first
template<class G> inline typename firstComponentArray < Vector<G> >::self first ( Vector<G> &X)
template<class G> inline typename firstComponentArray <const Vector<G> >::self first (const Vector<G> &X)
template<class G> inline typename firstComponentArray < Matrix<G> >::self first ( Matrix<G> &X)
template<class G> inline typename firstComponentArray <const Matrix<G> >::self first (const Matrix<G> &X)
template<class T1,class T2,class T3> inline T1 &first ( ColorSpace<T1,T2,T3> &x)
template<class T1,class T2,class T3> inline const T1 &first (const ColorSpace<T1,T2,T3> &x)
First part (element-wise)
Returns
An array representing the first part of X
Remarks
This function supposes the existence of a function first applicable on each element. A function first is defined for color spaces of the library and for the STL pair structur. The function first has to be overloaded for any other classes, and should give a reference back, if a use as left-value is expected.
Example
DenseVector<pair<int,int> >::self X(3); X[0]=pair<int,float>(1,2); X[0]=pair<int,float>(3,4); X[2]=pair<int,float>(5,6); cout << first(X) << endl; // [1 3 5] first(X) = 0; cout << first(X) << endl; // [0 0 0] RGBImage X; PPMFile fin("x.ppm"); fin >> X; // load a RGB image from a PPM file ucharImage Y = first(value_cast<YUV>(X)); // Greyscale image of X
See Also