@Preamble{
"\ifx \undefined \booktitle \def \booktitle #1{{{\em #1}}} \fi"
}
@String{ack-nhfb = "Nelson H. F. Beebe,
University of Utah,
Department of Mathematics, 110 LCB,
155 S 1400 E RM 233,
Salt Lake City, UT 84112-0090, USA,
Tel: +1 801 581 5254,
e-mail: \path|beebe@math.utah.edu|,
\path|beebe@acm.org|,
\path|beebe@computer.org| (Internet),
URL: \path|https://www.math.utah.edu/~beebe/|"}
@String{j-GAMES-RES-PRACT = "Games: Research and Practice"}
@Article{Deterding:2023:IEL,
author = "Sebastian Deterding and Kenny Mitchell and Rachel
Kowert and Brad King",
title = "Inaugural Editorial: a Lighthouse for Games and
Playable Media",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "1:1--1:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585393",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3585393",
abstract = "In games and playable media, almost nothing is as it
was at the turn of the millennium. Digital and analog
games have exploded in reach, diversity, and relevance.
Digital platforms and globalisation have shifted and
fragmented their centres of gravity and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "1",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Ballou:2023:MMP,
author = "Nick Ballou",
title = "A Manifesto for More Productive Psychological Games
Research",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "2:1--2:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3582929",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3582929",
abstract = "Despite enormous resource investment, researchers lack
consensus on seemingly simple questions about how video
games affect players. Topics such as violent games and
aggression, playtime and wellbeing, and more are
characterized by deeply divided opinions \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "2",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Fizek:2023:TEC,
author = "Sonia Fizek and Mikhail Fiadotau and Hanna Wirman and
Maria Garda",
title = "Teaching Environmentally Conscious Game Design:
Lessons and Challenges",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "3:1--3:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3583058",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3583058",
abstract = "A growing number of game design and development
programs in higher education are beginning to
incorporate environmental considerations into their
curricula. This aligns with the broader push for more
responsible and environmentally conscious practices in
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "3",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Zendle:2023:MFM,
author = "David Zendle and Catherine Flick and Sebastian
Deterding and Joe Cutting and Elena Gordon-Petrovskaya
and Anders Drachen",
title = "The Many Faces of Monetisation: Understanding the
Diversity and Extremity of Player Spending in Mobile
Games via Massive-scale Transactional Analysis",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "4:1--4:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3582927",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3582927",
abstract = "With the rise of microtransactions, particularly in
the mobile games industry, there has been ongoing
concern that games reliant on these obtain substantial
revenue from a small proportion of heavily involved
individuals, to an extent that may be \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "4",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Deterding:2023:GF,
author = "Sebastian Deterding and Kenny Mitchell and Rachel
Kowert and Brad King",
title = "Games Futures {I}",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "5:1--5:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3585394",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3585394",
abstract = "Games Futures collect short opinion pieces by industry
and research veterans and new voices envisioning
possible and desirable futures and needs for games and
playable media. This inaugural series features eight of
over thirty pieces.",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "5",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Taylor:2023:GM,
author = "T. L. Taylor",
title = "Games Matter",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "6:1--6:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3582928",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3582928",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "6",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Steinkuehler:2023:GSP,
author = "Constance Steinkuehler",
title = "Games as Social Platforms",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "7:1--7:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3582930",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3582930",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "7",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Voll:2023:SVG,
author = "Kimberly D. Voll",
title = "The Sociality of Video Games: Embracing Games as
Social Infrastructure",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "8:1--8:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3582931",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3582931",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "8",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Cook:2023:DPS,
author = "Daniel Cook",
title = "A Design Practice for Social Systems",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "9:1--9:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3583184",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3583184",
abstract = "On grim winter days it is easy to feel that we live in
a predatory digital ecology intentionally designed to
foster negative emotions. We prime players with
mechanisms that actively generate social comparison,
fear of missing out, loneliness, anxiety, and
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "9",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Grace:2023:SIG,
author = "Lindsay D. Grace",
title = "Social Impact Games, a Probable Future Illuminated by
Looking Back",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "10:1--10:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3583986",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3583986",
abstract = "Social Impact Games are created to address varied
societal challenges. Future innovations in social
impact game design are likely to come through the
researchers and practitioners that not only make such
games, but shape the way we design, develop, employ,.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "10",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Koster:2023:OWM,
author = "Raph Koster",
title = "From Online World to Metaverse: The Future of Online
Games and Games Research",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "11:1--11:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3582932",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3582932",
abstract = "The history of virtual worlds to date suggests
possible ways a future metaverse might develop, and
what new games research it might enable.",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "11",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Rieger:2023:ANS,
author = "Martin Rieger and Dominik Zingler",
title = "{$3$D} Audio: The Next Step in Realism for Gaming:
Benefits and pitfalls of {$3$D} audio in games from a
creative content and technical implementation point of
view",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "12:1--12:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3583059",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3583059",
abstract = "When using 3D audio in games, the goal should be to
create an immersive, believable auditory experience. To
achieve this on the technical side of things, game
developers must combine the appropriate hardware with
sophisticated software algorithms and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "12",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Wallner:2023:BGC,
author = "G{\"u}nter Wallner and Anders Drachen",
title = "Beyond the Game: Charting the Future of Game Data
Science",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "1",
pages = "13:1--13:??",
month = mar,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3582933",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:30 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3582933",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "13",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Mitchell:2023:EGM,
author = "Kenny Mitchell",
title = "Editorial: Games May Host the First Rightful {AI}
Citizens",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "2",
pages = "18:1--18:??",
month = jun,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3606834",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:31 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3606834",
abstract = "GAMES creatively take place in imaginative worlds
informed by, but often not limited by, real-world
challenges, and this advantageously provides an
accelerated environment for innovation, where concepts
and ideas can be explored unencumbered by physical
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "18",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Squire:2023:CGC,
author = "Kurt Squire and Garrison Wells and Maria J.
Anderson-Coto and Constance Steinkuehler",
title = "Casual Games, Cognition, and Play across the Lifespan:
a Critical Synthesis",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "2",
pages = "14:1--14:??",
month = jun,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3594534",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:31 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3594534",
abstract = "Games, including video games have long been associated
with both rhetorics of progress and frivolity,
simultaneously recruiting efforts to employ games
toward furthering cognitive skills, while also
eliciting concerns about the decadence of players.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "14",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{McGregor:2023:VGA,
author = "Iain McGregor",
title = "Video Game Audio in the Metaverse and Beyond",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "2",
pages = "15:1--15:??",
month = jun,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3593242",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:31 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3593242",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "15",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Kajioka:2023:GLG,
author = "E. Drake Kajioka",
title = "Games That Let Go: Thriving in a Decentralized
Future",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "2",
pages = "16:1--16:??",
month = jun,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3600235",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:31 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3600235",
abstract = "In the early years of video games --- arcade and home
console --- a given player could reasonably play every
video game of note released in year and still have time
for other hobbies. In 2022,10,963 games were released
on the Steam platform alone. The scale \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "16",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Kowert:2023:YWY,
author = "Rachel Kowert and Alexi Martel and William B. Swann",
title = "You are What you Play: The Risks of Identity Fusion in
Toxic Gamer Cultures",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "2",
pages = "17:1--17:??",
month = jun,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3604402",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:31 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3604402",
abstract = "There has long been concern about the potential
negative uses and effects of digital games. While these
discussions have historically focused on the role of
game content, it is the social environment of games
that poses a more immediate concern. \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "17",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Croissant:2023:EDV,
author = "Maximilian Croissant and Guy Schofield and Cade
McCall",
title = "Emotion Design for Video Games: a Framework for
Affective Interactivity",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "3",
pages = "19:1--19:??",
month = sep,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3624537",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3624537",
abstract = "Emotionally evocative games hold great potential for
both industry and our basic understanding about human
affect. The question of how best games elicit and
respond to player emotion brings together research from
psychology, design, and human-computer \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "19",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Gomez:2023:EPI,
author = "Argenis Ramirez Gomez and Michael Lankes",
title = "Eudaimonic Player Interaction: a Reflection on Input
Diegesis and Meaning",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "3",
pages = "20:1--20:??",
month = sep,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3617670",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3617670",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "20",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Pappas:2023:SSG,
author = "Mike Pappas",
title = "Social Safety in Games: Moderating Voice Chat in the
Metaverse",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "3",
pages = "21:1--21:??",
month = sep,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3624356",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3624356",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "21",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Davidson:2023:CSN,
author = "Guy Davidson",
title = "The {C++} Standard Needs to Broaden Its Reach",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "3",
pages = "22:1--22:??",
month = sep,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3626207",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3626207",
abstract = "C++ is a major language in game development, yet the
current standard has not evolved to serve the needs of
game developers toward its environment, such as
supporting rapid iteration, debugging, or
interoperability.",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "22",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Deedman:2023:EOM,
author = "Jon Deedman",
title = "Extremism Online: Meaningful Transparency for the
Gaming Industry",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "4",
pages = "23:1--23:??",
month = dec,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3630026",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3630026",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "23",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Frommel:2023:ICE,
author = "Julian Frommel and Regan L. Mandryk",
title = "Individual Control over Exposure to Combat Toxicity in
Games",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "4",
pages = "24:1--24:??",
month = dec,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3633768",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3633768",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "24",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Xiao:2023:SAL,
author = "Leon Y. Xiao",
title = "Shopping Around for Loot Box Presence Warning Labels:
Unsatisfactory Compliance on {Epic}, {Nintendo},
{Sony}, and {Microsoft} Platforms",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "4",
pages = "25:1--25:??",
month = dec,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3630631",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3630631",
abstract = "Loot boxes are gambling-like products in video games
that players can buy with real-world money to obtain
random prizes. Many countries are concerned by their
potential harms and are considering regulation.
Industry self-regulation of companies' own \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "25",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Grace:2023:GGE,
author = "Lindsay D. Grace",
title = "Global Games Education Now",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "4",
pages = "26:1--26:??",
month = dec,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3632364",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3632364",
abstract = "The Global Games Education Now reports aim to provide
direct observations about the state of games focused
education and training within a global context. The
goal is to collect reflections on the ever-changing
state of education across the globe.",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "26",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Tiwari:2023:ORG,
author = "Siddhartha Paul Tiwari and Lindsay D. Grace",
title = "Observations and Reflections on the Gaming Landscape
in {South East Asia}",
journal = j-GAMES-RES-PRACT,
volume = "1",
number = "4",
pages = "27:1--27:??",
month = dec,
year = "2023",
CODEN = "????",
DOI = "https://doi.org/10.1145/3632286",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3632286",
abstract = "Discussion of the Asian video game market,
particularly when focused on digital gamer production,
often focuses on China, Japan, and South Korea.
However, communities of South East Asia based game
makers are emerging. Drawing from firsthand discussion
and \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "27",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Farough:2024:GIC,
author = "Amanda Farough and Michael Futter",
title = "The Game Industry's Cataclysmic Layoffs: Where Do We
Go from Here?",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "1",
pages = "1:1--1:??",
month = mar,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651280",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3651280",
abstract = "The games industry has been seeing unparalleled mass
layoffs since 2022. Cheap debt, the COVID-19 bubble,
investor imprudence, and executive extravagance have
produced an unsustainable boom and investment spree
that has flowed into today's disastrous \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "1",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Schlegel:2024:EAD,
author = "Linda Schlegel",
title = "Extremist Activities in Digital Gaming Spaces:
Challenges and Opportunities for Counter-extremism",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "1",
pages = "2:1--2:??",
month = mar,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3649810",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3649810",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "2",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{White:2024:NGE,
author = "Jessica White and Galen Lamphere-Englund",
title = "At the Nexus of Gaming and Extremism",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "1",
pages = "3:1--3:??",
month = mar,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3643805",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3643805",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "3",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Rusch:2024:CCT,
author = "Doris C. Rusch",
title = "Co-Creating Transformative Futures through the Lens of
Deep Game Design",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "1",
pages = "4:1--4:??",
month = mar,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3643026",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3643026",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "4",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Dunlap:2024:YBW,
author = "Kelli N. Dunlap",
title = "You've (Not) Been Warned: Developer Best Practices for
Content Warnings and Why Compassion Matters",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "1",
pages = "5:1--5:??",
month = mar,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3638287",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3638287",
abstract = "Content warnings are an essential accessibility
feature in games with distressing and traumatic
content. With mixed research findings and even more
mixed public opinion, there are very few resources
available to support developers who want to have
content \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "5",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Dunham:2024:PGA,
author = "John Dunham and Jiangnan Xu and Konstantinos
Papangelis and Nicolas Lalone and Michael Saker and
David Schwartz",
title = "{Pok{\'e}mon GO} as an Advertising Platform: The Case
for Locative Advertising in Location-based Games",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "1",
pages = "6:1--6:??",
month = mar,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3641509",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Fri May 10 11:42:32 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3641509",
abstract = "Traditional location-based advertising (LBA), such as
billboards and signage, has long been a staple of
direct-to-consumer advertising. In recent years,
however, the prominence and popularity of
location-based games have made digital LBA even more
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "6",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Hodent:2024:EGT,
author = "Celia Hodent and Fran Blumberg and Sebastian
Deterding",
title = "Ethical Games: Toward Evidence-Based Guidance for
Safeguarding Players and Developers",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "7:1--7:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3685207",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3685207",
abstract = "As video games have moved to the mainstream of
entertainment and popular culture, they also have given
rise to new media fears. These span concerns for player
welfare such as gaming addiction, negative effects of
`screen time', gambling-like mechanics, \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "7",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Colvert:2024:PDE,
author = "Angela Colvert and Kruakae Pothong and Sonia
Livingstone",
title = "Playful by Design: Embedding Children's Rights into
the Digital World",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "8:1--8:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3678469",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3678469",
abstract = "To explore \lq what good looks like' for children's
play in a digital world,the Digital Futures Commission
consulted children, companies, policy makers,
regulators and academics. Responding to public
scepticism that play online could match the benefits of
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "8",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Stamou:2024:MIV,
author = "Stefania Stamou and Konstantinos C. Apostolakis and
Stavroula Ntoa and George Margetis and Constantine
Stephanidis",
title = "Museum-Inspired Video Games as a Symbolic Transitional
Justice Policy: Overview, Concepts, and Research
Directions",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "9:1--9:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3651279",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3651279",
abstract = "Video games are maturing as a medium to tell stories
inspired by historical struggles and real-life
experiences. In this regard, they could work as a
mechanism in Transitional Justice pursuit. In this
article, we argue that games can become agents for
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "9",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Reay:2024:TST,
author = "Emma Reay",
title = "Treating Symptoms or Treating Causes? {Therapeutic}
Video Games for Mental Health",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "10:1--10:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3664282",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3664282",
abstract = "This short viewpoint piece poses the question, \lq
what are the ethical implications of designing video
games that address the societal causes of mental
illness rather than an individual's symptoms?'",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "10",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Kilmer:2024:AAC,
author = "Elizabeth Kilmer and Zeynep Aslan and Rachel Kowert",
title = "From Avoidance to Action: a Call for Open Dialogue on
Hate, Harassment, and Extremism in the Gaming
Industry",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "11:1--11:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3656559",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3656559",
abstract = "Over the past few decades, digital games have become
increasingly important for social connection and
community building. However, the features that make
games fantastic spaces for social connection also
harbor toxicity, including hate, harassment, and
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "11",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Cho:2024:UDH,
author = "Selina Cho and Jonathan Lusthaus and Ivan Flechais",
title = "Unpacking the Dynamics of Harm in Game Cheating
Communities: a Guiding Framework for Cross-Industry
Intervention",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "12:1--12:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3656558",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3656558",
abstract = "As a part of the broader investigation into the social
dynamics within game cheating communities, this study
sheds light on the risks faced by users that surpass
the conventional boundaries of gaming environments.
Drawing on insights from interviews with \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "12",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Chen:2024:TCC,
author = "Sarah Chen",
title = "The Toxic Cost of Cheap Usernames: Re-Applying
{Friedman} and {Resnick}'s Framework in Competitive
Video Game Networks",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "13:1--13:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3669936",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3669936",
abstract = "Toxicity in video games, acting in a rude, abusive,
bullying, or deliberately losing manner, ruins
competitive team-based video game experiences for
everyone involved. Companies are experimenting with the
detection, regulation, and bans of toxic players.
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "13",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Yang:2024:GHS,
author = "Zachary Yang and Nicolas Grenon-Godbout and Reihaneh
Rabbany",
title = "Game On, Hate Off: a Study of Toxicity in Online
Multiplayer Environments",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "14:1--14:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675805",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3675805",
abstract = "The advent of online spaces, particularly social media
platforms and video games, has brought forth a
significant challenge: the detection and mitigation of
toxic and harmful speech. This issue is not only
pervasive but also detrimental to the overall
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "14",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Denoo:2024:MFM,
author = "Maarten Denoo and Bruno Dupont and Bieke Zaman",
title = "Many faces, many names? {Ethics} in {Belgian} game
development education",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "15:1--15:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675804",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3675804",
abstract = "What is nowadays taught to the game creators of
tomorrow in terms of ethics? The current study
addresses this question by focusing on 11 higher
education and continuous vocational training programs
for aspiring game developers taught in Belgium. We
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "15",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Birk:2024:BDV,
author = "Max V. Birk and Simone van der Hof and Antonius J. van
Rooij",
title = "Behavioral design in video games",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "16:1--16:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3672088",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3672088",
abstract = "Game design has an impact on health and well-being.
Due to their evolving capacities, young people and
children are especially sensitive to the negative and
positive impacts of media design choices. To protect
vulnerable people, ethical and responsible \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "16",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Canca:2024:WGI,
author = "Cansu Canca and Laura Haaber Ihle and Annika Marie
Schoene",
title = "Why the Gaming Industry Needs Responsible {AI}",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "17:1--17:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675803",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3675803",
abstract = "Incorporating artificial intelligence (AI) into the
development, operation, and servicing of video games
adds new issues to an already-complex landscape of
ethical concerns. Practices, tools, and governance
structures developed in responsible AI can offer
\ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "17",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Petrovskaya:2024:APP,
author = "Elena Petrovskaya",
title = "Ask the players! {Player}-centric principles as
guidelines for ethical microtransactions",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "18:1--18:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3675802",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3675802",
abstract = "This viewpoint paper synthesizes the author's previous
work with players on their experiences and perceptions
of problematic microtransactions to provide a set of
values for ethically designing microtransactions. As
such, it provides a practical starting \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "18",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}
@Article{Blumberg:2024:AEG,
author = "Fran C. Blumberg",
title = "Advancing Ethics in the Games Industry: a Round
Table",
journal = j-GAMES-RES-PRACT,
volume = "2",
number = "2",
pages = "19:1--19:??",
month = jun,
year = "2024",
CODEN = "????",
DOI = "https://doi.org/10.1145/3677008",
ISSN = "2832-5516 (electronic)",
ISSN-L = "2832-5516",
bibdate = "Tue Aug 20 06:55:05 MDT 2024",
bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
URL = "https://dl.acm.org/doi/10.1145/3677008",
abstract = "How can we institute good ethical practice in the
games industry, safeguarding the welfare of players and
employees alike? Inspired by the code of ethics drafted
by the Ethical Games Initiative, this roundtable
convenes industry regulators and leaders \ldots{}",
acknowledgement = ack-nhfb,
ajournal = "Games: Res. Pract.",
articleno = "19",
fjournal = "Games: Research and Practice",
journal-URL = "https://dl.acm.org/loi/games",
}