@Preamble{"\input bibnames.sty" #
"\def \TM {${}^{\sc TM}$}" #
"\ifx \undefined \bioname \def \bioname #1{{{\em #1\/}}} \fi" #
"\ifx \undefined \pkg \def \pkg #1{{{\tt #1}}} \fi"
}
@String{ack-nhfb = "Nelson H. F. Beebe,
University of Utah,
Department of Mathematics, 110 LCB,
155 S 1400 E RM 233,
Salt Lake City, UT 84112-0090, USA,
Tel: +1 801 581 5254,
FAX: +1 801 581 4148,
e-mail: \path|beebe@math.utah.edu|,
\path|beebe@acm.org|,
\path|beebe@computer.org| (Internet),
URL: \path|http://www.math.utah.edu/~beebe/|"}
@String{j-PACMCGIT = "Proceedings of the ACM on Computer
Graphics and Interactive Techniques
(PACMCGIT)"}
@Article{Yuksel:2018:ADA,
author = "Cem Yuksel",
title = "Alpha Distribution for Alpha Testing",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "1:1--1:11",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203185",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203185",
abstract = "Alpha testing is widely used for rendering surfaces
with transparency. While it works well when
transparency is a binary function, semi-transparent
regions cause problems, as they are classified as
either fully transparent or opaque. Unfortunately,
semi-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Han:2018:DB,
author = "Songfang Han and Ge Chen and Diego Nehab and Pedro V.
Sander",
title = "In-Depth Buffers",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "2:1--2:14",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203194",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203194",
abstract = "We present a new approach for rendering all triangles
in a model in front-to-back order without the need for
sorting at runtime. The method can be used for
rendering order-dependent transparency effects, or to
minimize overdraw, for example. The key \ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Koniaris:2018:GAD,
author = "Babis Koniaris and Maggie Kosek and David Sinclair and
Kenny Mitchell",
title = "{GPU}-accelerated depth codec for real-time,
high-quality light field reconstruction",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "3:1--3:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203193",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203193",
abstract = "Pre-calculated depth information is essential for
efficient light field video rendering, due to the
prohibitive cost of depth estimation from color when
real-time performance is desired. Standard
state-of-the-art video codecs fail to satisfy such
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chen:2018:R,
author = "Ge Chen and Pedro V. Sander and Diego Nehab",
title = "The Replate",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "4:1--4:14",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203205",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203205",
abstract = "Replates are a new way to experience replays of
sporting events. We use computer vision tools, such as
camera tracking and background subtraction, to align
all frames in the original video with regard to each
other. Using this alignment, we create a \ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Meng:2018:KFR,
author = "Xiaoxu Meng and Ruofei Du and Matthias Zwicker and
Amitabh Varshney",
title = "Kernel Foveated Rendering",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "5:1--5:20",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203199",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203199",
abstract = "Foveated rendering coupled with eye-tracking has the
potential to dramatically accelerate interactive 3D
graphics with minimal loss of perceptual detail. In
this paper, we parameterize foveated rendering by
embedding polynomial kernel functions in the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Franke:2018:MLD,
author = "Linus Franke and Nikolai Hofmann and Marc Stamminger
and Kai Selgrad",
title = "Multi-Layer Depth of Field Rendering with Tiled
Splatting",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "6:1--6:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203200",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203200",
abstract = "In this paper we present a scattering-based method to
compute high quality depth of field in real time.
Relying on multiple layers of scene data, our method
naturally supports settings with partial occlusion, an
important effect that is often \ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Munstermann:2018:MBO,
author = "Cedrick M{\"u}nstermann and Stefan Krumpen and
Reinhard Klein and Christoph Peters",
title = "Moment-Based Order-Independent Transparency",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "7:1--7:20",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203206",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203206",
abstract = "Compositing transparent surfaces rendered in an
arbitrary order requires techniques for
order-independent transparency. Each surface color
needs to be multiplied by the appropriate transmittance
to the eye to incorporate occlusion. Building upon
moment \ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hunt:2018:HVV,
author = "Warren Hunt and Michael Mara and Alex Nankervis",
title = "Hierarchical Visibility for Virtual Reality",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "8:1--8:18",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203191",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203191",
abstract = "We introduce a novel primary visibility algorithm
based on ray casting that provides real time
performance and a feature set well suited for rendering
virtual reality. The flexibility provided by our
approach allows for a variety of features such as
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2018:ERB,
author = "Xiaokai Li and Sheldon Andrews and Ben Jones and Adam
Bargteil",
title = "Energized Rigid Body Fracture",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "9:1--9:9",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203207",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203207",
abstract = "Compelling animation of fracture is a vital challenge
for computer graphics. Methods based on continuum
mechanics are physically accurate, but computationally
expensive since they require computing elastic
deformation. In many applications, this elastic
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Casas:2018:LNS,
author = "Dan Casas and Miguel A. Otaduy",
title = "Learning Nonlinear Soft-Tissue Dynamics for
Interactive Avatars",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "10:1--10:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203187",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203187",
abstract = "We present a novel method to enrich existing
vertex-based human body models by adding soft-tissue
dynamics. Our model learns to predict per-vertex 3D
offsets, referred to as dynamic blendshapes, that
reproduce nonlinear mesh deformation effects as a
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mukherjee:2018:ITW,
author = "Rajaditya Mukherjee and Longhua Wu and Huamin Wang",
title = "Interactive Two-Way Shape Design of Elastic Bodies",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "11:1--11:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203196",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203196",
abstract = "We present a novel system for interactive elastic
shape design in both forward and inverse fashions.
Using this system, the user can choose to edit the rest
shape or the quasistatic shape of an elastic solid, and
obtain the other shape that matches \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Komaritzan:2018:PS,
author = "Martin Komaritzan and Mario Botsch",
title = "Projective Skinning",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "12:1--12:19",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203203",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203203",
abstract = "We present a novel approach for physics-based
character skinning. While maintaining real-time
performance it overcomes the well-known artifacts of
commonly used geometric skinning approaches, it enables
dynamic effects, and it resolves local self-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mukai:2018:SBR,
author = "Tomohiko Mukai",
title = "Sampling-based Rig Conversion into Non-rigid Helper
Bones",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "13:1--13:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203190",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203190",
abstract = "While 3D animation packages provide a wide variety of
animation rigs for creating expressive skin animation,
most interactive systems employ linear blend skinning
for hard realtime computation. We propose a method for
converting an arbitrary skeleton-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chen:2018:DSL,
author = "Anpei Chen and Minye Wu and Yingliang Zhang and Nianyi
Li and Jie Lu and Shenghua Gao and Jingyi Yu",
title = "Deep Surface Light Fields",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "14:1--14:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203192",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203192",
abstract = "A surface light field represents the radiance of rays
originating from any points on the surface in any
directions. Traditional approaches require ultra-dense
sampling to ensure the rendering quality. In this
paper, we present a novel neural network \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Zanni:2018:HHR,
author = "C{\'e}dric Zanni and Fr{\'e}d{\'e}ric Claux and
Sylvain Lefebvre",
title = "{HCSG}: Hashing for real-time {CSG} modeling",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "15:1--15:19",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203198",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/hash.bib;
http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203198",
abstract = "Constructive Solid Geometry models solids as boolean
combinations of base primitives. It is one of the
classical modeling approaches in Computer Graphics.
With the advent of 3D printing, it has received a
renewed interest: CSG affords for the robust \ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Sriwasansak:2018:EEC,
author = "Jamorn Sriwasansak and Adrien Gruson and Toshiya
Hachisuka",
title = "Efficient Energy-Compensated {VPLs} using Photon
Splatting",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "16:1--16:13",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203189",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203189",
abstract = "Efficient light transport simulation is important for
many applications in computer graphics. Many-light
methods based on virtual point lights (VPLs) especially
work well for scenes consist mainly of diffuse
materials. Rendered images with VPLs, however,.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Truong:2018:NRF,
author = "Nghia Truong and Cem Yuksel",
title = "A Narrow-Range Filter for Screen-Space Fluid
Rendering",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "17:1--17:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203201",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203201",
abstract = "We introduce a simple screen-space filtering technique
for real-time rendering of particle-based fluid
simulations. Starting with a depth-map generated
directly from the particle data, our new filter
formulation smooths the depth-map by considering the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tang:2018:PPS,
author = "Min Tang and Zhongyuan Liu and Ruofeng Tong and Dinesh
Manocha",
title = "{PSCC}: Parallel Self-Collision Culling with Spatial
Hashing on {GPUs}",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "18:1--18:18",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203188",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203188",
abstract = "We present a GPU-based self-collision culling method
(PSCC) based on a combination of normal cone culling
and spatial hashing techniques. We first describe a
normal cone test front (NCTF) based parallel algorithm
that maps well to GPU architectures. We \ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lee:2018:RTA,
author = "Haebom Lee and Piotr Didyk",
title = "Real-time Apparent Resolution Enhancement for
Head-mounted Displays",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "19:1--19:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203202",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203202",
abstract = "The insufficient pixel density of current head-mounted
displays is one of the major obstacles in achieving
immersive and fully engaging experiences. It is
possible to overcome this physical limitation for
moving content using software techniques. To \ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lambert:2018:VDM,
author = "Thibaud Lambert and Pierre B{\'e}nard and Ga{\"e}l
Guennebaud",
title = "A View-Dependent Metric for Patch-Based {LOD}
Generation 8 Selection",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "20:1--20:21",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203195",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203195",
abstract = "With hardware tessellation, highly detailed geometric
models are decomposed into patches whose tessellation
factor can be specified dynamically and independently
at render time to control polygon resolution. Yet, to
achieve maximum efficiency, an \ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Delanoy:2018:SUM,
author = "Johanna Delanoy and Mathieu Aubry and Phillip Isola
and Alexei A. Efros and Adrien Bousseau",
title = "{$3$D} Sketching using Multi-View Deep Volumetric
Prediction",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "21:1--21:22",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203197",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203197",
abstract = "Sketch-based modeling strives to bring the ease and
immediacy of drawing to the 3D world. However, while
drawings are easy for humans to create, they are very
challenging for computers to interpret due to their
sparsity and ambiguity. We propose a data-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Su:2018:ISB,
author = "Wanchao Su and Dong Du and Xin Yang and Shizhe Zhou
and Hongbo Fu",
title = "Interactive Sketch-Based Normal Map Generation with
Deep Neural Networks",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "22:1--22:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203186",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203186",
abstract = "High-quality normal maps are important intermediates
for representing complex shapes. In this paper, we
propose an interactive system for generating normal
maps with the help of deep learning techniques.
Utilizing the Generative Adversarial Network (GAN).
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "22",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Bian:2018:TBP,
author = "Xiaojun Bian and Li-Yi Wei and Sylvain Lefebvre",
title = "Tile-based Pattern Design with Topology Control",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "23:1--23:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203204",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203204",
abstract = "Patterns with desired aesthetic appearances and
physical structures are ubiquitous. However, such
patterns are challenging to produce --- manual
authoring requires significant expertise and efforts
while automatic computation lacks sufficient
flexibility \ldots{}",
acknowledgement = ack-nhfb,
articleno = "23",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schied:2018:GER,
author = "Christoph Schied and Christoph Peters and Carsten
Dachsbacher",
title = "Gradient Estimation for Real-time Adaptive Temporal
Filtering",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "24:1--24:16",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233301",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233301",
abstract = "With the push towards physically based rendering,
stochastic sampling of shading, e.g. using path
tracing, is becoming increasingly important in
real-time rendering. To achieve high performance, only
low sample counts are viable, which necessitates the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "24",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Estevez:2018:ISM,
author = "Alejandro Conty Estevez and Christopher Kulla",
title = "Importance Sampling of Many Lights with Adaptive Tree
Splitting",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "25:1--25:17",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233305",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233305",
abstract = "We present a technique to importance sample large
collections of lights (including mesh lights as
collections of small emitters) in the context of
Monte-Carlo path tracing. A bounding volume hierarchy
over all emitters is traversed at each shading point
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "25",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lall:2018:VRO,
author = "Puneet Lall and Silviu Borac and Dave Richardson and
Matt Pharr and Manfred Ernst",
title = "View-Region Optimized Image-Based Scene
Simplification",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "26:1--26:22",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233311",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233311",
abstract = "We present a new algorithm for image-based
simplification of complex scenes for virtual reality
(VR). The algorithm transforms geometrically-detailed
environments into a layered quad tile representation
that is optimized for a specified viewing region
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "26",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2018:FMC,
author = "Cuilan Wang",
title = "A Fast Method to Calculate the Volumetric Divergence
Metric for Evaluating the Accuracy of the Extracted
Isosurface",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "27:1--27:19",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233312",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233312",
abstract = "In this paper, a new method is introduced to calculate
the volumetric divergence (VD) metric, which is defined
as the volume between the extracted isosurface mesh and
the isosurface given by trilinear interpolation. This
metric can be used to evaluate \ldots{}",
acknowledgement = ack-nhfb,
articleno = "27",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kenzel:2018:FVR,
author = "Michael Kenzel and Bernhard Kerbl and Wolfgang
Tatzgern and Elena Ivanchenko and Dieter Schmalstieg
and Markus Steinberger",
title = "On-the-fly Vertex Reuse for Massively-Parallel
Software Geometry Processing",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "28:1--28:17",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233303",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233303",
abstract = "Due to its flexibility, compute mode is becoming more
and more attractive as a way to implement many of the
algorithms part of a state-of-the-art rendering
pipeline. A key problem commonly encountered in
graphics applications is streaming vertex and
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "28",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kerbl:2018:RVC,
author = "Bernhard Kerbl and Michael Kenzel and Elena Ivanchenko
and Dieter Schmalstieg and Markus Steinberger",
title = "Revisiting The Vertex Cache: Understanding and
Optimizing Vertex Processing on the modern {GPU}",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "29:1--29:16",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233302",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233302",
abstract = "In this paper, we question the premise that graphics
hardware uses a post-transform cache to avoid redundant
vertex shader invocations. A large body of existing
work on optimizing indexed triangle sets for rendering
speed is based upon this widely-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "29",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2018:FGP,
author = "Tong Wang and Reiji Suda",
title = "Fast Generation of {Poisson}-Disk Samples on Mesh
Surfaces by Progressive Sample Projection",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "30:1--30:18",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233310",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233310",
abstract = "Generating well-distributed Poisson-disk samples with
a blue noise power spectrum on 3D meshes is required by
a wide range of applications in computer graphics. We
introduce a novel method called Progressive Sample
Projection that can generate massive \ldots{}",
acknowledgement = ack-nhfb,
articleno = "30",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Heitz:2018:HPE,
author = "Eric Heitz and Fabrice Neyret",
title = "High-Performance By-Example Noise using a
Histogram-Preserving Blending Operator",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "31:1--31:25",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233304",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233304",
abstract = "We propose a new by-example noise algorithm that takes
as input a small example of a stochastic texture and
synthesizes an infinite output with the same
appearance. It works on any kind of random-phase inputs
as well as on many non-random-phase inputs \ldots{}",
acknowledgement = ack-nhfb,
articleno = "31",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kirillov:2018:NPT,
author = "Aleksandr Kirillov",
title = "Non-periodic Tiling of Procedural Noise Functions",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "32:1--32:15",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233306",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233306",
abstract = "Procedural noise functions have many applications in
computer graphics, ranging from texture synthesis to
atmospheric effect simulation or to landscape geometry
specification. Noise can either be precomputed and
stored into a texture, or evaluated \ldots{}",
acknowledgement = ack-nhfb,
articleno = "32",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lier:2018:HRC,
author = "Alexander Lier and Magdalena Martinek and Marc
Stamminger and Kai Selgrad",
title = "A High-Resolution Compression Scheme for Ray Tracing
Subdivision Surfaces with Displacement",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "33:1--33:17",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233308",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233308",
abstract = "Subdivision surfaces, especially with displacement,
are one of the key modeling primitives used in
high-quality rendering environments, such as, e.g.,
movie production. While their use easily maps to
rasterization-based frameworks, they pose a \ldots{}",
acknowledgement = ack-nhfb,
articleno = "33",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Reshetov:2018:PRH,
author = "Alexander Reshetov and David Luebke",
title = "Phantom Ray-Hair Intersector",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "34:1--34:22",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233307",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233307",
abstract = "We present a new approach to ray tracing swept volumes
along trajectories defined by cubic B{\'e}zier curves.
It performs at two-thirds of the speed of ray-triangle
intersection, allowing essentially even treatment of
such primitives in ray tracing \ldots{}",
acknowledgement = ack-nhfb,
articleno = "34",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Viitanen:2018:PFH,
author = "Timo Viitanen and Matias Koskela and Pekka
J{\"a}{\"a}skel{\"a}inen and Aleksi Tervo and Jarmo
Takala",
title = "{PLOCTree}: a Fast, High-Quality Hardware {BVH}
Builder",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "35:1--35:19",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233309",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233309",
abstract = "In the near future, GPUs are expected to have hardware
support for real-time ray tracing in order to, e.g.,
help render complex lighting effects in video games and
enable photorealistic augmented reality. One challenge
in real-time ray tracing is \ldots{}",
acknowledgement = ack-nhfb,
articleno = "35",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Peters:2019:SPS,
author = "Christoph Peters and Carsten Dachsbacher",
title = "Sampling Projected Spherical Caps in Real Time",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "1:1--1:16",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320282",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320282",
abstract = "Stochastic shading with area lights requires methods
to sample the light sources. For diffuse materials, the
best strategy is to sample proportionally to projected
solid angle. Recent work in offline rendering has
addressed this problem for spherical \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yang:2019:ABC,
author = "Hsiang-Yu Yang and Sai-Keung Wong",
title = "Agent-based cooperative animation for box-manipulation
using reinforcement learning",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "2:1--2:18",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320283",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320283",
abstract = "This paper presents an approach to assist the
generation of agent-based cooperative animation using
reinforcement learning. We focus on manipulation skills
for box-shaped objects, including pushing, pulling, and
moving objects in a relay way. There are \ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2019:DPR,
author = "Yue Li and Pablo Wiedemann and Kenny Mitchell",
title = "Deep Precomputed Radiance Transfer for Deformable
Objects",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "3:1--3:16",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320284",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320284",
abstract = "We propose, DeepPRT, a deep convolutional neural
network to compactly encapsulate the radiance transfer
of a freely deformable object for rasterization in
real-time. With pre-computation of radiance transfer
(PRT) we can store complex light interactions
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yang:2019:RTF,
author = "Bowen Yang and William Corse and Jiecong Lu and
Joshuah Wolper and Chen-Fanfu Jiang",
title = "Real-Time Fluid Simulation on the Surface of a
Sphere",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "4:1--4:17",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320285",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320285",
abstract = "We present a novel approach for animating
incompressible fluids with Eulerian
advection-projection solvers on the surface of a sphere
by extending the recent work by Hill and Henderson
[2016] with a staggered spherical grid discretization.
By doing so, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Watson:2019:EAS,
author = "Benjamin Watson and Rachit Shrivastava and Ajinkya
Gavane",
title = "The Effects of Adaptive Synchronization on Performance
and Experience in Gameplay",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "5:1--5:13",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320286",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320286",
abstract = "Adaptive synchronization (Async) is a recent display
technology that lowers frame time mean and variation by
altering communication between display and GPU. While
conventional graphics systems introduce delay to match
irregular GPU frame rates to \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yang:2019:VLC,
author = "Lei Yang and Dmitry Zhdan and Emmett Kilgariff and
Eric B. Lum and Yubo Zhang and Matthew Johnson and
Henrik Rydg{\aa}rd",
title = "Visually Lossless Content and Motion Adaptive Shading
in Games",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "6:1--6:19",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320287",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320287",
abstract = "We present a technique that adaptively adjusts the
shading rate during rendering based on the scene
content and motion. Our goal is to improve performance
with no loss in perceived quality. We determine
per-screen-tile shading rate by testing an error
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Huang:2019:GNP,
author = "Kemeng Huang and Jiming Ruan and Zipeng Zhao and Chen
Li and Changbo Wang and Hong Qin",
title = "A General Novel Parallel Framework for {SPH}-centric
Algorithms",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "7:1--7:16",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3321360",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3321360",
abstract = "To date, large-scale fluid simulation with more
details employing the Smooth Particle Hydrodynamics
(SPH) method or its variants is ubiquitous in computer
graphics and digital entertainment applications. Higher
accuracy and faster speed are two key \ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lin:2019:RTR,
author = "Daqi Lin and Cem Yuksel",
title = "Real-Time Rendering with Lighting Grid Hierarchy",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "8:1--8:17",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3321361",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3321361",
abstract = "We present an extension of the lighting grid hierarchy
method for real-time rendering with many lights on the
GPU. We describe efficient methods for parallel
construction of the lighting grid hierarchy and using
it with deferred rending. We also present \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Jin:2019:DLB,
author = "Aobo Jin and Qixin Deng and Yuting Zhang and Zhigang
Deng",
title = "A Deep Learning-Based Model for Head and Eye Motion
Generation in Three-party Conversations",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "9:1--9:19",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340250",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340250",
abstract = "In this paper we propose a novel deep learning based
approach to generate realistic three-party head and eye
motions based on novel acoustic speech input together
with speaker marking (i.e., speaking time for each
interlocutor). Specifically, we first \ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Werhahn:2019:MPG,
author = "Maximilian Werhahn and You Xie and Mengyu Chu and Nils
Thuerey",
title = "A Multi-Pass {GAN} for Fluid Flow Super-Resolution",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "10:1--10:21",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340251",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340251",
abstract = "We propose a novel method to up-sample volumetric
functions with generative neural networks using several
orthogonal passes. Our method decomposes generative
problems on Cartesian field functions into multiple
smaller sub-problems that can be learned \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chang:2019:USM,
author = "Jumyung Chang and Fang Da and Eitan Grinspun and
Christopher Batty",
title = "A Unified Simplicial Model for Mixed-Dimensional and
Non-Manifold Deformable Elastic Objects",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "11:1--11:18",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340252",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340252",
abstract = "We present a unified method to simulate deformable
elastic bodies consisting of mixed-dimensional
components represented with potentially non-manifold
simplicial meshes. Building on well-known simplicial
rod, shell, and solid models for elastic continua,.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2019:MRM,
author = "Yijing Li and Jernej Barbic",
title = "Multi-Resolution Modeling of Shapes in Contact",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "12:1--12:26",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340253",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340253",
abstract = "We describe an efficient method to model shapes
undergoing contact and self-contact. Previous shape
modeling methods mostly focused on deformations
(without contact), and, if used directly for contact,
suffer from excessively long calculation times when
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Smith:2019:ENN,
author = "Harrison Jesse Smith and Chen Cao and Michael Neff and
Yingying Wang",
title = "Efficient Neural Networks for Real-time Motion Style
Transfer",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "13:1--13:17",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340254",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340254",
abstract = "Style is an intrinsic, inescapable part of human
motion. It complements the content of motion to convey
meaning, mood, and personality. Existing
state-of-the-art motion style methods require large
quantities of example data and intensive computational
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Aanjaneya:2019:EGM,
author = "Mridul Aanjaneya and Chengguizi Han and Ryan Goldade
and Christopher Batty",
title = "An Efficient Geometric Multigrid Solver for Viscous
Liquids",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "14:1--14:21",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340255",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340255",
abstract = "We present an efficient geometric Multigrid solver for
simulating viscous liquids based on the variational
approach of Batty and Bridson [2008]. Although the
governing equations for viscosity are elliptic, the
strong coupling between different velocity \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kadlecek:2019:BAP,
author = "Petr Kadlecek and Ladislav Kavan",
title = "Building Accurate Physics-based Face Models from
Data",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "15:1--15:16",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340256",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340256",
abstract = "The human face is an anatomical system exhibiting
heterogenous and anisotropic mechanical behavior. This
leads to complex deformations even in a neutral facial
expression due to external forces such as gravity. We
start by building a volumetric model \ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Narain:2019:SOA,
author = "Rahul Narain and Jonas Zehnder and Bernhard
Thomaszewski",
title = "A Second-Order Advection-Reflection Solver",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "16:1--16:14",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340257",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340257",
abstract = "Zehnder et al. [2018] recently introduced an
advection-reflection method for fluid simulation that
dramatically reduces artificial dissipation. We
establish a connection between their method and the
implicit midpoint time integration scheme, and present
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Han:2019:HMP,
author = "Xuchen Han and Theodore F. Gast and Qi Guo and
Stephanie Wang and Chenfanfu Jiang and Joseph Teran",
title = "A Hybrid Material Point Method for Frictional Contact
with Diverse Materials",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "17:1--17:24",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340258",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340258",
abstract = "We present a new hybrid Lagrangian Material Point
Method for simulating elastic objects like hair,
rubber, and soft tissues that utilizes a Lagrangian
mesh for internal force computation and an Eulerian
mesh for self collision as well as coupling with
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2019:SVD,
author = "Stephanie Wang and Mengyuan Ding and Theodore F. Gast
and Leyi Zhu and Steven Gagniere and Chenfanfu Jiang
and Joseph M. Teran",
title = "Simulation and Visualization of Ductile Fracture with
the Material Point Method",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "18:1--18:20",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340259",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340259",
abstract = "We present novel techniques for simulating and
visualizing ductile fracture with the Material Point
Method (MPM). We utilize traditional particle-based MPM
[Stomakhin et al. 2013; Sulsky et al. 1994] as well as
the Lagrangian energy formulation of \ldots{}.",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Angles:2019:VVI,
author = "Baptiste Angles and Daniel Rebain and Miles Macklin
and Brian Wyvill and Loic Barthe and Jp Lewis and
Javier {Von Der Pahlen} and Shahram Izadi and Julien
Valentin and Sofien Bouaziz and Andrea Tagliasacchi",
title = "{VIPER}: Volume Invariant Position-based Elastic
Rods",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "19:1--19:26",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340260",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340260",
abstract = "We extend the formulation of position-based rods to
include elastic volumetric deformations. We achieve
this by introducing an additional degree of freedom per
vertex --- isotropic scale (and its velocity).
Including scale enriches the space of possible
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hildreth:2019:CMA,
author = "Dalton Hildreth and Stephen J. Guy",
title = "Coordinating Multi-Agent Navigation by Learning
Communication",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "20:1--20:17",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340261",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340261",
abstract = "This work presents a decentralized multi-agent
navigation approach that allows agents to coordinate
their motion through local communication. Our approach
allows agents to develop their own emergent language of
communication through an optimization \ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schuster:2020:TLA,
author = "Kersten Schuster and Philip Trettner and Patric
Schmitz and Leif Kobbelt",
title = "A Three-Level Approach to Texture Mapping and
Synthesis on {$3$D} Surfaces",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "1:1--1:19",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384542",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384542",
abstract = "We present a method for example-based texturing of
triangular 3D meshes. Our algorithm maps a small 2D
texture sample onto objects of arbitrary size in a
seamless fashion, with no visible repetitions and low
overall distortion. It requires minimal user \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{vanderLaan:2020:LGC,
author = "Remi van der Laan and Leonardo Scandolo and Elmar
Eisemann",
title = "Lossy Geometry Compression for High Resolution Voxel
Scenes",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "2:1--2:13",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384541",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384541",
abstract = "Sparse Voxel Directed Acyclic Graphs (SVDAGs)
losslessly compress highly detailed geometry in a
high-resolution binary voxel grid by identifying
matching elements. This representation is suitable for
high-performance real-time applications, such as free-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xie:2020:RTS,
author = "Tiantian Xie and Marc Olano and Brian Karis and
Krzysztof Narkowicz",
title = "Real-time subsurface scattering with single pass
variance-guided adaptive importance sampling",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "3:1--3:21",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384536",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384536",
abstract = "In real-time applications, it is difficult to simulate
realistic subsurface scattering with differing degrees
translucency. Burley's reflectance approximation by
empirically fitting the diffusion profile as a whole
makes it possible to achieve realistic \ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Luksch:2020:RTA,
author = "Christian Luksch and Lukas Prost and Michael Wimmer",
title = "Real-time Approximation of Photometric Polygonal
Lights",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "4:1--4:18",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384537",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384537",
abstract = "We present a real-time rendering technique for
photometric polygonal lights. Our method uses a
numerical integration technique based on a
triangulation to calculate noise-free diffuse shading.
We include a dynamic point in the triangulation that
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lin:2020:RTS,
author = "Daqi Lin and Cem Yuksel",
title = "Real-Time Stochastic Lightcuts",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "5:1--5:18",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384543",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384543",
abstract = "We present real-time stochastic lightcuts, a real-time
rendering method for scenes with many dynamic lights.
Our method is the GPU extension of stochastic lightcuts
[Yuksel 2019], a state-of-art hierarchical light
sampling algorithm for offline \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Rodriguez:2020:IBR,
author = "Simon Rodriguez and Siddhant Prakash and Peter Hedman
and George Drettakis",
title = "Image-Based Rendering of Cars using Semantic Labels
and Approximate Reflection Flow",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "6:1--6:17",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384535",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384535",
abstract = "Image-Based Rendering (IBR) has made impressive
progress towards highly realistic, interactive 3D
navigation for many scenes, including cityscapes.
However, cars are ubiquitous in such scenes; multi-view
stereo reconstruction provides proxy geometry for
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chaurasia:2020:PRT,
author = "Gaurav Chaurasia and Arthur Nieuwoudt and
Alexandru-Eugen Ichim and Richard Szeliski and
Alexander Sorkine-Hornung",
title = "{Passthrough+}: Real-time Stereoscopic View Synthesis
for Mobile Mixed Reality",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "7:1--7:17",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384540",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384540",
abstract = "We present an end-to-end system for real-time
environment capture, 3D reconstruction, and
stereoscopic view synthesis on a mobile VR headset. Our
solution allows the user to use the cameras on their VR
headset as their eyes to see and interact with the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Macklin:2020:LOR,
author = "Miles Macklin and Kenny Erleben and Matthias
M{\"u}ller and Nuttapong Chentanez and Stefan Jeschke
and Zach Corse",
title = "Local Optimization for Robust Signed Distance Field
Collision",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "8:1--8:17",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384538",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384538",
abstract = "Signed distance fields (SDFs) are a popular shape
representation for collision detection. This is due to
their query efficiency, and the ability to provide
robust inside/outside information. Although it is
straightforward to test points for \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Brunel:2020:TID,
author = "Camille Brunel and Pierre B{\'e}nard and Ga{\"e}l
Guennebaud and Pascal Barla",
title = "A Time-independent Deformer for Elastic-rigid
Contacts",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "9:1--9:21",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384539",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384539",
abstract = "We introduce a new tool that assists artists in
deforming an elastic object when it comes in
intersection with a rigid one. As opposed to methods
that rely on time-resolved simulations, our approach is
entirely based on time-independent geometric \ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Ogaki:2020:GLP,
author = "Shinji Ogaki",
title = "Generalized Light Portals",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "10:1--10:19",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406176",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406176",
abstract = "Light portals are useful for accelerating the
convergence of Monte Carlo path tracing when rendering
interiors. However, they are generally limited to flat
polygonal shapes. In this paper, we introduce a new
concept that allows existing polygon meshes \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mallett:2020:EAD,
author = "Ian Mallett and Cem Yuksel and Larry Seiler",
title = "Efficient Adaptive Deferred Shading with Hardware
Scatter Tiles",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "11:1--11:17",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406184",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406184",
abstract = "Adaptive shading is an effective mechanism for
reducing the number of shaded pixels to a subset of the
image resolution with minimal impact on final rendering
quality. We present a new scheduling method based on
on-chip tiles that, along with relatively \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kim:2020:PRW,
author = "Joohwan Kim and Pyarelal Knowles and Josef Spjut and
Ben Boudaoud and Morgan Mcguire",
title = "Post-Render Warp with Late Input Sampling Improves
Aiming Under High Latency Conditions",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "12:1--12:18",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406187",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406187",
abstract = "End-to-end latency in remote-rendering systems can
reduce user task performance. This notably includes
aiming tasks on game streaming services, which are
presently below the standards of competitive
first-person desktop gaming. We evaluate the latency-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hofmann:2020:NDP,
author = "Nikolai Hofmann and Jana Martschinke and Klaus Engel
and Marc Stamminger",
title = "Neural Denoising for Path Tracing of Medical
Volumetric Data",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "13:1--13:18",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406181",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406181",
abstract = "In this paper, we transfer machine learning techniques
previously applied to denoising surface-only Monte
Carlo renderings to path-traced visualizations of
medical volumetric data. In the domain of medical
imaging, path-traced videos turned out to be an
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schuster:2020:HPI,
author = "Kersten Schuster and Philip Trettner and Leif
Kobbelt",
title = "High-Performance Image Filters via Sparse
Approximations",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "14:1--14:19",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406182",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406182",
abstract = "We present a numerical optimization method to find
highly efficient (sparse) approximations for
convolutional image filters. Using a modified parallel
tempering approach, we solve a constrained optimization
that maximizes approximation quality while \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Andersson:2020:FDE,
author = "Pontus Andersson and Jim Nilsson and Tomas
Akenine-M{\"o}ller and Magnus Oskarsson and Kalle
{\AA}str{\"o}m and Mark D. Fairchild",
title = "{FLIP}: a Difference Evaluator for Alternating
Images",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "15:1--15:23",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406183",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406183",
abstract = "Image quality measures are becoming increasingly
important in the field of computer graphics. For
example, there is currently a major focus on generating
photorealistic images in real time by combining path
tracing with denoising, for which such quality
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Truong:2020:QAC,
author = "Nghia Truong and Cem Yuksel and Larry Seiler",
title = "Quadratic Approximation of Cubic Curves",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "16:1--16:17",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406178",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406178",
abstract = "We present a simple degree reduction technique for
piecewise cubic polynomial splines, converting them
into piecewise quadratic splines that maintain the
parameterization and C1 continuity. Our method forms
identical tangent directions at the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wald:2020:UHR,
author = "Ingo Wald and Nate Morrical and Stefan Zellmann and
Lei Ma and Will Usher and Tiejun Huang and Valerio
Pascucci",
title = "Using Hardware Ray Transforms to Accelerate Ray\slash
Primitive Intersections for Long, Thin Primitive
Types",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "17:1--17:16",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406179",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406179",
abstract = "With the recent addition of hardware ray tracing
capabilities, GPUs have become incredibly efficient at
ray tracing both triangular geometry, and instances
thereof. However, the bounding volume hierarchies that
current ray tracing hardware relies on are \ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Gruen:2020:STO,
author = "Holger Gruen and Carsten Benthin and Sven Woop",
title = "Sub-triangle opacity masks for faster ray tracing of
transparent objects",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "18:1--18:12",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406180",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406180",
abstract = "We propose an easy and simple-to-integrate approach to
accelerate ray tracing of alpha-tested transparent
geometry with a focus on Microsoft\reg DirectX\reg or
Vulkan\reg ray tracing extensions. Pre-computed bit
masks are used to quickly determine fully \ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Seiler:2020:CCG,
author = "Larry Seiler and Daqi Lin and Cem Yuksel",
title = "Compacted {CPU\slash GPU} Data Compression via
Modified Virtual Address Translation",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "19:1--19:18",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406177",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/datacompression.bib;
http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406177",
abstract = "We propose a method to reduce the footprint of
compressed data by using modified virtual address
translation to permit random access to the data. This
extends our prior work on using page translation to
perform automatic decompression and deswizzling
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lin:2020:HAD,
author = "Daqi Lin and Elena Vasiou and Cem Yuksel and Daniel
Kopta and Erik Brunvand",
title = "Hardware-Accelerated Dual-Split Trees",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "20:1--20:21",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406185",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406185",
abstract = "Bounding volume hierarchies (BVH) are the most widely
used acceleration structures for ray tracing due to
their high construction and traversal performance.
However, the bounding planes shared between parent and
children bounding boxes is an inherent \ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Dupuy:2020:CBT,
author = "Jonathan Dupuy",
title = "Concurrent Binary Trees (with application to longest
edge bisection)",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "21:1--21:20",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406186",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406186",
abstract = "We introduce the concurrent binary tree (CBT), a novel
concurrent representation to build and update arbitrary
binary trees in parallel. Fundamentally, our
representation consists of a binary heap, i.e., a 1D
array, that explicitly stores the sum-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chermain:2021:RTG,
author = "Xavier Chermain and Simon Lucas and Basile Sauvage and
Jean-Michel Dischler and Carsten Dachsbacher",
title = "Real-Time Geometric Glint Anti-Aliasing with Normal
Map Filtering",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "1:1--1:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451257",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451257",
abstract = "Real-time geometric specular anti-aliasing is required
when using a low number of pixel samples and
high-frequency specular lobes. Several methods have
been proposed for mono-lobe bidirectional reflection
distribution functions (BRDFs), but none for \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xie:2021:RTS,
author = "Tiantian Xie and Marc Olano",
title = "Real-time Subsurface Control Variates: Temporally
Stable Adaptive Sampling",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "2:1--2:18",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451265",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451265",
abstract = "Real-time adaptive sampling is a new technique
recently proposed for efficient importance sampling in
realtime Monte Carlo sampling in subsurface scattering.
It adaptively places samples based on variance tracking
to help escape the uncanny valley of \ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Vermeer:2021:SDA,
author = "Jop Vermeer and Leonardo Scandolo and Elmar Eisemann",
title = "Stochastic-Depth Ambient Occlusion",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "3:1--3:15",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451268",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451268",
abstract = "Ambient occlusion (AO) is a popular rendering
technique that enhances depth perception and realism by
darkening locations that are less exposed to ambient
light (e.g., corners and creases). In real-time
applications, screen-space variants, relying on
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Koch:2021:GVS,
author = "Thomas Koch and Michael Wimmer",
title = "Guided Visibility Sampling++",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "4:1--4:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451266",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451266",
abstract = "Visibility computation is a common problem in the
field of computer graphics. Examples include occlusion
culling, where parts of the scene are culled away, or
global illumination simulations, which are based on the
mutual visibility of pairs of points \ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hofmann:2021:IPT,
author = "Nikolai Hofmann and Jon Hasselgren and Petrik Clarberg
and Jacob Munkberg",
title = "Interactive Path Tracing and Reconstruction of Sparse
Volumes",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "5:1--5:19",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451256",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451256",
abstract = "We combine state-of-the-art techniques into a system
for high-quality, interactive rendering of
participating media. We leverage unbiased volume path
tracing with multiple scattering, temporally stable
neural denoising and NanoVDB [Museth 2021], a fast,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Riahi:2021:PBN,
author = "Maryam Riahi and Benjamin Allen Watson",
title = "Am {I} Playing Better Now?: The Effects of {G-SYNC} in
{60Hz} Gameplay",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "6:1--6:17",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451269",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451269",
abstract = "G-SYNC technology matches formerly regular display
refreshes to irregular frame updates, improving frame
rates and interactive latency. In a previous study of
gaming at the 30Hz frame rates common on consoles,
players of Battlefield 4 were unable to \ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Jonnalagadda:2021:RVB,
author = "Aditya Jonnalagadda and Iuri Frosio and Seth Schneider
and Morgan McGuire and Joohwan Kim",
title = "Robust Vision-Based Cheat Detection in Competitive
Gaming",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "7:1--7:18",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451259",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451259",
abstract = "Game publishers and anti-cheat companies have been
unsuccessful in blocking cheating in online gaming. We
propose a novel, vision-based approach that captures
the frame buffer's final state and detects illicit
overlays. To this aim, we train and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Shi:2021:VRS,
author = "Rongkai Shi and Hai-Ning Liang and Yu Wu and Difeng Yu
and Wenge Xu",
title = "Virtual Reality Sickness Mitigation Methods: a
Comparative Study in a Racing Game",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "8:1--8:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451255",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451255",
abstract = "Using virtual reality (VR) head-mounted displays
(HMDs) can induce VR sickness. VR sickness can cause
strong discomfort, decrease users' presence and
enjoyment, especially in games, shorten the duration of
the VR experience, and can even pose health \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schmelter:2021:IBR,
author = "Thereza Schmelter and Levente Hernadi and Marc Aurel
St{\"o}rmer and Frank Steinicke and Kristian
Hildebrand",
title = "Interaction Based Redirected Walking",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "9:1--9:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451264",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451264",
abstract = "With a significant improvement in virtual reality (VR)
devices, the number of interaction-based applications
for consumers and industrial products is naturally
increasing. As a result, many people can use VR in
their homes or offices where they are \ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Pan:2021:HHN,
author = "Xiaoyu Pan and Jiancong Huang and Jiaming Mai and He
Wang and Honglin Li and Tongkui Su and Wenjun Wang and
Xiaogang Jin",
title = "\pkg{HeterSkinNet}: a Heterogeneous Network for Skin
Weights Prediction",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "10:1--10:19",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451262",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451262",
abstract = "Character rigging is universally needed in computer
graphics but notoriously laborious. We present a new
method, HeterSkinNet, aiming to fully automate such
processes and significantly boost productivity. Given a
character mesh and skeleton as input, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yang:2021:EHO,
author = "Zeshi Yang and Zhiqi Yin",
title = "Efficient Hyperparameter Optimization for
Physics-based Character Animation",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "11:1--11:19",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451254",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451254",
abstract = "Physics-based character animation has seen significant
advances in recent years with the adoption of Deep
Reinforcement Learning (DRL). However, DRL-based
learning methods are usually computationally expensive
and their performance crucially depends on \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tumanov:2021:DDP,
author = "Evgenii Tumanov and Dmitry Korobchenko and Nuttapong
Chentanez",
title = "Data-Driven Particle-Based Liquid Simulation with Deep
Learning Utilizing Sub-Pixel Convolution",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "12:1--12:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451261",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451261",
abstract = "In recent years, the performance of neural network
inference has been drastically improved. This rapid
change has paved the way for research projects focusing
on accelerating physics-based simulations by replacing
solver with its approximation. In this \ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Jiang:2021:SIS,
author = "Hao Jiang and Siqi Wang and Huikun Bi and Xiaolei Lv
and Binqiang Zhao and Zheng Wang and Zhaoqi Wang",
title = "Synthesizing Indoor Scene Layouts in Complicated
Architecture Using Dynamic Convolution Networks",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "13:1--13:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451267",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451267",
abstract = "Synthesizing indoor scene layouts is challenging and
critical, especially for digital design and gaming
entertainment. Although there has been significant
research on the indoor layout synthesis of
rectangular-shaped or L-shaped architecture, there is
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Texler:2021:FIR,
author = "Aneta Texler and Ondrej Texler and Michal Kucera and
Menglei Chai and Daniel S{\'y}kora",
title = "\pkg{FaceBlit}: Instant Real-time Example-based Style
Transfer to Facial Videos",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "14:1--14:17",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451270",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451270",
abstract = "We present FaceBlit---a system for real-time
example-based face video stylization that retains
textural details of the style in a semantically
meaningful manner, i.e., strokes used to depict
specific features in the style are present at the
appropriate \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Prakash:2021:HIB,
author = "Siddhant Prakash and Thomas Leimk{\"u}hler and Simon
Rodriguez and George Drettakis",
title = "Hybrid Image-based Rendering for Free-view Synthesis",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "15:1--15:20",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451260",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451260",
abstract = "Image-based rendering (IBR) provides a rich toolset
for free-viewpoint navigation in captured scenes. Many
methods exist, usually with an emphasis either on image
quality or rendering speed. In this paper we identify
common IBR artifacts and combine the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Dong:2021:EAR,
author = "Yihong Dong and Lunchen Xie and Qingjiang Shi",
title = "Efficient Algorithms for Rotation Averaging Problems",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "16:1--16:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451263",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451263",
abstract = "The rotation averaging problem is a fundamental task
in computer vision applications. It is generally very
difficult to solve due to the nonconvex rotation
constraints. While a sufficient optimality condition is
available in the literature, there is a \ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Rust:2021:BMG,
author = "Annina R{\"u}st",
title = "Bad Mother \slash Good Mother: The Poetics and
Politics of the Sounds of Invisible Labor",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "17:1--17:9",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465617",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465617",
abstract = "Bad Mother / Good Mother is an audiovisual performance
that explores societal perceptions about ideal and
non-ideal motherhood through sound and projected
visuals. The sound comes from an amplified breast pump,
while the visuals are projected on a \ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Farahi:2021:CSS,
author = "Behnaz Farahi",
title = "Can the Subaltern Speak?: Feminism in Robotic Mask
Design",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "18:1--18:11",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465621",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465621",
abstract = "This paper presents AI-controlled robotic masks
intended to empower women and allow them to communicate
with one another. These are inspired by the historical
masks worn by the Bandari women from southern Iran.
Legend has it that these masks were \ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Zhang:2021:CPI,
author = "Weidi Zhang and Donghao Ren and George Legrady",
title = "\pkg{Cangjie}'s Poetry: an Interactive Art Experience
of a Semantic Human-Machine Reality",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "19:1--19:9",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465619",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465619",
abstract = "This paper describes the conceptual background,
artificial intelligent system design, and visualization
strategies of an interactive art experience: Cangjie's
Poetry. This artwork provides a conceptual response to
the human-machine reality in the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lyu:2021:ISM,
author = "Ruimin Lyu and Tianqin Zhang and Zhaolin Yuan",
title = "Imaginary Stroke Movement Measurement and
Visualization",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "20:1--20:12",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465625",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465625",
abstract = "When viewing visual artworks, one can feel the
suggestive movement from the brushstrokes. This
phenomenon has been recorded widely in literature on
art theory, and its physiological basis has been found
in neuroaesthetic studies, but there is no method
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Bugdayci:2021:IVE,
author = "Irem Bugdayci and Anne-Heloise Dautel and Robert Wuss
and Ruairi Glynn",
title = "Instruments of Vision: Eye-Tracking and Robotics as an
Embodied Interface",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "21:1--21:10",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465618",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465618",
abstract = "In the age of ubiquitous visual technologies and
systems, our perceptive apparatuses are constantly
challenged, adapted, and shaped by instruments and
machines, rendering the observing body as an active
site of knowledge. Your Eye's Motion by Luna is an
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Simon:2021:JVE,
author = "Gilles Simon",
title = "{Jan van Eyck}'s Perspectival System Elucidated
Through Computer Vision",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "22:1--22:8",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465623",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465623",
abstract = "It is generally accepted that Jan van Eyck was unaware
of perspective. However, an a-contrario analysis of the
vanishing points in five of his paintings, realized
between 1432 and 1439, unveils a recurring
fishbone-like pattern that could only emerge \ldots{}",
acknowledgement = ack-nhfb,
articleno = "22",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Niehaus:2021:MBA,
author = "Kiona Hagen Niehaus and Rebecca Fiebrink",
title = "Making Up {$3$D} Bodies: Artistic and Serendipitous
Modeling of Digital Human Figures",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "23:1--23:9",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3468779",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3468779",
abstract = "This paper describes the process of developing a
software tool for digital artistic exploration of 3D
human figures. Previously available software for
modeling mesh-based 3D human figures restricts user
output based on normative assumptions about the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "23",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Henchoz:2021:MSD,
author = "Nicolas Henchoz and Margaux Charvolin and Delphine
Ribes and Lara D{\'e}fayes and C{\'e}dric Duch{\^E}ne
and Emily Groves and Andreas Sonderegger",
title = "{Ming Shan} Digital Experience: Immersive Technology
for Traditional {Taoist} Meditation",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "24:1--24:10",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465620",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465620",
abstract = "The Ming Shan Digital Experience is an immersive
installation designed to support meditation in the
context of a new Taoist center. Its creation confronted
current academic literature on digital technology for
meditation with the practical and cultural \ldots{}",
acknowledgement = ack-nhfb,
articleno = "24",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Day:2021:RDP,
author = "Kevin Day",
title = "Reversal, Disconnect, and Proposition: Noise and Data
Politics in the Work of {Julian Oliver} and {Trevor
Paglen}",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "25:1--25:8",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465624",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465624",
abstract = "This paper examines the potential countertactics of
contemporary interactive media art to interrogate the
data-mining practices that encode the everyday and
exploit user data in the big data economy. It argues
that noise is the ``other'' of information, a
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "25",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Montero:2021:SCI,
author = "Valentina Montero and Sandra {De Berduccy}",
title = "Spinning the Conductors of an Indigenous Tradition:
Toward a Continuity of Traditional {Andean} Weaving
with New Electronic Technologies",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "26:1--26:12",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465622",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465622",
abstract = "Over the last decades, there has been an unusual
global interest in vindicating the knowledge and
practices of indigenous communities. In Latin America
one can see this particularly in numerous demands
regarding anti-colonial politics, history, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "26",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fujioka:2021:DIA,
author = "Sadam Fujioka",
title = "\pkg{drop}: an Interactive Art Installation with
Waterdrop Projection-Mapping",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "27:1--27:8",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465613",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465613",
abstract = "This paper describes an interactive art installation
titled ``drop.'' It is the first artwork using the
Waterdrop Projection-Mapping (WPM) system, which
animates levitating waterdrops. With this artwork, the
anno lab team infuses physical characteristics
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "27",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wu:2021:MGA,
author = "Ziwei Wu and Lingdong Huang",
title = "\pkg{Mimicry}: Genetic-algorithm-based Real-time
System of Virtual Insects in a Living Environment --- a
New and Altered Nature",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "28:1--28:8",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465615",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465615",
abstract = "The authors have collaborated on a machine learning
multiscreen video installation powered by computer
algorithms and inspired by mimicry in the natural
world. The artwork explores a pseudo-environment loop
system in nature and artificial mechanical \ldots{}",
acknowledgement = ack-nhfb,
articleno = "28",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yi:2021:RUB,
author = "Changyoon Yi and Juhyun Bae and Nakkyu Baek and Jina
Jung and Sunwoong Hur and Hyun Jean Lee and Seung Ah
Lee",
title = "\pkg{ReMember}: Using Biosignals to Recall Memories of
Companion Animals",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "29:1--29:7",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465614",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465614",
abstract = "ReMember is an interactive installation that provides
bereaved pet owners with a sense of presence and
connection to their deceased companion animals. Many
pet owners suffer from bereavement and grief upon the
loss of companion animals, and rituals and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "29",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Swearingen:2021:WMR,
author = "Kyoung Swearingen and Scott Swearingen and Fede Camara
Halac and Sruthi Ammannagari and Matt Hall",
title = "\pkg{The Woods}: a Mixed-Reality Two-Player
Cooperative Game",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "30:1--30:7",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465616",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465616",
abstract = "While loneliness in our real lives is increasingly
recognized as having dire physical, mental, and
emotional consequences, cooperative games have been
shown to build empathy and provide positive social
impact. In this paper, the authors present \ldots{}",
acknowledgement = ack-nhfb,
articleno = "30",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Andrews:2021:CFV,
author = "Sheldon Andrews and Loic Nassif and Kenny Erleben and
Paul G. Kry",
title = "Coupling Friction with Visual Appearance",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "31:1--31:20",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480138",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480138",
abstract = "We present a novel meso-scale model for computing
anisotropic and asymmetric friction for contacts in
rigid body simulations that is based on surface facet
orientations. The main idea behind our approach is to
compute a direction dependent friction \ldots{}",
acknowledgement = ack-nhfb,
articleno = "31",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Sheen:2021:VPS,
author = "Seung Heon Sheen and Egor Larionov and Dinesh K. Pai",
title = "Volume Preserving Simulation of Soft Tissue with
Skin",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "32:1--32:23",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480143",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480143",
abstract = "Simulation of human soft tissues in contact with their
environment is essential in many fields, including
visual effects and apparel design. Biological tissues
are nearly incompressible. However, standard methods
employ compressible elasticity models \ldots{}",
acknowledgement = ack-nhfb,
articleno = "32",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kugelstadt:2021:FCE,
author = "Tassilo Kugelstadt and Jan Bender and Jos{\'e} Antonio
Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and
Fabian L{\"o}schner and Andreas Longva",
title = "Fast Corotated Elastic {SPH} Solids with Implicit
Zero-Energy Mode Control",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "33:1--33:21",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480142",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480142",
abstract = "We develop a new operator splitting formulation for
the simulation of corotated linearly elastic solids
with Smoothed Particle Hydrodynamics (SPH). Based on
the technique of Kugelstadt et al. [2018] originally
developed for the Finite Element Method \ldots{}",
acknowledgement = ack-nhfb,
articleno = "33",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Musoni:2021:FST,
author = "Pietro Musoni and Riccardo Marin and Simone Melzi and
Umberto Castellani",
title = "A functional skeleton transfer",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "34:1--34:15",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480140",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480140",
abstract = "The animation community has spent significant effort
trying to ease rigging procedures. This is necessitated
because the increasing availability of 3D data makes
manual rigging infeasible. However, object animations
involve understanding elaborate \ldots{}",
acknowledgement = ack-nhfb,
articleno = "34",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kim:2021:FMO,
author = "Nam Hee Kim and Hung Yu Ling and Zhaoming Xie and
Michiel van de Panne",
title = "Flexible Motion Optimization with Modulated Assistive
Forces",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "35:1--35:25",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480144",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480144",
abstract = "Animated motions should be simple to direct while also
being plausible. We present a flexible keyframe-based
character animation system that generates plausible
simulated motions for both physically-feasible and
physically-infeasible motion \ldots{}",
acknowledgement = ack-nhfb,
articleno = "35",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Park:2021:DMS,
author = "Soomin Park and Deok-Kyeong Jang and Sung-Hee Lee",
title = "Diverse Motion Stylization for Multiple Style Domains
via Spatial-Temporal Graph-Based Generative Model",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "36:1--36:17",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480145",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480145",
abstract = "This paper presents a novel deep learning-based
framework for translating a motion into various styles
within multiple domains. Our framework is a single set
of generative adversarial networks that learns
stylistic features from a collection of unpaired
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "36",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Quigley:2021:TDR,
author = "Ed Quigley and Winnie Lin and Yilin Zhu and Ronald
Fedkiw",
title = "Three Dimensional Reconstruction of Botanical Trees
with Simulatable Geometry",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "37:1--37:16",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480146",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480146",
abstract = "We tackle the challenging problem of creating full and
accurate three dimensional reconstructions of botanical
trees with the topological and geometric accuracy
required for subsequent physical simulation, e.g. in
response to wind forces. Although \ldots{}",
acknowledgement = ack-nhfb,
articleno = "37",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wu:2021:RGI,
author = "Jane Wu and Yongxu Jin and Zhenglin Geng and Hui Zhou
and Ronald Fedkiw",
title = "Recovering Geometric Information with Learned Texture
Perturbations",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "38:1--38:18",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480137",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480137",
abstract = "Regularization is used to avoid overfitting when
training a neural network; unfortunately, this reduces
the attainable level of detail hindering the ability to
capture high-frequency information present in the
training data. Even though various \ldots{}",
acknowledgement = ack-nhfb,
articleno = "38",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schreiner:2021:GPP,
author = "Paul Schreiner and Maksym Perepichka and Hayden Lewis
and Sune Darkner and Paul G. Kry and Kenny Erleben and
Victor B. Zordan",
title = "Global Position Prediction for Interactive Motion
Capture",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "39:1--39:16",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3479985",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3479985",
abstract = "We present a method for reconstructing the global
position of motion capture where position sensing is
poor or unavailable. Capture systems, such as IMU
suits, can provide excellent pose and orientation data
of a capture subject, but otherwise need post
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "39",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Roy:2021:NUS,
author = "Bruno Roy and Pierre Poulin and Eric Paquette",
title = "Neural {UpFlow}: a Scene Flow Learning Approach to
Increase the Apparent Resolution of Particle-Based
Liquids",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "40:1--40:26",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480147",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480147",
abstract = "We present a novel up-resing technique for generating
high-resolution liquids based on scene flow estimation
using deep neural networks. Our approach infers and
synthesizes small- and large-scale details solely from
a low-resolution particle-based \ldots{}",
acknowledgement = ack-nhfb,
articleno = "40",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2021:VSS,
author = "Xu Wang and Makoto Fujisawa and Masahiko Mikawa",
title = "Visual Simulation of Soil-Structure Destruction with
Seepage Flows",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "41:1--41:18",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480141",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480141",
abstract = "This paper introduces a method for simulating
soil-structure coupling with water, which involves a
series of visual effects, including wet granular
materials, seepage flows, capillary action between
grains, and dam breaking simulation. We develop a
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "41",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Daniel:2021:PVM,
author = "Beatr{\'\i}z Cabrero Daniel and Ricardo Marques and
Ludovic Hoyet and Julien Pettr{\'e} and Josep Blat",
title = "A Perceptually-Validated Metric for Crowd Trajectory
Quality Evaluation",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "42:1--42:18",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480136",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480136",
abstract = "Simulating crowds requires controlling a very large
number of trajectories and is usually performed using
crowd motion algorithms for which appropriate parameter
values need to be found. The study of the relation
between parametric values for simulation \ldots{}",
acknowledgement = ack-nhfb,
articleno = "42",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chemistruck:2021:EAP,
author = "Mike Chemistruck and Andrew Allen and John Snyder and
Nikunj Raghuvanshi",
title = "Efficient acoustic perception for virtual {AI}
agents",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "43:1--43:13",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480139",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480139",
abstract = "We model acoustic perception in AI agents efficiently
within complex scenes with many sound events. The key
idea is to employ perceptual parameters that capture
how each sound event propagates through the scene to
the agent's location. This naturally \ldots{}",
acknowledgement = ack-nhfb,
articleno = "43",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xu:2021:GLA,
author = "Pei Xu and Ioannis Karamouzas",
title = "A {GAN}-Like Approach for Physics-Based Imitation
Learning and Interactive Character Control",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "44:1--44:22",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480148",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480148",
abstract = "We present a simple and intuitive approach for
interactive control of physically simulated characters.
Our work builds upon generative adversarial networks
(GAN) and reinforcement learning, and introduces an
imitation learning framework where an \ldots{}",
acknowledgement = ack-nhfb,
articleno = "44",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xu:2022:RTR,
author = "Yang Xu and Yuanfa Jiang and Junbo Zhang and Kang Li
and Guohua Geng",
title = "Real-Time Ray-Traced Soft Shadows of Environmental
Lighting by Conical Ray Culling",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "1:1--1:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522617",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522617",
abstract = "Soft shadows of environmental lighting provide
important visual cues in realistic rendering. However,
rendering of soft shadows of environmental lighting in
real-time is difficult because evaluating the
visibility function is challenging. In this work,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Shi:2022:SCS,
author = "Peiteng Shi and Markus Billeter and Elmar Eisemann",
title = "Stereo-consistent screen-space ambient occlusion",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "2:1--2:12",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522614",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522614",
abstract = "Screen-space ambient occlusion (SSAO) shows high
efficiency and is widely used in real-time 3D
applications. However, using SSAO algorithms in stereo
rendering can lead to inconsistencies due to the
differences in the screen-space information captured
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Raateland:2022:DAG,
author = "Wouter Raateland and Torsten H{\"a}drich and Jorge
Alejandro Amador Herrera and Daniel T. Banuti and
Wojciech Pa{\l}ubicki and S{\"o}ren Pirk and Klaus
Hildebrandt and Dominik L. Michels",
title = "{DCGrid}: an Adaptive Grid Structure for
Memory-Constrained Fluid Simulation on the {GPU}",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "3:1--3:14",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522608",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522608",
abstract = "We introduce Dynamic Constrained Grid (DCGrid), a
hierarchical and adaptive grid structure for fluid
simulation combined with a scheme for effectively
managing the grid adaptations. DCGrid is designed to be
implemented on the GPU and used in high-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lastic:2022:ISP,
author = "Maud Lastic and Damien Rohmer and Guillaume Cordonnier
and Claude Jaupart and Fabrice Neyret and Marie-Paule
Cani",
title = "Interactive simulation of plume and pyroclastic
volcanic ejections",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "4:1--4:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522609",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522609",
abstract = "We propose an interactive animation method for the
ejection of gas and ashes mixtures in volcano eruption.
Our novel, layered solution combines a coarse-grain,
physically-based simulation of the ejection dynamics
with a consistent, procedural animation \ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Peters:2022:PCV,
author = "Christoph Peters and Bastian Kuth and Quirin Meyer",
title = "Permutation Coding for Vertex-Blend Attribute
Compression",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "5:1--5:16",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522607",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522607",
abstract = "Compression of vertex attributes is crucial to keep
bandwidth requirements in real-time rendering low. We
present a method that encodes any given number of blend
attributes for skinning at a fixed bit rate while
keeping the worst-case error small. Our \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mason:2022:RTS,
author = "Ian Mason and Sebastian Starke and Taku Komura",
title = "Real-Time Style Modelling of Human Locomotion via
Feature-Wise Transformations and Local Motion Phases",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "6:1--6:18",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522618",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522618",
abstract = "Controlling the manner in which a character moves in a
real-time animation system is a challenging task with
useful applications. Existing style transfer systems
require access to a reference content motion clip,
however, in real-time systems the future \ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2022:ERR,
author = "Jialin Wang and Rongkai Shi and Zehui Xiao and Xueying
Qin and Hai-Ning Liang",
title = "Effect of Render Resolution on Gameplay Experience,
Performance, and Simulator Sickness in Virtual Reality
Games",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "7:1--7:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522610",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522610",
abstract = "Higher resolution is one of the main directions and
drivers in the development of virtual reality (VR)
head-mounted displays (HMDs). However, given its
associated higher cost, it is important to determine
the benefits of having higher resolution on user
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Faria:2022:IPV,
author = "Matheus Prado Prandini Faria and Etienne Silva Julia
and Marcelo Zanchetta do Nascimento and Rita Maria
Silva Julia",
title = "Investigating the Performance of Various Deep Neural
Networks-based Approaches Designed to Identify Game
Events in Gameplay Footage",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "8:1--8:17",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522624",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522624",
abstract = "Video games, in addition to representing an extremely
relevant field of entertainment and market, have been
widely used as a case study in artificial intelligence
for representing a problem with a high degree of
complexity. In such studies, the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mandal:2022:IPB,
author = "Avirup Mandal and Parag Chaudhuri and Subhasis
Chaudhuri",
title = "Interactive Physics-Based Virtual Sculpting with
Haptic Feedback",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "9:1--9:20",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522611",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522611",
abstract = "Sculpting is an art form that relies on both the
visual and tactile senses. A faithful simulation of
sculpting, therefore, requires interactive, physically
accurate haptic and visual feedback. We present an
interactive physics-based sculpting framework
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fu:2022:EEC,
author = "Zhiying Fu and Rui Xu and Shiqing Xin and Shuangmin
Chen and Changhe Tu and Chenglei Yang and Lin Lu",
title = "{EasyVRModeling}: Easily Create {$3$D} Models by an
Immersive {VR} System",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "10:1--10:14",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522613",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522613",
abstract = "The latest innovations of VR make it possible to
construct 3D models in a holographic immersive
simulation environment. In this paper, we develop a
user-friendly mid-air interactive modeling system named
EasyVRModeling. We first prepare a dataset \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Cardoso:2022:TPV,
author = "Joao Liborio Cardoso and Bernhard Kerbl and Lei Yang
and Yury Uralsky and Michael Wimmer",
title = "Training and Predicting Visual Error for Real-Time
Applications",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "11:1--11:17",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522625",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522625",
abstract = "Visual error metrics play a fundamental role in the
quantification of perceived image similarity. Most
recently, use cases for them in real-time applications
have emerged, such as content-adaptive shading and
shading reuse to increase performance and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{KT:2022:BLT,
author = "Aakash KT and Eric Heitz and Jonathan Dupuy and P. J.
Narayanan",
title = "Bringing Linearly Transformed Cosines to Anisotropic
{GGX}",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "12:1--12:18",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522612",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522612",
abstract = "Linearly Transformed Cosines (LTCs) are a family of
distributions that are used for real-time area-light
shading thanks to their analytic integration
properties. Modern game engines use an LTC
approximation of the ubiquitous GGX model, but
currently \ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{deDinechin:2022:RLM,
author = "Heloise de Dinechin and Laurent Belcour",
title = "Rendering Layered Materials with Diffuse Interfaces",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "13:1--13:12",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522620",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522620",
abstract = "In this work, we introduce a novel method to render,
in real-time, Lambertian surfaces with a rough
dieletric coating. We show that the appearance of such
configurations is faithfully represented with two
microfacet lobes accounting for direct and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Macek:2022:RTR,
author = "Nejc Macek and Baran Usta and Elmar Eisemann and
Ricardo Marroquim",
title = "Real-Time Relighting of Human Faces with a Low-Cost
Setup",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "14:1--14:19",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522626",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522626",
abstract = "Video-streaming services usually feature
post-processing effects to replace the background.
However, these often yield inconsistent lighting.
Machine-learning-based relighting methods can address
this problem, but, at real-time rates, are restricted
to \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Currius:2022:RTH,
author = "Roc R. Currius and Ulf Assarsson and Erik Sintorn",
title = "Real-Time Hair Filtering with Convolutional Neural
Networks",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "15:1--15:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522606",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522606",
abstract = "Rendering of realistic-looking hair is in general
still too costly to do in real-time applications, from
simulating the physics to rendering the fine details
required for it to look natural, including
self-shadowing. We show how an autoencoder network,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fan:2022:JAT,
author = "Yingruo Fan and Zhaojiang Lin and Jun Saito and
Wenping Wang and Taku Komura",
title = "Joint Audio-Text Model for Expressive Speech-Driven
{$3$D} Facial Animation",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "16:1--16:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522615",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522615",
abstract = "Speech-driven 3D facial animation with accurate lip
synchronization has been widely studied. However,
synthesizing realistic motions for the entire face
during speech has rarely been explored. In this work,
we present a joint audio-text model to capture
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kaur:2022:RMB,
author = "Harsimran Kaur and Swati Jindal and Roberto Manduchi",
title = "Rethinking Model-Based Gaze Estimation",
journal = j-PACMCGIT,
volume = "5",
number = "2",
pages = "17:1--17:??",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3530797",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:03 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3530797",
abstract = "Over the past several years, a number of data-driven
gaze tracking algorithms have been proposed, which have
been shown to outperform classic model-based methods in
terms of gaze direction accuracy. These algorithms
leverage the recent development of \ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Eckert:2022:PLR,
author = "Marie Eckert and Thomas Robotham and Emanu{\"e}l A. P.
Habets and Olli S. Rummukainen",
title = "Pupillary Light Reflex Correction for Robust
Pupillometry in Virtual Reality",
journal = j-PACMCGIT,
volume = "5",
number = "2",
pages = "18:1--18:??",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3530798",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:03 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3530798",
abstract = "Virtual reality (VR) headsets with an integrated eye
tracker enable the measurement of pupil size
fluctuations correlated with cognition during a VR
experience. We present a method to correct for the
light-induced pupil size changes, otherwise masking
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Stoeve:2022:ETB,
author = "Maike Stoeve and Markus Wirth and Rosanna Farlock and
Andr{\'e} Antunovic and Victoria M{\"u}ller and Bjoern
M. Eskofier",
title = "Eye Tracking-Based Stress Classification of Athletes
in Virtual Reality",
journal = j-PACMCGIT,
volume = "5",
number = "2",
pages = "19:1--19:??",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3530796",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:03 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3530796",
abstract = "Monitoring stress is relevant in many areas, including
sports science. In that scope, various studies showed
the feasibility of stress classification using eye
tracking data. In most cases, the screen-based
experimental design restricted the motion of \ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Koch:2022:SMG,
author = "Maurice Koch and Daniel Weiskopf and Kuno Kurzhals",
title = "A Spiral into the Mind: Gaze Spiral Visualization for
Mobile Eye Tracking",
journal = j-PACMCGIT,
volume = "5",
number = "2",
pages = "20:1--20:??",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3530795",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:03 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3530795",
abstract = "Comparing mobile eye tracking data from multiple
participants without information about areas of
interest (AOIs) is challenging because of individual
timing and coordinate systems. We present a technique,
the gaze spiral, that visualizes individual \ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Thomas:2022:TSR,
author = "Manu Mathew Thomas and Gabor Liktor and Christoph
Peters and Sungye Kim and Karthik Vaidyanathan and
Angus G. Forbes",
title = "Temporally Stable Real-Time Joint Neural Denoising and
Supersampling",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "21:1--21:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543870",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543870",
abstract = "Recent advances in ray tracing hardware bring
real-time path tracing into reach, and ray traced soft
shadows, glossy reflections, and diffuse global
illumination are now common features in games.
Nonetheless, ray budgets are still limited. This
results \ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Oberberger:2022:SVG,
author = "Max Oberberger and Matth{\"a}us G. Chajdas and
R{\"u}diger Westermann",
title = "Spatiotemporal Variance-Guided Filtering for Motion
Blur",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "22:1--22:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543871",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543871",
abstract = "Adding motion blur to a scene can help to convey the
feeling of speed even at low frame rates. Monte Carlo
ray tracing can compute accurate motion blur, but
requires a large number of samples per pixel to
converge. In comparison, rasterization, in \ldots{}",
acknowledgement = ack-nhfb,
articleno = "22",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2022:VBN,
author = "Tianyu Li and Wenyou Wang and Daqi Lin and Cem
Yuksel",
title = "Virtual Blue Noise Lighting",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "23:1--23:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543872",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543872",
abstract = "We introduce virtual blue noise lighting, a rendering
pipeline for estimating indirect illumination with a
blue noise distribution of virtual lights. Our pipeline
is designed for virtual lights with non-uniform
emission profiles that are more expensive \ldots{}",
acknowledgement = ack-nhfb,
articleno = "23",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schutz:2022:SRB,
author = "Markus Sch{\"u}tz and Bernhard Kerbl and Michael
Wimmer",
title = "Software Rasterization of 2 Billion Points in Real
Time",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "24:1--24:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543863",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543863",
abstract = "The accelerated collection of detailed real-world 3D
data in the form of ever-larger point clouds is
sparking a demand for novel visualization techniques
that are capable of rendering billions of point
primitives in real-time. We propose a software
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "24",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Seitz:2022:SUS,
author = "Kerry A. Seitz and Theresa Foley and Serban D.
Porumbescu and John D. Owens",
title = "Supporting Unified Shader Specialization by Co-opting
{C++} Features",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "25:1--25:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543866",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543866",
abstract = "Modern unified programming models (such as CUDA and
SYCL) that combine host (CPU) code and GPU code into
the same programming language, same file, and same
lexical scope lack adequate support for GPU code
specialization, which is a key optimization in
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "25",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Belcour:2022:DDP,
author = "Laurent Belcour and Thomas Deliot and Wilhem Barbier
and Cyril Soler",
title = "A Data-Driven Paradigm for Precomputed Radiance
Transfer",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "26:1--26:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543864",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543864",
abstract = "In this work, we explore a change of paradigm to build
Precomputed Radiance Transfer (PRT) methods in a
data-driven way. This paradigm shift allows us to
alleviate the difficulties of building traditional PRT
methods such as defining a reconstruction \ldots{}",
acknowledgement = ack-nhfb,
articleno = "26",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yuksel:2022:HPP,
author = "Cem Yuksel",
title = "High-Performance Polynomial Root Finding for
Graphics",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "27:1--27:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543865",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543865",
abstract = "We present a computationally-efficient and
numerically-robust algorithm for finding real roots of
polynomials. It begins with determining the intervals
where the given polynomial is monotonic. Then, it
performs a robust variant of Newton iterations to
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "27",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Reshetov:2022:RRI,
author = "Alexander Reshetov",
title = "Ray\slash Ribbon Intersections",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "28:1--28:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543862",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543862",
abstract = "We present a new ray tracing primitive---a curved
ribbon, which is embedded inside a ruled surface. We
describe two such surfaces. Ribbons inside doubly ruled
bilinear patches can be intersected by solving a
quadratic equation. We also consider a singly
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "28",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Barbier:2022:HPH,
author = "Wilhem Barbier and Jonathan Dupuy",
title = "{Htex}: Per-Halfedge Texturing for Arbitrary Mesh
Topologies",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "29:1--29:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543868",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543868",
abstract = "We introduce per-halfedge texturing (Htex) a
GPU-friendly method for texturing arbitrary
polygon-meshes without an explicit parameterization.
Htex builds upon the insight that halfedges encode an
intrinsic triangulation for polygon meshes, where each
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "29",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wald:2022:DPP,
author = "Ingo Wald and Steven G. Parker",
title = "Data Parallel Path Tracing with Object Hierarchies",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "30:1--30:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543861",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543861",
abstract = "We propose a new approach to rendering
production-style content with full path tracing in a
data-distributed fashion---that is, with multiple
collaborating nodes and/or GPUs that each store only
part of the model. In particular, we propose a new
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "30",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Benthin:2022:PPL,
author = "Carsten Benthin and Radoslaw Drabinski and Lorenzo
Tessari and Addis Dittebrandt",
title = "{PLOC++}: Parallel Locally-Ordered Clustering for
Bounding Volume Hierarchy Construction Revisited",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "31:1--31:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543867",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543867",
abstract = "We propose a novel version of the GPU-oriented
massively parallel locally-ordered clustering (PLOC)
algorithm for constructing bounding volume hierarchies
(BVHs). Our method focuses on removing the weaknesses
of the original approach by simplifying and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "31",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Adams:2022:BFP,
author = "Andrew Adams and Dillon Sharlet",
title = "Better Fixed-Point Filtering with Averaging Trees",
journal = j-PACMCGIT,
volume = "5",
number = "3",
pages = "32:1--32:??",
month = jul,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3543869",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:04 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3543869",
abstract = "Production imaging pipelines commonly operate using
fixed-point arithmetic, and within these pipelines a
core primitive is convolution by small filters ---
taking; convex combinations of fixed-point values in
order to resample, interpolate, or denoise. We
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "32",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Sola:2022:DPE,
author = "Mar Canet Sola and Varvara Guljajeva",
title = "Dream Painter: Exploring creative possibilities of
{AI}-aided speech-to-image synthesis in the interactive
art context",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "33:1--33:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533386",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533386",
abstract = "This paper describes an interactive robotic art
installation Dream Painter by the artistic duo Varvara
\& Mar that deploys artificial intelligence (AI), a
KUKA industrial robot and interaction technology in
order to offer the audience an artistic \ldots{}",
acknowledgement = ack-nhfb,
articleno = "33",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lachenmyer:2022:AMP,
author = "Nathan S. Lachenmyer and Sadiya Akasha",
title = "An Aquarium of Machines: a Physically Realized
Artificial Life Simulation",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "34:1--34:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533388",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533388",
abstract = "This paper describes the public art installation In
Love With The World by artist Anicka Yi, which embodies
a complex virtual ecosystem of autonomous agents in a
physical space. The agents, called Aerobes, are
inspired by the lifecycle of the Aurelia \ldots{}",
acknowledgement = ack-nhfb,
articleno = "34",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Odefunso:2022:TAD,
author = "Adebunmi E. Odefunso and Esteban Garcia Bravo and
Yingjie V. Chen",
title = "Traditional {African} Dances Preservation Using Deep
Learning Techniques",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "35:1--35:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533608",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533608",
abstract = "Human action recognition continues to evolve and
improve through deep learning techniques. There have
been studies with some success in the field of action
recognition, but only a few of them have focused on
traditional dance. This is because dance \ldots{}",
acknowledgement = ack-nhfb,
articleno = "35",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Twomey:2022:TSD,
author = "Robert Twomey",
title = "Three Stage Drawing Transfer: Collaborative Drawing
Between a Generative Adversarial Network, Co-robotic
Arm, and Five-Year-Old Child",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "36:1--36:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533614",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533614",
abstract = "This project creates a visual-mental-physical circuit
between a Generative Adversarial Network (GAN), a
co-robotic arm, and a five-year-old child. From
training images to the latent space of a GAN, through
pen on paper to a live human collaborator, it
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "36",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Meiklejohn:2022:WBO,
author = "Elizabeth Meiklejohn and Felicita Devlin and John
Dunnigan and Patricia Johnson and Joy Xiaoji Zhang and
Steve Marschner and Brooks Hagan and Joy Ko",
title = "Woven Behavior and Ornamentation: Simulation-Assisted
Design and Application of Self-Shaping Woven Textiles",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "37:1--37:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533682",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533682",
abstract = "The class of self-shaping woven textiles are those
that undergo a transformation in shape exhibiting
three-dimensional behaviors due to the interplay
between weave structure and active yarns that shrink,
twist or otherwise move during finishing \ldots{}",
acknowledgement = ack-nhfb,
articleno = "37",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Maher:2022:FCW,
author = "Kevin Maher and Fan Xiang and Liang Zhi",
title = "{FaceType}: Crafting Written Impressions of Spoken
Expression",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "38:1--38:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533385",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533385",
abstract = "FaceType is an interactive installation that creates
an experience of spoken communication through generated
text. Inspired by Chinese calligraphy, the project
transforms our spoken expression into handwriting.
FaceType explores what parts of our spoken \ldots{}",
acknowledgement = ack-nhfb,
articleno = "38",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hossaini:2022:GTA,
author = "Ali Hossaini and Oliver Gingrich and Shama Rahman and
Mick Grierson and Joshua Murr and Alan Chamberlain and
Alain Renaud",
title = "{GROUPTHINK}: Telepresence and Agency During Live
Performance",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "39:1--39:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533610",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533610",
abstract = "Live performers often describe ``playing to the
audience'' as shifts in emphasis, timing and even
content according to perceived audience reactions.
Traditional staging allows the transmission of
physiological signals through the audience's eyes,
skin, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "39",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lewis:2022:ERW,
author = "Chara Lewis and Kristin Mojsiewicz and Anneke
Pettican",
title = "Erratics on the Road to {Wigan Pier}: The Creation of
{TouchAR}",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "40:1--40:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533611",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533611",
abstract = "This paper focuses on the augmented reality project
TouchAR to reveal creative collaborative approaches the
authors took to site, technology, ecology, and gesture
in their production of interactive public realm
artworks in direct response to the Covid19 \ldots{}",
acknowledgement = ack-nhfb,
articleno = "40",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Gochfeld:2022:TTP,
author = "David Gochfeld and Alex Coulombe and Yu-Jun Yeh and
Robert Lester and Robert Barry Fleming and Zachary
Meicher-Buzzi and Ari Tarr",
title = "A Tale of Two Productions: a {Christmas Carol} On
Stage and in {VR}",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "41:1--41:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533612",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533612",
abstract = "During the COVID-19 pandemic, many theatre companies
began experimenting with new technologies and ways to
bring their work to audiences. As theatres have resumed
in-person performances, they are exploring how these
new techniques can be incorporated \ldots{}",
acknowledgement = ack-nhfb,
articleno = "41",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Oliver:2022:DMD,
author = "Maril{\`e}ne Oliver and Scott Smallwood and Stephan
Moore and J. R. Carpenter and Jonathan Cohn",
title = "Dissecting My Data Body: How to Know Thyself as a
Virtual Reality in the Digital Age",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "42:1--42:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533387",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533387",
abstract = "We are constantly being warned that our personal data
is vulnerable, that it is being used and abused by
artificial intelligence, giant tech corporations and
controlling governments. But do we really understand
what ``our data'' consists of and what can \ldots{}",
acknowledgement = ack-nhfb,
articleno = "42",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Silva:2022:FLI,
author = "Pedro Silva and Daniel Lopes and Pedro Martins and
Penousal Machado",
title = "Field of Leaves: an Interactive Installation Sprouting
Leaves Out of Public Money",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "43:1--43:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533683",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533683",
abstract = "Field of Leaves is an interactive installation that
depicts public contracts held in Portugal and their
distribution over its five regions and two autonomous
regions. The installation presents information about
the public contracts available at the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "43",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Elran:2022:GMD,
author = "Sharan R. Elran and Amit R. Zoran",
title = "The Ghost in The Machine: Digital Stylization and
Expressive Re-Materialization of Ancient Ceramics",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "44:1--44:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533609",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533609",
abstract = "This paper proposes a new perspective on the role of
computers in the re-materialization of ancient
artifacts, highlighting issues of conservation,
self-expression, and authorship in creative processes.
Specifically, our approach allows all of the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "44",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Holzer:2022:SPI,
author = "Derek Holzer",
title = "In Search of the Plastic Image: a Media Archaeology of
Scan Processing",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "45:1--45:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3539218",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3539218",
abstract = "Scan processing is an analog electronic image
manipulation technology which emerged in the late
1960's, reached its apex during the 1970's, and was
made obsolete by digital computing in the 1980's.
During this period, scan processing instruments such as
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "45",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Sethapakdi:2022:KIC,
author = "Ticha Sethapakdi and Mackenzie Leake and Catalina
Monsalve Rodriguez and Miranda J. Cai and Stefanie
Mueller",
title = "{KineCAM}: an Instant Camera for Animated
Photographs",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "46:1--46:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533613",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533613",
abstract = "The kinegram is a classic animation technique that
involves sliding a striped overlay across an interlaced
image to create the effect of frame-by-frame motion.
While there are known tools for generating kinegrams
from preexisting videos and images, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "46",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hessels:2022:BVS,
author = "Scott Hessels",
title = "Below Victory: Subsurface Radar Advances for Creative
Digital Heritage",
journal = j-PACMCGIT,
volume = "5",
number = "4",
pages = "47:1--47:??",
month = sep,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3533389",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3533389",
abstract = "Recent advances in Ground Penetrating Radar have
caused the imaging technology to pivot from a simple
construction engineering tool to a valuable new option
for archaeology. Newfound abilities to model sound
echoes resonating through stone have revealed
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "47",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Jambon:2023:NIE,
author = "Cl{\'e}ment Jambon and Bernhard Kerbl and Georgios
Kopanas and Stavros Diolatzis and Thomas Leimk{\"u}hler
and George Drettakis",
title = "{NeRFshop}: Interactive Editing of Neural Radiance
Fields",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "1:1--1:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585499",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585499",
abstract = "Neural Radiance Fields (NeRFs) have revolutionized
novel view synthesis for captured scenes, with recent
methods allowing interactive free-viewpoint navigation
and fast training for scene reconstruction. However,
the implicit representations used by \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Sin:2023:NPA,
author = "Zackary P. T. Sin and Peter H. F. Ng and Hong Va
Leong",
title = "{NeRFahedron}: a Primitive for Animatable Neural
Rendering with Interactive Speed",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "2:1--2:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585512",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585512",
abstract = "Neural rendering is an exciting topic injecting
machine learning methodologies into the classical
computer graphics rendering pipeline. Although recent
works have achieved remarkable fidelity, discussion on
how to enable it for interactive scenarios like
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fink:2023:ERL,
author = "Laura Fink and Svenja Strobel and Linus Franke and
Marc Stamminger",
title = "Efficient Rendering for Light Field Displays using
Tailored Projective Mappings",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "3:1--3:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585498",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585498",
abstract = "A standard paradigm when rendering for parallax-based
light field displays is to render multiple, slightly
offset views first and to interweave these afterwards.
In practice, more than 40 views of preferably high
resolution need to be rendered per frame \ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tokuyoshi:2023:ESR,
author = "Yusuke Tokuyoshi",
title = "Efficient Spatial Resampling Using the {PDF}
Similarity",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "4:1--4:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585501",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585501",
abstract = "In real-time rendering, spatiotemporal reservoir
resampling (ReSTIR) is a powerful technique to increase
the number of candidate samples for resampled
importance sampling. However, reusing spatiotemporal
samples is not always efficient when target PDFs
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Gavane:2023:EBP,
author = "Ajinkya Gavane and Benjamin Watson",
title = "Eye-Based Point Rendering for Dynamic Multiview
Effects",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "5:1--5:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585513",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585513",
abstract = "Eye-based point rendering (EPR) can make multiview
effects much more practical by adding eye (camera)
buffer resolution efficiencies to improved
view-independent rendering (iVIR). We demonstrate this
very successfully by applying EPR to dynamic cube-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2023:UTP,
author = "Chih-Chia Li and I-Chen Lin",
title = "Unpaired Translation of {$3$D} Point Clouds with
Multi-part Shape Representation",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "6:1--6:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585508",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585508",
abstract = "Unpaired shape translation is an emerging task for
intelligent shape modelling and editing. Recent methods
for 3D shape transfer use single- or multi-scale latent
codes but a single generator to generate the whole
shape. The transferred shapes are prone \ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wan:2023:MVB,
author = "Dayu Wan and Xiaolei Guo and Jiahui Dong and Christos
Mousas and Yingjie Chen",
title = "{ManiLoco}: a {VR}-Based Locomotion Method for
Concurrent Object Manipulation",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "7:1--7:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585502",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585502",
abstract = "The use of virtual reality (VR) in laboratory skill
training is rapidly increasing. In such applications,
users often need to explore a large virtual environment
within a limited physical space while completing a
series of hand-based tasks (e.g., object \ldots{})",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yoshimura:2023:SCR,
author = "Atsushi Yoshimura and Takahiro Harada",
title = "Subspace Culling for Ray--Box Intersection",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "8:1--8:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585503",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585503",
abstract = "Ray tracing is an essential operation for realistic
image synthesis. The acceleration of ray tracing has
been studied for a long period of time because
algorithms such as light transport simulations require
a large amount of ray tracing. One of the major
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Liu:2023:IBR,
author = "Zihao Liu and Jing Huang and Allan Rocha and Jim
Malmros and Jerry Zhang",
title = "Importance-Based Ray Strategies for Dynamic Diffuse
Global Illumination",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "9:1--9:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585500",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585500",
abstract = "In this paper, we propose a first and efficient ray
allocation technique for Dynamic Diffuse Global
Illumination (DDGI) using Multiple Importance Sampling
(MIS). Our technique, IS-DDGI, extends DDGI by
incorporating a set of importance-based ray \ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hofmann:2023:JND,
author = "Nikolai Hofmann and Jon Hasselgren and Jacob
Munkberg",
title = "Joint Neural Denoising of Surfaces and Volumes",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "10:1--10:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585497",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585497",
abstract = "Denoisers designed for surface geometry rely on
noise-free feature guides for high quality results.
However, these guides are not readily available for
volumes. Our method enables combined volume and surface
denoising in real time from low sample count \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Han:2023:PWG,
author = "Kyu Beom Han and Olivia G. Odenthal and Woo Jae Kim
and Sung-Eui Yoon",
title = "Pixel-wise Guidance for Utilizing Auxiliary Features
in {Monte Carlo} Denoising",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "11:1--11:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585505",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585505",
abstract = "Auxiliary features such as geometric buffers
(G-buffers) and path descriptors (P-buffers) have been
shown to significantly improve Monte Carlo (MC)
denoising. However, recent approaches implicitly learn
to exploit auxiliary features for denoising, which
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Polykretis:2023:IFV,
author = "Ioannis Polykretis and Aditi Patil and Mridul
Aanjaneya and Konstantinos Michmizos",
title = "An Interactive Framework for Visually Realistic {$3$D}
Motion Synthesis using Evolutionarily-trained Spiking
Neural Networks",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "12:1--12:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585509",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585509",
abstract = "We present an end-to-end method for capturing the
dynamics of 3D human characters and translating them
for synthesizing new, visually-realistic motion
sequences. Conventional methods employ sophisticated,
but generic, control approaches for driving the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Zhao:2023:GBB,
author = "Yuming Zhao and Zhongke Wu and Xingce Wang and Xinyue
Liu",
title = "{G2} Blending Ball {B}-Spline Curve by {B}-Spline",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "13:1--13:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585504",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585504",
abstract = "Blending two Ball B-Spline Curves(BBSC) is an
important tool in modeling tubular objects. In this
paper, we propose a new BBSC blending method. Our
method has the following three main contributions:
First, we use BBSC instead of ball B{\'e}zier to model
the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Weiss:2023:FPB,
author = "Tomer Weiss",
title = "Fast Position-based Multi-Agent Group Dynamics",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "14:1--14:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585507",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585507",
abstract = "We present a novel method for simulating groups moving
in formation. Recent approaches for simulating group
motion operate via forces or velocity-connections.
While such approaches are effective for several cases,
they do not easily scale to large crowds,. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Taylor:2023:RTS,
author = "Brennen Taylor and John Keyser",
title = "Real-Time Sand Dune Simulation",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "15:1--15:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585510",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585510",
abstract = "We present a novel real-time method for simulating
aeolian sand transport and dune propagation. Our method
is a GPU-based extension of the Desertscapes Simulation
sand propagation model to additionally capture echo
dunes and obstacle interaction. We \ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Ding:2023:DCN,
author = "Xinwen Ding and Christopher Batty",
title = "Differentiable Curl-Noise: Boundary-Respecting
Procedural Incompressible Flows Without
Discontinuities",
journal = j-PACMCGIT,
volume = "6",
number = "1",
pages = "16:1--16:??",
month = may,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585511",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:06 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3585511",
abstract = "We present Differentiable Curl-Noise, a C1 procedural
method to animate strictly incompressible fluid flows
in two dimensions. While both the original Curl-Noise
method of Bridson et al. [2007] and a recent
modification by Chang et al. [2022] have been
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Cole:2023:KCU,
author = "Adam Cole and Mick Grierson",
title = "Kiss\slash Crash: Using Diffusion Models to Explore
Real Desire in the Shadow of Artificial
Representations",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "17:1--17:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597625",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597625",
abstract = "This paper describes the art installation of
Kiss/Crash: a multi-screen work exploring the subject
of AI-imagery and representation as well as the
autobiographical themes of loneliness, desire, and
intimacy in the digital age. The installation consists
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Cao:2023:IEC,
author = "Chong Cao and Lingfei Yang and Xukun Shen",
title = "Immersive experience of {Chinese} poems and
paintings",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "18:1--18:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597621",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597621",
abstract = "Chinese painting incorporated with poems is famous for
its distinct characteristics and unspeakable moods. Ink
lines are used to depict scenes in paintings while
concise words are used to describe scenes and events in
poems, making for a beautiful yet \ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Ban:2023:ISN,
author = "Seonghoon Ban and Taeha Yi and Kyung Hoon Hyun",
title = "Intersection of Seeing: New Ways of Experiencing
Reality using Autonomous Volumetric Capture System",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "19:1--19:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597632",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597632",
abstract = "The authors present an art installation entitled
``Intersection of Seeing'' in which volumetric images
were created using nine cameras, one of which moved
autonomously throughout the exhibition space. The
objective of the installation was to provide a
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Leischner:2023:SJP,
author = "Vojtech Leischner and Pavel Husa",
title = "Sonification of a juggling performance using spatial
audio",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "20:1--20:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597619",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597619",
abstract = "We developed a new musical instrument by equipping
juggling balls with accelerometers, gyroscopes, and
WiFi sensors. The system measures acceleration and
rotation, allowing us to distinguish between ball
movement and static states. We can determine the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Papatheodorou:2023:LDF,
author = "Theodoros Papatheodorou and Jessica Wolpert",
title = "Lights! {Dance}! {Freeze}!: {Exploring} the
dance-musical filmic space using embodied search in an
interactive installation",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "21:1--21:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597620",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597620",
abstract = "Conventionally, spectators enjoy films passively. This
paper describes an interactive film installation that
invites participants to use their entire body as a
query to search and explore a large corpus of musical
films in a novel way. Using an RGB \ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Zeidler:2023:BVS,
author = "Daniel Zeidler and Matthew McGinity",
title = "{Bodylab}: in virtuo sculpting, painting and
performing of full-body avatars",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "22:1--22:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597631",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597631",
abstract = "Bodylab is a virtual reality system for creating
full-body virtual reality avatars. It provides
anatomically realistic mannequins as canvases, which
can be painted and textured, sculpted and deformed,
adorned with objects and animated with particle
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "22",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xie:2023:MQV,
author = "Yurui Xie and Giulia Barbareschi and Ayesha Nabila and
Kai Kunze and Masa Inakage",
title = "Movement Quality Visualization for Wheelchair Dance",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "23:1--23:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597628",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597628",
abstract = "Wheelchair dance is an important form of disability
art that is still subject to significant levels of
ableism and art exclusion. Wheelchair dancers face
challenges finding teachers and choreographers who can
accommodate their needs, documenting and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "23",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Nikolic:2023:ARA,
author = "Predrag K. Nikoli'c and Giacomo Bertin and Kishan
Munroe",
title = "Aquaterrestrial Recolonization: {AI} Environmentalist
Toward Design For Climate Action Related Behaviour
Change",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "24:1--24:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597630",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597630",
abstract = "In this paper, we introduce the interactive
installation Aquaterrestrial Recolonization as an
artistic response to rising climate change concerns and
trigger the audience's thoughts and discussions. In the
project, we are recording and archiving the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "24",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{DiBlasi:2023:BEM,
author = "Johnny DiBlasi and Carlos Castellanos and Bello
Bello",
title = "Beauty: Explorations of Machine-Microbial Agencies",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "25:1--25:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597626",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597626",
abstract = "We discuss Beauty, a machine-microbial artwork,
currently in development by Phylum, an experimental
research collective specializing in cultural production
informed by the intersections of science, technology
and the arts (and of which the authors are \ldots{})",
acknowledgement = ack-nhfb,
articleno = "25",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hu:2023:SCV,
author = "Youyang Hu and Chiaochi Chou and Yasuaki Kakehi",
title = "Synplant: Cymatics Visualization of Plant-Environment
Interaction Based on Plants Biosignals",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "26:1--26:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597622",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597622",
abstract = "Synplant is an installation consisting of multiple
hybrid plant sensing units. By analyzing biosignals, it
can interpret the natural environment from the
perspective of plants and translate their experiences
into audiovisual expressions that can be \ldots{}",
acknowledgement = ack-nhfb,
articleno = "26",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Oh:2023:KDR,
author = "Jooyoung Oh",
title = "The Kestrel Drone: Reimagining Bird's Eye View with
Biomimetic {AI}-drone for Bird Strike Prevention",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "27:1--27:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597629",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597629",
abstract = "Artificial intelligence (AI) is redefining roads and
skyways with advanced mobility technologies such as
autonomous driving and Urban Air Mobility (UAM),
suggesting a new paradigm for human mobility. This
project sheds new light on drone mobility \ldots{}",
acknowledgement = ack-nhfb,
articleno = "27",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Twomey:2023:CCA,
author = "Robert Twomey",
title = "Communing with Creative {AI}",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "28:1--28:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597633",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597633",
abstract = "Drawing on historical and contemporary examples, this
paper discusses relationships between humans and
machines in creative co-production with generative AI.
It distinguishes between generative systems as
augmenting tools and autonomous collaborators,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "28",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Krogmeier:2023:UEF,
author = "Claudia Krogmeier and Esteban Garc{\'\i}a Bravo and
Christos Mousas",
title = "Using Experimental Filmmaking to Create an Engaging
Brain-Computer Interface",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "29:1--29:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597624",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597624",
abstract = "Inspired by storytelling ideas in surrealist creative
productions and experimental films, we created a
brain-computer interface (BCI) designed to offer users
an exercise of the imagination. While many previous
BCIs have used simple visual interfaces, we \ldots{}",
acknowledgement = ack-nhfb,
articleno = "29",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Elran:2023:FMS,
author = "Sharan R. Elran and Yuval Harel and Amit R. Zoran",
title = "Fine Motor Skills: Operating standard robotic
fabrication as a generative system",
journal = j-PACMCGIT,
volume = "6",
number = "2",
pages = "30:1--30:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3597627",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3597627",
abstract = "Our concept of a digital spirit refers to the agency
of technology in the creative process and the potential
to use it as an autonomous agent that both influences
and participates in the artistic process. By
attributing a digital spirit, we are able to \ldots{}",
acknowledgement = ack-nhfb,
articleno = "30",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xie:2023:HPC,
author = "Zhaoming Xie and Jonathan Tseng and Sebastian Starke
and Michiel van de Panne and C. Karen Liu",
title = "Hierarchical Planning and Control for Box
Loco-Manipulation",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "31:1--31:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606931",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606931",
abstract = "Humans perform everyday tasks using a combination of
locomotion and manipulation skills. Building a system
that can handle both skills is essential to creating
virtual humans. We present a physically-simulated human
capable of solving box rearrangement \ldots{}",
acknowledgement = ack-nhfb,
articleno = "31",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Younes:2023:MMA,
author = "Mohamed Younes and Ewa Kijak and Richard Kulpa and
Simon Malinowski and Franck Multon",
title = "{MAAIP}: Multi-Agent Adversarial Interaction Priors
for imitation from fighting demonstrations for
physics-based characters",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "32:1--32:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606926",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606926",
abstract = "Simulating realistic interaction and motions for
physics-based characters is of great interest for
interactive applications, and automatic secondary
character animation in the movie and video game
industries. Recent works in reinforcement learning have
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "32",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Reda:2023:PBM,
author = "Daniele Reda and Jungdam Won and Yuting Ye and Michiel
van de Panne and Alexander Winkler",
title = "Physics-based Motion Retargeting from Sparse Inputs",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "33:1--33:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606928",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606928",
abstract = "Avatars are important to create interactive and
immersive experiences in virtual worlds. One challenge
in animating these characters to mimic a user's motion
is that commercial AR/VR products consist only of a
headset and controllers, providing very \ldots{}",
acknowledgement = ack-nhfb,
articleno = "33",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xie:2023:TST,
author = "Kaixiang Xie and Pei Xu and Sheldon Andrews and Victor
B. Zordan and Paul G. Kry",
title = "Too Stiff, Too Strong, Too Smart: Evaluating
Fundamental Problems with Motion Control Policies",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "34:1--34:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606935",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606935",
abstract = "Deep reinforcement learning (DRL) methods have
demonstrated impressive results for skilled motion
synthesis of physically based characters, and while
these methods perform well in terms of tracking
reference motions or achieving complex tasks, several
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "34",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Teshima:2023:AAB,
author = "Hitoshi Teshima and Naoki Wake and Diego Thomas and
Yuta Nakashima and Hiroshi Kawasaki and Katsushi
Ikeuchi",
title = "{ACT2G}: Attention-based Contrastive Learning for
Text-to-Gesture Generation",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "35:1--35:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606940",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606940",
abstract = "Recent increase of remote-work, online meeting and
tele-operation task makes people find that gesture for
avatars and communication robots is more important than
we have thought. It is one of the key factors to
achieve smooth and natural communication \ldots{}",
acknowledgement = ack-nhfb,
articleno = "35",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Habermann:2023:HHA,
author = "Marc Habermann and Lingjie Liu and Weipeng Xu and
Gerard Pons-Moll and Michael Zollhoefer and Christian
Theobalt",
title = "{HDHumans}: a Hybrid Approach for High-fidelity
Digital Humans",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "36:1--36:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606927",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606927",
abstract = "Photo-real digital human avatars are of enormous
importance in graphics, as they enable immersive
communication over the globe, improve gaming and
entertainment experiences, and can be particularly
beneficial for AR and VR settings. However, current
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "36",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Starke:2023:MBP,
author = "Paul Starke and Sebastian Starke and Taku Komura and
Frank Steinicke",
title = "Motion In-Betweening with Phase Manifolds",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "37:1--37:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606921",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606921",
abstract = "This paper introduces a novel data-driven motion
in-betweening system to reach target poses of
characters by making use of phases variables learned by
a Periodic Autoencoder. Our approach utilizes a
mixture-of-experts neural network model, in which the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "37",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Egan:2023:NQE,
author = "D{\'o}nal Egan and Darren Cosker and Rachel
McDonnell",
title = "{NeuroDog}: Quadruped Embodiment using Neural
Networks",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "38:1--38:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606936",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606936",
abstract = "Virtual reality (VR) allows us to immerse ourselves in
alternative worlds in which we can embody avatars to
take on new identities. Usually, these avatars are
humanoid or possess very strong anthropomorphic
qualities. Allowing users of VR to embody non-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "38",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mercier-Aubin:2023:ARD,
author = "Alexandre Mercier-Aubin and Paul G. Kry",
title = "Adaptive Rigidification of Discrete Shells",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "39:1--39:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606932",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606932",
abstract = "We present a method to improve the computation time of
thin shell simulations by using adaptive rigidification
to reduce the number of degrees of freedom. Our method
uses a discretization independent metric for bending
rates, and we derive a membrane \ldots{}",
acknowledgement = ack-nhfb,
articleno = "39",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wu:2023:EAB,
author = "Haomiao Wu and Theodore Kim",
title = "An Eigenanalysis of Angle-Based Deformation Energies",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "40:1--40:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606929",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606929",
abstract = "Angle-based energies appear in numerous physics-based
simulation models, including thin-shell bending and
isotropic elastic strands. We present a generic
analysis of these energies that allows us to
analytically filter the negative eigenvalues of the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "40",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Shi:2023:UAP,
author = "Alvin Shi and Theodore Kim",
title = "A Unified Analysis of Penalty-Based Collision
Energies",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "41:1--41:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606934",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606934",
abstract = "We analyze a wide class of penalty energies used for
contact response through the lens of a reduced frame.
Applying our analysis to both spring-based and
barrier-based energies, we show that we can obtain
closed-form, analytic eigensystems that can be
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "41",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Shi:2023:LCM,
author = "Alvin Shi and Haomiao Wu and Jarred Parr and A. M.
Darke and Theodore Kim",
title = "Lifted Curls: a Model for Tightly Coiled Hair
Simulation",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "42:1--42:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606920",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606920",
abstract = "We present an isotropic, hyperelastic model
specifically designed for the efficient simulation of
tightly coiled hairs whose curl radii approach 5 mm.
Our model is robust to large bends and torsions, even
when they appear at the scale of the strand \ldots{}",
acknowledgement = ack-nhfb,
articleno = "42",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Huang:2023:TRH,
author = "Li Huang and Fan Yang and Chendi Wei and Yu Ju (Edwin)
Chen and Chun Yuan and Ming Gao",
title = "Towards Realtime: a Hybrid Physics-based Method for
Hair Animation on {GPU}",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "43:1--43:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606937",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606937",
abstract = "This paper introduces a hair simulator optimized for
real-time applications, including console and cloud
gaming, avatar live-streaming, and metaverse
environments. We view the collisions between strands as
a mechanism to preserve the overall volume of
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "43",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Razon:2023:LAM,
author = "Alan Marquez Razon and Yizhou Chen and Yushan Han and
Steven Gagniere and Michael Tupek and Joseph Teran",
title = "A Linear and Angular Momentum Conserving Hybrid
Particle\slash Grid Iteration for Volumetric Elastic
Contact",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "44:1--44:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606924",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606924",
abstract = "We present a momentum conserving hybrid particle/grid
iteration for resolving volumetric elastic collision.
Our hybrid method uses implicit time stepping with a
Lagrangian finite element discretization of the
volumetric elastic material together with \ldots{}",
acknowledgement = ack-nhfb,
articleno = "44",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Jia:2023:PCA,
author = "Shiyang Jia and Stephanie Wang and Tzu-Mao Li and
Albert Chern",
title = "Physical Cyclic Animations",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "45:1--45:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606938",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606938",
abstract = "We address the problem of synthesizing physical
animations that can loop seamlessly. We formulate a
variational approach by deriving a physical law in a
periodic time domain. The trajectory of the animation
is represented as a parametric closed curve, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "45",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Loschner:2023:MEP,
author = "Fabian L{\"o}schner and Jos{\'e} Antonio
Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and
Andreas Longva and Jan Bender",
title = "Micropolar Elasticity in Physically-Based Animation",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "46:1--46:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606922",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606922",
abstract = "We explore micropolar materials for the simulation of
volumetric deformable solids. In graphics, micropolar
models have only been used in the form of
one-dimensional Cosserat rods, where a rotating frame
is attached to each material point on the one-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "46",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wu:2023:TWC,
author = "Yuhan Wu and Nobuyuki Umetani",
title = "Two-Way Coupling of Skinning Transformations and
Position Based Dynamics",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "47:1--47:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606930",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606930",
abstract = "Skinning transformations enable digital characters to
be animated with minimal user input. Physics
simulations can improve the detailed dynamic movement
of an animated character; however, such details are
typically added in the post-processing stage \ldots{}",
acknowledgement = ack-nhfb,
articleno = "47",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Westhofen:2023:CLC,
author = "Lukas Westhofen and Stefan Jeske and Jan Bender",
title = "A comparison of linear consistent correction methods
for first-order {SPH} derivatives",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "48:1--48:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606933",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606933",
abstract = "A well-known issue with the widely used Smoothed
Particle Hydrodynamics (SPH) method is the neighborhood
deficiency. Near the surface, the SPH interpolant fails
to accurately capture the underlying fields due to a
lack of neighboring particles. These \ldots{}",
acknowledgement = ack-nhfb,
articleno = "48",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Su:2023:GCM,
author = "Haozhe Su and Xuan Li and Tao Xue and Chenfanfu Jiang
and Mridul Aanjaneya",
title = "A Generalized Constitutive Model for Versatile {MPM}
Simulation and Inverse Learning with Differentiable
Physics",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "49:1--49:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606925",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606925",
abstract = "We present a generalized constitutive model for
versatile physics simulation of inviscid fluids,
Newtonian viscosity, hyperelasticity, viscoplasticity,
elastoplasticity, and other physical effects that arise
due to a mixture of these behaviors. The key \ldots{}",
acknowledgement = ack-nhfb,
articleno = "49",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Takahashi:2023:MAS,
author = "Tetsuya Takahashi and Christopher Batty",
title = "A Multilevel Active-Set Preconditioner for
Box-Constrained Pressure {Poisson} Solvers",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "50:1--50:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606939",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606939",
abstract = "Efficiently solving large-scale box-constrained convex
quadratic programs (QPs) is an important computational
challenge in physical simulation. We propose a new
multilevel preconditioning scheme based on the
active-set method and combine it with modified
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "50",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Stuyck:2023:DDP,
author = "Tuur Stuyck and Hsiao-yu Chen",
title = "{DiffXPBD}: Differentiable Position-Based Simulation
of Compliant Constraint Dynamics",
journal = j-PACMCGIT,
volume = "6",
number = "3",
pages = "51:1--51:??",
month = aug,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606923",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:07 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3606923",
abstract = "We present DiffXPBD, a novel and efficient analytical
formulation for the differentiable position-based
simulation of compliant constrained dynamics (XPBD).
Our proposed method allows computation of gradients of
numerous parameters with respect to a goal \ldots{}",
acknowledgement = ack-nhfb,
articleno = "51",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Nishidate:2024:EPB,
author = "Yuki Nishidate and Issei Fujishiro",
title = "Efficient Particle-Based Fluid Surface Reconstruction
Using Mesh Shaders and Bidirectional Two-Level Grids",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "1:1--1:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651285",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651285",
abstract = "In this paper, we introduce a novel method for
particle-based fluid surface reconstruction that
incorporates mesh shaders for the first time. This
approach eliminates the need to store triangle meshes
in a GPU's global memory, resulting in a significant
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Liu:2024:SPI,
author = "Zitan Liu and Yikai Huang and Ligang Liu",
title = "{ShaderPerFormer}: Platform-independent Context-aware
Shader Performance Predictor",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "2:1--2:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651295",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651295",
abstract = "The ability to model and predict the execution time of
GPU computations is crucial for real-time graphics
application development and optimization. While there
are many existing methodologies for graphics
programmers to provide such estimates, those \ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Deliot:2024:TND,
author = "Thomas Deliot and Eric Heitz and Laurent Belcour",
title = "Transforming a Non-Differentiable Rasterizer into a
Differentiable One with Stochastic Gradient
Estimation",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "3:1--3:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651298",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651298",
abstract = "We show how to transform a non-differentiable
rasterizer into a differentiable one with minimal
engineering efforts and no external dependencies (no
Pytorch/Tensorflow). We rely on Stochastic Gradient
Estimation, a technique that consists of rasterizing
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Guo:2024:CMD,
author = "Siqi Guo and Minsoo Choi and Dominic Kao and Christos
Mousas",
title = "Collaborating with my {Doppelg{\"a}nger}: The Effects
of Self-similar Appearance and Voice of a Virtual
Character during a Jigsaw Puzzle Co-solving Task",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "4:1--4:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651288",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651288",
abstract = "The research community has long been interested in
human interaction with embodied virtual characters in
virtual reality (VR). At the same time, interaction
with self-similar virtual characters, or virtual
doppelg{\"a}ngers, has become a prominent topic in
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Dinkov:2024:PHL,
author = "Martin Dinkov and Sumanta Pattanaik and Ryan P.
McMahan",
title = "Perceptions of Hybrid Lighting for Virtual Reality",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "5:1--5:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651292",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651292",
abstract = "Virtual reality (VR) applications are computationally
demanding due to high frame rate requirements, which
precludes large numbers of realtime lights from being
used. In this paper, we explore a hybrid lighting
approach that combines the benefits of \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chen:2024:ITM,
author = "Boyuan Chen and Xinan Yan and Xuning Hu and Dominic
Kao and Hai-Ning Liang",
title = "Impact of Tutorial Modes with Different Time Flow
Rates in Virtual Reality Games",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "6:1--6:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651296",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651296",
abstract = "Virtual reality's (VR) unique affordances compared to
traditional media have produced innovative interaction
modes and tutorial methodologies in VR games. Existing
research predominantly focuses on the performance of VR
tutorial modes, such as the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yuksel:2024:SBM,
author = "Cem Yuksel",
title = "Skill-Based Matchmaking for Competitive Two-Player
Games",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "7:1--7:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651303",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651303",
abstract = "Skill-based matchmaking is a crucial component of
competitive multiplayer games and it is directly tied
to how the players would enjoy the game. We present a
simple matchmaking algorithm that aims to achieve a
target win rate for all players, making long \ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2024:EDL,
author = "Tianxing Li and Rui Shi and Zihui Li and Takashi Kanai
and Qing Zhu",
title = "Efficient Deformation Learning of Varied Garments with
a Structure-Preserving Multilevel Framework",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "8:1--8:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651286",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651286",
abstract = "Due to the highly nonlinear behavior of clothing,
modelling fine-scale garment deformation on arbitrary
meshes under varied conditions within a unified network
poses a significant challenge. Existing methods often
compromise on either model \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Talukdar:2024:LCM,
author = "Bilas Talukdar and Yunhao Zhang and Tomer Weiss",
title = "Learning Crowd Motion Dynamics with Crowds",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "9:1--9:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651302",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651302",
abstract = "Reinforcement Learning (RL) has become a popular
framework for learning desired behaviors for
computational agents in graphics and games. In a
multi-agent crowd, one major goal is for agents to
avoid collisions while navigating in a dynamic
environment. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tokuyoshi:2024:BVS,
author = "Yusuke Tokuyoshi and Kenta Eto",
title = "Bounded {VNDF} Sampling for the {Smith--GGX BRDF}",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "10:1--10:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651291",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651291",
abstract = "Sampling according to a visible normal distribution
function (VNDF) is often used to sample rays scattered
by glossy surfaces, such as the Smith-GGX microfacet
model. However, for rough reflections, existing VNDF
sampling methods can generate undesirable \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Roughton:2024:ZQZ,
author = "Thomas Roughton and Peter-Pike Sloan and Ari
Silvennoinen and Michal Iwanicki and Peter Shirley",
title = "{ZH3}: Quadratic Zonal Harmonics",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "11:1--11:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651294",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651294",
abstract = "Spherical Harmonics (SH) have been used widely to
represent lighting in games and film. While the
quadratic (SH3) and higher order spherical harmonics
represent irradiance well, they are expensive to store
and evaluate, requiring 27 coefficients per \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Granizo-Hidalgo:2024:IRC,
author = "Ana Granizo-Hidalgo and Nicolas Holzschuch",
title = "Interactive Rendering of Caustics using Dimension
Reduction for Manifold Next-Event Estimation",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "12:1--12:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651297",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651297",
abstract = "Specular surfaces, like water surfaces, create
caustics by focusing the light being refracted or
reflected. These caustics are very important for scene
realism, but also challenging to render: to compute
them, we need to find the exact path connecting
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Donnelly:2024:FFA,
author = "William Donnelly and Alan Wolfe and Judith
B{\"u}tepage and Jon Vald{\'e}s",
title = "{FAST}: Filter-Adapted Spatio-Temporal Sampling for
Real-Time Rendering",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "13:1--13:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651283",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651283",
abstract = "Stochastic sampling techniques are ubiquitous in
real-time rendering, where performance constraints
force the use of low sample counts, leading to noisy
intermediate results. To remove this noise, the
post-processing step of temporal and spatial \ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Pharr:2024:FAS,
author = "Matt Pharr and Bartlomiej Wronski and Marco Salvi and
Marcos Fajardo",
title = "Filtering After Shading With Stochastic Texture
Filtering",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "14:1--14:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651293",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651293",
abstract = "2D texture maps and 3D voxel arrays are widely used to
add rich detail to the surfaces and volumes of rendered
scenes, and filtered texture lookups are integral to
producing high-quality imagery. We show that applying
the texture filter after evaluating \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Dolp:2024:FGS,
author = "Reiner Dolp and Johannes Hanika and Carsten
Dachsbacher",
title = "A Fast {GPU} Schedule For {{\`A}}-Trous Wavelet-Based
Denoisers",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "15:1--15:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651299",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651299",
abstract = "Given limitations of contemporary graphics hardware,
real-time ray-traced global illumination is only
estimated using a few samples per pixel. This
consequently causes stochastic noise in the resulting
frame sequences which requires wide filter support
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Papantonakis:2024:RMF,
author = "Panagiotis Papantonakis and Georgios Kopanas and
Bernhard Kerbl and Alexandre Lanvin and George
Drettakis",
title = "Reducing the Memory Footprint of {$3$D} {Gaussian}
Splatting",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "16:1--16:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651282",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651282",
abstract = "3D Gaussian splatting provides excellent visual
quality for novel view synthesis, with fast training
and realtime rendering; unfortunately, the memory
requirements of this method for storing and
transmission are unreasonably high. We first analyze
the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schutz:2024:SSL,
author = "Markus Sch{\"u}tz and Lukas Herzberger and Michael
Wimmer",
title = "{SimLOD}: Simultaneous {LOD} Generation and Rendering
for Point Clouds",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "17:1--17:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651287",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651287",
abstract = "LOD construction is typically implemented as a
preprocessing step that requires users to wait before
they are able to view the results in real time. We
propose an incremental LOD generation approach for
point clouds that allows us to simultaneously load
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chen:2024:DGG,
author = "Wenbo Chen and Ligang Liu",
title = "{Deblur-GS}: {$3$D} {Gaussian} Splatting from Camera
Motion Blurred Images",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "18:1--18:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651301",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651301",
abstract = "Novel view synthesis has undergone a revolution thanks
to the radiance field method. The introduction of 3D
Gaussian splatting (3DGS) has successfully addressed
the issues of prolonged training times and slow
rendering speeds associated with the Neural \ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Gavane:2024:LFD,
author = "Ajinkya Gavane and Benjamin Watson",
title = "Light Field Display Point Rendering",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "19:1--19:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651300",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651300",
abstract = "Rendering for light field displays (LFDs) requires
rendering of dozens or hundreds of views, which must
then be combined into a single image on the display,
making real-time LFD rendering extremely difficult. We
introduce light field display point \ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Rosset:2024:WSA,
author = "Nicolas Rosset and Regis Duvigneau and Adrien Bousseau
and Guillaume Cordonnier",
title = "Windblown sand around obstacles --- simulation and
validation of deposition patterns",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "20:1--20:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651284",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651284",
abstract = "Sand dunes are iconic landmarks of deserts, but can
also put human infrastructures at risk, for instance by
forming near buildings or roads. We present a simulator
of sand erosion and deposition to predict how dunes
form around and behind obstacles under \ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Ying:2024:EVA,
author = "Zhi Ying and Nicholas Edwards and Mikhail Kutuzov",
title = "Efficient Visibility Approximation for Game {AI} using
Neural Omnidirectional Distance Fields",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "21:1--21:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651289",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651289",
abstract = "Visibility information is critical in game AI
applications, but the computational cost of
raycasting-based methods poses a challenge for
real-time systems. To address this challenge, we
propose a novel method that represents a partitioned
game scene as \ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2024:PFL,
author = "Binglun Wang and Niladri Shekhar Dutt and Niloy J.
Mitra",
title = "{ProteusNeRF}: Fast Lightweight {NeRF} Editing using
{$3$D}-Aware Image Context",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "22:1--22:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651290",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651290",
abstract = "Neural Radiance Fields (NeRFs) have recently emerged
as a popular option for photo-realistic object capture
due to their ability to faithfully capture
high-fidelity volumetric content even from handheld
video input. Although much research has been \ldots{}",
acknowledgement = ack-nhfb,
articleno = "22",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Medin:2024:FMR,
author = "Safa C. Medin and Gengyan Li and Ruofei Du and Stephan
Garbin and Philip Davidson and Gregory W. Wornell and
Thabo Beeler and Abhimitra Meka",
title = "{FaceFolds}: Meshed Radiance Manifolds for Efficient
Volumetric Rendering of Dynamic Faces",
journal = j-PACMCGIT,
volume = "7",
number = "1",
pages = "23:1--23:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651304",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:09 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3651304",
abstract = "3D rendering of dynamic face captures is a challenging
problem, and it demands improvements on several
fronts---photorealism, efficiency, compatibility, and
configurability. We present a novel representation that
enables high-quality volumetric rendering \ldots{}",
acknowledgement = ack-nhfb,
articleno = "23",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Melnyk:2024:PSO,
author = "Kateryna Melnyk and Lee Friedman and Dmytro Katrychuk
and Oleg Komogortsev",
title = "Per-Subject Oculomotor Plant Mathematical Models and
the Reliability of Their Parameters",
journal = j-PACMCGIT,
volume = "7",
number = "2",
pages = "24:1--24:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3654701",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3654701",
abstract = "The practical value of oculomotor plant mathematical
models (OPMMs) has been demonstrated across various
domains, including biometrics and eye movement
prediction. To further enhance their utilization, new
optimization approaches are commonly developed
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "24",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Nguyen:2024:DDA,
author = "Viet Dung Nguyen and Reynold Bailey and Gabriel J.
Diaz and Chengyi Ma and Alexander Fix and Alexander
Ororbia",
title = "Deep Domain Adaptation: a {Sim2Real} Neural Approach
for Improving Eye-Tracking Systems",
journal = j-PACMCGIT,
volume = "7",
number = "2",
pages = "25:1--25:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3654703",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3654703",
abstract = "Eye image segmentation is a critical step in eye
tracking that has great influence over the final gaze
estimate. Segmentation models trained using supervised
machine learning can excel at this task, their
effectiveness is determined by the degree of \ldots{}",
acknowledgement = ack-nhfb,
articleno = "25",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Maquiling:2024:ZSS,
author = "Virmarie Maquiling and Sean Anthony Byrne and
Diederick C. Niehorster and Marcus Nystr{\"o}m and
Enkelejda Kasneci",
title = "Zero-Shot Segmentation of Eye Features Using the
Segment Anything Model ({SAM})",
journal = j-PACMCGIT,
volume = "7",
number = "2",
pages = "26:1--26:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3654704",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3654704",
abstract = "The advent of foundation models signals a new era in
artificial intelligence. The Segment Anything Model
(SAM) is the first foundation model for image
segmentation. In this study, we evaluate SAM's ability
to segment features from eye images recorded in
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "26",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Barkevich:2024:UDL,
author = "Kevin Barkevich and Reynold Bailey and Gabriel J.
Diaz",
title = "Using Deep Learning to Increase Eye-Tracking
Robustness, Accuracy, and Precision in Virtual
Reality",
journal = j-PACMCGIT,
volume = "7",
number = "2",
pages = "27:1--27:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3654705",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3654705",
abstract = "Algorithms for the estimation of gaze direction from
mobile and video-based eye trackers typically involve
tracking a feature of the eye that moves through the
eye camera image in a way that covaries with the
shifting gaze direction, such as the center \ldots{}",
acknowledgement = ack-nhfb,
articleno = "27",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Aranjuelo:2024:LGA,
author = "Nerea Aranjuelo and Siyu Huang and Ignacio
Arganda-Carreras and Luis Unzueta and Oihana Otaegui
and Hanspeter Pfister and Donglai Wei",
title = "Learning Gaze-aware Compositional {GAN} from Limited
Annotations",
journal = j-PACMCGIT,
volume = "7",
number = "2",
pages = "28:1--28:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3654706",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3654706",
abstract = "Gaze-annotated facial data is crucial for training
deep neural networks (DNNs) for gaze estimation.
However, obtaining these data is labor-intensive and
requires specialized equipment due to the challenge of
accurately annotating the gaze direction of a
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "28",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tong:2024:ESE,
author = "Derek C. W. Tong and Xuet Ying Tan and Alex Q. Chen",
title = "Eye Strokes: an Eye-gaze Drawing System for {Mandarin}
Characters",
journal = j-PACMCGIT,
volume = "7",
number = "2",
pages = "29:1--29:??",
month = may,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3654702",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3654702",
abstract = "Studies showed that 61\% of the elderly in Singapore
are English illiterate, and it is essential to find
alternatives for non-English literate patients who have
literacy in the next most common language, Mandarin.
Many eye typing solutions use Mandarin \ldots{}",
acknowledgement = ack-nhfb,
articleno = "29",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Benthin:2024:HPH,
author = "Carsten Benthin and Daniel Meister and Joshua Barczak
and Rohan Mehalwal and John Tsakok and Andrew Kensler",
title = "{H-PLOC}: Hierarchical Parallel Locally-Ordered
Clustering for Bounding Volume Hierarchy Construction",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "30:1--30:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675377",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675377",
abstract = "We propose a novel GPU-oriented approach for
constructing binary bounding volume hierarchies (BVHs)
based on the parallel locally-ordered clustering
(PLOC/PLOC++) algorithm. Compared to competing
high-performance GPU BVH build algorithms (PLOC++ or
\ldots{})",
acknowledgement = ack-nhfb,
articleno = "30",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Benyoub:2024:CBT,
author = "Anis Benyoub and Jonathan Dupuy",
title = "Concurrent Binary Trees for Large-Scale Game
Components",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "31:1--31:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675371",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675371",
abstract = "A concurrent binary tree (CBT) is a GPU-friendly
data-structure suitable for the generation of bisection
based terrain tessellations, i.e., adaptive
triangulations over square domains. In this paper, we
expand the benefits of this data-structure in two
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "31",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kacerik:2024:SOK,
author = "Martin K{\'a}cerik and Jir{\'\i} Bittner",
title = "{SAH}-Optimized $k$-{DOP} Hierarchies for Ray
Tracing",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "32:1--32:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675391",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675391",
abstract = "We revisit the idea of using hierarchies of k-sided
discrete orientation polytopes (k-DOPs) for ray
tracing. We propose a method for building a k-DOP-based
bounding volume hierarchy while optimizing its topology
using the surface area heuristic. The key \ldots{}",
acknowledgement = ack-nhfb,
articleno = "32",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kandlbinder:2024:OPT,
author = "Lukas Kandlbinder and Addis Dittebrandt and Alexander
Schipek and Carsten Dachsbacher",
title = "Optimizing Path Termination for Radiance Caching
Through Explicit Variance Trading",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "33:1--33:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675381",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675381",
abstract = "Radiance caching allows to amortize the cost of path
tracing by sharing contributions of path suffices in a
spatial data structure. This sharing generally
introduces bias, but it can be traded with variance by
terminating into the cache at deeper path \ldots{}",
acknowledgement = ack-nhfb,
articleno = "33",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lee:2024:PDM,
author = "Fei Lee and Jia-Wun Jhang and Chun-Fa Chang",
title = "Photon-Driven Manifold Sampling",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "34:1--34:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675375",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675375",
abstract = "Complex lighting phenomenon such as the caustics often
arises from specular chains of varying lengths. Thanks
to recent advancement in specular light transport, we
are able to address most effects caused by shorter
specular chains using root-finding \ldots{}",
acknowledgement = ack-nhfb,
articleno = "34",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Levien:2024:GFS,
author = "Raph Levien and Arman Uguray",
title = "{GPU}-friendly Stroke Expansion",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "35:1--35:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675390",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675390",
abstract = "Vector graphics includes both filled and stroked paths
as the main primitives. While there are many techniques
for rendering filled paths on GPU, stroked paths have
proved more elusive. This paper presents a technique
for performing stroke expansion, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "35",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Werner:2024:RSS,
author = "Mirco Werner and Vincent Sch{\"u}{\ss}ler and Carsten
Dachsbacher",
title = "{ReSTIR} Subsurface Scattering for Real-Time Path
Tracing",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "36:1--36:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675372",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675372",
abstract = "Subsurface scattering is an important visual cue and
in real-time rendering it is often approximated using
screen-space algorithms. Path tracing with the
diffusion approximation can easily overcome the
limitations of these algorithms, but increases image
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "36",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kelling:2024:LPG,
author = "Jan Kelling and Daniel Str{\"o}ter and Arjan Kuijper",
title = "Light Path Guided Culling for Hybrid Real-Time Path
Tracing",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "37:1--37:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675387",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675387",
abstract = "Rendering visually convincing images requires
realistic lighting. Path tracing has long been used in
offline rendering to produce photorealistic images.
While recent hardware advancements allow ray tracing
methods to be employed in real-time renderers,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "37",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tatzgern:2024:RCS,
author = "Wolfgang Tatzgern and Alexander Weinrauch and Pascal
Stadlbauer and Joerg H. Mueller and Martin Winter and
Markus Steinberger",
title = "Radiance Caching with On-Surface Caches for Real-Time
Global Illumination",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "38:1--38:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675382",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675382",
abstract = "Achieving global illumination is crucial for
delivering realistic lighting in real-time rendering
applications. Despite recent advancements in hardware
ray tracing, the computational demands of full path
tracing remain largely impractical for real-world
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "38",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Steiner:2024:FVC,
author = "Michael Steiner and Thomas K{\"o}hler and Lukas Radl
and Markus Steinberger",
title = "Frustum Volume Caching for Accelerated {NeRF}
Rendering",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "39:1--39:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675370",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675370",
abstract = "Neural Radiance Fields (NeRFs) have revolutionized the
field of inverse rendering due to their ability to
synthesize high-quality novel views and applicability
in practical contexts. NeRFs leverage volume rendering,
evaluating view-dependent color at \ldots{}",
acknowledgement = ack-nhfb,
articleno = "39",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Denisova:2024:CAA,
author = "Elena Denisova and Leonardo Bocchi",
title = "Converging Algorithm-Agnostic Denoising for {Monte
Carlo} Rendering",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "40:1--40:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675384",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675384",
abstract = "Denoising Monte Carlo rendered images is a critical
challenge in computer graphics, traditionally addressed
in post-processing phases. Recent advances have shifted
focus towards integrating denoising directly into
progressive rendering. This approach not \ldots{}",
acknowledgement = ack-nhfb,
articleno = "40",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fan:2024:ADR,
author = "Shu-Ho Fan and Kai-Wen Hsiao and Kai Yi Tan and
Chih-Yuan Yao and Hung-Kuo Chu",
title = "Aliasing Detection in Rendered Images via a Multi-Task
Learning",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "41:1--41:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675379",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675379",
abstract = "As technology advances from simple 2D designs to
intricate 3D environments, the demand for high-quality
visuals in video games and interactive media
necessitates robust image quality assessment (IQA)
techniques. Traditional methods like PSNR and SSIM,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "41",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Richermoz:2024:GDS,
author = "Antoine Richermoz and Fabrice Neyret",
title = "{GigaVoxels DP}: Starvation-Less Render and Production
for Large and Detailed Volumetric Worlds Walkthrough",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "42:1--42:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675389",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675389",
abstract = "Using voxel hierarchies as a generic 3D scene
representation makes ray marching, antialiasing, and
LOD easy. The drawback is the huge amount of memory
required to store voxels, even with empty space
compression. Still, GigaVoxels [Crassin et al. 2009]
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "42",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tricard:2024:ISU,
author = "Thibault Tricard",
title = "Interval Shading: using Mesh Shaders to generate
shading intervals for volume rendering",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "43:1--43:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675380",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675380",
abstract = "We propose to use tetrahedrons as primitives for
volume rendering and a pipeline to rasterize them. Our
work relies on the recently introduced mesh shaders to
encode each tetrahedron such that the rasterizer
computes the depths of the front and back \ldots{}",
acknowledgement = ack-nhfb,
articleno = "43",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Meister:2024:HRT,
author = "Daniel Meister and Paritosh Kulkarni and Aaryaman
Vasishta and Takahiro Harada",
title = "{HIPRT}: a Ray Tracing Framework in {HIP}",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "44:1--44:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675378",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675378",
abstract = "We present HIPRT, an open-source ray tracing framework
in HIP. HIPRT provides a versatile, cross-platform
solution for professional rendering on contemporary
many-core architectures. The core of the framework
relies on the bounding volume hierarchy (BVH)
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "44",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Waldemarson:2024:SOM,
author = "Gustaf Waldemarson and Michael Doggett",
title = "Succinct Opacity Micromaps",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "45:1--45:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675385",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675385",
abstract = "Alpha masked geometry such as foliage has long been
one of the trickier things to render efficiently, both
for rasterization based approaches and for hardware
accelerated ray-tracing. Recently, a new type of
primitive was introduced to the Vulkan\reg and
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "45",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Barczak:2024:DDH,
author = "Joshua Barczak and Carsten Benthin and David
McAllister",
title = "{DGF}: a Dense, Hardware-Friendly Geometry Format for
Lossily Compressing Meshlets with Arbitrary
Topologies",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "46:1--46:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675383",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675383",
abstract = "The widespread availability of hardware accelerated
ray tracing solutions is driving a gradual sea-change
in the real-time graphics space. The major graphics
APIs now offer standardized support for accelerated ray
tracing. In the same time frame, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "46",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kuth:2024:RTP,
author = "Bastian Kuth and Max Oberberger and Carsten Faber and
Dominik Baumeister and Matth{\"a}us Chajdas and Quirin
Meyer",
title = "Real-Time Procedural Generation with {GPU} Work
Graphs",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "47:1--47:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675376",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675376",
abstract = "We present a system for real-time procedural
generation that makes use of the novel GPU programming
model, work graphs. The nodes of a work graph are
shaders, which dynamically generate new workloads for
connected nodes. This greatly simplifies the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "47",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Goel:2024:RTD,
author = "Rahul Goel and Markus Sch{\"u}tz and P. J. Narayanan
and Bernhard Kerbl",
title = "Real-Time Decompression and Rasterization of Massive
Point Clouds",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "48:1--48:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675373",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675373",
abstract = "Large-scale capturing of real-world scenes as 3D point
clouds (e.g., using LIDAR scanning) generates billions
of points that are challenging to visualize. High
storage requirements prevent the quick and easy
inspection of captured datasets on user-grade
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "48",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lutz:2024:FOA,
author = "Nicolas Lutz and Arnaud Schoentgen and Guillaume
Gilet",
title = "Fast orientable aperiodic ocean synthesis using tiling
and blending",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "49:1--49:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675388",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675388",
abstract = "The simulation and rendering of the surface of a deep
ocean are typically carried by computing a mesh
displacement through an Inverse Fast Fourier Transform
(IFFT) of an animated ocean spectrum. This process
generates a spatially periodic ocean \ldots{}",
acknowledgement = ack-nhfb,
articleno = "49",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Andreasson:2024:PSA,
author = "Simon Andreasson and Linus {\"O}stergaard and Prashant
Goswami",
title = "Parallel spatiotemporally adaptive {DEM}-based snow
simulation",
journal = j-PACMCGIT,
volume = "7",
number = "3",
pages = "50:1--50:??",
month = aug,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675374",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:11 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3675374",
abstract = "This paper applies spatial and temporal adaptivity to
an existing discrete element method (DEM) based snow
simulation on the GPU. For spatial adaptivity, visually
significant spatial regions are identified and
simulated at varying resolutions. To this \ldots{}",
acknowledgement = ack-nhfb,
articleno = "50",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Zhang:2024:RCS,
author = "Weidi Zhang and Lijiaozi Cheng and Jieliang Luo",
title = "{ReCollection}: Creating synthetic memories with {AI}
in an interactive art installation",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "51:1--51:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664207",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664207",
abstract = "This paper describes the conceptual background,
artificial intelligent (AI) system design, and
visualization strategies of an interactive AI art
experience: ReCollection. In the art installation, the
artwork assembles collective visual memories based on
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "51",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Bruggisser:2024:RCA,
author = "Florian Christoph Bruggisser and Chris Elvis Leisi and
Pascal Lund-Jensen and Martin Fr{\"o}hlich and
Christopher Lloyd Salter",
title = "{reconFIGURE}: Confronting Audiences with Digital
{Doppelg{\"a}ngers}",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "52:1--52:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664208",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664208",
abstract = "This paper describes the artistic context, technical
implementation, user study, evaluation and future work
around reconFIGURE, a participatory installation
exploring the transformation of human bodies through
computational systems. The installation \ldots{}",
acknowledgement = ack-nhfb,
articleno = "52",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lin:2024:CSA,
author = "Rem RunGu Lin and Botao Amber Hu and Koo Yongen Ke and
Wei Wu and Kang Zhang",
title = "Cell Space: Augmented Awareness of Intercorporeality",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "53:1--53:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664213",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664213",
abstract = "Cell Space is an interactive art experience that
integrates collocated augmented reality, neurofeedback,
and contact improvisation, challenging the conventional
boundaries between audience and performer, and blending
the physical with the virtual, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "53",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chan:2024:SRV,
author = "Ka Chi Chan",
title = "{'Sisyphus'}: a Robotic Vignette of Systemic Conflict
and Democratic Endeavors",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "54:1--54:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664220",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664220",
abstract = "This essay explores the robotic art installation
'Sisyphus,' interpreting its cyclical confrontation as
a symbolic depiction of the ceaseless struggle between
systemic power and collective resistance. By analyzing
the dynamic reiteration of construction \ldots{}",
acknowledgement = ack-nhfb,
articleno = "54",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Meshi:2024:GMH,
author = "Avital Meshi",
title = "{GPT-ME}: a Human--{AI} Cognitive Assemblage",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "55:1--55:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664214",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664214",
abstract = "GPT and I have recently merged. We are integrated into
one another's existence through the mediation of a
wearable device that enables GPT to be attached to my
body, listen to my conversations, and use them as
prompts. I have been wearing this wearable \ldots{}",
acknowledgement = ack-nhfb,
articleno = "55",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Robillard:2024:CCM,
author = "Ga{\"e}tan Robillard and J{\'e}r{\^o}me Nika",
title = "Critical Climate Machine: a Visual and Musical
Exploration of Climate Misinformation through Machine
Learning",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "56:1--56:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664215",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664215",
abstract = "Critical Climate Machine is a cutting-edge media art
installation that critically exposes and quantifies
mechanisms of climate change misinformation. Utilizing
computational aesthetics across data, imagery, and
sound, this work processes real-time data \ldots{}",
acknowledgement = ack-nhfb,
articleno = "56",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yokoyama:2024:FBP,
author = "Takumi Yokoyama and Kazuya Izumi and Tatsuki Fushimi
and Yoichi Ochiai",
title = "Floating on the Boundary: Perceptions of Reality in a
Half-Digital Half-Physical Bunny",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "57:1--57:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664217",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664217",
abstract = "In a realm where virtual and real worlds converge, we
present ``Float'' as a digital-physical mixed entity
and the findings through the preliminary study. This
research has uncovered the ``Physical-Digital
Continuous Illusion''---a phenomenon in which users
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "57",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fox-Gieg:2024:LAT,
author = "Nick Fox-Gieg",
title = "Lightning Artist Toolkit: a Hand-Drawn Volumetric
Animation Pipeline",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "58:1--58:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664221",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664221",
abstract = "We propose a set of methods for freely integrating
live-action volumetric video with hand-drawn volumetric
animation, which our research develops as the Lightning
Artist Toolkit (Latk)---a complete pipeline for
hand-drawn volumetric animation, as far as \ldots{}",
acknowledgement = ack-nhfb,
articleno = "58",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Zhou:2024:SWA,
author = "Tengchao Zhou",
title = "Southern Wind Algorist: Merging Nine Algorithms with
Nine Gay Stories Written in Classical {Chinese}",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "59:1--59:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664212",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664212",
abstract = "This paper presents an immersive interactive art
installation called Southern Wind Algorist, which
explores the convergence of knowledge from multiple
disciplines. The installation is situated at the
intersection of media arts, Chinese studies, and gay \&
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "59",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Temkin:2024:OPL,
author = "Daniel Temkin",
title = "The {Olympus} Programming Language",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "60:1--60:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664211",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664211",
abstract = "Olympus mixes natural language and formal code to
create programs that read as prayers to Greek
mythological figures. The language challenges the
perceived power of the programmer in controlling the
behavior of the machine, as shown through the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "60",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Sobhan:2024:UNA,
author = "Arshia Sobhan and Philippe Pasquier and Adam Tindale",
title = "Unveiling New Artistic Dimensions in Calligraphic
{Arabic} Script with Generative Adversarial Networks",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "61:1--61:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664210",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664210",
abstract = "We present an artistic exploration into calligraphic
Arabic script, focusing on the nastaliq style
predominant in Iran, by harnessing the affordances of
Generative Adversarial Networks (GANs). Recognizing the
unique challenges posed by Arabic script's \ldots{}",
acknowledgement = ack-nhfb,
articleno = "61",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Huang:2024:ELV,
author = "Jiayang Huang and Yue Huang and David Yip and Varvara
Guljajeva",
title = "{Ephemera}: Language as a Virus --- {AI}-driven
Interactive and Immersive Art Installation",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "62:1--62:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664219",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664219",
abstract = "In this paper, we introduce the speech-based
interactive and immersive installation, Ephemera, as an
artistic response to the linguistic taboos encountered
in daily communication, prompting audience reflection
and thoughts. Within this project, we \ldots{}",
acknowledgement = ack-nhfb,
articleno = "62",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Elran:2024:PCM,
author = "Sharan R. Elran and Amit R. Zoran",
title = "Probabilistic Craft- Materialization of generated
images using digital and traditional craft",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "63:1--63:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664209",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664209",
abstract = "This paper explores innovative integration of
generative AI with digital and traditional craft
practice. It presents a theoretical analysis of the
nature of these new tools and interactions with digital
agents as well as a practical workflow utilizing
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "63",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kurbak:2024:HZG,
author = "Ebru Kurbak",
title = "Handcrafting in Zero Gravity: Reinventing the Spindle
as An Artistic Intervention in Space Research",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "64:1--64:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664216",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664216",
abstract = "This paper explores a methodological approach to art
making in techno-scientific environments, by unfolding
the conceptual framework and actual implementation of
the art project Reinventing the Spindle. The
research-based project explores ancient hand \ldots{}",
acknowledgement = ack-nhfb,
articleno = "64",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hui:2024:CVC,
author = "Tak-Cheung Hui and Yu-Chia Kuo",
title = "A Concert in a Vanished Church: Contextualizing {Peace
Island}'s Auditory History with Modern Technology",
journal = j-PACMCGIT,
volume = "7",
number = "4",
pages = "65:1--65:??",
month = jul,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664218",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Aug 20 07:06:12 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3664218",
abstract = "This paper presents an interdisciplinary project that
merges archaeoacoustics with live music performance,
aiming to offer a sound interpretation of San Salvador
City's history in Taiwan through the fusion of
historical research, archaeological \ldots{}",
acknowledgement = ack-nhfb,
articleno = "65",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}