--6:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651296",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651296",
  abstract =     "Virtual reality's (VR) unique affordances compared to
                 traditional media have produced innovative interaction
                 modes and tutorial methodologies in VR games. Existing
                 research predominantly focuses on the performance of VR
                 tutorial modes, such as the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "6",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yuksel:2024:SBM,
  author =       "Cem Yuksel",
  title =        "Skill-Based Matchmaking for Competitive Two-Player
                 Games",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "7:1--7:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651303",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651303",
  abstract =     "Skill-based matchmaking is a crucial component of
                 competitive multiplayer games and it is directly tied
                 to how the players would enjoy the game. We present a
                 simple matchmaking algorithm that aims to achieve a
                 target win rate for all players, making long \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "7",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Li:2024:EDL,
  author =       "Tianxing Li and Rui Shi and Zihui Li and Takashi Kanai
                 and Qing Zhu",
  title =        "Efficient Deformation Learning of Varied Garments with
                 a Structure-Preserving Multilevel Framework",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "8:1--8:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651286",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651286",
  abstract =     "Due to the highly nonlinear behavior of clothing,
                 modelling fine-scale garment deformation on arbitrary
                 meshes under varied conditions within a unified network
                 poses a significant challenge. Existing methods often
                 compromise on either model \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "8",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Talukdar:2024:LCM,
  author =       "Bilas Talukdar and Yunhao Zhang and Tomer Weiss",
  title =        "Learning Crowd Motion Dynamics with Crowds",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "9:1--9:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651302",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651302",
  abstract =     "Reinforcement Learning (RL) has become a popular
                 framework for learning desired behaviors for
                 computational agents in graphics and games. In a
                 multi-agent crowd, one major goal is for agents to
                 avoid collisions while navigating in a dynamic
                 environment. \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "9",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tokuyoshi:2024:BVS,
  author =       "Yusuke Tokuyoshi and Kenta Eto",
  title =        "Bounded {VNDF} Sampling for the {Smith--GGX BRDF}",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "10:1--10:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651291",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651291",
  abstract =     "Sampling according to a visible normal distribution
                 function (VNDF) is often used to sample rays scattered
                 by glossy surfaces, such as the Smith-GGX microfacet
                 model. However, for rough reflections, existing VNDF
                 sampling methods can generate undesirable \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "10",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Roughton:2024:ZQZ,
  author =       "Thomas Roughton and Peter-Pike Sloan and Ari
                 Silvennoinen and Michal Iwanicki and Peter Shirley",
  title =        "{ZH3}: Quadratic Zonal Harmonics",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "11:1--11:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651294",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651294",
  abstract =     "Spherical Harmonics (SH) have been used widely to
                 represent lighting in games and film. While the
                 quadratic (SH3) and higher order spherical harmonics
                 represent irradiance well, they are expensive to store
                 and evaluate, requiring 27 coefficients per \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "11",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Granizo-Hidalgo:2024:IRC,
  author =       "Ana Granizo-Hidalgo and Nicolas Holzschuch",
  title =        "Interactive Rendering of Caustics using Dimension
                 Reduction for Manifold Next-Event Estimation",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "12:1--12:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651297",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651297",
  abstract =     "Specular surfaces, like water surfaces, create
                 caustics by focusing the light being refracted or
                 reflected. These caustics are very important for scene
                 realism, but also challenging to render: to compute
                 them, we need to find the exact path connecting
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "12",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Donnelly:2024:FFA,
  author =       "William Donnelly and Alan Wolfe and Judith
                 B{\"u}tepage and Jon Vald{\'e}s",
  title =        "{FAST}: Filter-Adapted Spatio-Temporal Sampling for
                 Real-Time Rendering",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "13:1--13:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651283",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651283",
  abstract =     "Stochastic sampling techniques are ubiquitous in
                 real-time rendering, where performance constraints
                 force the use of low sample counts, leading to noisy
                 intermediate results. To remove this noise, the
                 post-processing step of temporal and spatial \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "13",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Pharr:2024:FAS,
  author =       "Matt Pharr and Bartlomiej Wronski and Marco Salvi and
                 Marcos Fajardo",
  title =        "Filtering After Shading With Stochastic Texture
                 Filtering",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "14:1--14:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651293",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651293",
  abstract =     "2D texture maps and 3D voxel arrays are widely used to
                 add rich detail to the surfaces and volumes of rendered
                 scenes, and filtered texture lookups are integral to
                 producing high-quality imagery. We show that applying
                 the texture filter after evaluating \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "14",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Dolp:2024:FGS,
  author =       "Reiner Dolp and Johannes Hanika and Carsten
                 Dachsbacher",
  title =        "A Fast {GPU} Schedule For {{\`A}}-Trous Wavelet-Based
                 Denoisers",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "15:1--15:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651299",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651299",
  abstract =     "Given limitations of contemporary graphics hardware,
                 real-time ray-traced global illumination is only
                 estimated using a few samples per pixel. This
                 consequently causes stochastic noise in the resulting
                 frame sequences which requires wide filter support
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "15",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Papantonakis:2024:RMF,
  author =       "Panagiotis Papantonakis and Georgios Kopanas and
                 Bernhard Kerbl and Alexandre Lanvin and George
                 Drettakis",
  title =        "Reducing the Memory Footprint of {$3$D} {Gaussian}
                 Splatting",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "16:1--16:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651282",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651282",
  abstract =     "3D Gaussian splatting provides excellent visual
                 quality for novel view synthesis, with fast training
                 and realtime rendering; unfortunately, the memory
                 requirements of this method for storing and
                 transmission are unreasonably high. We first analyze
                 the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "16",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Schutz:2024:SSL,
  author =       "Markus Sch{\"u}tz and Lukas Herzberger and Michael
                 Wimmer",
  title =        "{SimLOD}: Simultaneous {LOD} Generation and Rendering
                 for Point Clouds",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "17:1--17:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651287",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651287",
  abstract =     "LOD construction is typically implemented as a
                 preprocessing step that requires users to wait before
                 they are able to view the results in real time. We
                 propose an incremental LOD generation approach for
                 point clouds that allows us to simultaneously load
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "17",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chen:2024:DGG,
  author =       "Wenbo Chen and Ligang Liu",
  title =        "{Deblur-GS}: {$3$D} {Gaussian} Splatting from Camera
                 Motion Blurred Images",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "18:1--18:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651301",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651301",
  abstract =     "Novel view synthesis has undergone a revolution thanks
                 to the radiance field method. The introduction of 3D
                 Gaussian splatting (3DGS) has successfully addressed
                 the issues of prolonged training times and slow
                 rendering speeds associated with the Neural \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "18",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Gavane:2024:LFD,
  author =       "Ajinkya Gavane and Benjamin Watson",
  title =        "Light Field Display Point Rendering",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "19:1--19:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651300",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651300",
  abstract =     "Rendering for light field displays (LFDs) requires
                 rendering of dozens or hundreds of views, which must
                 then be combined into a single image on the display,
                 making real-time LFD rendering extremely difficult. We
                 introduce light field display point \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "19",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Rosset:2024:WSA,
  author =       "Nicolas Rosset and Regis Duvigneau and Adrien Bousseau
                 and Guillaume Cordonnier",
  title =        "Windblown sand around obstacles --- simulation and
                 validation of deposition patterns",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "20:1--20:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651284",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651284",
  abstract =     "Sand dunes are iconic landmarks of deserts, but can
                 also put human infrastructures at risk, for instance by
                 forming near buildings or roads. We present a simulator
                 of sand erosion and deposition to predict how dunes
                 form around and behind obstacles under \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "20",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Ying:2024:EVA,
  author =       "Zhi Ying and Nicholas Edwards and Mikhail Kutuzov",
  title =        "Efficient Visibility Approximation for Game {AI} using
                 Neural Omnidirectional Distance Fields",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "21:1--21:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651289",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651289",
  abstract =     "Visibility information is critical in game AI
                 applications, but the computational cost of
                 raycasting-based methods poses a challenge for
                 real-time systems. To address this challenge, we
                 propose a novel method that represents a partitioned
                 game scene as \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "21",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Wang:2024:PFL,
  author =       "Binglun Wang and Niladri Shekhar Dutt and Niloy J.
                 Mitra",
  title =        "{ProteusNeRF}: Fast Lightweight {NeRF} Editing using
                 {$3$D}-Aware Image Context",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "22:1--22:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651290",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651290",
  abstract =     "Neural Radiance Fields (NeRFs) have recently emerged
                 as a popular option for photo-realistic object capture
                 due to their ability to faithfully capture
                 high-fidelity volumetric content even from handheld
                 video input. Although much research has been \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "22",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Medin:2024:FMR,
  author =       "Safa C. Medin and Gengyan Li and Ruofei Du and Stephan
                 Garbin and Philip Davidson and Gregory W. Wornell and
                 Thabo Beeler and Abhimitra Meka",
  title =        "{FaceFolds}: Meshed Radiance Manifolds for Efficient
                 Volumetric Rendering of Dynamic Faces",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "1",
  pages =        "23:1--23:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651304",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:09 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651304",
  abstract =     "3D rendering of dynamic face captures is a challenging
                 problem, and it demands improvements on several
                 fronts---photorealism, efficiency, compatibility, and
                 configurability. We present a novel representation that
                 enables high-quality volumetric rendering \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "23",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Melnyk:2024:PSO,
  author =       "Kateryna Melnyk and Lee Friedman and Dmytro Katrychuk
                 and Oleg Komogortsev",
  title =        "Per-Subject Oculomotor Plant Mathematical Models and
                 the Reliability of Their Parameters",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "2",
  pages =        "24:1--24:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3654701",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3654701",
  abstract =     "The practical value of oculomotor plant mathematical
                 models (OPMMs) has been demonstrated across various
                 domains, including biometrics and eye movement
                 prediction. To further enhance their utilization, new
                 optimization approaches are commonly developed
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "24",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Nguyen:2024:DDA,
  author =       "Viet Dung Nguyen and Reynold Bailey and Gabriel J.
                 Diaz and Chengyi Ma and Alexander Fix and Alexander
                 Ororbia",
  title =        "Deep Domain Adaptation: a {Sim2Real} Neural Approach
                 for Improving Eye-Tracking Systems",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "2",
  pages =        "25:1--25:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3654703",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3654703",
  abstract =     "Eye image segmentation is a critical step in eye
                 tracking that has great influence over the final gaze
                 estimate. Segmentation models trained using supervised
                 machine learning can excel at this task, their
                 effectiveness is determined by the degree of \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "25",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Maquiling:2024:ZSS,
  author =       "Virmarie Maquiling and Sean Anthony Byrne and
                 Diederick C. Niehorster and Marcus Nystr{\"o}m and
                 Enkelejda Kasneci",
  title =        "Zero-Shot Segmentation of Eye Features Using the
                 Segment Anything Model ({SAM})",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "2",
  pages =        "26:1--26:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3654704",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3654704",
  abstract =     "The advent of foundation models signals a new era in
                 artificial intelligence. The Segment Anything Model
                 (SAM) is the first foundation model for image
                 segmentation. In this study, we evaluate SAM's ability
                 to segment features from eye images recorded in
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "26",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Barkevich:2024:UDL,
  author =       "Kevin Barkevich and Reynold Bailey and Gabriel J.
                 Diaz",
  title =        "Using Deep Learning to Increase Eye-Tracking
                 Robustness, Accuracy, and Precision in Virtual
                 Reality",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "2",
  pages =        "27:1--27:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3654705",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3654705",
  abstract =     "Algorithms for the estimation of gaze direction from
                 mobile and video-based eye trackers typically involve
                 tracking a feature of the eye that moves through the
                 eye camera image in a way that covaries with the
                 shifting gaze direction, such as the center \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "27",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Aranjuelo:2024:LGA,
  author =       "Nerea Aranjuelo and Siyu Huang and Ignacio
                 Arganda-Carreras and Luis Unzueta and Oihana Otaegui
                 and Hanspeter Pfister and Donglai Wei",
  title =        "Learning Gaze-aware Compositional {GAN} from Limited
                 Annotations",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "2",
  pages =        "28:1--28:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3654706",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3654706",
  abstract =     "Gaze-annotated facial data is crucial for training
                 deep neural networks (DNNs) for gaze estimation.
                 However, obtaining these data is labor-intensive and
                 requires specialized equipment due to the challenge of
                 accurately annotating the gaze direction of a
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "28",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tong:2024:ESE,
  author =       "Derek C. W. Tong and Xuet Ying Tan and Alex Q. Chen",
  title =        "Eye Strokes: an Eye-gaze Drawing System for {Mandarin}
                 Characters",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "2",
  pages =        "29:1--29:??",
  month =        may,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3654702",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3654702",
  abstract =     "Studies showed that 61\% of the elderly in Singapore
                 are English illiterate, and it is essential to find
                 alternatives for non-English literate patients who have
                 literacy in the next most common language, Mandarin.
                 Many eye typing solutions use Mandarin \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "29",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Benthin:2024:HPH,
  author =       "Carsten Benthin and Daniel Meister and Joshua Barczak
                 and Rohan Mehalwal and John Tsakok and Andrew Kensler",
  title =        "{H-PLOC}: Hierarchical Parallel Locally-Ordered
                 Clustering for Bounding Volume Hierarchy Construction",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "30:1--30:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675377",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675377",
  abstract =     "We propose a novel GPU-oriented approach for
                 constructing binary bounding volume hierarchies (BVHs)
                 based on the parallel locally-ordered clustering
                 (PLOC/PLOC++) algorithm. Compared to competing
                 high-performance GPU BVH build algorithms (PLOC++ or
                 \ldots{})",
  acknowledgement = ack-nhfb,
  articleno =    "30",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Benyoub:2024:CBT,
  author =       "Anis Benyoub and Jonathan Dupuy",
  title =        "Concurrent Binary Trees for Large-Scale Game
                 Components",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "31:1--31:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675371",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675371",
  abstract =     "A concurrent binary tree (CBT) is a GPU-friendly
                 data-structure suitable for the generation of bisection
                 based terrain tessellations, i.e., adaptive
                 triangulations over square domains. In this paper, we
                 expand the benefits of this data-structure in two
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "31",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kacerik:2024:SOK,
  author =       "Martin K{\'a}cerik and Jir{\'\i} Bittner",
  title =        "{SAH}-Optimized $k$-{DOP} Hierarchies for Ray
                 Tracing",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "32:1--32:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675391",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675391",
  abstract =     "We revisit the idea of using hierarchies of k-sided
                 discrete orientation polytopes (k-DOPs) for ray
                 tracing. We propose a method for building a k-DOP-based
                 bounding volume hierarchy while optimizing its topology
                 using the surface area heuristic. The key \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "32",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kandlbinder:2024:OPT,
  author =       "Lukas Kandlbinder and Addis Dittebrandt and Alexander
                 Schipek and Carsten Dachsbacher",
  title =        "Optimizing Path Termination for Radiance Caching
                 Through Explicit Variance Trading",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "33:1--33:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675381",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675381",
  abstract =     "Radiance caching allows to amortize the cost of path
                 tracing by sharing contributions of path suffices in a
                 spatial data structure. This sharing generally
                 introduces bias, but it can be traded with variance by
                 terminating into the cache at deeper path \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "33",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lee:2024:PDM,
  author =       "Fei Lee and Jia-Wun Jhang and Chun-Fa Chang",
  title =        "Photon-Driven Manifold Sampling",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "34:1--34:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675375",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675375",
  abstract =     "Complex lighting phenomenon such as the caustics often
                 arises from specular chains of varying lengths. Thanks
                 to recent advancement in specular light transport, we
                 are able to address most effects caused by shorter
                 specular chains using root-finding \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "34",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Levien:2024:GFS,
  author =       "Raph Levien and Arman Uguray",
  title =        "{GPU}-friendly Stroke Expansion",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "35:1--35:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675390",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675390",
  abstract =     "Vector graphics includes both filled and stroked paths
                 as the main primitives. While there are many techniques
                 for rendering filled paths on GPU, stroked paths have
                 proved more elusive. This paper presents a technique
                 for performing stroke expansion, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "35",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Werner:2024:RSS,
  author =       "Mirco Werner and Vincent Sch{\"u}{\ss}ler and Carsten
                 Dachsbacher",
  title =        "{ReSTIR} Subsurface Scattering for Real-Time Path
                 Tracing",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "36:1--36:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675372",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675372",
  abstract =     "Subsurface scattering is an important visual cue and
                 in real-time rendering it is often approximated using
                 screen-space algorithms. Path tracing with the
                 diffusion approximation can easily overcome the
                 limitations of these algorithms, but increases image
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "36",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kelling:2024:LPG,
  author =       "Jan Kelling and Daniel Str{\"o}ter and Arjan Kuijper",
  title =        "Light Path Guided Culling for Hybrid Real-Time Path
                 Tracing",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "37:1--37:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675387",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675387",
  abstract =     "Rendering visually convincing images requires
                 realistic lighting. Path tracing has long been used in
                 offline rendering to produce photorealistic images.
                 While recent hardware advancements allow ray tracing
                 methods to be employed in real-time renderers,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "37",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tatzgern:2024:RCS,
  author =       "Wolfgang Tatzgern and Alexander Weinrauch and Pascal
                 Stadlbauer and Joerg H. Mueller and Martin Winter and
                 Markus Steinberger",
  title =        "Radiance Caching with On-Surface Caches for Real-Time
                 Global Illumination",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "38:1--38:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675382",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675382",
  abstract =     "Achieving global illumination is crucial for
                 delivering realistic lighting in real-time rendering
                 applications. Despite recent advancements in hardware
                 ray tracing, the computational demands of full path
                 tracing remain largely impractical for real-world
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "38",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Steiner:2024:FVC,
  author =       "Michael Steiner and Thomas K{\"o}hler and Lukas Radl
                 and Markus Steinberger",
  title =        "Frustum Volume Caching for Accelerated {NeRF}
                 Rendering",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "39:1--39:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675370",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675370",
  abstract =     "Neural Radiance Fields (NeRFs) have revolutionized the
                 field of inverse rendering due to their ability to
                 synthesize high-quality novel views and applicability
                 in practical contexts. NeRFs leverage volume rendering,
                 evaluating view-dependent color at \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "39",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Denisova:2024:CAA,
  author =       "Elena Denisova and Leonardo Bocchi",
  title =        "Converging Algorithm-Agnostic Denoising for {Monte
                 Carlo} Rendering",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "40:1--40:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675384",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675384",
  abstract =     "Denoising Monte Carlo rendered images is a critical
                 challenge in computer graphics, traditionally addressed
                 in post-processing phases. Recent advances have shifted
                 focus towards integrating denoising directly into
                 progressive rendering. This approach not \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "40",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fan:2024:ADR,
  author =       "Shu-Ho Fan and Kai-Wen Hsiao and Kai Yi Tan and
                 Chih-Yuan Yao and Hung-Kuo Chu",
  title =        "Aliasing Detection in Rendered Images via a Multi-Task
                 Learning",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "41:1--41:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675379",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675379",
  abstract =     "As technology advances from simple 2D designs to
                 intricate 3D environments, the demand for high-quality
                 visuals in video games and interactive media
                 necessitates robust image quality assessment (IQA)
                 techniques. Traditional methods like PSNR and SSIM,
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "41",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Richermoz:2024:GDS,
  author =       "Antoine Richermoz and Fabrice Neyret",
  title =        "{GigaVoxels DP}: Starvation-Less Render and Production
                 for Large and Detailed Volumetric Worlds Walkthrough",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "42:1--42:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675389",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675389",
  abstract =     "Using voxel hierarchies as a generic 3D scene
                 representation makes ray marching, antialiasing, and
                 LOD easy. The drawback is the huge amount of memory
                 required to store voxels, even with empty space
                 compression. Still, GigaVoxels [Crassin et al. 2009]
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "42",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Tricard:2024:ISU,
  author =       "Thibault Tricard",
  title =        "Interval Shading: using Mesh Shaders to generate
                 shading intervals for volume rendering",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "43:1--43:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675380",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675380",
  abstract =     "We propose to use tetrahedrons as primitives for
                 volume rendering and a pipeline to rasterize them. Our
                 work relies on the recently introduced mesh shaders to
                 encode each tetrahedron such that the rasterizer
                 computes the depths of the front and back \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "43",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Meister:2024:HRT,
  author =       "Daniel Meister and Paritosh Kulkarni and Aaryaman
                 Vasishta and Takahiro Harada",
  title =        "{HIPRT}: a Ray Tracing Framework in {HIP}",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "44:1--44:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675378",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675378",
  abstract =     "We present HIPRT, an open-source ray tracing framework
                 in HIP. HIPRT provides a versatile, cross-platform
                 solution for professional rendering on contemporary
                 many-core architectures. The core of the framework
                 relies on the bounding volume hierarchy (BVH)
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "44",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Waldemarson:2024:SOM,
  author =       "Gustaf Waldemarson and Michael Doggett",
  title =        "Succinct Opacity Micromaps",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "45:1--45:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675385",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675385",
  abstract =     "Alpha masked geometry such as foliage has long been
                 one of the trickier things to render efficiently, both
                 for rasterization based approaches and for hardware
                 accelerated ray-tracing. Recently, a new type of
                 primitive was introduced to the Vulkan\reg and
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "45",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Barczak:2024:DDH,
  author =       "Joshua Barczak and Carsten Benthin and David
                 McAllister",
  title =        "{DGF}: a Dense, Hardware-Friendly Geometry Format for
                 Lossily Compressing Meshlets with Arbitrary
                 Topologies",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "46:1--46:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675383",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675383",
  abstract =     "The widespread availability of hardware accelerated
                 ray tracing solutions is driving a gradual sea-change
                 in the real-time graphics space. The major graphics
                 APIs now offer standardized support for accelerated ray
                 tracing. In the same time frame, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "46",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kuth:2024:RTP,
  author =       "Bastian Kuth and Max Oberberger and Carsten Faber and
                 Dominik Baumeister and Matth{\"a}us Chajdas and Quirin
                 Meyer",
  title =        "Real-Time Procedural Generation with {GPU} Work
                 Graphs",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "47:1--47:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675376",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675376",
  abstract =     "We present a system for real-time procedural
                 generation that makes use of the novel GPU programming
                 model, work graphs. The nodes of a work graph are
                 shaders, which dynamically generate new workloads for
                 connected nodes. This greatly simplifies the \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "47",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Goel:2024:RTD,
  author =       "Rahul Goel and Markus Sch{\"u}tz and P. J. Narayanan
                 and Bernhard Kerbl",
  title =        "Real-Time Decompression and Rasterization of Massive
                 Point Clouds",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "48:1--48:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675373",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675373",
  abstract =     "Large-scale capturing of real-world scenes as 3D point
                 clouds (e.g., using LIDAR scanning) generates billions
                 of points that are challenging to visualize. High
                 storage requirements prevent the quick and easy
                 inspection of captured datasets on user-grade
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "48",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lutz:2024:FOA,
  author =       "Nicolas Lutz and Arnaud Schoentgen and Guillaume
                 Gilet",
  title =        "Fast orientable aperiodic ocean synthesis using tiling
                 and blending",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "49:1--49:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675388",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675388",
  abstract =     "The simulation and rendering of the surface of a deep
                 ocean are typically carried by computing a mesh
                 displacement through an Inverse Fast Fourier Transform
                 (IFFT) of an animated ocean spectrum. This process
                 generates a spatially periodic ocean \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "49",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Andreasson:2024:PSA,
  author =       "Simon Andreasson and Linus {\"O}stergaard and Prashant
                 Goswami",
  title =        "Parallel spatiotemporally adaptive {DEM}-based snow
                 simulation",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "3",
  pages =        "50:1--50:??",
  month =        aug,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675374",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:11 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675374",
  abstract =     "This paper applies spatial and temporal adaptivity to
                 an existing discrete element method (DEM) based snow
                 simulation on the GPU. For spatial adaptivity, visually
                 significant spatial regions are identified and
                 simulated at varying resolutions. To this \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "50",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zhang:2024:RCS,
  author =       "Weidi Zhang and Lijiaozi Cheng and Jieliang Luo",
  title =        "{ReCollection}: Creating synthetic memories with {AI}
                 in an interactive art installation",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "51:1--51:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664207",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664207",
  abstract =     "This paper describes the conceptual background,
                 artificial intelligent (AI) system design, and
                 visualization strategies of an interactive AI art
                 experience: ReCollection. In the art installation, the
                 artwork assembles collective visual memories based on
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "51",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Bruggisser:2024:RCA,
  author =       "Florian Christoph Bruggisser and Chris Elvis Leisi and
                 Pascal Lund-Jensen and Martin Fr{\"o}hlich and
                 Christopher Lloyd Salter",
  title =        "{reconFIGURE}: Confronting Audiences with Digital
                 {Doppelg{\"a}ngers}",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "52:1--52:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664208",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664208",
  abstract =     "This paper describes the artistic context, technical
                 implementation, user study, evaluation and future work
                 around reconFIGURE, a participatory installation
                 exploring the transformation of human bodies through
                 computational systems. The installation \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "52",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Lin:2024:CSA,
  author =       "Rem RunGu Lin and Botao Amber Hu and Koo Yongen Ke and
                 Wei Wu and Kang Zhang",
  title =        "Cell Space: Augmented Awareness of Intercorporeality",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "53:1--53:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664213",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664213",
  abstract =     "Cell Space is an interactive art experience that
                 integrates collocated augmented reality, neurofeedback,
                 and contact improvisation, challenging the conventional
                 boundaries between audience and performer, and blending
                 the physical with the virtual, \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "53",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Chan:2024:SRV,
  author =       "Ka Chi Chan",
  title =        "{'Sisyphus'}: a Robotic Vignette of Systemic Conflict
                 and Democratic Endeavors",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "54:1--54:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664220",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664220",
  abstract =     "This essay explores the robotic art installation
                 'Sisyphus,' interpreting its cyclical confrontation as
                 a symbolic depiction of the ceaseless struggle between
                 systemic power and collective resistance. By analyzing
                 the dynamic reiteration of construction \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "54",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Meshi:2024:GMH,
  author =       "Avital Meshi",
  title =        "{GPT-ME}: a Human--{AI} Cognitive Assemblage",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "55:1--55:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664214",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664214",
  abstract =     "GPT and I have recently merged. We are integrated into
                 one another's existence through the mediation of a
                 wearable device that enables GPT to be attached to my
                 body, listen to my conversations, and use them as
                 prompts. I have been wearing this wearable \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "55",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Robillard:2024:CCM,
  author =       "Ga{\"e}tan Robillard and J{\'e}r{\^o}me Nika",
  title =        "Critical Climate Machine: a Visual and Musical
                 Exploration of Climate Misinformation through Machine
                 Learning",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "56:1--56:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664215",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664215",
  abstract =     "Critical Climate Machine is a cutting-edge media art
                 installation that critically exposes and quantifies
                 mechanisms of climate change misinformation. Utilizing
                 computational aesthetics across data, imagery, and
                 sound, this work processes real-time data \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "56",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Yokoyama:2024:FBP,
  author =       "Takumi Yokoyama and Kazuya Izumi and Tatsuki Fushimi
                 and Yoichi Ochiai",
  title =        "Floating on the Boundary: Perceptions of Reality in a
                 Half-Digital Half-Physical Bunny",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "57:1--57:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664217",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664217",
  abstract =     "In a realm where virtual and real worlds converge, we
                 present ``Float'' as a digital-physical mixed entity
                 and the findings through the preliminary study. This
                 research has uncovered the ``Physical-Digital
                 Continuous Illusion''---a phenomenon in which users
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "57",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Fox-Gieg:2024:LAT,
  author =       "Nick Fox-Gieg",
  title =        "Lightning Artist Toolkit: a Hand-Drawn Volumetric
                 Animation Pipeline",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "58:1--58:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664221",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664221",
  abstract =     "We propose a set of methods for freely integrating
                 live-action volumetric video with hand-drawn volumetric
                 animation, which our research develops as the Lightning
                 Artist Toolkit (Latk)---a complete pipeline for
                 hand-drawn volumetric animation, as far as \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "58",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Zhou:2024:SWA,
  author =       "Tengchao Zhou",
  title =        "Southern Wind Algorist: Merging Nine Algorithms with
                 Nine Gay Stories Written in Classical {Chinese}",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "59:1--59:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664212",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664212",
  abstract =     "This paper presents an immersive interactive art
                 installation called Southern Wind Algorist, which
                 explores the convergence of knowledge from multiple
                 disciplines. The installation is situated at the
                 intersection of media arts, Chinese studies, and gay \&
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "59",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Temkin:2024:OPL,
  author =       "Daniel Temkin",
  title =        "The {Olympus} Programming Language",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "60:1--60:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664211",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664211",
  abstract =     "Olympus mixes natural language and formal code to
                 create programs that read as prayers to Greek
                 mythological figures. The language challenges the
                 perceived power of the programmer in controlling the
                 behavior of the machine, as shown through the
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "60",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Sobhan:2024:UNA,
  author =       "Arshia Sobhan and Philippe Pasquier and Adam Tindale",
  title =        "Unveiling New Artistic Dimensions in Calligraphic
                 {Arabic} Script with Generative Adversarial Networks",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "61:1--61:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664210",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664210",
  abstract =     "We present an artistic exploration into calligraphic
                 Arabic script, focusing on the nastaliq style
                 predominant in Iran, by harnessing the affordances of
                 Generative Adversarial Networks (GANs). Recognizing the
                 unique challenges posed by Arabic script's \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "61",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Huang:2024:ELV,
  author =       "Jiayang Huang and Yue Huang and David Yip and Varvara
                 Guljajeva",
  title =        "{Ephemera}: Language as a Virus --- {AI}-driven
                 Interactive and Immersive Art Installation",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "62:1--62:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664219",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664219",
  abstract =     "In this paper, we introduce the speech-based
                 interactive and immersive installation, Ephemera, as an
                 artistic response to the linguistic taboos encountered
                 in daily communication, prompting audience reflection
                 and thoughts. Within this project, we \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "62",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Elran:2024:PCM,
  author =       "Sharan R. Elran and Amit R. Zoran",
  title =        "Probabilistic Craft- Materialization of generated
                 images using digital and traditional craft",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "63:1--63:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664209",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664209",
  abstract =     "This paper explores innovative integration of
                 generative AI with digital and traditional craft
                 practice. It presents a theoretical analysis of the
                 nature of these new tools and interactions with digital
                 agents as well as a practical workflow utilizing
                 \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "63",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Kurbak:2024:HZG,
  author =       "Ebru Kurbak",
  title =        "Handcrafting in Zero Gravity: Reinventing the Spindle
                 as An Artistic Intervention in Space Research",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "64:1--64:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664216",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664216",
  abstract =     "This paper explores a methodological approach to art
                 making in techno-scientific environments, by unfolding
                 the conceptual framework and actual implementation of
                 the art project Reinventing the Spindle. The
                 research-based project explores ancient hand \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "64",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}

@Article{Hui:2024:CVC,
  author =       "Tak-Cheung Hui and Yu-Chia Kuo",
  title =        "A Concert in a Vanished Church: Contextualizing {Peace
                 Island}'s Auditory History with Modern Technology",
  journal =      j-PACMCGIT,
  volume =       "7",
  number =       "4",
  pages =        "65:1--65:??",
  month =        jul,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664218",
  ISSN =         "2577-6193 (electronic)",
  ISSN-L =       "2577-6193",
  bibdate =      "Tue Aug 20 07:06:12 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664218",
  abstract =     "This paper presents an interdisciplinary project that
                 merges archaeoacoustics with live music performance,
                 aiming to offer a sound interpretation of San Salvador
                 City's history in Taiwan through the fusion of
                 historical research, archaeological \ldots{}",
  acknowledgement = ack-nhfb,
  articleno =    "65",
  fjournal =     "Proceedings of the ACM on Computer Graphics and
                 Interactive Techniques (PACMCGIT)",
  journal-URL =  "https://dl.acm.org/loi/pacmcgit",
}