Valid HTML 4.0! Valid CSS!
%%% -*-BibTeX-*-
%%% ====================================================================
%%%  BibTeX-file{
%%%     author          = "Nelson H. F. Beebe",
%%%     version         = "1.01",
%%%     date            = "20 August 2024",
%%%     time            = "06:58:15 MDT",
%%%     filename        = "games-res-pract.bib",
%%%     address         = "University of Utah
%%%                        Department of Mathematics, 110 LCB
%%%                        155 S 1400 E RM 233
%%%                        Salt Lake City, UT 84112-0090
%%%                        USA",
%%%     telephone       = "+1 801 581 5254",
%%%     URL             = "https://www.math.utah.edu/~beebe",
%%%     checksum        = "51992 1384 5719 56327",
%%%     email           = "beebe at math.utah.edu, beebe at acm.org,
%%%                        beebe at computer.org (Internet)",
%%%     codetable       = "ISO/ASCII",
%%%     keywords        = "bibliography; BibTeX; Games: Research and
%%%                        Practice",
%%%     license         = "public domain",
%%%     supported       = "yes",
%%%     docstring       = "This is a COMPLETE bibliography of the
%%%                        hybrid open-access journal Games: Research
%%%                        and Practice (CODEN none, ISSN 2832-5516)
%%%                        published by the ACM.  Publication began with
%%%                        volume 1, number 1 in March 2023, and the
%%%                        journal appears quarterly.
%%%
%%%                        The journal has Web sites at
%%%
%%%                            https://dl.acm.org/journal/games
%%%                            https://dl.acm.org/loi/games/group/d2020.y2024
%%%
%%%                        At version 1.01, the COMPLETE year coverage
%%%                        looked like this:
%%%
%%%                             2023 (  27)    2024 (  19)
%%%
%%%                             Article:         46
%%%
%%%                             Total entries:   46
%%%
%%%                        Data for this bibliography has been collected
%%%                        primarily from the journal Web site.
%%%
%%%                        The checksum field above contains a CRC-16
%%%                        checksum as the first value, followed by the
%%%                        equivalent of the standard UNIX wc (word
%%%                        count) utility output of lines, words, and
%%%                        characters.  This is produced by Robert
%%%                        Solovay's checksum utility.",
%%%  }
%%% ====================================================================
@Preamble{
    "\ifx \undefined \booktitle \def \booktitle #1{{{\em #1}}}   \fi"
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%%% ====================================================================
%%% Acknowledgement abbreviations:
@String{ack-nhfb = "Nelson H. F. Beebe,
                    University of Utah,
                    Department of Mathematics, 110 LCB,
                    155 S 1400 E RM 233,
                    Salt Lake City, UT 84112-0090, USA,
                    Tel: +1 801 581 5254,
                    e-mail: \path|beebe@math.utah.edu|,
                            \path|beebe@acm.org|,
                            \path|beebe@computer.org| (Internet),
                    URL: \path|https://www.math.utah.edu/~beebe/|"}

%%% ====================================================================
%%% Journal abbreviations:
@String{j-GAMES-RES-PRACT       = "Games: Research and Practice"}

%%% ====================================================================
%%% Bibliography entries, sorted in publication order with ``bibsort
%%% --byvolume'':
@Article{Deterding:2023:IEL,
  author =       "Sebastian Deterding and Kenny Mitchell and Rachel
                 Kowert and Brad King",
  title =        "Inaugural Editorial: a Lighthouse for Games and
                 Playable Media",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "1:1--1:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585393",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585393",
  abstract =     "In games and playable media, almost nothing is as it
                 was at the turn of the millennium. Digital and analog
                 games have exploded in reach, diversity, and relevance.
                 Digital platforms and globalisation have shifted and
                 fragmented their centres of gravity and \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "1",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Ballou:2023:MMP,
  author =       "Nick Ballou",
  title =        "A Manifesto for More Productive Psychological Games
                 Research",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "2:1--2:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582929",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582929",
  abstract =     "Despite enormous resource investment, researchers lack
                 consensus on seemingly simple questions about how video
                 games affect players. Topics such as violent games and
                 aggression, playtime and wellbeing, and more are
                 characterized by deeply divided opinions \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "2",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Fizek:2023:TEC,
  author =       "Sonia Fizek and Mikhail Fiadotau and Hanna Wirman and
                 Maria Garda",
  title =        "Teaching Environmentally Conscious Game Design:
                 Lessons and Challenges",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "3:1--3:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3583058",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3583058",
  abstract =     "A growing number of game design and development
                 programs in higher education are beginning to
                 incorporate environmental considerations into their
                 curricula. This aligns with the broader push for more
                 responsible and environmentally conscious practices in
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "3",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Zendle:2023:MFM,
  author =       "David Zendle and Catherine Flick and Sebastian
                 Deterding and Joe Cutting and Elena Gordon-Petrovskaya
                 and Anders Drachen",
  title =        "The Many Faces of Monetisation: Understanding the
                 Diversity and Extremity of Player Spending in Mobile
                 Games via Massive-scale Transactional Analysis",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "4:1--4:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582927",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582927",
  abstract =     "With the rise of microtransactions, particularly in
                 the mobile games industry, there has been ongoing
                 concern that games reliant on these obtain substantial
                 revenue from a small proportion of heavily involved
                 individuals, to an extent that may be \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "4",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Deterding:2023:GF,
  author =       "Sebastian Deterding and Kenny Mitchell and Rachel
                 Kowert and Brad King",
  title =        "Games Futures {I}",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "5:1--5:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585394",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585394",
  abstract =     "Games Futures collect short opinion pieces by industry
                 and research veterans and new voices envisioning
                 possible and desirable futures and needs for games and
                 playable media. This inaugural series features eight of
                 over thirty pieces.",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "5",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Taylor:2023:GM,
  author =       "T. L. Taylor",
  title =        "Games Matter",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "6:1--6:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582928",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582928",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "6",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Steinkuehler:2023:GSP,
  author =       "Constance Steinkuehler",
  title =        "Games as Social Platforms",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "7:1--7:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582930",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582930",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "7",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Voll:2023:SVG,
  author =       "Kimberly D. Voll",
  title =        "The Sociality of Video Games: Embracing Games as
                 Social Infrastructure",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "8:1--8:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582931",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582931",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "8",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Cook:2023:DPS,
  author =       "Daniel Cook",
  title =        "A Design Practice for Social Systems",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "9:1--9:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3583184",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3583184",
  abstract =     "On grim winter days it is easy to feel that we live in
                 a predatory digital ecology intentionally designed to
                 foster negative emotions. We prime players with
                 mechanisms that actively generate social comparison,
                 fear of missing out, loneliness, anxiety, and
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "9",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Grace:2023:SIG,
  author =       "Lindsay D. Grace",
  title =        "Social Impact Games, a Probable Future Illuminated by
                 Looking Back",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "10:1--10:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3583986",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3583986",
  abstract =     "Social Impact Games are created to address varied
                 societal challenges. Future innovations in social
                 impact game design are likely to come through the
                 researchers and practitioners that not only make such
                 games, but shape the way we design, develop, employ,.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "10",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Koster:2023:OWM,
  author =       "Raph Koster",
  title =        "From Online World to Metaverse: The Future of Online
                 Games and Games Research",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "11:1--11:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582932",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582932",
  abstract =     "The history of virtual worlds to date suggests
                 possible ways a future metaverse might develop, and
                 what new games research it might enable.",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "11",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Rieger:2023:ANS,
  author =       "Martin Rieger and Dominik Zingler",
  title =        "{$3$D} Audio: The Next Step in Realism for Gaming:
                 Benefits and pitfalls of {$3$D} audio in games from a
                 creative content and technical implementation point of
                 view",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "12:1--12:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3583059",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3583059",
  abstract =     "When using 3D audio in games, the goal should be to
                 create an immersive, believable auditory experience. To
                 achieve this on the technical side of things, game
                 developers must combine the appropriate hardware with
                 sophisticated software algorithms and \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "12",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Wallner:2023:BGC,
  author =       "G{\"u}nter Wallner and Anders Drachen",
  title =        "Beyond the Game: Charting the Future of Game Data
                 Science",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "13:1--13:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582933",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582933",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "13",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Mitchell:2023:EGM,
  author =       "Kenny Mitchell",
  title =        "Editorial: Games May Host the First Rightful {AI}
                 Citizens",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "18:1--18:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606834",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606834",
  abstract =     "GAMES creatively take place in imaginative worlds
                 informed by, but often not limited by, real-world
                 challenges, and this advantageously provides an
                 accelerated environment for innovation, where concepts
                 and ideas can be explored unencumbered by physical
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "18",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Squire:2023:CGC,
  author =       "Kurt Squire and Garrison Wells and Maria J.
                 Anderson-Coto and Constance Steinkuehler",
  title =        "Casual Games, Cognition, and Play across the Lifespan:
                 a Critical Synthesis",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "14:1--14:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3594534",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3594534",
  abstract =     "Games, including video games have long been associated
                 with both rhetorics of progress and frivolity,
                 simultaneously recruiting efforts to employ games
                 toward furthering cognitive skills, while also
                 eliciting concerns about the decadence of players.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "14",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{McGregor:2023:VGA,
  author =       "Iain McGregor",
  title =        "Video Game Audio in the Metaverse and Beyond",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "15:1--15:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3593242",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3593242",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "15",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Kajioka:2023:GLG,
  author =       "E. Drake Kajioka",
  title =        "Games That Let Go: Thriving in a Decentralized
                 Future",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "16:1--16:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3600235",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3600235",
  abstract =     "In the early years of video games --- arcade and home
                 console --- a given player could reasonably play every
                 video game of note released in year and still have time
                 for other hobbies. In 2022,10,963 games were released
                 on the Steam platform alone. The scale \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "16",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Kowert:2023:YWY,
  author =       "Rachel Kowert and Alexi Martel and William B. Swann",
  title =        "You are What you Play: The Risks of Identity Fusion in
                 Toxic Gamer Cultures",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "17:1--17:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3604402",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3604402",
  abstract =     "There has long been concern about the potential
                 negative uses and effects of digital games. While these
                 discussions have historically focused on the role of
                 game content, it is the social environment of games
                 that poses a more immediate concern. \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "17",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Croissant:2023:EDV,
  author =       "Maximilian Croissant and Guy Schofield and Cade
                 McCall",
  title =        "Emotion Design for Video Games: a Framework for
                 Affective Interactivity",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "3",
  pages =        "19:1--19:??",
  month =        sep,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3624537",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3624537",
  abstract =     "Emotionally evocative games hold great potential for
                 both industry and our basic understanding about human
                 affect. The question of how best games elicit and
                 respond to player emotion brings together research from
                 psychology, design, and human-computer \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "19",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Gomez:2023:EPI,
  author =       "Argenis Ramirez Gomez and Michael Lankes",
  title =        "Eudaimonic Player Interaction: a Reflection on Input
                 Diegesis and Meaning",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "3",
  pages =        "20:1--20:??",
  month =        sep,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3617670",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3617670",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "20",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Pappas:2023:SSG,
  author =       "Mike Pappas",
  title =        "Social Safety in Games: Moderating Voice Chat in the
                 Metaverse",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "3",
  pages =        "21:1--21:??",
  month =        sep,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3624356",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3624356",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "21",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Davidson:2023:CSN,
  author =       "Guy Davidson",
  title =        "The {C++} Standard Needs to Broaden Its Reach",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "3",
  pages =        "22:1--22:??",
  month =        sep,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3626207",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3626207",
  abstract =     "C++ is a major language in game development, yet the
                 current standard has not evolved to serve the needs of
                 game developers toward its environment, such as
                 supporting rapid iteration, debugging, or
                 interoperability.",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "22",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Deedman:2023:EOM,
  author =       "Jon Deedman",
  title =        "Extremism Online: Meaningful Transparency for the
                 Gaming Industry",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "23:1--23:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3630026",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3630026",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "23",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Frommel:2023:ICE,
  author =       "Julian Frommel and Regan L. Mandryk",
  title =        "Individual Control over Exposure to Combat Toxicity in
                 Games",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "24:1--24:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3633768",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3633768",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "24",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Xiao:2023:SAL,
  author =       "Leon Y. Xiao",
  title =        "Shopping Around for Loot Box Presence Warning Labels:
                 Unsatisfactory Compliance on {Epic}, {Nintendo},
                 {Sony}, and {Microsoft} Platforms",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "25:1--25:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3630631",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3630631",
  abstract =     "Loot boxes are gambling-like products in video games
                 that players can buy with real-world money to obtain
                 random prizes. Many countries are concerned by their
                 potential harms and are considering regulation.
                 Industry self-regulation of companies' own \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "25",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Grace:2023:GGE,
  author =       "Lindsay D. Grace",
  title =        "Global Games Education Now",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "26:1--26:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3632364",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3632364",
  abstract =     "The Global Games Education Now reports aim to provide
                 direct observations about the state of games focused
                 education and training within a global context. The
                 goal is to collect reflections on the ever-changing
                 state of education across the globe.",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "26",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Tiwari:2023:ORG,
  author =       "Siddhartha Paul Tiwari and Lindsay D. Grace",
  title =        "Observations and Reflections on the Gaming Landscape
                 in {South East Asia}",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "27:1--27:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3632286",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3632286",
  abstract =     "Discussion of the Asian video game market,
                 particularly when focused on digital gamer production,
                 often focuses on China, Japan, and South Korea.
                 However, communities of South East Asia based game
                 makers are emerging. Drawing from firsthand discussion
                 and \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "27",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Farough:2024:GIC,
  author =       "Amanda Farough and Michael Futter",
  title =        "The Game Industry's Cataclysmic Layoffs: Where Do We
                 Go from Here?",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "1:1--1:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651280",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651280",
  abstract =     "The games industry has been seeing unparalleled mass
                 layoffs since 2022. Cheap debt, the COVID-19 bubble,
                 investor imprudence, and executive extravagance have
                 produced an unsustainable boom and investment spree
                 that has flowed into today's disastrous \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "1",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Schlegel:2024:EAD,
  author =       "Linda Schlegel",
  title =        "Extremist Activities in Digital Gaming Spaces:
                 Challenges and Opportunities for Counter-extremism",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "2:1--2:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3649810",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3649810",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "2",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{White:2024:NGE,
  author =       "Jessica White and Galen Lamphere-Englund",
  title =        "At the Nexus of Gaming and Extremism",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "3:1--3:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3643805",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3643805",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "3",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Rusch:2024:CCT,
  author =       "Doris C. Rusch",
  title =        "Co-Creating Transformative Futures through the Lens of
                 Deep Game Design",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "4:1--4:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3643026",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3643026",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "4",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Dunlap:2024:YBW,
  author =       "Kelli N. Dunlap",
  title =        "You've (Not) Been Warned: Developer Best Practices for
                 Content Warnings and Why Compassion Matters",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "5:1--5:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3638287",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3638287",
  abstract =     "Content warnings are an essential accessibility
                 feature in games with distressing and traumatic
                 content. With mixed research findings and even more
                 mixed public opinion, there are very few resources
                 available to support developers who want to have
                 content \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "5",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Dunham:2024:PGA,
  author =       "John Dunham and Jiangnan Xu and Konstantinos
                 Papangelis and Nicolas Lalone and Michael Saker and
                 David Schwartz",
  title =        "{Pok{\'e}mon GO} as an Advertising Platform: The Case
                 for Locative Advertising in Location-based Games",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "6:1--6:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3641509",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3641509",
  abstract =     "Traditional location-based advertising (LBA), such as
                 billboards and signage, has long been a staple of
                 direct-to-consumer advertising. In recent years,
                 however, the prominence and popularity of
                 location-based games have made digital LBA even more
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "6",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Hodent:2024:EGT,
  author =       "Celia Hodent and Fran Blumberg and Sebastian
                 Deterding",
  title =        "Ethical Games: Toward Evidence-Based Guidance for
                 Safeguarding Players and Developers",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "7:1--7:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3685207",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3685207",
  abstract =     "As video games have moved to the mainstream of
                 entertainment and popular culture, they also have given
                 rise to new media fears. These span concerns for player
                 welfare such as gaming addiction, negative effects of
                 `screen time', gambling-like mechanics, \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "7",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Colvert:2024:PDE,
  author =       "Angela Colvert and Kruakae Pothong and Sonia
                 Livingstone",
  title =        "Playful by Design: Embedding Children's Rights into
                 the Digital World",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "8:1--8:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3678469",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3678469",
  abstract =     "To explore \lq what good looks like' for children's
                 play in a digital world,the Digital Futures Commission
                 consulted children, companies, policy makers,
                 regulators and academics. Responding to public
                 scepticism that play online could match the benefits of
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "8",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Stamou:2024:MIV,
  author =       "Stefania Stamou and Konstantinos C. Apostolakis and
                 Stavroula Ntoa and George Margetis and Constantine
                 Stephanidis",
  title =        "Museum-Inspired Video Games as a Symbolic Transitional
                 Justice Policy: Overview, Concepts, and Research
                 Directions",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "9:1--9:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651279",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651279",
  abstract =     "Video games are maturing as a medium to tell stories
                 inspired by historical struggles and real-life
                 experiences. In this regard, they could work as a
                 mechanism in Transitional Justice pursuit. In this
                 article, we argue that games can become agents for
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "9",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Reay:2024:TST,
  author =       "Emma Reay",
  title =        "Treating Symptoms or Treating Causes? {Therapeutic}
                 Video Games for Mental Health",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "10:1--10:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3664282",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3664282",
  abstract =     "This short viewpoint piece poses the question, \lq
                 what are the ethical implications of designing video
                 games that address the societal causes of mental
                 illness rather than an individual's symptoms?'",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "10",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Kilmer:2024:AAC,
  author =       "Elizabeth Kilmer and Zeynep Aslan and Rachel Kowert",
  title =        "From Avoidance to Action: a Call for Open Dialogue on
                 Hate, Harassment, and Extremism in the Gaming
                 Industry",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "11:1--11:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3656559",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3656559",
  abstract =     "Over the past few decades, digital games have become
                 increasingly important for social connection and
                 community building. However, the features that make
                 games fantastic spaces for social connection also
                 harbor toxicity, including hate, harassment, and
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "11",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Cho:2024:UDH,
  author =       "Selina Cho and Jonathan Lusthaus and Ivan Flechais",
  title =        "Unpacking the Dynamics of Harm in Game Cheating
                 Communities: a Guiding Framework for Cross-Industry
                 Intervention",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "12:1--12:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3656558",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3656558",
  abstract =     "As a part of the broader investigation into the social
                 dynamics within game cheating communities, this study
                 sheds light on the risks faced by users that surpass
                 the conventional boundaries of gaming environments.
                 Drawing on insights from interviews with \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "12",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Chen:2024:TCC,
  author =       "Sarah Chen",
  title =        "The Toxic Cost of Cheap Usernames: Re-Applying
                 {Friedman} and {Resnick}'s Framework in Competitive
                 Video Game Networks",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "13:1--13:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3669936",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3669936",
  abstract =     "Toxicity in video games, acting in a rude, abusive,
                 bullying, or deliberately losing manner, ruins
                 competitive team-based video game experiences for
                 everyone involved. Companies are experimenting with the
                 detection, regulation, and bans of toxic players.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "13",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Yang:2024:GHS,
  author =       "Zachary Yang and Nicolas Grenon-Godbout and Reihaneh
                 Rabbany",
  title =        "Game On, Hate Off: a Study of Toxicity in Online
                 Multiplayer Environments",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "14:1--14:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675805",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675805",
  abstract =     "The advent of online spaces, particularly social media
                 platforms and video games, has brought forth a
                 significant challenge: the detection and mitigation of
                 toxic and harmful speech. This issue is not only
                 pervasive but also detrimental to the overall
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "14",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Denoo:2024:MFM,
  author =       "Maarten Denoo and Bruno Dupont and Bieke Zaman",
  title =        "Many faces, many names? {Ethics} in {Belgian} game
                 development education",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "15:1--15:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675804",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675804",
  abstract =     "What is nowadays taught to the game creators of
                 tomorrow in terms of ethics? The current study
                 addresses this question by focusing on 11 higher
                 education and continuous vocational training programs
                 for aspiring game developers taught in Belgium. We
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "15",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Birk:2024:BDV,
  author =       "Max V. Birk and Simone van der Hof and Antonius J. van
                 Rooij",
  title =        "Behavioral design in video games",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "16:1--16:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3672088",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3672088",
  abstract =     "Game design has an impact on health and well-being.
                 Due to their evolving capacities, young people and
                 children are especially sensitive to the negative and
                 positive impacts of media design choices. To protect
                 vulnerable people, ethical and responsible \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "16",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Canca:2024:WGI,
  author =       "Cansu Canca and Laura Haaber Ihle and Annika Marie
                 Schoene",
  title =        "Why the Gaming Industry Needs Responsible {AI}",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "17:1--17:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675803",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675803",
  abstract =     "Incorporating artificial intelligence (AI) into the
                 development, operation, and servicing of video games
                 adds new issues to an already-complex landscape of
                 ethical concerns. Practices, tools, and governance
                 structures developed in responsible AI can offer
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "17",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Petrovskaya:2024:APP,
  author =       "Elena Petrovskaya",
  title =        "Ask the players! {Player}-centric principles as
                 guidelines for ethical microtransactions",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "18:1--18:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3675802",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3675802",
  abstract =     "This viewpoint paper synthesizes the author's previous
                 work with players on their experiences and perceptions
                 of problematic microtransactions to provide a set of
                 values for ethically designing microtransactions. As
                 such, it provides a practical starting \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "18",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Blumberg:2024:AEG,
  author =       "Fran C. Blumberg",
  title =        "Advancing Ethics in the Games Industry: a Round
                 Table",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "2",
  pages =        "19:1--19:??",
  month =        jun,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3677008",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Tue Aug 20 06:55:05 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3677008",
  abstract =     "How can we institute good ethical practice in the
                 games industry, safeguarding the welfare of players and
                 employees alike? Inspired by the code of ethics drafted
                 by the Ethical Games Initiative, this roundtable
                 convenes industry regulators and leaders \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "19",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

%%% [20-Aug-2024] TO DO: Check for incomplete v02n2