@Preamble{"\input bibnames.sty" #
"\def \TM {${}^{\sc TM}$}" #
"\ifx \undefined \bioname \def \bioname #1{{{\em #1\/}}} \fi" #
"\ifx \undefined \pkg \def \pkg #1{{{\tt #1}}} \fi"
}
@String{ack-nhfb = "Nelson H. F. Beebe,
University of Utah,
Department of Mathematics, 110 LCB,
155 S 1400 E RM 233,
Salt Lake City, UT 84112-0090, USA,
Tel: +1 801 581 5254,
FAX: +1 801 581 4148,
e-mail: \path|beebe@math.utah.edu|,
\path|beebe@acm.org|,
\path|beebe@computer.org| (Internet),
URL: \path|http://www.math.utah.edu/~beebe/|"}
@String{j-PACMCGIT = "Proceedings of the ACM on Computer
Graphics and Interactive Techniques
(PACMCGIT)"}
@Article{Yuksel:2018:ADA,
author = "Cem Yuksel",
title = "Alpha Distribution for Alpha Testing",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "1:1--1:11",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203185",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203185",
abstract = "Alpha testing is widely used for rendering surfaces
with transparency. While it works well when
transparency is a binary function, semi-transparent
regions cause problems, as they are classified as
either fully transparent or opaque. Unfortunately,
semi-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Han:2018:DB,
author = "Songfang Han and Ge Chen and Diego Nehab and Pedro V.
Sander",
title = "In-Depth Buffers",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "2:1--2:14",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203194",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203194",
abstract = "We present a new approach for rendering all triangles
in a model in front-to-back order without the need for
sorting at runtime. The method can be used for
rendering order-dependent transparency effects, or to
minimize overdraw, for example. The key \ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Koniaris:2018:GAD,
author = "Babis Koniaris and Maggie Kosek and David Sinclair and
Kenny Mitchell",
title = "{GPU}-accelerated depth codec for real-time,
high-quality light field reconstruction",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "3:1--3:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203193",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203193",
abstract = "Pre-calculated depth information is essential for
efficient light field video rendering, due to the
prohibitive cost of depth estimation from color when
real-time performance is desired. Standard
state-of-the-art video codecs fail to satisfy such
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chen:2018:R,
author = "Ge Chen and Pedro V. Sander and Diego Nehab",
title = "The Replate",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "4:1--4:14",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203205",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203205",
abstract = "Replates are a new way to experience replays of
sporting events. We use computer vision tools, such as
camera tracking and background subtraction, to align
all frames in the original video with regard to each
other. Using this alignment, we create a \ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Meng:2018:KFR,
author = "Xiaoxu Meng and Ruofei Du and Matthias Zwicker and
Amitabh Varshney",
title = "Kernel Foveated Rendering",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "5:1--5:20",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203199",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203199",
abstract = "Foveated rendering coupled with eye-tracking has the
potential to dramatically accelerate interactive 3D
graphics with minimal loss of perceptual detail. In
this paper, we parameterize foveated rendering by
embedding polynomial kernel functions in the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Franke:2018:MLD,
author = "Linus Franke and Nikolai Hofmann and Marc Stamminger
and Kai Selgrad",
title = "Multi-Layer Depth of Field Rendering with Tiled
Splatting",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "6:1--6:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203200",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203200",
abstract = "In this paper we present a scattering-based method to
compute high quality depth of field in real time.
Relying on multiple layers of scene data, our method
naturally supports settings with partial occlusion, an
important effect that is often \ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Munstermann:2018:MBO,
author = "Cedrick M{\"u}nstermann and Stefan Krumpen and
Reinhard Klein and Christoph Peters",
title = "Moment-Based Order-Independent Transparency",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "7:1--7:20",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203206",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203206",
abstract = "Compositing transparent surfaces rendered in an
arbitrary order requires techniques for
order-independent transparency. Each surface color
needs to be multiplied by the appropriate transmittance
to the eye to incorporate occlusion. Building upon
moment \ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hunt:2018:HVV,
author = "Warren Hunt and Michael Mara and Alex Nankervis",
title = "Hierarchical Visibility for Virtual Reality",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "8:1--8:18",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203191",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203191",
abstract = "We introduce a novel primary visibility algorithm
based on ray casting that provides real time
performance and a feature set well suited for rendering
virtual reality. The flexibility provided by our
approach allows for a variety of features such as
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2018:ERB,
author = "Xiaokai Li and Sheldon Andrews and Ben Jones and Adam
Bargteil",
title = "Energized Rigid Body Fracture",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "9:1--9:9",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203207",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203207",
abstract = "Compelling animation of fracture is a vital challenge
for computer graphics. Methods based on continuum
mechanics are physically accurate, but computationally
expensive since they require computing elastic
deformation. In many applications, this elastic
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Casas:2018:LNS,
author = "Dan Casas and Miguel A. Otaduy",
title = "Learning Nonlinear Soft-Tissue Dynamics for
Interactive Avatars",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "10:1--10:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203187",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203187",
abstract = "We present a novel method to enrich existing
vertex-based human body models by adding soft-tissue
dynamics. Our model learns to predict per-vertex 3D
offsets, referred to as dynamic blendshapes, that
reproduce nonlinear mesh deformation effects as a
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mukherjee:2018:ITW,
author = "Rajaditya Mukherjee and Longhua Wu and Huamin Wang",
title = "Interactive Two-Way Shape Design of Elastic Bodies",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "11:1--11:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203196",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203196",
abstract = "We present a novel system for interactive elastic
shape design in both forward and inverse fashions.
Using this system, the user can choose to edit the rest
shape or the quasistatic shape of an elastic solid, and
obtain the other shape that matches \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Komaritzan:2018:PS,
author = "Martin Komaritzan and Mario Botsch",
title = "Projective Skinning",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "12:1--12:19",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203203",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203203",
abstract = "We present a novel approach for physics-based
character skinning. While maintaining real-time
performance it overcomes the well-known artifacts of
commonly used geometric skinning approaches, it enables
dynamic effects, and it resolves local self-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mukai:2018:SBR,
author = "Tomohiko Mukai",
title = "Sampling-based Rig Conversion into Non-rigid Helper
Bones",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "13:1--13:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203190",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203190",
abstract = "While 3D animation packages provide a wide variety of
animation rigs for creating expressive skin animation,
most interactive systems employ linear blend skinning
for hard realtime computation. We propose a method for
converting an arbitrary skeleton-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chen:2018:DSL,
author = "Anpei Chen and Minye Wu and Yingliang Zhang and Nianyi
Li and Jie Lu and Shenghua Gao and Jingyi Yu",
title = "Deep Surface Light Fields",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "14:1--14:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203192",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203192",
abstract = "A surface light field represents the radiance of rays
originating from any points on the surface in any
directions. Traditional approaches require ultra-dense
sampling to ensure the rendering quality. In this
paper, we present a novel neural network \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Zanni:2018:HHR,
author = "C{\'e}dric Zanni and Fr{\'e}d{\'e}ric Claux and
Sylvain Lefebvre",
title = "{HCSG}: Hashing for real-time {CSG} modeling",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "15:1--15:19",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203198",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/hash.bib;
http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203198",
abstract = "Constructive Solid Geometry models solids as boolean
combinations of base primitives. It is one of the
classical modeling approaches in Computer Graphics.
With the advent of 3D printing, it has received a
renewed interest: CSG affords for the robust \ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Sriwasansak:2018:EEC,
author = "Jamorn Sriwasansak and Adrien Gruson and Toshiya
Hachisuka",
title = "Efficient Energy-Compensated {VPLs} using Photon
Splatting",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "16:1--16:13",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203189",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203189",
abstract = "Efficient light transport simulation is important for
many applications in computer graphics. Many-light
methods based on virtual point lights (VPLs) especially
work well for scenes consist mainly of diffuse
materials. Rendered images with VPLs, however,.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Truong:2018:NRF,
author = "Nghia Truong and Cem Yuksel",
title = "A Narrow-Range Filter for Screen-Space Fluid
Rendering",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "17:1--17:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203201",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203201",
abstract = "We introduce a simple screen-space filtering technique
for real-time rendering of particle-based fluid
simulations. Starting with a depth-map generated
directly from the particle data, our new filter
formulation smooths the depth-map by considering the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tang:2018:PPS,
author = "Min Tang and Zhongyuan Liu and Ruofeng Tong and Dinesh
Manocha",
title = "{PSCC}: Parallel Self-Collision Culling with Spatial
Hashing on {GPUs}",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "18:1--18:18",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203188",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203188",
abstract = "We present a GPU-based self-collision culling method
(PSCC) based on a combination of normal cone culling
and spatial hashing techniques. We first describe a
normal cone test front (NCTF) based parallel algorithm
that maps well to GPU architectures. We \ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lee:2018:RTA,
author = "Haebom Lee and Piotr Didyk",
title = "Real-time Apparent Resolution Enhancement for
Head-mounted Displays",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "19:1--19:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203202",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203202",
abstract = "The insufficient pixel density of current head-mounted
displays is one of the major obstacles in achieving
immersive and fully engaging experiences. It is
possible to overcome this physical limitation for
moving content using software techniques. To \ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lambert:2018:VDM,
author = "Thibaud Lambert and Pierre B{\'e}nard and Ga{\"e}l
Guennebaud",
title = "A View-Dependent Metric for Patch-Based {LOD}
Generation 8 Selection",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "20:1--20:21",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203195",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203195",
abstract = "With hardware tessellation, highly detailed geometric
models are decomposed into patches whose tessellation
factor can be specified dynamically and independently
at render time to control polygon resolution. Yet, to
achieve maximum efficiency, an \ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Delanoy:2018:SUM,
author = "Johanna Delanoy and Mathieu Aubry and Phillip Isola
and Alexei A. Efros and Adrien Bousseau",
title = "{$3$D} Sketching using Multi-View Deep Volumetric
Prediction",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "21:1--21:22",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203197",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203197",
abstract = "Sketch-based modeling strives to bring the ease and
immediacy of drawing to the 3D world. However, while
drawings are easy for humans to create, they are very
challenging for computers to interpret due to their
sparsity and ambiguity. We propose a data-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Su:2018:ISB,
author = "Wanchao Su and Dong Du and Xin Yang and Shizhe Zhou
and Hongbo Fu",
title = "Interactive Sketch-Based Normal Map Generation with
Deep Neural Networks",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "22:1--22:17",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203186",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203186",
abstract = "High-quality normal maps are important intermediates
for representing complex shapes. In this paper, we
propose an interactive system for generating normal
maps with the help of deep learning techniques.
Utilizing the Generative Adversarial Network (GAN).
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "22",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Bian:2018:TBP,
author = "Xiaojun Bian and Li-Yi Wei and Sylvain Lefebvre",
title = "Tile-based Pattern Design with Topology Control",
journal = j-PACMCGIT,
volume = "1",
number = "1",
pages = "23:1--23:15",
month = jul,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3203204",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:22 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3203204",
abstract = "Patterns with desired aesthetic appearances and
physical structures are ubiquitous. However, such
patterns are challenging to produce --- manual
authoring requires significant expertise and efforts
while automatic computation lacks sufficient
flexibility \ldots{}",
acknowledgement = ack-nhfb,
articleno = "23",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schied:2018:GER,
author = "Christoph Schied and Christoph Peters and Carsten
Dachsbacher",
title = "Gradient Estimation for Real-time Adaptive Temporal
Filtering",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "24:1--24:16",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233301",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233301",
abstract = "With the push towards physically based rendering,
stochastic sampling of shading, e.g. using path
tracing, is becoming increasingly important in
real-time rendering. To achieve high performance, only
low sample counts are viable, which necessitates the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "24",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Estevez:2018:ISM,
author = "Alejandro Conty Estevez and Christopher Kulla",
title = "Importance Sampling of Many Lights with Adaptive Tree
Splitting",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "25:1--25:17",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233305",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233305",
abstract = "We present a technique to importance sample large
collections of lights (including mesh lights as
collections of small emitters) in the context of
Monte-Carlo path tracing. A bounding volume hierarchy
over all emitters is traversed at each shading point
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "25",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lall:2018:VRO,
author = "Puneet Lall and Silviu Borac and Dave Richardson and
Matt Pharr and Manfred Ernst",
title = "View-Region Optimized Image-Based Scene
Simplification",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "26:1--26:22",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233311",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233311",
abstract = "We present a new algorithm for image-based
simplification of complex scenes for virtual reality
(VR). The algorithm transforms geometrically-detailed
environments into a layered quad tile representation
that is optimized for a specified viewing region
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "26",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2018:FMC,
author = "Cuilan Wang",
title = "A Fast Method to Calculate the Volumetric Divergence
Metric for Evaluating the Accuracy of the Extracted
Isosurface",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "27:1--27:19",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233312",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233312",
abstract = "In this paper, a new method is introduced to calculate
the volumetric divergence (VD) metric, which is defined
as the volume between the extracted isosurface mesh and
the isosurface given by trilinear interpolation. This
metric can be used to evaluate \ldots{}",
acknowledgement = ack-nhfb,
articleno = "27",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kenzel:2018:FVR,
author = "Michael Kenzel and Bernhard Kerbl and Wolfgang
Tatzgern and Elena Ivanchenko and Dieter Schmalstieg
and Markus Steinberger",
title = "On-the-fly Vertex Reuse for Massively-Parallel
Software Geometry Processing",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "28:1--28:17",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233303",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233303",
abstract = "Due to its flexibility, compute mode is becoming more
and more attractive as a way to implement many of the
algorithms part of a state-of-the-art rendering
pipeline. A key problem commonly encountered in
graphics applications is streaming vertex and
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "28",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kerbl:2018:RVC,
author = "Bernhard Kerbl and Michael Kenzel and Elena Ivanchenko
and Dieter Schmalstieg and Markus Steinberger",
title = "Revisiting The Vertex Cache: Understanding and
Optimizing Vertex Processing on the modern {GPU}",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "29:1--29:16",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233302",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233302",
abstract = "In this paper, we question the premise that graphics
hardware uses a post-transform cache to avoid redundant
vertex shader invocations. A large body of existing
work on optimizing indexed triangle sets for rendering
speed is based upon this widely-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "29",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2018:FGP,
author = "Tong Wang and Reiji Suda",
title = "Fast Generation of {Poisson}-Disk Samples on Mesh
Surfaces by Progressive Sample Projection",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "30:1--30:18",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233310",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233310",
abstract = "Generating well-distributed Poisson-disk samples with
a blue noise power spectrum on 3D meshes is required by
a wide range of applications in computer graphics. We
introduce a novel method called Progressive Sample
Projection that can generate massive \ldots{}",
acknowledgement = ack-nhfb,
articleno = "30",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Heitz:2018:HPE,
author = "Eric Heitz and Fabrice Neyret",
title = "High-Performance By-Example Noise using a
Histogram-Preserving Blending Operator",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "31:1--31:25",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233304",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233304",
abstract = "We propose a new by-example noise algorithm that takes
as input a small example of a stochastic texture and
synthesizes an infinite output with the same
appearance. It works on any kind of random-phase inputs
as well as on many non-random-phase inputs \ldots{}",
acknowledgement = ack-nhfb,
articleno = "31",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kirillov:2018:NPT,
author = "Aleksandr Kirillov",
title = "Non-periodic Tiling of Procedural Noise Functions",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "32:1--32:15",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233306",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233306",
abstract = "Procedural noise functions have many applications in
computer graphics, ranging from texture synthesis to
atmospheric effect simulation or to landscape geometry
specification. Noise can either be precomputed and
stored into a texture, or evaluated \ldots{}",
acknowledgement = ack-nhfb,
articleno = "32",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lier:2018:HRC,
author = "Alexander Lier and Magdalena Martinek and Marc
Stamminger and Kai Selgrad",
title = "A High-Resolution Compression Scheme for Ray Tracing
Subdivision Surfaces with Displacement",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "33:1--33:17",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233308",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233308",
abstract = "Subdivision surfaces, especially with displacement,
are one of the key modeling primitives used in
high-quality rendering environments, such as, e.g.,
movie production. While their use easily maps to
rasterization-based frameworks, they pose a \ldots{}",
acknowledgement = ack-nhfb,
articleno = "33",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Reshetov:2018:PRH,
author = "Alexander Reshetov and David Luebke",
title = "Phantom Ray-Hair Intersector",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "34:1--34:22",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233307",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233307",
abstract = "We present a new approach to ray tracing swept volumes
along trajectories defined by cubic B{\'e}zier curves.
It performs at two-thirds of the speed of ray-triangle
intersection, allowing essentially even treatment of
such primitives in ray tracing \ldots{}",
acknowledgement = ack-nhfb,
articleno = "34",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Viitanen:2018:PFH,
author = "Timo Viitanen and Matias Koskela and Pekka
J{\"a}{\"a}skel{\"a}inen and Aleksi Tervo and Jarmo
Takala",
title = "{PLOCTree}: a Fast, High-Quality Hardware {BVH}
Builder",
journal = j-PACMCGIT,
volume = "1",
number = "2",
pages = "35:1--35:19",
month = aug,
year = "2018",
CODEN = "????",
DOI = "https://doi.org/10.1145/3233309",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:23 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3233309",
abstract = "In the near future, GPUs are expected to have hardware
support for real-time ray tracing in order to, e.g.,
help render complex lighting effects in video games and
enable photorealistic augmented reality. One challenge
in real-time ray tracing is \ldots{}",
acknowledgement = ack-nhfb,
articleno = "35",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Peters:2019:SPS,
author = "Christoph Peters and Carsten Dachsbacher",
title = "Sampling Projected Spherical Caps in Real Time",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "1:1--1:16",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320282",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320282",
abstract = "Stochastic shading with area lights requires methods
to sample the light sources. For diffuse materials, the
best strategy is to sample proportionally to projected
solid angle. Recent work in offline rendering has
addressed this problem for spherical \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yang:2019:ABC,
author = "Hsiang-Yu Yang and Sai-Keung Wong",
title = "Agent-based cooperative animation for box-manipulation
using reinforcement learning",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "2:1--2:18",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320283",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320283",
abstract = "This paper presents an approach to assist the
generation of agent-based cooperative animation using
reinforcement learning. We focus on manipulation skills
for box-shaped objects, including pushing, pulling, and
moving objects in a relay way. There are \ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2019:DPR,
author = "Yue Li and Pablo Wiedemann and Kenny Mitchell",
title = "Deep Precomputed Radiance Transfer for Deformable
Objects",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "3:1--3:16",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320284",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320284",
abstract = "We propose, DeepPRT, a deep convolutional neural
network to compactly encapsulate the radiance transfer
of a freely deformable object for rasterization in
real-time. With pre-computation of radiance transfer
(PRT) we can store complex light interactions
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yang:2019:RTF,
author = "Bowen Yang and William Corse and Jiecong Lu and
Joshuah Wolper and Chen-Fanfu Jiang",
title = "Real-Time Fluid Simulation on the Surface of a
Sphere",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "4:1--4:17",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320285",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320285",
abstract = "We present a novel approach for animating
incompressible fluids with Eulerian
advection-projection solvers on the surface of a sphere
by extending the recent work by Hill and Henderson
[2016] with a staggered spherical grid discretization.
By doing so, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Watson:2019:EAS,
author = "Benjamin Watson and Rachit Shrivastava and Ajinkya
Gavane",
title = "The Effects of Adaptive Synchronization on Performance
and Experience in Gameplay",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "5:1--5:13",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320286",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320286",
abstract = "Adaptive synchronization (Async) is a recent display
technology that lowers frame time mean and variation by
altering communication between display and GPU. While
conventional graphics systems introduce delay to match
irregular GPU frame rates to \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yang:2019:VLC,
author = "Lei Yang and Dmitry Zhdan and Emmett Kilgariff and
Eric B. Lum and Yubo Zhang and Matthew Johnson and
Henrik Rydg{\aa}rd",
title = "Visually Lossless Content and Motion Adaptive Shading
in Games",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "6:1--6:19",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3320287",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3320287",
abstract = "We present a technique that adaptively adjusts the
shading rate during rendering based on the scene
content and motion. Our goal is to improve performance
with no loss in perceived quality. We determine
per-screen-tile shading rate by testing an error
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Huang:2019:GNP,
author = "Kemeng Huang and Jiming Ruan and Zipeng Zhao and Chen
Li and Changbo Wang and Hong Qin",
title = "A General Novel Parallel Framework for {SPH}-centric
Algorithms",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "7:1--7:16",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3321360",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3321360",
abstract = "To date, large-scale fluid simulation with more
details employing the Smooth Particle Hydrodynamics
(SPH) method or its variants is ubiquitous in computer
graphics and digital entertainment applications. Higher
accuracy and faster speed are two key \ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lin:2019:RTR,
author = "Daqi Lin and Cem Yuksel",
title = "Real-Time Rendering with Lighting Grid Hierarchy",
journal = j-PACMCGIT,
volume = "2",
number = "1",
pages = "8:1--8:17",
month = jun,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3321361",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3321361",
abstract = "We present an extension of the lighting grid hierarchy
method for real-time rendering with many lights on the
GPU. We describe efficient methods for parallel
construction of the lighting grid hierarchy and using
it with deferred rending. We also present \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Jin:2019:DLB,
author = "Aobo Jin and Qixin Deng and Yuting Zhang and Zhigang
Deng",
title = "A Deep Learning-Based Model for Head and Eye Motion
Generation in Three-party Conversations",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "9:1--9:19",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340250",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340250",
abstract = "In this paper we propose a novel deep learning based
approach to generate realistic three-party head and eye
motions based on novel acoustic speech input together
with speaker marking (i.e., speaking time for each
interlocutor). Specifically, we first \ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Werhahn:2019:MPG,
author = "Maximilian Werhahn and You Xie and Mengyu Chu and Nils
Thuerey",
title = "A Multi-Pass {GAN} for Fluid Flow Super-Resolution",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "10:1--10:21",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340251",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340251",
abstract = "We propose a novel method to up-sample volumetric
functions with generative neural networks using several
orthogonal passes. Our method decomposes generative
problems on Cartesian field functions into multiple
smaller sub-problems that can be learned \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chang:2019:USM,
author = "Jumyung Chang and Fang Da and Eitan Grinspun and
Christopher Batty",
title = "A Unified Simplicial Model for Mixed-Dimensional and
Non-Manifold Deformable Elastic Objects",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "11:1--11:18",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340252",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340252",
abstract = "We present a unified method to simulate deformable
elastic bodies consisting of mixed-dimensional
components represented with potentially non-manifold
simplicial meshes. Building on well-known simplicial
rod, shell, and solid models for elastic continua,.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Li:2019:MRM,
author = "Yijing Li and Jernej Barbic",
title = "Multi-Resolution Modeling of Shapes in Contact",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "12:1--12:26",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340253",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340253",
abstract = "We describe an efficient method to model shapes
undergoing contact and self-contact. Previous shape
modeling methods mostly focused on deformations
(without contact), and, if used directly for contact,
suffer from excessively long calculation times when
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Smith:2019:ENN,
author = "Harrison Jesse Smith and Chen Cao and Michael Neff and
Yingying Wang",
title = "Efficient Neural Networks for Real-time Motion Style
Transfer",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "13:1--13:17",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340254",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340254",
abstract = "Style is an intrinsic, inescapable part of human
motion. It complements the content of motion to convey
meaning, mood, and personality. Existing
state-of-the-art motion style methods require large
quantities of example data and intensive computational
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Aanjaneya:2019:EGM,
author = "Mridul Aanjaneya and Chengguizi Han and Ryan Goldade
and Christopher Batty",
title = "An Efficient Geometric Multigrid Solver for Viscous
Liquids",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "14:1--14:21",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340255",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340255",
abstract = "We present an efficient geometric Multigrid solver for
simulating viscous liquids based on the variational
approach of Batty and Bridson [2008]. Although the
governing equations for viscosity are elliptic, the
strong coupling between different velocity \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kadlecek:2019:BAP,
author = "Petr Kadlecek and Ladislav Kavan",
title = "Building Accurate Physics-based Face Models from
Data",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "15:1--15:16",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340256",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340256",
abstract = "The human face is an anatomical system exhibiting
heterogenous and anisotropic mechanical behavior. This
leads to complex deformations even in a neutral facial
expression due to external forces such as gravity. We
start by building a volumetric model \ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Narain:2019:SOA,
author = "Rahul Narain and Jonas Zehnder and Bernhard
Thomaszewski",
title = "A Second-Order Advection-Reflection Solver",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "16:1--16:14",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340257",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340257",
abstract = "Zehnder et al. [2018] recently introduced an
advection-reflection method for fluid simulation that
dramatically reduces artificial dissipation. We
establish a connection between their method and the
implicit midpoint time integration scheme, and present
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Han:2019:HMP,
author = "Xuchen Han and Theodore F. Gast and Qi Guo and
Stephanie Wang and Chenfanfu Jiang and Joseph Teran",
title = "A Hybrid Material Point Method for Frictional Contact
with Diverse Materials",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "17:1--17:24",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340258",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340258",
abstract = "We present a new hybrid Lagrangian Material Point
Method for simulating elastic objects like hair,
rubber, and soft tissues that utilizes a Lagrangian
mesh for internal force computation and an Eulerian
mesh for self collision as well as coupling with
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2019:SVD,
author = "Stephanie Wang and Mengyuan Ding and Theodore F. Gast
and Leyi Zhu and Steven Gagniere and Chenfanfu Jiang
and Joseph M. Teran",
title = "Simulation and Visualization of Ductile Fracture with
the Material Point Method",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "18:1--18:20",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340259",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340259",
abstract = "We present novel techniques for simulating and
visualizing ductile fracture with the Material Point
Method (MPM). We utilize traditional particle-based MPM
[Stomakhin et al. 2013; Sulsky et al. 1994] as well as
the Lagrangian energy formulation of \ldots{}.",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Angles:2019:VVI,
author = "Baptiste Angles and Daniel Rebain and Miles Macklin
and Brian Wyvill and Loic Barthe and Jp Lewis and
Javier {Von Der Pahlen} and Shahram Izadi and Julien
Valentin and Sofien Bouaziz and Andrea Tagliasacchi",
title = "{VIPER}: Volume Invariant Position-based Elastic
Rods",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "19:1--19:26",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340260",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340260",
abstract = "We extend the formulation of position-based rods to
include elastic volumetric deformations. We achieve
this by introducing an additional degree of freedom per
vertex --- isotropic scale (and its velocity).
Including scale enriches the space of possible
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hildreth:2019:CMA,
author = "Dalton Hildreth and Stephen J. Guy",
title = "Coordinating Multi-Agent Navigation by Learning
Communication",
journal = j-PACMCGIT,
volume = "2",
number = "2",
pages = "20:1--20:17",
month = jul,
year = "2019",
CODEN = "????",
DOI = "https://doi.org/10.1145/3340261",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:24 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3340261",
abstract = "This work presents a decentralized multi-agent
navigation approach that allows agents to coordinate
their motion through local communication. Our approach
allows agents to develop their own emergent language of
communication through an optimization \ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schuster:2020:TLA,
author = "Kersten Schuster and Philip Trettner and Patric
Schmitz and Leif Kobbelt",
title = "A Three-Level Approach to Texture Mapping and
Synthesis on {$3$D} Surfaces",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "1:1--1:19",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384542",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384542",
abstract = "We present a method for example-based texturing of
triangular 3D meshes. Our algorithm maps a small 2D
texture sample onto objects of arbitrary size in a
seamless fashion, with no visible repetitions and low
overall distortion. It requires minimal user \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{vanderLaan:2020:LGC,
author = "Remi van der Laan and Leonardo Scandolo and Elmar
Eisemann",
title = "Lossy Geometry Compression for High Resolution Voxel
Scenes",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "2:1--2:13",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384541",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384541",
abstract = "Sparse Voxel Directed Acyclic Graphs (SVDAGs)
losslessly compress highly detailed geometry in a
high-resolution binary voxel grid by identifying
matching elements. This representation is suitable for
high-performance real-time applications, such as free-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xie:2020:RTS,
author = "Tiantian Xie and Marc Olano and Brian Karis and
Krzysztof Narkowicz",
title = "Real-time subsurface scattering with single pass
variance-guided adaptive importance sampling",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "3:1--3:21",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384536",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384536",
abstract = "In real-time applications, it is difficult to simulate
realistic subsurface scattering with differing degrees
translucency. Burley's reflectance approximation by
empirically fitting the diffusion profile as a whole
makes it possible to achieve realistic \ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Luksch:2020:RTA,
author = "Christian Luksch and Lukas Prost and Michael Wimmer",
title = "Real-time Approximation of Photometric Polygonal
Lights",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "4:1--4:18",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384537",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384537",
abstract = "We present a real-time rendering technique for
photometric polygonal lights. Our method uses a
numerical integration technique based on a
triangulation to calculate noise-free diffuse shading.
We include a dynamic point in the triangulation that
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lin:2020:RTS,
author = "Daqi Lin and Cem Yuksel",
title = "Real-Time Stochastic Lightcuts",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "5:1--5:18",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384543",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384543",
abstract = "We present real-time stochastic lightcuts, a real-time
rendering method for scenes with many dynamic lights.
Our method is the GPU extension of stochastic lightcuts
[Yuksel 2019], a state-of-art hierarchical light
sampling algorithm for offline \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Rodriguez:2020:IBR,
author = "Simon Rodriguez and Siddhant Prakash and Peter Hedman
and George Drettakis",
title = "Image-Based Rendering of Cars using Semantic Labels
and Approximate Reflection Flow",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "6:1--6:17",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384535",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384535",
abstract = "Image-Based Rendering (IBR) has made impressive
progress towards highly realistic, interactive 3D
navigation for many scenes, including cityscapes.
However, cars are ubiquitous in such scenes; multi-view
stereo reconstruction provides proxy geometry for
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chaurasia:2020:PRT,
author = "Gaurav Chaurasia and Arthur Nieuwoudt and
Alexandru-Eugen Ichim and Richard Szeliski and
Alexander Sorkine-Hornung",
title = "{Passthrough+}: Real-time Stereoscopic View Synthesis
for Mobile Mixed Reality",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "7:1--7:17",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384540",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384540",
abstract = "We present an end-to-end system for real-time
environment capture, 3D reconstruction, and
stereoscopic view synthesis on a mobile VR headset. Our
solution allows the user to use the cameras on their VR
headset as their eyes to see and interact with the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Macklin:2020:LOR,
author = "Miles Macklin and Kenny Erleben and Matthias
M{\"u}ller and Nuttapong Chentanez and Stefan Jeschke
and Zach Corse",
title = "Local Optimization for Robust Signed Distance Field
Collision",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "8:1--8:17",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384538",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384538",
abstract = "Signed distance fields (SDFs) are a popular shape
representation for collision detection. This is due to
their query efficiency, and the ability to provide
robust inside/outside information. Although it is
straightforward to test points for \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Brunel:2020:TID,
author = "Camille Brunel and Pierre B{\'e}nard and Ga{\"e}l
Guennebaud and Pascal Barla",
title = "A Time-independent Deformer for Elastic-rigid
Contacts",
journal = j-PACMCGIT,
volume = "3",
number = "1",
pages = "9:1--9:21",
month = apr,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3384539",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3384539",
abstract = "We introduce a new tool that assists artists in
deforming an elastic object when it comes in
intersection with a rigid one. As opposed to methods
that rely on time-resolved simulations, our approach is
entirely based on time-independent geometric \ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Ogaki:2020:GLP,
author = "Shinji Ogaki",
title = "Generalized Light Portals",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "10:1--10:19",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406176",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406176",
abstract = "Light portals are useful for accelerating the
convergence of Monte Carlo path tracing when rendering
interiors. However, they are generally limited to flat
polygonal shapes. In this paper, we introduce a new
concept that allows existing polygon meshes \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mallett:2020:EAD,
author = "Ian Mallett and Cem Yuksel and Larry Seiler",
title = "Efficient Adaptive Deferred Shading with Hardware
Scatter Tiles",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "11:1--11:17",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406184",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406184",
abstract = "Adaptive shading is an effective mechanism for
reducing the number of shaded pixels to a subset of the
image resolution with minimal impact on final rendering
quality. We present a new scheduling method based on
on-chip tiles that, along with relatively \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kim:2020:PRW,
author = "Joohwan Kim and Pyarelal Knowles and Josef Spjut and
Ben Boudaoud and Morgan Mcguire",
title = "Post-Render Warp with Late Input Sampling Improves
Aiming Under High Latency Conditions",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "12:1--12:18",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406187",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406187",
abstract = "End-to-end latency in remote-rendering systems can
reduce user task performance. This notably includes
aiming tasks on game streaming services, which are
presently below the standards of competitive
first-person desktop gaming. We evaluate the latency-.
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hofmann:2020:NDP,
author = "Nikolai Hofmann and Jana Martschinke and Klaus Engel
and Marc Stamminger",
title = "Neural Denoising for Path Tracing of Medical
Volumetric Data",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "13:1--13:18",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406181",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406181",
abstract = "In this paper, we transfer machine learning techniques
previously applied to denoising surface-only Monte
Carlo renderings to path-traced visualizations of
medical volumetric data. In the domain of medical
imaging, path-traced videos turned out to be an
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schuster:2020:HPI,
author = "Kersten Schuster and Philip Trettner and Leif
Kobbelt",
title = "High-Performance Image Filters via Sparse
Approximations",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "14:1--14:19",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406182",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406182",
abstract = "We present a numerical optimization method to find
highly efficient (sparse) approximations for
convolutional image filters. Using a modified parallel
tempering approach, we solve a constrained optimization
that maximizes approximation quality while \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Andersson:2020:FDE,
author = "Pontus Andersson and Jim Nilsson and Tomas
Akenine-M{\"o}ller and Magnus Oskarsson and Kalle
{\AA}str{\"o}m and Mark D. Fairchild",
title = "{FLIP}: a Difference Evaluator for Alternating
Images",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "15:1--15:23",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406183",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406183",
abstract = "Image quality measures are becoming increasingly
important in the field of computer graphics. For
example, there is currently a major focus on generating
photorealistic images in real time by combining path
tracing with denoising, for which such quality
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Truong:2020:QAC,
author = "Nghia Truong and Cem Yuksel and Larry Seiler",
title = "Quadratic Approximation of Cubic Curves",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "16:1--16:17",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406178",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406178",
abstract = "We present a simple degree reduction technique for
piecewise cubic polynomial splines, converting them
into piecewise quadratic splines that maintain the
parameterization and C1 continuity. Our method forms
identical tangent directions at the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wald:2020:UHR,
author = "Ingo Wald and Nate Morrical and Stefan Zellmann and
Lei Ma and Will Usher and Tiejun Huang and Valerio
Pascucci",
title = "Using Hardware Ray Transforms to Accelerate Ray\slash
Primitive Intersections for Long, Thin Primitive
Types",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "17:1--17:16",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406179",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406179",
abstract = "With the recent addition of hardware ray tracing
capabilities, GPUs have become incredibly efficient at
ray tracing both triangular geometry, and instances
thereof. However, the bounding volume hierarchies that
current ray tracing hardware relies on are \ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Gruen:2020:STO,
author = "Holger Gruen and Carsten Benthin and Sven Woop",
title = "Sub-triangle opacity masks for faster ray tracing of
transparent objects",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "18:1--18:12",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406180",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406180",
abstract = "We propose an easy and simple-to-integrate approach to
accelerate ray tracing of alpha-tested transparent
geometry with a focus on Microsoft\reg DirectX\reg or
Vulkan\reg ray tracing extensions. Pre-computed bit
masks are used to quickly determine fully \ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Seiler:2020:CCG,
author = "Larry Seiler and Daqi Lin and Cem Yuksel",
title = "Compacted {CPU\slash GPU} Data Compression via
Modified Virtual Address Translation",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "19:1--19:18",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406177",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/datacompression.bib;
http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406177",
abstract = "We propose a method to reduce the footprint of
compressed data by using modified virtual address
translation to permit random access to the data. This
extends our prior work on using page translation to
perform automatic decompression and deswizzling
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lin:2020:HAD,
author = "Daqi Lin and Elena Vasiou and Cem Yuksel and Daniel
Kopta and Erik Brunvand",
title = "Hardware-Accelerated Dual-Split Trees",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "20:1--20:21",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406185",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406185",
abstract = "Bounding volume hierarchies (BVH) are the most widely
used acceleration structures for ray tracing due to
their high construction and traversal performance.
However, the bounding planes shared between parent and
children bounding boxes is an inherent \ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Dupuy:2020:CBT,
author = "Jonathan Dupuy",
title = "Concurrent Binary Trees (with application to longest
edge bisection)",
journal = j-PACMCGIT,
volume = "3",
number = "2",
pages = "21:1--21:20",
month = aug,
year = "2020",
CODEN = "????",
DOI = "https://doi.org/10.1145/3406186",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Tue Mar 30 18:45:25 MDT 2021",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3406186",
abstract = "We introduce the concurrent binary tree (CBT), a novel
concurrent representation to build and update arbitrary
binary trees in parallel. Fundamentally, our
representation consists of a binary heap, i.e., a 1D
array, that explicitly stores the sum-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chermain:2021:RTG,
author = "Xavier Chermain and Simon Lucas and Basile Sauvage and
Jean-Michel Dischler and Carsten Dachsbacher",
title = "Real-Time Geometric Glint Anti-Aliasing with Normal
Map Filtering",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "1:1--1:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451257",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451257",
abstract = "Real-time geometric specular anti-aliasing is required
when using a low number of pixel samples and
high-frequency specular lobes. Several methods have
been proposed for mono-lobe bidirectional reflection
distribution functions (BRDFs), but none for \ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xie:2021:RTS,
author = "Tiantian Xie and Marc Olano",
title = "Real-time Subsurface Control Variates: Temporally
Stable Adaptive Sampling",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "2:1--2:18",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451265",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451265",
abstract = "Real-time adaptive sampling is a new technique
recently proposed for efficient importance sampling in
realtime Monte Carlo sampling in subsurface scattering.
It adaptively places samples based on variance tracking
to help escape the uncanny valley of \ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Vermeer:2021:SDA,
author = "Jop Vermeer and Leonardo Scandolo and Elmar Eisemann",
title = "Stochastic-Depth Ambient Occlusion",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "3:1--3:15",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451268",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451268",
abstract = "Ambient occlusion (AO) is a popular rendering
technique that enhances depth perception and realism by
darkening locations that are less exposed to ambient
light (e.g., corners and creases). In real-time
applications, screen-space variants, relying on
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Koch:2021:GVS,
author = "Thomas Koch and Michael Wimmer",
title = "Guided Visibility Sampling++",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "4:1--4:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451266",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451266",
abstract = "Visibility computation is a common problem in the
field of computer graphics. Examples include occlusion
culling, where parts of the scene are culled away, or
global illumination simulations, which are based on the
mutual visibility of pairs of points \ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Hofmann:2021:IPT,
author = "Nikolai Hofmann and Jon Hasselgren and Petrik Clarberg
and Jacob Munkberg",
title = "Interactive Path Tracing and Reconstruction of Sparse
Volumes",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "5:1--5:19",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451256",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451256",
abstract = "We combine state-of-the-art techniques into a system
for high-quality, interactive rendering of
participating media. We leverage unbiased volume path
tracing with multiple scattering, temporally stable
neural denoising and NanoVDB [Museth 2021], a fast,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Riahi:2021:PBN,
author = "Maryam Riahi and Benjamin Allen Watson",
title = "Am {I} Playing Better Now?: The Effects of {G-SYNC} in
{60Hz} Gameplay",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "6:1--6:17",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451269",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451269",
abstract = "G-SYNC technology matches formerly regular display
refreshes to irregular frame updates, improving frame
rates and interactive latency. In a previous study of
gaming at the 30Hz frame rates common on consoles,
players of Battlefield 4 were unable to \ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Jonnalagadda:2021:RVB,
author = "Aditya Jonnalagadda and Iuri Frosio and Seth Schneider
and Morgan McGuire and Joohwan Kim",
title = "Robust Vision-Based Cheat Detection in Competitive
Gaming",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "7:1--7:18",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451259",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451259",
abstract = "Game publishers and anti-cheat companies have been
unsuccessful in blocking cheating in online gaming. We
propose a novel, vision-based approach that captures
the frame buffer's final state and detects illicit
overlays. To this aim, we train and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Shi:2021:VRS,
author = "Rongkai Shi and Hai-Ning Liang and Yu Wu and Difeng Yu
and Wenge Xu",
title = "Virtual Reality Sickness Mitigation Methods: a
Comparative Study in a Racing Game",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "8:1--8:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451255",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451255",
abstract = "Using virtual reality (VR) head-mounted displays
(HMDs) can induce VR sickness. VR sickness can cause
strong discomfort, decrease users' presence and
enjoyment, especially in games, shorten the duration of
the VR experience, and can even pose health \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schmelter:2021:IBR,
author = "Thereza Schmelter and Levente Hernadi and Marc Aurel
St{\"o}rmer and Frank Steinicke and Kristian
Hildebrand",
title = "Interaction Based Redirected Walking",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "9:1--9:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451264",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451264",
abstract = "With a significant improvement in virtual reality (VR)
devices, the number of interaction-based applications
for consumers and industrial products is naturally
increasing. As a result, many people can use VR in
their homes or offices where they are \ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Pan:2021:HHN,
author = "Xiaoyu Pan and Jiancong Huang and Jiaming Mai and He
Wang and Honglin Li and Tongkui Su and Wenjun Wang and
Xiaogang Jin",
title = "\pkg{HeterSkinNet}: a Heterogeneous Network for Skin
Weights Prediction",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "10:1--10:19",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451262",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451262",
abstract = "Character rigging is universally needed in computer
graphics but notoriously laborious. We present a new
method, HeterSkinNet, aiming to fully automate such
processes and significantly boost productivity. Given a
character mesh and skeleton as input, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yang:2021:EHO,
author = "Zeshi Yang and Zhiqi Yin",
title = "Efficient Hyperparameter Optimization for
Physics-based Character Animation",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "11:1--11:19",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451254",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451254",
abstract = "Physics-based character animation has seen significant
advances in recent years with the adoption of Deep
Reinforcement Learning (DRL). However, DRL-based
learning methods are usually computationally expensive
and their performance crucially depends on \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Tumanov:2021:DDP,
author = "Evgenii Tumanov and Dmitry Korobchenko and Nuttapong
Chentanez",
title = "Data-Driven Particle-Based Liquid Simulation with Deep
Learning Utilizing Sub-Pixel Convolution",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "12:1--12:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451261",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451261",
abstract = "In recent years, the performance of neural network
inference has been drastically improved. This rapid
change has paved the way for research projects focusing
on accelerating physics-based simulations by replacing
solver with its approximation. In this \ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Jiang:2021:SIS,
author = "Hao Jiang and Siqi Wang and Huikun Bi and Xiaolei Lv
and Binqiang Zhao and Zheng Wang and Zhaoqi Wang",
title = "Synthesizing Indoor Scene Layouts in Complicated
Architecture Using Dynamic Convolution Networks",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "13:1--13:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451267",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451267",
abstract = "Synthesizing indoor scene layouts is challenging and
critical, especially for digital design and gaming
entertainment. Although there has been significant
research on the indoor layout synthesis of
rectangular-shaped or L-shaped architecture, there is
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Texler:2021:FIR,
author = "Aneta Texler and Ondrej Texler and Michal Kucera and
Menglei Chai and Daniel S{\'y}kora",
title = "\pkg{FaceBlit}: Instant Real-time Example-based Style
Transfer to Facial Videos",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "14:1--14:17",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451270",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451270",
abstract = "We present FaceBlit---a system for real-time
example-based face video stylization that retains
textural details of the style in a semantically
meaningful manner, i.e., strokes used to depict
specific features in the style are present at the
appropriate \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Prakash:2021:HIB,
author = "Siddhant Prakash and Thomas Leimk{\"u}hler and Simon
Rodriguez and George Drettakis",
title = "Hybrid Image-based Rendering for Free-view Synthesis",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "15:1--15:20",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451260",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451260",
abstract = "Image-based rendering (IBR) provides a rich toolset
for free-viewpoint navigation in captured scenes. Many
methods exist, usually with an emphasis either on image
quality or rendering speed. In this paper we identify
common IBR artifacts and combine the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Dong:2021:EAR,
author = "Yihong Dong and Lunchen Xie and Qingjiang Shi",
title = "Efficient Algorithms for Rotation Averaging Problems",
journal = j-PACMCGIT,
volume = "4",
number = "1",
pages = "16:1--16:16",
month = apr,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3451263",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:09 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3451263",
abstract = "The rotation averaging problem is a fundamental task
in computer vision applications. It is generally very
difficult to solve due to the nonconvex rotation
constraints. While a sufficient optimality condition is
available in the literature, there is a \ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Rust:2021:BMG,
author = "Annina R{\"u}st",
title = "Bad Mother \slash Good Mother: The Poetics and
Politics of the Sounds of Invisible Labor",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "17:1--17:9",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465617",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465617",
abstract = "Bad Mother / Good Mother is an audiovisual performance
that explores societal perceptions about ideal and
non-ideal motherhood through sound and projected
visuals. The sound comes from an amplified breast pump,
while the visuals are projected on a \ldots{}",
acknowledgement = ack-nhfb,
articleno = "17",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Farahi:2021:CSS,
author = "Behnaz Farahi",
title = "Can the Subaltern Speak?: Feminism in Robotic Mask
Design",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "18:1--18:11",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465621",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465621",
abstract = "This paper presents AI-controlled robotic masks
intended to empower women and allow them to communicate
with one another. These are inspired by the historical
masks worn by the Bandari women from southern Iran.
Legend has it that these masks were \ldots{}",
acknowledgement = ack-nhfb,
articleno = "18",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Zhang:2021:CPI,
author = "Weidi Zhang and Donghao Ren and George Legrady",
title = "\pkg{Cangjie}'s Poetry: an Interactive Art Experience
of a Semantic Human-Machine Reality",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "19:1--19:9",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465619",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465619",
abstract = "This paper describes the conceptual background,
artificial intelligent system design, and visualization
strategies of an interactive art experience: Cangjie's
Poetry. This artwork provides a conceptual response to
the human-machine reality in the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "19",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lyu:2021:ISM,
author = "Ruimin Lyu and Tianqin Zhang and Zhaolin Yuan",
title = "Imaginary Stroke Movement Measurement and
Visualization",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "20:1--20:12",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465625",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465625",
abstract = "When viewing visual artworks, one can feel the
suggestive movement from the brushstrokes. This
phenomenon has been recorded widely in literature on
art theory, and its physiological basis has been found
in neuroaesthetic studies, but there is no method
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "20",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Bugdayci:2021:IVE,
author = "Irem Bugdayci and Anne-Heloise Dautel and Robert Wuss
and Ruairi Glynn",
title = "Instruments of Vision: Eye-Tracking and Robotics as an
Embodied Interface",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "21:1--21:10",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465618",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465618",
abstract = "In the age of ubiquitous visual technologies and
systems, our perceptive apparatuses are constantly
challenged, adapted, and shaped by instruments and
machines, rendering the observing body as an active
site of knowledge. Your Eye's Motion by Luna is an
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "21",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Simon:2021:JVE,
author = "Gilles Simon",
title = "{Jan van Eyck}'s Perspectival System Elucidated
Through Computer Vision",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "22:1--22:8",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465623",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465623",
abstract = "It is generally accepted that Jan van Eyck was unaware
of perspective. However, an a-contrario analysis of the
vanishing points in five of his paintings, realized
between 1432 and 1439, unveils a recurring
fishbone-like pattern that could only emerge \ldots{}",
acknowledgement = ack-nhfb,
articleno = "22",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Niehaus:2021:MBA,
author = "Kiona Hagen Niehaus and Rebecca Fiebrink",
title = "Making Up {$3$D} Bodies: Artistic and Serendipitous
Modeling of Digital Human Figures",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "23:1--23:9",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3468779",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3468779",
abstract = "This paper describes the process of developing a
software tool for digital artistic exploration of 3D
human figures. Previously available software for
modeling mesh-based 3D human figures restricts user
output based on normative assumptions about the
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "23",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Henchoz:2021:MSD,
author = "Nicolas Henchoz and Margaux Charvolin and Delphine
Ribes and Lara D{\'e}fayes and C{\'e}dric Duch{\^E}ne
and Emily Groves and Andreas Sonderegger",
title = "{Ming Shan} Digital Experience: Immersive Technology
for Traditional {Taoist} Meditation",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "24:1--24:10",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465620",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465620",
abstract = "The Ming Shan Digital Experience is an immersive
installation designed to support meditation in the
context of a new Taoist center. Its creation confronted
current academic literature on digital technology for
meditation with the practical and cultural \ldots{}",
acknowledgement = ack-nhfb,
articleno = "24",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Day:2021:RDP,
author = "Kevin Day",
title = "Reversal, Disconnect, and Proposition: Noise and Data
Politics in the Work of {Julian Oliver} and {Trevor
Paglen}",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "25:1--25:8",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465624",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465624",
abstract = "This paper examines the potential countertactics of
contemporary interactive media art to interrogate the
data-mining practices that encode the everyday and
exploit user data in the big data economy. It argues
that noise is the ``other'' of information, a
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "25",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Montero:2021:SCI,
author = "Valentina Montero and Sandra {De Berduccy}",
title = "Spinning the Conductors of an Indigenous Tradition:
Toward a Continuity of Traditional {Andean} Weaving
with New Electronic Technologies",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "26:1--26:12",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465622",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465622",
abstract = "Over the last decades, there has been an unusual
global interest in vindicating the knowledge and
practices of indigenous communities. In Latin America
one can see this particularly in numerous demands
regarding anti-colonial politics, history, \ldots{}",
acknowledgement = ack-nhfb,
articleno = "26",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fujioka:2021:DIA,
author = "Sadam Fujioka",
title = "\pkg{drop}: an Interactive Art Installation with
Waterdrop Projection-Mapping",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "27:1--27:8",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465613",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465613",
abstract = "This paper describes an interactive art installation
titled ``drop.'' It is the first artwork using the
Waterdrop Projection-Mapping (WPM) system, which
animates levitating waterdrops. With this artwork, the
anno lab team infuses physical characteristics
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "27",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wu:2021:MGA,
author = "Ziwei Wu and Lingdong Huang",
title = "\pkg{Mimicry}: Genetic-algorithm-based Real-time
System of Virtual Insects in a Living Environment --- a
New and Altered Nature",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "28:1--28:8",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465615",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465615",
abstract = "The authors have collaborated on a machine learning
multiscreen video installation powered by computer
algorithms and inspired by mimicry in the natural
world. The artwork explores a pseudo-environment loop
system in nature and artificial mechanical \ldots{}",
acknowledgement = ack-nhfb,
articleno = "28",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Yi:2021:RUB,
author = "Changyoon Yi and Juhyun Bae and Nakkyu Baek and Jina
Jung and Sunwoong Hur and Hyun Jean Lee and Seung Ah
Lee",
title = "\pkg{ReMember}: Using Biosignals to Recall Memories of
Companion Animals",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "29:1--29:7",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465614",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465614",
abstract = "ReMember is an interactive installation that provides
bereaved pet owners with a sense of presence and
connection to their deceased companion animals. Many
pet owners suffer from bereavement and grief upon the
loss of companion animals, and rituals and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "29",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Swearingen:2021:WMR,
author = "Kyoung Swearingen and Scott Swearingen and Fede Camara
Halac and Sruthi Ammannagari and Matt Hall",
title = "\pkg{The Woods}: a Mixed-Reality Two-Player
Cooperative Game",
journal = j-PACMCGIT,
volume = "4",
number = "2",
pages = "30:1--30:7",
month = jul,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3465616",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed Mar 2 07:46:10 MST 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3465616",
abstract = "While loneliness in our real lives is increasingly
recognized as having dire physical, mental, and
emotional consequences, cooperative games have been
shown to build empathy and provide positive social
impact. In this paper, the authors present \ldots{}",
acknowledgement = ack-nhfb,
articleno = "30",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Andrews:2021:CFV,
author = "Sheldon Andrews and Loic Nassif and Kenny Erleben and
Paul G. Kry",
title = "Coupling Friction with Visual Appearance",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "31:1--31:20",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480138",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480138",
abstract = "We present a novel meso-scale model for computing
anisotropic and asymmetric friction for contacts in
rigid body simulations that is based on surface facet
orientations. The main idea behind our approach is to
compute a direction dependent friction \ldots{}",
acknowledgement = ack-nhfb,
articleno = "31",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Sheen:2021:VPS,
author = "Seung Heon Sheen and Egor Larionov and Dinesh K. Pai",
title = "Volume Preserving Simulation of Soft Tissue with
Skin",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "32:1--32:23",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480143",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480143",
abstract = "Simulation of human soft tissues in contact with their
environment is essential in many fields, including
visual effects and apparel design. Biological tissues
are nearly incompressible. However, standard methods
employ compressible elasticity models \ldots{}",
acknowledgement = ack-nhfb,
articleno = "32",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kugelstadt:2021:FCE,
author = "Tassilo Kugelstadt and Jan Bender and Jos{\'e} Antonio
Fern{\'a}ndez-Fern{\'a}ndez and Stefan Rhys Jeske and
Fabian L{\"o}schner and Andreas Longva",
title = "Fast Corotated Elastic {SPH} Solids with Implicit
Zero-Energy Mode Control",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "33:1--33:21",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480142",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480142",
abstract = "We develop a new operator splitting formulation for
the simulation of corotated linearly elastic solids
with Smoothed Particle Hydrodynamics (SPH). Based on
the technique of Kugelstadt et al. [2018] originally
developed for the Finite Element Method (. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "33",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Musoni:2021:FST,
author = "Pietro Musoni and Riccardo Marin and Simone Melzi and
Umberto Castellani",
title = "A functional skeleton transfer",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "34:1--34:15",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480140",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480140",
abstract = "The animation community has spent significant effort
trying to ease rigging procedures. This is necessitated
because the increasing availability of 3D data makes
manual rigging infeasible. However, object animations
involve understanding elaborate \ldots{}",
acknowledgement = ack-nhfb,
articleno = "34",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Kim:2021:FMO,
author = "Nam Hee Kim and Hung Yu Ling and Zhaoming Xie and
Michiel van de Panne",
title = "Flexible Motion Optimization with Modulated Assistive
Forces",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "35:1--35:25",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480144",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480144",
abstract = "Animated motions should be simple to direct while also
being plausible. We present a flexible keyframe-based
character animation system that generates plausible
simulated motions for both physically-feasible and
physically-infeasible motion \ldots{}",
acknowledgement = ack-nhfb,
articleno = "35",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Park:2021:DMS,
author = "Soomin Park and Deok-Kyeong Jang and Sung-Hee Lee",
title = "Diverse Motion Stylization for Multiple Style Domains
via Spatial-Temporal Graph-Based Generative Model",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "36:1--36:17",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480145",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480145",
abstract = "This paper presents a novel deep learning-based
framework for translating a motion into various styles
within multiple domains. Our framework is a single set
of generative adversarial networks that learns
stylistic features from a collection of unpaired
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "36",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Quigley:2021:TDR,
author = "Ed Quigley and Winnie Lin and Yilin Zhu and Ronald
Fedkiw",
title = "Three Dimensional Reconstruction of Botanical Trees
with Simulatable Geometry",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "37:1--37:16",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480146",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480146",
abstract = "We tackle the challenging problem of creating full and
accurate three dimensional reconstructions of botanical
trees with the topological and geometric accuracy
required for subsequent physical simulation, e.g. in
response to wind forces. Although \ldots{}",
acknowledgement = ack-nhfb,
articleno = "37",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wu:2021:RGI,
author = "Jane Wu and Yongxu Jin and Zhenglin Geng and Hui Zhou
and Ronald Fedkiw",
title = "Recovering Geometric Information with Learned Texture
Perturbations",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "38:1--38:18",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480137",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480137",
abstract = "Regularization is used to avoid overfitting when
training a neural network; unfortunately, this reduces
the attainable level of detail hindering the ability to
capture high-frequency information present in the
training data. Even though various \ldots{}",
acknowledgement = ack-nhfb,
articleno = "38",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Schreiner:2021:GPP,
author = "Paul Schreiner and Maksym Perepichka and Hayden Lewis
and Sune Darkner and Paul G. Kry and Kenny Erleben and
Victor B. Zordan",
title = "Global Position Prediction for Interactive Motion
Capture",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "39:1--39:16",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3479985",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3479985",
abstract = "We present a method for reconstructing the global
position of motion capture where position sensing is
poor or unavailable. Capture systems, such as IMU
suits, can provide excellent pose and orientation data
of a capture subject, but otherwise need post
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "39",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Roy:2021:NUS,
author = "Bruno Roy and Pierre Poulin and Eric Paquette",
title = "Neural {UpFlow}: a Scene Flow Learning Approach to
Increase the Apparent Resolution of Particle-Based
Liquids",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "40:1--40:26",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480147",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480147",
abstract = "We present a novel up-resing technique for generating
high-resolution liquids based on scene flow estimation
using deep neural networks. Our approach infers and
synthesizes small- and large-scale details solely from
a low-resolution particle-based \ldots{}",
acknowledgement = ack-nhfb,
articleno = "40",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2021:VSS,
author = "Xu Wang and Makoto Fujisawa and Masahiko Mikawa",
title = "Visual Simulation of Soil-Structure Destruction with
Seepage Flows",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "41:1--41:18",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480141",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480141",
abstract = "This paper introduces a method for simulating
soil-structure coupling with water, which involves a
series of visual effects, including wet granular
materials, seepage flows, capillary action between
grains, and dam breaking simulation. We develop a
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "41",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Daniel:2021:PVM,
author = "Beatr{\'\i}z Cabrero Daniel and Ricardo Marques and
Ludovic Hoyet and Julien Pettr{\'e} and Josep Blat",
title = "A Perceptually-Validated Metric for Crowd Trajectory
Quality Evaluation",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "42:1--42:18",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480136",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480136",
abstract = "Simulating crowds requires controlling a very large
number of trajectories and is usually performed using
crowd motion algorithms for which appropriate parameter
values need to be found. The study of the relation
between parametric values for simulation \ldots{}",
acknowledgement = ack-nhfb,
articleno = "42",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Chemistruck:2021:EAP,
author = "Mike Chemistruck and Andrew Allen and John Snyder and
Nikunj Raghuvanshi",
title = "Efficient acoustic perception for virtual {AI}
agents",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "43:1--43:13",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480139",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480139",
abstract = "We model acoustic perception in AI agents efficiently
within complex scenes with many sound events. The key
idea is to employ perceptual parameters that capture
how each sound event propagates through the scene to
the agent's location. This naturally \ldots{}",
acknowledgement = ack-nhfb,
articleno = "43",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xu:2021:GLA,
author = "Pei Xu and Ioannis Karamouzas",
title = "A {GAN}-Like Approach for Physics-Based Imitation
Learning and Interactive Character Control",
journal = j-PACMCGIT,
volume = "4",
number = "3",
pages = "44:1--44:22",
month = sep,
year = "2021",
CODEN = "????",
DOI = "https://doi.org/10.1145/3480148",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:38 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3480148",
abstract = "We present a simple and intuitive approach for
interactive control of physically simulated characters.
Our work builds upon generative adversarial networks
(GAN) and reinforcement learning, and introduces an
imitation learning framework where an \ldots{}",
acknowledgement = ack-nhfb,
articleno = "44",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Xu:2022:RTR,
author = "Yang Xu and Yuanfa Jiang and Junbo Zhang and Kang Li
and Guohua Geng",
title = "Real-Time Ray-Traced Soft Shadows of Environmental
Lighting by Conical Ray Culling",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "1:1--1:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522617",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522617",
abstract = "Soft shadows of environmental lighting provide
important visual cues in realistic rendering. However,
rendering of soft shadows of environmental lighting in
real-time is difficult because evaluating the
visibility function is challenging. In this work,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "1",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Shi:2022:SCS,
author = "Peiteng Shi and Markus Billeter and Elmar Eisemann",
title = "Stereo-consistent screen-space ambient occlusion",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "2:1--2:12",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522614",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522614",
abstract = "Screen-space ambient occlusion (SSAO) shows high
efficiency and is widely used in real-time 3D
applications. However, using SSAO algorithms in stereo
rendering can lead to inconsistencies due to the
differences in the screen-space information captured
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "2",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Raateland:2022:DAG,
author = "Wouter Raateland and Torsten H{\"a}drich and Jorge
Alejandro Amador Herrera and Daniel T. Banuti and
Wojciech Pa{\l}ubicki and S{\"o}ren Pirk and Klaus
Hildebrandt and Dominik L. Michels",
title = "{DCGrid}: an Adaptive Grid Structure for
Memory-Constrained Fluid Simulation on the {GPU}",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "3:1--3:14",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522608",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522608",
abstract = "We introduce Dynamic Constrained Grid (DCGrid), a
hierarchical and adaptive grid structure for fluid
simulation combined with a scheme for effectively
managing the grid adaptations. DCGrid is designed to be
implemented on the GPU and used in high-. \ldots{}",
acknowledgement = ack-nhfb,
articleno = "3",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Lastic:2022:ISP,
author = "Maud Lastic and Damien Rohmer and Guillaume Cordonnier
and Claude Jaupart and Fabrice Neyret and Marie-Paule
Cani",
title = "Interactive simulation of plume and pyroclastic
volcanic ejections",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "4:1--4:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522609",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522609",
abstract = "We propose an interactive animation method for the
ejection of gas and ashes mixtures in volcano eruption.
Our novel, layered solution combines a coarse-grain,
physically-based simulation of the ejection dynamics
with a consistent, procedural animation \ldots{}",
acknowledgement = ack-nhfb,
articleno = "4",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Peters:2022:PCV,
author = "Christoph Peters and Bastian Kuth and Quirin Meyer",
title = "Permutation Coding for Vertex-Blend Attribute
Compression",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "5:1--5:16",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522607",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522607",
abstract = "Compression of vertex attributes is crucial to keep
bandwidth requirements in real-time rendering low. We
present a method that encodes any given number of blend
attributes for skinning at a fixed bit rate while
keeping the worst-case error small. Our \ldots{}",
acknowledgement = ack-nhfb,
articleno = "5",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mason:2022:RTS,
author = "Ian Mason and Sebastian Starke and Taku Komura",
title = "Real-Time Style Modelling of Human Locomotion via
Feature-Wise Transformations and Local Motion Phases",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "6:1--6:18",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522618",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522618",
abstract = "Controlling the manner in which a character moves in a
real-time animation system is a challenging task with
useful applications. Existing style transfer systems
require access to a reference content motion clip,
however, in real-time systems the future \ldots{}",
acknowledgement = ack-nhfb,
articleno = "6",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Wang:2022:ERR,
author = "Jialin Wang and Rongkai Shi and Zehui Xiao and Xueying
Qin and Hai-Ning Liang",
title = "Effect of Render Resolution on Gameplay Experience,
Performance, and Simulator Sickness in Virtual Reality
Games",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "7:1--7:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522610",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522610",
abstract = "Higher resolution is one of the main directions and
drivers in the development of virtual reality (VR)
head-mounted displays (HMDs). However, given its
associated higher cost, it is important to determine
the benefits of having higher resolution on user
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "7",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Faria:2022:IPV,
author = "Matheus Prado Prandini Faria and Etienne Silva Julia
and Marcelo Zanchetta do Nascimento and Rita Maria
Silva Julia",
title = "Investigating the Performance of Various Deep Neural
Networks-based Approaches Designed to Identify Game
Events in Gameplay Footage",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "8:1--8:17",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522624",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522624",
abstract = "Video games, in addition to representing an extremely
relevant field of entertainment and market, have been
widely used as a case study in artificial intelligence
for representing a problem with a high degree of
complexity. In such studies, the \ldots{}",
acknowledgement = ack-nhfb,
articleno = "8",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Mandal:2022:IPB,
author = "Avirup Mandal and Parag Chaudhuri and Subhasis
Chaudhuri",
title = "Interactive Physics-Based Virtual Sculpting with
Haptic Feedback",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "9:1--9:20",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522611",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522611",
abstract = "Sculpting is an art form that relies on both the
visual and tactile senses. A faithful simulation of
sculpting, therefore, requires interactive, physically
accurate haptic and visual feedback. We present an
interactive physics-based sculpting framework
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "9",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fu:2022:EEC,
author = "Zhiying Fu and Rui Xu and Shiqing Xin and Shuangmin
Chen and Changhe Tu and Chenglei Yang and Lin Lu",
title = "{EasyVRModeling}: Easily Create {$3$D} Models by an
Immersive {VR} System",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "10:1--10:14",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522613",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522613",
abstract = "The latest innovations of VR make it possible to
construct 3D models in a holographic immersive
simulation environment. In this paper, we develop a
user-friendly mid-air interactive modeling system named
EasyVRModeling. We first prepare a dataset \ldots{}",
acknowledgement = ack-nhfb,
articleno = "10",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Cardoso:2022:TPV,
author = "Joao Liborio Cardoso and Bernhard Kerbl and Lei Yang
and Yury Uralsky and Michael Wimmer",
title = "Training and Predicting Visual Error for Real-Time
Applications",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "11:1--11:17",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522625",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522625",
abstract = "Visual error metrics play a fundamental role in the
quantification of perceived image similarity. Most
recently, use cases for them in real-time applications
have emerged, such as content-adaptive shading and
shading reuse to increase performance and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "11",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{KT:2022:BLT,
author = "Aakash KT and Eric Heitz and Jonathan Dupuy and P. J.
Narayanan",
title = "Bringing Linearly Transformed Cosines to Anisotropic
{GGX}",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "12:1--12:18",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522612",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522612",
abstract = "Linearly Transformed Cosines (LTCs) are a family of
distributions that are used for real-time area-light
shading thanks to their analytic integration
properties. Modern game engines use an LTC
approximation of the ubiquitous GGX model, but
currently \ldots{}",
acknowledgement = ack-nhfb,
articleno = "12",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{deDinechin:2022:RLM,
author = "Heloise de Dinechin and Laurent Belcour",
title = "Rendering Layered Materials with Diffuse Interfaces",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "13:1--13:12",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522620",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522620",
abstract = "In this work, we introduce a novel method to render,
in real-time, Lambertian surfaces with a rough
dieletric coating. We show that the appearance of such
configurations is faithfully represented with two
microfacet lobes accounting for direct and \ldots{}",
acknowledgement = ack-nhfb,
articleno = "13",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Macek:2022:RTR,
author = "Nejc Macek and Baran Usta and Elmar Eisemann and
Ricardo Marroquim",
title = "Real-Time Relighting of Human Faces with a Low-Cost
Setup",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "14:1--14:19",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522626",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522626",
abstract = "Video-streaming services usually feature
post-processing effects to replace the background.
However, these often yield inconsistent lighting.
Machine-learning-based relighting methods can address
this problem, but, at real-time rates, are restricted
to \ldots{}",
acknowledgement = ack-nhfb,
articleno = "14",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Currius:2022:RTH,
author = "Roc R. Currius and Ulf Assarsson and Erik Sintorn",
title = "Real-Time Hair Filtering with Convolutional Neural
Networks",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "15:1--15:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522606",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522606",
abstract = "Rendering of realistic-looking hair is in general
still too costly to do in real-time applications, from
simulating the physics to rendering the fine details
required for it to look natural, including
self-shadowing. We show how an autoencoder network,
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "15",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}
@Article{Fan:2022:JAT,
author = "Yingruo Fan and Zhaojiang Lin and Jun Saito and
Wenping Wang and Taku Komura",
title = "Joint Audio-Text Model for Expressive Speech-Driven
{$3$D} Facial Animation",
journal = j-PACMCGIT,
volume = "5",
number = "1",
pages = "16:1--16:15",
month = may,
year = "2022",
CODEN = "????",
DOI = "https://doi.org/10.1145/3522615",
ISSN = "2577-6193 (electronic)",
ISSN-L = "2577-6193",
bibdate = "Wed May 25 15:31:40 MDT 2022",
bibsource = "http://www.math.utah.edu/pub/tex/bib/pacmcgit.bib",
URL = "https://dl.acm.org/doi/10.1145/3522615",
abstract = "Speech-driven 3D facial animation with accurate lip
synchronization has been widely studied. However,
synthesizing realistic motions for the entire face
during speech has rarely been explored. In this work,
we present a joint audio-text model to capture
\ldots{}",
acknowledgement = ack-nhfb,
articleno = "16",
fjournal = "Proceedings of the ACM on Computer Graphics and
Interactive Techniques (PACMCGIT)",
journal-URL = "https://dl.acm.org/loi/pacmcgit",
}