%%% -*-BibTeX-*- %%% ==================================================================== %%% BibTeX-file{ %%% author = "Nelson H. F. Beebe", %%% version = "1.03", %%% date = "20 August 2024", %%% time = "07:14:13 MDT", %%% filename = "pacmcgit.bib", %%% address = "University of Utah %%% Department of Mathematics, 110 LCB %%% 155 S 1400 E RM 233 %%% Salt Lake City, UT 84112-0090 %%% USA", %%% telephone = "+1 801 581 5254", %%% FAX = "+1 801 581 4148", %%% URL = "http://www.math.utah.edu/~beebe", %%% checksum = "25082 8575 37528 368647", %%% email = "beebe at math.utah.edu, beebe at acm.org, %%% beebe at computer.org (Internet)", %%% codetable = "ISO/ASCII", %%% keywords = "bibliography; BibTeX; Proceedings of the ACM %%% on Computer Graphics and Interactive %%% Techniques (PACMCGIT)", %%% license = "public domain", %%% supported = "yes", %%% abstract = "", %%% docstring = "This is a COMPLETE bibliography of the %%% journal Proceedings of the ACM on Computer %%% Graphics and Interactive Techniques %%% (PACMCGIT) (CODEN none, ISSN 2577-6193 %%% (electronic)). Publication began with %%% volume 1, number 1, in 2018, and there are %%% two issues per annual volume. %%% %%% At version 1.03, the COMPLETE year coverage %%% looked like this: %%% %%% 2018 ( 35) 2021 ( 44) 2024 ( 65) %%% 2019 ( 20) 2022 ( 47) %%% 2020 ( 21) 2023 ( 51) %%% %%% Article: 283 %%% %%% Total entries: 283 %%% %%% BibTeX citation tags are uniformly chosen %%% as name:year:abbrev, where name is the %%% family name of the first author or editor, %%% year is a 4-digit number, and abbrev is a %%% 3-letter condensation of important title %%% words. Citation tags were automatically %%% generated by software developed for the %%% BibNet Project. %%% %%% In this bibliography, entries are sorted in %%% publication order, using ``bibsort -byvolume.'' %%% %%% The checksum field above contains a CRC-16 %%% checksum as the first value, followed by the %%% equivalent of the standard UNIX wc (word %%% count) utility output of lines, words, and %%% characters. This is produced by Robert %%% Solovay's checksum utility.", %%% } %%% ==================================================================== @Preamble{"\input bibnames.sty" # "\def \TM {${}^{\sc TM}$}" # "\ifx \undefined \bioname \def \bioname #1{{{\em #1\/}}} \fi" # "\ifx \undefined \pkg \def \pkg #1{{{\tt #1}}} \fi" } %%% ==================================================================== %%% Acknowledgement abbreviations: @String{ack-nhfb = "Nelson H. F. Beebe, University of Utah, Department of Mathematics, 110 LCB, 155 S 1400 E RM 233, Salt Lake City, UT 84112-0090, USA, Tel: +1 801 581 5254, FAX: +1 801 581 4148, e-mail: \path|beebe@math.utah.edu|, \path|beebe@acm.org|, \path|beebe@computer.org| (Internet), URL: \path|http://www.math.utah.edu/~beebe/|"} %%% ==================================================================== %%% Journal abbreviations: @String{j-PACMCGIT = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)"} %%% ==================================================================== %%% Bibliography entries: @Article{Yuksel:2018:ADA, author = "Cem Yuksel", title = "Alpha Distribution for Alpha Testing", journal = j-PACMCGIT, volume = "1", number = "1", pages = "1:1--1:11", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203185", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203185", abstract = "Alpha testing is widely used for rendering surfaces with transparency. While it works well when transparency is a binary function, semi-transparent regions cause problems, as they are classified as either fully transparent or opaque. Unfortunately, semi-. \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Han:2018:DB, author = "Songfang Han and Ge Chen and Diego Nehab and Pedro V. Sander", title = "In-Depth Buffers", journal = j-PACMCGIT, volume = "1", number = "1", pages = "2:1--2:14", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203194", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203194", abstract = "We present a new approach for rendering all triangles in a model in front-to-back order without the need for sorting at runtime. The method can be used for rendering order-dependent transparency effects, or to minimize overdraw, for example. The key \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Koniaris:2018:GAD, author = "Babis Koniaris and Maggie Kosek and David Sinclair and Kenny Mitchell", title = "{GPU}-accelerated depth codec for real-time, high-quality light field reconstruction", journal = j-PACMCGIT, volume = "1", number = "1", pages = "3:1--3:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203193", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203193", abstract = "Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chen:2018:R, author = "Ge Chen and Pedro V. Sander and Diego Nehab", title = "The Replate", journal = j-PACMCGIT, volume = "1", number = "1", pages = "4:1--4:14", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203205", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203205", abstract = "Replates are a new way to experience replays of sporting events. We use computer vision tools, such as camera tracking and background subtraction, to align all frames in the original video with regard to each other. Using this alignment, we create a \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Meng:2018:KFR, author = "Xiaoxu Meng and Ruofei Du and Matthias Zwicker and Amitabh Varshney", title = "Kernel Foveated Rendering", journal = j-PACMCGIT, volume = "1", number = "1", pages = "5:1--5:20", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203199", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203199", abstract = "Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. In this paper, we parameterize foveated rendering by embedding polynomial kernel functions in the \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Franke:2018:MLD, author = "Linus Franke and Nikolai Hofmann and Marc Stamminger and Kai Selgrad", title = "Multi-Layer Depth of Field Rendering with Tiled Splatting", journal = j-PACMCGIT, volume = "1", number = "1", pages = "6:1--6:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203200", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203200", abstract = "In this paper we present a scattering-based method to compute high quality depth of field in real time. Relying on multiple layers of scene data, our method naturally supports settings with partial occlusion, an important effect that is often \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Munstermann:2018:MBO, author = "Cedrick M{\"u}nstermann and Stefan Krumpen and Reinhard Klein and Christoph Peters", title = "Moment-Based Order-Independent Transparency", journal = j-PACMCGIT, volume = "1", number = "1", pages = "7:1--7:20", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203206", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203206", abstract = "Compositing transparent surfaces rendered in an arbitrary order requires techniques for order-independent transparency. Each surface color needs to be multiplied by the appropriate transmittance to the eye to incorporate occlusion. Building upon moment \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hunt:2018:HVV, author = "Warren Hunt and Michael Mara and Alex Nankervis", title = "Hierarchical Visibility for Virtual Reality", journal = j-PACMCGIT, volume = "1", number = "1", pages = "8:1--8:18", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203191", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203191", abstract = "We introduce a novel primary visibility algorithm based on ray casting that provides real time performance and a feature set well suited for rendering virtual reality. The flexibility provided by our approach allows for a variety of features such as \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2018:ERB, author = "Xiaokai Li and Sheldon Andrews and Ben Jones and Adam Bargteil", title = "Energized Rigid Body Fracture", journal = j-PACMCGIT, volume = "1", number = "1", pages = "9:1--9:9", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203207", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203207", abstract = "Compelling animation of fracture is a vital challenge for computer graphics. Methods based on continuum mechanics are physically accurate, but computationally expensive since they require computing elastic deformation. In many applications, this elastic \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Casas:2018:LNS, author = "Dan Casas and Miguel A. Otaduy", title = "Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars", journal = j-PACMCGIT, volume = "1", number = "1", pages = "10:1--10:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203187", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203187", abstract = "We present a novel method to enrich existing vertex-based human body models by adding soft-tissue dynamics. Our model learns to predict per-vertex 3D offsets, referred to as dynamic blendshapes, that reproduce nonlinear mesh deformation effects as a \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mukherjee:2018:ITW, author = "Rajaditya Mukherjee and Longhua Wu and Huamin Wang", title = "Interactive Two-Way Shape Design of Elastic Bodies", journal = j-PACMCGIT, volume = "1", number = "1", pages = "11:1--11:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203196", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203196", abstract = "We present a novel system for interactive elastic shape design in both forward and inverse fashions. Using this system, the user can choose to edit the rest shape or the quasistatic shape of an elastic solid, and obtain the other shape that matches \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Komaritzan:2018:PS, author = "Martin Komaritzan and Mario Botsch", title = "Projective Skinning", journal = j-PACMCGIT, volume = "1", number = "1", pages = "12:1--12:19", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203203", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203203", abstract = "We present a novel approach for physics-based character skinning. While maintaining real-time performance it overcomes the well-known artifacts of commonly used geometric skinning approaches, it enables dynamic effects, and it resolves local self-. \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mukai:2018:SBR, author = "Tomohiko Mukai", title = "Sampling-based Rig Conversion into Non-rigid Helper Bones", journal = j-PACMCGIT, volume = "1", number = "1", pages = "13:1--13:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203190", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203190", abstract = "While 3D animation packages provide a wide variety of animation rigs for creating expressive skin animation, most interactive systems employ linear blend skinning for hard realtime computation. We propose a method for converting an arbitrary skeleton-. \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chen:2018:DSL, author = "Anpei Chen and Minye Wu and Yingliang Zhang and Nianyi Li and Jie Lu and Shenghua Gao and Jingyi Yu", title = "Deep Surface Light Fields", journal = j-PACMCGIT, volume = "1", number = "1", pages = "14:1--14:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203192", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203192", abstract = "A surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure the rendering quality. In this paper, we present a novel neural network \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Zanni:2018:HHR, author = "C{\'e}dric Zanni and Fr{\'e}d{\'e}ric Claux and Sylvain Lefebvre", title = "{HCSG}: Hashing for real-time {CSG} modeling", journal = j-PACMCGIT, volume = "1", number = "1", pages = "15:1--15:19", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203198", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/hash.bib; http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203198", abstract = "Constructive Solid Geometry models solids as boolean combinations of base primitives. It is one of the classical modeling approaches in Computer Graphics. With the advent of 3D printing, it has received a renewed interest: CSG affords for the robust \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Sriwasansak:2018:EEC, author = "Jamorn Sriwasansak and Adrien Gruson and Toshiya Hachisuka", title = "Efficient Energy-Compensated {VPLs} using Photon Splatting", journal = j-PACMCGIT, volume = "1", number = "1", pages = "16:1--16:13", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203189", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203189", abstract = "Efficient light transport simulation is important for many applications in computer graphics. Many-light methods based on virtual point lights (VPLs) especially work well for scenes consist mainly of diffuse materials. Rendered images with VPLs, however,. \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Truong:2018:NRF, author = "Nghia Truong and Cem Yuksel", title = "A Narrow-Range Filter for Screen-Space Fluid Rendering", journal = j-PACMCGIT, volume = "1", number = "1", pages = "17:1--17:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203201", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203201", abstract = "We introduce a simple screen-space filtering technique for real-time rendering of particle-based fluid simulations. Starting with a depth-map generated directly from the particle data, our new filter formulation smooths the depth-map by considering the \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tang:2018:PPS, author = "Min Tang and Zhongyuan Liu and Ruofeng Tong and Dinesh Manocha", title = "{PSCC}: Parallel Self-Collision Culling with Spatial Hashing on {GPUs}", journal = j-PACMCGIT, volume = "1", number = "1", pages = "18:1--18:18", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203188", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203188", abstract = "We present a GPU-based self-collision culling method (PSCC) based on a combination of normal cone culling and spatial hashing techniques. We first describe a normal cone test front (NCTF) based parallel algorithm that maps well to GPU architectures. We \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lee:2018:RTA, author = "Haebom Lee and Piotr Didyk", title = "Real-time Apparent Resolution Enhancement for Head-mounted Displays", journal = j-PACMCGIT, volume = "1", number = "1", pages = "19:1--19:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203202", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203202", abstract = "The insufficient pixel density of current head-mounted displays is one of the major obstacles in achieving immersive and fully engaging experiences. It is possible to overcome this physical limitation for moving content using software techniques. To \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lambert:2018:VDM, author = "Thibaud Lambert and Pierre B{\'e}nard and Ga{\"e}l Guennebaud", title = "A View-Dependent Metric for Patch-Based {LOD} Generation 8 Selection", journal = j-PACMCGIT, volume = "1", number = "1", pages = "20:1--20:21", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203195", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203195", abstract = "With hardware tessellation, highly detailed geometric models are decomposed into patches whose tessellation factor can be specified dynamically and independently at render time to control polygon resolution. Yet, to achieve maximum efficiency, an \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Delanoy:2018:SUM, author = "Johanna Delanoy and Mathieu Aubry and Phillip Isola and Alexei A. Efros and Adrien Bousseau", title = "{$3$D} Sketching using Multi-View Deep Volumetric Prediction", journal = j-PACMCGIT, volume = "1", number = "1", pages = "21:1--21:22", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203197", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203197", abstract = "Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We propose a data-. \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Su:2018:ISB, author = "Wanchao Su and Dong Du and Xin Yang and Shizhe Zhou and Hongbo Fu", title = "Interactive Sketch-Based Normal Map Generation with Deep Neural Networks", journal = j-PACMCGIT, volume = "1", number = "1", pages = "22:1--22:17", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203186", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203186", abstract = "High-quality normal maps are important intermediates for representing complex shapes. In this paper, we propose an interactive system for generating normal maps with the help of deep learning techniques. Utilizing the Generative Adversarial Network (GAN). \ldots{}", acknowledgement = ack-nhfb, articleno = "22", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Bian:2018:TBP, author = "Xiaojun Bian and Li-Yi Wei and Sylvain Lefebvre", title = "Tile-based Pattern Design with Topology Control", journal = j-PACMCGIT, volume = "1", number = "1", pages = "23:1--23:15", month = jul, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3203204", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:22 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3203204", abstract = "Patterns with desired aesthetic appearances and physical structures are ubiquitous. However, such patterns are challenging to produce --- manual authoring requires significant expertise and efforts while automatic computation lacks sufficient flexibility \ldots{}", acknowledgement = ack-nhfb, articleno = "23", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schied:2018:GER, author = "Christoph Schied and Christoph Peters and Carsten Dachsbacher", title = "Gradient Estimation for Real-time Adaptive Temporal Filtering", journal = j-PACMCGIT, volume = "1", number = "2", pages = "24:1--24:16", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233301", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233301", abstract = "With the push towards physically based rendering, stochastic sampling of shading, e.g. using path tracing, is becoming increasingly important in real-time rendering. To achieve high performance, only low sample counts are viable, which necessitates the \ldots{}", acknowledgement = ack-nhfb, articleno = "24", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Estevez:2018:ISM, author = "Alejandro Conty Estevez and Christopher Kulla", title = "Importance Sampling of Many Lights with Adaptive Tree Splitting", journal = j-PACMCGIT, volume = "1", number = "2", pages = "25:1--25:17", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233305", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233305", abstract = "We present a technique to importance sample large collections of lights (including mesh lights as collections of small emitters) in the context of Monte-Carlo path tracing. A bounding volume hierarchy over all emitters is traversed at each shading point \ldots{}", acknowledgement = ack-nhfb, articleno = "25", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lall:2018:VRO, author = "Puneet Lall and Silviu Borac and Dave Richardson and Matt Pharr and Manfred Ernst", title = "View-Region Optimized Image-Based Scene Simplification", journal = j-PACMCGIT, volume = "1", number = "2", pages = "26:1--26:22", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233311", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233311", abstract = "We present a new algorithm for image-based simplification of complex scenes for virtual reality (VR). The algorithm transforms geometrically-detailed environments into a layered quad tile representation that is optimized for a specified viewing region \ldots{}", acknowledgement = ack-nhfb, articleno = "26", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2018:FMC, author = "Cuilan Wang", title = "A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the Accuracy of the Extracted Isosurface", journal = j-PACMCGIT, volume = "1", number = "2", pages = "27:1--27:19", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233312", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233312", abstract = "In this paper, a new method is introduced to calculate the volumetric divergence (VD) metric, which is defined as the volume between the extracted isosurface mesh and the isosurface given by trilinear interpolation. This metric can be used to evaluate \ldots{}", acknowledgement = ack-nhfb, articleno = "27", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kenzel:2018:FVR, author = "Michael Kenzel and Bernhard Kerbl and Wolfgang Tatzgern and Elena Ivanchenko and Dieter Schmalstieg and Markus Steinberger", title = "On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing", journal = j-PACMCGIT, volume = "1", number = "2", pages = "28:1--28:17", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233303", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233303", abstract = "Due to its flexibility, compute mode is becoming more and more attractive as a way to implement many of the algorithms part of a state-of-the-art rendering pipeline. A key problem commonly encountered in graphics applications is streaming vertex and \ldots{}", acknowledgement = ack-nhfb, articleno = "28", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kerbl:2018:RVC, author = "Bernhard Kerbl and Michael Kenzel and Elena Ivanchenko and Dieter Schmalstieg and Markus Steinberger", title = "Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern {GPU}", journal = j-PACMCGIT, volume = "1", number = "2", pages = "29:1--29:16", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233302", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233302", abstract = "In this paper, we question the premise that graphics hardware uses a post-transform cache to avoid redundant vertex shader invocations. A large body of existing work on optimizing indexed triangle sets for rendering speed is based upon this widely-. \ldots{}", acknowledgement = ack-nhfb, articleno = "29", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2018:FGP, author = "Tong Wang and Reiji Suda", title = "Fast Generation of {Poisson}-Disk Samples on Mesh Surfaces by Progressive Sample Projection", journal = j-PACMCGIT, volume = "1", number = "2", pages = "30:1--30:18", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233310", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233310", abstract = "Generating well-distributed Poisson-disk samples with a blue noise power spectrum on 3D meshes is required by a wide range of applications in computer graphics. We introduce a novel method called Progressive Sample Projection that can generate massive \ldots{}", acknowledgement = ack-nhfb, articleno = "30", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Heitz:2018:HPE, author = "Eric Heitz and Fabrice Neyret", title = "High-Performance By-Example Noise using a Histogram-Preserving Blending Operator", journal = j-PACMCGIT, volume = "1", number = "2", pages = "31:1--31:25", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233304", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233304", abstract = "We propose a new by-example noise algorithm that takes as input a small example of a stochastic texture and synthesizes an infinite output with the same appearance. It works on any kind of random-phase inputs as well as on many non-random-phase inputs \ldots{}", acknowledgement = ack-nhfb, articleno = "31", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kirillov:2018:NPT, author = "Aleksandr Kirillov", title = "Non-periodic Tiling of Procedural Noise Functions", journal = j-PACMCGIT, volume = "1", number = "2", pages = "32:1--32:15", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233306", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233306", abstract = "Procedural noise functions have many applications in computer graphics, ranging from texture synthesis to atmospheric effect simulation or to landscape geometry specification. Noise can either be precomputed and stored into a texture, or evaluated \ldots{}", acknowledgement = ack-nhfb, articleno = "32", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lier:2018:HRC, author = "Alexander Lier and Magdalena Martinek and Marc Stamminger and Kai Selgrad", title = "A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement", journal = j-PACMCGIT, volume = "1", number = "2", pages = "33:1--33:17", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233308", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233308", abstract = "Subdivision surfaces, especially with displacement, are one of the key modeling primitives used in high-quality rendering environments, such as, e.g., movie production. While their use easily maps to rasterization-based frameworks, they pose a \ldots{}", acknowledgement = ack-nhfb, articleno = "33", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Reshetov:2018:PRH, author = "Alexander Reshetov and David Luebke", title = "Phantom Ray-Hair Intersector", journal = j-PACMCGIT, volume = "1", number = "2", pages = "34:1--34:22", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233307", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233307", abstract = "We present a new approach to ray tracing swept volumes along trajectories defined by cubic B{\'e}zier curves. It performs at two-thirds of the speed of ray-triangle intersection, allowing essentially even treatment of such primitives in ray tracing \ldots{}", acknowledgement = ack-nhfb, articleno = "34", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Viitanen:2018:PFH, author = "Timo Viitanen and Matias Koskela and Pekka J{\"a}{\"a}skel{\"a}inen and Aleksi Tervo and Jarmo Takala", title = "{PLOCTree}: a Fast, High-Quality Hardware {BVH} Builder", journal = j-PACMCGIT, volume = "1", number = "2", pages = "35:1--35:19", month = aug, year = "2018", CODEN = "????", DOI = "https://doi.org/10.1145/3233309", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:23 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3233309", abstract = "In the near future, GPUs are expected to have hardware support for real-time ray tracing in order to, e.g., help render complex lighting effects in video games and enable photorealistic augmented reality. One challenge in real-time ray tracing is \ldots{}", acknowledgement = ack-nhfb, articleno = "35", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Peters:2019:SPS, author = "Christoph Peters and Carsten Dachsbacher", title = "Sampling Projected Spherical Caps in Real Time", journal = j-PACMCGIT, volume = "2", number = "1", pages = "1:1--1:16", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320282", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320282", abstract = "Stochastic shading with area lights requires methods to sample the light sources. For diffuse materials, the best strategy is to sample proportionally to projected solid angle. Recent work in offline rendering has addressed this problem for spherical \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yang:2019:ABC, author = "Hsiang-Yu Yang and Sai-Keung Wong", title = "Agent-based cooperative animation for box-manipulation using reinforcement learning", journal = j-PACMCGIT, volume = "2", number = "1", pages = "2:1--2:18", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320283", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320283", abstract = "This paper presents an approach to assist the generation of agent-based cooperative animation using reinforcement learning. We focus on manipulation skills for box-shaped objects, including pushing, pulling, and moving objects in a relay way. There are \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2019:DPR, author = "Yue Li and Pablo Wiedemann and Kenny Mitchell", title = "Deep Precomputed Radiance Transfer for Deformable Objects", journal = j-PACMCGIT, volume = "2", number = "1", pages = "3:1--3:16", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320284", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320284", abstract = "We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance transfer of a freely deformable object for rasterization in real-time. With pre-computation of radiance transfer (PRT) we can store complex light interactions \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yang:2019:RTF, author = "Bowen Yang and William Corse and Jiecong Lu and Joshuah Wolper and Chen-Fanfu Jiang", title = "Real-Time Fluid Simulation on the Surface of a Sphere", journal = j-PACMCGIT, volume = "2", number = "1", pages = "4:1--4:17", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320285", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320285", abstract = "We present a novel approach for animating incompressible fluids with Eulerian advection-projection solvers on the surface of a sphere by extending the recent work by Hill and Henderson [2016] with a staggered spherical grid discretization. By doing so, \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Watson:2019:EAS, author = "Benjamin Watson and Rachit Shrivastava and Ajinkya Gavane", title = "The Effects of Adaptive Synchronization on Performance and Experience in Gameplay", journal = j-PACMCGIT, volume = "2", number = "1", pages = "5:1--5:13", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320286", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320286", abstract = "Adaptive synchronization (Async) is a recent display technology that lowers frame time mean and variation by altering communication between display and GPU. While conventional graphics systems introduce delay to match irregular GPU frame rates to \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yang:2019:VLC, author = "Lei Yang and Dmitry Zhdan and Emmett Kilgariff and Eric B. Lum and Yubo Zhang and Matthew Johnson and Henrik Rydg{\aa}rd", title = "Visually Lossless Content and Motion Adaptive Shading in Games", journal = j-PACMCGIT, volume = "2", number = "1", pages = "6:1--6:19", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3320287", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3320287", abstract = "We present a technique that adaptively adjusts the shading rate during rendering based on the scene content and motion. Our goal is to improve performance with no loss in perceived quality. We determine per-screen-tile shading rate by testing an error \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Huang:2019:GNP, author = "Kemeng Huang and Jiming Ruan and Zipeng Zhao and Chen Li and Changbo Wang and Hong Qin", title = "A General Novel Parallel Framework for {SPH}-centric Algorithms", journal = j-PACMCGIT, volume = "2", number = "1", pages = "7:1--7:16", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3321360", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3321360", abstract = "To date, large-scale fluid simulation with more details employing the Smooth Particle Hydrodynamics (SPH) method or its variants is ubiquitous in computer graphics and digital entertainment applications. Higher accuracy and faster speed are two key \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lin:2019:RTR, author = "Daqi Lin and Cem Yuksel", title = "Real-Time Rendering with Lighting Grid Hierarchy", journal = j-PACMCGIT, volume = "2", number = "1", pages = "8:1--8:17", month = jun, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3321361", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3321361", abstract = "We present an extension of the lighting grid hierarchy method for real-time rendering with many lights on the GPU. We describe efficient methods for parallel construction of the lighting grid hierarchy and using it with deferred rending. We also present \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Jin:2019:DLB, author = "Aobo Jin and Qixin Deng and Yuting Zhang and Zhigang Deng", title = "A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations", journal = j-PACMCGIT, volume = "2", number = "2", pages = "9:1--9:19", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340250", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340250", abstract = "In this paper we propose a novel deep learning based approach to generate realistic three-party head and eye motions based on novel acoustic speech input together with speaker marking (i.e., speaking time for each interlocutor). Specifically, we first \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Werhahn:2019:MPG, author = "Maximilian Werhahn and You Xie and Mengyu Chu and Nils Thuerey", title = "A Multi-Pass {GAN} for Fluid Flow Super-Resolution", journal = j-PACMCGIT, volume = "2", number = "2", pages = "10:1--10:21", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340251", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340251", abstract = "We propose a novel method to up-sample volumetric functions with generative neural networks using several orthogonal passes. Our method decomposes generative problems on Cartesian field functions into multiple smaller sub-problems that can be learned \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chang:2019:USM, author = "Jumyung Chang and Fang Da and Eitan Grinspun and Christopher Batty", title = "A Unified Simplicial Model for Mixed-Dimensional and Non-Manifold Deformable Elastic Objects", journal = j-PACMCGIT, volume = "2", number = "2", pages = "11:1--11:18", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340252", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340252", abstract = "We present a unified method to simulate deformable elastic bodies consisting of mixed-dimensional components represented with potentially non-manifold simplicial meshes. Building on well-known simplicial rod, shell, and solid models for elastic continua,. \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2019:MRM, author = "Yijing Li and Jernej Barbic", title = "Multi-Resolution Modeling of Shapes in Contact", journal = j-PACMCGIT, volume = "2", number = "2", pages = "12:1--12:26", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340253", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340253", abstract = "We describe an efficient method to model shapes undergoing contact and self-contact. Previous shape modeling methods mostly focused on deformations (without contact), and, if used directly for contact, suffer from excessively long calculation times when \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Smith:2019:ENN, author = "Harrison Jesse Smith and Chen Cao and Michael Neff and Yingying Wang", title = "Efficient Neural Networks for Real-time Motion Style Transfer", journal = j-PACMCGIT, volume = "2", number = "2", pages = "13:1--13:17", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340254", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340254", abstract = "Style is an intrinsic, inescapable part of human motion. It complements the content of motion to convey meaning, mood, and personality. Existing state-of-the-art motion style methods require large quantities of example data and intensive computational \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Aanjaneya:2019:EGM, author = "Mridul Aanjaneya and Chengguizi Han and Ryan Goldade and Christopher Batty", title = "An Efficient Geometric Multigrid Solver for Viscous Liquids", journal = j-PACMCGIT, volume = "2", number = "2", pages = "14:1--14:21", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340255", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340255", abstract = "We present an efficient geometric Multigrid solver for simulating viscous liquids based on the variational approach of Batty and Bridson [2008]. Although the governing equations for viscosity are elliptic, the strong coupling between different velocity \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kadlecek:2019:BAP, author = "Petr Kadlecek and Ladislav Kavan", title = "Building Accurate Physics-based Face Models from Data", journal = j-PACMCGIT, volume = "2", number = "2", pages = "15:1--15:16", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340256", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340256", abstract = "The human face is an anatomical system exhibiting heterogenous and anisotropic mechanical behavior. This leads to complex deformations even in a neutral facial expression due to external forces such as gravity. We start by building a volumetric model \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Narain:2019:SOA, author = "Rahul Narain and Jonas Zehnder and Bernhard Thomaszewski", title = "A Second-Order Advection-Reflection Solver", journal = j-PACMCGIT, volume = "2", number = "2", pages = "16:1--16:14", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340257", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340257", abstract = "Zehnder et al. [2018] recently introduced an advection-reflection method for fluid simulation that dramatically reduces artificial dissipation. We establish a connection between their method and the implicit midpoint time integration scheme, and present \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Han:2019:HMP, author = "Xuchen Han and Theodore F. Gast and Qi Guo and Stephanie Wang and Chenfanfu Jiang and Joseph Teran", title = "A Hybrid Material Point Method for Frictional Contact with Diverse Materials", journal = j-PACMCGIT, volume = "2", number = "2", pages = "17:1--17:24", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340258", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340258", abstract = "We present a new hybrid Lagrangian Material Point Method for simulating elastic objects like hair, rubber, and soft tissues that utilizes a Lagrangian mesh for internal force computation and an Eulerian mesh for self collision as well as coupling with \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2019:SVD, author = "Stephanie Wang and Mengyuan Ding and Theodore F. Gast and Leyi Zhu and Steven Gagniere and Chenfanfu Jiang and Joseph M. Teran", title = "Simulation and Visualization of Ductile Fracture with the Material Point Method", journal = j-PACMCGIT, volume = "2", number = "2", pages = "18:1--18:20", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340259", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340259", abstract = "We present novel techniques for simulating and visualizing ductile fracture with the Material Point Method (MPM). We utilize traditional particle-based MPM [Stomakhin et al. 2013; Sulsky et al. 1994] as well as the Lagrangian energy formulation of \ldots{}.", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Angles:2019:VVI, author = "Baptiste Angles and Daniel Rebain and Miles Macklin and Brian Wyvill and Loic Barthe and Jp Lewis and Javier {Von Der Pahlen} and Shahram Izadi and Julien Valentin and Sofien Bouaziz and Andrea Tagliasacchi", title = "{VIPER}: Volume Invariant Position-based Elastic Rods", journal = j-PACMCGIT, volume = "2", number = "2", pages = "19:1--19:26", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340260", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340260", abstract = "We extend the formulation of position-based rods to include elastic volumetric deformations. We achieve this by introducing an additional degree of freedom per vertex --- isotropic scale (and its velocity). Including scale enriches the space of possible \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hildreth:2019:CMA, author = "Dalton Hildreth and Stephen J. Guy", title = "Coordinating Multi-Agent Navigation by Learning Communication", journal = j-PACMCGIT, volume = "2", number = "2", pages = "20:1--20:17", month = jul, year = "2019", CODEN = "????", DOI = "https://doi.org/10.1145/3340261", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:24 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3340261", abstract = "This work presents a decentralized multi-agent navigation approach that allows agents to coordinate their motion through local communication. Our approach allows agents to develop their own emergent language of communication through an optimization \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schuster:2020:TLA, author = "Kersten Schuster and Philip Trettner and Patric Schmitz and Leif Kobbelt", title = "A Three-Level Approach to Texture Mapping and Synthesis on {$3$D} Surfaces", journal = j-PACMCGIT, volume = "3", number = "1", pages = "1:1--1:19", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384542", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384542", abstract = "We present a method for example-based texturing of triangular 3D meshes. Our algorithm maps a small 2D texture sample onto objects of arbitrary size in a seamless fashion, with no visible repetitions and low overall distortion. It requires minimal user \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{vanderLaan:2020:LGC, author = "Remi van der Laan and Leonardo Scandolo and Elmar Eisemann", title = "Lossy Geometry Compression for High Resolution Voxel Scenes", journal = j-PACMCGIT, volume = "3", number = "1", pages = "2:1--2:13", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384541", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384541", abstract = "Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high-resolution binary voxel grid by identifying matching elements. This representation is suitable for high-performance real-time applications, such as free-. \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xie:2020:RTS, author = "Tiantian Xie and Marc Olano and Brian Karis and Krzysztof Narkowicz", title = "Real-time subsurface scattering with single pass variance-guided adaptive importance sampling", journal = j-PACMCGIT, volume = "3", number = "1", pages = "3:1--3:21", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384536", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384536", abstract = "In real-time applications, it is difficult to simulate realistic subsurface scattering with differing degrees translucency. Burley's reflectance approximation by empirically fitting the diffusion profile as a whole makes it possible to achieve realistic \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Luksch:2020:RTA, author = "Christian Luksch and Lukas Prost and Michael Wimmer", title = "Real-time Approximation of Photometric Polygonal Lights", journal = j-PACMCGIT, volume = "3", number = "1", pages = "4:1--4:18", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384537", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384537", abstract = "We present a real-time rendering technique for photometric polygonal lights. Our method uses a numerical integration technique based on a triangulation to calculate noise-free diffuse shading. We include a dynamic point in the triangulation that \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lin:2020:RTS, author = "Daqi Lin and Cem Yuksel", title = "Real-Time Stochastic Lightcuts", journal = j-PACMCGIT, volume = "3", number = "1", pages = "5:1--5:18", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384543", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384543", abstract = "We present real-time stochastic lightcuts, a real-time rendering method for scenes with many dynamic lights. Our method is the GPU extension of stochastic lightcuts [Yuksel 2019], a state-of-art hierarchical light sampling algorithm for offline \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Rodriguez:2020:IBR, author = "Simon Rodriguez and Siddhant Prakash and Peter Hedman and George Drettakis", title = "Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow", journal = j-PACMCGIT, volume = "3", number = "1", pages = "6:1--6:17", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384535", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384535", abstract = "Image-Based Rendering (IBR) has made impressive progress towards highly realistic, interactive 3D navigation for many scenes, including cityscapes. However, cars are ubiquitous in such scenes; multi-view stereo reconstruction provides proxy geometry for \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chaurasia:2020:PRT, author = "Gaurav Chaurasia and Arthur Nieuwoudt and Alexandru-Eugen Ichim and Richard Szeliski and Alexander Sorkine-Hornung", title = "{Passthrough+}: Real-time Stereoscopic View Synthesis for Mobile Mixed Reality", journal = j-PACMCGIT, volume = "3", number = "1", pages = "7:1--7:17", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384540", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384540", abstract = "We present an end-to-end system for real-time environment capture, 3D reconstruction, and stereoscopic view synthesis on a mobile VR headset. Our solution allows the user to use the cameras on their VR headset as their eyes to see and interact with the \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Macklin:2020:LOR, author = "Miles Macklin and Kenny Erleben and Matthias M{\"u}ller and Nuttapong Chentanez and Stefan Jeschke and Zach Corse", title = "Local Optimization for Robust Signed Distance Field Collision", journal = j-PACMCGIT, volume = "3", number = "1", pages = "8:1--8:17", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384538", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384538", abstract = "Signed distance fields (SDFs) are a popular shape representation for collision detection. This is due to their query efficiency, and the ability to provide robust inside/outside information. Although it is straightforward to test points for \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Brunel:2020:TID, author = "Camille Brunel and Pierre B{\'e}nard and Ga{\"e}l Guennebaud and Pascal Barla", title = "A Time-independent Deformer for Elastic-rigid Contacts", journal = j-PACMCGIT, volume = "3", number = "1", pages = "9:1--9:21", month = apr, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3384539", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3384539", abstract = "We introduce a new tool that assists artists in deforming an elastic object when it comes in intersection with a rigid one. As opposed to methods that rely on time-resolved simulations, our approach is entirely based on time-independent geometric \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Ogaki:2020:GLP, author = "Shinji Ogaki", title = "Generalized Light Portals", journal = j-PACMCGIT, volume = "3", number = "2", pages = "10:1--10:19", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406176", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406176", abstract = "Light portals are useful for accelerating the convergence of Monte Carlo path tracing when rendering interiors. However, they are generally limited to flat polygonal shapes. In this paper, we introduce a new concept that allows existing polygon meshes \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mallett:2020:EAD, author = "Ian Mallett and Cem Yuksel and Larry Seiler", title = "Efficient Adaptive Deferred Shading with Hardware Scatter Tiles", journal = j-PACMCGIT, volume = "3", number = "2", pages = "11:1--11:17", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406184", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406184", abstract = "Adaptive shading is an effective mechanism for reducing the number of shaded pixels to a subset of the image resolution with minimal impact on final rendering quality. We present a new scheduling method based on on-chip tiles that, along with relatively \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kim:2020:PRW, author = "Joohwan Kim and Pyarelal Knowles and Josef Spjut and Ben Boudaoud and Morgan Mcguire", title = "Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions", journal = j-PACMCGIT, volume = "3", number = "2", pages = "12:1--12:18", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406187", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406187", abstract = "End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop gaming. We evaluate the latency-. \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hofmann:2020:NDP, author = "Nikolai Hofmann and Jana Martschinke and Klaus Engel and Marc Stamminger", title = "Neural Denoising for Path Tracing of Medical Volumetric Data", journal = j-PACMCGIT, volume = "3", number = "2", pages = "13:1--13:18", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406181", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406181", abstract = "In this paper, we transfer machine learning techniques previously applied to denoising surface-only Monte Carlo renderings to path-traced visualizations of medical volumetric data. In the domain of medical imaging, path-traced videos turned out to be an \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schuster:2020:HPI, author = "Kersten Schuster and Philip Trettner and Leif Kobbelt", title = "High-Performance Image Filters via Sparse Approximations", journal = j-PACMCGIT, volume = "3", number = "2", pages = "14:1--14:19", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406182", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406182", abstract = "We present a numerical optimization method to find highly efficient (sparse) approximations for convolutional image filters. Using a modified parallel tempering approach, we solve a constrained optimization that maximizes approximation quality while \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Andersson:2020:FDE, author = "Pontus Andersson and Jim Nilsson and Tomas Akenine-M{\"o}ller and Magnus Oskarsson and Kalle {\AA}str{\"o}m and Mark D. Fairchild", title = "{FLIP}: a Difference Evaluator for Alternating Images", journal = j-PACMCGIT, volume = "3", number = "2", pages = "15:1--15:23", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406183", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406183", abstract = "Image quality measures are becoming increasingly important in the field of computer graphics. For example, there is currently a major focus on generating photorealistic images in real time by combining path tracing with denoising, for which such quality \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Truong:2020:QAC, author = "Nghia Truong and Cem Yuksel and Larry Seiler", title = "Quadratic Approximation of Cubic Curves", journal = j-PACMCGIT, volume = "3", number = "2", pages = "16:1--16:17", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406178", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406178", abstract = "We present a simple degree reduction technique for piecewise cubic polynomial splines, converting them into piecewise quadratic splines that maintain the parameterization and C1 continuity. Our method forms identical tangent directions at the \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wald:2020:UHR, author = "Ingo Wald and Nate Morrical and Stefan Zellmann and Lei Ma and Will Usher and Tiejun Huang and Valerio Pascucci", title = "Using Hardware Ray Transforms to Accelerate Ray\slash Primitive Intersections for Long, Thin Primitive Types", journal = j-PACMCGIT, volume = "3", number = "2", pages = "17:1--17:16", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406179", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406179", abstract = "With the recent addition of hardware ray tracing capabilities, GPUs have become incredibly efficient at ray tracing both triangular geometry, and instances thereof. However, the bounding volume hierarchies that current ray tracing hardware relies on are \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Gruen:2020:STO, author = "Holger Gruen and Carsten Benthin and Sven Woop", title = "Sub-triangle opacity masks for faster ray tracing of transparent objects", journal = j-PACMCGIT, volume = "3", number = "2", pages = "18:1--18:12", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406180", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406180", abstract = "We propose an easy and simple-to-integrate approach to accelerate ray tracing of alpha-tested transparent geometry with a focus on Microsoft\reg DirectX\reg or Vulkan\reg ray tracing extensions. Pre-computed bit masks are used to quickly determine fully \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Seiler:2020:CCG, author = "Larry Seiler and Daqi Lin and Cem Yuksel", title = "Compacted {CPU\slash GPU} Data Compression via Modified Virtual Address Translation", journal = j-PACMCGIT, volume = "3", number = "2", pages = "19:1--19:18", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406177", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/datacompression.bib; http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406177", abstract = "We propose a method to reduce the footprint of compressed data by using modified virtual address translation to permit random access to the data. This extends our prior work on using page translation to perform automatic decompression and deswizzling \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lin:2020:HAD, author = "Daqi Lin and Elena Vasiou and Cem Yuksel and Daniel Kopta and Erik Brunvand", title = "Hardware-Accelerated Dual-Split Trees", journal = j-PACMCGIT, volume = "3", number = "2", pages = "20:1--20:21", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406185", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406185", abstract = "Bounding volume hierarchies (BVH) are the most widely used acceleration structures for ray tracing due to their high construction and traversal performance. However, the bounding planes shared between parent and children bounding boxes is an inherent \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Dupuy:2020:CBT, author = "Jonathan Dupuy", title = "Concurrent Binary Trees (with application to longest edge bisection)", journal = j-PACMCGIT, volume = "3", number = "2", pages = "21:1--21:20", month = aug, year = "2020", CODEN = "????", DOI = "https://doi.org/10.1145/3406186", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Mar 30 18:45:25 MDT 2021", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3406186", abstract = "We introduce the concurrent binary tree (CBT), a novel concurrent representation to build and update arbitrary binary trees in parallel. Fundamentally, our representation consists of a binary heap, i.e., a 1D array, that explicitly stores the sum-. \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chermain:2021:RTG, author = "Xavier Chermain and Simon Lucas and Basile Sauvage and Jean-Michel Dischler and Carsten Dachsbacher", title = "Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering", journal = j-PACMCGIT, volume = "4", number = "1", pages = "1:1--1:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451257", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451257", abstract = "Real-time geometric specular anti-aliasing is required when using a low number of pixel samples and high-frequency specular lobes. Several methods have been proposed for mono-lobe bidirectional reflection distribution functions (BRDFs), but none for \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xie:2021:RTS, author = "Tiantian Xie and Marc Olano", title = "Real-time Subsurface Control Variates: Temporally Stable Adaptive Sampling", journal = j-PACMCGIT, volume = "4", number = "1", pages = "2:1--2:18", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451265", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451265", abstract = "Real-time adaptive sampling is a new technique recently proposed for efficient importance sampling in realtime Monte Carlo sampling in subsurface scattering. It adaptively places samples based on variance tracking to help escape the uncanny valley of \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Vermeer:2021:SDA, author = "Jop Vermeer and Leonardo Scandolo and Elmar Eisemann", title = "Stochastic-Depth Ambient Occlusion", journal = j-PACMCGIT, volume = "4", number = "1", pages = "3:1--3:15", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451268", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451268", abstract = "Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Koch:2021:GVS, author = "Thomas Koch and Michael Wimmer", title = "Guided Visibility Sampling++", journal = j-PACMCGIT, volume = "4", number = "1", pages = "4:1--4:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451266", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451266", abstract = "Visibility computation is a common problem in the field of computer graphics. Examples include occlusion culling, where parts of the scene are culled away, or global illumination simulations, which are based on the mutual visibility of pairs of points \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hofmann:2021:IPT, author = "Nikolai Hofmann and Jon Hasselgren and Petrik Clarberg and Jacob Munkberg", title = "Interactive Path Tracing and Reconstruction of Sparse Volumes", journal = j-PACMCGIT, volume = "4", number = "1", pages = "5:1--5:19", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451256", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451256", abstract = "We combine state-of-the-art techniques into a system for high-quality, interactive rendering of participating media. We leverage unbiased volume path tracing with multiple scattering, temporally stable neural denoising and NanoVDB [Museth 2021], a fast, \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Riahi:2021:PBN, author = "Maryam Riahi and Benjamin Allen Watson", title = "Am {I} Playing Better Now?: The Effects of {G-SYNC} in {60Hz} Gameplay", journal = j-PACMCGIT, volume = "4", number = "1", pages = "6:1--6:17", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451269", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451269", abstract = "G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of gaming at the 30Hz frame rates common on consoles, players of Battlefield 4 were unable to \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Jonnalagadda:2021:RVB, author = "Aditya Jonnalagadda and Iuri Frosio and Seth Schneider and Morgan McGuire and Joohwan Kim", title = "Robust Vision-Based Cheat Detection in Competitive Gaming", journal = j-PACMCGIT, volume = "4", number = "1", pages = "7:1--7:18", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451259", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451259", abstract = "Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the frame buffer's final state and detects illicit overlays. To this aim, we train and \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Shi:2021:VRS, author = "Rongkai Shi and Hai-Ning Liang and Yu Wu and Difeng Yu and Wenge Xu", title = "Virtual Reality Sickness Mitigation Methods: a Comparative Study in a Racing Game", journal = j-PACMCGIT, volume = "4", number = "1", pages = "8:1--8:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451255", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451255", abstract = "Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even pose health \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schmelter:2021:IBR, author = "Thereza Schmelter and Levente Hernadi and Marc Aurel St{\"o}rmer and Frank Steinicke and Kristian Hildebrand", title = "Interaction Based Redirected Walking", journal = j-PACMCGIT, volume = "4", number = "1", pages = "9:1--9:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451264", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451264", abstract = "With a significant improvement in virtual reality (VR) devices, the number of interaction-based applications for consumers and industrial products is naturally increasing. As a result, many people can use VR in their homes or offices where they are \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Pan:2021:HHN, author = "Xiaoyu Pan and Jiancong Huang and Jiaming Mai and He Wang and Honglin Li and Tongkui Su and Wenjun Wang and Xiaogang Jin", title = "\pkg{HeterSkinNet}: a Heterogeneous Network for Skin Weights Prediction", journal = j-PACMCGIT, volume = "4", number = "1", pages = "10:1--10:19", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451262", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451262", abstract = "Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton as input, \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yang:2021:EHO, author = "Zeshi Yang and Zhiqi Yin", title = "Efficient Hyperparameter Optimization for Physics-based Character Animation", journal = j-PACMCGIT, volume = "4", number = "1", pages = "11:1--11:19", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451254", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451254", abstract = "Physics-based character animation has seen significant advances in recent years with the adoption of Deep Reinforcement Learning (DRL). However, DRL-based learning methods are usually computationally expensive and their performance crucially depends on \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tumanov:2021:DDP, author = "Evgenii Tumanov and Dmitry Korobchenko and Nuttapong Chentanez", title = "Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution", journal = j-PACMCGIT, volume = "4", number = "1", pages = "12:1--12:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451261", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451261", abstract = "In recent years, the performance of neural network inference has been drastically improved. This rapid change has paved the way for research projects focusing on accelerating physics-based simulations by replacing solver with its approximation. In this \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Jiang:2021:SIS, author = "Hao Jiang and Siqi Wang and Huikun Bi and Xiaolei Lv and Binqiang Zhao and Zheng Wang and Zhaoqi Wang", title = "Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks", journal = j-PACMCGIT, volume = "4", number = "1", pages = "13:1--13:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451267", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451267", abstract = "Synthesizing indoor scene layouts is challenging and critical, especially for digital design and gaming entertainment. Although there has been significant research on the indoor layout synthesis of rectangular-shaped or L-shaped architecture, there is \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Texler:2021:FIR, author = "Aneta Texler and Ondrej Texler and Michal Kucera and Menglei Chai and Daniel S{\'y}kora", title = "\pkg{FaceBlit}: Instant Real-time Example-based Style Transfer to Facial Videos", journal = j-PACMCGIT, volume = "4", number = "1", pages = "14:1--14:17", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451270", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451270", abstract = "We present FaceBlit---a system for real-time example-based face video stylization that retains textural details of the style in a semantically meaningful manner, i.e., strokes used to depict specific features in the style are present at the appropriate \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Prakash:2021:HIB, author = "Siddhant Prakash and Thomas Leimk{\"u}hler and Simon Rodriguez and George Drettakis", title = "Hybrid Image-based Rendering for Free-view Synthesis", journal = j-PACMCGIT, volume = "4", number = "1", pages = "15:1--15:20", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451260", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451260", abstract = "Image-based rendering (IBR) provides a rich toolset for free-viewpoint navigation in captured scenes. Many methods exist, usually with an emphasis either on image quality or rendering speed. In this paper we identify common IBR artifacts and combine the \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Dong:2021:EAR, author = "Yihong Dong and Lunchen Xie and Qingjiang Shi", title = "Efficient Algorithms for Rotation Averaging Problems", journal = j-PACMCGIT, volume = "4", number = "1", pages = "16:1--16:16", month = apr, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3451263", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:09 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3451263", abstract = "The rotation averaging problem is a fundamental task in computer vision applications. It is generally very difficult to solve due to the nonconvex rotation constraints. While a sufficient optimality condition is available in the literature, there is a \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Rust:2021:BMG, author = "Annina R{\"u}st", title = "Bad Mother \slash Good Mother: The Poetics and Politics of the Sounds of Invisible Labor", journal = j-PACMCGIT, volume = "4", number = "2", pages = "17:1--17:9", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465617", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465617", abstract = "Bad Mother / Good Mother is an audiovisual performance that explores societal perceptions about ideal and non-ideal motherhood through sound and projected visuals. The sound comes from an amplified breast pump, while the visuals are projected on a \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Farahi:2021:CSS, author = "Behnaz Farahi", title = "Can the Subaltern Speak?: Feminism in Robotic Mask Design", journal = j-PACMCGIT, volume = "4", number = "2", pages = "18:1--18:11", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465621", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465621", abstract = "This paper presents AI-controlled robotic masks intended to empower women and allow them to communicate with one another. These are inspired by the historical masks worn by the Bandari women from southern Iran. Legend has it that these masks were \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Zhang:2021:CPI, author = "Weidi Zhang and Donghao Ren and George Legrady", title = "\pkg{Cangjie}'s Poetry: an Interactive Art Experience of a Semantic Human-Machine Reality", journal = j-PACMCGIT, volume = "4", number = "2", pages = "19:1--19:9", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465619", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465619", abstract = "This paper describes the conceptual background, artificial intelligent system design, and visualization strategies of an interactive art experience: Cangjie's Poetry. This artwork provides a conceptual response to the human-machine reality in the \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lyu:2021:ISM, author = "Ruimin Lyu and Tianqin Zhang and Zhaolin Yuan", title = "Imaginary Stroke Movement Measurement and Visualization", journal = j-PACMCGIT, volume = "4", number = "2", pages = "20:1--20:12", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465625", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465625", abstract = "When viewing visual artworks, one can feel the suggestive movement from the brushstrokes. This phenomenon has been recorded widely in literature on art theory, and its physiological basis has been found in neuroaesthetic studies, but there is no method \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Bugdayci:2021:IVE, author = "Irem Bugdayci and Anne-Heloise Dautel and Robert Wuss and Ruairi Glynn", title = "Instruments of Vision: Eye-Tracking and Robotics as an Embodied Interface", journal = j-PACMCGIT, volume = "4", number = "2", pages = "21:1--21:10", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465618", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465618", abstract = "In the age of ubiquitous visual technologies and systems, our perceptive apparatuses are constantly challenged, adapted, and shaped by instruments and machines, rendering the observing body as an active site of knowledge. Your Eye's Motion by Luna is an \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Simon:2021:JVE, author = "Gilles Simon", title = "{Jan van Eyck}'s Perspectival System Elucidated Through Computer Vision", journal = j-PACMCGIT, volume = "4", number = "2", pages = "22:1--22:8", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465623", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465623", abstract = "It is generally accepted that Jan van Eyck was unaware of perspective. However, an a-contrario analysis of the vanishing points in five of his paintings, realized between 1432 and 1439, unveils a recurring fishbone-like pattern that could only emerge \ldots{}", acknowledgement = ack-nhfb, articleno = "22", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Niehaus:2021:MBA, author = "Kiona Hagen Niehaus and Rebecca Fiebrink", title = "Making Up {$3$D} Bodies: Artistic and Serendipitous Modeling of Digital Human Figures", journal = j-PACMCGIT, volume = "4", number = "2", pages = "23:1--23:9", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3468779", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3468779", abstract = "This paper describes the process of developing a software tool for digital artistic exploration of 3D human figures. Previously available software for modeling mesh-based 3D human figures restricts user output based on normative assumptions about the \ldots{}", acknowledgement = ack-nhfb, articleno = "23", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Henchoz:2021:MSD, author = "Nicolas Henchoz and Margaux Charvolin and Delphine Ribes and Lara D{\'e}fayes and C{\'e}dric Duch{\^E}ne and Emily Groves and Andreas Sonderegger", title = "{Ming Shan} Digital Experience: Immersive Technology for Traditional {Taoist} Meditation", journal = j-PACMCGIT, volume = "4", number = "2", pages = "24:1--24:10", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465620", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465620", abstract = "The Ming Shan Digital Experience is an immersive installation designed to support meditation in the context of a new Taoist center. Its creation confronted current academic literature on digital technology for meditation with the practical and cultural \ldots{}", acknowledgement = ack-nhfb, articleno = "24", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Day:2021:RDP, author = "Kevin Day", title = "Reversal, Disconnect, and Proposition: Noise and Data Politics in the Work of {Julian Oliver} and {Trevor Paglen}", journal = j-PACMCGIT, volume = "4", number = "2", pages = "25:1--25:8", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465624", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465624", abstract = "This paper examines the potential countertactics of contemporary interactive media art to interrogate the data-mining practices that encode the everyday and exploit user data in the big data economy. It argues that noise is the ``other'' of information, a \ldots{}", acknowledgement = ack-nhfb, articleno = "25", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Montero:2021:SCI, author = "Valentina Montero and Sandra {De Berduccy}", title = "Spinning the Conductors of an Indigenous Tradition: Toward a Continuity of Traditional {Andean} Weaving with New Electronic Technologies", journal = j-PACMCGIT, volume = "4", number = "2", pages = "26:1--26:12", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465622", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465622", abstract = "Over the last decades, there has been an unusual global interest in vindicating the knowledge and practices of indigenous communities. In Latin America one can see this particularly in numerous demands regarding anti-colonial politics, history, \ldots{}", acknowledgement = ack-nhfb, articleno = "26", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fujioka:2021:DIA, author = "Sadam Fujioka", title = "\pkg{drop}: an Interactive Art Installation with Waterdrop Projection-Mapping", journal = j-PACMCGIT, volume = "4", number = "2", pages = "27:1--27:8", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465613", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465613", abstract = "This paper describes an interactive art installation titled ``drop.'' It is the first artwork using the Waterdrop Projection-Mapping (WPM) system, which animates levitating waterdrops. With this artwork, the anno lab team infuses physical characteristics \ldots{}", acknowledgement = ack-nhfb, articleno = "27", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wu:2021:MGA, author = "Ziwei Wu and Lingdong Huang", title = "\pkg{Mimicry}: Genetic-algorithm-based Real-time System of Virtual Insects in a Living Environment --- a New and Altered Nature", journal = j-PACMCGIT, volume = "4", number = "2", pages = "28:1--28:8", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465615", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465615", abstract = "The authors have collaborated on a machine learning multiscreen video installation powered by computer algorithms and inspired by mimicry in the natural world. The artwork explores a pseudo-environment loop system in nature and artificial mechanical \ldots{}", acknowledgement = ack-nhfb, articleno = "28", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yi:2021:RUB, author = "Changyoon Yi and Juhyun Bae and Nakkyu Baek and Jina Jung and Sunwoong Hur and Hyun Jean Lee and Seung Ah Lee", title = "\pkg{ReMember}: Using Biosignals to Recall Memories of Companion Animals", journal = j-PACMCGIT, volume = "4", number = "2", pages = "29:1--29:7", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465614", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465614", abstract = "ReMember is an interactive installation that provides bereaved pet owners with a sense of presence and connection to their deceased companion animals. Many pet owners suffer from bereavement and grief upon the loss of companion animals, and rituals and \ldots{}", acknowledgement = ack-nhfb, articleno = "29", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Swearingen:2021:WMR, author = "Kyoung Swearingen and Scott Swearingen and Fede Camara Halac and Sruthi Ammannagari and Matt Hall", title = "\pkg{The Woods}: a Mixed-Reality Two-Player Cooperative Game", journal = j-PACMCGIT, volume = "4", number = "2", pages = "30:1--30:7", month = jul, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3465616", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed Mar 2 07:46:10 MST 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3465616", abstract = "While loneliness in our real lives is increasingly recognized as having dire physical, mental, and emotional consequences, cooperative games have been shown to build empathy and provide positive social impact. In this paper, the authors present \ldots{}", acknowledgement = ack-nhfb, articleno = "30", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Andrews:2021:CFV, author = "Sheldon Andrews and Loic Nassif and Kenny Erleben and Paul G. Kry", title = "Coupling Friction with Visual Appearance", journal = j-PACMCGIT, volume = "4", number = "3", pages = "31:1--31:20", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480138", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480138", abstract = "We present a novel meso-scale model for computing anisotropic and asymmetric friction for contacts in rigid body simulations that is based on surface facet orientations. The main idea behind our approach is to compute a direction dependent friction \ldots{}", acknowledgement = ack-nhfb, articleno = "31", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Sheen:2021:VPS, author = "Seung Heon Sheen and Egor Larionov and Dinesh K. Pai", title = "Volume Preserving Simulation of Soft Tissue with Skin", journal = j-PACMCGIT, volume = "4", number = "3", pages = "32:1--32:23", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480143", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480143", abstract = "Simulation of human soft tissues in contact with their environment is essential in many fields, including visual effects and apparel design. Biological tissues are nearly incompressible. However, standard methods employ compressible elasticity models \ldots{}", acknowledgement = ack-nhfb, articleno = "32", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kugelstadt:2021:FCE, author = "Tassilo Kugelstadt and Jan Bender and Jos{\'e} Antonio Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and Fabian L{\"o}schner and Andreas Longva", title = "Fast Corotated Elastic {SPH} Solids with Implicit Zero-Energy Mode Control", journal = j-PACMCGIT, volume = "4", number = "3", pages = "33:1--33:21", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480142", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480142", abstract = "We develop a new operator splitting formulation for the simulation of corotated linearly elastic solids with Smoothed Particle Hydrodynamics (SPH). Based on the technique of Kugelstadt et al. [2018] originally developed for the Finite Element Method \ldots{}", acknowledgement = ack-nhfb, articleno = "33", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Musoni:2021:FST, author = "Pietro Musoni and Riccardo Marin and Simone Melzi and Umberto Castellani", title = "A functional skeleton transfer", journal = j-PACMCGIT, volume = "4", number = "3", pages = "34:1--34:15", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480140", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480140", abstract = "The animation community has spent significant effort trying to ease rigging procedures. This is necessitated because the increasing availability of 3D data makes manual rigging infeasible. However, object animations involve understanding elaborate \ldots{}", acknowledgement = ack-nhfb, articleno = "34", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kim:2021:FMO, author = "Nam Hee Kim and Hung Yu Ling and Zhaoming Xie and Michiel van de Panne", title = "Flexible Motion Optimization with Modulated Assistive Forces", journal = j-PACMCGIT, volume = "4", number = "3", pages = "35:1--35:25", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480144", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480144", abstract = "Animated motions should be simple to direct while also being plausible. We present a flexible keyframe-based character animation system that generates plausible simulated motions for both physically-feasible and physically-infeasible motion \ldots{}", acknowledgement = ack-nhfb, articleno = "35", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Park:2021:DMS, author = "Soomin Park and Deok-Kyeong Jang and Sung-Hee Lee", title = "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model", journal = j-PACMCGIT, volume = "4", number = "3", pages = "36:1--36:17", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480145", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480145", abstract = "This paper presents a novel deep learning-based framework for translating a motion into various styles within multiple domains. Our framework is a single set of generative adversarial networks that learns stylistic features from a collection of unpaired \ldots{}", acknowledgement = ack-nhfb, articleno = "36", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Quigley:2021:TDR, author = "Ed Quigley and Winnie Lin and Yilin Zhu and Ronald Fedkiw", title = "Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry", journal = j-PACMCGIT, volume = "4", number = "3", pages = "37:1--37:16", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480146", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480146", abstract = "We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subsequent physical simulation, e.g. in response to wind forces. Although \ldots{}", acknowledgement = ack-nhfb, articleno = "37", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wu:2021:RGI, author = "Jane Wu and Yongxu Jin and Zhenglin Geng and Hui Zhou and Ronald Fedkiw", title = "Recovering Geometric Information with Learned Texture Perturbations", journal = j-PACMCGIT, volume = "4", number = "3", pages = "38:1--38:18", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480137", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480137", abstract = "Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training data. Even though various \ldots{}", acknowledgement = ack-nhfb, articleno = "38", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schreiner:2021:GPP, author = "Paul Schreiner and Maksym Perepichka and Hayden Lewis and Sune Darkner and Paul G. Kry and Kenny Erleben and Victor B. Zordan", title = "Global Position Prediction for Interactive Motion Capture", journal = j-PACMCGIT, volume = "4", number = "3", pages = "39:1--39:16", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3479985", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3479985", abstract = "We present a method for reconstructing the global position of motion capture where position sensing is poor or unavailable. Capture systems, such as IMU suits, can provide excellent pose and orientation data of a capture subject, but otherwise need post \ldots{}", acknowledgement = ack-nhfb, articleno = "39", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Roy:2021:NUS, author = "Bruno Roy and Pierre Poulin and Eric Paquette", title = "Neural {UpFlow}: a Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids", journal = j-PACMCGIT, volume = "4", number = "3", pages = "40:1--40:26", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480147", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480147", abstract = "We present a novel up-resing technique for generating high-resolution liquids based on scene flow estimation using deep neural networks. Our approach infers and synthesizes small- and large-scale details solely from a low-resolution particle-based \ldots{}", acknowledgement = ack-nhfb, articleno = "40", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2021:VSS, author = "Xu Wang and Makoto Fujisawa and Masahiko Mikawa", title = "Visual Simulation of Soil-Structure Destruction with Seepage Flows", journal = j-PACMCGIT, volume = "4", number = "3", pages = "41:1--41:18", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480141", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480141", abstract = "This paper introduces a method for simulating soil-structure coupling with water, which involves a series of visual effects, including wet granular materials, seepage flows, capillary action between grains, and dam breaking simulation. We develop a \ldots{}", acknowledgement = ack-nhfb, articleno = "41", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Daniel:2021:PVM, author = "Beatr{\'\i}z Cabrero Daniel and Ricardo Marques and Ludovic Hoyet and Julien Pettr{\'e} and Josep Blat", title = "A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation", journal = j-PACMCGIT, volume = "4", number = "3", pages = "42:1--42:18", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480136", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480136", abstract = "Simulating crowds requires controlling a very large number of trajectories and is usually performed using crowd motion algorithms for which appropriate parameter values need to be found. The study of the relation between parametric values for simulation \ldots{}", acknowledgement = ack-nhfb, articleno = "42", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chemistruck:2021:EAP, author = "Mike Chemistruck and Andrew Allen and John Snyder and Nikunj Raghuvanshi", title = "Efficient acoustic perception for virtual {AI} agents", journal = j-PACMCGIT, volume = "4", number = "3", pages = "43:1--43:13", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480139", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480139", abstract = "We model acoustic perception in AI agents efficiently within complex scenes with many sound events. The key idea is to employ perceptual parameters that capture how each sound event propagates through the scene to the agent's location. This naturally \ldots{}", acknowledgement = ack-nhfb, articleno = "43", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xu:2021:GLA, author = "Pei Xu and Ioannis Karamouzas", title = "A {GAN}-Like Approach for Physics-Based Imitation Learning and Interactive Character Control", journal = j-PACMCGIT, volume = "4", number = "3", pages = "44:1--44:22", month = sep, year = "2021", CODEN = "????", DOI = "https://doi.org/10.1145/3480148", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:38 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3480148", abstract = "We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework where an \ldots{}", acknowledgement = ack-nhfb, articleno = "44", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xu:2022:RTR, author = "Yang Xu and Yuanfa Jiang and Junbo Zhang and Kang Li and Guohua Geng", title = "Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling", journal = j-PACMCGIT, volume = "5", number = "1", pages = "1:1--1:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522617", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522617", abstract = "Soft shadows of environmental lighting provide important visual cues in realistic rendering. However, rendering of soft shadows of environmental lighting in real-time is difficult because evaluating the visibility function is challenging. In this work, \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Shi:2022:SCS, author = "Peiteng Shi and Markus Billeter and Elmar Eisemann", title = "Stereo-consistent screen-space ambient occlusion", journal = j-PACMCGIT, volume = "5", number = "1", pages = "2:1--2:12", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522614", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522614", abstract = "Screen-space ambient occlusion (SSAO) shows high efficiency and is widely used in real-time 3D applications. However, using SSAO algorithms in stereo rendering can lead to inconsistencies due to the differences in the screen-space information captured \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Raateland:2022:DAG, author = "Wouter Raateland and Torsten H{\"a}drich and Jorge Alejandro Amador Herrera and Daniel T. Banuti and Wojciech Pa{\l}ubicki and S{\"o}ren Pirk and Klaus Hildebrandt and Dominik L. Michels", title = "{DCGrid}: an Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the {GPU}", journal = j-PACMCGIT, volume = "5", number = "1", pages = "3:1--3:14", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522608", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522608", abstract = "We introduce Dynamic Constrained Grid (DCGrid), a hierarchical and adaptive grid structure for fluid simulation combined with a scheme for effectively managing the grid adaptations. DCGrid is designed to be implemented on the GPU and used in high-. \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lastic:2022:ISP, author = "Maud Lastic and Damien Rohmer and Guillaume Cordonnier and Claude Jaupart and Fabrice Neyret and Marie-Paule Cani", title = "Interactive simulation of plume and pyroclastic volcanic ejections", journal = j-PACMCGIT, volume = "5", number = "1", pages = "4:1--4:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522609", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522609", abstract = "We propose an interactive animation method for the ejection of gas and ashes mixtures in volcano eruption. Our novel, layered solution combines a coarse-grain, physically-based simulation of the ejection dynamics with a consistent, procedural animation \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Peters:2022:PCV, author = "Christoph Peters and Bastian Kuth and Quirin Meyer", title = "Permutation Coding for Vertex-Blend Attribute Compression", journal = j-PACMCGIT, volume = "5", number = "1", pages = "5:1--5:16", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522607", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522607", abstract = "Compression of vertex attributes is crucial to keep bandwidth requirements in real-time rendering low. We present a method that encodes any given number of blend attributes for skinning at a fixed bit rate while keeping the worst-case error small. Our \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mason:2022:RTS, author = "Ian Mason and Sebastian Starke and Taku Komura", title = "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases", journal = j-PACMCGIT, volume = "5", number = "1", pages = "6:1--6:18", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522618", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522618", abstract = "Controlling the manner in which a character moves in a real-time animation system is a challenging task with useful applications. Existing style transfer systems require access to a reference content motion clip, however, in real-time systems the future \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2022:ERR, author = "Jialin Wang and Rongkai Shi and Zehui Xiao and Xueying Qin and Hai-Ning Liang", title = "Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games", journal = j-PACMCGIT, volume = "5", number = "1", pages = "7:1--7:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522610", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522610", abstract = "Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher resolution on user \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Faria:2022:IPV, author = "Matheus Prado Prandini Faria and Etienne Silva Julia and Marcelo Zanchetta do Nascimento and Rita Maria Silva Julia", title = "Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage", journal = j-PACMCGIT, volume = "5", number = "1", pages = "8:1--8:17", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522624", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522624", abstract = "Video games, in addition to representing an extremely relevant field of entertainment and market, have been widely used as a case study in artificial intelligence for representing a problem with a high degree of complexity. In such studies, the \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mandal:2022:IPB, author = "Avirup Mandal and Parag Chaudhuri and Subhasis Chaudhuri", title = "Interactive Physics-Based Virtual Sculpting with Haptic Feedback", journal = j-PACMCGIT, volume = "5", number = "1", pages = "9:1--9:20", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522611", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522611", abstract = "Sculpting is an art form that relies on both the visual and tactile senses. A faithful simulation of sculpting, therefore, requires interactive, physically accurate haptic and visual feedback. We present an interactive physics-based sculpting framework \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fu:2022:EEC, author = "Zhiying Fu and Rui Xu and Shiqing Xin and Shuangmin Chen and Changhe Tu and Chenglei Yang and Lin Lu", title = "{EasyVRModeling}: Easily Create {$3$D} Models by an Immersive {VR} System", journal = j-PACMCGIT, volume = "5", number = "1", pages = "10:1--10:14", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522613", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522613", abstract = "The latest innovations of VR make it possible to construct 3D models in a holographic immersive simulation environment. In this paper, we develop a user-friendly mid-air interactive modeling system named EasyVRModeling. We first prepare a dataset \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Cardoso:2022:TPV, author = "Joao Liborio Cardoso and Bernhard Kerbl and Lei Yang and Yury Uralsky and Michael Wimmer", title = "Training and Predicting Visual Error for Real-Time Applications", journal = j-PACMCGIT, volume = "5", number = "1", pages = "11:1--11:17", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522625", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522625", abstract = "Visual error metrics play a fundamental role in the quantification of perceived image similarity. Most recently, use cases for them in real-time applications have emerged, such as content-adaptive shading and shading reuse to increase performance and \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{KT:2022:BLT, author = "Aakash KT and Eric Heitz and Jonathan Dupuy and P. J. Narayanan", title = "Bringing Linearly Transformed Cosines to Anisotropic {GGX}", journal = j-PACMCGIT, volume = "5", number = "1", pages = "12:1--12:18", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522612", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522612", abstract = "Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time area-light shading thanks to their analytic integration properties. Modern game engines use an LTC approximation of the ubiquitous GGX model, but currently \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{deDinechin:2022:RLM, author = "Heloise de Dinechin and Laurent Belcour", title = "Rendering Layered Materials with Diffuse Interfaces", journal = j-PACMCGIT, volume = "5", number = "1", pages = "13:1--13:12", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522620", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522620", abstract = "In this work, we introduce a novel method to render, in real-time, Lambertian surfaces with a rough dieletric coating. We show that the appearance of such configurations is faithfully represented with two microfacet lobes accounting for direct and \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Macek:2022:RTR, author = "Nejc Macek and Baran Usta and Elmar Eisemann and Ricardo Marroquim", title = "Real-Time Relighting of Human Faces with a Low-Cost Setup", journal = j-PACMCGIT, volume = "5", number = "1", pages = "14:1--14:19", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522626", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522626", abstract = "Video-streaming services usually feature post-processing effects to replace the background. However, these often yield inconsistent lighting. Machine-learning-based relighting methods can address this problem, but, at real-time rates, are restricted to \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Currius:2022:RTH, author = "Roc R. Currius and Ulf Assarsson and Erik Sintorn", title = "Real-Time Hair Filtering with Convolutional Neural Networks", journal = j-PACMCGIT, volume = "5", number = "1", pages = "15:1--15:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522606", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522606", abstract = "Rendering of realistic-looking hair is in general still too costly to do in real-time applications, from simulating the physics to rendering the fine details required for it to look natural, including self-shadowing. We show how an autoencoder network, \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fan:2022:JAT, author = "Yingruo Fan and Zhaojiang Lin and Jun Saito and Wenping Wang and Taku Komura", title = "Joint Audio-Text Model for Expressive Speech-Driven {$3$D} Facial Animation", journal = j-PACMCGIT, volume = "5", number = "1", pages = "16:1--16:15", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3522615", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Wed May 25 15:31:40 MDT 2022", bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3522615", abstract = "Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text model to capture \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kaur:2022:RMB, author = "Harsimran Kaur and Swati Jindal and Roberto Manduchi", title = "Rethinking Model-Based Gaze Estimation", journal = j-PACMCGIT, volume = "5", number = "2", pages = "17:1--17:??", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3530797", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:03 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3530797", abstract = "Over the past several years, a number of data-driven gaze tracking algorithms have been proposed, which have been shown to outperform classic model-based methods in terms of gaze direction accuracy. These algorithms leverage the recent development of \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Eckert:2022:PLR, author = "Marie Eckert and Thomas Robotham and Emanu{\"e}l A. P. Habets and Olli S. Rummukainen", title = "Pupillary Light Reflex Correction for Robust Pupillometry in Virtual Reality", journal = j-PACMCGIT, volume = "5", number = "2", pages = "18:1--18:??", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3530798", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:03 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3530798", abstract = "Virtual reality (VR) headsets with an integrated eye tracker enable the measurement of pupil size fluctuations correlated with cognition during a VR experience. We present a method to correct for the light-induced pupil size changes, otherwise masking \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Stoeve:2022:ETB, author = "Maike Stoeve and Markus Wirth and Rosanna Farlock and Andr{\'e} Antunovic and Victoria M{\"u}ller and Bjoern M. Eskofier", title = "Eye Tracking-Based Stress Classification of Athletes in Virtual Reality", journal = j-PACMCGIT, volume = "5", number = "2", pages = "19:1--19:??", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3530796", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:03 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3530796", abstract = "Monitoring stress is relevant in many areas, including sports science. In that scope, various studies showed the feasibility of stress classification using eye tracking data. In most cases, the screen-based experimental design restricted the motion of \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Koch:2022:SMG, author = "Maurice Koch and Daniel Weiskopf and Kuno Kurzhals", title = "A Spiral into the Mind: Gaze Spiral Visualization for Mobile Eye Tracking", journal = j-PACMCGIT, volume = "5", number = "2", pages = "20:1--20:??", month = may, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3530795", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:03 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3530795", abstract = "Comparing mobile eye tracking data from multiple participants without information about areas of interest (AOIs) is challenging because of individual timing and coordinate systems. We present a technique, the gaze spiral, that visualizes individual \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Thomas:2022:TSR, author = "Manu Mathew Thomas and Gabor Liktor and Christoph Peters and Sungye Kim and Karthik Vaidyanathan and Angus G. Forbes", title = "Temporally Stable Real-Time Joint Neural Denoising and Supersampling", journal = j-PACMCGIT, volume = "5", number = "3", pages = "21:1--21:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543870", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543870", abstract = "Recent advances in ray tracing hardware bring real-time path tracing into reach, and ray traced soft shadows, glossy reflections, and diffuse global illumination are now common features in games. Nonetheless, ray budgets are still limited. This results \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Oberberger:2022:SVG, author = "Max Oberberger and Matth{\"a}us G. Chajdas and R{\"u}diger Westermann", title = "Spatiotemporal Variance-Guided Filtering for Motion Blur", journal = j-PACMCGIT, volume = "5", number = "3", pages = "22:1--22:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543871", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543871", abstract = "Adding motion blur to a scene can help to convey the feeling of speed even at low frame rates. Monte Carlo ray tracing can compute accurate motion blur, but requires a large number of samples per pixel to converge. In comparison, rasterization, in \ldots{}", acknowledgement = ack-nhfb, articleno = "22", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2022:VBN, author = "Tianyu Li and Wenyou Wang and Daqi Lin and Cem Yuksel", title = "Virtual Blue Noise Lighting", journal = j-PACMCGIT, volume = "5", number = "3", pages = "23:1--23:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543872", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543872", abstract = "We introduce virtual blue noise lighting, a rendering pipeline for estimating indirect illumination with a blue noise distribution of virtual lights. Our pipeline is designed for virtual lights with non-uniform emission profiles that are more expensive \ldots{}", acknowledgement = ack-nhfb, articleno = "23", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schutz:2022:SRB, author = "Markus Sch{\"u}tz and Bernhard Kerbl and Michael Wimmer", title = "Software Rasterization of 2 Billion Points in Real Time", journal = j-PACMCGIT, volume = "5", number = "3", pages = "24:1--24:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543863", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543863", abstract = "The accelerated collection of detailed real-world 3D data in the form of ever-larger point clouds is sparking a demand for novel visualization techniques that are capable of rendering billions of point primitives in real-time. We propose a software \ldots{}", acknowledgement = ack-nhfb, articleno = "24", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Seitz:2022:SUS, author = "Kerry A. Seitz and Theresa Foley and Serban D. Porumbescu and John D. Owens", title = "Supporting Unified Shader Specialization by Co-opting {C++} Features", journal = j-PACMCGIT, volume = "5", number = "3", pages = "25:1--25:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543866", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543866", abstract = "Modern unified programming models (such as CUDA and SYCL) that combine host (CPU) code and GPU code into the same programming language, same file, and same lexical scope lack adequate support for GPU code specialization, which is a key optimization in \ldots{}", acknowledgement = ack-nhfb, articleno = "25", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Belcour:2022:DDP, author = "Laurent Belcour and Thomas Deliot and Wilhem Barbier and Cyril Soler", title = "A Data-Driven Paradigm for Precomputed Radiance Transfer", journal = j-PACMCGIT, volume = "5", number = "3", pages = "26:1--26:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543864", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543864", abstract = "In this work, we explore a change of paradigm to build Precomputed Radiance Transfer (PRT) methods in a data-driven way. This paradigm shift allows us to alleviate the difficulties of building traditional PRT methods such as defining a reconstruction \ldots{}", acknowledgement = ack-nhfb, articleno = "26", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yuksel:2022:HPP, author = "Cem Yuksel", title = "High-Performance Polynomial Root Finding for Graphics", journal = j-PACMCGIT, volume = "5", number = "3", pages = "27:1--27:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543865", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543865", abstract = "We present a computationally-efficient and numerically-robust algorithm for finding real roots of polynomials. It begins with determining the intervals where the given polynomial is monotonic. Then, it performs a robust variant of Newton iterations to \ldots{}", acknowledgement = ack-nhfb, articleno = "27", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Reshetov:2022:RRI, author = "Alexander Reshetov", title = "Ray\slash Ribbon Intersections", journal = j-PACMCGIT, volume = "5", number = "3", pages = "28:1--28:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543862", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543862", abstract = "We present a new ray tracing primitive---a curved ribbon, which is embedded inside a ruled surface. We describe two such surfaces. Ribbons inside doubly ruled bilinear patches can be intersected by solving a quadratic equation. We also consider a singly \ldots{}", acknowledgement = ack-nhfb, articleno = "28", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Barbier:2022:HPH, author = "Wilhem Barbier and Jonathan Dupuy", title = "{Htex}: Per-Halfedge Texturing for Arbitrary Mesh Topologies", journal = j-PACMCGIT, volume = "5", number = "3", pages = "29:1--29:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543868", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543868", abstract = "We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that halfedges encode an intrinsic triangulation for polygon meshes, where each \ldots{}", acknowledgement = ack-nhfb, articleno = "29", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wald:2022:DPP, author = "Ingo Wald and Steven G. Parker", title = "Data Parallel Path Tracing with Object Hierarchies", journal = j-PACMCGIT, volume = "5", number = "3", pages = "30:1--30:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543861", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543861", abstract = "We propose a new approach to rendering production-style content with full path tracing in a data-distributed fashion---that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, we propose a new \ldots{}", acknowledgement = ack-nhfb, articleno = "30", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Benthin:2022:PPL, author = "Carsten Benthin and Radoslaw Drabinski and Lorenzo Tessari and Addis Dittebrandt", title = "{PLOC++}: Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited", journal = j-PACMCGIT, volume = "5", number = "3", pages = "31:1--31:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543867", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543867", abstract = "We propose a novel version of the GPU-oriented massively parallel locally-ordered clustering (PLOC) algorithm for constructing bounding volume hierarchies (BVHs). Our method focuses on removing the weaknesses of the original approach by simplifying and \ldots{}", acknowledgement = ack-nhfb, articleno = "31", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Adams:2022:BFP, author = "Andrew Adams and Dillon Sharlet", title = "Better Fixed-Point Filtering with Averaging Trees", journal = j-PACMCGIT, volume = "5", number = "3", pages = "32:1--32:??", month = jul, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3543869", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:04 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3543869", abstract = "Production imaging pipelines commonly operate using fixed-point arithmetic, and within these pipelines a core primitive is convolution by small filters --- taking; convex combinations of fixed-point values in order to resample, interpolate, or denoise. We \ldots{}", acknowledgement = ack-nhfb, articleno = "32", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Sola:2022:DPE, author = "Mar Canet Sola and Varvara Guljajeva", title = "Dream Painter: Exploring creative possibilities of {AI}-aided speech-to-image synthesis in the interactive art context", journal = j-PACMCGIT, volume = "5", number = "4", pages = "33:1--33:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533386", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533386", abstract = "This paper describes an interactive robotic art installation Dream Painter by the artistic duo Varvara \& Mar that deploys artificial intelligence (AI), a KUKA industrial robot and interaction technology in order to offer the audience an artistic \ldots{}", acknowledgement = ack-nhfb, articleno = "33", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lachenmyer:2022:AMP, author = "Nathan S. Lachenmyer and Sadiya Akasha", title = "An Aquarium of Machines: a Physically Realized Artificial Life Simulation", journal = j-PACMCGIT, volume = "5", number = "4", pages = "34:1--34:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533388", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533388", abstract = "This paper describes the public art installation In Love With The World by artist Anicka Yi, which embodies a complex virtual ecosystem of autonomous agents in a physical space. The agents, called Aerobes, are inspired by the lifecycle of the Aurelia \ldots{}", acknowledgement = ack-nhfb, articleno = "34", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Odefunso:2022:TAD, author = "Adebunmi E. Odefunso and Esteban Garcia Bravo and Yingjie V. Chen", title = "Traditional {African} Dances Preservation Using Deep Learning Techniques", journal = j-PACMCGIT, volume = "5", number = "4", pages = "35:1--35:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533608", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533608", abstract = "Human action recognition continues to evolve and improve through deep learning techniques. There have been studies with some success in the field of action recognition, but only a few of them have focused on traditional dance. This is because dance \ldots{}", acknowledgement = ack-nhfb, articleno = "35", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Twomey:2022:TSD, author = "Robert Twomey", title = "Three Stage Drawing Transfer: Collaborative Drawing Between a Generative Adversarial Network, Co-robotic Arm, and Five-Year-Old Child", journal = j-PACMCGIT, volume = "5", number = "4", pages = "36:1--36:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533614", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533614", abstract = "This project creates a visual-mental-physical circuit between a Generative Adversarial Network (GAN), a co-robotic arm, and a five-year-old child. From training images to the latent space of a GAN, through pen on paper to a live human collaborator, it \ldots{}", acknowledgement = ack-nhfb, articleno = "36", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Meiklejohn:2022:WBO, author = "Elizabeth Meiklejohn and Felicita Devlin and John Dunnigan and Patricia Johnson and Joy Xiaoji Zhang and Steve Marschner and Brooks Hagan and Joy Ko", title = "Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles", journal = j-PACMCGIT, volume = "5", number = "4", pages = "37:1--37:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533682", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533682", abstract = "The class of self-shaping woven textiles are those that undergo a transformation in shape exhibiting three-dimensional behaviors due to the interplay between weave structure and active yarns that shrink, twist or otherwise move during finishing \ldots{}", acknowledgement = ack-nhfb, articleno = "37", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Maher:2022:FCW, author = "Kevin Maher and Fan Xiang and Liang Zhi", title = "{FaceType}: Crafting Written Impressions of Spoken Expression", journal = j-PACMCGIT, volume = "5", number = "4", pages = "38:1--38:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533385", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533385", abstract = "FaceType is an interactive installation that creates an experience of spoken communication through generated text. Inspired by Chinese calligraphy, the project transforms our spoken expression into handwriting. FaceType explores what parts of our spoken \ldots{}", acknowledgement = ack-nhfb, articleno = "38", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hossaini:2022:GTA, author = "Ali Hossaini and Oliver Gingrich and Shama Rahman and Mick Grierson and Joshua Murr and Alan Chamberlain and Alain Renaud", title = "{GROUPTHINK}: Telepresence and Agency During Live Performance", journal = j-PACMCGIT, volume = "5", number = "4", pages = "39:1--39:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533610", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533610", abstract = "Live performers often describe ``playing to the audience'' as shifts in emphasis, timing and even content according to perceived audience reactions. Traditional staging allows the transmission of physiological signals through the audience's eyes, skin, \ldots{}", acknowledgement = ack-nhfb, articleno = "39", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lewis:2022:ERW, author = "Chara Lewis and Kristin Mojsiewicz and Anneke Pettican", title = "Erratics on the Road to {Wigan Pier}: The Creation of {TouchAR}", journal = j-PACMCGIT, volume = "5", number = "4", pages = "40:1--40:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533611", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533611", abstract = "This paper focuses on the augmented reality project TouchAR to reveal creative collaborative approaches the authors took to site, technology, ecology, and gesture in their production of interactive public realm artworks in direct response to the Covid19 \ldots{}", acknowledgement = ack-nhfb, articleno = "40", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Gochfeld:2022:TTP, author = "David Gochfeld and Alex Coulombe and Yu-Jun Yeh and Robert Lester and Robert Barry Fleming and Zachary Meicher-Buzzi and Ari Tarr", title = "A Tale of Two Productions: a {Christmas Carol} On Stage and in {VR}", journal = j-PACMCGIT, volume = "5", number = "4", pages = "41:1--41:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533612", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533612", abstract = "During the COVID-19 pandemic, many theatre companies began experimenting with new technologies and ways to bring their work to audiences. As theatres have resumed in-person performances, they are exploring how these new techniques can be incorporated \ldots{}", acknowledgement = ack-nhfb, articleno = "41", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Oliver:2022:DMD, author = "Maril{\`e}ne Oliver and Scott Smallwood and Stephan Moore and J. R. Carpenter and Jonathan Cohn", title = "Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age", journal = j-PACMCGIT, volume = "5", number = "4", pages = "42:1--42:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533387", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533387", abstract = "We are constantly being warned that our personal data is vulnerable, that it is being used and abused by artificial intelligence, giant tech corporations and controlling governments. But do we really understand what ``our data'' consists of and what can \ldots{}", acknowledgement = ack-nhfb, articleno = "42", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Silva:2022:FLI, author = "Pedro Silva and Daniel Lopes and Pedro Martins and Penousal Machado", title = "Field of Leaves: an Interactive Installation Sprouting Leaves Out of Public Money", journal = j-PACMCGIT, volume = "5", number = "4", pages = "43:1--43:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533683", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533683", abstract = "Field of Leaves is an interactive installation that depicts public contracts held in Portugal and their distribution over its five regions and two autonomous regions. The installation presents information about the public contracts available at the \ldots{}", acknowledgement = ack-nhfb, articleno = "43", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Elran:2022:GMD, author = "Sharan R. Elran and Amit R. Zoran", title = "The Ghost in The Machine: Digital Stylization and Expressive Re-Materialization of Ancient Ceramics", journal = j-PACMCGIT, volume = "5", number = "4", pages = "44:1--44:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533609", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533609", abstract = "This paper proposes a new perspective on the role of computers in the re-materialization of ancient artifacts, highlighting issues of conservation, self-expression, and authorship in creative processes. Specifically, our approach allows all of the \ldots{}", acknowledgement = ack-nhfb, articleno = "44", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Holzer:2022:SPI, author = "Derek Holzer", title = "In Search of the Plastic Image: a Media Archaeology of Scan Processing", journal = j-PACMCGIT, volume = "5", number = "4", pages = "45:1--45:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3539218", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3539218", abstract = "Scan processing is an analog electronic image manipulation technology which emerged in the late 1960's, reached its apex during the 1970's, and was made obsolete by digital computing in the 1980's. During this period, scan processing instruments such as \ldots{}", acknowledgement = ack-nhfb, articleno = "45", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Sethapakdi:2022:KIC, author = "Ticha Sethapakdi and Mackenzie Leake and Catalina Monsalve Rodriguez and Miranda J. Cai and Stefanie Mueller", title = "{KineCAM}: an Instant Camera for Animated Photographs", journal = j-PACMCGIT, volume = "5", number = "4", pages = "46:1--46:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533613", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533613", abstract = "The kinegram is a classic animation technique that involves sliding a striped overlay across an interlaced image to create the effect of frame-by-frame motion. While there are known tools for generating kinegrams from preexisting videos and images, \ldots{}", acknowledgement = ack-nhfb, articleno = "46", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hessels:2022:BVS, author = "Scott Hessels", title = "Below Victory: Subsurface Radar Advances for Creative Digital Heritage", journal = j-PACMCGIT, volume = "5", number = "4", pages = "47:1--47:??", month = sep, year = "2022", CODEN = "????", DOI = "https://doi.org/10.1145/3533389", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3533389", abstract = "Recent advances in Ground Penetrating Radar have caused the imaging technology to pivot from a simple construction engineering tool to a valuable new option for archaeology. Newfound abilities to model sound echoes resonating through stone have revealed \ldots{}", acknowledgement = ack-nhfb, articleno = "47", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Jambon:2023:NIE, author = "Cl{\'e}ment Jambon and Bernhard Kerbl and Georgios Kopanas and Stavros Diolatzis and Thomas Leimk{\"u}hler and George Drettakis", title = "{NeRFshop}: Interactive Editing of Neural Radiance Fields", journal = j-PACMCGIT, volume = "6", number = "1", pages = "1:1--1:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585499", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585499", abstract = "Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured scenes, with recent methods allowing interactive free-viewpoint navigation and fast training for scene reconstruction. However, the implicit representations used by \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Sin:2023:NPA, author = "Zackary P. T. Sin and Peter H. F. Ng and Hong Va Leong", title = "{NeRFahedron}: a Primitive for Animatable Neural Rendering with Interactive Speed", journal = j-PACMCGIT, volume = "6", number = "1", pages = "2:1--2:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585512", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585512", abstract = "Neural rendering is an exciting topic injecting machine learning methodologies into the classical computer graphics rendering pipeline. Although recent works have achieved remarkable fidelity, discussion on how to enable it for interactive scenarios like \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fink:2023:ERL, author = "Laura Fink and Svenja Strobel and Linus Franke and Marc Stamminger", title = "Efficient Rendering for Light Field Displays using Tailored Projective Mappings", journal = j-PACMCGIT, volume = "6", number = "1", pages = "3:1--3:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585498", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585498", abstract = "A standard paradigm when rendering for parallax-based light field displays is to render multiple, slightly offset views first and to interweave these afterwards. In practice, more than 40 views of preferably high resolution need to be rendered per frame \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tokuyoshi:2023:ESR, author = "Yusuke Tokuyoshi", title = "Efficient Spatial Resampling Using the {PDF} Similarity", journal = j-PACMCGIT, volume = "6", number = "1", pages = "4:1--4:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585501", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585501", abstract = "In real-time rendering, spatiotemporal reservoir resampling (ReSTIR) is a powerful technique to increase the number of candidate samples for resampled importance sampling. However, reusing spatiotemporal samples is not always efficient when target PDFs \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Gavane:2023:EBP, author = "Ajinkya Gavane and Benjamin Watson", title = "Eye-Based Point Rendering for Dynamic Multiview Effects", journal = j-PACMCGIT, volume = "6", number = "1", pages = "5:1--5:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585513", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585513", abstract = "Eye-based point rendering (EPR) can make multiview effects much more practical by adding eye (camera) buffer resolution efficiencies to improved view-independent rendering (iVIR). We demonstrate this very successfully by applying EPR to dynamic cube-. \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2023:UTP, author = "Chih-Chia Li and I-Chen Lin", title = "Unpaired Translation of {$3$D} Point Clouds with Multi-part Shape Representation", journal = j-PACMCGIT, volume = "6", number = "1", pages = "6:1--6:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585508", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585508", abstract = "Unpaired shape translation is an emerging task for intelligent shape modelling and editing. Recent methods for 3D shape transfer use single- or multi-scale latent codes but a single generator to generate the whole shape. The transferred shapes are prone \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wan:2023:MVB, author = "Dayu Wan and Xiaolei Guo and Jiahui Dong and Christos Mousas and Yingjie Chen", title = "{ManiLoco}: a {VR}-Based Locomotion Method for Concurrent Object Manipulation", journal = j-PACMCGIT, volume = "6", number = "1", pages = "7:1--7:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585502", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585502", abstract = "The use of virtual reality (VR) in laboratory skill training is rapidly increasing. In such applications, users often need to explore a large virtual environment within a limited physical space while completing a series of hand-based tasks (e.g., object \ldots{})", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yoshimura:2023:SCR, author = "Atsushi Yoshimura and Takahiro Harada", title = "Subspace Culling for Ray--Box Intersection", journal = j-PACMCGIT, volume = "6", number = "1", pages = "8:1--8:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585503", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585503", abstract = "Ray tracing is an essential operation for realistic image synthesis. The acceleration of ray tracing has been studied for a long period of time because algorithms such as light transport simulations require a large amount of ray tracing. One of the major \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Liu:2023:IBR, author = "Zihao Liu and Jing Huang and Allan Rocha and Jim Malmros and Jerry Zhang", title = "Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination", journal = j-PACMCGIT, volume = "6", number = "1", pages = "9:1--9:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585500", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585500", abstract = "In this paper, we propose a first and efficient ray allocation technique for Dynamic Diffuse Global Illumination (DDGI) using Multiple Importance Sampling (MIS). Our technique, IS-DDGI, extends DDGI by incorporating a set of importance-based ray \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hofmann:2023:JND, author = "Nikolai Hofmann and Jon Hasselgren and Jacob Munkberg", title = "Joint Neural Denoising of Surfaces and Volumes", journal = j-PACMCGIT, volume = "6", number = "1", pages = "10:1--10:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585497", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585497", abstract = "Denoisers designed for surface geometry rely on noise-free feature guides for high quality results. However, these guides are not readily available for volumes. Our method enables combined volume and surface denoising in real time from low sample count \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Han:2023:PWG, author = "Kyu Beom Han and Olivia G. Odenthal and Woo Jae Kim and Sung-Eui Yoon", title = "Pixel-wise Guidance for Utilizing Auxiliary Features in {Monte Carlo} Denoising", journal = j-PACMCGIT, volume = "6", number = "1", pages = "11:1--11:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585505", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585505", abstract = "Auxiliary features such as geometric buffers (G-buffers) and path descriptors (P-buffers) have been shown to significantly improve Monte Carlo (MC) denoising. However, recent approaches implicitly learn to exploit auxiliary features for denoising, which \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Polykretis:2023:IFV, author = "Ioannis Polykretis and Aditi Patil and Mridul Aanjaneya and Konstantinos Michmizos", title = "An Interactive Framework for Visually Realistic {$3$D} Motion Synthesis using Evolutionarily-trained Spiking Neural Networks", journal = j-PACMCGIT, volume = "6", number = "1", pages = "12:1--12:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585509", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585509", abstract = "We present an end-to-end method for capturing the dynamics of 3D human characters and translating them for synthesizing new, visually-realistic motion sequences. Conventional methods employ sophisticated, but generic, control approaches for driving the \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Zhao:2023:GBB, author = "Yuming Zhao and Zhongke Wu and Xingce Wang and Xinyue Liu", title = "{G2} Blending Ball {B}-Spline Curve by {B}-Spline", journal = j-PACMCGIT, volume = "6", number = "1", pages = "13:1--13:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585504", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585504", abstract = "Blending two Ball B-Spline Curves(BBSC) is an important tool in modeling tubular objects. In this paper, we propose a new BBSC blending method. Our method has the following three main contributions: First, we use BBSC instead of ball B{\'e}zier to model the \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Weiss:2023:FPB, author = "Tomer Weiss", title = "Fast Position-based Multi-Agent Group Dynamics", journal = j-PACMCGIT, volume = "6", number = "1", pages = "14:1--14:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585507", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585507", abstract = "We present a novel method for simulating groups moving in formation. Recent approaches for simulating group motion operate via forces or velocity-connections. While such approaches are effective for several cases, they do not easily scale to large crowds,. \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Taylor:2023:RTS, author = "Brennen Taylor and John Keyser", title = "Real-Time Sand Dune Simulation", journal = j-PACMCGIT, volume = "6", number = "1", pages = "15:1--15:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585510", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585510", abstract = "We present a novel real-time method for simulating aeolian sand transport and dune propagation. Our method is a GPU-based extension of the Desertscapes Simulation sand propagation model to additionally capture echo dunes and obstacle interaction. We \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Ding:2023:DCN, author = "Xinwen Ding and Christopher Batty", title = "Differentiable Curl-Noise: Boundary-Respecting Procedural Incompressible Flows Without Discontinuities", journal = j-PACMCGIT, volume = "6", number = "1", pages = "16:1--16:??", month = may, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585511", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:06 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3585511", abstract = "We present Differentiable Curl-Noise, a C1 procedural method to animate strictly incompressible fluid flows in two dimensions. While both the original Curl-Noise method of Bridson et al. [2007] and a recent modification by Chang et al. [2022] have been \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Cole:2023:KCU, author = "Adam Cole and Mick Grierson", title = "Kiss\slash Crash: Using Diffusion Models to Explore Real Desire in the Shadow of Artificial Representations", journal = j-PACMCGIT, volume = "6", number = "2", pages = "17:1--17:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597625", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597625", abstract = "This paper describes the art installation of Kiss/Crash: a multi-screen work exploring the subject of AI-imagery and representation as well as the autobiographical themes of loneliness, desire, and intimacy in the digital age. The installation consists \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Cao:2023:IEC, author = "Chong Cao and Lingfei Yang and Xukun Shen", title = "Immersive experience of {Chinese} poems and paintings", journal = j-PACMCGIT, volume = "6", number = "2", pages = "18:1--18:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597621", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597621", abstract = "Chinese painting incorporated with poems is famous for its distinct characteristics and unspeakable moods. Ink lines are used to depict scenes in paintings while concise words are used to describe scenes and events in poems, making for a beautiful yet \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Ban:2023:ISN, author = "Seonghoon Ban and Taeha Yi and Kyung Hoon Hyun", title = "Intersection of Seeing: New Ways of Experiencing Reality using Autonomous Volumetric Capture System", journal = j-PACMCGIT, volume = "6", number = "2", pages = "19:1--19:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597632", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597632", abstract = "The authors present an art installation entitled ``Intersection of Seeing'' in which volumetric images were created using nine cameras, one of which moved autonomously throughout the exhibition space. The objective of the installation was to provide a \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Leischner:2023:SJP, author = "Vojtech Leischner and Pavel Husa", title = "Sonification of a juggling performance using spatial audio", journal = j-PACMCGIT, volume = "6", number = "2", pages = "20:1--20:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597619", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597619", abstract = "We developed a new musical instrument by equipping juggling balls with accelerometers, gyroscopes, and WiFi sensors. The system measures acceleration and rotation, allowing us to distinguish between ball movement and static states. We can determine the \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Papatheodorou:2023:LDF, author = "Theodoros Papatheodorou and Jessica Wolpert", title = "Lights! {Dance}! {Freeze}!: {Exploring} the dance-musical filmic space using embodied search in an interactive installation", journal = j-PACMCGIT, volume = "6", number = "2", pages = "21:1--21:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597620", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597620", abstract = "Conventionally, spectators enjoy films passively. This paper describes an interactive film installation that invites participants to use their entire body as a query to search and explore a large corpus of musical films in a novel way. Using an RGB \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Zeidler:2023:BVS, author = "Daniel Zeidler and Matthew McGinity", title = "{Bodylab}: in virtuo sculpting, painting and performing of full-body avatars", journal = j-PACMCGIT, volume = "6", number = "2", pages = "22:1--22:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597631", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597631", abstract = "Bodylab is a virtual reality system for creating full-body virtual reality avatars. It provides anatomically realistic mannequins as canvases, which can be painted and textured, sculpted and deformed, adorned with objects and animated with particle \ldots{}", acknowledgement = ack-nhfb, articleno = "22", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xie:2023:MQV, author = "Yurui Xie and Giulia Barbareschi and Ayesha Nabila and Kai Kunze and Masa Inakage", title = "Movement Quality Visualization for Wheelchair Dance", journal = j-PACMCGIT, volume = "6", number = "2", pages = "23:1--23:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597628", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597628", abstract = "Wheelchair dance is an important form of disability art that is still subject to significant levels of ableism and art exclusion. Wheelchair dancers face challenges finding teachers and choreographers who can accommodate their needs, documenting and \ldots{}", acknowledgement = ack-nhfb, articleno = "23", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Nikolic:2023:ARA, author = "Predrag K. Nikoli'c and Giacomo Bertin and Kishan Munroe", title = "Aquaterrestrial Recolonization: {AI} Environmentalist Toward Design For Climate Action Related Behaviour Change", journal = j-PACMCGIT, volume = "6", number = "2", pages = "24:1--24:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597630", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597630", abstract = "In this paper, we introduce the interactive installation Aquaterrestrial Recolonization as an artistic response to rising climate change concerns and trigger the audience's thoughts and discussions. In the project, we are recording and archiving the \ldots{}", acknowledgement = ack-nhfb, articleno = "24", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{DiBlasi:2023:BEM, author = "Johnny DiBlasi and Carlos Castellanos and Bello Bello", title = "Beauty: Explorations of Machine-Microbial Agencies", journal = j-PACMCGIT, volume = "6", number = "2", pages = "25:1--25:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597626", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597626", abstract = "We discuss Beauty, a machine-microbial artwork, currently in development by Phylum, an experimental research collective specializing in cultural production informed by the intersections of science, technology and the arts (and of which the authors are \ldots{})", acknowledgement = ack-nhfb, articleno = "25", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hu:2023:SCV, author = "Youyang Hu and Chiaochi Chou and Yasuaki Kakehi", title = "Synplant: Cymatics Visualization of Plant-Environment Interaction Based on Plants Biosignals", journal = j-PACMCGIT, volume = "6", number = "2", pages = "26:1--26:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597622", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597622", abstract = "Synplant is an installation consisting of multiple hybrid plant sensing units. By analyzing biosignals, it can interpret the natural environment from the perspective of plants and translate their experiences into audiovisual expressions that can be \ldots{}", acknowledgement = ack-nhfb, articleno = "26", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Oh:2023:KDR, author = "Jooyoung Oh", title = "The Kestrel Drone: Reimagining Bird's Eye View with Biomimetic {AI}-drone for Bird Strike Prevention", journal = j-PACMCGIT, volume = "6", number = "2", pages = "27:1--27:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597629", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597629", abstract = "Artificial intelligence (AI) is redefining roads and skyways with advanced mobility technologies such as autonomous driving and Urban Air Mobility (UAM), suggesting a new paradigm for human mobility. This project sheds new light on drone mobility \ldots{}", acknowledgement = ack-nhfb, articleno = "27", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Twomey:2023:CCA, author = "Robert Twomey", title = "Communing with Creative {AI}", journal = j-PACMCGIT, volume = "6", number = "2", pages = "28:1--28:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597633", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597633", abstract = "Drawing on historical and contemporary examples, this paper discusses relationships between humans and machines in creative co-production with generative AI. It distinguishes between generative systems as augmenting tools and autonomous collaborators, \ldots{}", acknowledgement = ack-nhfb, articleno = "28", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Krogmeier:2023:UEF, author = "Claudia Krogmeier and Esteban Garc{\'\i}a Bravo and Christos Mousas", title = "Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface", journal = j-PACMCGIT, volume = "6", number = "2", pages = "29:1--29:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597624", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597624", abstract = "Inspired by storytelling ideas in surrealist creative productions and experimental films, we created a brain-computer interface (BCI) designed to offer users an exercise of the imagination. While many previous BCIs have used simple visual interfaces, we \ldots{}", acknowledgement = ack-nhfb, articleno = "29", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Elran:2023:FMS, author = "Sharan R. Elran and Yuval Harel and Amit R. Zoran", title = "Fine Motor Skills: Operating standard robotic fabrication as a generative system", journal = j-PACMCGIT, volume = "6", number = "2", pages = "30:1--30:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3597627", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3597627", abstract = "Our concept of a digital spirit refers to the agency of technology in the creative process and the potential to use it as an autonomous agent that both influences and participates in the artistic process. By attributing a digital spirit, we are able to \ldots{}", acknowledgement = ack-nhfb, articleno = "30", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xie:2023:HPC, author = "Zhaoming Xie and Jonathan Tseng and Sebastian Starke and Michiel van de Panne and C. Karen Liu", title = "Hierarchical Planning and Control for Box Loco-Manipulation", journal = j-PACMCGIT, volume = "6", number = "3", pages = "31:1--31:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606931", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606931", abstract = "Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a system that can handle both skills is essential to creating virtual humans. We present a physically-simulated human capable of solving box rearrangement \ldots{}", acknowledgement = ack-nhfb, articleno = "31", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Younes:2023:MMA, author = "Mohamed Younes and Ewa Kijak and Richard Kulpa and Simon Malinowski and Franck Multon", title = "{MAAIP}: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters", journal = j-PACMCGIT, volume = "6", number = "3", pages = "32:1--32:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606926", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606926", abstract = "Simulating realistic interaction and motions for physics-based characters is of great interest for interactive applications, and automatic secondary character animation in the movie and video game industries. Recent works in reinforcement learning have \ldots{}", acknowledgement = ack-nhfb, articleno = "32", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Reda:2023:PBM, author = "Daniele Reda and Jungdam Won and Yuting Ye and Michiel van de Panne and Alexander Winkler", title = "Physics-based Motion Retargeting from Sparse Inputs", journal = j-PACMCGIT, volume = "6", number = "3", pages = "33:1--33:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606928", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606928", abstract = "Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers, providing very \ldots{}", acknowledgement = ack-nhfb, articleno = "33", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Xie:2023:TST, author = "Kaixiang Xie and Pei Xu and Sheldon Andrews and Victor B. Zordan and Paul G. Kry", title = "Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies", journal = j-PACMCGIT, volume = "6", number = "3", pages = "34:1--34:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606935", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606935", abstract = "Deep reinforcement learning (DRL) methods have demonstrated impressive results for skilled motion synthesis of physically based characters, and while these methods perform well in terms of tracking reference motions or achieving complex tasks, several \ldots{}", acknowledgement = ack-nhfb, articleno = "34", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Teshima:2023:AAB, author = "Hitoshi Teshima and Naoki Wake and Diego Thomas and Yuta Nakashima and Hiroshi Kawasaki and Katsushi Ikeuchi", title = "{ACT2G}: Attention-based Contrastive Learning for Text-to-Gesture Generation", journal = j-PACMCGIT, volume = "6", number = "3", pages = "35:1--35:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606940", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606940", abstract = "Recent increase of remote-work, online meeting and tele-operation task makes people find that gesture for avatars and communication robots is more important than we have thought. It is one of the key factors to achieve smooth and natural communication \ldots{}", acknowledgement = ack-nhfb, articleno = "35", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Habermann:2023:HHA, author = "Marc Habermann and Lingjie Liu and Weipeng Xu and Gerard Pons-Moll and Michael Zollhoefer and Christian Theobalt", title = "{HDHumans}: a Hybrid Approach for High-fidelity Digital Humans", journal = j-PACMCGIT, volume = "6", number = "3", pages = "36:1--36:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606927", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606927", abstract = "Photo-real digital human avatars are of enormous importance in graphics, as they enable immersive communication over the globe, improve gaming and entertainment experiences, and can be particularly beneficial for AR and VR settings. However, current \ldots{}", acknowledgement = ack-nhfb, articleno = "36", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Starke:2023:MBP, author = "Paul Starke and Sebastian Starke and Taku Komura and Frank Steinicke", title = "Motion In-Betweening with Phase Manifolds", journal = j-PACMCGIT, volume = "6", number = "3", pages = "37:1--37:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606921", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606921", abstract = "This paper introduces a novel data-driven motion in-betweening system to reach target poses of characters by making use of phases variables learned by a Periodic Autoencoder. Our approach utilizes a mixture-of-experts neural network model, in which the \ldots{}", acknowledgement = ack-nhfb, articleno = "37", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Egan:2023:NQE, author = "D{\'o}nal Egan and Darren Cosker and Rachel McDonnell", title = "{NeuroDog}: Quadruped Embodiment using Neural Networks", journal = j-PACMCGIT, volume = "6", number = "3", pages = "38:1--38:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606936", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606936", abstract = "Virtual reality (VR) allows us to immerse ourselves in alternative worlds in which we can embody avatars to take on new identities. Usually, these avatars are humanoid or possess very strong anthropomorphic qualities. Allowing users of VR to embody non-. \ldots{}", acknowledgement = ack-nhfb, articleno = "38", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Mercier-Aubin:2023:ARD, author = "Alexandre Mercier-Aubin and Paul G. Kry", title = "Adaptive Rigidification of Discrete Shells", journal = j-PACMCGIT, volume = "6", number = "3", pages = "39:1--39:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606932", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606932", abstract = "We present a method to improve the computation time of thin shell simulations by using adaptive rigidification to reduce the number of degrees of freedom. Our method uses a discretization independent metric for bending rates, and we derive a membrane \ldots{}", acknowledgement = ack-nhfb, articleno = "39", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wu:2023:EAB, author = "Haomiao Wu and Theodore Kim", title = "An Eigenanalysis of Angle-Based Deformation Energies", journal = j-PACMCGIT, volume = "6", number = "3", pages = "40:1--40:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606929", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606929", abstract = "Angle-based energies appear in numerous physics-based simulation models, including thin-shell bending and isotropic elastic strands. We present a generic analysis of these energies that allows us to analytically filter the negative eigenvalues of the \ldots{}", acknowledgement = ack-nhfb, articleno = "40", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Shi:2023:UAP, author = "Alvin Shi and Theodore Kim", title = "A Unified Analysis of Penalty-Based Collision Energies", journal = j-PACMCGIT, volume = "6", number = "3", pages = "41:1--41:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606934", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606934", abstract = "We analyze a wide class of penalty energies used for contact response through the lens of a reduced frame. Applying our analysis to both spring-based and barrier-based energies, we show that we can obtain closed-form, analytic eigensystems that can be \ldots{}", acknowledgement = ack-nhfb, articleno = "41", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Shi:2023:LCM, author = "Alvin Shi and Haomiao Wu and Jarred Parr and A. M. Darke and Theodore Kim", title = "Lifted Curls: a Model for Tightly Coiled Hair Simulation", journal = j-PACMCGIT, volume = "6", number = "3", pages = "42:1--42:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606920", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606920", abstract = "We present an isotropic, hyperelastic model specifically designed for the efficient simulation of tightly coiled hairs whose curl radii approach 5 mm. Our model is robust to large bends and torsions, even when they appear at the scale of the strand \ldots{}", acknowledgement = ack-nhfb, articleno = "42", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Huang:2023:TRH, author = "Li Huang and Fan Yang and Chendi Wei and Yu Ju (Edwin) Chen and Chun Yuan and Ming Gao", title = "Towards Realtime: a Hybrid Physics-based Method for Hair Animation on {GPU}", journal = j-PACMCGIT, volume = "6", number = "3", pages = "43:1--43:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606937", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606937", abstract = "This paper introduces a hair simulator optimized for real-time applications, including console and cloud gaming, avatar live-streaming, and metaverse environments. We view the collisions between strands as a mechanism to preserve the overall volume of \ldots{}", acknowledgement = ack-nhfb, articleno = "43", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Razon:2023:LAM, author = "Alan Marquez Razon and Yizhou Chen and Yushan Han and Steven Gagniere and Michael Tupek and Joseph Teran", title = "A Linear and Angular Momentum Conserving Hybrid Particle\slash Grid Iteration for Volumetric Elastic Contact", journal = j-PACMCGIT, volume = "6", number = "3", pages = "44:1--44:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606924", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606924", abstract = "We present a momentum conserving hybrid particle/grid iteration for resolving volumetric elastic collision. Our hybrid method uses implicit time stepping with a Lagrangian finite element discretization of the volumetric elastic material together with \ldots{}", acknowledgement = ack-nhfb, articleno = "44", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Jia:2023:PCA, author = "Shiyang Jia and Stephanie Wang and Tzu-Mao Li and Albert Chern", title = "Physical Cyclic Animations", journal = j-PACMCGIT, volume = "6", number = "3", pages = "45:1--45:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606938", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606938", abstract = "We address the problem of synthesizing physical animations that can loop seamlessly. We formulate a variational approach by deriving a physical law in a periodic time domain. The trajectory of the animation is represented as a parametric closed curve, \ldots{}", acknowledgement = ack-nhfb, articleno = "45", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Loschner:2023:MEP, author = "Fabian L{\"o}schner and Jos{\'e} Antonio Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and Andreas Longva and Jan Bender", title = "Micropolar Elasticity in Physically-Based Animation", journal = j-PACMCGIT, volume = "6", number = "3", pages = "46:1--46:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606922", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606922", abstract = "We explore micropolar materials for the simulation of volumetric deformable solids. In graphics, micropolar models have only been used in the form of one-dimensional Cosserat rods, where a rotating frame is attached to each material point on the one-. \ldots{}", acknowledgement = ack-nhfb, articleno = "46", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wu:2023:TWC, author = "Yuhan Wu and Nobuyuki Umetani", title = "Two-Way Coupling of Skinning Transformations and Position Based Dynamics", journal = j-PACMCGIT, volume = "6", number = "3", pages = "47:1--47:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606930", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606930", abstract = "Skinning transformations enable digital characters to be animated with minimal user input. Physics simulations can improve the detailed dynamic movement of an animated character; however, such details are typically added in the post-processing stage \ldots{}", acknowledgement = ack-nhfb, articleno = "47", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Westhofen:2023:CLC, author = "Lukas Westhofen and Stefan Jeske and Jan Bender", title = "A comparison of linear consistent correction methods for first-order {SPH} derivatives", journal = j-PACMCGIT, volume = "6", number = "3", pages = "48:1--48:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606933", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606933", abstract = "A well-known issue with the widely used Smoothed Particle Hydrodynamics (SPH) method is the neighborhood deficiency. Near the surface, the SPH interpolant fails to accurately capture the underlying fields due to a lack of neighboring particles. These \ldots{}", acknowledgement = ack-nhfb, articleno = "48", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Su:2023:GCM, author = "Haozhe Su and Xuan Li and Tao Xue and Chenfanfu Jiang and Mridul Aanjaneya", title = "A Generalized Constitutive Model for Versatile {MPM} Simulation and Inverse Learning with Differentiable Physics", journal = j-PACMCGIT, volume = "6", number = "3", pages = "49:1--49:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606925", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606925", abstract = "We present a generalized constitutive model for versatile physics simulation of inviscid fluids, Newtonian viscosity, hyperelasticity, viscoplasticity, elastoplasticity, and other physical effects that arise due to a mixture of these behaviors. The key \ldots{}", acknowledgement = ack-nhfb, articleno = "49", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Takahashi:2023:MAS, author = "Tetsuya Takahashi and Christopher Batty", title = "A Multilevel Active-Set Preconditioner for Box-Constrained Pressure {Poisson} Solvers", journal = j-PACMCGIT, volume = "6", number = "3", pages = "50:1--50:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606939", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606939", abstract = "Efficiently solving large-scale box-constrained convex quadratic programs (QPs) is an important computational challenge in physical simulation. We propose a new multilevel preconditioning scheme based on the active-set method and combine it with modified \ldots{}", acknowledgement = ack-nhfb, articleno = "50", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Stuyck:2023:DDP, author = "Tuur Stuyck and Hsiao-yu Chen", title = "{DiffXPBD}: Differentiable Position-Based Simulation of Compliant Constraint Dynamics", journal = j-PACMCGIT, volume = "6", number = "3", pages = "51:1--51:??", month = aug, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606923", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:07 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3606923", abstract = "We present DiffXPBD, a novel and efficient analytical formulation for the differentiable position-based simulation of compliant constrained dynamics (XPBD). Our proposed method allows computation of gradients of numerous parameters with respect to a goal \ldots{}", acknowledgement = ack-nhfb, articleno = "51", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Nishidate:2024:EPB, author = "Yuki Nishidate and Issei Fujishiro", title = "Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids", journal = j-PACMCGIT, volume = "7", number = "1", pages = "1:1--1:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651285", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651285", abstract = "In this paper, we introduce a novel method for particle-based fluid surface reconstruction that incorporates mesh shaders for the first time. This approach eliminates the need to store triangle meshes in a GPU's global memory, resulting in a significant \ldots{}", acknowledgement = ack-nhfb, articleno = "1", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Liu:2024:SPI, author = "Zitan Liu and Yikai Huang and Ligang Liu", title = "{ShaderPerFormer}: Platform-independent Context-aware Shader Performance Predictor", journal = j-PACMCGIT, volume = "7", number = "1", pages = "2:1--2:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651295", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651295", abstract = "The ability to model and predict the execution time of GPU computations is crucial for real-time graphics application development and optimization. While there are many existing methodologies for graphics programmers to provide such estimates, those \ldots{}", acknowledgement = ack-nhfb, articleno = "2", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Deliot:2024:TND, author = "Thomas Deliot and Eric Heitz and Laurent Belcour", title = "Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation", journal = j-PACMCGIT, volume = "7", number = "1", pages = "3:1--3:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651298", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651298", abstract = "We show how to transform a non-differentiable rasterizer into a differentiable one with minimal engineering efforts and no external dependencies (no Pytorch/Tensorflow). We rely on Stochastic Gradient Estimation, a technique that consists of rasterizing \ldots{}", acknowledgement = ack-nhfb, articleno = "3", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Guo:2024:CMD, author = "Siqi Guo and Minsoo Choi and Dominic Kao and Christos Mousas", title = "Collaborating with my {Doppelg{\"a}nger}: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task", journal = j-PACMCGIT, volume = "7", number = "1", pages = "4:1--4:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651288", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651288", abstract = "The research community has long been interested in human interaction with embodied virtual characters in virtual reality (VR). At the same time, interaction with self-similar virtual characters, or virtual doppelg{\"a}ngers, has become a prominent topic in \ldots{}", acknowledgement = ack-nhfb, articleno = "4", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Dinkov:2024:PHL, author = "Martin Dinkov and Sumanta Pattanaik and Ryan P. McMahan", title = "Perceptions of Hybrid Lighting for Virtual Reality", journal = j-PACMCGIT, volume = "7", number = "1", pages = "5:1--5:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651292", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651292", abstract = "Virtual reality (VR) applications are computationally demanding due to high frame rate requirements, which precludes large numbers of realtime lights from being used. In this paper, we explore a hybrid lighting approach that combines the benefits of \ldots{}", acknowledgement = ack-nhfb, articleno = "5", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chen:2024:ITM, author = "Boyuan Chen and Xinan Yan and Xuning Hu and Dominic Kao and Hai-Ning Liang", title = "Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games", journal = j-PACMCGIT, volume = "7", number = "1", pages = "6:1--6:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651296", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651296", abstract = "Virtual reality's (VR) unique affordances compared to traditional media have produced innovative interaction modes and tutorial methodologies in VR games. Existing research predominantly focuses on the performance of VR tutorial modes, such as the \ldots{}", acknowledgement = ack-nhfb, articleno = "6", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yuksel:2024:SBM, author = "Cem Yuksel", title = "Skill-Based Matchmaking for Competitive Two-Player Games", journal = j-PACMCGIT, volume = "7", number = "1", pages = "7:1--7:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651303", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651303", abstract = "Skill-based matchmaking is a crucial component of competitive multiplayer games and it is directly tied to how the players would enjoy the game. We present a simple matchmaking algorithm that aims to achieve a target win rate for all players, making long \ldots{}", acknowledgement = ack-nhfb, articleno = "7", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Li:2024:EDL, author = "Tianxing Li and Rui Shi and Zihui Li and Takashi Kanai and Qing Zhu", title = "Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework", journal = j-PACMCGIT, volume = "7", number = "1", pages = "8:1--8:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651286", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651286", abstract = "Due to the highly nonlinear behavior of clothing, modelling fine-scale garment deformation on arbitrary meshes under varied conditions within a unified network poses a significant challenge. Existing methods often compromise on either model \ldots{}", acknowledgement = ack-nhfb, articleno = "8", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Talukdar:2024:LCM, author = "Bilas Talukdar and Yunhao Zhang and Tomer Weiss", title = "Learning Crowd Motion Dynamics with Crowds", journal = j-PACMCGIT, volume = "7", number = "1", pages = "9:1--9:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651302", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651302", abstract = "Reinforcement Learning (RL) has become a popular framework for learning desired behaviors for computational agents in graphics and games. In a multi-agent crowd, one major goal is for agents to avoid collisions while navigating in a dynamic environment. \ldots{}", acknowledgement = ack-nhfb, articleno = "9", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tokuyoshi:2024:BVS, author = "Yusuke Tokuyoshi and Kenta Eto", title = "Bounded {VNDF} Sampling for the {Smith--GGX BRDF}", journal = j-PACMCGIT, volume = "7", number = "1", pages = "10:1--10:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651291", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651291", abstract = "Sampling according to a visible normal distribution function (VNDF) is often used to sample rays scattered by glossy surfaces, such as the Smith-GGX microfacet model. However, for rough reflections, existing VNDF sampling methods can generate undesirable \ldots{}", acknowledgement = ack-nhfb, articleno = "10", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Roughton:2024:ZQZ, author = "Thomas Roughton and Peter-Pike Sloan and Ari Silvennoinen and Michal Iwanicki and Peter Shirley", title = "{ZH3}: Quadratic Zonal Harmonics", journal = j-PACMCGIT, volume = "7", number = "1", pages = "11:1--11:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651294", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651294", abstract = "Spherical Harmonics (SH) have been used widely to represent lighting in games and film. While the quadratic (SH3) and higher order spherical harmonics represent irradiance well, they are expensive to store and evaluate, requiring 27 coefficients per \ldots{}", acknowledgement = ack-nhfb, articleno = "11", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Granizo-Hidalgo:2024:IRC, author = "Ana Granizo-Hidalgo and Nicolas Holzschuch", title = "Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation", journal = j-PACMCGIT, volume = "7", number = "1", pages = "12:1--12:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651297", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651297", abstract = "Specular surfaces, like water surfaces, create caustics by focusing the light being refracted or reflected. These caustics are very important for scene realism, but also challenging to render: to compute them, we need to find the exact path connecting \ldots{}", acknowledgement = ack-nhfb, articleno = "12", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Donnelly:2024:FFA, author = "William Donnelly and Alan Wolfe and Judith B{\"u}tepage and Jon Vald{\'e}s", title = "{FAST}: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering", journal = j-PACMCGIT, volume = "7", number = "1", pages = "13:1--13:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651283", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651283", abstract = "Stochastic sampling techniques are ubiquitous in real-time rendering, where performance constraints force the use of low sample counts, leading to noisy intermediate results. To remove this noise, the post-processing step of temporal and spatial \ldots{}", acknowledgement = ack-nhfb, articleno = "13", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Pharr:2024:FAS, author = "Matt Pharr and Bartlomiej Wronski and Marco Salvi and Marcos Fajardo", title = "Filtering After Shading With Stochastic Texture Filtering", journal = j-PACMCGIT, volume = "7", number = "1", pages = "14:1--14:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651293", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651293", abstract = "2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery. We show that applying the texture filter after evaluating \ldots{}", acknowledgement = ack-nhfb, articleno = "14", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Dolp:2024:FGS, author = "Reiner Dolp and Johannes Hanika and Carsten Dachsbacher", title = "A Fast {GPU} Schedule For {{\`A}}-Trous Wavelet-Based Denoisers", journal = j-PACMCGIT, volume = "7", number = "1", pages = "15:1--15:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651299", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651299", abstract = "Given limitations of contemporary graphics hardware, real-time ray-traced global illumination is only estimated using a few samples per pixel. This consequently causes stochastic noise in the resulting frame sequences which requires wide filter support \ldots{}", acknowledgement = ack-nhfb, articleno = "15", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Papantonakis:2024:RMF, author = "Panagiotis Papantonakis and Georgios Kopanas and Bernhard Kerbl and Alexandre Lanvin and George Drettakis", title = "Reducing the Memory Footprint of {$3$D} {Gaussian} Splatting", journal = j-PACMCGIT, volume = "7", number = "1", pages = "16:1--16:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651282", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651282", abstract = "3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and realtime rendering; unfortunately, the memory requirements of this method for storing and transmission are unreasonably high. We first analyze the \ldots{}", acknowledgement = ack-nhfb, articleno = "16", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Schutz:2024:SSL, author = "Markus Sch{\"u}tz and Lukas Herzberger and Michael Wimmer", title = "{SimLOD}: Simultaneous {LOD} Generation and Rendering for Point Clouds", journal = j-PACMCGIT, volume = "7", number = "1", pages = "17:1--17:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651287", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651287", abstract = "LOD construction is typically implemented as a preprocessing step that requires users to wait before they are able to view the results in real time. We propose an incremental LOD generation approach for point clouds that allows us to simultaneously load \ldots{}", acknowledgement = ack-nhfb, articleno = "17", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chen:2024:DGG, author = "Wenbo Chen and Ligang Liu", title = "{Deblur-GS}: {$3$D} {Gaussian} Splatting from Camera Motion Blurred Images", journal = j-PACMCGIT, volume = "7", number = "1", pages = "18:1--18:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651301", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651301", abstract = "Novel view synthesis has undergone a revolution thanks to the radiance field method. The introduction of 3D Gaussian splatting (3DGS) has successfully addressed the issues of prolonged training times and slow rendering speeds associated with the Neural \ldots{}", acknowledgement = ack-nhfb, articleno = "18", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Gavane:2024:LFD, author = "Ajinkya Gavane and Benjamin Watson", title = "Light Field Display Point Rendering", journal = j-PACMCGIT, volume = "7", number = "1", pages = "19:1--19:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651300", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651300", abstract = "Rendering for light field displays (LFDs) requires rendering of dozens or hundreds of views, which must then be combined into a single image on the display, making real-time LFD rendering extremely difficult. We introduce light field display point \ldots{}", acknowledgement = ack-nhfb, articleno = "19", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Rosset:2024:WSA, author = "Nicolas Rosset and Regis Duvigneau and Adrien Bousseau and Guillaume Cordonnier", title = "Windblown sand around obstacles --- simulation and validation of deposition patterns", journal = j-PACMCGIT, volume = "7", number = "1", pages = "20:1--20:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651284", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651284", abstract = "Sand dunes are iconic landmarks of deserts, but can also put human infrastructures at risk, for instance by forming near buildings or roads. We present a simulator of sand erosion and deposition to predict how dunes form around and behind obstacles under \ldots{}", acknowledgement = ack-nhfb, articleno = "20", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Ying:2024:EVA, author = "Zhi Ying and Nicholas Edwards and Mikhail Kutuzov", title = "Efficient Visibility Approximation for Game {AI} using Neural Omnidirectional Distance Fields", journal = j-PACMCGIT, volume = "7", number = "1", pages = "21:1--21:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651289", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651289", abstract = "Visibility information is critical in game AI applications, but the computational cost of raycasting-based methods poses a challenge for real-time systems. To address this challenge, we propose a novel method that represents a partitioned game scene as \ldots{}", acknowledgement = ack-nhfb, articleno = "21", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Wang:2024:PFL, author = "Binglun Wang and Niladri Shekhar Dutt and Niloy J. Mitra", title = "{ProteusNeRF}: Fast Lightweight {NeRF} Editing using {$3$D}-Aware Image Context", journal = j-PACMCGIT, volume = "7", number = "1", pages = "22:1--22:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651290", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651290", abstract = "Neural Radiance Fields (NeRFs) have recently emerged as a popular option for photo-realistic object capture due to their ability to faithfully capture high-fidelity volumetric content even from handheld video input. Although much research has been \ldots{}", acknowledgement = ack-nhfb, articleno = "22", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Medin:2024:FMR, author = "Safa C. Medin and Gengyan Li and Ruofei Du and Stephan Garbin and Philip Davidson and Gregory W. Wornell and Thabo Beeler and Abhimitra Meka", title = "{FaceFolds}: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces", journal = j-PACMCGIT, volume = "7", number = "1", pages = "23:1--23:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651304", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:09 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3651304", abstract = "3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts---photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables high-quality volumetric rendering \ldots{}", acknowledgement = ack-nhfb, articleno = "23", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Melnyk:2024:PSO, author = "Kateryna Melnyk and Lee Friedman and Dmytro Katrychuk and Oleg Komogortsev", title = "Per-Subject Oculomotor Plant Mathematical Models and the Reliability of Their Parameters", journal = j-PACMCGIT, volume = "7", number = "2", pages = "24:1--24:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3654701", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3654701", abstract = "The practical value of oculomotor plant mathematical models (OPMMs) has been demonstrated across various domains, including biometrics and eye movement prediction. To further enhance their utilization, new optimization approaches are commonly developed \ldots{}", acknowledgement = ack-nhfb, articleno = "24", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Nguyen:2024:DDA, author = "Viet Dung Nguyen and Reynold Bailey and Gabriel J. Diaz and Chengyi Ma and Alexander Fix and Alexander Ororbia", title = "Deep Domain Adaptation: a {Sim2Real} Neural Approach for Improving Eye-Tracking Systems", journal = j-PACMCGIT, volume = "7", number = "2", pages = "25:1--25:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3654703", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3654703", abstract = "Eye image segmentation is a critical step in eye tracking that has great influence over the final gaze estimate. Segmentation models trained using supervised machine learning can excel at this task, their effectiveness is determined by the degree of \ldots{}", acknowledgement = ack-nhfb, articleno = "25", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Maquiling:2024:ZSS, author = "Virmarie Maquiling and Sean Anthony Byrne and Diederick C. Niehorster and Marcus Nystr{\"o}m and Enkelejda Kasneci", title = "Zero-Shot Segmentation of Eye Features Using the Segment Anything Model ({SAM})", journal = j-PACMCGIT, volume = "7", number = "2", pages = "26:1--26:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3654704", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3654704", abstract = "The advent of foundation models signals a new era in artificial intelligence. The Segment Anything Model (SAM) is the first foundation model for image segmentation. In this study, we evaluate SAM's ability to segment features from eye images recorded in \ldots{}", acknowledgement = ack-nhfb, articleno = "26", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Barkevich:2024:UDL, author = "Kevin Barkevich and Reynold Bailey and Gabriel J. Diaz", title = "Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality", journal = j-PACMCGIT, volume = "7", number = "2", pages = "27:1--27:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3654705", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3654705", abstract = "Algorithms for the estimation of gaze direction from mobile and video-based eye trackers typically involve tracking a feature of the eye that moves through the eye camera image in a way that covaries with the shifting gaze direction, such as the center \ldots{}", acknowledgement = ack-nhfb, articleno = "27", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Aranjuelo:2024:LGA, author = "Nerea Aranjuelo and Siyu Huang and Ignacio Arganda-Carreras and Luis Unzueta and Oihana Otaegui and Hanspeter Pfister and Donglai Wei", title = "Learning Gaze-aware Compositional {GAN} from Limited Annotations", journal = j-PACMCGIT, volume = "7", number = "2", pages = "28:1--28:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3654706", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3654706", abstract = "Gaze-annotated facial data is crucial for training deep neural networks (DNNs) for gaze estimation. However, obtaining these data is labor-intensive and requires specialized equipment due to the challenge of accurately annotating the gaze direction of a \ldots{}", acknowledgement = ack-nhfb, articleno = "28", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tong:2024:ESE, author = "Derek C. W. Tong and Xuet Ying Tan and Alex Q. Chen", title = "Eye Strokes: an Eye-gaze Drawing System for {Mandarin} Characters", journal = j-PACMCGIT, volume = "7", number = "2", pages = "29:1--29:??", month = may, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3654702", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3654702", abstract = "Studies showed that 61\% of the elderly in Singapore are English illiterate, and it is essential to find alternatives for non-English literate patients who have literacy in the next most common language, Mandarin. Many eye typing solutions use Mandarin \ldots{}", acknowledgement = ack-nhfb, articleno = "29", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Benthin:2024:HPH, author = "Carsten Benthin and Daniel Meister and Joshua Barczak and Rohan Mehalwal and John Tsakok and Andrew Kensler", title = "{H-PLOC}: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction", journal = j-PACMCGIT, volume = "7", number = "3", pages = "30:1--30:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675377", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675377", abstract = "We propose a novel GPU-oriented approach for constructing binary bounding volume hierarchies (BVHs) based on the parallel locally-ordered clustering (PLOC/PLOC++) algorithm. Compared to competing high-performance GPU BVH build algorithms (PLOC++ or \ldots{})", acknowledgement = ack-nhfb, articleno = "30", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Benyoub:2024:CBT, author = "Anis Benyoub and Jonathan Dupuy", title = "Concurrent Binary Trees for Large-Scale Game Components", journal = j-PACMCGIT, volume = "7", number = "3", pages = "31:1--31:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675371", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675371", abstract = "A concurrent binary tree (CBT) is a GPU-friendly data-structure suitable for the generation of bisection based terrain tessellations, i.e., adaptive triangulations over square domains. In this paper, we expand the benefits of this data-structure in two \ldots{}", acknowledgement = ack-nhfb, articleno = "31", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kacerik:2024:SOK, author = "Martin K{\'a}cerik and Jir{\'\i} Bittner", title = "{SAH}-Optimized $k$-{DOP} Hierarchies for Ray Tracing", journal = j-PACMCGIT, volume = "7", number = "3", pages = "32:1--32:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675391", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675391", abstract = "We revisit the idea of using hierarchies of k-sided discrete orientation polytopes (k-DOPs) for ray tracing. We propose a method for building a k-DOP-based bounding volume hierarchy while optimizing its topology using the surface area heuristic. The key \ldots{}", acknowledgement = ack-nhfb, articleno = "32", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kandlbinder:2024:OPT, author = "Lukas Kandlbinder and Addis Dittebrandt and Alexander Schipek and Carsten Dachsbacher", title = "Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading", journal = j-PACMCGIT, volume = "7", number = "3", pages = "33:1--33:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675381", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675381", abstract = "Radiance caching allows to amortize the cost of path tracing by sharing contributions of path suffices in a spatial data structure. This sharing generally introduces bias, but it can be traded with variance by terminating into the cache at deeper path \ldots{}", acknowledgement = ack-nhfb, articleno = "33", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lee:2024:PDM, author = "Fei Lee and Jia-Wun Jhang and Chun-Fa Chang", title = "Photon-Driven Manifold Sampling", journal = j-PACMCGIT, volume = "7", number = "3", pages = "34:1--34:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675375", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675375", abstract = "Complex lighting phenomenon such as the caustics often arises from specular chains of varying lengths. Thanks to recent advancement in specular light transport, we are able to address most effects caused by shorter specular chains using root-finding \ldots{}", acknowledgement = ack-nhfb, articleno = "34", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Levien:2024:GFS, author = "Raph Levien and Arman Uguray", title = "{GPU}-friendly Stroke Expansion", journal = j-PACMCGIT, volume = "7", number = "3", pages = "35:1--35:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675390", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675390", abstract = "Vector graphics includes both filled and stroked paths as the main primitives. While there are many techniques for rendering filled paths on GPU, stroked paths have proved more elusive. This paper presents a technique for performing stroke expansion, \ldots{}", acknowledgement = ack-nhfb, articleno = "35", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Werner:2024:RSS, author = "Mirco Werner and Vincent Sch{\"u}{\ss}ler and Carsten Dachsbacher", title = "{ReSTIR} Subsurface Scattering for Real-Time Path Tracing", journal = j-PACMCGIT, volume = "7", number = "3", pages = "36:1--36:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675372", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675372", abstract = "Subsurface scattering is an important visual cue and in real-time rendering it is often approximated using screen-space algorithms. Path tracing with the diffusion approximation can easily overcome the limitations of these algorithms, but increases image \ldots{}", acknowledgement = ack-nhfb, articleno = "36", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kelling:2024:LPG, author = "Jan Kelling and Daniel Str{\"o}ter and Arjan Kuijper", title = "Light Path Guided Culling for Hybrid Real-Time Path Tracing", journal = j-PACMCGIT, volume = "7", number = "3", pages = "37:1--37:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675387", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675387", abstract = "Rendering visually convincing images requires realistic lighting. Path tracing has long been used in offline rendering to produce photorealistic images. While recent hardware advancements allow ray tracing methods to be employed in real-time renderers, \ldots{}", acknowledgement = ack-nhfb, articleno = "37", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tatzgern:2024:RCS, author = "Wolfgang Tatzgern and Alexander Weinrauch and Pascal Stadlbauer and Joerg H. Mueller and Martin Winter and Markus Steinberger", title = "Radiance Caching with On-Surface Caches for Real-Time Global Illumination", journal = j-PACMCGIT, volume = "7", number = "3", pages = "38:1--38:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675382", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675382", abstract = "Achieving global illumination is crucial for delivering realistic lighting in real-time rendering applications. Despite recent advancements in hardware ray tracing, the computational demands of full path tracing remain largely impractical for real-world \ldots{}", acknowledgement = ack-nhfb, articleno = "38", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Steiner:2024:FVC, author = "Michael Steiner and Thomas K{\"o}hler and Lukas Radl and Markus Steinberger", title = "Frustum Volume Caching for Accelerated {NeRF} Rendering", journal = j-PACMCGIT, volume = "7", number = "3", pages = "39:1--39:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675370", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675370", abstract = "Neural Radiance Fields (NeRFs) have revolutionized the field of inverse rendering due to their ability to synthesize high-quality novel views and applicability in practical contexts. NeRFs leverage volume rendering, evaluating view-dependent color at \ldots{}", acknowledgement = ack-nhfb, articleno = "39", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Denisova:2024:CAA, author = "Elena Denisova and Leonardo Bocchi", title = "Converging Algorithm-Agnostic Denoising for {Monte Carlo} Rendering", journal = j-PACMCGIT, volume = "7", number = "3", pages = "40:1--40:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675384", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675384", abstract = "Denoising Monte Carlo rendered images is a critical challenge in computer graphics, traditionally addressed in post-processing phases. Recent advances have shifted focus towards integrating denoising directly into progressive rendering. This approach not \ldots{}", acknowledgement = ack-nhfb, articleno = "40", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fan:2024:ADR, author = "Shu-Ho Fan and Kai-Wen Hsiao and Kai Yi Tan and Chih-Yuan Yao and Hung-Kuo Chu", title = "Aliasing Detection in Rendered Images via a Multi-Task Learning", journal = j-PACMCGIT, volume = "7", number = "3", pages = "41:1--41:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675379", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675379", abstract = "As technology advances from simple 2D designs to intricate 3D environments, the demand for high-quality visuals in video games and interactive media necessitates robust image quality assessment (IQA) techniques. Traditional methods like PSNR and SSIM, \ldots{}", acknowledgement = ack-nhfb, articleno = "41", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Richermoz:2024:GDS, author = "Antoine Richermoz and Fabrice Neyret", title = "{GigaVoxels DP}: Starvation-Less Render and Production for Large and Detailed Volumetric Worlds Walkthrough", journal = j-PACMCGIT, volume = "7", number = "3", pages = "42:1--42:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675389", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675389", abstract = "Using voxel hierarchies as a generic 3D scene representation makes ray marching, antialiasing, and LOD easy. The drawback is the huge amount of memory required to store voxels, even with empty space compression. Still, GigaVoxels [Crassin et al. 2009] \ldots{}", acknowledgement = ack-nhfb, articleno = "42", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Tricard:2024:ISU, author = "Thibault Tricard", title = "Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering", journal = j-PACMCGIT, volume = "7", number = "3", pages = "43:1--43:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675380", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675380", abstract = "We propose to use tetrahedrons as primitives for volume rendering and a pipeline to rasterize them. Our work relies on the recently introduced mesh shaders to encode each tetrahedron such that the rasterizer computes the depths of the front and back \ldots{}", acknowledgement = ack-nhfb, articleno = "43", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Meister:2024:HRT, author = "Daniel Meister and Paritosh Kulkarni and Aaryaman Vasishta and Takahiro Harada", title = "{HIPRT}: a Ray Tracing Framework in {HIP}", journal = j-PACMCGIT, volume = "7", number = "3", pages = "44:1--44:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675378", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675378", abstract = "We present HIPRT, an open-source ray tracing framework in HIP. HIPRT provides a versatile, cross-platform solution for professional rendering on contemporary many-core architectures. The core of the framework relies on the bounding volume hierarchy (BVH) \ldots{}", acknowledgement = ack-nhfb, articleno = "44", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Waldemarson:2024:SOM, author = "Gustaf Waldemarson and Michael Doggett", title = "Succinct Opacity Micromaps", journal = j-PACMCGIT, volume = "7", number = "3", pages = "45:1--45:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675385", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675385", abstract = "Alpha masked geometry such as foliage has long been one of the trickier things to render efficiently, both for rasterization based approaches and for hardware accelerated ray-tracing. Recently, a new type of primitive was introduced to the Vulkan\reg and \ldots{}", acknowledgement = ack-nhfb, articleno = "45", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Barczak:2024:DDH, author = "Joshua Barczak and Carsten Benthin and David McAllister", title = "{DGF}: a Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies", journal = j-PACMCGIT, volume = "7", number = "3", pages = "46:1--46:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675383", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675383", abstract = "The widespread availability of hardware accelerated ray tracing solutions is driving a gradual sea-change in the real-time graphics space. The major graphics APIs now offer standardized support for accelerated ray tracing. In the same time frame, \ldots{}", acknowledgement = ack-nhfb, articleno = "46", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kuth:2024:RTP, author = "Bastian Kuth and Max Oberberger and Carsten Faber and Dominik Baumeister and Matth{\"a}us Chajdas and Quirin Meyer", title = "Real-Time Procedural Generation with {GPU} Work Graphs", journal = j-PACMCGIT, volume = "7", number = "3", pages = "47:1--47:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675376", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675376", abstract = "We present a system for real-time procedural generation that makes use of the novel GPU programming model, work graphs. The nodes of a work graph are shaders, which dynamically generate new workloads for connected nodes. This greatly simplifies the \ldots{}", acknowledgement = ack-nhfb, articleno = "47", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Goel:2024:RTD, author = "Rahul Goel and Markus Sch{\"u}tz and P. J. Narayanan and Bernhard Kerbl", title = "Real-Time Decompression and Rasterization of Massive Point Clouds", journal = j-PACMCGIT, volume = "7", number = "3", pages = "48:1--48:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675373", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675373", abstract = "Large-scale capturing of real-world scenes as 3D point clouds (e.g., using LIDAR scanning) generates billions of points that are challenging to visualize. High storage requirements prevent the quick and easy inspection of captured datasets on user-grade \ldots{}", acknowledgement = ack-nhfb, articleno = "48", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lutz:2024:FOA, author = "Nicolas Lutz and Arnaud Schoentgen and Guillaume Gilet", title = "Fast orientable aperiodic ocean synthesis using tiling and blending", journal = j-PACMCGIT, volume = "7", number = "3", pages = "49:1--49:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675388", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675388", abstract = "The simulation and rendering of the surface of a deep ocean are typically carried by computing a mesh displacement through an Inverse Fast Fourier Transform (IFFT) of an animated ocean spectrum. This process generates a spatially periodic ocean \ldots{}", acknowledgement = ack-nhfb, articleno = "49", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Andreasson:2024:PSA, author = "Simon Andreasson and Linus {\"O}stergaard and Prashant Goswami", title = "Parallel spatiotemporally adaptive {DEM}-based snow simulation", journal = j-PACMCGIT, volume = "7", number = "3", pages = "50:1--50:??", month = aug, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675374", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:11 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3675374", abstract = "This paper applies spatial and temporal adaptivity to an existing discrete element method (DEM) based snow simulation on the GPU. For spatial adaptivity, visually significant spatial regions are identified and simulated at varying resolutions. To this \ldots{}", acknowledgement = ack-nhfb, articleno = "50", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Zhang:2024:RCS, author = "Weidi Zhang and Lijiaozi Cheng and Jieliang Luo", title = "{ReCollection}: Creating synthetic memories with {AI} in an interactive art installation", journal = j-PACMCGIT, volume = "7", number = "4", pages = "51:1--51:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664207", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664207", abstract = "This paper describes the conceptual background, artificial intelligent (AI) system design, and visualization strategies of an interactive AI art experience: ReCollection. In the art installation, the artwork assembles collective visual memories based on \ldots{}", acknowledgement = ack-nhfb, articleno = "51", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Bruggisser:2024:RCA, author = "Florian Christoph Bruggisser and Chris Elvis Leisi and Pascal Lund-Jensen and Martin Fr{\"o}hlich and Christopher Lloyd Salter", title = "{reconFIGURE}: Confronting Audiences with Digital {Doppelg{\"a}ngers}", journal = j-PACMCGIT, volume = "7", number = "4", pages = "52:1--52:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664208", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664208", abstract = "This paper describes the artistic context, technical implementation, user study, evaluation and future work around reconFIGURE, a participatory installation exploring the transformation of human bodies through computational systems. The installation \ldots{}", acknowledgement = ack-nhfb, articleno = "52", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Lin:2024:CSA, author = "Rem RunGu Lin and Botao Amber Hu and Koo Yongen Ke and Wei Wu and Kang Zhang", title = "Cell Space: Augmented Awareness of Intercorporeality", journal = j-PACMCGIT, volume = "7", number = "4", pages = "53:1--53:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664213", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664213", abstract = "Cell Space is an interactive art experience that integrates collocated augmented reality, neurofeedback, and contact improvisation, challenging the conventional boundaries between audience and performer, and blending the physical with the virtual, \ldots{}", acknowledgement = ack-nhfb, articleno = "53", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Chan:2024:SRV, author = "Ka Chi Chan", title = "{'Sisyphus'}: a Robotic Vignette of Systemic Conflict and Democratic Endeavors", journal = j-PACMCGIT, volume = "7", number = "4", pages = "54:1--54:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664220", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664220", abstract = "This essay explores the robotic art installation 'Sisyphus,' interpreting its cyclical confrontation as a symbolic depiction of the ceaseless struggle between systemic power and collective resistance. By analyzing the dynamic reiteration of construction \ldots{}", acknowledgement = ack-nhfb, articleno = "54", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Meshi:2024:GMH, author = "Avital Meshi", title = "{GPT-ME}: a Human--{AI} Cognitive Assemblage", journal = j-PACMCGIT, volume = "7", number = "4", pages = "55:1--55:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664214", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664214", abstract = "GPT and I have recently merged. We are integrated into one another's existence through the mediation of a wearable device that enables GPT to be attached to my body, listen to my conversations, and use them as prompts. I have been wearing this wearable \ldots{}", acknowledgement = ack-nhfb, articleno = "55", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Robillard:2024:CCM, author = "Ga{\"e}tan Robillard and J{\'e}r{\^o}me Nika", title = "Critical Climate Machine: a Visual and Musical Exploration of Climate Misinformation through Machine Learning", journal = j-PACMCGIT, volume = "7", number = "4", pages = "56:1--56:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664215", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664215", abstract = "Critical Climate Machine is a cutting-edge media art installation that critically exposes and quantifies mechanisms of climate change misinformation. Utilizing computational aesthetics across data, imagery, and sound, this work processes real-time data \ldots{}", acknowledgement = ack-nhfb, articleno = "56", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Yokoyama:2024:FBP, author = "Takumi Yokoyama and Kazuya Izumi and Tatsuki Fushimi and Yoichi Ochiai", title = "Floating on the Boundary: Perceptions of Reality in a Half-Digital Half-Physical Bunny", journal = j-PACMCGIT, volume = "7", number = "4", pages = "57:1--57:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664217", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664217", abstract = "In a realm where virtual and real worlds converge, we present ``Float'' as a digital-physical mixed entity and the findings through the preliminary study. This research has uncovered the ``Physical-Digital Continuous Illusion''---a phenomenon in which users \ldots{}", acknowledgement = ack-nhfb, articleno = "57", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Fox-Gieg:2024:LAT, author = "Nick Fox-Gieg", title = "Lightning Artist Toolkit: a Hand-Drawn Volumetric Animation Pipeline", journal = j-PACMCGIT, volume = "7", number = "4", pages = "58:1--58:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664221", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664221", abstract = "We propose a set of methods for freely integrating live-action volumetric video with hand-drawn volumetric animation, which our research develops as the Lightning Artist Toolkit (Latk)---a complete pipeline for hand-drawn volumetric animation, as far as \ldots{}", acknowledgement = ack-nhfb, articleno = "58", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Zhou:2024:SWA, author = "Tengchao Zhou", title = "Southern Wind Algorist: Merging Nine Algorithms with Nine Gay Stories Written in Classical {Chinese}", journal = j-PACMCGIT, volume = "7", number = "4", pages = "59:1--59:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664212", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664212", abstract = "This paper presents an immersive interactive art installation called Southern Wind Algorist, which explores the convergence of knowledge from multiple disciplines. The installation is situated at the intersection of media arts, Chinese studies, and gay \& \ldots{}", acknowledgement = ack-nhfb, articleno = "59", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Temkin:2024:OPL, author = "Daniel Temkin", title = "The {Olympus} Programming Language", journal = j-PACMCGIT, volume = "7", number = "4", pages = "60:1--60:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664211", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664211", abstract = "Olympus mixes natural language and formal code to create programs that read as prayers to Greek mythological figures. The language challenges the perceived power of the programmer in controlling the behavior of the machine, as shown through the \ldots{}", acknowledgement = ack-nhfb, articleno = "60", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Sobhan:2024:UNA, author = "Arshia Sobhan and Philippe Pasquier and Adam Tindale", title = "Unveiling New Artistic Dimensions in Calligraphic {Arabic} Script with Generative Adversarial Networks", journal = j-PACMCGIT, volume = "7", number = "4", pages = "61:1--61:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664210", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664210", abstract = "We present an artistic exploration into calligraphic Arabic script, focusing on the nastaliq style predominant in Iran, by harnessing the affordances of Generative Adversarial Networks (GANs). Recognizing the unique challenges posed by Arabic script's \ldots{}", acknowledgement = ack-nhfb, articleno = "61", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Huang:2024:ELV, author = "Jiayang Huang and Yue Huang and David Yip and Varvara Guljajeva", title = "{Ephemera}: Language as a Virus --- {AI}-driven Interactive and Immersive Art Installation", journal = j-PACMCGIT, volume = "7", number = "4", pages = "62:1--62:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664219", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664219", abstract = "In this paper, we introduce the speech-based interactive and immersive installation, Ephemera, as an artistic response to the linguistic taboos encountered in daily communication, prompting audience reflection and thoughts. Within this project, we \ldots{}", acknowledgement = ack-nhfb, articleno = "62", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Elran:2024:PCM, author = "Sharan R. Elran and Amit R. Zoran", title = "Probabilistic Craft- Materialization of generated images using digital and traditional craft", journal = j-PACMCGIT, volume = "7", number = "4", pages = "63:1--63:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664209", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664209", abstract = "This paper explores innovative integration of generative AI with digital and traditional craft practice. It presents a theoretical analysis of the nature of these new tools and interactions with digital agents as well as a practical workflow utilizing \ldots{}", acknowledgement = ack-nhfb, articleno = "63", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Kurbak:2024:HZG, author = "Ebru Kurbak", title = "Handcrafting in Zero Gravity: Reinventing the Spindle as An Artistic Intervention in Space Research", journal = j-PACMCGIT, volume = "7", number = "4", pages = "64:1--64:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664216", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664216", abstract = "This paper explores a methodological approach to art making in techno-scientific environments, by unfolding the conceptual framework and actual implementation of the art project Reinventing the Spindle. The research-based project explores ancient hand \ldots{}", acknowledgement = ack-nhfb, articleno = "64", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", } @Article{Hui:2024:CVC, author = "Tak-Cheung Hui and Yu-Chia Kuo", title = "A Concert in a Vanished Church: Contextualizing {Peace Island}'s Auditory History with Modern Technology", journal = j-PACMCGIT, volume = "7", number = "4", pages = "65:1--65:??", month = jul, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664218", ISSN = "2577-6193 (electronic)", ISSN-L = "2577-6193", bibdate = "Tue Aug 20 07:06:12 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/pacmcgit.bib", URL = "https://dl.acm.org/doi/10.1145/3664218", abstract = "This paper presents an interdisciplinary project that merges archaeoacoustics with live music performance, aiming to offer a sound interpretation of San Salvador City's history in Taiwan through the fusion of historical research, archaeological \ldots{}", acknowledgement = ack-nhfb, articleno = "65", fjournal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)", journal-URL = "https://dl.acm.org/loi/pacmcgit", }